the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1<?xml version="1.0" encoding="us-ascii"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|PS3">
5 <Configuration>Debug</Configuration>
6 <Platform>PS3</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|PS3">
9 <Configuration>Release</Configuration>
10 <Platform>PS3</Platform>
11 </ProjectConfiguration>
12 </ItemGroup>
13 <ItemGroup>
14 <ClCompile Include="LevelRenderChunks_main.cpp" />
15 </ItemGroup>
16 <ItemGroup>
17 <ClInclude Include="LevelRenderChunks.h" />
18 </ItemGroup>
19 <PropertyGroup Label="Globals">
20 <ProjectGuid>{47EBEE93-F9E1-4AD3-B746-0D7D7ADCB0DA}</ProjectGuid>
21 <RootNamespace>task_hello.spu</RootNamespace>
22 <ProjectName>LevelRenderChunks</ProjectName>
23 <SccProjectName>SAK</SccProjectName>
24 <SccAuxPath>SAK</SccAuxPath>
25 <SccLocalPath>SAK</SccLocalPath>
26 <SccProvider>SAK</SccProvider>
27 </PropertyGroup>
28 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
29 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
30 <ConfigurationType>Application</ConfigurationType>
31 <PlatformToolset>SPU</PlatformToolset>
32 </PropertyGroup>
33 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
34 <ConfigurationType>Application</ConfigurationType>
35 <PlatformToolset>SPU</PlatformToolset>
36 </PropertyGroup>
37 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
38 <ImportGroup Label="ExtensionSettings">
39 </ImportGroup>
40 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
41 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
42 </ImportGroup>
43 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
44 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
45 </ImportGroup>
46 <PropertyGroup Label="UserMacros" />
47 <PropertyGroup>
48 <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
49 <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(SolutionDir)$(Platform)_$(Configuration)\</OutDir>
50 <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Configuration)\</IntDir>
51 <ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
52 <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(SolutionDir)$(Platform)_$(Configuration)\</OutDir>
53 <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Configuration)\</IntDir>
54 <ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
55 <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
56 <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
57 </PropertyGroup>
58 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
59 <ClCompile>
60 <AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
61 <GenerateDebugInformation>true</GenerateDebugInformation>
62 <PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
63 <OptimizationLevel>Levels</OptimizationLevel>
64 </ClCompile>
65 <Link>
66 <AdditionalOptions>-mspurs-task %(AdditionalOptions)</AdditionalOptions>
67 <AdditionalDependencies>$(SCE_PS3_ROOT)\target\spu\lib\libspurs.a;$(SCE_PS3_ROOT)\target\spu\lib\libdma.a;%(AdditionalDependencies)</AdditionalDependencies>
68 <RandomizedBaseAddress>false</RandomizedBaseAddress>
69 <DataExecutionPrevention>
70 </DataExecutionPrevention>
71 </Link>
72 </ItemDefinitionGroup>
73 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
74 <ClCompile>
75 <AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
76 <OptimizationLevel>Levels</OptimizationLevel>
77 <PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
78 <GenerateDebugInformation>true</GenerateDebugInformation>
79 </ClCompile>
80 <Link>
81 <AdditionalOptions>-mspurs-task %(AdditionalOptions)</AdditionalOptions>
82 <AdditionalDependencies>$(SCE_PS3_ROOT)\target\spu\lib\libspurs.a;$(SCE_PS3_ROOT)\target\spu\lib\libdma.a;$(SCE_PS3_ROOT)\target\spu\lib\libgcm_spu.a;%(AdditionalDependencies)</AdditionalDependencies>
83 <RandomizedBaseAddress>false</RandomizedBaseAddress>
84 <DataExecutionPrevention>
85 </DataExecutionPrevention>
86 </Link>
87 <SpuElfConversion>
88 <OutputFile>..\$(TargetName).ppu$(ObjectExt)</OutputFile>
89 </SpuElfConversion>
90 </ItemDefinitionGroup>
91 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
92 <ImportGroup Label="ExtensionTargets">
93 </ImportGroup>
94</Project>