the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "..\Minecraft.World\JavaMath.h" 3#include "RedDustParticle.h" 4 5void RedDustParticle::init(Level *level, double x, double y, double z, float scale, float rCol, float gCol, float bCol) 6{ 7 xd *= 0.1f; 8 yd *= 0.1f; 9 zd *= 0.1f; 10 11 // 4J Stu - If they are all 0 then this particle has been created differently 12 // If just red is 0 it could be because we have made redstone a completely different colour (eg blue) 13 if (rCol == 0 && gCol == 0 && bCol == 0) 14 { 15 rCol = 1; 16 } 17 float brr = (float) Math::random() * 0.4f + 0.6f; 18 this->rCol = ((float) (Math::random() * 0.2f) + 0.8f) * rCol * brr; 19 this->gCol = ((float) (Math::random() * 0.2f) + 0.8f) * gCol * brr; 20 this->bCol = ((float) (Math::random() * 0.2f) + 0.8f) * bCol * brr; 21 size *= 0.75f; 22 size *= scale; 23 oSize = size; 24 25 lifetime = (int) (8 / (Math::random() * 0.8 + 0.2)); 26 lifetime = (int)(lifetime * scale); 27 noPhysics = false; 28} 29 30RedDustParticle::RedDustParticle(Level *level, double x, double y, double z, float rCol, float gCol, float bCol) : Particle(level, x, y, z, 0, 0, 0) 31{ 32 init(level, x, y, z, 1, rCol, gCol, bCol); 33} 34 35RedDustParticle::RedDustParticle(Level *level, double x, double y, double z, float scale, float rCol, float gCol, float bCol) : Particle(level, x, y, z, 0, 0, 0) 36{ 37 init(level, x, y, z, scale, rCol, gCol, bCol); 38} 39 40void RedDustParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) 41{ 42 float l = ((age + a) / lifetime) * 32; 43 if (l < 0) l = 0; 44 if (l > 1) l = 1; 45 46 size = oSize * l; 47 Particle::render(t, a, xa, ya, za, xa2, za2); 48} 49 50void RedDustParticle::tick() 51{ 52 xo = x; 53 yo = y; 54 zo = z; 55 56 if (age++ >= lifetime) remove(); 57 58 setMiscTex(7 - age * 8 / lifetime); 59 60 move(xd, yd, zd); 61 if (y == yo) 62 { 63 xd *= 1.1; 64 zd *= 1.1; 65 } 66 xd *= 0.96f; 67 yd *= 0.96f; 68 zd *= 0.96f; 69 70 if (onGround) 71 { 72 xd *= 0.7f; 73 zd *= 0.7f; 74 } 75}