the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "ThinFenceTile_SPU.h" 3#include "ChunkRebuildData.h" 4 5bool ThinFenceTile_SPU::isSolidRender(bool isServerLevel) 6{ 7 return false; 8} 9 10int ThinFenceTile_SPU::getRenderShape() 11{ 12 return Tile_SPU::SHAPE_IRON_FENCE; 13} 14 15bool ThinFenceTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) 16{ 17 int id = level->getTile(x, y, z); 18 if (id == this->id) return false; 19 return Tile_SPU::shouldRenderFace(level, x, y, z, face); 20} 21 22void ThinFenceTile_SPU::updateDefaultShape() 23{ 24 setShape(0, 0, 0, 1, 1, 1); 25} 26 27void ThinFenceTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData, TileEntity* forceEntity) // 4J added forceData, forceEntity param 28{ 29 float minX = 7.0f / 16.0f; 30 float maxX = 9.0f / 16.0f; 31 float minZ = 7.0f / 16.0f; 32 float maxZ = 9.0f / 16.0f; 33 34 bool n = attachsTo(level->getTile(x, y, z - 1)); 35 bool s = attachsTo(level->getTile(x, y, z + 1)); 36 bool w = attachsTo(level->getTile(x - 1, y, z)); 37 bool e = attachsTo(level->getTile(x + 1, y, z)); 38 39 if ((w && e) || (!w && !e && !n && !s)) 40 { 41 minX = 0; 42 maxX = 1; 43 } 44 else if (w && !e) 45 { 46 minX = 0; 47 } 48 else if (!w && e) 49 { 50 maxX = 1; 51 } 52 if ((n && s) || (!w && !e && !n && !s)) 53 { 54 minZ = 0; 55 maxZ = 1; 56 } 57 else if (n && !s) 58 { 59 minZ = 0; 60 } 61 else if (!n && s) 62 { 63 maxZ = 1; 64 } 65 setShape(minX, 0, minZ, maxX, 1, maxZ); 66} 67 68Icon_SPU *ThinFenceTile_SPU::getEdgeTexture() 69{ 70 if(id == Tile_SPU::ironFence_Id) 71 return &ms_pTileData->ironFence_EdgeTexture; 72 if(id == Tile_SPU::thinGlass_Id) 73 return &ms_pTileData->thinGlass_EdgeTexture; 74#ifndef SN_TARGET_PS3_SPU 75 assert(0); 76#endif 77 return NULL; 78} 79 80bool ThinFenceTile_SPU::attachsTo(int tile) 81{ 82 return ms_pTileData->solid[tile] || tile == id || tile == Tile_SPU::glass_Id; 83}