the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Tile_SPU.h"
3
4class PistonExtensionTile_SPU : public Tile_SPU
5{
6
7public:
8 PistonExtensionTile_SPU(int id) : Tile_SPU(id) {}
9 virtual Icon_SPU *getTexture(int face, int data) { return NULL; }
10 virtual int getRenderShape() { return SHAPE_PISTON_EXTENSION; }
11 virtual bool isSolidRender(bool isServerLevel = false) { return false; }
12// virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
13};