the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include <stdint.h>
4
5class ChunkRebuildData;
6class Material_SPU
7{
8 friend class ChunkRebuildData;
9public:
10 static const int air_Id = 0;
11 static const int grass_Id = 1;
12 static const int dirt_Id = 2;
13 static const int wood_Id = 3;
14 static const int stone_Id = 4;
15 static const int metal_Id = 5;
16 static const int water_Id = 6;
17 static const int lava_Id = 7;
18 static const int leaves_Id = 8;
19 static const int plant_Id = 9;
20 static const int replaceable_plant_Id = 10;
21 static const int sponge_Id = 11;
22 static const int cloth_Id = 12;
23 static const int fire_Id = 13;
24 static const int sand_Id = 14;
25 static const int decoration_Id = 15;
26 static const int glass_Id = 16;
27 static const int explosive_Id = 17;
28 static const int coral_Id = 18;
29 static const int ice_Id = 19;
30 static const int topSnow_Id = 20;
31 static const int snow_Id = 21;
32 static const int cactus_Id = 22;
33 static const int clay_Id = 23;
34 static const int vegetable_Id = 24;
35 static const int egg_Id = 25;
36 static const int portal_Id = 26;
37 static const int cake_Id = 27;
38 static const int web_Id = 28;
39 static const int piston_Id = 29;
40 static const int buildable_glass_Id = 30;
41 static const int heavyMetal_Id = 31;
42 static const int clothDecoration_Id = 32;
43 static const int num_Ids = 32;
44
45 enum Flags
46 {
47 e_flammable = 0x01,
48 e_replaceable = 0x02,
49 e_neverBuildable = 0x04,
50 e_isSolid = 0x08,
51 e_isLiquid = 0x10,
52 e_blocksLight = 0x20,
53 e_blocksMotion = 0x40
54 };
55
56private:
57 uint16_t id;
58 uint16_t flags;
59
60public:
61 int color;
62
63public:
64 int getID() { return id;}
65 bool isLiquid() { return (flags & e_isLiquid) != 0; }
66 bool letsWaterThrough() { return (!isLiquid() && !isSolid()); }
67 bool isSolid() { return (flags & e_isSolid) != 0;}
68 bool blocksLight() { return (flags & e_blocksLight) != 0; }
69 bool blocksMotion() { return (flags & e_blocksMotion) != 0; }
70 bool isFlammable() { return (flags & e_flammable) != 0; }
71 bool isReplaceable(){ return (flags & e_replaceable) != 0; }
72 bool isSolidBlocking(){ if (flags & e_neverBuildable) return false; return blocksMotion(); }
73};
74