the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1// Minecraft.cpp : Defines the entry point for the application. 2// 3 4#include "stdafx.h" 5 6#include <assert.h> 7#include "strings.h" 8#include "4J_strings.h" 9#include "Minecraft_Controller_Actions.h" 10#include "Xbox_App.h" 11#include "GameConfig\Minecraft.spa.h" 12#include "..\MinecraftServer.h" 13#include "..\LocalPlayer.h" 14#include "..\..\Minecraft.World\ItemInstance.h" 15#include "..\..\Minecraft.World\MapItem.h" 16#include "..\..\Minecraft.World\Recipes.h" 17#include "..\..\Minecraft.World\Recipy.h" 18#include "..\..\Minecraft.World\Language.h" 19#include "..\..\Minecraft.World\StringHelpers.h" 20#include "..\..\Minecraft.World\AABB.h" 21#include "..\..\Minecraft.World\Vec3.h" 22#include "..\..\Minecraft.World\Level.h" 23 24#include "..\ClientConnection.h" 25#include "..\User.h" 26#include "..\..\Minecraft.World\Socket.h" 27#include "..\..\Minecraft.World\ThreadName.h" 28#include "..\..\Minecraft.Client\StatsCounter.h" 29#include "..\ConnectScreen.h" 30//#include "Social\SocialManager.h" 31//#include "Leaderboards\LeaderboardManager.h" 32//#include "XUI\XUI_Scene_Container.h" 33//#include "QNetManager.h" 34#include "..\..\Minecraft.Client\Tesselator.h" 35#include "Xbox_Awards_enum.h" 36#include "..\..\Minecraft.Client\Options.h" 37#include "Sentient\SentientManager.h" 38#include "..\..\Minecraft.World\IntCache.h" 39#include "..\Textures.h" 40#include "Resource.h" 41 42 43#define THEME_NAME "584111F70AAAAAAA" 44#define THEME_FILESIZE 2797568 45 46//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device) 47//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device) 48//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device) 49#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device) 50 51#if 0 52//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU 53#define NUM_PROFILE_VALUES 5 54#define NUM_PROFILE_SETTINGS 4 55DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]= 56{ 57 XPROFILE_OPTION_CONTROLLER_VIBRATION, 58 XPROFILE_GAMER_YAXIS_INVERSION, 59 XPROFILE_GAMER_CONTROL_SENSITIVITY, 60 XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, 61 XPROFILE_TITLE_SPECIFIC1, 62}; 63#endif 64 65//------------------------------------------------------------------------------------- 66// Time Since fAppTime is a float, we need to keep the quadword app time 67// as a LARGE_INTEGER so that we don't lose precision after running 68// for a long time. 69//------------------------------------------------------------------------------------- 70 71 72BOOL g_bWidescreen = TRUE; 73 74 75void DefineActions(void) 76{ 77#if 0 78 // The app needs to define the actions required, and the possible mappings for these 79 80 // Split into Menu actions, and in-game actions 81 82 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A); 83 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B); 84 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X); 85 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y); 86 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A); 87 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); 88 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); 89 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); 90 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); 91 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); 92 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); 93 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); 94 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); 95 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); 96 97 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); 98 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); 99 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); 100 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); 101 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); 102 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); 103 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); 104 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); 105 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); 106 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); 107 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); 108 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); 109 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); 110 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); 111 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); 112 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); 113 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); 114 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); 115 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); 116 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); 117 118 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); 119 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); 120 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); 121 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); 122 123 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A); 124 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B); 125 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X); 126 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y); 127 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A); 128 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); 129 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); 130 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); 131 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); 132 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); 133 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB); 134 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); 135 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); 136 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); 137 138 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB); 139 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); 140 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); 141 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); 142 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); 143 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); 144 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); 145 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); 146 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); 147 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); 148 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT); 149 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); 150 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); 151 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); 152 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); 153 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); 154 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB); 155 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); 156 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB); 157 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); 158 159 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A); 160 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B); 161 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X); 162 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y); 163 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A); 164 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); 165 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); 166 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); 167 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); 168 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); 169 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB); 170 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); 171 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); 172 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); 173 174 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT); 175 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); 176 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); 177 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); 178 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); 179 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); 180 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); 181 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); 182 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); 183 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); 184 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A); 185 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); 186 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); 187 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); 188 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); 189 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); 190 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB); 191 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); 192 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); 193 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); 194#endif 195} 196 197#if 0 198HRESULT InitD3D( IDirect3DDevice9 **ppDevice, 199 D3DPRESENT_PARAMETERS *pd3dPP ) 200{ 201 IDirect3D9 *pD3D; 202 203 pD3D = Direct3DCreate9( D3D_SDK_VERSION ); 204 205 // Set up the structure used to create the D3DDevice 206 // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing, 207 // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this 208 // mode so don't need this functionality. 209 210 ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) ); 211 XVIDEO_MODE VideoMode; 212 XGetVideoMode( &VideoMode ); 213 g_bWidescreen = VideoMode.fIsWideScreen; 214 pd3dPP->BackBufferWidth = 1280; 215 pd3dPP->BackBufferHeight = 720; 216 pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8; 217 pd3dPP->BackBufferCount = 1; 218 pd3dPP->EnableAutoDepthStencil = TRUE; 219 pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8; 220 pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD; 221 pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE; 222 //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; 223 //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled 224 // in the launcher/dashboard. 225 if(g_bWidescreen) 226 pd3dPP->Flags=0; 227 else 228 pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; 229 230 // Create the device. 231 return pD3D->CreateDevice( 232 0, 233 D3DDEVTYPE_HAL, 234 NULL, 235 D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES, 236 pd3dPP, 237 ppDevice ); 238} 239#endif 240//#define MEMORY_TRACKING 241 242#ifdef MEMORY_TRACKING 243void ResetMem(); 244void DumpMem(); 245void MemPixStuff(); 246#else 247void MemSect(int sect) 248{ 249} 250#endif 251 252HINSTANCE g_hInst = NULL; 253HWND g_hWnd = NULL; 254D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL; 255D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0; 256ID3D11Device* g_pd3dDevice = NULL; 257ID3D11DeviceContext* g_pImmediateContext = NULL; 258IDXGISwapChain* g_pSwapChain = NULL; 259ID3D11RenderTargetView* g_pRenderTargetView = NULL; 260 261// 262// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) 263// 264// PURPOSE: Processes messages for the main window. 265// 266// WM_COMMAND - process the application menu 267// WM_PAINT - Paint the main window 268// WM_DESTROY - post a quit message and return 269// 270// 271LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) 272{ 273 int wmId, wmEvent; 274 PAINTSTRUCT ps; 275 HDC hdc; 276 277 switch (message) 278 { 279 case WM_COMMAND: 280 wmId = LOWORD(wParam); 281 wmEvent = HIWORD(wParam); 282 // Parse the menu selections: 283 switch (wmId) 284 { 285 case IDM_EXIT: 286 DestroyWindow(hWnd); 287 break; 288 default: 289 return DefWindowProc(hWnd, message, wParam, lParam); 290 } 291 break; 292 case WM_PAINT: 293 hdc = BeginPaint(hWnd, &ps); 294 // TODO: Add any drawing code here... 295 EndPaint(hWnd, &ps); 296 break; 297 case WM_DESTROY: 298 PostQuitMessage(0); 299 break; 300 default: 301 return DefWindowProc(hWnd, message, wParam, lParam); 302 } 303 return 0; 304} 305 306 307// 308// FUNCTION: MyRegisterClass() 309// 310// PURPOSE: Registers the window class. 311// 312ATOM MyRegisterClass(HINSTANCE hInstance) 313{ 314 WNDCLASSEX wcex; 315 316 wcex.cbSize = sizeof(WNDCLASSEX); 317 318 wcex.style = CS_HREDRAW | CS_VREDRAW; 319 wcex.lpfnWndProc = WndProc; 320 wcex.cbClsExtra = 0; 321 wcex.cbWndExtra = 0; 322 wcex.hInstance = hInstance; 323 wcex.hIcon = LoadIcon(hInstance, "Minecraft"); 324 wcex.hCursor = LoadCursor(NULL, IDC_ARROW); 325 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); 326 wcex.lpszMenuName = "Minecraft"; 327 wcex.lpszClassName = "MinecraftClass"; 328 wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); 329 330 return RegisterClassEx(&wcex); 331} 332 333// 334// FUNCTION: InitInstance(HINSTANCE, int) 335// 336// PURPOSE: Saves instance handle and creates main window 337// 338// COMMENTS: 339// 340// In this function, we save the instance handle in a global variable and 341// create and display the main program window. 342// 343BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) 344{ 345 g_hInst = hInstance; // Store instance handle in our global variable 346 347 g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW, 348 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); 349 350 if (!g_hWnd) 351 { 352 return FALSE; 353 } 354 355 ShowWindow(g_hWnd, nCmdShow); 356 UpdateWindow(g_hWnd); 357 358 return TRUE; 359} 360 361 362//-------------------------------------------------------------------------------------- 363// Create Direct3D device and swap chain 364//-------------------------------------------------------------------------------------- 365HRESULT InitDevice() 366{ 367 HRESULT hr = S_OK; 368 369 RECT rc; 370 GetClientRect( g_hWnd, &rc ); 371 UINT width = rc.right - rc.left; 372 UINT height = rc.bottom - rc.top; 373 374 UINT createDeviceFlags = 0; 375#ifdef _DEBUG 376 createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; 377#endif 378 379 D3D_DRIVER_TYPE driverTypes[] = 380 { 381 D3D_DRIVER_TYPE_HARDWARE, 382 D3D_DRIVER_TYPE_WARP, 383 D3D_DRIVER_TYPE_REFERENCE, 384 }; 385 UINT numDriverTypes = ARRAYSIZE( driverTypes ); 386 387 D3D_FEATURE_LEVEL featureLevels[] = 388 { 389 D3D_FEATURE_LEVEL_11_0, 390 D3D_FEATURE_LEVEL_10_1, 391 D3D_FEATURE_LEVEL_10_0, 392 }; 393 UINT numFeatureLevels = ARRAYSIZE( featureLevels ); 394 395 DXGI_SWAP_CHAIN_DESC sd; 396 ZeroMemory( &sd, sizeof( sd ) ); 397 sd.BufferCount = 1; 398 sd.BufferDesc.Width = width; 399 sd.BufferDesc.Height = height; 400 sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; 401 sd.BufferDesc.RefreshRate.Numerator = 60; 402 sd.BufferDesc.RefreshRate.Denominator = 1; 403 sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; 404 sd.OutputWindow = g_hWnd; 405 sd.SampleDesc.Count = 1; 406 sd.SampleDesc.Quality = 0; 407 sd.Windowed = TRUE; 408 409 for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ ) 410 { 411 g_driverType = driverTypes[driverTypeIndex]; 412 hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels, 413 D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext ); 414 if( SUCCEEDED( hr ) ) 415 break; 416 } 417 if( FAILED( hr ) ) 418 return hr; 419 420 // Create a render target view 421 ID3D11Texture2D* pBackBuffer = NULL; 422 hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer ); 423 if( FAILED( hr ) ) 424 return hr; 425 426 hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView ); 427 pBackBuffer->Release(); 428 if( FAILED( hr ) ) 429 return hr; 430 431 g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, NULL ); 432 433 // Setup the viewport 434 D3D11_VIEWPORT vp; 435 vp.Width = (FLOAT)width; 436 vp.Height = (FLOAT)height; 437 vp.MinDepth = 0.0f; 438 vp.MaxDepth = 1.0f; 439 vp.TopLeftX = 0; 440 vp.TopLeftY = 0; 441 g_pImmediateContext->RSSetViewports( 1, &vp ); 442 443 RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); 444 445 return S_OK; 446} 447 448 449//-------------------------------------------------------------------------------------- 450// Render the frame 451//-------------------------------------------------------------------------------------- 452void Render() 453{ 454 // Just clear the backbuffer 455 float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha 456 457 g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor ); 458 g_pSwapChain->Present( 0, 0 ); 459} 460 461 462//-------------------------------------------------------------------------------------- 463// Clean up the objects we've created 464//-------------------------------------------------------------------------------------- 465void CleanupDevice() 466{ 467 if( g_pImmediateContext ) g_pImmediateContext->ClearState(); 468 469 if( g_pRenderTargetView ) g_pRenderTargetView->Release(); 470 if( g_pSwapChain ) g_pSwapChain->Release(); 471 if( g_pImmediateContext ) g_pImmediateContext->Release(); 472 if( g_pd3dDevice ) g_pd3dDevice->Release(); 473} 474 475int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, 476 _In_opt_ HINSTANCE hPrevInstance, 477 _In_ LPTSTR lpCmdLine, 478 _In_ int nCmdShow) 479{ 480 UNREFERENCED_PARAMETER(hPrevInstance); 481 UNREFERENCED_PARAMETER(lpCmdLine); 482 483 // Initialize global strings 484 MyRegisterClass(hInstance); 485 486 // Perform application initialization: 487 if (!InitInstance (hInstance, nCmdShow)) 488 { 489 return FALSE; 490 } 491 492 if( FAILED( InitDevice() ) ) 493 { 494 CleanupDevice(); 495 return 0; 496 } 497 498#if 0 499 // Main message loop 500 MSG msg = {0}; 501 while( WM_QUIT != msg.message ) 502 { 503 if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) 504 { 505 TranslateMessage( &msg ); 506 DispatchMessage( &msg ); 507 } 508 else 509 { 510 Render(); 511 } 512 } 513 514 return (int) msg.wParam; 515#endif 516 517 static bool bTrialTimerDisplayed=true; 518 519#ifdef MEMORY_TRACKING 520 ResetMem(); 521 MEMORYSTATUS memStat; 522 GlobalMemoryStatus(&memStat); 523 printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); 524#endif 525 526#if 0 527 // Initialize D3D 528 hr = InitD3D( &pDevice, &d3dpp ); 529 g_pD3DDevice = pDevice; 530 if( FAILED(hr) ) 531 { 532 app.DebugPrintf 533 ( "Failed initializing D3D.\n" ); 534 return -1; 535 } 536 537 // Initialize the application, assuming sharing of the d3d interface. 538 hr = app.InitShared( pDevice, &d3dpp, 539 XuiPNGTextureLoader ); 540 541 if ( FAILED(hr) ) 542 { 543 app.DebugPrintf 544 ( "Failed initializing application.\n" ); 545 546 return -1; 547 } 548 549 550#endif 551 RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); 552 553 //////////////// 554 // Initialise // 555 //////////////// 556 557#if 0 558 // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params 559 // are just copied from a sample app and may need changed for our purposes 560 // Start XAudio2 561 hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR ); 562 if( FAILED( hr ) ) 563 { 564 app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr ); 565 app.FatalLoadError(); 566 } 567 568 // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers) 569 hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL); 570 if ( FAILED( hr ) ) 571 { 572 app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr ); 573 app.FatalLoadError(); 574 } 575 576 app.InitTime(); 577 578 // Set the number of possible joypad layouts that the user can switch between, and the number of actions 579 InputManager.Initialise(1,3,64); 580 581 // Set the default joypad action mappings for Minecraft 582 DefineActions(); 583 InputManager.SetJoypadMapVal(0,0); 584 InputManager.SetKeyRepeatRate(0.3f,0.2f); 585 586 587 // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings 588 ProfileManager.Initialise(TITLEID_MINECRAFT, 589 app.m_dwOfferID, 590 PROFILE_VERSION_BUILD_TU7, 591 NUM_PROFILE_VALUES, 592 NUM_PROFILE_SETTINGS, 593 dwProfileSettingsA, 594 app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, 595 &app.uiGameDefinedDataChangedBitmask 596 ); 597 598 // register the awards 599 ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement); 600 ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement); 601 ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement); 602 ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement); 603 ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement); 604 ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement); 605 ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement); 606 ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement); 607 ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement); 608 ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement); 609 ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement); 610 ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement); 611 ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement); 612 ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement); 613 ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement); 614 ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement); 615 ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement); 616 ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement); 617 ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement); 618 ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement); 619 620 ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK); 621 ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK); 622 623 ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK); 624 ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK); 625 ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK); 626 627 ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE); 628 629 // Rich Presence init - number of presences, number of contexts 630 ProfileManager.RichPresenceInit(4,1); 631 ProfileManager.RegisterRichPresenceContext(CONTEXT_GAME_STATE); 632 633 app.LoadXuiResources(); 634 635 // initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message 636 StorageManager.Init(app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CXboxMinecraftApp::DisplaySavingMessage,(LPVOID)&app); 637 // Set up the global title storage path 638 StorageManager.StoreTMSPathName(); 639 640 // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out 641 ProfileManager.SetSignInChangeCallback(&CXboxMinecraftApp::SignInChangeCallback,(LPVOID)&app); 642 643 // set a function to be called when the ethernet is disconnected, so we can back out if required 644 ProfileManager.SetNotificationsCallback(&CXboxMinecraftApp::NotificationsCallback,(LPVOID)&app); 645 646 // Set a callback for the default player options to be set - when there is no profile data for the player 647 ProfileManager.SetDefaultOptionsCallback(&CXboxMinecraftApp::DefaultOptionsCallback,(LPVOID)&app); 648 // Set a callback to deal with old profile versions needing updated to new versions 649 ProfileManager.SetOldProfileVersionCallback(&CXboxMinecraftApp::OldProfileVersionCallback,(LPVOID)&app); 650 651 // Set a callback for when there is a read error on profile data 652 ProfileManager.SetProfileReadErrorCallback(&CXboxMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app); 653 654 655 // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle 656 // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the 657 // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet. 658 g_qNetManager.Initialise(); 659 660 app.InitGameSettings(); 661 662 // debug switch to trial version 663 ProfileManager.SetDebugFullOverride(true); 664 665 //ProfileManager.AddDLC(2); 666 StorageManager.SetDLCPackageRoot("DLCDrive"); 667 StorageManager.RegisterMarketplaceCountsCallback(&CXboxMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app); 668 // Kinect ! 669 670 if(XNuiGetHardwareStatus()!=0) 671 { 672 // If the Kinect Sensor is not physically connected, this function returns 0. 673 NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH | 674 NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD ); 675 } 676 677 // Sentient ! 678 hr = SentientManager.Init(); 679 680 681#endif 682 // Initialise TLS for tesselator, for this main thread 683 Tesselator::CreateNewThreadStorage(1024*1024); 684 // Initialise TLS for AABB and Vec3 pools, for this main thread 685 AABB::CreateNewThreadStorage(); 686 Vec3::CreateNewThreadStorage(); 687 IntCache::CreateNewThreadStorage(); 688 Level::enableLightingCache(); 689 690 691 Minecraft::main(); 692 Minecraft *pMinecraft=Minecraft::GetInstance(); 693#if 0 694 //bool bDisplayPauseMenu=false; 695 696 // set the default gamma level 697 float fVal=50.0f*327.68f; 698 RenderManager.UpdateGamma((unsigned short)fVal); 699 700 // load any skins 701 //app.AddSkinsToMemoryTextureFiles(); 702 703 // set the achievement text for a trial achievement, now we have the string table loaded 704 ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL); 705 ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT); 706 ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT); 707 ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT); 708 ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT); 709 ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app); 710 711 // Set up a debug character press sequence 712#ifndef _FINAL_BUILD 713 app.SetDebugSequence("LRLRYYY"); 714#endif 715 716 // Initialise the social networking manager. 717 CSocialManager::Instance()->Initialise(); 718 719 // Update the base scene quick selects now that the minecraft class exists 720 //CXuiSceneBase::UpdateScreenSettings(0); 721 722 app.InitialiseTips(); 723 724 DWORD initData=0; 725 726 727 728#ifndef _FINAL_BUILD 729#ifndef _DEBUG 730 #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission") 731#endif 732#endif 733 734 pMinecraft->soundEngine->init(NULL); 735 // Set the default sound levels 736 pMinecraft->options->set(Options::Option::MUSIC,1.0f); 737 pMinecraft->options->set(Options::Option::SOUND,1.0f); 738 739 app.NavigateToScene(XUSER_INDEX_ANY,CXboxMinecraftApp::e_xuiScene_Intro,&initData); 740#endif 741 742 //Sleep(10000); 743#if 0 744 // Intro loop ? 745 while(app.IntroRunning()) 746 { 747 ProfileManager.Tick(); 748 // Tick XUI 749 app.RunFrame(); 750 751 // 4J : WESTY : Added to ensure we always have clear background for intro. 752 RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); 753 RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 754 755 // Render XUI 756 hr = app.Render(); 757 758 // Present the frame. 759 RenderManager.Present(); 760 761 // Update XUI Timers 762 hr = XuiTimersRun(); 763 } 764#endif 765 766 while( TRUE ) 767 { 768#if 0 769 if(pMinecraft->soundEngine->isStreamingWavebankReady() && 770 !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && 771 !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) 772 { 773 // play some music in the menus 774 pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); 775 } 776#endif 777 app.UpdateTime(); 778 PIXBeginNamedEvent(0,"Input manager tick"); 779// InputManager.Tick(); 780 PIXEndNamedEvent(); 781 PIXBeginNamedEvent(0,"Profile manager tick"); 782// ProfileManager.Tick(); 783 PIXEndNamedEvent(); 784 PIXBeginNamedEvent(0,"Storage manager tick"); 785// StorageManager.Tick(); 786 PIXEndNamedEvent(); 787 PIXBeginNamedEvent(0,"Render manager tick"); 788 RenderManager.Tick(); 789 PIXEndNamedEvent(); 790 791 // Tick the social networking manager. 792 PIXBeginNamedEvent(0,"Social network manager tick"); 793// CSocialManager::Instance()->Tick(); 794 PIXEndNamedEvent(); 795 796 // Tick sentient. 797 PIXBeginNamedEvent(0,"Sentient tick"); 798 MemSect(37); 799// SentientManager.Tick(); 800 MemSect(0); 801 PIXEndNamedEvent(); 802 803 PIXBeginNamedEvent(0,"Qnet do work #1"); 804// g_qNetManager.DoWork(); 805 PIXEndNamedEvent(); 806 807// LeaderboardManager::Instance()->Tick(); 808 // Render game graphics. 809 if(app.GetGameStarted()) 810 { 811 pMinecraft->run_middle(); 812 app.SetAppPaused( g_qNetManager.IsLocalGame() && g_qNetManager.GetPlayerCount() == 1 && app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); 813 } 814 else 815 { 816 MemSect(28); 817 pMinecraft->soundEngine->update(NULL, 0.0f); 818 MemSect(0); 819 pMinecraft->soundEngine->playMusicTick(); 820 pMinecraft->textures->tick(true,false); 821 IntCache::Reset(); 822 app.SetGameStarted(true); 823 } 824 825 app.ToggleDimensionIfRequested(); 826 827 828#ifdef MEMORY_TRACKING 829 static bool bResetMemTrack = false; 830 static bool bDumpMemTrack = false; 831 832 MemPixStuff(); 833 834 if( bResetMemTrack ) 835 { 836 ResetMem(); 837 MEMORYSTATUS memStat; 838 GlobalMemoryStatus(&memStat); 839 printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); 840 bResetMemTrack = false; 841 } 842 843 if( bDumpMemTrack ) 844 { 845 DumpMem(); 846 bDumpMemTrack = false; 847 MEMORYSTATUS memStat; 848 GlobalMemoryStatus(&memStat); 849 printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); 850 printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); 851 } 852#endif 853#if 0 854 static bool bDumpTextureUsage = false; 855 if( bDumpTextureUsage ) 856 { 857 RenderManager.TextureGetStats(); 858 bDumpTextureUsage = false; 859 } 860#endif 861 862#if 0 863 app.HandleButtonPresses(); 864 865 // store the minecraft renderstates, and re-set them after the xui render 866 GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA); 867 868 // Tick XUI 869 PIXBeginNamedEvent(0,"Xui running"); 870 app.RunFrame(); 871 PIXEndNamedEvent(); 872 873 // Render XUI 874 875 PIXBeginNamedEvent(0,"XUI render"); 876 MemSect(7); 877 hr = app.Render(); 878 MemSect(0); 879 GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2); 880 PIXEndNamedEvent(); 881 882 for(int i=0;i<8;i++) 883 { 884 if(RenderStateA2[i]!=RenderStateA[i]) 885 { 886 //printf("Reseting RenderStateA[%d] after a XUI render\n",i); 887 pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); 888 } 889 } 890 for(int i=0;i<5;i++) 891 { 892 if(SamplerStateA2[i]!=SamplerStateA[i]) 893 { 894 //printf("Reseting SamplerStateA[%d] after a XUI render\n",i); 895 pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); 896 } 897 } 898 899 RenderManager.Set_matrixDirty(); 900#endif 901 // Present the frame. 902 PIXBeginNamedEvent(0,"Frame present"); 903 RenderManager.Present(); 904 PIXEndNamedEvent(); 905#if 0 906 app.CheckMenuDisplayed(); 907 PIXBeginNamedEvent(0,"Profile load check"); 908 // has the game defined profile data been changed (by a profile load) 909 if(app.uiGameDefinedDataChangedBitmask!=0) 910 { 911 void *pData; 912 for(int i=0;i<XUSER_MAX_COUNT;i++) 913 { 914 if(app.uiGameDefinedDataChangedBitmask&(1<<i)) 915 { 916 // It has - game needs to update its values with the data from the profile 917 pData=ProfileManager.GetGameDefinedProfileData(i); 918 // reset the changed flag 919 app.ClearGameSettingsChangedFlag(i); 920 app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i); 921 app.ApplyGameSettingsChanged(i); 922 923#ifdef _DEBUG_MENUS_ENABLED 924 if(app.DebugSettingsOn()) 925 { 926 app.ActionDebugMask(i); 927 } 928 else 929 { 930 // force debug mask off 931 app.ActionDebugMask(i,true); 932 } 933#endif 934 // clear the stats first - there could have beena signout and sign back in in the menus 935 // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game 936 pMinecraft->stats[ i ]->clear(); 937 pMinecraft->stats[i]->parse(pData); 938 } 939 } 940 941 // Check to see if we can post to social networks. 942 CSocialManager::Instance()->RefreshPostingCapability(); 943 944 // clear the flag 945 app.uiGameDefinedDataChangedBitmask=0; 946 947 // Check if any profile write are needed 948 app.CheckGameSettingsChanged(); 949 950 } 951 PIXEndNamedEvent(); 952 app.TickDLCOffersRetrieved(); 953 app.TickTMSImagesRetrieved(); 954 955 PIXBeginNamedEvent(0,"Qnet do work #2"); 956 g_qNetManager.DoWork(); 957 PIXEndNamedEvent(); 958 959 PIXBeginNamedEvent(0,"Misc extra xui"); 960 // Update XUI Timers 961 hr = XuiTimersRun(); 962 963 // Any threading type things to deal with from the xui side? 964 app.HandleXuiActions(); 965 PIXEndNamedEvent(); 966 967 // 4J-PB - Update the trial timer display if we are in the trial version 968 if(!ProfileManager.IsFullVersion()) 969 { 970 // display the trial timer 971 if(app.GetGameStarted()) 972 { 973 // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down 974 if(app.IsAppPaused()) 975 { 976 app.UpdateTrialPausedTimer(); 977 } 978 CXuiSceneBase::UpdateTrialTimer(ProfileManager.GetPrimaryPad()); 979 } 980 } 981 else 982 { 983 // need to turn off the trial timer if it was on , and we've unlocked the full version 984 if(bTrialTimerDisplayed) 985 { 986 CXuiSceneBase::ShowTrialTimer(FALSE); 987 bTrialTimerDisplayed=false; 988 } 989 } 990#endif 991 992 // Fix for #7318 - Title crashes after short soak in the leaderboards menu 993 // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset 994 Vec3::resetPool(); 995 } 996 997 // Free resources, unregister custom classes, and exit. 998// app.Uninit(); 999 g_pd3dDevice->Release(); 1000} 1001 1002 1003#ifdef MEMORY_TRACKING 1004 1005int totalAllocGen = 0; 1006unordered_map<int,int> allocCounts; 1007bool trackEnable = false; 1008bool trackStarted = false; 1009volatile size_t sizeCheckMin = 1160; 1010volatile size_t sizeCheckMax = 1160; 1011volatile int sectCheck = 48; 1012CRITICAL_SECTION memCS; 1013DWORD tlsIdx; 1014 1015LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) 1016{ 1017 if( !trackStarted ) 1018 { 1019 void *p = XMemAllocDefault(dwSize,dwAllocAttributes); 1020 size_t realSize = XMemSizeDefault(p, dwAllocAttributes); 1021 totalAllocGen += realSize; 1022 return p; 1023 } 1024 1025 EnterCriticalSection(&memCS); 1026 1027 void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes); 1028 size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16; 1029 1030 if( trackEnable ) 1031 { 1032#if 1 1033 int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f; 1034 *(((unsigned char *)p)+realSize) = sect; 1035 1036 if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) ) 1037 { 1038 app.DebugPrintf("Found one\n"); 1039 } 1040#endif 1041 1042 if( p ) 1043 { 1044 totalAllocGen += realSize; 1045 trackEnable = false; 1046 int key = ( sect << 26 ) | realSize; 1047 int oldCount = allocCounts[key]; 1048 allocCounts[key] = oldCount + 1; 1049 1050 trackEnable = true; 1051 } 1052 } 1053 1054 LeaveCriticalSection(&memCS); 1055 1056 return p; 1057} 1058 1059void* operator new (size_t size) 1060{ 1061 return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); 1062} 1063 1064void operator delete (void *p) 1065{ 1066 XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); 1067} 1068 1069void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) 1070{ 1071 bool special = false; 1072 if( dwAllocAttributes == 0 ) 1073 { 1074 dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP); 1075 special = true; 1076 } 1077 if(!trackStarted ) 1078 { 1079 size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); 1080 XMemFreeDefault(pAddress, dwAllocAttributes); 1081 totalAllocGen -= realSize; 1082 return; 1083 } 1084 EnterCriticalSection(&memCS); 1085 if( pAddress ) 1086 { 1087 size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; 1088 1089 if(trackEnable) 1090 { 1091 int sect = *(((unsigned char *)pAddress)+realSize); 1092 totalAllocGen -= realSize; 1093 trackEnable = false; 1094 int key = ( sect << 26 ) | realSize; 1095 int oldCount = allocCounts[key]; 1096 allocCounts[key] = oldCount - 1; 1097 trackEnable = true; 1098 1099 } 1100 XMemFreeDefault(pAddress, dwAllocAttributes); 1101 } 1102 LeaveCriticalSection(&memCS); 1103} 1104 1105SIZE_T WINAPI XMemSize( 1106 PVOID pAddress, 1107 DWORD dwAllocAttributes 1108) 1109{ 1110 if( trackStarted ) 1111 { 1112 return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; 1113 } 1114 else 1115 { 1116 return XMemSizeDefault(pAddress, dwAllocAttributes); 1117 } 1118} 1119 1120 1121void DumpMem() 1122{ 1123 int totalLeak = 0; 1124 for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) 1125 { 1126 if(it->second > 0 ) 1127 { 1128 app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); 1129 totalLeak += ( it->first & 0x03ffffff ) * it->second; 1130 } 1131 } 1132 app.DebugPrintf("Total %d\n",totalLeak); 1133} 1134 1135void ResetMem() 1136{ 1137 if( !trackStarted ) 1138 { 1139 trackEnable = true; 1140 trackStarted = true; 1141 totalAllocGen = 0; 1142 InitializeCriticalSection(&memCS); 1143 tlsIdx = TlsAlloc(); 1144 } 1145 EnterCriticalSection(&memCS); 1146 trackEnable = false; 1147 allocCounts.clear(); 1148 trackEnable = true; 1149 LeaveCriticalSection(&memCS); 1150} 1151 1152void MemSect(int section) 1153{ 1154 unsigned int value = (unsigned int)TlsGetValue(tlsIdx); 1155 if( section == 0 ) // pop 1156 { 1157 value = (value >> 6) & 0x03ffffff; 1158 } 1159 else 1160 { 1161 value = (value << 6) | section; 1162 } 1163 TlsSetValue(tlsIdx, (LPVOID)value); 1164} 1165 1166void MemPixStuff() 1167{ 1168 const int MAX_SECT = 46; 1169 1170 int totals[MAX_SECT] = {0}; 1171 1172 for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) 1173 { 1174 if(it->second > 0 ) 1175 { 1176 int sect = ( it->first >> 26 ) & 0x3f; 1177 int bytes = it->first & 0x03ffffff; 1178 totals[sect] += bytes * it->second; 1179 } 1180 } 1181 1182 unsigned int allSectsTotal = 0; 1183 for( int i = 0; i < MAX_SECT; i++ ) 1184 { 1185 allSectsTotal += totals[i]; 1186 PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i); 1187 } 1188 1189 PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages"); 1190} 1191 1192#endif