the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Tile_SPU.h"
3
4
5class HalfSlabTile_SPU : public Tile_SPU
6{
7public:
8 static const int TYPE_MASK = 7;
9 static const int TOP_SLOT_BIT = 8;
10
11 HalfSlabTile_SPU(int id) : Tile_SPU(id) {}
12 virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
13 virtual void updateDefaultShape();
14 virtual bool isSolidRender(bool isServerLevel);
15 virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
16
17 bool fullSize() { return !isHalfSlab(id); }
18 static bool isHalfSlab(int tileId);
19};