the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "ConsoleInputSource.h" 2#include "..\Minecraft.World\PacketListener.h" 3#include "..\Minecraft.World\JavaIntHash.h" 4 5class MinecraftServer; 6class Connection; 7class ServerPlayer; 8class INetworkPlayer; 9 10using namespace std; 11 12class PlayerConnection : public PacketListener, public ConsoleInputSource 13{ 14// public static Logger logger = Logger.getLogger("Minecraft"); 15 16public: 17 Connection *connection; 18 bool done; 19 CRITICAL_SECTION done_cs; 20 21 // 4J Stu - Added this so that we can manage UGC privileges 22 PlayerUID m_offlineXUID, m_onlineXUID; 23 bool m_friendsOnlyUGC; 24 25private: 26 MinecraftServer *server; 27 shared_ptr<ServerPlayer> player; 28 int tickCount; 29 int aboveGroundTickCount; 30 31 bool didTick; 32 int lastKeepAliveId; 33 __int64 lastKeepAliveTime; 34 static Random random; 35 __int64 lastKeepAliveTick; 36 int chatSpamTickCount; 37 int dropSpamTickCount; 38 39 bool m_bHasClientTickedOnce; 40 41public: 42 PlayerConnection(MinecraftServer *server, Connection *connection, shared_ptr<ServerPlayer> player); 43 ~PlayerConnection(); 44 void tick(); 45 void disconnect(DisconnectPacket::eDisconnectReason reason); 46 47private: 48 double xLastOk, yLastOk, zLastOk; 49 bool synched; 50 51public: 52 virtual void handlePlayerInput(shared_ptr<PlayerInputPacket> packet); 53 virtual void handleMovePlayer(shared_ptr<MovePlayerPacket> packet); 54 void teleport(double x, double y, double z, float yRot, float xRot, bool sendPacket = true); // 4J Added sendPacket param 55 virtual void handlePlayerAction(shared_ptr<PlayerActionPacket> packet); 56 virtual void handleUseItem(shared_ptr<UseItemPacket> packet); 57 virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects); 58 virtual void onUnhandledPacket(shared_ptr<Packet> packet); 59 void send(shared_ptr<Packet> packet); 60 void queueSend(shared_ptr<Packet> packet); // 4J Added 61 virtual void handleSetCarriedItem(shared_ptr<SetCarriedItemPacket> packet); 62 virtual void handleChat(shared_ptr<ChatPacket> packet); 63private: 64 void handleCommand(const wstring& message); 65public: 66 virtual void handleAnimate(shared_ptr<AnimatePacket> packet); 67 virtual void handlePlayerCommand(shared_ptr<PlayerCommandPacket> packet); 68 virtual void handleDisconnect(shared_ptr<DisconnectPacket> packet); 69 int countDelayedPackets(); 70 virtual void info(const wstring& string); 71 virtual void warn(const wstring& string); 72 virtual wstring getConsoleName(); 73 virtual void handleInteract(shared_ptr<InteractPacket> packet); 74 bool canHandleAsyncPackets(); 75 virtual void handleClientCommand(shared_ptr<ClientCommandPacket> packet); 76 virtual void handleRespawn(shared_ptr<RespawnPacket> packet); 77 virtual void handleContainerClose(shared_ptr<ContainerClosePacket> packet); 78 79private: 80 unordered_map<int, short, IntKeyHash, IntKeyEq> expectedAcks; 81 82public: 83 // 4J Stu - Handlers only valid in debug mode 84#ifndef _CONTENT_PACKAGE 85 virtual void handleContainerSetSlot(shared_ptr<ContainerSetSlotPacket> packet); 86#endif 87 virtual void handleContainerClick(shared_ptr<ContainerClickPacket> packet); 88 virtual void handleContainerButtonClick(shared_ptr<ContainerButtonClickPacket> packet); 89 virtual void handleSetCreativeModeSlot(shared_ptr<SetCreativeModeSlotPacket> packet); 90 virtual void handleContainerAck(shared_ptr<ContainerAckPacket> packet); 91 virtual void handleSignUpdate(shared_ptr<SignUpdatePacket> packet); 92 virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet); 93 virtual void handlePlayerInfo(shared_ptr<PlayerInfoPacket> packet); // 4J Added 94 virtual bool isServerPacketListener(); 95 virtual void handlePlayerAbilities(shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket); 96 virtual void handleCustomPayload(shared_ptr<CustomPayloadPacket> customPayloadPacket); 97 virtual bool isDisconnected(); 98 99 // 4J Added 100 virtual void handleCraftItem(shared_ptr<CraftItemPacket> packet); 101 virtual void handleTradeItem(shared_ptr<TradeItemPacket> packet); 102 virtual void handleDebugOptions(shared_ptr<DebugOptionsPacket> packet); 103 virtual void handleTexture(shared_ptr<TexturePacket> packet); 104 virtual void handleTextureAndGeometry(shared_ptr<TextureAndGeometryPacket> packet); 105 virtual void handleTextureChange(shared_ptr<TextureChangePacket> packet); 106 virtual void handleTextureAndGeometryChange(shared_ptr<TextureAndGeometryChangePacket> packet); 107 virtual void handleServerSettingsChanged(shared_ptr<ServerSettingsChangedPacket> packet); 108 virtual void handleKickPlayer(shared_ptr<KickPlayerPacket> packet); 109 virtual void handleGameCommand(shared_ptr<GameCommandPacket> packet); 110 111 INetworkPlayer *getNetworkPlayer(); 112 bool isLocal(); 113 bool isGuest(); 114 115 // 4J Added as we need to set this from outside sometimes 116 void setPlayer(shared_ptr<ServerPlayer> player) { this->player = player; } 117 shared_ptr<ServerPlayer> getPlayer() { return player; } 118 119 // 4J Added to signal a disconnect from another thread 120 void closeOnTick() { m_bCloseOnTick = true; } 121 122 // 4J Added so that we can send on textures that get received after this connection requested them 123 void handleTextureReceived(const wstring &textureName); 124 void handleTextureAndGeometryReceived(const wstring &textureName); 125 126 void setShowOnMaps(bool bVal); 127 128 void setWasKicked() { m_bWasKicked = true; } 129 bool getWasKicked() { return m_bWasKicked; } 130 131 // 4J Added 132 bool hasClientTickedOnce() { return m_bHasClientTickedOnce; } 133 134private: 135 bool m_bCloseOnTick; 136 vector<wstring> m_texturesRequested; 137 138 bool m_bWasKicked; 139};