the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1<root> 2 <data name="IDS_TIPS_GAMETIP_NEWDLC"> 3 <value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value> 4 </data> 5 6 <data name="IDS_TIPS_GAMETIP_SKINPACKS"> 7 <value>You can change the look of your character with a Skin Pack from the Minecraft Store. Select 'Minecraft Store' on the Main Menu to see what's available.</value> 8 </data> 9 10 <data name="IDS_TIPS_GAMETIP_2"> 11 <value>Alter the gamma settings to make the game brighter or darker.</value> 12 </data> 13 14 <data name="IDS_TIPS_GAMETIP_3"> 15 <value>If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!</value> 16 </data> 17 18 <data name="IDS_TIPS_GAMETIP_4"> 19 <value>Feed a bone to a wolf to tame it. You can then make it sit or follow you.</value> 20 </data> 21 22 <data name="IDS_TIPS_GAMETIP_5"> 23 <value>You can drop items when in the Inventory menu by moving the cursor off the menu and pressing{*CONTROLLER_VK_A*}</value> 24 </data> 25 26 <data name="IDS_TIPS_GAMETIP_6"> 27 <value>Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.</value> 28 </data> 29 30 <data name="IDS_TIPS_GAMETIP_7"> 31 <value>Harvest pork chops from pigs, and cook and eat them to regain health.</value> 32 </data> 33 34 <data name="IDS_TIPS_GAMETIP_8"> 35 <value>Harvest leather from cows, and use it to make armor.</value> 36 </data> 37 38 <data name="IDS_TIPS_GAMETIP_9"> 39 <value>If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!</value> 40 </data> 41 42 <data name="IDS_TIPS_GAMETIP_10"> 43 <value>Use a hoe to prepare areas of ground for planting.</value> 44 </data> 45 46 <data name="IDS_TIPS_GAMETIP_11"> 47 <value>Spiders won't attack you during the day - unless you attack them.</value> 48 </data> 49 50 <data name="IDS_TIPS_GAMETIP_12"> 51 <value>Digging soil or sand with a spade is faster than with your hand!</value> 52 </data> 53 54 <data name="IDS_TIPS_GAMETIP_13"> 55 <value>Eating cooked pork chops gives more health than eating raw pork chops.</value> 56 </data> 57 58 <data name="IDS_TIPS_GAMETIP_14"> 59 <value>Make some torches to light up areas at night. Monsters will avoid the areas around these torches.</value> 60 </data> 61 62 <data name="IDS_TIPS_GAMETIP_15"> 63 <value>Get to destinations faster with a minecart and rail!</value> 64 </data> 65 66 <data name="IDS_TIPS_GAMETIP_16"> 67 <value>Plant some saplings and they'll grow into trees.</value> 68 </data> 69 70 <data name="IDS_TIPS_GAMETIP_17"> 71 <value>Pigmen won't attack you, unless you attack them.</value> 72 </data> 73 74 <data name="IDS_TIPS_GAMETIP_18"> 75 <value>You can change your game spawn point and skip to dawn by sleeping in a bed.</value> 76 </data> 77 78 <data name="IDS_TIPS_GAMETIP_19"> 79 <value>Hit those fireballs back at the Ghast!</value> 80 </data> 81 82 <data name="IDS_TIPS_GAMETIP_20"> 83 <value>Building a portal will allow you to travel to another dimension - The Nether.</value> 84 </data> 85 86 <data name="IDS_TIPS_GAMETIP_21"> 87 <value>Press{*CONTROLLER_VK_B*} to drop the item currently in your hand!</value> 88 </data> 89 90 <data name="IDS_TIPS_GAMETIP_22"> 91 <value>Use the right tool for the job!</value> 92 </data> 93 94 <data name="IDS_TIPS_GAMETIP_23"> 95 <value>If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.</value> 96 </data> 97 98 <data name="IDS_TIPS_GAMETIP_24"> 99 <value>Digging straight down or straight up is not a great idea.</value> 100 </data> 101 102 <data name="IDS_TIPS_GAMETIP_25"> 103 <value>Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!</value> 104 </data> 105 106 <data name="IDS_TIPS_GAMETIP_26"> 107 <value>Creepers explode when they get close to you!</value> 108 </data> 109 110 <data name="IDS_TIPS_GAMETIP_27"> 111 <value>Obsidian is created when water hits a lava source block.</value> 112 </data> 113 114 <data name="IDS_TIPS_GAMETIP_28"> 115 <value>Lava can take minutes to disappear COMPLETELY when the source block is removed.</value> 116 </data> 117 118 <data name="IDS_TIPS_GAMETIP_29"> 119 <value>Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.</value> 120 </data> 121 122 <data name="IDS_TIPS_GAMETIP_30"> 123 <value>Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.</value> 124 </data> 125 126 <data name="IDS_TIPS_GAMETIP_31"> 127 <value>Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.</value> 128 </data> 129 130 <data name="IDS_TIPS_GAMETIP_32"> 131 <value>A single bucket of lava can be used in a furnace to smelt 100 blocks.</value> 132 </data> 133 134 <data name="IDS_TIPS_GAMETIP_33"> 135 <value>The instrument played by a note block depends on the material beneath it.</value> 136 </data> 137 138 <data name="IDS_TIPS_GAMETIP_34"> 139 <value>Zombies and Skeletons can survive daylight if they are in water.</value> 140 </data> 141 142 <data name="IDS_TIPS_GAMETIP_35"> 143 <value>Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.</value> 144 </data> 145 146 <data name="IDS_TIPS_GAMETIP_36"> 147 <value>Wolves cannot enter the Nether.</value> 148 </data> 149 150 <data name="IDS_TIPS_GAMETIP_37"> 151 <value>Wolves won't attack Creepers.</value> 152 </data> 153 154 <data name="IDS_TIPS_GAMETIP_38"> 155 <value>Chickens lay an egg every 5 to 10 minutes.</value> 156 </data> 157 158 <data name="IDS_TIPS_GAMETIP_39"> 159 <value>Obsidian can only be mined with a diamond pickaxe.</value> 160 </data> 161 162 <data name="IDS_TIPS_GAMETIP_40"> 163 <value>Creepers are the easiest obtainable source of gunpowder.</value> 164 </data> 165 166 <data name="IDS_TIPS_GAMETIP_41"> 167 <value>Placing two chests side by side will make one large chest.</value> 168 </data> 169 170 <data name="IDS_TIPS_GAMETIP_42"> 171 <value>Tame wolves show their health with the position of their tail. Feed them meat to heal them.</value> 172 </data> 173 174 <data name="IDS_TIPS_GAMETIP_43"> 175 <value>Cook cactus in a furnace to get green dye.</value> 176 </data> 177 178 <data name="IDS_TIPS_GAMETIP_46"> 179 <value>Read the What's New section in the How To Play menus to see the latest update information about the game.</value> 180 </data> 181 182 <data name="IDS_TIPS_GAMETIP_47"> 183 <value>Stackable fences are in the game now!</value> 184 </data> 185 186 <data name="IDS_TIPS_GAMETIP_49"> 187 <value>Some animals will follow you if you have wheat in your hand.</value> 188 </data> 189 190 <data name="IDS_TIPS_GAMETIP_50"> 191 <value>If an animal can't move more than 20 blocks in any direction, it won't despawn.</value> 192 </data> 193 194 <data name="IDS_TIPS_TRIVIA_1"> 195 <value>Music by C418!</value> 196 </data> 197 198 <data name="IDS_TIPS_TRIVIA_2"> 199 <value>Notch has over a million followers on twitter!</value> 200 </data> 201 202 <data name="IDS_TIPS_TRIVIA_3"> 203 <value>Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!</value> 204 </data> 205 206 <data name="IDS_TIPS_TRIVIA_5"> 207 <value>There will be an update to this game eventually!</value> 208 </data> 209 210 <data name="IDS_TIPS_TRIVIA_6"> 211 <value>Who is Notch?</value> 212 </data> 213 214 <data name="IDS_TIPS_TRIVIA_7"> 215 <value>Mojang has more awards than staff!</value> 216 </data> 217 218 <data name="IDS_TIPS_TRIVIA_8"> 219 <value>Some famous people play Minecraft!</value> 220 </data> 221 222 <data name="IDS_TIPS_TRIVIA_9"> 223 <value>deadmau5 likes Minecraft!</value> 224 </data> 225 226 <data name="IDS_TIPS_TRIVIA_10"> 227 <value>Do not look directly at the bugs.</value> 228 </data> 229 230 <data name="IDS_TIPS_TRIVIA_11"> 231 <value>Creepers were born from a coding bug.</value> 232 </data> 233 234 <data name="IDS_TIPS_TRIVIA_12"> 235 <value>Is it a chicken or is it a duck?</value> 236 </data> 237 238 <data name="IDS_TIPS_TRIVIA_13"> 239 <value>Were you at Minecon?</value> 240 </data> 241 242 <data name="IDS_TIPS_TRIVIA_14"> 243 <value>No-one at Mojang has ever seen junkboy's face.</value> 244 </data> 245 246 <data name="IDS_TIPS_TRIVIA_15"> 247 <value>Did you know there's a Minecraft Wiki?</value> 248 </data> 249 250 <data name="IDS_TIPS_TRIVIA_16"> 251 <value>Mojang's new office is cool!</value> 252 </data> 253 254 <data name="IDS_TIPS_TRIVIA_18"> 255 <value>Minecon 2013 was in Orlando, Florida, USA!</value> 256 </data> 257 258 <data name="IDS_TIPS_TRIVIA_19"> 259 <value>.party() was excellent!</value> 260 </data> 261 262 <data name="IDS_TIPS_TRIVIA_20"> 263 <value>Always assume rumors are false, rather than assuming they're true!</value> 264 </data> 265 266 <data name="IDS_HOW_TO_PLAY_BASICS"> 267 <value>{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*} 268Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*} 269Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*} 270Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*} 271Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*} 272Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*} 273Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*} 274If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value> 275 </data> 276 277 <data name="IDS_HOW_TO_PLAY_HUD"> 278 <value>{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*} 279The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any. If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*} 280The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*} 281It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value> 282 </data> 283 284 <data name="IDS_HOW_TO_PLAY_INVENTORY"> 285 <value>{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*} 286Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*} 287This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*} 288Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*} 289Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*} 290If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory.{*B*}{*B*} 291It is possible to change the color of your Leather Armor by dying it, you can do this in the inventory menu by holding the dye in your pointer, then pressing{*CONTROLLER_VK_X*} whilst the pointer is over the piece you wish to dye. 292 </value> 293 </data> 294 295 <data name="IDS_HOW_TO_PLAY_CHEST"> 296 <value>{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*} 297Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*} 298Use the pointer to move items between your inventory and the chest.{*B*}{*B*} 299Items in the chest will be stored there for you to swap back into your inventory again later. 300 </value> 301 </data> 302 303 <data name="IDS_HOW_TO_PLAY_LARGECHEST"> 304 <value>{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*} 305Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*} 306It is used in the same way as a normal chest. 307 </value> 308 </data> 309 310 <data name="IDS_HOW_TO_PLAY_CRAFTING"> 311 <value>{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*} 312In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*} 313Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*} 314The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. 315 </value> 316 </data> 317 318 <data name="IDS_HOW_TO_PLAY_CRAFT_TABLE"> 319 <value>{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*} 320You can craft larger items using a Crafting Table.{*B*}{*B*} 321Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 322Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft. 323 </value> 324 </data> 325 326 <data name="IDS_HOW_TO_PLAY_FURNACE"> 327 <value>{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*} 328A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*} 329Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 330You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*} 331When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*} 332If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace. 333 </value> 334 </data> 335 336 <data name="IDS_HOW_TO_PLAY_DISPENSER"> 337 <value>{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*} 338A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*} 339To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*} 340Now when you use the switch, the dispenser will shoot out an item. 341 </value> 342 </data> 343 344 <data name="IDS_HOW_TO_PLAY_BREWING"> 345 <value>{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*} 346Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*} 347A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*} 348Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*} 349Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*} 350You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*} 351 352The source ingredients for potions are :-{*B*}{*B*} 353* {*T2*}Nether Wart{*ETW*}{*B*} 354* {*T2*}Spider Eye{*ETW*}{*B*} 355* {*T2*}Sugar{*ETW*}{*B*} 356* {*T2*}Ghast Tear{*ETW*}{*B*} 357* {*T2*}Blaze Powder{*ETW*}{*B*} 358* {*T2*}Magma Cream{*ETW*}{*B*} 359* {*T2*}Glistering Melon{*ETW*}{*B*} 360* {*T2*}Redstone Dust{*ETW*}{*B*} 361* {*T2*}Glowstone Dust{*ETW*}{*B*} 362* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*} 363 364You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make. 365 </value> 366 </data> 367 368 <data name="IDS_HOW_TO_PLAY_ENCHANTMENT"> 369 <value>{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*} 370The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons, armor and books.{*B*} 371When a Sword, Bow, Axe, Pickaxe, Shovel, Armor or Book is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*} 372If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*} 373The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*} 374If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*} 375All the ingredients for an Enchantment Table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}{*B*} 376Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.{*B*} 377</value> 378 </data> 379 380 <data name="IDS_HOW_TO_PLAY_FARMANIMALS"> 381 <value>{*T3*}HOW TO PLAY : FARMING ANIMALS{*ETW*}{*B*}{*B*} 382If you want to keep your animals in the one place, build a fenced area of less than 20x20 blocks and have your animals inside it. This ensures they will still be there when you come back to see them. 383</value> 384 </data> 385 386 <data name="IDS_HOW_TO_PLAY_BREEDANIMALS"> 387 <value>{*T3*}HOW TO PLAY : BREEDING ANIMALS{*ETW*}{*B*}{*B*} 388The animals in Minecraft can breed, and will produce baby versions of themselves!{*B*} 389To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*} 390Feed Wheat to a cow, mooshroom or sheep, Carrots to a pig, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*} 391When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*} 392After being in Love Mode, an animal will not be able to enter it again for about five minutes.{*B*} 393There is a limit on the number of animals it is possible to have in a world, so you may find the animals don't breed when you have a lot of them.</value> 394 </data> 395 396 <data name="IDS_HOW_TO_PLAY_NETHERPORTAL"> 397 <value>{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*} 398A Nether Portal allows the player to travel between the Overworld and the Nether world. The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld, so when you build a portal in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*} 399A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item, or the Fire Charge item.{*B*}{*B*} 400Examples of portal construction are shown in the picture to the right. 401 </value> 402 </data> 403 404 <data name="IDS_HOW_TO_PLAY_BANLIST"> 405 <value>{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*} 406If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list. 407If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip. 408When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value> 409 </data> 410 411 <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"> 412 <value> 413 {*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*} 414 415 {*T1*}Game Options{*ETW*}{*B*} 416 When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*} 417 418 {*T2*}Player vs Player{*ETW*}{*B*} 419 When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*} 420 421 {*T2*}Trust Players{*ETW*}{*B*} 422 When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*} 423 424 {*T2*}Fire Spreads{*ETW*}{*B*} 425 When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*} 426 427 {*T2*}TNT Explodes{*ETW*}{*B*} 428 When enabled, TNT will explode when detonated. This option can also be changed from within the game.{*B*}{*B*} 429 430 {*T2*}Host Privileges{*ETW*}{*B*} 431 When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} 432 433 {*T1*}World Generation Options{*ETW*}{*B*} 434 When creating a new world there are some additional options.{*B*}{*B*} 435 436 {*T2*}Generate Structures{*ETW*}{*B*} 437 When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*} 438 439 {*T2*}Superflat World{*ETW*}{*B*} 440 When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*} 441 442 {*T2*}Bonus Chest{*ETW*}{*B*} 443 When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*} 444 445 {*T2*}Reset Nether{*ETW*}{*B*} 446 When enabled, the Nether will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.{*B*}{*B*} 447 448 {*T1*}In-Game Options{*ETW*}{*B*} 449 While in the game a number of options can be accessed by pressing {*BACK_BUTTON*} to bring up the in-game menu.{*B*}{*B*} 450 451 {*T2*}Host Options{*ETW*}{*B*} 452 The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 453 454 {*T1*}Player Options{*ETW*}{*B*} 455 To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 456 457 {*T2*}Can Build And Mine{*ETW*}{*B*} 458 This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*} 459 460 {*T2*}Can Use Doors and Switches{*ETW*}{*B*} 461 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*} 462 463 {*T2*}Can Open Containers{*ETW*}{*B*} 464 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*} 465 466 {*T2*}Can Attack Players{*ETW*}{*B*} 467 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*} 468 469 {*T2*}Can Attack Animals{*ETW*}{*B*} 470 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*} 471 472 {*T2*}Moderator{*ETW*}{*B*} 473 When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 474 475 {*T2*}Kick Player{*ETW*}{*B*} 476 {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} 477 478 {*T1*}Host Player Options{*ETW*}{*B*} 479 If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 480 481 {*T2*}Can Fly{*ETW*}{*B*} 482 When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*} 483 484 {*T2*}Disable Exhaustion{*ETW*}{*B*} 485 This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*} 486 487 {*T2*}Invisible{*ETW*}{*B*} 488 When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*} 489 490 {*T2*}Can Teleport{*ETW*}{*B*} 491 This allows the player to move players or themselves to other players in the world. 492 </value> 493 </data> 494 495 <data name="IDS_HOW_TO_PLAY_NEXT"> 496 <value>Next Page</value> 497 </data> 498 499 <data name="IDS_HOW_TO_PLAY_PREV"> 500 <value>Previous Page</value> 501 </data> 502 503 <data name="IDS_HOW_TO_PLAY_MENU_BASICS"> 504 <value>Basics</value> 505 </data> 506 507 <data name="IDS_HOW_TO_PLAY_MENU_HUD"> 508 <value>HUD</value> 509 </data> 510 511 <data name="IDS_HOW_TO_PLAY_MENU_INVENTORY"> 512 <value>Inventory</value> 513 </data> 514 515 <data name="IDS_HOW_TO_PLAY_MENU_CHESTS"> 516 <value>Chests</value> 517 </data> 518 519 <data name="IDS_HOW_TO_PLAY_MENU_CRAFTING"> 520 <value>Crafting</value> 521 </data> 522 523 <data name="IDS_HOW_TO_PLAY_MENU_FURNACE"> 524 <value>Furnace</value> 525 </data> 526 527 <data name="IDS_HOW_TO_PLAY_MENU_DISPENSER"> 528 <value>Dispenser</value> 529 </data> 530 531 <data name="IDS_HOW_TO_PLAY_MENU_FARMANIMALS"> 532 <value>Farming Animals</value> 533 </data> 534 535 <data name="IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"> 536 <value>Breeding Animals</value> 537 </data> 538 539 <data name="IDS_HOW_TO_PLAY_MENU_BREWING"> 540 <value>Brewing</value> 541 </data> 542 543 <data name="IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"> 544 <value>Enchantment</value> 545 </data> 546 547 <data name="IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"> 548 <value>Nether Portal</value> 549 </data> 550 551 <data name="IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"> 552 <value>Multiplayer</value> 553 </data> 554 555 <data name="IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"> 556 <value>Sharing Screenshots</value> 557 </data> 558 559 <data name="IDS_HOW_TO_PLAY_MENU_BANLIST"> 560 <value>Banning Levels</value> 561 </data> 562 563 <data name="IDS_HOW_TO_PLAY_MENU_CREATIVE"> 564 <value>Creative Mode</value> 565 </data> 566 567 <data name="IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"> 568 <value>Host and Player Options</value> 569 </data> 570 571 <data name="IDS_HOW_TO_PLAY_MENU_TRADING"> 572 <value>Trading</value> 573 </data> 574 575 <data name="IDS_HOW_TO_PLAY_MENU_ANVIL"> 576 <value>Anvil</value> 577 </data> 578 579 <data name="IDS_HOW_TO_PLAY_MENU_THEEND"> 580 <value>The End</value> 581 </data> 582 583 <data name="IDS_HOW_TO_PLAY_THEEND"> 584 <value>{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*} 585The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*} 586To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*} 587Once the portal is active, jump into it to go to The End.{*B*}{*B*} 588In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*} 589You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself, 590so the first step in the battle is to destroy each of these.{*B*} 591The first few can be reached with arrows, but the later ones are protected by an Iron Fence cage, and you will need to build up to them.{*B*}{*B*} 592While you are doing this, the Ender Dragon will be attacking you by flying at you and spitting Ender acid balls!{*B*} 593If you approach the Egg Podium in the centre of the spikes, the Ender Dragon will fly down and attack you and this is where you can really do some damage to it!{*B*} 594Avoid the acid breath, and target the Ender Dragon's eyes for the best results. If possible, bring some friends in to The End to help you with the battle!{*B*}{*B*} 595Once you are in The End, your friends will be able to see the location of the End Portal within the Stronghold on their maps, 596so they can easily join you. 597 </value> 598 </data> 599 600 <data name="IDS_HOW_TO_PLAY_MENU_SPRINT"> 601 <value>Sprint</value> 602 </data> 603 604 <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"> 605 <value>What's New</value> 606 </data> 607 608 <data name="IDS_HOW_TO_PLAY_WHATSNEW"> 609 <value> 610{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} 611- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, 612Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*} 613- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*} 614- Added new Mobs - Zombie Villagers.{*B*} 615- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*} 616- Added Trading with villagers.{*B*} 617- Added Anvil interface.{*B*} 618- Can dye leather armor.{*B*} 619- Can dye wolf collars.{*B*} 620- Can control riding a pig with a Carrot on a Stick.{*B*} 621- Updated Bonus Chest content with more items.{*B*} 622- Changed placement of half blocks and other blocks on half blocks.{*B*} 623- Changed placement of upside down stairs and slabs.{*B*} 624- Added different villager professions.{*B*} 625- Villagers spawned from a spawn egg will have a random profession.{*B*} 626- Added sideways log placement.{*B*} 627- Furnaces can use wooden tools as a fuel.{*B*} 628- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*} 629- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*} 630- Nether mobs can spawn in the Overworld from Portals.{*B*} 631- Creepers and Spiders are aggressive towards the last player that hit them.{*B*} 632- Mobs in Creative mode become neutral again after a short period.{*B*} 633- Remove knockback when drowning.{*B*} 634- Doors being broken by zombies show damage.{*B*} 635- Ice melts in the nether.{*B*} 636- Cauldrons fill up when out in the rain.{*B*} 637- Pistons take twice as long to update.{*B*} 638- Pig drops Saddle when killed (if has one).{*B*} 639- Sky color in The End changed.{*B*} 640- String can be placed (for Tripwires).{*B*} 641- Rain drips through leaves.{*B*} 642- Levers can be placed on the bottom of blocks.{*B*} 643- TNT does variable damage depending on difficulty setting.{*B*} 644- Book recipe changed.{*B*} 645- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*} 646- Pigs drop more Porkchops.{*B*} 647- Slimes spawn less in Superflat worlds.{*B*} 648- Creeper damage variable based on difficulty setting, more knockback.{*B*} 649- Fixed Endermen not opening their jaws.{*B*} 650- Added teleporting of players (using the {*BACK_BUTTON*} menu in-game).{*B*} 651- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*} 652- Added new tutorials to the Tutorial World for new items and features.{*B*} 653- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*} 654</value> 655 </data> 656 657 <data name="IDS_TITLEUPDATE"> 658 <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*} 659There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} 660{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, 661Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*} 662 {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*} 663{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*} 664{*T1*}New Mini-Tutorials{*ETB*} – Learn how to use the new features in the Tutorial World!{*B*}{*B*} 665{*T1*}New 'Easter Eggs'{*ETB*} – We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*} 666</value> 667 </data> 668 669 <data name="IDS_DESC_SWORD"> 670 <value>Deals more damage than by hand.</value> 671 </data> 672 673 <data name="IDS_DESC_SHOVEL"> 674 <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value> 675 </data> 676 677 <data name="IDS_DESC_PICKAXE"> 678 <value>Required to mine stone-related blocks and ore.</value> 679 </data> 680 681 <data name="IDS_DESC_HATCHET"> 682 <value>Used to chop wood-related blocks faster than by hand.</value> 683 </data> 684 685 <data name="IDS_DESC_HOE"> 686 <value>Used to till dirt and grass blocks to prepare for crops.</value> 687 </data> 688 689 <data name="IDS_DESC_DOOR_WOOD"> 690 <value>Wooden doors are activated by using, hitting them or with Redstone.</value> 691 </data> 692 693 <data name="IDS_DESC_DOOR_IRON"> 694 <value>Iron doors can only be opened by Redstone, buttons or switches.</value> 695 </data> 696 697 <data name="IDS_DESC_HELMET"> 698 <value>NOT USED</value> 699 </data> 700 <data name="IDS_DESC_CHESTPLATE"> 701 <value>NOT USED</value> 702 </data> 703 <data name="IDS_DESC_LEGGINGS"> 704 <value>NOT USED</value> 705 </data> 706 <data name="IDS_DESC_BOOTS"> 707 <value>NOT USED</value> 708 </data> 709 710 <data name="IDS_DESC_HELMET_LEATHER"> 711 <value>Gives the user 1 Armor when worn.</value> 712 </data> 713 714 <data name="IDS_DESC_CHESTPLATE_LEATHER"> 715 <value>Gives the user 3 Armor when worn.</value> 716 </data> 717 718 <data name="IDS_DESC_LEGGINGS_LEATHER"> 719 <value>Gives the user 2 Armor when worn.</value> 720 </data> 721 722 <data name="IDS_DESC_BOOTS_LEATHER"> 723 <value>Gives the user 1 Armor when worn.</value> 724 </data> 725 726 <data name="IDS_DESC_HELMET_CHAIN"> 727 <value>Gives the user 2 Armor when worn.</value> 728 </data> 729 730 <data name="IDS_DESC_CHESTPLATE_CHAIN"> 731 <value>Gives the user 5 Armor when worn.</value> 732 </data> 733 734 <data name="IDS_DESC_LEGGINGS_CHAIN"> 735 <value>Gives the user 4 Armor when worn.</value> 736 </data> 737 738 <data name="IDS_DESC_BOOTS_CHAIN"> 739 <value>Gives the user 1 Armor when worn.</value> 740 </data> 741 742 <data name="IDS_DESC_HELMET_IRON"> 743 <value>Gives the user 2 Armor when worn.</value> 744 </data> 745 746 <data name="IDS_DESC_CHESTPLATE_IRON"> 747 <value>Gives the user 6 Armor when worn.</value> 748 </data> 749 750 <data name="IDS_DESC_LEGGINGS_IRON"> 751 <value>Gives the user 5 Armor when worn.</value> 752 </data> 753 754 <data name="IDS_DESC_BOOTS_IRON"> 755 <value>Gives the user 2 Armor when worn.</value> 756 </data> 757 758 <data name="IDS_DESC_HELMET_GOLD"> 759 <value>Gives the user 2 Armor when worn.</value> 760 </data> 761 762 <data name="IDS_DESC_CHESTPLATE_GOLD"> 763 <value>Gives the user 5 Armor when worn.</value> 764 </data> 765 766 <data name="IDS_DESC_LEGGINGS_GOLD"> 767 <value>Gives the user 3 Armor when worn.</value> 768 </data> 769 770 <data name="IDS_DESC_BOOTS_GOLD"> 771 <value>Gives the user 1 Armor when worn.</value> 772 </data> 773 774 <data name="IDS_DESC_HELMET_DIAMOND"> 775 <value>Gives the user 3 Armor when worn.</value> 776 </data> 777 778 <data name="IDS_DESC_CHESTPLATE_DIAMOND"> 779 <value>Gives the user 8 Armor when worn.</value> 780 </data> 781 782 <data name="IDS_DESC_LEGGINGS_DIAMOND"> 783 <value>Gives the user 6 Armor when worn.</value> 784 </data> 785 786 <data name="IDS_DESC_BOOTS_DIAMOND"> 787 <value>Gives the user 3 Armor when worn.</value> 788 </data> 789 <data name="IDS_DESC_INGOT"> 790 <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value> 791 </data> 792 793 <data name="IDS_DESC_BLOCK"> 794 <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value> 795 </data> 796 797 <data name="IDS_DESC_PRESSUREPLATE"> 798 <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value> 799 </data> 800 801 <data name="IDS_DESC_STAIRS"> 802 <value>Used for compact staircases.</value> 803 </data> 804 805 <data name="IDS_DESC_SLAB"> 806 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 807 </data> 808 809 <data name="IDS_DESC_HALFSLAB"> 810 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 811 </data> 812 813 <data name="IDS_DESC_TORCH"> 814 <value>Used to create light. Torches also melt snow and ice.</value> 815 </data> 816 817 <data name="IDS_DESC_WOODENPLANKS"> 818 <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value> 819 </data> 820 821 <data name="IDS_DESC_SANDSTONE"> 822 <value>Used as a building material. Is not influenced by gravity like normal Sand.</value> 823 </data> 824 825 <data name="IDS_DESC_STRUCTBLOCK"> 826 <value>Used as a building material.</value> 827 </data> 828 829 <data name="IDS_DESC_STICK"> 830 <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value> 831 </data> 832 833 <data name="IDS_DESC_BED"> 834 <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player. 835The colors of the bed are always the same, regardless of the colors of wool used.</value> 836 </data> 837 838 <data name="IDS_DESC_CRAFTINGTABLE"> 839 <value>Allows you to craft a more varied selection of items than the normal crafting.</value> 840 </data> 841 842 <data name="IDS_DESC_FURNACE"> 843 <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value> 844 </data> 845 846 <data name="IDS_DESC_CHEST"> 847 <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value> 848 </data> 849 850 <data name="IDS_DESC_FENCE"> 851 <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value> 852 </data> 853 854 <data name="IDS_DESC_LADDER"> 855 <value>Used to climb vertically.</value> 856 </data> 857 858 <data name="IDS_DESC_TRAPDOOR"> 859 <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value> 860 </data> 861 862 <data name="IDS_DESC_SIGN"> 863 <value>Shows text entered by you or other players.</value> 864 </data> 865 866 <data name="IDS_DESC_GLOWSTONE"> 867 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 868 </data> 869 870 <data name="IDS_DESC_TNT"> 871 <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value> 872 </data> 873 874 <data name="IDS_DESC_BOWL"> 875 <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value> 876 </data> 877 878 <data name="IDS_DESC_BUCKET"> 879 <value>Used to hold and transport water, lava and milk.</value> 880 </data> 881 882 <data name="IDS_DESC_BUCKET_WATER"> 883 <value>Used to hold and transport water.</value> 884 </data> 885 886 <data name="IDS_DESC_BUCKET_LAVA"> 887 <value>Used to hold and transport lava.</value> 888 </data> 889 890 <data name="IDS_DESC_BUCKET_MILK"> 891 <value>Used to hold and transport milk.</value> 892 </data> 893 894 <data name="IDS_DESC_FLINTANDSTEEL"> 895 <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value> 896 </data> 897 898 <data name="IDS_DESC_FISHINGROD"> 899 <value>Used to catch fish.</value> 900 </data> 901 902 <data name="IDS_DESC_CLOCK"> 903 <value>Displays positions of the Sun and Moon.</value> 904 </data> 905 906 <data name="IDS_DESC_COMPASS"> 907 <value>Points to your start point.</value> 908 </data> 909 910 <data name="IDS_DESC_MAP"> 911 <value>Will create an image of an area explored while held. This can be used for path-finding.</value> 912 </data> 913 914 <data name="IDS_DESC_BOW"> 915 <value>Allows for ranged attacks by using arrows.</value> 916 </data> 917 918 <data name="IDS_DESC_ARROW"> 919 <value>Used as ammunition for bows.</value> 920 </data> 921 922 <data name="IDS_DESC_BREAD"> 923 <value>Restores 2.5{*ICON_SHANK_01*}.</value> 924 </data> 925 926 <data name="IDS_DESC_CAKE"> 927 <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value> 928 </data> 929 930 <data name="IDS_DESC_COOKIE"> 931 <value>Restores 1{*ICON_SHANK_01*}.</value> 932 </data> 933 934 <data name="IDS_DESC_MELON_SLICE"> 935 <value>Restores 1{*ICON_SHANK_01*}.</value> 936 </data> 937 938 <data name="IDS_DESC_MUSHROOMSTEW"> 939 <value>Restores 3{*ICON_SHANK_01*}.</value> 940 </data> 941 942 <data name="IDS_DESC_CHICKEN_RAW"> 943 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value> 944 </data> 945 946 <data name="IDS_DESC_CHICKEN_COOKED"> 947 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value> 948 </data> 949 950 <data name="IDS_DESC_BEEF_RAW"> 951 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 952 </data> 953 954 <data name="IDS_DESC_BEEF_COOKED"> 955 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value> 956 </data> 957 958 <data name="IDS_DESC_PORKCHOP_RAW"> 959 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 960 </data> 961 962 <data name="IDS_DESC_PORKCHOP_COOKED"> 963 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value> 964 </data> 965 966 <data name="IDS_DESC_FISH_RAW"> 967 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value> 968 </data> 969 970 <data name="IDS_DESC_FISH_COOKED"> 971 <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value> 972 </data> 973 974 <data name="IDS_DESC_APPLE"> 975 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value> 976 </data> 977 978 <data name="IDS_DESC_GOLDENAPPLE"> 979 <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value> 980 </data> 981 982 <data name="IDS_DESC_ROTTEN_FLESH"> 983 <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value> 984 </data> 985 986 <data name="IDS_DESC_SUGAR"> 987 <value>Used in the cake recipe, and as an ingredient for brewing potions.</value> 988 </data> 989 990 <data name="IDS_DESC_LEVER"> 991 <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value> 992 </data> 993 994 <data name="IDS_DESC_REDSTONETORCH"> 995 <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block. 996Can also be used for low-level lighting.</value> 997 </data> 998 999 <data name="IDS_DESC_REDSTONEREPEATER"> 1000 <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value> 1001 </data> 1002 1003 <data name="IDS_DESC_BUTTON"> 1004 <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value> 1005 </data> 1006 1007 <data name="IDS_DESC_DISPENSER"> 1008 <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value> 1009 </data> 1010 1011 <data name="IDS_DESC_NOTEBLOCK"> 1012 <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value> 1013 </data> 1014 1015 <data name="IDS_DESC_RAIL"> 1016 <value>Used to guide minecarts.</value> 1017 </data> 1018 1019 <data name="IDS_DESC_POWEREDRAIL"> 1020 <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value> 1021 </data> 1022 1023 <data name="IDS_DESC_DETECTORRAIL"> 1024 <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value> 1025 </data> 1026 1027 <data name="IDS_DESC_MINECART"> 1028 <value>Used to transport you, an animal, or a monster along rails.</value> 1029 </data> 1030 1031 <data name="IDS_DESC_MINECARTWITHCHEST"> 1032 <value>Used to transport goods along rails.</value> 1033 </data> 1034 1035 <data name="IDS_DESC_MINECARTWITHFURNACE"> 1036 <value>Will move along rails and can push other minecarts when coal is put in it.</value> 1037 </data> 1038 1039 <data name="IDS_DESC_BOAT"> 1040 <value>Used to travel in water more quickly than swimming.</value> 1041 </data> 1042 1043 <data name="IDS_DESC_WOOL"> 1044 <value>Collected from sheep, and can be colored with dyes.</value> 1045 </data> 1046 1047 <data name="IDS_DESC_WOOLSTRING"> 1048 <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value> 1049 </data> 1050 1051 <data name="IDS_DESC_DYE_BLACK"> 1052 <value>Used as a dye to create black wool.</value> 1053 </data> 1054 1055 <data name="IDS_DESC_DYE_GREEN"> 1056 <value>Used as a dye to create green wool.</value> 1057 </data> 1058 1059 <data name="IDS_DESC_DYE_BROWN"> 1060 <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value> 1061 </data> 1062 1063 <data name="IDS_DESC_DYE_SILVER"> 1064 <value>Used as a dye to create silver wool.</value> 1065 </data> 1066 1067 <data name="IDS_DESC_DYE_YELLOW"> 1068 <value>Used as a dye to create yellow wool.</value> 1069 </data> 1070 1071 <data name="IDS_DESC_DYE_RED"> 1072 <value>Used as a dye to create red wool.</value> 1073 </data> 1074 1075 <data name="IDS_DESC_DYE_WHITE"> 1076 <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value> 1077 </data> 1078 1079 <data name="IDS_DESC_DYE_PINK"> 1080 <value>Used as a dye to create pink wool.</value> 1081 </data> 1082 1083 <data name="IDS_DESC_DYE_ORANGE"> 1084 <value>Used as a dye to create orange wool.</value> 1085 </data> 1086 1087 <data name="IDS_DESC_DYE_LIME"> 1088 <value>Used as a dye to create lime wool.</value> 1089 </data> 1090 1091 <data name="IDS_DESC_DYE_GRAY"> 1092 <value>Used as a dye to create gray wool.</value> 1093 </data> 1094 1095 <data name="IDS_DESC_DYE_LIGHTGRAY"> 1096 <value>Used as a dye to create light gray wool. 1097(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value> 1098 </data> 1099 1100 <data name="IDS_DESC_DYE_LIGHTBLUE"> 1101 <value>Used as a dye to create light blue wool.</value> 1102 </data> 1103 1104 <data name="IDS_DESC_DYE_CYAN"> 1105 <value>Used as a dye to create cyan wool.</value> 1106 </data> 1107 1108 <data name="IDS_DESC_DYE_PURPLE"> 1109 <value>Used as a dye to create purple wool.</value> 1110 </data> 1111 1112 <data name="IDS_DESC_DYE_MAGENTA"> 1113 <value>Used as a dye to create magenta wool.</value> 1114 </data> 1115 1116 <data name="IDS_DESC_DYE_BLUE"> 1117 <value>Used as dye to create Blue Wool.</value> 1118 </data> 1119 1120 <data name="IDS_DESC_JUKEBOX"> 1121 <value>Plays Music Discs.</value> 1122 </data> 1123 1124 <data name="IDS_DESC_DIAMONDS"> 1125 <value>Use these to create very strong tools, weapons or armor.</value> 1126 </data> 1127 1128 <data name="IDS_DESC_JACKOLANTERN"> 1129 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 1130 </data> 1131 1132 <data name="IDS_DESC_PAPER"> 1133 <value>Used to create books and maps.</value> 1134 </data> 1135 1136 <data name="IDS_DESC_BOOK"> 1137 <value>Can be used to create bookshelves or enchanted to make Enchanted Books.</value> 1138 </data> 1139 1140 <data name="IDS_DESC_BOOKSHELF"> 1141 <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value> 1142 </data> 1143 1144 <data name="IDS_DESC_PICTURE"> 1145 <value>Used as decoration.</value> 1146 </data> 1147 1148 <data name="IDS_DESC_ORE_GOLD"> 1149 <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value> 1150 </data> 1151 1152 <data name="IDS_DESC_ORE_IRON"> 1153 <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value> 1154 </data> 1155 1156 <data name="IDS_DESC_ORE_COAL"> 1157 <value>Can be mined with a pickaxe to collect coal.</value> 1158 </data> 1159 1160 <data name="IDS_DESC_ORE_LAPIS"> 1161 <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value> 1162 </data> 1163 1164 <data name="IDS_DESC_ORE_DIAMOND"> 1165 <value>Can be mined with an iron pickaxe or better to collect diamonds.</value> 1166 </data> 1167 1168 <data name="IDS_DESC_ORE_REDSTONE"> 1169 <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value> 1170 </data> 1171 1172 <data name="IDS_DESC_STONE"> 1173 <value>Can be mined with a pickaxe to collect cobblestone.</value> 1174 </data> 1175 1176 <data name="IDS_DESC_DIRT"> 1177 <value>Collected using a shovel. Can be used for construction.</value> 1178 </data> 1179 1180 <data name="IDS_DESC_SAPLING"> 1181 <value>Can be planted and it will eventually grow into a tree.</value> 1182 </data> 1183 1184 <data name="IDS_DESC_BEDROCK"> 1185 <value>This cannot be broken.</value> 1186 </data> 1187 1188 <data name="IDS_DESC_LAVA"> 1189 <value>Sets fire to anything that touches it. Can be collected in a bucket.</value> 1190 </data> 1191 1192 <data name="IDS_DESC_SAND"> 1193 <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value> 1194 </data> 1195 1196 <data name="IDS_DESC_GRAVEL"> 1197 <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value> 1198 </data> 1199 1200 <data name="IDS_DESC_LOG"> 1201 <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value> 1202 </data> 1203 1204 <data name="IDS_DESC_GLASS"> 1205 <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value> 1206 </data> 1207 1208 <data name="IDS_DESC_STONE_BRICK"> 1209 <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value> 1210 </data> 1211 1212 <data name="IDS_DESC_BRICK"> 1213 <value>Baked from clay in a furnace.</value> 1214 </data> 1215 1216 <data name="IDS_DESC_CLAY"> 1217 <value>Can be baked into bricks in a furnace.</value> 1218 </data> 1219 1220 <data name="IDS_DESC_CLAY_TILE"> 1221 <value>When broken drops clay balls which can be baked into bricks in a furnace.</value> 1222 </data> 1223 1224 <data name="IDS_DESC_SNOW"> 1225 <value>A compact way to store snowballs.</value> 1226 </data> 1227 1228 <data name="IDS_DESC_TOP_SNOW"> 1229 <value>Can be dug with a shovel to create snowballs.</value> 1230 </data> 1231 1232 <data name="IDS_DESC_TALL_GRASS"> 1233 <value>Sometimes produces wheat seeds when broken.</value> 1234 </data> 1235 1236 <data name="IDS_DESC_FLOWER"> 1237 <value>Can be crafted into a dye.</value> 1238 </data> 1239 1240 <data name="IDS_DESC_MUSHROOM"> 1241 <value>Can be crafted with a bowl to make stew.</value> 1242 </data> 1243 1244 <data name="IDS_DESC_OBSIDIAN"> 1245 <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value> 1246 </data> 1247 1248 <data name="IDS_DESC_MOB_SPAWNER"> 1249 <value>Spawns monsters into the world.</value> 1250 </data> 1251 1252 <data name="IDS_DESC_REDSTONE_DUST"> 1253 <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value> 1254 </data> 1255 1256 <data name="IDS_DESC_CROPS"> 1257 <value>When fully grown, crops can be harvested to collect wheat.</value> 1258 </data> 1259 1260 <data name="IDS_DESC_FARMLAND"> 1261 <value>Ground that has been prepared ready to plant seeds.</value> 1262 </data> 1263 1264 <data name="IDS_DESC_CACTUS"> 1265 <value>Can be cooked in a furnace to create a green dye.</value> 1266 </data> 1267 1268 <data name="IDS_DESC_REEDS"> 1269 <value>Can be crafted to create sugar.</value> 1270 </data> 1271 1272 <data name="IDS_DESC_PUMPKIN"> 1273 <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value> 1274 </data> 1275 1276 <data name="IDS_DESC_HELL_ROCK"> 1277 <value>Burns forever if set alight.</value> 1278 </data> 1279 1280 <data name="IDS_DESC_HELL_SAND"> 1281 <value>Slows the movement of anything walking over it.</value> 1282 </data> 1283 1284 <data name="IDS_DESC_PORTAL"> 1285 <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value> 1286 </data> 1287 1288 <data name="IDS_DESC_COAL"> 1289 <value>Used as a fuel in a furnace, or crafted to make a torch.</value> 1290 </data> 1291 1292 <data name="IDS_DESC_STRING"> 1293 <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value> 1294 </data> 1295 1296 <data name="IDS_DESC_FEATHER"> 1297 <value>Collected by killing a chicken, and can be crafted into an arrow.</value> 1298 </data> 1299 1300 <data name="IDS_DESC_SULPHUR"> 1301 <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value> 1302 </data> 1303 1304 <data name="IDS_DESC_WHEAT_SEEDS"> 1305 <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value> 1306 </data> 1307 1308 <data name="IDS_DESC_WHEAT"> 1309 <value>Harvested from crops, and can be used to craft food items.</value> 1310 </data> 1311 1312 <data name="IDS_DESC_FLINT"> 1313 <value>Collected by digging gravel, and can be used to craft a flint and steel.</value> 1314 </data> 1315 1316 <data name="IDS_DESC_SADDLE"> 1317 <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value> 1318 </data> 1319 1320 <data name="IDS_DESC_SNOWBALL"> 1321 <value>Collected by digging snow, and can be thrown.</value> 1322 </data> 1323 1324 <data name="IDS_DESC_LEATHER"> 1325 <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value> 1326 </data> 1327 1328 <data name="IDS_DESC_SLIMEBALL"> 1329 <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value> 1330 </data> 1331 1332 <data name="IDS_DESC_EGG"> 1333 <value>Dropped randomly by chickens, and can be crafted into food items.</value> 1334 </data> 1335 1336 <data name="IDS_DESC_YELLOW_DUST"> 1337 <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value> 1338 </data> 1339 1340 <data name="IDS_DESC_BONE"> 1341 <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value> 1342 </data> 1343 1344 <data name="IDS_DESC_RECORD"> 1345 <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value> 1346 </data> 1347 1348 <data name="IDS_DESC_WATER"> 1349 <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value> 1350 </data> 1351 1352 <data name="IDS_DESC_LEAVES"> 1353 <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value> 1354 </data> 1355 1356 <data name="IDS_DESC_MOSS_STONE"> 1357 <value>Found in dungeons, can be used for construction and decoration.</value> 1358 </data> 1359 1360 <data name="IDS_DESC_SHEARS"> 1361 <value>Used to obtain wool from sheep and harvest leaf blocks.</value> 1362 </data> 1363 1364 <data name="IDS_DESC_PISTON"> 1365 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value> 1366 </data> 1367 1368 <data name="IDS_DESC_STICKY_PISTON"> 1369 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value> 1370 </data> 1371 1372 <data name="IDS_DESC_STONE_BRICK_SMOOTH"> 1373 <value>Made from Stone blocks, and commonly found in Strongholds.</value> 1374 </data> 1375 1376 <data name="IDS_DESC_IRON_FENCE"> 1377 <value>Used as a barrier, similar to fences.</value> 1378 </data> 1379 1380 <data name="IDS_DESC_FENCE_GATE"> 1381 <value>Similar to a door, but used primarily with fences.</value> 1382 </data> 1383 1384 <data name="IDS_DESC_MELON_BLOCK"> 1385 <value>Can be crafted from Melon Slices.</value> 1386 </data> 1387 1388 <data name="IDS_DESC_THIN_GLASS"> 1389 <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value> 1390 </data> 1391 1392 <data name="IDS_DESC_PUMPKIN_SEEDS"> 1393 <value>Can be planted to grow pumpkins.</value> 1394 </data> 1395 1396 <data name="IDS_DESC_MELON_SEEDS"> 1397 <value>Can be planted to grow melons.</value> 1398 </data> 1399 1400 <data name="IDS_DESC_ENDER_PEARL"> 1401 <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value> 1402 </data> 1403 1404 <data name="IDS_DESC_GRASS"> 1405 <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value> 1406 </data> 1407 1408 <data name="IDS_DESC_SPONGE"> 1409 <value>Can be used for construction and decoration.</value> 1410 </data> 1411 1412 <data name="IDS_DESC_WEB"> 1413 <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value> 1414 </data> 1415 1416 <data name="IDS_DESC_STONE_SILVERFISH"> 1417 <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value> 1418 </data> 1419 1420 <data name="IDS_DESC_VINE"> 1421 <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value> 1422 </data> 1423 1424 <data name="IDS_DESC_ICE"> 1425 <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value> 1426 </data> 1427 1428 <data name="IDS_DESC_DEAD_BUSH"> 1429 <value>Can be used as decoration.</value> 1430 </data> 1431 1432 <data name="IDS_DESC_BLAZE_ROD"> 1433 <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value> 1434 </data> 1435 1436 <data name="IDS_DESC_GHAST_TEAR"> 1437 <value>Used in potion brewing. Dropped by Ghasts when they die.</value> 1438 </data> 1439 1440 <data name="IDS_DESC_GOLD_NUGGET"> 1441 <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value> 1442 </data> 1443 1444 <data name="IDS_DESC_NETHER_STALK_SEEDS"> 1445 <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value> 1446 </data> 1447 1448 <data name="IDS_DESC_POTION"> 1449 <value>When used, can have various effects, depending on what it is used on.</value> 1450 </data> 1451 1452 <data name="IDS_DESC_GLASS_BOTTLE"> 1453 <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value> 1454 </data> 1455 1456 <data name="IDS_DESC_SPIDER_EYE"> 1457 <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value> 1458 </data> 1459 1460 <data name="IDS_DESC_FERMENTED_SPIDER_EYE"> 1461 <value>Used in potion brewing, mainly to create potions with a negative effect.</value> 1462 </data> 1463 1464 <data name="IDS_DESC_BLAZE_POWDER"> 1465 <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value> 1466 </data> 1467 1468 <data name="IDS_DESC_MAGMA_CREAM"> 1469 <value>Used in potion brewing.</value> 1470 </data> 1471 1472 <data name="IDS_DESC_BREWING_STAND"> 1473 <value>Used for making Potions and Splash Potions.</value> 1474 </data> 1475 1476 <data name="IDS_DESC_CAULDRON"> 1477 <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value> 1478 </data> 1479 1480 <data name="IDS_DESC_EYE_OF_ENDER"> 1481 <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value> 1482 </data> 1483 1484 <data name="IDS_DESC_SPECKLED_MELON"> 1485 <value>Used in potion brewing.</value> 1486 </data> 1487 1488 <data name="IDS_DESC_MYCEL"> 1489 <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value> 1490 </data> 1491 1492 <data name="IDS_DESC_WATERLILY"> 1493 <value>Floats on water, and can be walked on.</value> 1494 </data> 1495 1496 <data name="IDS_DESC_NETHERBRICK"> 1497 <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value> 1498 </data> 1499 1500 <data name="IDS_DESC_NETHERFENCE"> 1501 <value>Used in Nether Fortresses.</value> 1502 </data> 1503 1504 <data name="IDS_DESC_NETHERSTALK"> 1505 <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value> 1506 </data> 1507 1508 <data name="IDS_DESC_ENCHANTMENTTABLE"> 1509 <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value> 1510 </data> 1511 1512 <data name="IDS_DESC_END_PORTAL"> 1513 <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value> 1514 </data> 1515 1516 <data name="IDS_DESC_ENDPORTALFRAME"> 1517 <value>Used to form an End Portal.</value> 1518 </data> 1519 1520 <data name="IDS_DESC_WHITESTONE"> 1521 <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value> 1522 </data> 1523 1524 <data name="IDS_DESC_DRAGONEGG"> 1525 <value>This block is created by the defeat of the Dragon in The End.</value> 1526 </data> 1527 1528 <data name="IDS_DESC_EXP_BOTTLE"> 1529 <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value> 1530 </data> 1531 1532 <data name="IDS_DESC_FIREBALL"> 1533 <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value> 1534 </data> 1535 1536 <data name="IDS_DESC_ITEMFRAME"> 1537 <value>These are similar to a display case, and will display the item or block placed in it.</value> 1538 </data> 1539 1540 <data name="IDS_DESC_MONSTER_SPAWNER"> 1541 <value>When thrown can spawn a creature of the type indicated.</value> 1542 </data> 1543 1544 <data name="IDS_DESC_WOODSLAB"> 1545 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1546 </data> 1547 1548 <data name="IDS_DESC_STONESLAB"> 1549 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1550 </data> 1551 1552 <data name="IDS_DESC_ITEM_NETHERBRICK"> 1553 <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value> 1554 </data> 1555 1556 <data name="IDS_DESC_REDSTONE_LIGHT"> 1557 <value>When powered they emit light.</value> 1558 </data> 1559 1560 <data name="IDS_DESC_COCOA"> 1561 <value>Can be farmed to collect Cocoa Beans.</value> 1562 </data> 1563 1564 <data name="IDS_DESC_SKULL"> 1565 <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value> 1566 </data> 1567 1568 <data name="IDS_SQUID"> 1569 <value>Squid</value> 1570 </data> 1571 1572 <data name="IDS_DESC_SQUID"> 1573 <value>Drops ink sacs when killed.</value> 1574 </data> 1575 1576 <data name="IDS_COW"> 1577 <value>Cow</value> 1578 </data> 1579 1580 <data name="IDS_DESC_COW"> 1581 <value>Drops leather when killed. Can also be milked with a bucket.</value> 1582 </data> 1583 1584 <data name="IDS_SHEEP"> 1585 <value>Sheep</value> 1586 </data> 1587 1588 <data name="IDS_DESC_SHEEP"> 1589 <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value> 1590 </data> 1591 1592 <data name="IDS_CHICKEN"> 1593 <value>Chicken</value> 1594 </data> 1595 1596 <data name="IDS_DESC_CHICKEN"> 1597 <value>Drops feathers when killed, and also randomly lays eggs.</value> 1598 </data> 1599 1600 <data name="IDS_PIG"> 1601 <value>Pig</value> 1602 </data> 1603 1604 <data name="IDS_DESC_PIG"> 1605 <value>Drops porkchops when killed. Can be ridden by using a saddle.</value> 1606 </data> 1607 1608 <data name="IDS_WOLF"> 1609 <value>Wolf</value> 1610 </data> 1611 1612 <data name="IDS_DESC_WOLF"> 1613 <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value> 1614 </data> 1615 1616 <data name="IDS_CREEPER"> 1617 <value>Creeper</value> 1618 </data> 1619 1620 <data name="IDS_DESC_CREEPER"> 1621 <value>Explodes if you get too close!</value> 1622 </data> 1623 1624 <data name="IDS_SKELETON"> 1625 <value>Skeleton</value> 1626 </data> 1627 1628 <data name="IDS_DESC_SKELETON"> 1629 <value>Fires arrows at you. Drops arrows when killed.</value> 1630 </data> 1631 1632 <data name="IDS_SPIDER"> 1633 <value>Spider</value> 1634 </data> 1635 1636 <data name="IDS_DESC_SPIDER"> 1637 <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value> 1638 </data> 1639 1640 <data name="IDS_ZOMBIE"> 1641 <value>Zombie</value> 1642 </data> 1643 1644 <data name="IDS_DESC_ZOMBIE"> 1645 <value>Attacks you when you are close to it.</value> 1646 </data> 1647 1648 <data name="IDS_PIGZOMBIE"> 1649 <value>Zombie Pigman</value> 1650 </data> 1651 1652 <data name="IDS_DESC_PIGZOMBIE"> 1653 <value>Initially docile, but will attack in groups if you attack one.</value> 1654 </data> 1655 1656 <data name="IDS_GHAST"> 1657 <value>Ghast</value> 1658 </data> 1659 1660 <data name="IDS_DESC_GHAST"> 1661 <value>Fires flaming balls at you that explode on contact.</value> 1662 </data> 1663 1664 <data name="IDS_SLIME"> 1665 <value>Slime</value> 1666 </data> 1667 1668 <data name="IDS_DESC_SLIME"> 1669 <value>Split into smaller Slimes when damaged.</value> 1670 </data> 1671 1672 <data name="IDS_ENDERMAN"> 1673 <value>Enderman</value> 1674 </data> 1675 1676 <data name="IDS_DESC_ENDERMAN"> 1677 <value>Will attack you if you look at it. Can also move blocks around.</value> 1678 </data> 1679 1680 <data name="IDS_SILVERFISH"> 1681 <value>Silverfish</value> 1682 </data> 1683 1684 <data name="IDS_DESC_SILVERFISH"> 1685 <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value> 1686 </data> 1687 1688 <data name="IDS_CAVE_SPIDER"> 1689 <value>Cave Spider</value> 1690 </data> 1691 1692 <data name="IDS_DESC_CAVE_SPIDER"> 1693 <value>Has a venomous bite.</value> 1694 </data> 1695 1696 <data name="IDS_MUSHROOM_COW"> 1697 <value>Mooshroom</value> 1698 </data> 1699 1700 <data name="IDS_DESC_MUSHROOM_COW"> 1701 <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value> 1702 </data> 1703 1704 <data name="IDS_SNOWMAN"> 1705 <value>Snow Golem</value> 1706 </data> 1707 1708 <data name="IDS_DESC_SNOWMAN"> 1709 <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value> 1710 </data> 1711 1712 <data name="IDS_ENDERDRAGON"> 1713 <value>Ender Dragon</value> 1714 </data> 1715 1716 <data name="IDS_DESC_ENDERDRAGON"> 1717 <value>This is a large black dragon found in The End.</value> 1718 </data> 1719 1720 <data name="IDS_BLAZE"> 1721 <value>Blaze</value> 1722 </data> 1723 1724 <data name="IDS_DESC_BLAZE"> 1725 <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value> 1726 </data> 1727 1728 <data name="IDS_LAVA_SLIME"> 1729 <value>Magma Cube</value> 1730 </data> 1731 1732 <data name="IDS_DESC_LAVA_SLIME"> 1733 <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value> 1734 </data> 1735 1736 <data name="IDS_VILLAGER"> 1737 <value>Villager</value> 1738 </data> 1739 1740 <data name="IDS_OZELOT"> 1741 <value>Ocelot</value> 1742 </data> 1743 1744 <data name="IDS_DESC_OZELOT"> 1745 <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value> 1746 </data> 1747 1748 <data name="IDS_IRONGOLEM"> 1749 <value>Iron Golem</value> 1750 </data> 1751 1752 <data name="IDS_DESC_IRONGOLEM"> 1753 <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value> 1754 </data> 1755 1756 <data name="IDS_CREDITS_EXPLODANIM"> 1757 <value>Explosives Animator</value> 1758 </data> 1759 1760 <data name="IDS_CREDITS_CONCEPTART"> 1761 <value>Concept Artist</value> 1762 </data> 1763 1764 <data name="IDS_CREDITS_CRUNCHER"> 1765 <value>Number Crunching and Statistics</value> 1766 </data> 1767 1768 <data name="IDS_CREDITS_BULLYCOORD"> 1769 <value>Bully Coordinator</value> 1770 </data> 1771 1772 <data name="IDS_CREDITS_ORIGINALDESIGN"> 1773 <value>Original Design and Code by</value> 1774 </data> 1775 1776 <data name="IDS_CREDITS_PMPROD"> 1777 <value>Project Manager/Producer</value> 1778 </data> 1779 1780 <data name="IDS_CREDITS_RESTOFMOJANG"> 1781 <value>Rest of Mojang Office</value> 1782 </data> 1783 1784 <data name="IDS_CREDITS_LEADPC"> 1785 <value>Lead Game Programmer Minecraft PC</value> 1786 </data> 1787 1788 <data name="IDS_CREDITS_CODENINJA"> 1789 <value>Ninja Coder</value> 1790 </data> 1791 1792 <data name="IDS_CREDITS_CEO"> 1793 <value>CEO</value> 1794 </data> 1795 1796 <data name="IDS_CREDITS_WCW"> 1797 <value>White Collar Worker</value> 1798 </data> 1799 1800 <data name="IDS_CREDITS_CUSTOMERSUPPORT"> 1801 <value>Customer Support</value> 1802 </data> 1803 1804 <data name="IDS_CREDITS_OFFICEDJ"> 1805 <value>Office DJ</value> 1806 </data> 1807 1808 <data name="IDS_CREDITS_DESPROG"> 1809 <value>Designer/Programmer Minecraft - Pocket Edition</value> 1810 </data> 1811 1812 <data name="IDS_CREDITS_DEVELOPER"> 1813 <value>Developer</value> 1814 </data> 1815 1816 <data name="IDS_CREDITS_CHIEFARCHITECT"> 1817 <value>Chief Architect</value> 1818 </data> 1819 1820 <data name="IDS_CREDITS_ARTDEVELOPER"> 1821 <value>Art Developer</value> 1822 </data> 1823 1824 <data name="IDS_CREDITS_GAMECRAFTER"> 1825 <value>Game Crafter</value> 1826 </data> 1827 1828 <data name="IDS_CREDITS_DOF"> 1829 <value>Director of Fun</value> 1830 </data> 1831 1832 <data name="IDS_CREDITS_MUSICANDSOUNDS"> 1833 <value>Music and Sounds</value> 1834 </data> 1835 1836 <data name="IDS_CREDITS_PROGRAMMING"> 1837 <value>Programming</value> 1838 </data> 1839 1840 <data name="IDS_CREDITS_ART"> 1841 <value>Art</value> 1842 </data> 1843 1844 <data name="IDS_CREDITS_QA"> 1845 <value>QA</value> 1846 </data> 1847 1848 <data name="IDS_CREDITS_EXECPRODUCER"> 1849 <value>Executive Producer</value> 1850 </data> 1851 1852 <data name="IDS_CREDITS_LEADPRODUCER"> 1853 <value>Lead Producer</value> 1854 </data> 1855 1856 <data name="IDS_CREDITS_PRODUCER"> 1857 <value>Producer</value> 1858 </data> 1859 1860 <data name="IDS_CREDITS_TESTLEAD"> 1861 <value>Test Lead</value> 1862 </data> 1863 1864 <data name="IDS_CREDITS_LEADTESTER"> 1865 <value>Lead Tester</value> 1866 </data> 1867 1868 <data name="IDS_CREDITS_DESIGNTEAM"> 1869 <value>Design Team</value> 1870 </data> 1871 1872 <data name="IDS_CREDITS_DEVELOPMENTTEAM"> 1873 <value>Development Team</value> 1874 </data> 1875 1876 <data name="IDS_CREDITS_RELEASEMANAGEMENT"> 1877 <value>Release Management</value> 1878 </data> 1879 1880 <data name="IDS_CREDITS_XBLADIRECTOR"> 1881 <value>Director, XBLA Publishing</value> 1882 </data> 1883 1884 <data name="IDS_CREDITS_BIZDEV"> 1885 <value>Business Development</value> 1886 </data> 1887 1888 <data name="IDS_CREDITS_PORTFOLIODIRECTOR"> 1889 <value>Portfolio Director</value> 1890 </data> 1891 1892 <data name="IDS_CREDITS_PRODUCTMANAGER"> 1893 <value>Product Manager</value> 1894 </data> 1895 1896 <data name="IDS_CREDITS_MARKETING"> 1897 <value>Marketing</value> 1898 </data> 1899 1900 <data name="IDS_CREDITS_COMMUNITYMANAGER"> 1901 <value> Community Manager</value> 1902 </data> 1903 1904 <data name="IDS_CREDITS_EUROPELOC"> 1905 <value>Europe Localization Team</value> 1906 </data> 1907 1908 <data name="IDS_CREDITS_REDMONDLOC"> 1909 <value>Redmond Localization Team</value> 1910 </data> 1911 1912 <data name="IDS_CREDITS_ASIALOC"> 1913 <value>Asia Localization Team</value> 1914 </data> 1915 1916 <data name="IDS_CREDITS_USERRESEARCH"> 1917 <value>User Research Team</value> 1918 </data> 1919 1920 <data name="IDS_CREDITS_MGSCENTRAL"> 1921 <value>MGS Central Teams</value> 1922 </data> 1923 1924 <data name="IDS_CREDITS_MILESTONEACCEPT"> 1925 <value>Milestone Acceptance Tester</value> 1926 </data> 1927 1928 <data name="IDS_CREDITS_SPECIALTHANKS"> 1929 <value>Special Thanks</value> 1930 </data> 1931 1932 <data name="IDS_CREDITS_TESTMANAGER"> 1933 <value>Test Manager</value> 1934 </data> 1935 1936 <data name="IDS_CREDITS_SRTESTLEAD"> 1937 <value>Senior Test Lead</value> 1938 </data> 1939 1940 <data name="IDS_CREDITS_SDET"> 1941 <value>SDET</value> 1942 </data> 1943 1944 <data name="IDS_CREDITS_PROJECT"> 1945 <value>Project STE</value> 1946 </data> 1947 1948 <data name="IDS_CREDITS_ADDITIONALSTE"> 1949 <value>Additional STE</value> 1950 </data> 1951 1952 <data name="IDS_CREDITS_TESTASSOCIATES"> 1953 <value>Test Associates</value> 1954 </data> 1955 1956 <data name="IDS_CREDITS_JON_KAGSTROM"> 1957 <value>Jon Kågström</value> 1958 </data> 1959 1960 <data name="IDS_CREDITS_TOBIAS_MOLLSTAM"> 1961 <value>Tobias Möllstam</value> 1962 </data> 1963 1964 <data name="IDS_CREDITS_RISE_LUGO"> 1965 <value>Risë Lugo</value> 1966 </data> 1967 1968 <data name="IDS_ITEM_SWORD_WOOD"> 1969 <value>Wooden Sword</value> 1970 </data> 1971 1972 <data name="IDS_ITEM_SWORD_STONE"> 1973 <value>Stone Sword</value> 1974 </data> 1975 1976 <data name="IDS_ITEM_SWORD_IRON"> 1977 <value>Iron Sword</value> 1978 </data> 1979 1980 <data name="IDS_ITEM_SWORD_DIAMOND"> 1981 <value>Diamond Sword</value> 1982 </data> 1983 1984 <data name="IDS_ITEM_SWORD_GOLD"> 1985 <value>Golden Sword</value> 1986 </data> 1987 1988 <data name="IDS_ITEM_SHOVEL_WOOD"> 1989 <value>Wooden Shovel</value> 1990 </data> 1991 1992 <data name="IDS_ITEM_SHOVEL_STONE"> 1993 <value>Stone Shovel</value> 1994 </data> 1995 1996 <data name="IDS_ITEM_SHOVEL_IRON"> 1997 <value>Iron Shovel</value> 1998 </data> 1999 2000 <data name="IDS_ITEM_SHOVEL_DIAMOND"> 2001 <value>Diamond Shovel</value> 2002 </data> 2003 2004 <data name="IDS_ITEM_SHOVEL_GOLD"> 2005 <value>Golden Shovel</value> 2006 </data> 2007 2008 <data name="IDS_ITEM_PICKAXE_WOOD"> 2009 <value>Wooden Pickaxe</value> 2010 </data> 2011 2012 <data name="IDS_ITEM_PICKAXE_STONE"> 2013 <value>Stone Pickaxe</value> 2014 </data> 2015 2016 <data name="IDS_ITEM_PICKAXE_IRON"> 2017 <value>Iron Pickaxe</value> 2018 </data> 2019 2020 <data name="IDS_ITEM_PICKAXE_DIAMOND"> 2021 <value>Diamond Pickaxe</value> 2022 </data> 2023 2024 <data name="IDS_ITEM_PICKAXE_GOLD"> 2025 <value>Golden Pickaxe</value> 2026 </data> 2027 2028 <data name="IDS_ITEM_HATCHET_WOOD"> 2029 <value>Wooden Axe</value> 2030 </data> 2031 2032 <data name="IDS_ITEM_HATCHET_STONE"> 2033 <value>Stone Axe</value> 2034 </data> 2035 2036 <data name="IDS_ITEM_HATCHET_IRON"> 2037 <value>Iron Axe</value> 2038 </data> 2039 2040 <data name="IDS_ITEM_HATCHET_DIAMOND"> 2041 <value>Diamond Axe</value> 2042 </data> 2043 2044 <data name="IDS_ITEM_HATCHET_GOLD"> 2045 <value>Golden Axe</value> 2046 </data> 2047 2048 <data name="IDS_ITEM_HOE_WOOD"> 2049 <value>Wooden Hoe</value> 2050 </data> 2051 2052 <data name="IDS_ITEM_HOE_STONE"> 2053 <value>Stone Hoe</value> 2054 </data> 2055 2056 <data name="IDS_ITEM_HOE_IRON"> 2057 <value>Iron Hoe</value> 2058 </data> 2059 2060 <data name="IDS_ITEM_HOE_DIAMOND"> 2061 <value>Diamond Hoe</value> 2062 </data> 2063 2064 <data name="IDS_ITEM_HOE_GOLD"> 2065 <value>Golden Hoe</value> 2066 </data> 2067 2068 <data name="IDS_ITEM_DOOR_WOOD"> 2069 <value>Wooden Door</value> 2070 </data> 2071 2072 <data name="IDS_ITEM_DOOR_IRON"> 2073 <value>Iron Door</value> 2074 </data> 2075 2076 <data name="IDS_ITEM_HELMET_CHAIN"> 2077 <value>Chain Helmet</value> 2078 </data> 2079 2080 <data name="IDS_ITEM_CHESTPLATE_CHAIN"> 2081 <value>Chain Chestplate</value> 2082 </data> 2083 2084 <data name="IDS_ITEM_LEGGINGS_CHAIN"> 2085 <value>Chain Leggings</value> 2086 </data> 2087 2088 <data name="IDS_ITEM_BOOTS_CHAIN"> 2089 <value>Chain Boots</value> 2090 </data> 2091 2092 <data name="IDS_ITEM_HELMET_CLOTH"> 2093 <value>Leather Cap</value> 2094 </data> 2095 2096 <data name="IDS_ITEM_HELMET_IRON"> 2097 <value>Iron Helmet</value> 2098 </data> 2099 2100 <data name="IDS_ITEM_HELMET_DIAMOND"> 2101 <value>Diamond Helmet</value> 2102 </data> 2103 2104 <data name="IDS_ITEM_HELMET_GOLD"> 2105 <value>Golden Helmet</value> 2106 </data> 2107 2108 <data name="IDS_ITEM_CHESTPLATE_CLOTH"> 2109 <value>Leather Tunic</value> 2110 </data> 2111 2112 <data name="IDS_ITEM_CHESTPLATE_IRON"> 2113 <value>Iron Chestplate</value> 2114 </data> 2115 2116 <data name="IDS_ITEM_CHESTPLATE_DIAMOND"> 2117 <value>Diamond Chestplate</value> 2118 </data> 2119 2120 <data name="IDS_ITEM_CHESTPLATE_GOLD"> 2121 <value>Golden Chestplate</value> 2122 </data> 2123 2124 <data name="IDS_ITEM_LEGGINGS_CLOTH"> 2125 <value>Leather Pants</value> 2126 </data> 2127 2128 <data name="IDS_ITEM_LEGGINGS_IRON"> 2129 <value>Iron Leggings</value> 2130 </data> 2131 2132 <data name="IDS_ITEM_LEGGINGS_DIAMOND"> 2133 <value>Diamond Leggings</value> 2134 </data> 2135 2136 <data name="IDS_ITEM_LEGGINGS_GOLD"> 2137 <value>Golden Leggings</value> 2138 </data> 2139 2140 <data name="IDS_ITEM_BOOTS_CLOTH"> 2141 <value>Leather Boots</value> 2142 </data> 2143 2144 <data name="IDS_ITEM_BOOTS_IRON"> 2145 <value>Iron Boots</value> 2146 </data> 2147 2148 <data name="IDS_ITEM_BOOTS_DIAMOND"> 2149 <value>Diamond Boots</value> 2150 </data> 2151 2152 <data name="IDS_ITEM_BOOTS_GOLD"> 2153 <value>Golden Boots</value> 2154 </data> 2155 2156 <data name="IDS_ITEM_INGOT_IRON"> 2157 <value>Iron Ingot</value> 2158 </data> 2159 2160 <data name="IDS_ITEM_INGOT_GOLD"> 2161 <value>Gold Ingot</value> 2162 </data> 2163 2164 <data name="IDS_ITEM_BUCKET"> 2165 <value>Bucket</value> 2166 </data> 2167 2168 <data name="IDS_ITEM_BUCKET_WATER"> 2169 <value>Water Bucket</value> 2170 </data> 2171 2172 <data name="IDS_ITEM_BUCKET_LAVA"> 2173 <value>Lava Bucket</value> 2174 </data> 2175 2176 <data name="IDS_ITEM_FLINT_AND_STEEL"> 2177 <value>Flint and Steel</value> 2178 </data> 2179 2180 <data name="IDS_ITEM_APPLE"> 2181 <value>Apple</value> 2182 </data> 2183 2184 <data name="IDS_ITEM_BOW"> 2185 <value>Bow</value> 2186 </data> 2187 2188 <data name="IDS_ITEM_ARROW"> 2189 <value>Arrow</value> 2190 </data> 2191 2192 <data name="IDS_ITEM_COAL"> 2193 <value>Coal</value> 2194 </data> 2195 2196 <data name="IDS_ITEM_CHARCOAL"> 2197 <value>Charcoal</value> 2198 </data> 2199 2200 <data name="IDS_ITEM_DIAMOND"> 2201 <value>Diamond</value> 2202 </data> 2203 2204 <data name="IDS_ITEM_STICK"> 2205 <value>Stick</value> 2206 </data> 2207 2208 <data name="IDS_ITEM_BOWL"> 2209 <value>Bowl</value> 2210 </data> 2211 2212 <data name="IDS_ITEM_MUSHROOM_STEW"> 2213 <value>Mushroom Stew</value> 2214 </data> 2215 2216 <data name="IDS_ITEM_STRING"> 2217 <value>String</value> 2218 </data> 2219 2220 <data name="IDS_ITEM_FEATHER"> 2221 <value>Feather</value> 2222 </data> 2223 2224 <data name="IDS_ITEM_SULPHUR"> 2225 <value>Gunpowder</value> 2226 </data> 2227 2228 <data name="IDS_ITEM_WHEAT_SEEDS"> 2229 <value>Wheat Seeds</value> 2230 </data> 2231 2232 <data name="IDS_ITEM_WHEAT"> 2233 <value>Wheat</value> 2234 </data> 2235 2236 <data name="IDS_ITEM_BREAD"> 2237 <value>Bread</value> 2238 </data> 2239 2240 <data name="IDS_ITEM_FLINT"> 2241 <value>Flint</value> 2242 </data> 2243 2244 <data name="IDS_ITEM_PORKCHOP_RAW"> 2245 <value>Raw Porkchop</value> 2246 </data> 2247 2248 <data name="IDS_ITEM_PORKCHOP_COOKED"> 2249 <value>Cooked Porkchop</value> 2250 </data> 2251 2252 <data name="IDS_ITEM_PAINTING"> 2253 <value>Painting</value> 2254 </data> 2255 2256 <data name="IDS_ITEM_APPLE_GOLD"> 2257 <value>Golden Apple</value> 2258 </data> 2259 2260 <data name="IDS_ITEM_SIGN"> 2261 <value>Sign</value> 2262 </data> 2263 2264 <data name="IDS_ITEM_MINECART"> 2265 <value>Minecart</value> 2266 </data> 2267 2268 <data name="IDS_ITEM_SADDLE"> 2269 <value>Saddle</value> 2270 </data> 2271 2272 <data name="IDS_ITEM_REDSTONE"> 2273 <value>Redstone</value> 2274 </data> 2275 2276 <data name="IDS_ITEM_SNOWBALL"> 2277 <value>Snowball</value> 2278 </data> 2279 2280 <data name="IDS_ITEM_BOAT"> 2281 <value>Boat</value> 2282 </data> 2283 2284 <data name="IDS_ITEM_LEATHER"> 2285 <value>Leather</value> 2286 </data> 2287 2288 <data name="IDS_ITEM_BUCKET_MILK"> 2289 <value>Milk Bucket</value> 2290 </data> 2291 2292 <data name="IDS_ITEM_BRICK"> 2293 <value>Brick</value> 2294 </data> 2295 2296 <data name="IDS_ITEM_CLAY"> 2297 <value>Clay</value> 2298 </data> 2299 2300 <data name="IDS_ITEM_REEDS"> 2301 <value>Sugar Canes</value> 2302 </data> 2303 2304 <data name="IDS_ITEM_PAPER"> 2305 <value>Paper</value> 2306 </data> 2307 2308 <data name="IDS_ITEM_BOOK"> 2309 <value>Book</value> 2310 </data> 2311 2312 <data name="IDS_ITEM_SLIMEBALL"> 2313 <value>Slimeball</value> 2314 </data> 2315 2316 <data name="IDS_ITEM_MINECART_CHEST"> 2317 <value>Minecart with Chest</value> 2318 </data> 2319 2320 <data name="IDS_ITEM_MINECART_FURNACE"> 2321 <value>Minecart with Furnace</value> 2322 </data> 2323 2324 <data name="IDS_ITEM_EGG"> 2325 <value>Egg</value> 2326 </data> 2327 2328 <data name="IDS_ITEM_COMPASS"> 2329 <value>Compass</value> 2330 </data> 2331 2332 <data name="IDS_ITEM_FISHING_ROD"> 2333 <value>Fishing Rod</value> 2334 </data> 2335 2336 <data name="IDS_ITEM_CLOCK"> 2337 <value>Clock</value> 2338 </data> 2339 2340 <data name="IDS_ITEM_YELLOW_DUST"> 2341 <value>Glowstone Dust</value> 2342 </data> 2343 2344 <data name="IDS_ITEM_FISH_RAW"> 2345 <value>Raw Fish</value> 2346 </data> 2347 2348 <data name="IDS_ITEM_FISH_COOKED"> 2349 <value>Cooked Fish</value> 2350 </data> 2351 2352 <data name="IDS_ITEM_DYE_POWDER"> 2353 <value>Dye Powder</value> 2354 </data> 2355 2356 <data name="IDS_ITEM_DYE_POWDER_BLACK"> 2357 <value>Ink Sac</value> 2358 </data> 2359 2360 <data name="IDS_ITEM_DYE_POWDER_RED"> 2361 <value>Rose Red</value> 2362 </data> 2363 2364 <data name="IDS_ITEM_DYE_POWDER_GREEN"> 2365 <value>Cactus Green</value> 2366 </data> 2367 2368 <data name="IDS_ITEM_DYE_POWDER_BROWN"> 2369 <value>Cocoa Beans</value> 2370 </data> 2371 2372 <data name="IDS_ITEM_DYE_POWDER_BLUE"> 2373 <value>Lapis Lazuli</value> 2374 </data> 2375 2376 <data name="IDS_ITEM_DYE_POWDER_PURPLE"> 2377 <value>Purple Dye</value> 2378 </data> 2379 2380 <data name="IDS_ITEM_DYE_POWDER_CYAN"> 2381 <value>Cyan Dye</value> 2382 </data> 2383 2384 <data name="IDS_ITEM_DYE_POWDER_SILVER"> 2385 <value>Light Gray Dye</value> 2386 </data> 2387 2388 <data name="IDS_ITEM_DYE_POWDER_GRAY"> 2389 <value>Gray Dye</value> 2390 </data> 2391 2392 <data name="IDS_ITEM_DYE_POWDER_PINK"> 2393 <value>Pink Dye</value> 2394 </data> 2395 2396 <data name="IDS_ITEM_DYE_POWDER_LIME"> 2397 <value>Lime Dye</value> 2398 </data> 2399 2400 <data name="IDS_ITEM_DYE_POWDER_YELLOW"> 2401 <value>Dandelion Yellow</value> 2402 </data> 2403 2404 <data name="IDS_ITEM_DYE_POWDER_LIGHT_BLUE"> 2405 <value>Light Blue Dye</value> 2406 </data> 2407 2408 <data name="IDS_ITEM_DYE_POWDER_MAGENTA"> 2409 <value>Magenta Dye</value> 2410 </data> 2411 2412 <data name="IDS_ITEM_DYE_POWDER_ORANGE"> 2413 <value>Orange Dye</value> 2414 </data> 2415 2416 <data name="IDS_ITEM_DYE_POWDER_WHITE"> 2417 <value>Bone Meal</value> 2418 </data> 2419 2420 <data name="IDS_ITEM_BONE"> 2421 <value>Bone</value> 2422 </data> 2423 2424 <data name="IDS_ITEM_SUGAR"> 2425 <value>Sugar</value> 2426 </data> 2427 2428 <data name="IDS_ITEM_CAKE"> 2429 <value>Cake</value> 2430 </data> 2431 2432 <data name="IDS_ITEM_BED"> 2433 <value>Bed</value> 2434 </data> 2435 2436 <data name="IDS_ITEM_DIODE"> 2437 <value>Redstone Repeater</value> 2438 </data> 2439 2440 <data name="IDS_ITEM_COOKIE"> 2441 <value>Cookie</value> 2442 </data> 2443 2444 <data name="IDS_ITEM_MAP"> 2445 <value>Map</value> 2446 </data> 2447 2448 <data name="IDS_ITEM_RECORD_01"> 2449 <value>Music Disc - "13"</value> 2450 </data> 2451 2452 <data name="IDS_ITEM_RECORD_02"> 2453 <value>Music Disc - "cat"</value> 2454 </data> 2455 2456 <data name="IDS_ITEM_RECORD_03"> 2457 <value>Music Disc - "blocks"</value> 2458 </data> 2459 2460 <data name="IDS_ITEM_RECORD_04"> 2461 <value>Music Disc - "chirp"</value> 2462 </data> 2463 2464 <data name="IDS_ITEM_RECORD_05"> 2465 <value>Music Disc - "far"</value> 2466 </data> 2467 2468 <data name="IDS_ITEM_RECORD_06"> 2469 <value>Music Disc - "mall"</value> 2470 </data> 2471 2472 <data name="IDS_ITEM_RECORD_07"> 2473 <value>Music Disc - "mellohi"</value> 2474 </data> 2475 2476 <data name="IDS_ITEM_RECORD_08"> 2477 <value>Music Disc - "stal"</value> 2478 </data> 2479 2480 <data name="IDS_ITEM_RECORD_09"> 2481 <value>Music Disc - "strad"</value> 2482 </data> 2483 2484 <data name="IDS_ITEM_RECORD_10"> 2485 <value>Music Disc - "ward"</value> 2486 </data> 2487 2488 <data name="IDS_ITEM_RECORD_11"> 2489 <value>Music Disc - "11"</value> 2490 </data> 2491 2492 <data name="IDS_ITEM_RECORD_12"> 2493 <value>Music Disc - "where are we now"</value> 2494 </data> 2495 2496 <data name="IDS_ITEM_SHEARS"> 2497 <value>Shears</value> 2498 </data> 2499 2500 <data name="IDS_ITEM_PUMPKIN_SEEDS"> 2501 <value>Pumpkin Seeds</value> 2502 </data> 2503 2504 <data name="IDS_ITEM_MELON_SEEDS"> 2505 <value>Melon Seeds</value> 2506 </data> 2507 2508 <data name="IDS_ITEM_CHICKEN_RAW"> 2509 <value>Raw Chicken</value> 2510 </data> 2511 2512 <data name="IDS_ITEM_CHICKEN_COOKED"> 2513 <value>Cooked Chicken</value> 2514 </data> 2515 2516 <data name="IDS_ITEM_BEEF_RAW"> 2517 <value>Raw Beef</value> 2518 </data> 2519 2520 <data name="IDS_ITEM_BEEF_COOKED"> 2521 <value>Steak</value> 2522 </data> 2523 2524 <data name="IDS_ITEM_ROTTEN_FLESH"> 2525 <value>Rotten Flesh</value> 2526 </data> 2527 2528 <data name="IDS_ITEM_ENDER_PEARL"> 2529 <value>Ender Pearl</value> 2530 </data> 2531 2532 <data name="IDS_ITEM_MELON_SLICE"> 2533 <value>Melon Slice</value> 2534 </data> 2535 2536 <data name="IDS_ITEM_BLAZE_ROD"> 2537 <value>Blaze Rod</value> 2538 </data> 2539 2540 <data name="IDS_ITEM_GHAST_TEAR"> 2541 <value>Ghast Tear</value> 2542 </data> 2543 2544 <data name="IDS_ITEM_GOLD_NUGGET"> 2545 <value>Gold Nugget</value> 2546 </data> 2547 2548 <data name="IDS_ITEM_NETHER_STALK_SEEDS"> 2549 <value>Nether Wart</value> 2550 </data> 2551 2552 <data name="IDS_ITEM_POTION"> 2553 <value>{*splash*}{*prefix*}Potion {*postfix*}</value> 2554 </data> 2555 2556 <data name="IDS_ITEM_GLASS_BOTTLE"> 2557 <value>Glass Bottle</value> 2558 </data> 2559 2560 <data name="IDS_ITEM_WATER_BOTTLE"> 2561 <value>Water Bottle</value> 2562 </data> 2563 2564 <data name="IDS_ITEM_SPIDER_EYE"> 2565 <value>Spider Eye</value> 2566 </data> 2567 2568 <data name="IDS_ITEM_FERMENTED_SPIDER_EYE"> 2569 <value>Fermented Spider Eye</value> 2570 </data> 2571 2572 <data name="IDS_ITEM_BLAZE_POWDER"> 2573 <value>Blaze Powder</value> 2574 </data> 2575 2576 <data name="IDS_ITEM_MAGMA_CREAM"> 2577 <value>Magma Cream</value> 2578 </data> 2579 2580 <data name="IDS_ITEM_BREWING_STAND"> 2581 <value>Brewing Stand</value> 2582 </data> 2583 2584 <data name="IDS_ITEM_CAULDRON"> 2585 <value>Cauldron</value> 2586 </data> 2587 2588 <data name="IDS_ITEM_EYE_OF_ENDER"> 2589 <value>Eye of Ender</value> 2590 </data> 2591 2592 <data name="IDS_ITEM_SPECKLED_MELON"> 2593 <value>Glistering Melon</value> 2594 </data> 2595 2596 <data name="IDS_ITEM_EXP_BOTTLE"> 2597 <value>Bottle o' Enchanting</value> 2598 </data> 2599 2600 <data name="IDS_ITEM_FIREBALL"> 2601 <value>Fire Charge</value> 2602 </data> 2603 2604 <data name="IDS_ITEM_FIREBALLCHARCOAL"> 2605 <value>Fire Charge (Charcoal)</value> 2606 </data> 2607 2608 <data name="IDS_ITEM_FIREBALLCOAL"> 2609 <value>Fire Charge (Coal)</value> 2610 </data> 2611 2612 <data name="IDS_ITEM_ITEMFRAME"> 2613 <value>Item Frame</value> 2614 </data> 2615 2616 <data name="IDS_ITEM_MONSTER_SPAWNER"> 2617 <value>Spawn {*CREATURE*}</value> 2618 </data> 2619 2620 <data name="IDS_ITEM_NETHERBRICK"> 2621 <value>Nether Brick</value> 2622 </data> 2623 2624 <data name="IDS_ITEM_SKULL"> 2625 <value>Skull</value> 2626 </data> 2627 2628 <data name="IDS_ITEM_SKULL_SKELETON"> 2629 <value>Skeleton Skull</value> 2630 </data> 2631 2632 <data name="IDS_ITEM_SKULL_WITHER"> 2633 <value>Wither Skeleton Skull</value> 2634 </data> 2635 2636 <data name="IDS_ITEM_SKULL_ZOMBIE"> 2637 <value>Zombie Head</value> 2638 </data> 2639 2640 <data name="IDS_ITEM_SKULL_CHARACTER"> 2641 <value>Head</value> 2642 </data> 2643 2644 <data name="IDS_ITEM_SKULL_PLAYER"> 2645 <value>%s's Head</value> 2646 </data> 2647 2648 <data name="IDS_ITEM_SKULL_CREEPER"> 2649 <value>Creeper Head</value> 2650 </data> 2651 2652 <data name="IDS_TILE_STONE"> 2653 <value>Stone</value> 2654 </data> 2655 2656 <data name="IDS_TILE_GRASS"> 2657 <value>Grass Block</value> 2658 </data> 2659 2660 <data name="IDS_TILE_DIRT"> 2661 <value>Dirt</value> 2662 </data> 2663 2664 <data name="IDS_TILE_STONE_BRICK"> 2665 <value>Cobblestone</value> 2666 </data> 2667 2668 <data name="IDS_TILE_OAKWOOD_PLANKS"> 2669 <value>Oak Wood Planks</value> 2670 </data> 2671 2672 <data name="IDS_TILE_SPRUCEWOOD_PLANKS"> 2673 <value>Spruce Wood Planks</value> 2674 </data> 2675 2676 <data name="IDS_TILE_BIRCHWOOD_PLANKS"> 2677 <value>Birch Wood Planks</value> 2678 </data> 2679 2680 <data name="IDS_TILE_JUNGLE_PLANKS"> 2681 <value>Jungle Wood Planks</value> 2682 </data> 2683 2684 <data name="IDS_TILE_SAPLING"> 2685 <value>Sapling</value> 2686 </data> 2687 2688 <data name="IDS_TILE_SAPLING_OAK"> 2689 <value>Oak Sapling</value> 2690 </data> 2691 2692 <data name="IDS_TILE_SAPLING_SPRUCE"> 2693 <value>Spruce Sapling</value> 2694 </data> 2695 2696 <data name="IDS_TILE_SAPLING_BIRCH"> 2697 <value>Birch Sapling</value> 2698 </data> 2699 2700 <data name="IDS_TILE_SAPLING_JUNGLE"> 2701 <value>Jungle Tree Sapling</value> 2702 </data> 2703 2704 <data name="IDS_TILE_BEDROCK"> 2705 <value>Bedrock</value> 2706 </data> 2707 2708 <data name="IDS_TILE_WATER"> 2709 <value>Water</value> 2710 </data> 2711 2712 <data name="IDS_TILE_LAVA"> 2713 <value>Lava</value> 2714 </data> 2715 2716 <data name="IDS_TILE_SAND"> 2717 <value>Sand</value> 2718 </data> 2719 2720 <data name="IDS_TILE_SANDSTONE"> 2721 <value>Sandstone</value> 2722 </data> 2723 2724 <data name="IDS_TILE_GRAVEL"> 2725 <value>Gravel</value> 2726 </data> 2727 2728 <data name="IDS_TILE_ORE_GOLD"> 2729 <value>Gold Ore</value> 2730 </data> 2731 2732 <data name="IDS_TILE_ORE_IRON"> 2733 <value>Iron Ore</value> 2734 </data> 2735 2736 <data name="IDS_TILE_ORE_COAL"> 2737 <value>Coal Ore</value> 2738 </data> 2739 2740 <data name="IDS_TILE_LOG"> 2741 <value>Wood</value> 2742 </data> 2743 2744 <data name="IDS_TILE_LOG_OAK"> 2745 <value>Oak Wood</value> 2746 </data> 2747 2748 <data name="IDS_TILE_LOG_SPRUCE"> 2749 <value>Spruce Wood</value> 2750 </data> 2751 2752 <data name="IDS_TILE_LOG_BIRCH"> 2753 <value>Birch Wood</value> 2754 </data> 2755 2756 <data name="IDS_TILE_LOG_JUNGLE"> 2757 <value>Jungle Wood</value> 2758 </data> 2759 2760 <data name="IDS_TILE_OAK"> 2761 <value>Oak</value> 2762 </data> 2763 2764 <data name="IDS_TILE_SPRUCE"> 2765 <value>Spruce</value> 2766 </data> 2767 2768 <data name="IDS_TILE_BIRCH"> 2769 <value>Birch</value> 2770 </data> 2771 2772 <data name="IDS_TILE_LEAVES"> 2773 <value>Leaves</value> 2774 </data> 2775 2776 <data name="IDS_TILE_LEAVES_OAK"> 2777 <value>Oak Leaves</value> 2778 </data> 2779 2780 <data name="IDS_TILE_LEAVES_SPRUCE"> 2781 <value>Spruce Leaves</value> 2782 </data> 2783 2784 <data name="IDS_TILE_LEAVES_BIRCH"> 2785 <value>Birch Leaves</value> 2786 </data> 2787 2788 <data name="IDS_TILE_LEAVES_JUNGLE"> 2789 <value>Jungle Leaves</value> 2790 </data> 2791 2792 <data name="IDS_TILE_SPONGE"> 2793 <value>Sponge</value> 2794 </data> 2795 2796 <data name="IDS_TILE_GLASS"> 2797 <value>Glass</value> 2798 </data> 2799 2800 <data name="IDS_TILE_CLOTH"> 2801 <value>Wool</value> 2802 </data> 2803 2804 <data name="IDS_TILE_CLOTH_BLACK"> 2805 <value>Black Wool</value> 2806 </data> 2807 2808 <data name="IDS_TILE_CLOTH_RED"> 2809 <value>Red Wool</value> 2810 </data> 2811 2812 <data name="IDS_TILE_CLOTH_GREEN"> 2813 <value>Green Wool</value> 2814 </data> 2815 2816 <data name="IDS_TILE_CLOTH_BROWN"> 2817 <value>Brown Wool</value> 2818 </data> 2819 2820 <data name="IDS_TILE_CLOTH_BLUE"> 2821 <value>Blue Wool</value> 2822 </data> 2823 2824 <data name="IDS_TILE_CLOTH_PURPLE"> 2825 <value>Purple Wool</value> 2826 </data> 2827 2828 <data name="IDS_TILE_CLOTH_CYAN"> 2829 <value>Cyan Wool</value> 2830 </data> 2831 2832 <data name="IDS_TILE_CLOTH_SILVER"> 2833 <value>Light Gray Wool</value> 2834 </data> 2835 2836 <data name="IDS_TILE_CLOTH_GRAY"> 2837 <value>Gray Wool</value> 2838 </data> 2839 2840 <data name="IDS_TILE_CLOTH_PINK"> 2841 <value>Pink Wool</value> 2842 </data> 2843 2844 <data name="IDS_TILE_CLOTH_LIME"> 2845 <value>Lime Wool</value> 2846 </data> 2847 2848 <data name="IDS_TILE_CLOTH_YELLOW"> 2849 <value>Yellow Wool</value> 2850 </data> 2851 2852 <data name="IDS_TILE_CLOTH_LIGHT_BLUE"> 2853 <value>Light Blue Wool</value> 2854 </data> 2855 2856 <data name="IDS_TILE_CLOTH_MAGENTA"> 2857 <value>Magenta Wool</value> 2858 </data> 2859 2860 <data name="IDS_TILE_CLOTH_ORANGE"> 2861 <value>Orange Wool</value> 2862 </data> 2863 2864 <data name="IDS_TILE_CLOTH_WHITE"> 2865 <value>White Wool</value> 2866 </data> 2867 2868 <data name="IDS_TILE_FLOWER"> 2869 <value>Flower</value> 2870 </data> 2871 2872 <data name="IDS_TILE_ROSE"> 2873 <value>Rose</value> 2874 </data> 2875 2876 <data name="IDS_TILE_MUSHROOM"> 2877 <value>Mushroom</value> 2878 </data> 2879 2880 <data name="IDS_TILE_BLOCK_GOLD"> 2881 <value>Block of Gold</value> 2882 </data> 2883 2884 <data name="IDS_DESC_BLOCK_GOLD"> 2885 <value>A compact way of storing Gold.</value> 2886 </data> 2887 2888 <data name="IDS_TILE_BLOCK_IRON"> 2889 <value>Block of Iron</value> 2890 </data> 2891 2892 <data name="IDS_DESC_BLOCK_IRON"> 2893 <value>A compact way of storing Iron.</value> 2894 </data> 2895 2896 2897 <data name="IDS_TILE_STONESLAB"> 2898 <value>Stone Slab</value> 2899 </data> 2900 2901 <data name="IDS_TILE_STONESLAB_STONE"> 2902 <value>Stone Slab</value> 2903 </data> 2904 2905 <data name="IDS_TILE_STONESLAB_SAND"> 2906 <value>Sandstone Slab</value> 2907 </data> 2908 2909 <data name="IDS_TILE_STONESLAB_WOOD"> 2910 <value>Oak Wood Slab</value> 2911 </data> 2912 2913 <data name="IDS_TILE_STONESLAB_COBBLE"> 2914 <value>Cobblestone Slab</value> 2915 </data> 2916 2917 <data name="IDS_TILE_STONESLAB_BRICK"> 2918 <value>Bricks Slab</value> 2919 </data> 2920 2921 <data name="IDS_TILE_STONESLAB_SMOOTHBRICK"> 2922 <value>Stone Bricks Slab</value> 2923 </data> 2924 2925 <data name="IDS_TILE_STONESLAB_OAK"> 2926 <value>Oak Wood Slab</value> 2927 </data> 2928 2929 <data name="IDS_TILE_STONESLAB_SPRUCE"> 2930 <value>Spruce Wood Slab</value> 2931 </data> 2932 2933 <data name="IDS_TILE_STONESLAB_BIRCH"> 2934 <value>Birch Wood Slab</value> 2935 </data> 2936 2937 <data name="IDS_TILE_STONESLAB_JUNGLE"> 2938 <value>Jungle Wood Slab</value> 2939 </data> 2940 2941 <data name="IDS_TILE_STONESLAB_NETHERBRICK"> 2942 <value>Nether Brick Slab</value> 2943 </data> 2944 2945 <data name="IDS_TILE_BRICK"> 2946 <value>Bricks</value> 2947 </data> 2948 2949 <data name="IDS_TILE_TNT"> 2950 <value>TNT</value> 2951 </data> 2952 2953 <data name="IDS_TILE_BOOKSHELF"> 2954 <value>Bookshelf</value> 2955 </data> 2956 2957 <data name="IDS_TILE_STONE_MOSS"> 2958 <value>Moss Stone</value> 2959 </data> 2960 2961 <data name="IDS_TILE_OBSIDIAN"> 2962 <value>Obsidian</value> 2963 </data> 2964 2965 <data name="IDS_TILE_TORCH"> 2966 <value>Torch</value> 2967 </data> 2968 2969 <data name="IDS_TILE_TORCHCOAL"> 2970 <value>Torch (Coal)</value> 2971 </data> 2972 2973 <data name="IDS_TILE_TORCHCHARCOAL"> 2974 <value>Torch (Charcoal)</value> 2975 </data> 2976 2977 <data name="IDS_TILE_FIRE"> 2978 <value>Fire</value> 2979 </data> 2980 2981 <data name="IDS_TILE_MOB_SPAWNER"> 2982 <value>Monster Spawner</value> 2983 </data> 2984 2985 <data name="IDS_TILE_STAIRS_WOOD"> 2986 <value>Oak Wood Stairs</value> 2987 </data> 2988 2989 <data name="IDS_TILE_CHEST"> 2990 <value>Chest</value> 2991 </data> 2992 2993 <data name="IDS_TILE_REDSTONE_DUST"> 2994 <value>Redstone Dust</value> 2995 </data> 2996 2997 <data name="IDS_TILE_ORE_DIAMOND"> 2998 <value>Diamond Ore</value> 2999 </data> 3000 3001 <data name="IDS_TILE_BLOCK_DIAMOND"> 3002 <value>Block of Diamond</value> 3003 </data> 3004 3005 <data name="IDS_DESC_BLOCK_DIAMOND"> 3006 <value>A compact way of storing Diamonds.</value> 3007 </data> 3008 3009 3010 <data name="IDS_TILE_WORKBENCH"> 3011 <value>Crafting Table</value> 3012 </data> 3013 3014 <data name="IDS_TILE_CROPS"> 3015 <value>Crops</value> 3016 </data> 3017 3018 <data name="IDS_TILE_FARMLAND"> 3019 <value>Farmland</value> 3020 </data> 3021 3022 <data name="IDS_TILE_FURNACE"> 3023 <value>Furnace</value> 3024 </data> 3025 3026 <data name="IDS_TILE_SIGN"> 3027 <value>Sign</value> 3028 </data> 3029 3030 <data name="IDS_TILE_DOOR_WOOD"> 3031 <value>Wooden Door</value> 3032 </data> 3033 3034 <data name="IDS_TILE_LADDER"> 3035 <value>Ladder</value> 3036 </data> 3037 3038 <data name="IDS_TILE_RAIL"> 3039 <value>Rail</value> 3040 </data> 3041 3042 <data name="IDS_TILE_GOLDEN_RAIL"> 3043 <value>Powered Rail</value> 3044 </data> 3045 3046 <data name="IDS_TILE_DETECTOR_RAIL"> 3047 <value>Detector Rail</value> 3048 </data> 3049 3050 <data name="IDS_TILE_STAIRS_STONE"> 3051 <value>Stone Stairs</value> 3052 </data> 3053 3054 <data name="IDS_TILE_LEVER"> 3055 <value>Lever</value> 3056 </data> 3057 3058 <data name="IDS_TILE_PRESSURE_PLATE"> 3059 <value>Pressure Plate</value> 3060 </data> 3061 3062 <data name="IDS_TILE_DOOR_IRON"> 3063 <value>Iron Door</value> 3064 </data> 3065 3066 <data name="IDS_TILE_ORE_REDSTONE"> 3067 <value>Redstone Ore</value> 3068 </data> 3069 3070 <data name="IDS_TILE_NOT_GATE"> 3071 <value>Redstone Torch</value> 3072 </data> 3073 3074 <data name="IDS_TILE_BUTTON"> 3075 <value>Button</value> 3076 </data> 3077 3078 <data name="IDS_TILE_SNOW"> 3079 <value>Snow</value> 3080 </data> 3081 3082 <data name="IDS_TILE_ICE"> 3083 <value>Ice</value> 3084 </data> 3085 3086 <data name="IDS_TILE_CACTUS"> 3087 <value>Cactus</value> 3088 </data> 3089 3090 <data name="IDS_TILE_CLAY"> 3091 <value>Clay</value> 3092 </data> 3093 3094 <data name="IDS_TILE_REEDS"> 3095 <value>Sugar Cane</value> 3096 </data> 3097 3098 <data name="IDS_TILE_JUKEBOX"> 3099 <value>Jukebox</value> 3100 </data> 3101 3102 <data name="IDS_TILE_FENCE"> 3103 <value>Fence</value> 3104 </data> 3105 3106 <data name="IDS_TILE_PUMPKIN"> 3107 <value>Pumpkin</value> 3108 </data> 3109 3110 <data name="IDS_TILE_LIT_PUMPKIN"> 3111 <value>Jack-O-Lantern</value> 3112 </data> 3113 3114 <data name="IDS_TILE_HELL_ROCK"> 3115 <value>Netherrack</value> 3116 </data> 3117 3118 <data name="IDS_TILE_HELL_SAND"> 3119 <value>Soul Sand</value> 3120 </data> 3121 3122 <data name="IDS_TILE_LIGHT_GEM"> 3123 <value>Glowstone</value> 3124 </data> 3125 3126 <data name="IDS_TILE_PORTAL"> 3127 <value>Portal</value> 3128 </data> 3129 3130 <data name="IDS_TILE_ORE_LAPIS"> 3131 <value>Lapis Lazuli Ore</value> 3132 </data> 3133 3134 <data name="IDS_TILE_BLOCK_LAPIS"> 3135 <value>Lapis Lazuli Block</value> 3136 </data> 3137 3138 <data name="IDS_DESC_BLOCK_LAPIS"> 3139 <value>A compact way of storing Lapis Lazuli.</value> 3140 </data> 3141 3142 3143 <data name="IDS_TILE_DISPENSER"> 3144 <value>Dispenser</value> 3145 </data> 3146 3147 <data name="IDS_TILE_MUSIC_BLOCK"> 3148 <value>Note Block</value> 3149 </data> 3150 3151 <data name="IDS_TILE_CAKE"> 3152 <value>Cake</value> 3153 </data> 3154 3155 <data name="IDS_TILE_BED"> 3156 <value>Bed</value> 3157 </data> 3158 3159 <data name="IDS_TILE_WEB"> 3160 <value>Web</value> 3161 </data> 3162 3163 <data name="IDS_TILE_TALL_GRASS"> 3164 <value>Tall Grass</value> 3165 </data> 3166 3167 <data name="IDS_TILE_DEAD_BUSH"> 3168 <value>Dead Bush</value> 3169 </data> 3170 3171 <data name="IDS_TILE_DIODE"> 3172 <value>Diode</value> 3173 </data> 3174 3175 <data name="IDS_TILE_LOCKED_CHEST"> 3176 <value>Locked Chest</value> 3177 </data> 3178 3179 <data name="IDS_TILE_TRAPDOOR"> 3180 <value>Trapdoor</value> 3181 </data> 3182 3183 <data name="IDS_ANY_WOOL"> 3184 <value>Wool (any color)</value> 3185 </data> 3186 3187 <data name="IDS_TILE_PISTON_BASE"> 3188 <value>Piston</value> 3189 </data> 3190 3191 <data name="IDS_TILE_PISTON_STICK_BASE"> 3192 <value>Sticky Piston</value> 3193 </data> 3194 3195 <data name="IDS_TILE_MONSTER_STONE_EGG"> 3196 <value>Silverfish Block</value> 3197 </data> 3198 3199 <data name="IDS_TILE_STONE_BRICK_SMOOTH"> 3200 <value>Stone Bricks</value> 3201 </data> 3202 3203 <data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"> 3204 <value>Mossy Stone Bricks</value> 3205 </data> 3206 3207 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"> 3208 <value>Cracked Stone Bricks</value> 3209 </data> 3210 3211 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"> 3212 <value>Chiseled Stone Bricks</value> 3213 </data> 3214 3215 <data name="IDS_TILE_HUGE_MUSHROOM_1"> 3216 <value>Mushroom</value> 3217 </data> 3218 3219 <data name="IDS_TILE_HUGE_MUSHROOM_2"> 3220 <value>Mushroom</value> 3221 </data> 3222 3223 <data name="IDS_TILE_IRON_FENCE"> 3224 <value>Iron Bars</value> 3225 </data> 3226 3227 <data name="IDS_TILE_THIN_GLASS"> 3228 <value>Glass Pane</value> 3229 </data> 3230 3231 <data name="IDS_TILE_MELON"> 3232 <value>Melon</value> 3233 </data> 3234 3235 <data name="IDS_TILE_PUMPKIN_STEM"> 3236 <value>Pumpkin Stem</value> 3237 </data> 3238 3239 <data name="IDS_TILE_MELON_STEM"> 3240 <value>Melon Stem</value> 3241 </data> 3242 3243 <data name="IDS_TILE_VINE"> 3244 <value>Vines</value> 3245 </data> 3246 3247 <data name="IDS_TILE_FENCE_GATE"> 3248 <value>Fence Gate</value> 3249 </data> 3250 3251 <data name="IDS_TILE_STAIRS_BRICKS"> 3252 <value>Brick Stairs</value> 3253 </data> 3254 3255 <data name="IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"> 3256 <value>Stone Brick Stairs</value> 3257 </data> 3258 3259 <data name="IDS_TILE_STONE_SILVERFISH"> 3260 <value>Silverfish Stone</value> 3261 </data> 3262 3263 <data name="IDS_TILE_STONE_SILVERFISH_COBBLESTONE"> 3264 <value>Silverfish Cobblestone</value> 3265 </data> 3266 3267 <data name="IDS_TILE_STONE_SILVERFISH_STONE_BRICK"> 3268 <value>Silverfish Stone Brick</value> 3269 </data> 3270 3271 <data name="IDS_TILE_MYCEL"> 3272 <value>Mycelium</value> 3273 </data> 3274 3275 <data name="IDS_TILE_WATERLILY"> 3276 <value>Lily Pad</value> 3277 </data> 3278 3279 <data name="IDS_TILE_NETHERBRICK"> 3280 <value>Nether Brick</value> 3281 </data> 3282 3283 <data name="IDS_TILE_NETHERFENCE"> 3284 <value>Nether Brick Fence</value> 3285 </data> 3286 3287 <data name="IDS_TILE_STAIRS_NETHERBRICK"> 3288 <value>Nether Brick Stairs</value> 3289 </data> 3290 3291 <data name="IDS_TILE_NETHERSTALK"> 3292 <value>Nether Wart</value> 3293 </data> 3294 3295 <data name="IDS_TILE_ENCHANTMENTTABLE"> 3296 <value>Enchantment Table</value> 3297 </data> 3298 3299 <data name="IDS_TILE_BREWINGSTAND"> 3300 <value>Brewing Stand</value> 3301 </data> 3302 3303 <data name="IDS_TILE_CAULDRON"> 3304 <value>Cauldron</value> 3305 </data> 3306 3307 <data name="IDS_TILE_END_PORTAL"> 3308 <value>End Portal</value> 3309 </data> 3310 3311 <data name="IDS_TILE_ENDPORTALFRAME"> 3312 <value>End Portal Frame</value> 3313 </data> 3314 3315 <data name="IDS_TILE_WHITESTONE"> 3316 <value>End Stone</value> 3317 </data> 3318 3319 <data name="IDS_TILE_DRAGONEGG"> 3320 <value>Dragon Egg</value> 3321 </data> 3322 3323 <data name="IDS_TILE_SHRUB"> 3324 <value>Shrub</value> 3325 </data> 3326 3327 <data name="IDS_TILE_FERN"> 3328 <value>Fern</value> 3329 </data> 3330 3331 <data name="IDS_TILE_STAIRS_SANDSTONE"> 3332 <value>Sandstone Stairs</value> 3333 </data> 3334 3335 <data name="IDS_TILE_STAIRS_SPRUCEWOOD"> 3336 <value>Spruce Wood Stairs</value> 3337 </data> 3338 3339 <data name="IDS_TILE_STAIRS_BIRCHWOOD"> 3340 <value>Birch Wood Stairs</value> 3341 </data> 3342 3343 <data name="IDS_TILE_STAIRS_JUNGLEWOOD"> 3344 <value>Jungle Wood Stairs</value> 3345 </data> 3346 3347 <data name="IDS_TILE_REDSTONE_LIGHT"> 3348 <value>Redstone Lamp</value> 3349 </data> 3350 3351 <data name="IDS_TILE_COCOA"> 3352 <value>Cocoa</value> 3353 </data> 3354 3355 <data name="IDS_TILE_SKULL"> 3356 <value>Skull</value> 3357 </data> 3358 3359 <data name="IDS_CURRENT_LAYOUT"> 3360 <value>Current Controls</value> 3361 </data> 3362 3363 <data name="IDS_CONTROLS_LAYOUT"> 3364 <value>Layout</value> 3365 </data> 3366 3367 <data name="IDS_CONTROLS_MOVE"> 3368 <value>Move/Sprint</value> 3369 </data> 3370 3371 <data name="IDS_CONTROLS_LOOK"> 3372 <value>Look</value> 3373 </data> 3374 3375 <data name="IDS_CONTROLS_PAUSE"> 3376 <value>Pause</value> 3377 </data> 3378 3379 <data name="IDS_CONTROLS_JUMP"> 3380 <value>Jump</value> 3381 </data> 3382 3383 <data name="IDS_CONTROLS_JUMPFLY"> 3384 <value>Jump/Fly Up</value> 3385 </data> 3386 3387 <data name="IDS_CONTROLS_INVENTORY"> 3388 <value>Inventory</value> 3389 </data> 3390 3391 <data name="IDS_CONTROLS_HELDITEM"> 3392 <value>Cycle Held Item</value> 3393 </data> 3394 3395 <data name="IDS_CONTROLS_ACTION"> 3396 <value>Action</value> 3397 </data> 3398 3399 <data name="IDS_CONTROLS_USE"> 3400 <value>Use</value> 3401 </data> 3402 3403 <data name="IDS_CONTROLS_CRAFTING"> 3404 <value>Crafting</value> 3405 </data> 3406 3407 <data name="IDS_CONTROLS_DROP"> 3408 <value>Drop</value> 3409 </data> 3410 3411 <data name="IDS_CONTROLS_SNEAK"> 3412 <value>Sneak</value> 3413 </data> 3414 3415 <data name="IDS_CONTROLS_SNEAKFLY"> 3416 <value>Sneak/Fly Down</value> 3417 </data> 3418 3419 <data name="IDS_CONTROLS_THIRDPERSON"> 3420 <value>Change Camera Mode</value> 3421 </data> 3422 3423 <data name="IDS_CONTROLS_PLAYERS"> 3424 <value>Players/Invite</value> 3425 </data> 3426 3427 <data name="IDS_CONTROLS_DPAD"> 3428 <value>Movement (When Flying)</value> 3429 </data> 3430 3431 <data name="IDS_CONTROLS_SCHEME0"> 3432 <value>Layout 1</value> 3433 </data> 3434 3435 <data name="IDS_CONTROLS_SCHEME1"> 3436 <value>Layout 2</value> 3437 </data> 3438 3439 <data name="IDS_CONTROLS_SCHEME2"> 3440 <value>Layout 3</value> 3441 </data> 3442 3443 <data name="IDS_CONTROLLER_A"> 3444 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/&gt;]]></value> 3445 </data> 3446 3447 <data name="IDS_CONTROLLER_B"> 3448 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/&gt;]]></value> 3449 </data> 3450 3451 <data name="IDS_CONTROLLER_X"> 3452 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/&gt;]]></value> 3453 </data> 3454 3455 <data name="IDS_CONTROLLER_Y"> 3456 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/&gt;]]></value> 3457 </data> 3458 3459 <data name="IDS_CONTROLLER_LEFT_STICK"> 3460 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/&gt;]]></value> 3461 </data> 3462 3463 <data name="IDS_CONTROLLER_RIGHT_STICK"> 3464 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/&gt;]]></value> 3465 </data> 3466 3467 <data name="IDS_CONTROLLER_LEFT_TRIGGER"> 3468 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/&gt;]]></value> 3469 </data> 3470 3471 <data name="IDS_CONTROLLER_RIGHT_TRIGGER"> 3472 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/&gt;]]></value> 3473 </data> 3474 3475 <data name="IDS_CONTROLLER_LEFT_BUMPER"> 3476 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/&gt;]]></value> 3477 </data> 3478 3479 <data name="IDS_CONTROLLER_RIGHT_BUMPER"> 3480 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/&gt;]]></value> 3481 </data> 3482 3483 <data name="IDS_CONTROLLER_BACK"> 3484 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/&gt;]]></value> 3485 </data> 3486 3487 <data name="IDS_CONTROLLER_START"> 3488 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/&gt;]]></value> 3489 </data> 3490 3491 <data name="IDS_CONTROLLER_RIGHT_THUMBSTICK"> 3492 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/&gt;]]></value> 3493 </data> 3494 3495 <data name="IDS_CONTROLLER_LEFT_THUMBSTICK"> 3496 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/&gt;]]></value> 3497 </data> 3498 3499 <data name="IDS_CONTROLLER_DPAD_R"> 3500 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/&gt;]]></value> 3501 </data> 3502 3503 <data name="IDS_CONTROLLER_DPAD_L"> 3504 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/&gt;]]></value> 3505 </data> 3506 3507 <data name="IDS_CONTROLLER_DPAD_U"> 3508 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/&gt;]]></value> 3509 </data> 3510 3511 <data name="IDS_CONTROLLER_DPAD_D"> 3512 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/&gt;]]></value> 3513 </data> 3514 3515 <data name="IDS_ICON_SHANK_01"> 3516 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;]]></value> 3517 </data> 3518 3519 <data name="IDS_ICON_SHANK_03"> 3520 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;]]></value> 3521 </data> 3522 3523 <data name="IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"> 3524 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.</value> 3525 </data> 3526 3527 <data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL"> 3528 <value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*} 3529 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> 3530 </data> 3531 3532 <data name="IDS_TUTORIAL_TASK_OVERVIEW"> 3533 <value>Minecraft is a game about placing blocks to build anything you can imagine. 3534At night monsters come out, make sure to build a shelter before that happens.</value> 3535 </data> 3536 3537 <data name="IDS_TUTORIAL_TASK_LOOK"> 3538 <value>Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value> 3539 </data> 3540 3541 <data name="IDS_TUTORIAL_TASK_MOVE"> 3542 <value>Use{*CONTROLLER_ACTION_MOVE*} to move around.</value> 3543 </data> 3544 3545 <data name="IDS_TUTORIAL_TASK_SPRINT"> 3546 <value>To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value> 3547 </data> 3548 3549 <data name="IDS_TUTORIAL_TASK_JUMP"> 3550 <value>Press{*CONTROLLER_ACTION_JUMP*} to jump.</value> 3551 </data> 3552 3553 <data name="IDS_TUTORIAL_TASK_MINE"> 3554 <value>Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 3555 </data> 3556 3557 <data name="IDS_TUTORIAL_TASK_CHOP_WOOD"> 3558 <value>Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value> 3559 </data> 3560 3561 <data name="IDS_TUTORIAL_TASK_CRAFTING"> 3562 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value> 3563 </data> 3564 3565 <data name="IDS_TUTORIAL_TASK_INVENTORY"> 3566 <value>As you collect and craft more items, your inventory will fill up.{*B*} 3567 Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value> 3568 </data> 3569 3570 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"> 3571 <value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value> 3572 </data> 3573 3574 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"> 3575 <value>If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value> 3576 </data> 3577 3578 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_FEED"> 3579 <value>With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value> 3580 </data> 3581 3582 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"> 3583 <value>Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value> 3584 </data> 3585 3586 <data name="IDS_TUTORIAL_TASK_CREATE_PLANKS"> 3587 <value>The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value> 3588 </data> 3589 3590 <data name="IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"> 3591 <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value> 3592 </data> 3593 3594 <data name="IDS_TUTORIAL_TASK_CREATE_STICKS"> 3595 <value>To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value> 3596 </data> 3597 3598 <data name="IDS_TUTORIAL_TASK_SCROLL"> 3599 <value>Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value> 3600 </data> 3601 3602 <data name="IDS_TUTORIAL_TASK_USE"> 3603 <value>Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value> 3604 </data> 3605 3606 <data name="IDS_TUTORIAL_TASK_PLACE_WORKBENCH"> 3607 <value>With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value> 3608 </data> 3609 3610 <data name="IDS_TUTORIAL_TASK_OPEN_WORKBENCH"> 3611 <value>Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value> 3612 </data> 3613 3614 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"> 3615 <value>A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value> 3616 </data> 3617 3618 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"> 3619 <value>An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value> 3620 </data> 3621 3622 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"> 3623 <value>A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value> 3624 </data> 3625 3626 <data name="IDS_TUTORIAL_TASK_OPEN_CONTAINER"> 3627 <value>Open the container</value> 3628 </data> 3629 3630 <data name="IDS_TUTORIAL_TASK_NIGHT_DANGER"> 3631 <value> 3632 Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter. 3633 </value> 3634 </data> 3635 3636 <data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER"> 3637 <value> 3638 Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight. 3639 </value> 3640 </data> 3641 3642 <data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES"> 3643 <value> 3644 You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting. 3645 </value> 3646 </data> 3647 3648 <data name="IDS_TUTORIAL_TASK_MINE_STONE"> 3649 <value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value> 3650 </data> 3651 3652 <data name="IDS_TUTORIAL_TASK_CREATE_FURNACE"> 3653 <value>You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value> 3654 </data> 3655 3656 <data name="IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"> 3657 <value>Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value> 3658 </data> 3659 3660 <data name="IDS_TUTORIAL_TASK_CREATE_CHARCOAL"> 3661 <value>Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 3662 </data> 3663 3664 <data name="IDS_TUTORIAL_TASK_CREATE_GLASS"> 3665 <value>Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 3666 </data> 3667 3668 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"> 3669 <value>A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value> 3670 </data> 3671 3672 <data name="IDS_TUTORIAL_TASK_PLACE_DOOR"> 3673 <value>Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value> 3674 </data> 3675 3676 <data name="IDS_TUTORIAL_TASK_CREATE_TORCH"> 3677 <value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value> 3678 </data> 3679 3680 <data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE"> 3681 <value> 3682 You have completed the first part of the tutorial. 3683 </value> 3684 </data> 3685 3686 <data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"> 3687 <value> 3688 {*B*} 3689 Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} 3690 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own. 3691 </value> 3692 </data> 3693 3694 <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"> 3695 <value> 3696 This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here. 3697 </value> 3698 </data> 3699 3700 <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"> 3701 <value>{*B*} 3702 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3703 Press{*CONTROLLER_VK_B*} if you already know how to use the inventory. 3704 </value> 3705 </data> 3706 3707 <data name="IDS_TUTORIAL_TASK_INV_PICK_UP"> 3708 <value> 3709 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. 3710 If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them. 3711 </value> 3712 </data> 3713 3714 <data name="IDS_TUTORIAL_TASK_INV_MOVE"> 3715 <value> 3716 Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. 3717 With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one. 3718 </value> 3719 </data> 3720 3721 <data name="IDS_TUTORIAL_TASK_INV_DROP"> 3722 <value> 3723 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item. 3724 </value> 3725 </data> 3726 3727 <data name="IDS_TUTORIAL_TASK_INV_INFO"> 3728 <value> 3729 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . 3730 </value> 3731 </data> 3732 3733 <data name="IDS_TUTORIAL_TASK_INV_EXIT"> 3734 <value> 3735 Press{*CONTROLLER_VK_B*} now to exit the inventory. 3736 </value> 3737 </data> 3738 3739 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"> 3740 <value> 3741 This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from. 3742 </value> 3743 </data> 3744 3745 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"> 3746 <value>{*B*} 3747 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3748 Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory. 3749 </value> 3750 </data> 3751 3752 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"> 3753 <value> 3754 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. 3755 When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item. 3756 </value> 3757 </data> 3758 3759 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"> 3760 <value> 3761 The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item. 3762 </value> 3763 </data> 3764 3765 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"> 3766 <value> 3767 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}. 3768 </value> 3769 </data> 3770 3771 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"> 3772 <value> 3773 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup. 3774 </value> 3775 </data> 3776 3777 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"> 3778 <value> 3779 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . 3780 </value> 3781 </data> 3782 3783 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"> 3784 <value> 3785 Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory. 3786 </value> 3787 </data> 3788 3789 <data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"> 3790 <value> 3791 This is the crafting interface. This interface allows you to combine the items you've collected to make new items. 3792 </value> 3793 </data> 3794 3795 <data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"> 3796 <value>{*B*} 3797 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3798 Press{*CONTROLLER_VK_B*} if you already know how to craft. 3799 </value> 3800 </data> 3801 3802 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"> 3803 <value>{*B*} 3804 Press{*CONTROLLER_VK_X*} to show the item description. 3805 </value> 3806 </data> 3807 3808 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"> 3809 <value>{*B*} 3810 Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item. 3811 </value> 3812 </data> 3813 3814 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"> 3815 <value>{*B*} 3816 Press{*CONTROLLER_VK_X*} to show the inventory again. 3817 </value> 3818 </data> 3819 3820 <data name="IDS_TUTORIAL_TASK_CRAFT_NAV"> 3821 <value> 3822 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft. 3823 </value> 3824 </data> 3825 3826 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE"> 3827 <value> 3828 The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. 3829 </value> 3830 </data> 3831 3832 <data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"> 3833 <value> 3834 You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients. 3835 </value> 3836 </data> 3837 3838 <data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY"> 3839 <value> 3840 The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it. 3841 </value> 3842 </data> 3843 3844 <data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"> 3845 <value> 3846 The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for. 3847 </value> 3848 </data> 3849 3850 <data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"> 3851 <value> 3852 The list of ingredients required to craft the selected item are now displayed. 3853 </value> 3854 </data> 3855 3856 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"> 3857 <value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value> 3858 </data> 3859 3860 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"> 3861 <value> 3862 Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} 3863 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 3864 </value> 3865 </data> 3866 3867 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"> 3868 <value> 3869 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*} 3870 </value> 3871 </data> 3872 3873 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"> 3874 <value> 3875 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*} 3876 </value> 3877 </data> 3878 3879 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"> 3880 <value> 3881 Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*} 3882 </value> 3883 </data> 3884 3885 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"> 3886 <value> 3887 A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*} 3888 </value> 3889 </data> 3890 3891 <data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"> 3892 <value> 3893 With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} 3894 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 3895 </value> 3896 </data> 3897 3898 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"> 3899 <value> 3900 Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*} 3901 </value> 3902 </data> 3903 3904 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"> 3905 <value> 3906 Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} 3907 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 3908 </value> 3909 </data> 3910 3911 <data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"> 3912 <value> 3913 This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace. 3914 </value> 3915 </data> 3916 3917 <data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"> 3918 <value>{*B*} 3919 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3920 Press{*CONTROLLER_VK_B*} if you already know how to use a furnace. 3921 </value> 3922 </data> 3923 3924 <data name="IDS_TUTORIAL_TASK_FURNACE_METHOD"> 3925 <value> 3926 You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot. 3927 </value> 3928 </data> 3929 3930 <data name="IDS_TUTORIAL_TASK_FURNACE_FUELS"> 3931 <value> 3932 Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel. 3933 </value> 3934 </data> 3935 3936 <data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"> 3937 <value> 3938 When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make. 3939 </value> 3940 </data> 3941 3942 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"> 3943 <value> 3944 If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress. 3945 </value> 3946 </data> 3947 3948 <data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"> 3949 <value> 3950 Charcoal can be used as a fuel, as well as being crafted into a torch with a stick. 3951 </value> 3952 </data> 3953 3954 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"> 3955 <value> 3956 Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter. 3957 </value> 3958 </data> 3959 3960 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"> 3961 <value> 3962 This is the brewing interface. You can use this to create potions that have a variety of different effects. 3963 </value> 3964 </data> 3965 3966 <data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"> 3967 <value>{*B*} 3968 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3969 Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand. 3970 </value> 3971 </data> 3972 3973 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"> 3974 <value> 3975 You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time. 3976 </value> 3977 </data> 3978 3979 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"> 3980 <value> 3981 All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion. 3982 </value> 3983 </data> 3984 3985 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"> 3986 <value> 3987 Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful. 3988 </value> 3989 </data> 3990 3991 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"> 3992 <value> 3993 Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area. 3994 </value> 3995 </data> 3996 3997 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"> 3998 <value> 3999 Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream. 4000 </value> 4001 </data> 4002 4003 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"> 4004 <value> 4005 Press{*CONTROLLER_VK_B*} now to exit the brewing interface. 4006 </value> 4007 </data> 4008 4009 <data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW"> 4010 <value> 4011 In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing. 4012 </value> 4013 </data> 4014 4015 <data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"> 4016 <value>{*B*} 4017 Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} 4018 Press{*CONTROLLER_VK_B*} if you already know about brewing and potions. 4019 </value> 4020 </data> 4021 4022 <data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"> 4023 <value> 4024 The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest. 4025 </value> 4026 </data> 4027 4028 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"> 4029 <value> 4030 You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}. 4031 </value> 4032 </data> 4033 4034 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"> 4035 <value> 4036 If a cauldron becomes empty, you can refill it with a Water Bucket. 4037 </value> 4038 </data> 4039 4040 <data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"> 4041 <value> 4042 Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream. 4043 </value> 4044 </data> 4045 4046 <data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION"> 4047 <value> 4048 With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. 4049 Splash potions can be created by adding gunpowder to normal potions. 4050 </value> 4051 </data> 4052 4053 <data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"> 4054 <value> 4055 Use your Potion of Fire Resistance on yourself. 4056 </value> 4057 </data> 4058 4059 <data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"> 4060 <value> 4061 Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before. 4062 </value> 4063 </data> 4064 4065 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"> 4066 <value> 4067 This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools. 4068 </value> 4069 </data> 4070 4071 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"> 4072 <value>{*B*} 4073 Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} 4074 Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface. 4075 </value> 4076 </data> 4077 4078 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"> 4079 <value> 4080 To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block. 4081 </value> 4082 </data> 4083 4084 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"> 4085 <value> 4086 When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments. 4087 </value> 4088 </data> 4089 4090 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"> 4091 <value> 4092 The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled. 4093 </value> 4094 </data> 4095 4096 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"> 4097 <value> 4098 Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment. 4099 </value> 4100 </data> 4101 4102 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"> 4103 <value> 4104 Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power. 4105 </value> 4106 </data> 4107 4108 <data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"> 4109 <value> 4110 In this area there is an Enchantment Table and some other items to help you learn about enchanting. 4111 </value> 4112 </data> 4113 4114 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"> 4115 <value>{*B*} 4116 Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} 4117 Press{*CONTROLLER_VK_B*} if you already know about enchanting. 4118 </value> 4119 </data> 4120 4121 <data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"> 4122 <value> 4123 Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools. 4124 </value> 4125 </data> 4126 4127 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"> 4128 <value> 4129 Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments. 4130 </value> 4131 </data> 4132 4133 <data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"> 4134 <value> 4135 Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace. 4136 </value> 4137 </data> 4138 4139 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"> 4140 <value> 4141 You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected. 4142 </value> 4143 </data> 4144 4145 <data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"> 4146 <value> 4147 In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table. 4148 </value> 4149 </data> 4150 4151 <data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW"> 4152 <value> 4153 You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*} 4154 </value> 4155 </data> 4156 4157 <data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"> 4158 <value>{*B*} 4159 Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} 4160 Press{*CONTROLLER_VK_B*} if you already know about minecarts. 4161 </value> 4162 </data> 4163 4164 <data name="IDS_TUTORIAL_TASK_MINECART_RAILS"> 4165 <value> 4166 A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it. 4167 {*RailIcon*} 4168 </value> 4169 </data> 4170 4171 <data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"> 4172 <value> 4173 You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems. 4174 {*PoweredRailIcon*} 4175 </value> 4176 </data> 4177 4178 <data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW"> 4179 <value> 4180 You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*} 4181 </value> 4182 </data> 4183 4184 <data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"> 4185 <value> 4186 {*B*} 4187 Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} 4188 Press{*CONTROLLER_VK_B*} if you already know about boats. 4189 </value> 4190 </data> 4191 4192 <data name="IDS_TUTORIAL_TASK_BOAT_STEER"> 4193 <value> 4194 A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}. 4195 {*BoatIcon*} 4196 </value> 4197 </data> 4198 4199 <data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW"> 4200 <value> 4201 You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*} 4202 </value> 4203 </data> 4204 4205 <data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"> 4206 <value> 4207 {*B*} 4208 Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} 4209 Press{*CONTROLLER_VK_B*} if you already know about fishing. 4210 </value> 4211 </data> 4212 4213 <data name="IDS_TUTORIAL_TASK_FISHING_CAST"> 4214 <value> 4215 Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line. 4216 {*FishingRodIcon*} 4217 </value> 4218 </data> 4219 4220 <data name="IDS_TUTORIAL_TASK_FISHING_FISH"> 4221 <value> 4222 If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health. 4223 {*FishIcon*} 4224 </value> 4225 </data> 4226 4227 <data name="IDS_TUTORIAL_TASK_FISHING_USES"> 4228 <value> 4229 As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated... 4230 {*FishingRodIcon*} 4231 </value> 4232 </data> 4233 4234 <data name="IDS_TUTORIAL_TASK_BED_OVERVIEW"> 4235 <value> 4236 This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*} 4237 </value> 4238 </data> 4239 4240 <data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW"> 4241 <value> 4242 {*B*} 4243 Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} 4244 Press{*CONTROLLER_VK_B*} if you already know about beds. 4245 </value> 4246 </data> 4247 4248 <data name="IDS_TUTORIAL_TASK_BED_PLACEMENT"> 4249 <value> 4250 A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. 4251 {*ICON*}355{*/ICON*} 4252 </value> 4253 </data> 4254 4255 <data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER"> 4256 <value> 4257 If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. 4258 {*ICON*}355{*/ICON*} 4259 </value> 4260 </data> 4261 4262 <data name="IDS_TUTORIAL_REDSTONE_OVERVIEW"> 4263 <value> 4264 In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits. 4265 </value> 4266 </data> 4267 4268 <data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"> 4269 <value> 4270 {*B*} 4271 Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} 4272 Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons. 4273 </value> 4274 </data> 4275 4276 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"> 4277 <value> 4278 Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust. 4279 </value> 4280 </data> 4281 4282 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"> 4283 <value> 4284 The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source. 4285 </value> 4286 </data> 4287 4288 <data name="IDS_TUTORIAL_TASK_REDSTONE_DUST"> 4289 <value> 4290 Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. 4291 {*ICON*}331{*/ICON*} 4292 </value> 4293 </data> 4294 4295 <data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER"> 4296 <value> 4297 Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. 4298 {*ICON*}356{*/ICON*} 4299 </value> 4300 </data> 4301 4302 <data name="IDS_TUTORIAL_TASK_PISTONS"> 4303 <value> 4304 When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. 4305 {*ICON*}33{*/ICON*} 4306 </value> 4307 </data> 4308 4309 <data name="IDS_TUTORIAL_TASK_TRY_IT"> 4310 <value> 4311 In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area. 4312 </value> 4313 </data> 4314 4315 <data name="IDS_TUTORIAL_PORTAL_OVERVIEW"> 4316 <value> 4317 In this area there is a Portal to the Nether! 4318 </value> 4319 </data> 4320 4321 <data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"> 4322 <value> 4323 {*B*} 4324 Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} 4325 Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether. 4326 </value> 4327 </data> 4328 4329 <data name="IDS_TUTORIAL_TASK_BUILD_PORTAL"> 4330 <value> 4331 Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required. 4332 </value> 4333 </data> 4334 4335 <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"> 4336 <value> 4337 To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them. 4338 </value> 4339 </data> 4340 4341 <data name="IDS_TUTORIAL_TASK_USE_PORTAL"> 4342 <value> 4343 To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension. 4344 </value> 4345 </data> 4346 4347 <data name="IDS_TUTORIAL_TASK_NETHER"> 4348 <value> 4349 The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light. 4350 </value> 4351 </data> 4352 4353 <data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"> 4354 <value> 4355 The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld. 4356 </value> 4357 </data> 4358 4359 <data name="IDS_TUTORIAL_CREATIVE_OVERVIEW"> 4360 <value> 4361 You are now in Creative mode. 4362 </value> 4363 </data> 4364 4365 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"> 4366 <value> 4367 {*B*} 4368 Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} 4369 Press{*CONTROLLER_VK_B*} if you already know about Creative mode. 4370 </value> 4371 </data> 4372 4373 <data name="IDS_TUTORIAL_TASK_CREATIVE_MODE"> 4374 <value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value> 4375 </data> 4376 4377 <data name="IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"> 4378 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface.</value> 4379 </data> 4380 4381 <data name="IDS_TUTORIAL_TASK_CREATIVE_EXIT"> 4382 <value>Make your way to the opposite side of this hole to continue.</value> 4383 </data> 4384 4385 <data name="IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"> 4386 <value>You have now completed the Creative mode tutorial.</value> 4387 </data> 4388 4389 <data name="IDS_TUTORIAL_FARMING_OVERVIEW"> 4390 <value> 4391 In this area a farm has been set up. Farming enables you to create a renewable source of food and other items. 4392 </value> 4393 </data> 4394 4395 <data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"> 4396 <value> 4397 {*B*} 4398 Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} 4399 Press{*CONTROLLER_VK_B*} if you already know about farming. 4400 </value> 4401 </data> 4402 4403 <data name="IDS_TUTORIAL_TASK_FARMING_SEEDS"> 4404 <value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value> 4405 </data> 4406 4407 <data name="IDS_TUTORIAL_TASK_FARMING_FARMLAND"> 4408 <value>Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value> 4409 </data> 4410 4411 <data name="IDS_TUTORIAL_TASK_FARMING_WHEAT"> 4412 <value>Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value> 4413 </data> 4414 4415 <data name="IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"> 4416 <value>Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value> 4417 </data> 4418 4419 <data name="IDS_TUTORIAL_TASK_FARMING_SUGARCANE"> 4420 <value>Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value> 4421 </data> 4422 4423 <data name="IDS_TUTORIAL_TASK_FARMING_CACTUS"> 4424 <value>Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value> 4425 </data> 4426 4427 <data name="IDS_TUTORIAL_TASK_FARMING_MUSHROOM"> 4428 <value>Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value> 4429 </data> 4430 4431 <data name="IDS_TUTORIAL_TASK_FARMING_BONEMEAL"> 4432 <value>Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value> 4433 </data> 4434 4435 <data name="IDS_TUTORIAL_TASK_FARMING_COMPLETE"> 4436 <value>You have now completed the farming tutorial.</value> 4437 </data> 4438 4439 <data name="IDS_TUTORIAL_BREEDING_OVERVIEW"> 4440 <value> 4441 In this area animals have been penned in. You can breed animals to produce baby versions of themselves. 4442 </value> 4443 </data> 4444 4445 <data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"> 4446 <value> 4447 {*B*} 4448 Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} 4449 Press{*CONTROLLER_VK_B*} if you already know about animals and breeding. 4450 </value> 4451 </data> 4452 4453 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED"> 4454 <value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value> 4455 </data> 4456 4457 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"> 4458 <value>Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value> 4459 </data> 4460 4461 <data name="IDS_TUTORIAL_TASK_BREEDING_BABY"> 4462 <value>When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value> 4463 </data> 4464 4465 <data name="IDS_TUTORIAL_TASK_BREEDING_DELAY"> 4466 <value>After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value> 4467 </data> 4468 4469 <data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW"> 4470 <value>Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value> 4471 </data> 4472 4473 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"> 4474 <value> 4475 Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit. 4476 </value> 4477 </data> 4478 4479 <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE"> 4480 <value>You have now completed the animal and breeding tutorial.</value> 4481 </data> 4482 4483 <data name="IDS_TUTORIAL_GOLEM_OVERVIEW"> 4484 <value> 4485 In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem. 4486 </value> 4487 </data> 4488 4489 <data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"> 4490 <value> 4491 {*B*} 4492 Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} 4493 Press{*CONTROLLER_VK_B*} if you already know about Golems. 4494 </value> 4495 </data> 4496 4497 <data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"> 4498 <value>Golems are created by placing a pumpkin on top of a stack of blocks.</value> 4499 </data> 4500 4501 <data name="IDS_TUTORIAL_TASK_GOLEM_SNOW"> 4502 <value>Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies.</value> 4503 </data> 4504 4505 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON"> 4506 <value>Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies.</value> 4507 </data> 4508 4509 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"> 4510 <value>Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers.</value> 4511 </data> 4512 4513 <data name="IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"> 4514 <value>You cannot leave this area until you have completed the tutorial.</value> 4515 </data> 4516 4517 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"> 4518 <value>Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand.</value> 4519 </data> 4520 4521 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"> 4522 <value>Different tools are better for different materials. You should use an axe to chop tree trunks.</value> 4523 </data> 4524 4525 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"> 4526 <value>Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value> 4527 </data> 4528 4529 <data name="IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"> 4530 <value>Certain tools are better for attacking enemies. Consider using a sword to attack.</value> 4531 </data> 4532 4533 <data name="IDS_TUTORIAL_HINT_HOLD_TO_MINE"> 4534 <value>Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 4535 </data> 4536 4537 <data name="IDS_TUTORIAL_HINT_TOOL_DAMAGED"> 4538 <value>The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value> 4539 </data> 4540 4541 <data name="IDS_TUTORIAL_HINT_SWIM_UP"> 4542 <value>Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value> 4543 </data> 4544 4545 <data name="IDS_TUTORIAL_HINT_MINECART"> 4546 <value>In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value> 4547 </data> 4548 4549 <data name="IDS_TUTORIAL_HINT_BOAT"> 4550 <value>In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value> 4551 </data> 4552 4553 <data name="IDS_TUTORIAL_HINT_FISHING"> 4554 <value>In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value> 4555 </data> 4556 4557 <data name="IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"> 4558 <value>This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value> 4559 </data> 4560 4561 <data name="IDS_TUTORIAL_HINT_INV_DROP"> 4562 <value>If you move the pointer outside of the interface while carrying an item, you can drop that item.</value> 4563 </data> 4564 4565 <data name="IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"> 4566 <value>You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value> 4567 </data> 4568 4569 <data name="IDS_TUTORIAL_COMPLETED"> 4570 <value> 4571 Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter! 4572 </value> 4573 </data> 4574 4575 <data name="IDS_TUTORIAL_COMPLETED_EXPLORE"> 4576 <value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value> 4577 </data> 4578 4579 <data name="IDS_TUTORIAL_REMINDER"> 4580 <value>Reminder: </value> 4581 </data> 4582 4583 <data name="IDS_TUTORIAL_HTML_EXIT_PICTURE"> 4584 <value><![CDATA[&lt;div align="center"&gt;&lt;img src="Graphics\TutorialExitScreenshot.png"/&gt;&lt;/div&gt;]]></value> 4585 </data> 4586 4587 <data name="IDS_TUTORIAL_NEW_FEATURES_CHOICE"> 4588 <value>New features have been added to the game in the latest version, including new areas in the tutorial world.</value> 4589 </data> 4590 4591 <data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"> 4592 <value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*} 4593 Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value> 4594 </data> 4595 4596 <data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA"> 4597 <value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value> 4598 </data> 4599 4600 <data name="IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"> 4601 <value>Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more!</value> 4602 </data> 4603 4604 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"> 4605 <value> 4606 Your food bar has depleted to a level where you will no longer heal. 4607 </value> 4608 </data> 4609 4610 <data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"> 4611 <value> 4612 {*B*} 4613 Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} 4614 Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food. 4615 </value> 4616 </data> 4617 4618 <data name="IDS_TOOLTIPS_SELECT"> 4619 <value>Select</value> 4620 </data> 4621 4622 <data name="IDS_TOOLTIPS_USE"> 4623 <value>Use</value> 4624 </data> 4625 4626 <data name="IDS_TOOLTIPS_BACK"> 4627 <value>Back</value> 4628 </data> 4629 4630 <data name="IDS_TOOLTIPS_EXIT"> 4631 <value>Exit</value> 4632 </data> 4633 4634 <data name="IDS_TOOLTIPS_CANCEL"> 4635 <value>Cancel</value> 4636 </data> 4637 4638 <data name="IDS_TOOLTIPS_CANCEL_JOIN"> 4639 <value>Cancel Join</value> 4640 </data> 4641 4642 <data name="IDS_TOOLTIPS_REFRESH"> 4643 <value>Refresh Online Games List</value> 4644 </data> 4645 4646 <data name="IDS_TOOLTIPS_PARTY_GAMES"> 4647 <value>Party Games</value> 4648 </data> 4649 4650 <data name="IDS_TOOLTIPS_ALL_GAMES"> 4651 <value>All Games</value> 4652 </data> 4653 4654 <data name="IDS_TOOLTIPS_CHANGE_GROUP"> 4655 <value>Change Group</value> 4656 </data> 4657 4658 <data name="IDS_TOOLTIPS_SHOW_INVENTORY"> 4659 <value>Show Inventory</value> 4660 </data> 4661 4662 <data name="IDS_TOOLTIPS_SHOW_DESCRIPTION"> 4663 <value>Show Description</value> 4664 </data> 4665 4666 <data name="IDS_TOOLTIPS_SHOW_INGREDIENTS"> 4667 <value>Show Ingredients</value> 4668 </data> 4669 4670 <data name="IDS_TOOLTIPS_CRAFTING"> 4671 <value>Crafting</value> 4672 </data> 4673 4674 <data name="IDS_TOOLTIPS_CREATE"> 4675 <value>Create</value> 4676 </data> 4677 4678 <data name="IDS_TOOLTIPS_PICKUPPLACE"> 4679 <value>Take/Place</value> 4680 </data> 4681 4682 <data name="IDS_TOOLTIPS_PICKUP_GENERIC"> 4683 <value>Take</value> 4684 </data> 4685 4686 <data name="IDS_TOOLTIPS_PICKUP_ALL"> 4687 <value>Take All</value> 4688 </data> 4689 4690 <data name="IDS_TOOLTIPS_PICKUP_HALF"> 4691 <value>Take Half</value> 4692 </data> 4693 4694 <data name="IDS_TOOLTIPS_PLACE_GENERIC"> 4695 <value>Place</value> 4696 </data> 4697 4698 <data name="IDS_TOOLTIPS_PLACE_ALL"> 4699 <value>Place All</value> 4700 </data> 4701 4702 <data name="IDS_TOOLTIPS_PLACE_ONE"> 4703 <value>Place One</value> 4704 </data> 4705 4706 <data name="IDS_TOOLTIPS_DROP_GENERIC"> 4707 <value>Drop</value> 4708 </data> 4709 4710 <data name="IDS_TOOLTIPS_DROP_ALL"> 4711 <value>Drop All</value> 4712 </data> 4713 4714 <data name="IDS_TOOLTIPS_DROP_ONE"> 4715 <value>Drop One</value> 4716 </data> 4717 4718 <data name="IDS_TOOLTIPS_SWAP"> 4719 <value>Swap</value> 4720 </data> 4721 4722 <data name="IDS_TOOLTIPS_QUICK_MOVE"> 4723 <value>Quick Move</value> 4724 </data> 4725 4726 <data name="IDS_TOOLTIPS_CLEAR_QUICK_SELECT"> 4727 <value>Clear Quick Select</value> 4728 </data> 4729 4730 <data name="IDS_TOOLTIPS_WHAT_IS_THIS"> 4731 <value>What's This?</value> 4732 </data> 4733 4734 <data name="IDS_TOOLTIPS_SHARE"> 4735 <value>Share To Facebook</value> 4736 </data> 4737 4738 <data name="IDS_TOOLTIPS_CHANGE_FILTER"> 4739 <value>Change Filter</value> 4740 </data> 4741 4742 <data name="IDS_TOOLTIPS_SEND_FRIEND_REQUEST"> 4743 <value>Send Friend Request</value> 4744 </data> 4745 4746 <data name="IDS_TOOLTIPS_PAGE_DOWN"> 4747 <value>Page Down</value> 4748 </data> 4749 4750 <data name="IDS_TOOLTIPS_PAGE_UP"> 4751 <value>Page Up</value> 4752 </data> 4753 4754 <data name="IDS_TOOLTIPS_NEXT"> 4755 <value>Next</value> 4756 </data> 4757 4758 <data name="IDS_TOOLTIPS_PREVIOUS"> 4759 <value>Previous</value> 4760 </data> 4761 4762 <data name="IDS_TOOLTIPS_KICK"> 4763 <value>Kick Player</value> 4764 </data> 4765 4766 <data name="IDS_TOOLTIPS_DYE"> 4767 <value>Dye</value> 4768 </data> 4769 4770 <data name="IDS_TOOLTIPS_MINE"> 4771 <value>Mine</value> 4772 </data> 4773 4774 <data name="IDS_TOOLTIPS_FEED"> 4775 <value>Feed</value> 4776 </data> 4777 4778 <data name="IDS_TOOLTIPS_TAME"> 4779 <value>Tame</value> 4780 </data> 4781 4782 <data name="IDS_TOOLTIPS_HEAL"> 4783 <value>Heal</value> 4784 </data> 4785 4786 <data name="IDS_TOOLTIPS_SIT"> 4787 <value>Sit</value> 4788 </data> 4789 4790 <data name="IDS_TOOLTIPS_FOLLOWME"> 4791 <value>Follow Me</value> 4792 </data> 4793 4794 <data name="IDS_TOOLTIPS_EJECT"> 4795 <value>Eject</value> 4796 </data> 4797 4798 <data name="IDS_TOOLTIPS_EMPTY"> 4799 <value>Empty</value> 4800 </data> 4801 4802 <data name="IDS_TOOLTIPS_SADDLE"> 4803 <value>Saddle</value> 4804 </data> 4805 4806 <data name="IDS_TOOLTIPS_PLACE"> 4807 <value>Place</value> 4808 </data> 4809 4810 <data name="IDS_TOOLTIPS_HIT"> 4811 <value>Hit</value> 4812 </data> 4813 4814 <data name="IDS_TOOLTIPS_MILK"> 4815 <value>Milk</value> 4816 </data> 4817 4818 <data name="IDS_TOOLTIPS_COLLECT"> 4819 <value>Collect</value> 4820 </data> 4821 4822 <data name="IDS_TOOLTIPS_EAT"> 4823 <value>Eat</value> 4824 </data> 4825 4826 <data name="IDS_TOOLTIPS_SLEEP"> 4827 <value>Sleep</value> 4828 </data> 4829 4830 <data name="IDS_TOOLTIPS_WAKEUP"> 4831 <value>Wake Up</value> 4832 </data> 4833 4834 <data name="IDS_TOOLTIPS_PLAY"> 4835 <value>Play</value> 4836 </data> 4837 4838 <data name="IDS_TOOLTIPS_RIDE"> 4839 <value>Ride</value> 4840 </data> 4841 4842 <data name="IDS_TOOLTIPS_SAIL"> 4843 <value>Sail</value> 4844 </data> 4845 4846 <data name="IDS_TOOLTIPS_GROW"> 4847 <value>Grow</value> 4848 </data> 4849 4850 <data name="IDS_TOOLTIPS_SWIMUP"> 4851 <value>Swim Up</value> 4852 </data> 4853 4854 <data name="IDS_TOOLTIPS_OPEN"> 4855 <value>Open</value> 4856 </data> 4857 4858 <data name="IDS_TOOLTIPS_CHANGEPITCH"> 4859 <value>Change Pitch</value> 4860 </data> 4861 4862 <data name="IDS_TOOLTIPS_DETONATE"> 4863 <value>Detonate</value> 4864 </data> 4865 4866 <data name="IDS_TOOLTIPS_READ"> 4867 <value>Read</value> 4868 </data> 4869 4870 <data name="IDS_TOOLTIPS_HANG"> 4871 <value>Hang</value> 4872 </data> 4873 4874 <data name="IDS_TOOLTIPS_THROW"> 4875 <value>Throw</value> 4876 </data> 4877 4878 <data name="IDS_TOOLTIPS_PLANT"> 4879 <value>Plant</value> 4880 </data> 4881 4882 <data name="IDS_TOOLTIPS_TILL"> 4883 <value>Till</value> 4884 </data> 4885 4886 <data name="IDS_TOOLTIPS_HARVEST"> 4887 <value>Harvest</value> 4888 </data> 4889 4890 <data name="IDS_TOOLTIPS_CONTINUE"> 4891 <value>Continue</value> 4892 </data> 4893 4894 <data name="IDS_TOOLTIPS_UNLOCKFULLVERSION"> 4895 <value>Unlock Full Game</value> 4896 </data> 4897 4898 <data name="IDS_TOOLTIPS_DELETESAVE"> 4899 <value>Delete Save</value> 4900 </data> 4901 4902 <data name="IDS_TOOLTIPS_DELETE"> 4903 <value>Delete</value> 4904 </data> 4905 4906 <data name="IDS_TOOLTIPS_OPTIONS"> 4907 <value>Options</value> 4908 </data> 4909 4910 <data name="IDS_TOOLTIPS_INVITE_FRIENDS"> 4911 <value>Invite Friends</value> 4912 </data> 4913 4914 <data name="IDS_TOOLTIPS_ACCEPT"> 4915 <value>Accept</value> 4916 </data> 4917 4918 <data name="IDS_TOOLTIPS_SHEAR"> 4919 <value>Shear</value> 4920 </data> 4921 4922 <data name="IDS_TOOLTIPS_BANLEVEL"> 4923 <value>Ban Level</value> 4924 </data> 4925 4926 <data name="IDS_TOOLTIPS_SELECT_SKIN"> 4927 <value>Select Skin</value> 4928 </data> 4929 4930 <data name="IDS_TOOLTIPS_IGNITE"> 4931 <value>Ignite</value> 4932 </data> 4933 4934 <data name="IDS_TOOLTIPS_NAVIGATE"> 4935 <value>Navigate</value> 4936 </data> 4937 4938 <data name="IDS_TOOLTIPS_INSTALL_FULL"> 4939 <value>Install Full Version</value> 4940 </data> 4941 4942 <data name="IDS_TOOLTIPS_INSTALL_TRIAL"> 4943 <value>Install Trial Version</value> 4944 </data> 4945 4946 <data name="IDS_TOOLTIPS_INSTALL"> 4947 <value>Install</value> 4948 </data> 4949 4950 <data name="IDS_TOOLTIPS_REINSTALL"> 4951 <value>Reinstall</value> 4952 </data> 4953 4954 <data name="IDS_TOOLTIPS_SAVEOPTIONS"> 4955 <value>Save Options</value> 4956 </data> 4957 4958 <data name="IDS_TOOLTIPS_EXECUTE_COMMAND"> 4959 <value>Execute Command</value> 4960 </data> 4961 4962 <data name="IDS_TOOLTIPS_CREATIVE"> 4963 <value>Creative</value> 4964 </data> 4965 4966 <data name="IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"> 4967 <value>Move Ingredient</value> 4968 </data> 4969 4970 <data name="IDS_TOOLTIPS_QUICK_MOVE_FUEL"> 4971 <value>Move Fuel</value> 4972 </data> 4973 4974 <data name="IDS_TOOLTIPS_QUICK_MOVE_TOOL"> 4975 <value>Move Tool</value> 4976 </data> 4977 4978 <data name="IDS_TOOLTIPS_QUICK_MOVE_ARMOR"> 4979 <value>Move Armor</value> 4980 </data> 4981 4982 <data name="IDS_TOOLTIPS_QUICK_MOVE_WEAPON"> 4983 <value>Move Weapon</value> 4984 </data> 4985 4986 <data name="IDS_TOOLTIPS_EQUIP"> 4987 <value>Equip</value> 4988 </data> 4989 4990 <data name="IDS_TOOLTIPS_DRAW_BOW"> 4991 <value>Draw</value> 4992 </data> 4993 4994 <data name="IDS_TOOLTIPS_RELEASE_BOW"> 4995 <value>Release</value> 4996 </data> 4997 4998 <data name="IDS_TOOLTIPS_PRIVILEGES"> 4999 <value>Privileges</value> 5000 </data> 5001 5002 <data name="IDS_TOOLTIPS_BLOCK"> 5003 <value>Block</value> 5004 </data> 5005 5006 <data name="IDS_TOOLTIPS_PAGEUP"> 5007 <value>Page Up</value> 5008 </data> 5009 5010 <data name="IDS_TOOLTIPS_PAGEDOWN"> 5011 <value>Page Down</value> 5012 </data> 5013 5014 <data name="IDS_TOOLTIPS_LOVEMODE"> 5015 <value>Love Mode</value> 5016 </data> 5017 5018 <data name="IDS_TOOLTIPS_DRINK"> 5019 <value>Drink</value> 5020 </data> 5021 5022 <data name="IDS_TOOLTIPS_ROTATE"> 5023 <value>Rotate</value> 5024 </data> 5025 5026 <data name="IDS_TOOLTIPS_HIDE"> 5027 <value>Hide</value> 5028 </data> 5029 5030 <data name="IDS_TOOLTIPS_CLEARSLOTS"> 5031 <value>Clear All Slots</value> 5032 </data> 5033 5034 <data name="IDS_CONFIRM_OK"> 5035 <value>OK</value> 5036 </data> 5037 5038 <data name="IDS_CONFIRM_CANCEL"> 5039 <value>Cancel</value> 5040 </data> 5041 5042 <data name="IDS_DOWNLOADABLECONTENT"> 5043 <value>Minecraft Store</value> 5044 </data> 5045 5046 <data name="IDS_CONFIRM_LEAVE_VIA_INVITE"> 5047 <value>Are you sure you want to leave your current game and join the new one? Any unsaved progress will be lost.</value> 5048 </data> 5049 5050 <data name="IDS_EXIT_GAME"> 5051 <value>Exit Game</value> 5052 </data> 5053 5054 <data name="IDS_TITLE_SAVE_GAME"> 5055 <value>Save Game</value> 5056 </data> 5057 5058 <data name="IDS_TITLE_DECLINE_SAVE_GAME"> 5059 <value>Exit Without Saving</value> 5060 </data> 5061 5062 <data name="IDS_CONFIRM_SAVE_GAME"> 5063 <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value> 5064 </data> 5065 5066 <data name="IDS_CONFIRM_DECLINE_SAVE_GAME"> 5067 <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value> 5068 </data> 5069 5070 <data name="IDS_TITLE_START_GAME"> 5071 <value>Start Game</value> 5072 </data> 5073 5074 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"> 5075 <value>Damaged Save</value> 5076 </data> 5077 5078 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"> 5079 <value>This save is corrupt or damaged. Would you like to delete it?</value> 5080 </data> 5081 5082 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"> 5083 <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value> 5084 </data> 5085 5086 <data name="IDS_EXIT_GAME_SAVE"> 5087 <value>Exit and save</value> 5088 </data> 5089 5090 <data name="IDS_EXIT_GAME_NO_SAVE"> 5091 <value>Exit without saving</value> 5092 </data> 5093 5094 <data name="IDS_CONFIRM_EXIT_GAME"> 5095 <value>Are you sure you want to exit to the main menu? Any unsaved progress will be lost.</value> 5096 </data> 5097 5098 <data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"> 5099 <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value> 5100 </data> 5101 5102 <data name="IDS_CREATE_NEW_WORLD"> 5103 <value>Create New World</value> 5104 </data> 5105 5106 <data name="IDS_PLAY_TUTORIAL"> 5107 <value>Play Tutorial</value> 5108 </data> 5109 5110 <data name="IDS_TUTORIALSAVENAME"> 5111 <value>Tutorial</value> 5112 </data> 5113 5114 <data name="IDS_NAME_WORLD"> 5115 <value>Name Your World</value> 5116 </data> 5117 5118 <data name="IDS_NAME_WORLD_TEXT"> 5119 <value>Enter a name for your world</value> 5120 </data> 5121 5122 <data name="IDS_CREATE_NEW_WORLD_SEEDTEXT"> 5123 <value>Input the seed for your world generation</value> 5124 </data> 5125 5126 <data name="IDS_LOAD_SAVED_WORLD"> 5127 <value>Load Saved World</value> 5128 </data> 5129 5130 <data name="IDS_PRESS_START_TO_JOIN"> 5131 <value>Press START to join game</value> 5132 </data> 5133 5134 <data name="IDS_EXITING_GAME"> 5135 <value>Exiting the game</value> 5136 </data> 5137 5138 <data name="IDS_GENERIC_ERROR"> 5139 <value>An error occurred. Exiting to the main menu.</value> 5140 </data> 5141 5142 <data name="IDS_CONNECTION_FAILED"> 5143 <value>Connection failed</value> 5144 </data> 5145 5146 <data name="IDS_CONNECTION_LOST"> 5147 <value>Connection lost</value> 5148 </data> 5149 5150 <data name="IDS_CONNECTION_LOST_SERVER"> 5151 <value>Connection to the server was lost. Exiting to the main menu.</value> 5152 </data> 5153 5154 <data name="IDS_DISCONNECTED"> 5155 <value>Disconnected by the server</value> 5156 </data> 5157 5158 <data name="IDS_DISCONNECTED_KICKED"> 5159 <value>You were kicked from the game</value> 5160 </data> 5161 5162 <data name="IDS_DISCONNECTED_FLYING"> 5163 <value>You were kicked from the game for flying</value> 5164 </data> 5165 5166 <data name="IDS_DISCONNECTED_LOGIN_TOO_LONG"> 5167 <value>Connection attempt took too long</value> 5168 </data> 5169 5170 <data name="IDS_DISCONNECTED_SERVER_FULL"> 5171 <value>The server is full</value> 5172 </data> 5173 5174 <data name="IDS_DISCONNECTED_SERVER_QUIT"> 5175 <value>The host has exited the game.</value> 5176 </data> 5177 5178 <data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"> 5179 <value>You cannot join this game as you are not friends with anybody in the game.</value> 5180 </data> 5181 5182 <data name="IDS_DISCONNECTED_BANNED"> 5183 <value>You cannot join this game as you have previously been kicked by the host.</value> 5184 </data> 5185 5186 <data name="IDS_DISCONNECTED_SERVER_OLD"> 5187 <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value> 5188 </data> 5189 5190 <data name="IDS_DISCONNECTED_CLIENT_OLD"> 5191 <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value> 5192 </data> 5193 5194 <data name="IDS_DEFAULT_SAVENAME"> 5195 <value>New World</value> 5196 </data> 5197 5198 <data name="IDS_AWARD_TITLE"> 5199 <value>Award Unlocked!</value> 5200 </data> 5201 5202 <data name="IDS_AWARD_GAMERPIC1"> 5203 <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value> 5204 </data> 5205 5206 <data name="IDS_AWARD_GAMERPIC2"> 5207 <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value> 5208 </data> 5209 5210 <data name="IDS_UNLOCK_TITLE"> 5211 <value>Unlock Full Game</value> 5212 </data> 5213 5214 <data name="IDS_UNLOCK_TOSAVE_TEXT"> 5215 <value>You're playing the trial game, but you'll need the full game to be able to save your game. 5216Would you like to unlock the full game now?</value> 5217 </data> 5218 5219 <data name="IDS_LEADERBOARD_LOADING"> 5220 <value>Please wait</value> 5221 </data> 5222 5223 <data name="IDS_LEADERBOARD_NORESULTS"> 5224 <value>No results</value> 5225 </data> 5226 5227 <data name="IDS_LEADERBOARD_FILTER"> 5228 <value>Filter: </value> 5229 </data> 5230 5231 <data name="IDS_LEADERBOARD_FILTER_FRIENDS"> 5232 <value>Friends</value> 5233 </data> 5234 5235 <data name="IDS_LEADERBOARD_FILTER_MYSCORE"> 5236 <value>My Score</value> 5237 </data> 5238 5239 <data name="IDS_LEADERBOARD_FILTER_OVERALL"> 5240 <value>Overall</value> 5241 </data> 5242 5243 <data name="IDS_LEADERBOARD_ENTRIES"> 5244 <value>Entries: </value> 5245 </data> 5246 5247 <data name="IDS_LEADERBOARD_RANK"> 5248 <value>Rank</value> 5249 </data> 5250 5251 <data name="IDS_PROGRESS_SAVING_LEVEL"> 5252 <value>Preparing to Save Level</value> 5253 </data> 5254 5255 <data name="IDS_PROGRESS_SAVING_CHUNKS"> 5256 <value>Preparing Chunks...</value> 5257 </data> 5258 5259 <data name="IDS_PROGRESS_SAVING_TO_DISC"> 5260 <value>Finalizing...</value> 5261 </data> 5262 5263 <data name="IDS_PROGRESS_BUILDING_TERRAIN"> 5264 <value>Building Terrain</value> 5265 </data> 5266 5267 <data name="IDS_PROGRESS_SIMULATING_WORLD"> 5268 <value>Simulating world for a bit</value> 5269 </data> 5270 5271 <data name="IDS_PROGRESS_INITIALISING_SERVER"> 5272 <value>Initializing server</value> 5273 </data> 5274 5275 <data name="IDS_PROGRESS_GENERATING_SPAWN_AREA"> 5276 <value>Generating spawn area</value> 5277 </data> 5278 5279 <data name="IDS_PROGRESS_LOADING_SPAWN_AREA"> 5280 <value>Loading spawn area</value> 5281 </data> 5282 5283 <data name="IDS_PROGRESS_ENTERING_NETHER"> 5284 <value>Entering The Nether</value> 5285 </data> 5286 5287 <data name="IDS_PROGRESS_LEAVING_NETHER"> 5288 <value>Leaving The Nether</value> 5289 </data> 5290 5291 <data name="IDS_PROGRESS_RESPAWNING"> 5292 <value>Respawning</value> 5293 </data> 5294 5295 <data name="IDS_PROGRESS_GENERATING_LEVEL"> 5296 <value>Generating level</value> 5297 </data> 5298 5299 <data name="IDS_PROGRESS_LOADING_LEVEL"> 5300 <value>Loading level</value> 5301 </data> 5302 5303 <data name="IDS_PROGRESS_SAVING_PLAYERS"> 5304 <value>Saving players</value> 5305 </data> 5306 5307 <data name="IDS_PROGRESS_CONNECTING"> 5308 <value>Connecting to host</value> 5309 </data> 5310 5311 <data name="IDS_PROGRESS_DOWNLOADING_TERRAIN"> 5312 <value>Downloading terrain</value> 5313 </data> 5314 5315 <data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"> 5316 <value>Switching to offline game</value> 5317 </data> 5318 5319 <data name="IDS_PROGRESS_HOST_SAVING"> 5320 <value>Please wait while the host saves the game</value> 5321 </data> 5322 5323 <data name="IDS_PROGRESS_ENTERING_END"> 5324 <value>Entering The END</value> 5325 </data> 5326 5327 <data name="IDS_PROGRESS_LEAVING_END"> 5328 <value>Leaving The END</value> 5329 </data> 5330 5331 <data name="IDS_TILE_BED_OCCUPIED"> 5332 <value>This bed is occupied</value> 5333 </data> 5334 5335 <data name="IDS_TILE_BED_NO_SLEEP"> 5336 <value>You can only sleep at night</value> 5337 </data> 5338 5339 <data name="IDS_TILE_BED_PLAYERSLEEP"> 5340 <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 5341 </data> 5342 5343 <data name="IDS_TILE_BED_NOT_VALID"> 5344 <value>Your home bed was missing or obstructed</value> 5345 </data> 5346 5347 <data name="IDS_TILE_BED_NOTSAFE"> 5348 <value>You may not rest now, there are monsters nearby</value> 5349 </data> 5350 5351 <data name="IDS_TILE_BED_MESLEEP"> 5352 <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 5353 </data> 5354 5355 <data name="IDS_GROUPNAME_TOOLS"> 5356 <value>Tools and Weapons</value> 5357 </data> 5358 5359 <data name="IDS_GROUPNAME_WEAPONS"> 5360 <value>Weapons</value> 5361 </data> 5362 5363 <data name="IDS_GROUPNAME_FOOD"> 5364 <value>Food</value> 5365 </data> 5366 5367 <data name="IDS_GROUPNAME_STRUCTURES"> 5368 <value>Structures</value> 5369 </data> 5370 5371 <data name="IDS_GROUPNAME_ARMOUR"> 5372 <value>Armor</value> 5373 </data> 5374 5375 <data name="IDS_GROUPNAME_MECHANISMS"> 5376 <value>Mechanisms</value> 5377 </data> 5378 5379 <data name="IDS_GROUPNAME_TRANSPORT"> 5380 <value>Transport</value> 5381 </data> 5382 5383 <data name="IDS_GROUPNAME_DECORATIONS"> 5384 <value>Decorations</value> 5385 </data> 5386 5387 <data name="IDS_GROUPNAME_BUILDING_BLOCKS"> 5388 <value>Building Blocks</value> 5389 </data> 5390 5391 <data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"> 5392 <value>Redstone &amp; Transportation</value> 5393 </data> 5394 5395 <data name="IDS_GROUPNAME_MISCELLANEOUS"> 5396 <value>Miscellaneous</value> 5397 </data> 5398 5399 <data name="IDS_GROUPNAME_POTIONS"> 5400 <value>Brewing</value> 5401 </data> 5402 5403 <data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"> 5404 <value>Tools, Weapons &amp; Armor</value> 5405 </data> 5406 5407 <data name="IDS_GROUPNAME_MATERIALS"> 5408 <value>Materials</value> 5409 </data> 5410 5411 <data name="IDS_RETURNEDTOMENU_TITLE"> 5412 <value>Signed out</value> 5413 </data> 5414 5415 <data name="IDS_SLIDER_DIFFICULTY"> 5416 <value>Difficulty</value> 5417 </data> 5418 5419 <data name="IDS_SLIDER_MUSIC"> 5420 <value>Music</value> 5421 </data> 5422 5423 <data name="IDS_SLIDER_SOUND"> 5424 <value>Sound</value> 5425 </data> 5426 5427 <data name="IDS_SLIDER_GAMMA"> 5428 <value>Gamma</value> 5429 </data> 5430 5431 <data name="IDS_SLIDER_SENSITIVITY_INGAME"> 5432 <value>Game Sensitivity</value> 5433 </data> 5434 5435 <data name="IDS_SLIDER_SENSITIVITY_INMENU"> 5436 <value>Interface Sensitivity</value> 5437 </data> 5438 5439 <data name="IDS_DIFFICULTY_TITLE_PEACEFUL"> 5440 <value>Peaceful</value> 5441 </data> 5442 5443 <data name="IDS_DIFFICULTY_TITLE_EASY"> 5444 <value>Easy</value> 5445 </data> 5446 5447 <data name="IDS_DIFFICULTY_TITLE_NORMAL"> 5448 <value>Normal</value> 5449 </data> 5450 5451 <data name="IDS_DIFFICULTY_TITLE_HARD"> 5452 <value>Hard</value> 5453 </data> 5454 5455 <data name="IDS_DIFFICULTY_PEACEFUL"> 5456 <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value> 5457 </data> 5458 5459 <data name="IDS_DIFFICULTY_EASY"> 5460 <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value> 5461 </data> 5462 5463 <data name="IDS_DIFFICULTY_NORMAL"> 5464 <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value> 5465 </data> 5466 5467 <data name="IDS_DIFFICULTY_HARD"> 5468 <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value> 5469 </data> 5470 5471 <data name="IDS_TRIALOVER_TITLE"> 5472 <value>Trial Timeout</value> 5473 </data> 5474 5475 <data name="IDS_MULTIPLAYER_FULL_TITLE"> 5476 <value>Game full</value> 5477 </data> 5478 5479 <data name="IDS_MULTIPLAYER_FULL_TEXT"> 5480 <value>Failed to join game as there are no spaces left</value> 5481 </data> 5482 5483 <data name="IDS_SIGN_TITLE"> 5484 <value>Enter Sign Text</value> 5485 </data> 5486 5487 <data name="IDS_SIGN_TITLE_TEXT"> 5488 <value>Enter a line of text for your sign</value> 5489 </data> 5490 5491 <data name="IDS_NAME_TITLE"> 5492 <value>Enter Title</value> 5493 </data> 5494 5495 <data name="IDS_NAME_TITLE_TEXT"> 5496 <value>Enter a title for your post</value> 5497 </data> 5498 5499 <data name="IDS_NAME_CAPTION"> 5500 <value>Enter Caption</value> 5501 </data> 5502 5503 <data name="IDS_NAME_CAPTION_TEXT"> 5504 <value>Enter a caption for your post</value> 5505 </data> 5506 5507 <data name="IDS_NAME_DESC"> 5508 <value>Enter Description</value> 5509 </data> 5510 5511 <data name="IDS_NAME_DESC_TEXT"> 5512 <value>Enter a description for your post</value> 5513 </data> 5514 5515 <data name="IDS_INVENTORY"> 5516 <value>Inventory</value> 5517 </data> 5518 5519 <data name="IDS_INGREDIENTS"> 5520 <value>Ingredients</value> 5521 </data> 5522 5523 <data name="IDS_BREWING_STAND"> 5524 <value>Brewing Stand</value> 5525 </data> 5526 5527 <data name="IDS_CHEST"> 5528 <value>Chest</value> 5529 </data> 5530 5531 <data name="IDS_ENCHANT"> 5532 <value>Enchant</value> 5533 </data> 5534 5535 <data name="IDS_FURNACE"> 5536 <value>Furnace</value> 5537 </data> 5538 5539 <data name="IDS_INGREDIENT"> 5540 <value>Ingredient</value> 5541 </data> 5542 5543 <data name="IDS_FUEL"> 5544 <value>Fuel</value> 5545 </data> 5546 5547 <data name="IDS_DISPENSER"> 5548 <value>Dispenser</value> 5549 </data> 5550 5551 <data name="IDS_NO_DLCOFFERS"> 5552 <value>There are no downloadable content offers of this type available for this title at the moment.</value> 5553 </data> 5554 5555 <data name="IDS_PLAYER_JOINED"> 5556 <value>%s has joined the game.</value> 5557 </data> 5558 5559 <data name="IDS_PLAYER_LEFT"> 5560 <value>%s has left the game.</value> 5561 </data> 5562 5563 <data name="IDS_PLAYER_KICKED"> 5564 <value>%s was kicked from the game.</value> 5565 </data> 5566 5567 <data name="IDS_TEXT_DELETE_SAVE"> 5568 <value>Are you sure you want to delete this save game?</value> 5569 </data> 5570 5571 <data name="IDS_STRINGVERIFY_AWAITING_APPROVAL"> 5572 <value>Awaiting approval</value> 5573 </data> 5574 5575 <data name="IDS_STRINGVERIFY_CENSORED"> 5576 <value>Censored</value> 5577 </data> 5578 5579 <data name="IDS_NOWPLAYING"> 5580 <value>Now playing: </value> 5581 </data> 5582 5583 <data name="IDS_DEFAULTS_TITLE"> 5584 <value>Reset Settings</value> 5585 </data> 5586 5587 <data name="IDS_DEFAULTS_TEXT"> 5588 <value>Are you sure you would like to reset your settings to their default values?</value> 5589 </data> 5590 5591 <data name="IDS_FATAL_ERROR_TITLE"> 5592 <value>Loading Error</value> 5593 </data> 5594 5595 <data name="IDS_GAME_HOST_NAME"> 5596 <value>%s's Game</value> 5597 </data> 5598 5599 <data name="IDS_GAME_HOST_NAME_UNKNOWN"> 5600 <value>Unknown host game</value> 5601 </data> 5602 5603 <data name="IDS_GUEST_ORDER_CHANGED_TITLE"> 5604 <value>Guest signed out</value> 5605 </data> 5606 5607 <data name="IDS_GUEST_ORDER_CHANGED_TEXT"> 5608 <value>A guest player has signed out causing all guest players to be removed from the game.</value> 5609 </data> 5610 5611 <data name="IDS_MUST_SIGN_IN_TITLE"> 5612 <value>Sign in</value> 5613 </data> 5614 5615 <data name="IDS_MUST_SIGN_IN_TEXT"> 5616 <value>You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value> 5617 </data> 5618 5619 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"> 5620 <value>Multiplayer not allowed</value> 5621 </data> 5622 5623 <data name="IDS_FAILED_TO_CREATE_GAME_TITLE"> 5624 <value>Failed to create game</value> 5625 </data> 5626 5627 <data name="IDS_DEFAULT_SKINS"> 5628 <value>Auto Selected</value> 5629 </data> 5630 5631 <data name="IDS_NO_SKIN_PACK"> 5632 <value>No Pack: Default Skins</value> 5633 </data> 5634 5635 <data name="IDS_FAVORITES_SKIN_PACK"> 5636 <value>Favorite Skins</value> 5637 </data> 5638 5639 <data name="IDS_BANNED_LEVEL_TITLE"> 5640 <value>Banned Level</value> 5641 </data> 5642 5643 <data name="IDS_PLAYER_BANNED_LEVEL"> 5644 <value>The game you are joining is in your banned level list. 5645If you choose to join this game, the level will be removed from your banned level list.</value> 5646 </data> 5647 5648 <data name="IDS_ACTION_BAN_LEVEL_TITLE"> 5649 <value>Ban This Level?</value> 5650 </data> 5651 5652 <data name="IDS_ACTION_BAN_LEVEL_DESCRIPTION"> 5653 <value>Are you sure you want to add this level to your banned level list? 5654Selecting OK will also exit this game.</value> 5655 </data> 5656 5657 <data name="IDS_BUTTON_REMOVE_FROM_BAN_LIST"> 5658 <value>Remove from Banned List</value> 5659 </data> 5660 5661 <data name="IDS_SLIDER_AUTOSAVE"> 5662 <value>Autosave Interval</value> 5663 </data> 5664 5665 <data name="IDS_SLIDER_AUTOSAVE_OFF"> 5666 <value>Autosave Interval: OFF</value> 5667 </data> 5668 5669 <data name="IDS_MINUTES"> 5670 <value>Mins</value> 5671 </data> 5672 5673 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TITLE"> 5674 <value>Can't Place Here!</value> 5675 </data> 5676 5677 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TEXT"> 5678 <value>Placing lava close to the level spawn point is not allowed due to the possibility of instant death for spawning players.</value> 5679 </data> 5680 5681 <data name="IDS_SLIDER_INTERFACEOPACITY"> 5682 <value>Interface Opacity</value> 5683 </data> 5684 5685 <data name="IDS_PROGRESS_AUTOSAVING_LEVEL"> 5686 <value>Preparing to Autosave Level</value> 5687 </data> 5688 5689 <data name="IDS_SLIDER_UISIZE"> 5690 <value>HUD Size</value> 5691 </data> 5692 5693 <data name="IDS_SLIDER_UISIZESPLITSCREEN"> 5694 <value>HUD Size (Splitscreen)</value> 5695 </data> 5696 5697 <data name="IDS_SEED"> 5698 <value>Seed</value> 5699 </data> 5700 5701 <data name="IDS_UNLOCK_DLC_TITLE"> 5702 <value>Unlock Skin Pack</value> 5703 </data> 5704 5705 <data name="IDS_UNLOCK_DLC_SKIN"> 5706 <value>To use the skin you have selected, you need to unlock this skin pack. 5707Would you like to unlock this skin pack now?</value> 5708 </data> 5709 5710 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"> 5711 <value>Unlock Texture Pack</value> 5712 </data> 5713 5714 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"> 5715 <value>To use this texture pack for your world, you need to unlock it. 5716Would you like to unlock it now?</value> 5717 </data> 5718 5719 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"> 5720 <value>Trial Texture Pack</value> 5721 </data> 5722 5723 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"> 5724 <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version. 5725Would you like to unlock the full version of the texture pack?</value> 5726 </data> 5727 5728 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"> 5729 <value>Texture Pack Not Present</value> 5730 </data> 5731 5732 <data name="IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"> 5733 <value>Unlock Full Version</value> 5734 </data> 5735 5736 <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"> 5737 <value>Download Trial Version</value> 5738 </data> 5739 5740 <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"> 5741 <value>Download Full Version</value> 5742 </data> 5743 5744 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT"> 5745 <value>This world uses a mash-up pack or texture pack you don't have! 5746Would you like to install the mash-up pack or texture pack now?</value> 5747 </data> 5748 5749 <data name="IDS_TEXTURE_PACK_TRIALVERSION"> 5750 <value>Get Trial Version</value> 5751 </data> 5752 5753 <data name="IDS_TEXTUREPACK_FULLVERSION"> 5754 <value>Get Full Version</value> 5755 </data> 5756 5757 <data name="IDS_UNLOCK_KICK_PLAYER_TITLE"> 5758 <value>Kick player</value> 5759 </data> 5760 5761 <data name="IDS_UNLOCK_KICK_PLAYER"> 5762 <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value> 5763 </data> 5764 5765 <data name="IDS_GAMERPICS"> 5766 <value>Gamerpics Packs</value> 5767 </data> 5768 5769 <data name="IDS_THEMES"> 5770 <value>Themes</value> 5771 </data> 5772 5773 <data name="IDS_SKINS"> 5774 <value>Skins Packs</value> 5775 </data> 5776 5777 <data name="IDS_ALLOWFRIENDSOFFRIENDS"> 5778 <value>Allow friends of friends</value> 5779 </data> 5780 5781 <data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS"> 5782 <value>You cannot join this game because it has been limited to players who are friends of the host.</value> 5783 </data> 5784 5785 <data name="IDS_CANTJOIN_TITLE"> 5786 <value>Can't Join Game</value> 5787 </data> 5788 5789 <data name="IDS_SELECTED"> 5790 <value>Selected</value> 5791 </data> 5792 5793 <data name="IDS_SELECTED_SKIN"> 5794 <value>Selected skin:</value> 5795 </data> 5796 5797 <data name="IDS_CORRUPT_DLC_TITLE"> 5798 <value>Corrupt Downloadable Content</value> 5799 </data> 5800 5801 <data name="IDS_CORRUPT_DLC"> 5802 <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value> 5803 </data> 5804 5805 <data name="IDS_CORRUPT_DLC_MULTIPLE"> 5806 <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value> 5807 </data> 5808 5809 <data name="IDS_GAME_MODE_CHANGED"> 5810 <value>Your game mode has been changed</value> 5811 </data> 5812 5813 <data name="IDS_RENAME_WORLD_TITLE"> 5814 <value>Rename Your World</value> 5815 </data> 5816 5817 <data name="IDS_RENAME_WORLD_TEXT"> 5818 <value>Enter the new name for your world</value> 5819 </data> 5820 5821 <data name="IDS_GAMEMODE_SURVIVAL"> 5822 <value>Game Mode: Survival</value> 5823 </data> 5824 5825 <data name="IDS_GAMEMODE_CREATIVE"> 5826 <value>Game Mode: Creative</value> 5827 </data> 5828 5829 <data name="IDS_SURVIVAL"> 5830 <value>Survival</value> 5831 </data> 5832 5833 <data name="IDS_CREATIVE"> 5834 <value>Creative</value> 5835 </data> 5836 5837 <data name="IDS_CREATED_IN_SURVIVAL"> 5838 <value>Created in Survival Mode</value> 5839 </data> 5840 5841 <data name="IDS_CREATED_IN_CREATIVE"> 5842 <value>Created in Creative Mode</value> 5843 </data> 5844 5845 <data name="IDS_CHECKBOX_RENDER_CLOUDS"> 5846 <value>Render Clouds</value> 5847 </data> 5848 5849 <data name="IDS_TEXT_SAVEOPTIONS"> 5850 <value>What would you like to do with this save game?</value> 5851 </data> 5852 5853 <data name="IDS_TITLE_RENAMESAVE"> 5854 <value>Rename Save</value> 5855 </data> 5856 5857 <data name="IDS_AUTOSAVE_COUNTDOWN"> 5858 <value>Autosaving in %d...</value> 5859 </data> 5860 5861 <data name="IDS_ON"> 5862 <value>On</value> 5863 </data> 5864 5865 <data name="IDS_OFF"> 5866 <value>Off</value> 5867 </data> 5868 5869 <data name="IDS_LEVELTYPE_NORMAL"> 5870 <value>Normal</value> 5871 </data> 5872 5873 <data name="IDS_LEVELTYPE_SUPERFLAT"> 5874 <value>Superflat</value> 5875 </data> 5876 5877 <data name="IDS_GAMEOPTION_ONLINE"> 5878 <value>When enabled, the game will be an online game.</value> 5879 </data> 5880 5881 <data name="IDS_GAMEOPTION_INVITEONLY"> 5882 <value>When enabled, only invited players can join.</value> 5883 </data> 5884 5885 <data name="IDS_GAMEOPTION_ALLOWFOF"> 5886 <value>When enabled, friends of people on your Friends List can join the game.</value> 5887 </data> 5888 5889 <data name="IDS_GAMEOPTION_PVP"> 5890 <value>When enabled, players can inflict damage on other players. Only affects Survival mode.</value> 5891 </data> 5892 5893 <data name="IDS_GAMEOPTION_TRUST"> 5894 <value>When disabled, players joining the game cannot build or mine until authorised.</value> 5895 </data> 5896 5897 <data name="IDS_GAMEOPTION_FIRE_SPREADS"> 5898 <value>When enabled, fire may spread to nearby flammable blocks.</value> 5899 </data> 5900 5901 <data name="IDS_GAMEOPTION_TNT_EXPLODES"> 5902 <value>When enabled, TNT will explode when activated.</value> 5903 </data> 5904 5905 <data name="IDS_GAMEOPTION_RESET_NETHER"> 5906 <value>When enabled, the Nether world will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.</value> 5907 </data> 5908 5909 <data name="IDS_GAMEOPTION_STRUCTURES"> 5910 <value>When enabled, structures such as Villages and Strongholds will generate in the world.</value> 5911 </data> 5912 5913 <data name="IDS_GAMEOPTION_SUPERFLAT"> 5914 <value>When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value> 5915 </data> 5916 5917 <data name="IDS_GAMEOPTION_BONUS_CHEST"> 5918 <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value> 5919 </data> 5920 5921 <data name="IDS_DLC_MENU_SKINPACKS"> 5922 <value>Skin Packs</value> 5923 </data> 5924 5925 <data name="IDS_DLC_MENU_THEMES"> 5926 <value>Themes</value> 5927 </data> 5928 5929 <data name="IDS_DLC_MENU_GAMERPICS"> 5930 <value>Gamerpics</value> 5931 </data> 5932 5933 <data name="IDS_DLC_MENU_AVATARITEMS"> 5934 <value>Avatar Items</value> 5935 </data> 5936 5937 <data name="IDS_DLC_MENU_TEXTUREPACKS"> 5938 <value>Texture Packs</value> 5939 </data> 5940 5941 <data name="IDS_DLC_MENU_MASHUPPACKS"> 5942 <value>Mash-Up Packs</value> 5943 </data> 5944 5945 <data name="IDS_DEATH_INFIRE"> 5946 <value>{*PLAYER*} went up in flames</value> 5947 </data> 5948 5949 <data name="IDS_DEATH_ONFIRE"> 5950 <value>{*PLAYER*} burned to death</value> 5951 </data> 5952 5953 <data name="IDS_DEATH_LAVA"> 5954 <value>{*PLAYER*} tried to swim in lava</value> 5955 </data> 5956 5957 <data name="IDS_DEATH_INWALL"> 5958 <value>{*PLAYER*} suffocated in a wall</value> 5959 </data> 5960 5961 <data name="IDS_DEATH_DROWN"> 5962 <value>{*PLAYER*} drowned</value> 5963 </data> 5964 5965 <data name="IDS_DEATH_STARVE"> 5966 <value>{*PLAYER*} starved to death</value> 5967 </data> 5968 5969 <data name="IDS_DEATH_CACTUS"> 5970 <value>{*PLAYER*} was pricked to death</value> 5971 </data> 5972 5973 <data name="IDS_DEATH_FALL"> 5974 <value>{*PLAYER*} hit the ground too hard</value> 5975 </data> 5976 5977 <data name="IDS_DEATH_OUTOFWORLD"> 5978 <value>{*PLAYER*} fell out of the world</value> 5979 </data> 5980 5981 <data name="IDS_DEATH_GENERIC"> 5982 <value>{*PLAYER*} died</value> 5983 </data> 5984 5985 <data name="IDS_DEATH_EXPLOSION"> 5986 <value>{*PLAYER*} blew up</value> 5987 </data> 5988 5989 <data name="IDS_DEATH_MAGIC"> 5990 <value>{*PLAYER*} was killed by magic</value> 5991 </data> 5992 5993 <data name="IDS_DEATH_DRAGON_BREATH"> 5994 <value>{*PLAYER*} was killed by Ender Dragon breath</value> 5995 </data> 5996 5997 <data name="IDS_DEATH_MOB"> 5998 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 5999 </data> 6000 6001 <data name="IDS_DEATH_PLAYER"> 6002 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 6003 </data> 6004 6005 <data name="IDS_DEATH_ARROW"> 6006 <value>{*PLAYER*} was shot by {*SOURCE*}</value> 6007 </data> 6008 6009 <data name="IDS_DEATH_FIREBALL"> 6010 <value>{*PLAYER*} was fireballed by {*SOURCE*}</value> 6011 </data> 6012 6013 <data name="IDS_DEATH_THROWN"> 6014 <value>{*PLAYER*} was pummeled by {*SOURCE*}</value> 6015 </data> 6016 6017 <data name="IDS_DEATH_INDIRECT_MAGIC"> 6018 <value>{*PLAYER*} was killed by {*SOURCE*}</value> 6019 </data> 6020 6021 <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"> 6022 <value>Bedrock Fog</value> 6023 </data> 6024 6025 <data name="IDS_CHECKBOX_DISPLAY_HUD"> 6026 <value>Display HUD</value> 6027 </data> 6028 6029 <data name="IDS_CHECKBOX_DISPLAY_HAND"> 6030 <value>Display Hand</value> 6031 </data> 6032 6033 <data name="IDS_CHECKBOX_DEATH_MESSAGES"> 6034 <value>Death Messages</value> 6035 </data> 6036 6037 <data name="IDS_CHECKBOX_ANIMATED_CHARACTER"> 6038 <value>Animated Character</value> 6039 </data> 6040 6041 <data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM"> 6042 <value>Custom Skin Animation</value> 6043 </data> 6044 6045 <data name="IDS_PRIV_MINE_TOGGLE_ON"> 6046 <value>You can no longer mine or use items</value> 6047 </data> 6048 6049 <data name="IDS_PRIV_MINE_TOGGLE_OFF"> 6050 <value>You can now mine and use items</value> 6051 </data> 6052 6053 <data name="IDS_PRIV_BUILD_TOGGLE_ON"> 6054 <value>You can no longer place blocks</value> 6055 </data> 6056 6057 <data name="IDS_PRIV_BUILD_TOGGLE_OFF"> 6058 <value>You can now place blocks</value> 6059 </data> 6060 6061 <data name="IDS_PRIV_USE_DOORS_TOGGLE_ON"> 6062 <value>You can now use doors and switches</value> 6063 </data> 6064 6065 <data name="IDS_PRIV_USE_DOORS_TOGGLE_OFF"> 6066 <value>You can no longer use doors and switches</value> 6067 </data> 6068 6069 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"> 6070 <value>You can now use containers (e.g. chests)</value> 6071 </data> 6072 6073 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"> 6074 <value>You can no longer use containers (e.g. chests)</value> 6075 </data> 6076 6077 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON"> 6078 <value>You can no longer attack mobs</value> 6079 </data> 6080 6081 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"> 6082 <value>You can now attack mobs</value> 6083 </data> 6084 6085 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"> 6086 <value>You can no longer attack players</value> 6087 </data> 6088 6089 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"> 6090 <value>You can now attack players</value> 6091 </data> 6092 6093 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"> 6094 <value>You can no longer attack animals</value> 6095 </data> 6096 6097 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"> 6098 <value>You can now attack animals</value> 6099 </data> 6100 6101 <data name="IDS_PRIV_MODERATOR_TOGGLE_ON"> 6102 <value>You are now a moderator</value> 6103 </data> 6104 6105 <data name="IDS_PRIV_MODERATOR_TOGGLE_OFF"> 6106 <value>You are no longer a moderator</value> 6107 </data> 6108 6109 <data name="IDS_PRIV_FLY_TOGGLE_ON"> 6110 <value>You can now fly</value> 6111 </data> 6112 6113 <data name="IDS_PRIV_FLY_TOGGLE_OFF"> 6114 <value>You can no longer fly</value> 6115 </data> 6116 6117 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_ON"> 6118 <value>You will no longer get exhausted</value> 6119 </data> 6120 6121 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_OFF"> 6122 <value>You will now get exhausted</value> 6123 </data> 6124 6125 <data name="IDS_PRIV_INVISIBLE_TOGGLE_ON"> 6126 <value>You are now invisible</value> 6127 </data> 6128 6129 <data name="IDS_PRIV_INVISIBLE_TOGGLE_OFF"> 6130 <value>You are no longer invisible</value> 6131 </data> 6132 6133 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_ON"> 6134 <value>You are now invulnerable</value> 6135 </data> 6136 6137 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_OFF"> 6138 <value>You are no longer invulnerable</value> 6139 </data> 6140 6141 <data name="IDS_DLC_COST"> 6142 <value>%d MSP</value> 6143 </data> 6144 6145 <data name="IDS_BOSS_ENDERDRAGON_HEALTH"> 6146 <value>Ender Dragon</value> 6147 </data> 6148 6149 <data name="IDS_PLAYER_ENTERED_END"> 6150 <value>%s has entered The End</value> 6151 </data> 6152 6153 <data name="IDS_PLAYER_LEFT_END"> 6154 <value>%s has left The End</value> 6155 </data> 6156 6157 <data name="IDS_WIN_TEXT"> 6158 <value> 6159{*C3*}I see the player you mean.{*EF*}{*B*}{*B*} 6160{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} 6161{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*} 6162{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*} 6163{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*} 6164{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*} 6165{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*} 6166{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*} 6167{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*} 6168{*C2*}What did this player dream?{*EF*}{*B*}{*B*} 6169{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*} 6170{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*} 6171{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} 6172{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*} 6173{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*} 6174{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*} 6175{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*} 6176{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*} 6177{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*} 6178{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*} 6179{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*} 6180{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*} 6181{*C3*}And yet they play the game.{*EF*}{*B*}{*B*} 6182{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*} 6183{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*} 6184{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*} 6185{*C3*}The player is growing restless.{*EF*}{*B*}{*B*} 6186{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*} 6187{*C3*}But not the truth.{*EF*}{*B*}{*B*} 6188{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*} 6189{*C3*}Give it a body, again.{*EF*}{*B*}{*B*} 6190{*C2*}Yes. Player...{*EF*}{*B*}{*B*} 6191{*C3*}Use its name.{*EF*}{*B*}{*B*} 6192{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*} 6193{*C3*}Good.{*EF*}{*B*}{*B*} 6194</value> 6195 </data> 6196 6197 <data name="IDS_WIN_TEXT_PART_2"> 6198 <value> 6199{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*} 6200{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*} 6201{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*} 6202{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*} 6203{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*} 6204{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*} 6205{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*} 6206{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*} 6207{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*} 6208{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*} 6209{*C2*}Let's go back.{*EF*}{*B*}{*B*} 6210{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*} 6211{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*} 6212{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*} 6213{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*} 6214{*C2*}Let's go further back.{*EF*}{*B*}{*B*} 6215{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*} 6216{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*} 6217</value> 6218 </data> 6219 6220 <data name="IDS_WIN_TEXT_PART_3"> 6221 <value> 6222{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*} 6223{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*} 6224{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*} 6225{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*} 6226{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*} 6227{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*} 6228{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*} 6229{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*} 6230{*C3*}and the universe said I love you{*EF*}{*B*}{*B*} 6231{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*} 6232{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*} 6233{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*} 6234{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*} 6235{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*} 6236{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*} 6237{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*} 6238{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*} 6239{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*} 6240{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*} 6241{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*} 6242{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*} 6243{*C3*}You are the player.{*EF*}{*B*}{*B*} 6244{*C2*}Wake up.{*EF*} 6245</value> 6246 </data> 6247 6248 <data name="IDS_RESETNETHER_TITLE"> 6249 <value>Reset Nether</value> 6250 </data> 6251 6252 <data name="IDS_RESETNETHER_TEXT"> 6253 <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value> 6254 </data> 6255 6256 <data name="IDS_RESET_NETHER"> 6257 <value>Reset Nether</value> 6258 </data> 6259 6260 <data name="IDS_DONT_RESET_NETHER"> 6261 <value>Don't Reset Nether</value> 6262 </data> 6263 6264 <data name="IDS_CANT_SHEAR_MOOSHROOM"> 6265 <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> 6266 </data> 6267 6268 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"> 6269 <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> 6270 </data> 6271 6272 <data name="IDS_MAX_MOOSHROOMS_SPAWNED"> 6273 <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value> 6274 </data> 6275 6276 <data name="IDS_MAX_WOLVES_SPAWNED"> 6277 <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value> 6278 </data> 6279 6280 <data name="IDS_MAX_CHICKENS_SPAWNED"> 6281 <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value> 6282 </data> 6283 6284 <data name="IDS_MAX_SQUID_SPAWNED"> 6285 <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value> 6286 </data> 6287 6288 <data name="IDS_MAX_ENEMIES_SPAWNED"> 6289 <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value> 6290 </data> 6291 6292 <data name="IDS_MAX_VILLAGERS_SPAWNED"> 6293 <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value> 6294 </data> 6295 6296 <data name="IDS_MAX_HANGINGENTITIES"> 6297 <value>The maximum number of Paintings/Item Frames in a world has been reached.</value> 6298 </data> 6299 6300 <data name="IDS_CANT_SPAWN_IN_PEACEFUL"> 6301 <value>You can't spawn enemies in Peaceful mode.</value> 6302 </data> 6303 6304 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"> 6305 <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows and Cats has been reached.</value> 6306 </data> 6307 6308 <data name="IDS_MAX_WOLVES_BRED"> 6309 <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value> 6310 </data> 6311 6312 <data name="IDS_MAX_CHICKENS_BRED"> 6313 <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value> 6314 </data> 6315 6316 <data name="IDS_MAX_MUSHROOMCOWS_BRED"> 6317 <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value> 6318 </data> 6319 6320 <data name="IDS_MAX_BOATS"> 6321 <value>The maximum number of Boats in a world has been reached.</value> 6322 </data> 6323 6324 <data name="IDS_MAX_SKULL_TILES"> 6325 <value>The maximum number of Mob Heads in a world has been reached.</value> 6326 </data> 6327 6328 <data name="IDS_INVERT_LOOK"> 6329 <value>Invert Look</value> 6330 </data> 6331 6332 <data name="IDS_SOUTHPAW"> 6333 <value>Southpaw</value> 6334 </data> 6335 6336 <data name="IDS_YOU_DIED"> 6337 <value>You Died!</value> 6338 </data> 6339 6340 <data name="IDS_RESPAWN"> 6341 <value>Respawn</value> 6342 </data> 6343 6344 <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS"> 6345 <value>Downloadable Content Offers</value> 6346 </data> 6347 6348 <data name="IDS_CHANGE_SKIN"> 6349 <value>Change Skin</value> 6350 </data> 6351 6352 <data name="IDS_HOW_TO_PLAY"> 6353 <value>How To Play</value> 6354 </data> 6355 6356 <data name="IDS_CONTROLS"> 6357 <value>Controls</value> 6358 </data> 6359 6360 <data name="IDS_SETTINGS"> 6361 <value>Settings</value> 6362 </data> 6363 6364 <data name="IDS_CREDITS"> 6365 <value>Credits</value> 6366 </data> 6367 6368 <data name="IDS_REINSTALL_CONTENT"> 6369 <value>Reinstall Content</value> 6370 </data> 6371 6372 <data name="IDS_DEBUG_SETTINGS"> 6373 <value>Debug Settings</value> 6374 </data> 6375 6376 <data name="IDS_FIRE_SPREADS"> 6377 <value>Fire Spreads</value> 6378 </data> 6379 6380 <data name="IDS_TNT_EXPLODES"> 6381 <value>TNT Explodes</value> 6382 </data> 6383 6384 <data name="IDS_PLAYER_VS_PLAYER"> 6385 <value>Player vs Player</value> 6386 </data> 6387 6388 <data name="IDS_TRUST_PLAYERS"> 6389 <value>Trust Players</value> 6390 </data> 6391 6392 <data name="IDS_HOST_PRIVILEGES"> 6393 <value>Host Privileges</value> 6394 </data> 6395 6396 <data name="IDS_GENERATE_STRUCTURES"> 6397 <value>Generate Structures</value> 6398 </data> 6399 6400 <data name="IDS_SUPERFLAT_WORLD"> 6401 <value>Superflat World</value> 6402 </data> 6403 6404 <data name="IDS_BONUS_CHEST"> 6405 <value>Bonus Chest</value> 6406 </data> 6407 6408 <data name="IDS_WORLD_OPTIONS"> 6409 <value>World Options</value> 6410 </data> 6411 6412 <data name="IDS_CAN_BUILD_AND_MINE"> 6413 <value>Can Build and Mine</value> 6414 </data> 6415 6416 <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"> 6417 <value>Can Use Doors and Switches</value> 6418 </data> 6419 6420 <data name="IDS_CAN_OPEN_CONTAINERS"> 6421 <value>Can Open Containers</value> 6422 </data> 6423 6424 <data name="IDS_CAN_ATTACK_PLAYERS"> 6425 <value>Can Attack Players</value> 6426 </data> 6427 6428 <data name="IDS_CAN_ATTACK_ANIMALS"> 6429 <value>Can Attack Animals</value> 6430 </data> 6431 6432 <data name="IDS_MODERATOR"> 6433 <value>Moderator</value> 6434 </data> 6435 6436 <data name="IDS_KICK_PLAYER"> 6437 <value>Kick Player</value> 6438 </data> 6439 6440 <data name="IDS_CAN_FLY"> 6441 <value>Can Fly</value> 6442 </data> 6443 6444 <data name="IDS_DISABLE_EXHAUSTION"> 6445 <value>Disable Exhaustion</value> 6446 </data> 6447 6448 <data name="IDS_INVISIBLE"> 6449 <value>Invisible</value> 6450 </data> 6451 6452 <data name="IDS_HOST_OPTIONS"> 6453 <value>Host Options</value> 6454 </data> 6455 6456 <data name="IDS_PLAYERS_INVITE"> 6457 <value>Players/Invite</value> 6458 </data> 6459 6460 <data name="IDS_ONLINE_GAME"> 6461 <value>Online Game</value> 6462 </data> 6463 6464 <data name="IDS_INVITE_ONLY"> 6465 <value>Invite Only</value> 6466 </data> 6467 6468 <data name="IDS_MORE_OPTIONS"> 6469 <value>More Options</value> 6470 </data> 6471 6472 <data name="IDS_LOAD"> 6473 <value>Load</value> 6474 </data> 6475 6476 <data name="IDS_DEFAULT_WORLD_NAME"> 6477 <value>New World</value> 6478 </data> 6479 6480 <data name="IDS_WORLD_NAME"> 6481 <value>World Name</value> 6482 </data> 6483 6484 <data name="IDS_CREATE_NEW_WORLD_SEED"> 6485 <value>Seed for the World Generator</value> 6486 </data> 6487 6488 <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"> 6489 <value>Leave blank for a random seed</value> 6490 </data> 6491 6492 <data name="IDS_PLAYERS"> 6493 <value>Players</value> 6494 </data> 6495 6496 <data name="IDS_JOIN_GAME"> 6497 <value>Join Game</value> 6498 </data> 6499 6500 <data name="IDS_START_GAME"> 6501 <value>Start Game</value> 6502 </data> 6503 6504 <data name="IDS_NO_GAMES_FOUND"> 6505 <value>No Games Found</value> 6506 </data> 6507 6508 <data name="IDS_PLAY_GAME"> 6509 <value>Play Game</value> 6510 </data> 6511 6512 <data name="IDS_LEADERBOARDS"> 6513 <value>Leaderboards</value> 6514 </data> 6515 6516 <data name="IDS_HELP_AND_OPTIONS"> 6517 <value>Help &amp; Options</value> 6518 </data> 6519 6520 <data name="IDS_UNLOCK_FULL_GAME"> 6521 <value>Unlock Full Game</value> 6522 </data> 6523 6524 <data name="IDS_RESUME_GAME"> 6525 <value>Resume Game</value> 6526 </data> 6527 6528 <data name="IDS_SAVE_GAME"> 6529 <value>Save Game</value> 6530 </data> 6531 6532 <data name="IDS_LABEL_DIFFICULTY"> 6533 <value>Difficulty:</value> 6534 </data> 6535 6536 <data name="IDS_LABEL_GAME_TYPE"> 6537 <value>Game Type:</value> 6538 </data> 6539 6540 <data name="IDS_LABEL_STRUCTURES"> 6541 <value>Structures:</value> 6542 </data> 6543 6544 <data name="IDS_LABEL_LEVEL_TYPE"> 6545 <value>Level Type:</value> 6546 </data> 6547 6548 <data name="IDS_LABEL_PvP"> 6549 <value>PvP:</value> 6550 </data> 6551 6552 <data name="IDS_LABEL_TRUST"> 6553 <value>Trust Players:</value> 6554 </data> 6555 6556 <data name="IDS_LABEL_TNT"> 6557 <value>TNT:</value> 6558 </data> 6559 6560 <data name="IDS_LABEL_FIRE_SPREADS"> 6561 <value>Fire Spreads:</value> 6562 </data> 6563 6564 <data name="IDS_REINSTALL_THEME"> 6565 <value>Reinstall Theme</value> 6566 </data> 6567 6568 <data name="IDS_REINSTALL_GAMERPIC_1"> 6569 <value>Reinstall Gamerpic 1</value> 6570 </data> 6571 6572 <data name="IDS_REINSTALL_GAMERPIC_2"> 6573 <value>Reinstall Gamerpic 2</value> 6574 </data> 6575 6576 <data name="IDS_REINSTALL_AVATAR_ITEM_1"> 6577 <value>Reinstall Avatar Item 1</value> 6578 </data> 6579 6580 <data name="IDS_REINSTALL_AVATAR_ITEM_2"> 6581 <value>Reinstall Avatar Item 2</value> 6582 </data> 6583 6584 <data name="IDS_REINSTALL_AVATAR_ITEM_3"> 6585 <value>Reinstall Avatar Item 3</value> 6586 </data> 6587 6588 <data name="IDS_OPTIONS"> 6589 <value>Options</value> 6590 </data> 6591 6592 <data name="IDS_AUDIO"> 6593 <value>Audio</value> 6594 </data> 6595 6596 <data name="IDS_CONTROL"> 6597 <value>Control</value> 6598 </data> 6599 6600 <data name="IDS_GRAPHICS"> 6601 <value>Graphics</value> 6602 </data> 6603 6604 <data name="IDS_USER_INTERFACE"> 6605 <value>User Interface</value> 6606 </data> 6607 6608 <data name="IDS_RESET_TO_DEFAULTS"> 6609 <value>Reset to Defaults</value> 6610 </data> 6611 6612 <data name="IDS_VIEW_BOBBING"> 6613 <value>View Bobbing</value> 6614 </data> 6615 6616 <data name="IDS_HINTS"> 6617 <value>Hints</value> 6618 </data> 6619 6620 <data name="IDS_IN_GAME_TOOLTIPS"> 6621 <value>In-Game Tooltips</value> 6622 </data> 6623 6624 <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"> 6625 <value>2 Player Split-screen Vertical</value> 6626 </data> 6627 6628 <data name="IDS_DONE"> 6629 <value>Done</value> 6630 </data> 6631 6632 <data name="IDS_EDIT_SIGN_MESSAGE"> 6633 <value>Edit sign message:</value> 6634 </data> 6635 6636 <data name="IDS_SOCIAL_TEXT"> 6637 <value>Fill in the details to accompany your screenshot</value> 6638 </data> 6639 6640 <data name="IDS_SOCIAL_LABEL_CAPTION"> 6641 <value>Caption</value> 6642 </data> 6643 6644 <data name="IDS_SOCIAL_DEFAULT_CAPTION"> 6645 <value>Screenshot from in-game</value> 6646 </data> 6647 6648 <data name="IDS_SOCIAL_LABEL_DESCRIPTION"> 6649 <value>Edit sign message:</value> 6650 </data> 6651 6652 <data name="IDS_DEFAULT_TEXTUREPACK"> 6653 <value>The classic Minecraft textures, icons and user interface!</value> 6654 </data> 6655 6656 <data name="IDS_UNHIDE_MASHUP_WORLDS"> 6657 <value>Show all Mash-up Worlds</value> 6658 </data> 6659 6660 <data name="IDS_POTION_EMPTY"> 6661 <value>No Effects</value> 6662 </data> 6663 6664 <data name="IDS_POTION_MOVESPEED"> 6665 <value>Speed</value> 6666 </data> 6667 6668 <data name="IDS_POTION_MOVESLOWDOWN"> 6669 <value>Slowness</value> 6670 </data> 6671 6672 <data name="IDS_POTION_DIGSPEED"> 6673 <value>Haste</value> 6674 </data> 6675 6676 <data name="IDS_POTION_DIGSLOWDOWN"> 6677 <value>Mining Fatigue</value> 6678 </data> 6679 6680 <data name="IDS_POTION_DAMAGEBOOST"> 6681 <value>Strength</value> 6682 </data> 6683 6684 <data name="IDS_POTION_WEAKNESS"> 6685 <value>Weakness</value> 6686 </data> 6687 6688 <data name="IDS_POTION_HEAL"> 6689 <value>Instant Health</value> 6690 </data> 6691 6692 <data name="IDS_POTION_HARM"> 6693 <value>Instant Damage</value> 6694 </data> 6695 6696 <data name="IDS_POTION_JUMP"> 6697 <value>Jump Boost</value> 6698 </data> 6699 6700 <data name="IDS_POTION_CONFUSION"> 6701 <value>Nausea</value> 6702 </data> 6703 6704 <data name="IDS_POTION_REGENERATION"> 6705 <value>Regeneration</value> 6706 </data> 6707 6708 <data name="IDS_POTION_RESISTANCE"> 6709 <value>Resistance</value> 6710 </data> 6711 6712 <data name="IDS_POTION_FIRERESISTANCE"> 6713 <value>Fire Resistance</value> 6714 </data> 6715 6716 <data name="IDS_POTION_WATERBREATHING"> 6717 <value>Water Breathing</value> 6718 </data> 6719 6720 <data name="IDS_POTION_INVISIBILITY"> 6721 <value>Invisibility</value> 6722 </data> 6723 6724 <data name="IDS_POTION_BLINDNESS"> 6725 <value>Blindness</value> 6726 </data> 6727 6728 <data name="IDS_POTION_NIGHTVISION"> 6729 <value>Night Vision</value> 6730 </data> 6731 6732 <data name="IDS_POTION_HUNGER"> 6733 <value>Hunger</value> 6734 </data> 6735 6736 <data name="IDS_POTION_POISON"> 6737 <value>Poison</value> 6738 </data> 6739 6740 <data name="IDS_POTION_MOVESPEED_POSTFIX"> 6741 <value>of Swiftness</value> 6742 </data> 6743 6744 <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"> 6745 <value>of Slowness</value> 6746 </data> 6747 6748 <data name="IDS_POTION_DIGSPEED_POSTFIX"> 6749 <value>of Haste</value> 6750 </data> 6751 6752 <data name="IDS_POTION_DIGSLOWDOWN_POSTFIX"> 6753 <value>of Dullness</value> 6754 </data> 6755 6756 <data name="IDS_POTION_DAMAGEBOOST_POSTFIX"> 6757 <value>of Strength</value> 6758 </data> 6759 6760 <data name="IDS_POTION_WEAKNESS_POSTFIX"> 6761 <value>of Weakness</value> 6762 </data> 6763 6764 <data name="IDS_POTION_HEAL_POSTFIX"> 6765 <value>of Healing</value> 6766 </data> 6767 6768 <data name="IDS_POTION_HARM_POSTFIX"> 6769 <value>of Harming</value> 6770 </data> 6771 6772 <data name="IDS_POTION_JUMP_POSTFIX"> 6773 <value>of Leaping</value> 6774 </data> 6775 6776 <data name="IDS_POTION_CONFUSION_POSTFIX"> 6777 <value>of Nausea</value> 6778 </data> 6779 6780 <data name="IDS_POTION_REGENERATION_POSTFIX"> 6781 <value>of Regeneration</value> 6782 </data> 6783 6784 <data name="IDS_POTION_RESISTANCE_POSTFIX"> 6785 <value>of Resistance</value> 6786 </data> 6787 6788 <data name="IDS_POTION_FIRERESISTANCE_POSTFIX"> 6789 <value>of Fire Resistance</value> 6790 </data> 6791 6792 <data name="IDS_POTION_WATERBREATHING_POSTFIX"> 6793 <value>of Water Breathing</value> 6794 </data> 6795 6796 <data name="IDS_POTION_INVISIBILITY_POSTFIX"> 6797 <value>of Invisibility</value> 6798 </data> 6799 6800 <data name="IDS_POTION_BLINDNESS_POSTFIX"> 6801 <value>of Blindness</value> 6802 </data> 6803 6804 <data name="IDS_POTION_NIGHTVISION_POSTFIX"> 6805 <value>of Night Vision</value> 6806 </data> 6807 6808 <data name="IDS_POTION_HUNGER_POSTFIX"> 6809 <value>of Hunger</value> 6810 </data> 6811 6812 <data name="IDS_POTION_POISON_POSTFIX"> 6813 <value>of Poison</value> 6814 </data> 6815 6816 <data name="IDS_POTION_POTENCY_0"> 6817 <value/> 6818 6819 </data> 6820 6821 <data name="IDS_POTION_POTENCY_1"> 6822 <value>II</value> 6823 </data> 6824 6825 <data name="IDS_POTION_POTENCY_2"> 6826 <value>III</value> 6827 </data> 6828 6829 <data name="IDS_POTION_POTENCY_3"> 6830 <value>IV</value> 6831 </data> 6832 6833 <data name="IDS_POTION_PREFIX_GRENADE"> 6834 <value>Splash </value> 6835 </data> 6836 6837 <data name="IDS_POTION_PREFIX_MUNDANE"> 6838 <value>Mundane </value> 6839 </data> 6840 6841 <data name="IDS_POTION_PREFIX_UNINTERESTING"> 6842 <value>Uninteresting </value> 6843 </data> 6844 6845 <data name="IDS_POTION_PREFIX_BLAND"> 6846 <value>Bland </value> 6847 </data> 6848 6849 <data name="IDS_POTION_PREFIX_CLEAR"> 6850 <value>Clear </value> 6851 </data> 6852 6853 <data name="IDS_POTION_PREFIX_MILKY"> 6854 <value>Milky </value> 6855 </data> 6856 6857 <data name="IDS_POTION_PREFIX_DIFFUSE"> 6858 <value>Diffuse </value> 6859 </data> 6860 6861 <data name="IDS_POTION_PREFIX_ARTLESS"> 6862 <value>Artless </value> 6863 </data> 6864 6865 <data name="IDS_POTION_PREFIX_THIN"> 6866 <value>Thin </value> 6867 </data> 6868 6869 <data name="IDS_POTION_PREFIX_AWKWARD"> 6870 <value>Awkward </value> 6871 </data> 6872 6873 <data name="IDS_POTION_PREFIX_FLAT"> 6874 <value>Flat </value> 6875 </data> 6876 6877 <data name="IDS_POTION_PREFIX_BULKY"> 6878 <value>Bulky </value> 6879 </data> 6880 6881 <data name="IDS_POTION_PREFIX_BUNGLING"> 6882 <value>Bungling </value> 6883 </data> 6884 6885 <data name="IDS_POTION_PREFIX_BUTTERED"> 6886 <value>Buttered </value> 6887 </data> 6888 6889 <data name="IDS_POTION_PREFIX_SMOOTH"> 6890 <value>Smooth </value> 6891 </data> 6892 6893 <data name="IDS_POTION_PREFIX_SUAVE"> 6894 <value>Suave </value> 6895 </data> 6896 6897 <data name="IDS_POTION_PREFIX_DEBONAIR"> 6898 <value>Debonair </value> 6899 </data> 6900 6901 <data name="IDS_POTION_PREFIX_THICK"> 6902 <value>Thick </value> 6903 </data> 6904 6905 <data name="IDS_POTION_PREFIX_ELEGANT"> 6906 <value>Elegant </value> 6907 </data> 6908 6909 <data name="IDS_POTION_PREFIX_FANCY"> 6910 <value>Fancy </value> 6911 </data> 6912 6913 <data name="IDS_POTION_PREFIX_CHARMING"> 6914 <value>Charming </value> 6915 </data> 6916 6917 <data name="IDS_POTION_PREFIX_DASHING"> 6918 <value>Dashing </value> 6919 </data> 6920 6921 <data name="IDS_POTION_PREFIX_REFINED"> 6922 <value>Refined </value> 6923 </data> 6924 6925 <data name="IDS_POTION_PREFIX_CORDIAL"> 6926 <value>Cordial </value> 6927 </data> 6928 6929 <data name="IDS_POTION_PREFIX_SPARKLING"> 6930 <value>Sparkling </value> 6931 </data> 6932 6933 <data name="IDS_POTION_PREFIX_POTENT"> 6934 <value>Potent </value> 6935 </data> 6936 6937 <data name="IDS_POTION_PREFIX_FOUL"> 6938 <value>Foul </value> 6939 </data> 6940 6941 <data name="IDS_POTION_PREFIX_ODORLESS"> 6942 <value>Odorless </value> 6943 </data> 6944 6945 <data name="IDS_POTION_PREFIX_RANK"> 6946 <value>Rank </value> 6947 </data> 6948 6949 <data name="IDS_POTION_PREFIX_HARSH"> 6950 <value>Harsh </value> 6951 </data> 6952 6953 <data name="IDS_POTION_PREFIX_ACRID"> 6954 <value>Acrid </value> 6955 </data> 6956 6957 <data name="IDS_POTION_PREFIX_GROSS"> 6958 <value>Gross </value> 6959 </data> 6960 6961 <data name="IDS_POTION_PREFIX_STINKY"> 6962 <value>Stinky </value> 6963 </data> 6964 6965 <data name="IDS_POTION_DESC_WATER_BOTTLE"> 6966 <value>Used as the base of all potions. Use in a brewing stand to create potions.</value> 6967 </data> 6968 6969 <data name="IDS_POTION_DESC_EMPTY"> 6970 <value>Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value> 6971 </data> 6972 6973 <data name="IDS_POTION_DESC_MOVESPEED"> 6974 <value>Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 6975 </data> 6976 6977 <data name="IDS_POTION_DESC_MOVESLOWDOWN"> 6978 <value>Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 6979 </data> 6980 6981 <data name="IDS_POTION_DESC_DAMAGEBOOST"> 6982 <value>Increase the damage caused by affected players and monsters when attacking.</value> 6983 </data> 6984 6985 <data name="IDS_POTION_DESC_WEAKNESS"> 6986 <value>Reduces the damage cause by affected players and monsters when attacking.</value> 6987 </data> 6988 6989 <data name="IDS_POTION_DESC_HEAL"> 6990 <value>Instantly increases the affected players, animals and monsters health.</value> 6991 </data> 6992 6993 <data name="IDS_POTION_DESC_HARM"> 6994 <value>Instantly reduces the affected players, animals and monsters health.</value> 6995 </data> 6996 6997 <data name="IDS_POTION_DESC_REGENERATION"> 6998 <value>Restores health to the affected players, animals and monsters over time.</value> 6999 </data> 7000 7001 <data name="IDS_POTION_DESC_FIRERESISTANCE"> 7002 <value>Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value> 7003 </data> 7004 7005 <data name="IDS_POTION_DESC_POISON"> 7006 <value>Reduces health of the affected players, animals and monsters over time.</value> 7007 </data> 7008 7009 <data name="IDS_ENCHANTMENT_DAMAGE_ALL"> 7010 <value>Sharpness</value> 7011 </data> 7012 7013 <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"> 7014 <value>Smite</value> 7015 </data> 7016 7017 <data name="IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"> 7018 <value>Bane of Arthropods</value> 7019 </data> 7020 7021 <data name="IDS_ENCHANTMENT_KNOCKBACK"> 7022 <value>Knockback</value> 7023 </data> 7024 7025 <data name="IDS_ENCHANTMENT_FIRE"> 7026 <value>Fire Aspect</value> 7027 </data> 7028 7029 <data name="IDS_ENCHANTMENT_PROTECT_ALL"> 7030 <value>Protection</value> 7031 </data> 7032 7033 <data name="IDS_ENCHANTMENT_PROTECT_FIRE"> 7034 <value>Fire Protection</value> 7035 </data> 7036 7037 <data name="IDS_ENCHANTMENT_PROTECT_FALL"> 7038 <value>Feather Falling</value> 7039 </data> 7040 7041 <data name="IDS_ENCHANTMENT_PROTECT_EXPLOSION"> 7042 <value>Blast Protection</value> 7043 </data> 7044 7045 <data name="IDS_ENCHANTMENT_PROTECT_PROJECTILE"> 7046 <value>Projectile Protection</value> 7047 </data> 7048 7049 <data name="IDS_ENCHANTMENT_OXYGEN"> 7050 <value>Respiration</value> 7051 </data> 7052 7053 <data name="IDS_ENCHANTMENT_WATER_WORKER"> 7054 <value>Aqua Affinity</value> 7055 </data> 7056 7057 <data name="IDS_ENCHANTMENT_DIGGING"> 7058 <value>Efficiency</value> 7059 </data> 7060 7061 <data name="IDS_ENCHANTMENT_UNTOUCHING"> 7062 <value>Silk Touch</value> 7063 </data> 7064 7065 <data name="IDS_ENCHANTMENT_DURABILITY"> 7066 <value>Unbreaking</value> 7067 </data> 7068 7069 <data name="IDS_ENCHANTMENT_LOOT_BONUS"> 7070 <value>Looting</value> 7071 </data> 7072 7073 <data name="IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"> 7074 <value>Fortune</value> 7075 </data> 7076 7077 <data name="IDS_ENCHANTMENT_ARROW_DAMAGE"> 7078 <value>Power</value> 7079 </data> 7080 7081 <data name="IDS_ENCHANTMENT_ARROW_FIRE"> 7082 <value>Flame</value> 7083 </data> 7084 7085 <data name="IDS_ENCHANTMENT_ARROW_KNOCKBACK"> 7086 <value>Punch</value> 7087 </data> 7088 7089 <data name="IDS_ENCHANTMENT_ARROW_INFINITE"> 7090 <value>Infinity</value> 7091 </data> 7092 7093 <data name="IDS_ENCHANTMENT_LEVEL_1"> 7094 <value>I</value> 7095 </data> 7096 7097 <data name="IDS_ENCHANTMENT_LEVEL_2"> 7098 <value>II</value> 7099 </data> 7100 7101 <data name="IDS_ENCHANTMENT_LEVEL_3"> 7102 <value>III</value> 7103 </data> 7104 7105 <data name="IDS_ENCHANTMENT_LEVEL_4"> 7106 <value>IV</value> 7107 </data> 7108 7109 <data name="IDS_ENCHANTMENT_LEVEL_5"> 7110 <value>V</value> 7111 </data> 7112 7113 <data name="IDS_ENCHANTMENT_LEVEL_6"> 7114 <value>VI</value> 7115 </data> 7116 7117 <data name="IDS_ENCHANTMENT_LEVEL_7"> 7118 <value>VII</value> 7119 </data> 7120 7121 <data name="IDS_ENCHANTMENT_LEVEL_8"> 7122 <value>VIII</value> 7123 </data> 7124 7125 <data name="IDS_ENCHANTMENT_LEVEL_9"> 7126 <value>IX</value> 7127 </data> 7128 7129 <data name="IDS_ENCHANTMENT_LEVEL_10"> 7130 <value>X</value> 7131 </data> 7132 7133 <data name="IDS_DESC_EMERALDORE"> 7134 <value>Can be mined with an Iron pickaxe or better to collect Emeralds.</value> 7135 </data> 7136 7137 <data name="IDS_DESC_ENDERCHEST"> 7138 <value>Similar to a Chest except that items placed in an Ender Chest are available in every one of the player's Ender Chests, even in different dimensions.</value> 7139 </data> 7140 7141 <data name="IDS_DESC_TRIPWIRE_SOURCE"> 7142 <value>Is activated when an entity passes through a connected Tripwire.</value> 7143 </data> 7144 7145 <data name="IDS_DESC_TRIPWIRE"> 7146 <value>Activates a connected Tripwire Hook when an entity passes through it.</value> 7147 </data> 7148 7149 <data name="IDS_DESC_EMERALDBLOCK"> 7150 <value>A compact way of storing Emeralds.</value> 7151 </data> 7152 7153 <data name="IDS_DESC_COBBLESTONE_WALL"> 7154 <value>A wall made of Cobblestone.</value> 7155 </data> 7156 7157 <data name="IDS_DESC_ANVIL"> 7158 <value>Can be used to repair weapons, tools and armor.</value> 7159 </data> 7160 7161 <data name="IDS_DESC_NETHER_QUARTZ_ORE"> 7162 <value>Smelted in a furnace to produce Nether Quartz.</value> 7163 </data> 7164 7165 <data name="IDS_DESC_QUARTZ_BLOCK"> 7166 <value>Used as a decoration.</value> 7167 </data> 7168 7169 <data name="IDS_DESC_EMERALD"> 7170 <value>Can be traded with villagers.</value> 7171 </data> 7172 7173 <data name="IDS_DESC_FLOWERPOT"> 7174 <value>Used as a decoration. Flowers, Saplings, Cacti and Mushrooms can be planted in it.</value> 7175 </data> 7176 7177 <data name="IDS_DESC_CARROTS"> 7178 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden carrot. Can be planted in farmland.</value> 7179 </data> 7180 7181 <data name="IDS_DESC_POTATO"> 7182 <value>Restores 0.5{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland.</value> 7183 </data> 7184 7185 <data name="IDS_DESC_POTATO_BAKED"> 7186 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value> 7187 </data> 7188 7189 <data name="IDS_DESC_POTATO_POISONOUS"> 7190 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland. Eating this can cause you to be poisoned.</value> 7191 </data> 7192 7193 <data name="IDS_DESC_CARROT_GOLDEN"> 7194 <value>Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value> 7195 </data> 7196 7197 <data name="IDS_DESC_CARROT_ON_A_STICK"> 7198 <value>Used to control a saddled pig when riding on it.</value> 7199 </data> 7200 7201 <data name="IDS_DESC_PUMPKIN_PIE"> 7202 <value>Restores 4{*ICON_SHANK_01*}.</value> 7203 </data> 7204 7205 <data name="IDS_DESC_ENCHANTED_BOOK"> 7206 <value>Used with an Anvil to enchant weapons, tools or armor.</value> 7207 </data> 7208 7209 <data name="IDS_DESC_NETHER_QUARTZ"> 7210 <value>Created by mining Nether Quartz Ore. Can be crafted into a Block of Quartz.</value> 7211 </data> 7212 7213 <data name="IDS_DESC_CARPET"> 7214 <value>Crafted from Wool. Used as a decoration.</value> 7215 </data> 7216 7217 <data name="IDS_ITEM_EMERALD"> 7218 <value>Emerald</value> 7219 </data> 7220 7221 <data name="IDS_FLOWERPOT"> 7222 <value>Flower Pot</value> 7223 </data> 7224 7225 <data name="IDS_CARROTS"> 7226 <value>Carrot</value> 7227 </data> 7228 7229 <data name="IDS_POTATO"> 7230 <value>Potato</value> 7231 </data> 7232 7233 <data name="IDS_ITEM_POTATO_BAKED"> 7234 <value>Baked Potato</value> 7235 </data> 7236 7237 <data name="IDS_ITEM_POTATO_POISONOUS"> 7238 <value>Poisonous Potato</value> 7239 </data> 7240 7241 <data name="IDS_ITEM_CARROT_GOLDEN"> 7242 <value>Golden Carrot</value> 7243 </data> 7244 7245 <data name="IDS_ITEM_CARROT_ON_A_STICK"> 7246 <value>Carrot on a Stick</value> 7247 </data> 7248 7249 <data name="IDS_ITEM_PUMPKIN_PIE"> 7250 <value>Pumpkin Pie</value> 7251 </data> 7252 7253 <data name="IDS_ITEM_ENCHANTED_BOOK"> 7254 <value>Enchanted Book</value> 7255 </data> 7256 7257 <data name="IDS_ITEM_NETHER_QUARTZ"> 7258 <value>Nether Quartz</value> 7259 </data> 7260 7261 <data name="IDS_TILE_EMERALDORE"> 7262 <value>Emerald Ore</value> 7263 </data> 7264 7265 <data name="IDS_TILE_ENDERCHEST"> 7266 <value>Ender Chest</value> 7267 </data> 7268 7269 <data name="IDS_TILE_TRIPWIRE_SOURCE"> 7270 <value>Tripwire Hook</value> 7271 </data> 7272 7273 <data name="IDS_TILE_TRIPWIRE"> 7274 <value>Tripwire</value> 7275 </data> 7276 7277 <data name="IDS_TILE_EMERALDBLOCK"> 7278 <value>Block of Emerald</value> 7279 </data> 7280 7281 <data name="IDS_TILE_COBBLESTONE_WALL"> 7282 <value>Cobblestone Wall</value> 7283 </data> 7284 7285 <data name="IDS_TILE_COBBLESTONE_WALL_MOSSY"> 7286 <value>Mossy Cobblestone Wall</value> 7287 </data> 7288 7289 <data name="IDS_TILE_FLOWERPOT"> 7290 <value>Flower Pot</value> 7291 </data> 7292 7293 <data name="IDS_TILE_CARROTS"> 7294 <value>Carrots</value> 7295 </data> 7296 7297 <data name="IDS_TILE_POTATOES"> 7298 <value>Potatoes</value> 7299 </data> 7300 7301 <data name="IDS_TILE_ANVIL"> 7302 <value>Anvil</value> 7303 </data> 7304 7305 <data name="IDS_TILE_ANVIL_INTACT"> 7306 <value>Anvil</value> 7307 </data> 7308 7309 <data name="IDS_TILE_ANVIL_SLIGHTLYDAMAGED"> 7310 <value>Slightly Damaged Anvil</value> 7311 </data> 7312 7313 <data name="IDS_TILE_ANVIL_VERYDAMAGED"> 7314 <value>Very Damaged Anvil</value> 7315 </data> 7316 7317 <data name="IDS_TILE_NETHER_QUARTZ"> 7318 <value>Nether Quartz Ore</value> 7319 </data> 7320 7321 <data name="IDS_TILE_QUARTZ_BLOCK"> 7322 <value>Block of Quartz</value> 7323 </data> 7324 7325 <data name="IDS_TILE_QUARTZ_BLOCK_CHISELED"> 7326 <value>Chiseled Quartz Block</value> 7327 </data> 7328 7329 <data name="IDS_TILE_QUARTZ_BLOCK_LINES"> 7330 <value>Pillar Quartz Block</value> 7331 </data> 7332 7333 <data name="IDS_TILE_STAIRS_QUARTZ"> 7334 <value>Quartz Stairs</value> 7335 </data> 7336 7337 <data name="IDS_TILE_CARPET"> 7338 <value>Carpet</value> 7339 </data> 7340 7341 <data name="IDS_TILE_CARPET_BLACK"> 7342 <value>Black Carpet</value> 7343 </data> 7344 7345 <data name="IDS_TILE_CARPET_RED"> 7346 <value>Red Carpet</value> 7347 </data> 7348 7349 <data name="IDS_TILE_CARPET_GREEN"> 7350 <value>Green Carpet</value> 7351 </data> 7352 7353 <data name="IDS_TILE_CARPET_BROWN"> 7354 <value>Brown Carpet</value> 7355 </data> 7356 7357 <data name="IDS_TILE_CARPET_BLUE"> 7358 <value>Blue Carpet</value> 7359 </data> 7360 7361 <data name="IDS_TILE_CARPET_PURPLE"> 7362 <value>Purple Carpet</value> 7363 </data> 7364 7365 <data name="IDS_TILE_CARPET_CYAN"> 7366 <value>Cyan Carpet</value> 7367 </data> 7368 7369 <data name="IDS_TILE_CARPET_SILVER"> 7370 <value>Light Gray Carpet</value> 7371 </data> 7372 7373 <data name="IDS_TILE_CARPET_GRAY"> 7374 <value>Gray Carpet</value> 7375 </data> 7376 7377 <data name="IDS_TILE_CARPET_PINK"> 7378 <value>Pink Carpet</value> 7379 </data> 7380 7381 <data name="IDS_TILE_CARPET_LIME"> 7382 <value>Lime Carpet</value> 7383 </data> 7384 7385 <data name="IDS_TILE_CARPET_YELLOW"> 7386 <value>Yellow Carpet</value> 7387 </data> 7388 7389 <data name="IDS_TILE_CARPET_LIGHT_BLUE"> 7390 <value>Light Blue Carpet</value> 7391 </data> 7392 7393 <data name="IDS_TILE_CARPET_MAGENTA"> 7394 <value>Magenta Carpet</value> 7395 </data> 7396 7397 <data name="IDS_TILE_CARPET_ORANGE"> 7398 <value>Orange Carpet</value> 7399 </data> 7400 7401 <data name="IDS_TILE_CARPET_WHITE"> 7402 <value>White Carpet</value> 7403 </data> 7404 7405 <data name="IDS_TILE_SANDSTONE_CHISELED"> 7406 <value>Chiseled Sandstone</value> 7407 </data> 7408 7409 <data name="IDS_TILE_SANDSTONE_SMOOTH"> 7410 <value>Smooth Sandstone</value> 7411 </data> 7412 7413 <data name="IDS_DEATH_THORNS"> 7414 <value>{*PLAYER*} was killed trying to hurt {*SOURCE*}</value> 7415 </data> 7416 7417 <data name="IDS_DEATH_FALLING_ANVIL"> 7418 <value>{*PLAYER*} was squashed by a falling Anvil.</value> 7419 </data> 7420 7421 <data name="IDS_DEATH_FALLING_TILE"> 7422 <value>{*PLAYER*} was squashed by a falling block.</value> 7423 </data> 7424 7425 <data name="IDS_COMMAND_TELEPORT_SUCCESS"> 7426 <value>Teleported {*PLAYER*} to {*DESTINATION*}</value> 7427 </data> 7428 7429 <data name="IDS_COMMAND_TELEPORT_ME"> 7430 <value>{*PLAYER*} teleported you to their position</value> 7431 </data> 7432 7433 <data name="IDS_COMMAND_TELEPORT_TO_ME"> 7434 <value>{*PLAYER*} teleported to you</value> 7435 </data> 7436 7437 <data name="IDS_ENCHANTMENT_THORNS"> 7438 <value>Thorns</value> 7439 </data> 7440 7441 <data name="IDS_TILE_STONESLAB_QUARTZ"> 7442 <value>Quartz Slab</value> 7443 </data> 7444 7445 <data name="IDS_POTION_DESC_NIGHTVISION"> 7446 <value>Makes dark areas appear as if in daylight, even under water.</value> 7447 </data> 7448 7449 <data name="IDS_POTION_DESC_INVISIBILITY"> 7450 <value>Makes affected players, animals and monsters invisible.</value> 7451 </data> 7452 7453 <data name="IDS_REPAIR_AND_NAME"> 7454 <value>Repair &amp; Name</value> 7455 </data> 7456 7457 <data name="IDS_REPAIR_COST"> 7458 <value>Enchantment Cost: %d</value> 7459 </data> 7460 7461 <data name="IDS_REPAIR_EXPENSIVE"> 7462 <value>Too Expensive!</value> 7463 </data> 7464 7465 <data name="IDS_TITLE_RENAME"> 7466 <value>Rename</value> 7467 </data> 7468 7469 <data name="IDS_YOU_HAVE"> 7470 <value>You have:</value> 7471 </data> 7472 7473 <data name="IDS_REQUIRED_ITEMS_FOR_TRADE"> 7474 <value>Required Items For Trade</value> 7475 </data> 7476 7477 <data name="IDS_VILLAGER_OFFERS_ITEM"> 7478 <value>{*VILLAGER_TYPE*} offers %s</value> 7479 </data> 7480 7481 <data name="IDS_TOOLTIPS_REPAIR"> 7482 <value>Repair</value> 7483 </data> 7484 7485 <data name="IDS_TOOLTIPS_TRADE"> 7486 <value>Trade</value> 7487 </data> 7488 7489 <data name="IDS_TOOLTIPS_DYECOLLAR"> 7490 <value>Dye collar</value> 7491 </data> 7492 7493 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"> 7494 <value> 7495 This is the Anvil interface, which you can use to rename, repair and apply enchantments to weapons, armor, or tools, at the cost of Experience Levels. 7496 </value> 7497 </data> 7498 7499 <data name="IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"> 7500 <value> 7501 {*B*} 7502 Press{*CONTROLLER_VK_A*} to learn more about the Anvil interface.{*B*} 7503 Press{*CONTROLLER_VK_B*} if you already know the Anvil interface. 7504 </value> 7505 </data> 7506 7507 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_START"> 7508 <value> 7509 To begin working on an item, place it in the first input slot. 7510 </value> 7511 </data> 7512 7513 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"> 7514 <value> 7515 When the correct raw material is placed in the second input slot (e.g. Iron Ingots for a damaged Iron Sword), the proposed repair appears in the output slot. 7516 </value> 7517 </data> 7518 7519 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"> 7520 <value> 7521 Alternatively, a second identical item can be placed into the second slot to combine the two items. 7522 </value> 7523 </data> 7524 7525 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"> 7526 <value> 7527 To enchant items on the Anvil, place an Enchanted Book in the second input slot. 7528 </value> 7529 </data> 7530 7531 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_COST"> 7532 <value> 7533 The number of Experience Levels that the work will cost is shown beneath the output. If you do not have enough Experience Levels, the repair cannot be completed. 7534 </value> 7535 </data> 7536 7537 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"> 7538 <value> 7539 It is possible to rename the item by editing the name shown in the textbox. 7540 </value> 7541 </data> 7542 7543 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"> 7544 <value> 7545 Picking up the repaired item will consume both items used by the Anvil and decrease your Experience Level by the given amount. 7546 </value> 7547 </data> 7548 7549 <data name="IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"> 7550 <value> 7551 In this area there is an Anvil and a Chest containing tools and weapons to work on. 7552 </value> 7553 </data> 7554 7555 <data name="IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"> 7556 <value> 7557 {*B*} 7558 Press{*CONTROLLER_VK_A*} to learn more about the Anvil.{*B*} 7559 Press{*CONTROLLER_VK_B*} if you already know about the Anvil. 7560 </value> 7561 </data> 7562 7563 <data name="IDS_TUTORIAL_TASK_ANVIL_SUMMARY"> 7564 <value> 7565 Using an Anvil, weapons and tools can be repaired to restore their durability, renamed, or enchanted with Enchanted Books. 7566 </value> 7567 </data> 7568 7569 <data name="IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"> 7570 <value> 7571 Enchanted Books can be found inside Chests within dungeons, or enchanted from normal Books at the Enchantment Table. 7572 </value> 7573 </data> 7574 7575 <data name="IDS_TUTORIAL_TASK_ANVIL_COST"> 7576 <value> 7577 Using the Anvil costs Experience Levels, and each use has a chance to damage the Anvil. 7578 </value> 7579 </data> 7580 7581 <data name="IDS_TUTORIAL_TASK_ANVIL_COST2"> 7582 <value> 7583 The type of work to be done, value of the item, number of enchantments, and amount of prior work all affect the cost of repair. 7584 </value> 7585 </data> 7586 7587 <data name="IDS_TUTORIAL_TASK_ANVIL_RENAMING"> 7588 <value> 7589 Renaming an item changes the displayed name for all players and permanently reduces the prior work cost. 7590 </value> 7591 </data> 7592 7593 <data name="IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"> 7594 <value> 7595 In the Chest in this area you will find damaged Pickaxes, raw materials, Bottles O' Enchanting, and Enchanted Books to experiment with. 7596 </value> 7597 </data> 7598 7599 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"> 7600 <value> 7601 This is the trading interface which displays trades that can be made with a villager. 7602 </value> 7603 </data> 7604 7605 <data name="IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"> 7606 <value> 7607 {*B*} 7608 Press{*CONTROLLER_VK_A*} to learn more about the trading interface.{*B*} 7609 Press{*CONTROLLER_VK_B*} if you already know the trading interface. 7610 </value> 7611 </data> 7612 7613 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_START"> 7614 <value> 7615 All trades that the villager is willing to make at the moment are displayed along the top. 7616 </value> 7617 </data> 7618 7619 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"> 7620 <value> 7621 Trades will appear red and be unavailable if you do not have the required items. 7622 </value> 7623 </data> 7624 7625 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"> 7626 <value> 7627 The amount and type of items you are giving to the villager are shown in the two boxes on the left. 7628 </value> 7629 </data> 7630 7631 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"> 7632 <value> 7633 You can see the total number of the items required for the trade in the two boxes on the left. 7634 </value> 7635 </data> 7636 7637 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"> 7638 <value> 7639 Press{*CONTROLLER_VK_A*} to trade the items the villager requires for the item on offer. 7640 </value> 7641 </data> 7642 7643 <data name="IDS_TUTORIAL_TASK_TRADING_OVERVIEW"> 7644 <value> 7645 In this area there is a villager and a Chest containing Paper to purchase items. 7646 </value> 7647 </data> 7648 7649 <data name="IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"> 7650 <value> 7651 {*B*} 7652 Press{*CONTROLLER_VK_A*} to learn more about trading.{*B*} 7653 Press{*CONTROLLER_VK_B*} if you already know about trading. 7654 </value> 7655 </data> 7656 7657 <data name="IDS_TUTORIAL_TASK_TRADING_SUMMARY"> 7658 <value> 7659 Players can trade items from their inventory with villagers. 7660 </value> 7661 </data> 7662 7663 <data name="IDS_TUTORIAL_TASK_TRADING_TRADES"> 7664 <value> 7665 The trades a villager is likely to offer depends on their profession. 7666 </value> 7667 </data> 7668 7669 <data name="IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"> 7670 <value> 7671 Performing a mix of trades will randomly add to or update the villager's available trades. 7672 </value> 7673 </data> 7674 7675 <data name="IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"> 7676 <value> 7677 Trades that have been used frequently may be removed temporarily, but the villager will always offer at least one trade. 7678 </value> 7679 </data> 7680 7681 <data name="IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"> 7682 <value> 7683 Take some Paper from the Chest and try trading with the villager here. 7684 </value> 7685 </data> 7686 7687 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"> 7688 <value> 7689 In this area there are two Ender Chests. 7690 </value> 7691 </data> 7692 7693 <data name="IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"> 7694 <value> 7695 {*B*} 7696 Press{*CONTROLLER_VK_A*} to learn more about Ender Chests.{*B*} 7697 Press{*CONTROLLER_VK_B*} if you already know about Ender Chests. 7698 </value> 7699 </data> 7700 7701 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"> 7702 <value> 7703 All Ender Chests in a world are linked, even across dimensions. Items placed into an Ender Chest are accessible in any other Ender Chest. 7704 </value> 7705 </data> 7706 7707 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"> 7708 <value> 7709 However, the contents of the Ender Chests are different for each player. 7710 </value> 7711 </data> 7712 7713 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"> 7714 <value> 7715 This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. You can try this now by placing items in either Ender Chest. 7716 </value> 7717 </data> 7718 7719 <data name="IDS_DESC_ENCHANTED_GOLDENAPPLE"> 7720 <value>Restores 2{*ICON_SHANK_01*}, regenerates health for 30 seconds, and grants fire resistance and damage resistance for 5 minutes. Crafted from an apple and gold blocks.</value> 7721 </data> 7722 7723 <data name="IDS_ENABLE_TELEPORT"> 7724 <value>Can Teleport</value> 7725 </data> 7726 7727 <data name="IDS_TELEPORT"> 7728 <value>Teleport</value> 7729 </data> 7730 7731 <data name="IDS_TELEPORT_TO_PLAYER"> 7732 <value>Teleport To Player</value> 7733 </data> 7734 7735 <data name="IDS_TELEPORT_TO_ME"> 7736 <value>Teleport To Me</value> 7737 </data> 7738 7739 <data name="IDS_CAN_DISABLE_EXHAUSTION"> 7740 <value>Can Disable Exhaustion</value> 7741 </data> 7742 7743 <data name="IDS_CAN_INVISIBLE"> 7744 <value>Can Become Invisible</value> 7745 </data> 7746 7747 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"> 7748 <value>You can now enable invisibility</value> 7749 </data> 7750 7751 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"> 7752 <value>You can no longer enable invisibility</value> 7753 </data> 7754 7755 <data name="IDS_PRIV_CAN_FLY_TOGGLE_ON"> 7756 <value>You can now enable flying</value> 7757 </data> 7758 7759 <data name="IDS_PRIV_CAN_FLY_TOGGLE_OFF"> 7760 <value>You can no longer enable flying</value> 7761 </data> 7762 7763 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"> 7764 <value>You can now disable exhaustion</value> 7765 </data> 7766 7767 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"> 7768 <value>You can no longer disable exhaustion</value> 7769 </data> 7770 7771 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"> 7772 <value>You can now teleport</value> 7773 </data> 7774 7775 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"> 7776 <value>You can no longer teleport</value> 7777 </data> 7778 7779 <data name="IDS_HOW_TO_PLAY_ANVIL"> 7780 <value>{*T3*}HOW TO PLAY : ANVIL{*ETW*}{*B*}{*B*} 7781Experience Levels can be used to repair, enchant or rename items with the Anvil.{*B*} 7782All items can be renamed, although only items with durability can be repaired or have enchantments from Enchanted Books applied to them.{*B*} 7783An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type.{*B*} 7784Combining items is more efficient when done with an Anvil, and additionally, if either of the items were enchanted, the finished product may have enchantments from either of the inputs.{*B*} 7785Enchanted Books can apply enchantments to items by combining them at an Anvil if the Book's enchantment is suitable. Enchanted Books can be found in Chests within dungeons, or enchanted from normal Books at the Enchantment Table.{*B*} 7786There is a chance that the Anvil will be damaged with each use and after enough punishment it will be destroyed.{*B*} 7787 </value> 7788 </data> 7789 7790 <data name="IDS_HOW_TO_PLAY_TRADING"> 7791 <value>{*T3*}HOW TO PLAY : TRADING{*ETW*}{*B*}{*B*} 7792It is possible to trade items with villagers. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Librarians or Priests, and this affects the type of items they might trade.{*B*} 7793You can find a list of all the trades a villager is offering in the trading menu. A villager may modify or add to its trades whenever a player trades with it, although a trade might become temporarily disabled if it is used too frequently.{*B*} 7794Trades usually involve buying or selling a number of items for emeralds.{*B*} 7795If you do not have the items required for a trade, the items are shown in red.{*B*} 7796 </value> 7797 </data> 7798 7799 <data name="IDS_HOW_TO_PLAY_ENDERCHEST"> 7800 <value>{*T3*}HOW TO PLAY : ENDER CHEST {*ETW*}{*B*}{*B*} 7801All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other. However, the contents of the Ender Chests are different for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. 7802 </value> 7803 </data> 7804 7805 <data name="IDS_VILLAGER_FARMER"> 7806 <value>Farmer</value> 7807 </data> 7808 7809 <data name="IDS_VILLAGER_LIBRARIAN"> 7810 <value>Librarian</value> 7811 </data> 7812 7813 <data name="IDS_VILLAGER_PRIEST"> 7814 <value>Priest</value> 7815 </data> 7816 7817 <data name="IDS_VILLAGER_SMITH"> 7818 <value>Blacksmith</value> 7819 </data> 7820 7821 <data name="IDS_VILLAGER_BUTCHER"> 7822 <value>Butcher</value> 7823 </data> 7824 7825 <data name="IDS_DESC_VILLAGER"> 7826 <value>Found in villages, villagers will offer to sell items to the player depending on their profession.</value> 7827 </data> 7828 7829 <data name="IDS_CHEST_LARGE"> 7830 <value>Large Chest</value> 7831 </data> 7832 7833 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"> 7834 <value> 7835 You can also create Enchanted Books at the Enchantment Table, which can be used later at the Anvil to apply their enchantment to an item. 7836 </value> 7837 </data> 7838 7839 <data name="IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"> 7840 <value> 7841 Tripwire Hooks will also provide constant power to a circuit while something is triggering the string between them. 7842 </value> 7843 </data> 7844 7845 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"> 7846 <value> 7847 Once tamed, a wolf will always have its collar on. The color of their collar can be changed by dying it. 7848 </value> 7849 </data> 7850 7851 <data name="IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"> 7852 <value>Carrots and Potatoes are farmed by planting Carrots or Potatoes, and are ready for harvesting when the vegetable is visible above the ground.</value> 7853 </data> 7854 7855 <data name="IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"> 7856 <value> 7857 Additionally, pigs can be saddled and then ridden by players. They are controlled by tempting them with a Carrot on a Stick. 7858 </value> 7859 </data> 7860 7861 <data name="IDS_TUTORIAL_TASK_MINECART_PUSHING"> 7862 <value> 7863 If necessary you can slowly move your minecart along using {*CONTROLLER_ACTION_MOVE*}. This helps to start the minecart by getting it onto a powered rail. 7864 </value> 7865 </data> 7866 7867 <data name="IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"> 7868 <value>You cannot join this game as split-screen is only supported when in High Definition mode. Sign out all other players if you wish to join.</value> 7869 </data> 7870 7871 <data name="IDS_TOOLTIPS_CURE"> 7872 <value>Cure</value> 7873 </data> 7874 <data name="IDS_PROGRESS_NEW_WORLD_SEED"> 7875 <value>Finding Seed for the World Generator</value> 7876 </data> 7877</root>