the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Tile_SPU.h"
3
4// TileRenderer not implemented, so minimum of stuff here
5class PistonBaseTile_SPU : public Tile_SPU
6{
7
8public:
9 PistonBaseTile_SPU(int id) : Tile_SPU(id) {}
10// virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1);
11 virtual Icon_SPU *getTexture(int face, int data) { return NULL; }
12 virtual int getRenderShape() { return SHAPE_PISTON_BASE; }
13 virtual bool isSolidRender(bool isServerLevel = false) { return false; }
14
15 // virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
16// virtual void updateDefaultShape();
17
18};