the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Tile_SPU.h"
3
4class HalfTransparentTile_SPU : public Tile_SPU
5{
6public:
7 HalfTransparentTile_SPU(int id) : Tile_SPU(id) {}
8 virtual bool isSolidRender(bool isServerLevel = false) { return false; }
9 virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) = 0; // make sure the inherited class defines this, as it needs some storage (allowSame)
10 virtual bool blocksLight() { return false; }
11};