the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "QuadrupedModel.h"
3#include "..\Minecraft.World\Mth.h"
4#include "ModelPart.h"
5
6QuadrupedModel::QuadrupedModel(int legSize, float g) : Model()
7{
8 yHeadOffs = 8;
9 zHeadOffs = 4;
10
11 head = new ModelPart(this, 0, 0);
12 head->addBox(-4, -4, -8, 8, 8, 8, g); // Head
13 head->setPos(0, (float)(12 + 6 - legSize), -6);
14
15 body = new ModelPart(this, 28, 8);
16 body->addBox(-5, -10, -7, 10, 16, 8, g); // Body
17 body->setPos(0, (float)(11 + 6 - legSize), 2);
18
19 leg0 = new ModelPart(this, 0, 16);
20 leg0->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg0
21 leg0->setPos(-3, (float)(18 + 6 - legSize), 7);
22
23 leg1 = new ModelPart(this, 0, 16);
24 leg1->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg1
25 leg1->setPos(3, (float)(18 + 6 - legSize), 7);
26
27 leg2 = new ModelPart(this, 0, 16);
28 leg2->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg2
29 leg2->setPos(-3, (float)(18 + 6 - legSize), -5);
30
31 leg3 = new ModelPart(this, 0, 16);
32 leg3->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg3
33 leg3->setPos(3, (float)(18 + 6 - legSize), -5);
34
35 // 4J added - compile now to avoid random performance hit first time cubes are rendered
36 head->compile(1.0f/16.0f);
37 body->compile(1.0f/16.0f);
38 leg0->compile(1.0f/16.0f);
39 leg1->compile(1.0f/16.0f);
40 leg2->compile(1.0f/16.0f);
41 leg3->compile(1.0f/16.0f);
42}
43
44void QuadrupedModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
45{
46 setupAnim(time, r, bob, yRot, xRot, scale, entity);
47
48 if (young)
49 {
50 float ss = 2.0f;
51 glPushMatrix();
52 glTranslatef(0, yHeadOffs * scale, zHeadOffs * scale);
53 head->render(scale,usecompiled);
54 glPopMatrix();
55 glPushMatrix();
56 glScalef(1 / ss, 1 / ss, 1 / ss);
57 glTranslatef(0, 24 * scale, 0);
58 body->render(scale, usecompiled);
59 leg0->render(scale, usecompiled);
60 leg1->render(scale, usecompiled);
61 leg2->render(scale, usecompiled);
62 leg3->render(scale, usecompiled);
63 glPopMatrix();
64 }
65 else
66 {
67 head->render(scale, usecompiled);
68 body->render(scale, usecompiled);
69 leg0->render(scale, usecompiled);
70 leg1->render(scale, usecompiled);
71 leg2->render(scale, usecompiled);
72 leg3->render(scale, usecompiled);
73 }
74}
75
76void QuadrupedModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
77{
78 float rad = (float) (180 / PI);
79 head->xRot = xRot / rad;
80 head->yRot = yRot / rad;
81 body->xRot = 90 / rad;
82
83 leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
84 leg1->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
85 leg2->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
86 leg3->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
87}
88
89void QuadrupedModel::render(QuadrupedModel *model, float scale, bool usecompiled)
90{
91 head->yRot = model->head->yRot;
92 head->xRot = model->head->xRot;
93
94 head->y = model->head->y;
95 head->x = model->head->x;
96
97 body->yRot = model->body->yRot;
98 body->xRot = model->body->xRot;
99
100 leg0->xRot = model->leg0->xRot;
101 leg1->xRot = model->leg1->xRot;
102 leg2->xRot = model->leg2->xRot;
103 leg3->xRot = model->leg3->xRot;
104
105 if (young)
106 {
107 float ss = 2.0f;
108 glPushMatrix();
109 glTranslatef(0, 8 * scale, 4 * scale);
110 head->render(scale,usecompiled);
111 glPopMatrix();
112 glPushMatrix();
113 glScalef(1 / ss, 1 / ss, 1 / ss);
114 glTranslatef(0, 24 * scale, 0);
115 body->render(scale, usecompiled);
116 leg0->render(scale, usecompiled);
117 leg1->render(scale, usecompiled);
118 leg2->render(scale, usecompiled);
119 leg3->render(scale, usecompiled);
120 glPopMatrix();
121 }
122 else
123 {
124 head->render(scale, usecompiled);
125 body->render(scale, usecompiled);
126 leg0->render(scale, usecompiled);
127 leg1->render(scale, usecompiled);
128 leg2->render(scale, usecompiled);
129 leg3->render(scale, usecompiled);
130 }
131}