the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "Tile_SPU.h" 3 4class PistonExtensionTile_SPU : public Tile_SPU 5{ 6 7public: 8 PistonExtensionTile_SPU(int id) : Tile_SPU(id) {} 9 virtual Icon_SPU *getTexture(int face, int data) { return NULL; } 10 virtual int getRenderShape() { return SHAPE_PISTON_EXTENSION; } 11 virtual bool isSolidRender(bool isServerLevel = false) { return false; } 12// virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param 13};