the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "Tile_SPU.h" 3 4// TileRenderer not implemented, so minimum of stuff here 5class PistonBaseTile_SPU : public Tile_SPU 6{ 7 8public: 9 PistonBaseTile_SPU(int id) : Tile_SPU(id) {} 10// virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1); 11 virtual Icon_SPU *getTexture(int face, int data) { return NULL; } 12 virtual int getRenderShape() { return SHAPE_PISTON_BASE; } 13 virtual bool isSolidRender(bool isServerLevel = false) { return false; } 14 15 // virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param 16// virtual void updateDefaultShape(); 17 18};