the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "Tile_SPU.h" 3 4 5class HalfSlabTile_SPU : public Tile_SPU 6{ 7public: 8 static const int TYPE_MASK = 7; 9 static const int TOP_SLOT_BIT = 8; 10 11 HalfSlabTile_SPU(int id) : Tile_SPU(id) {} 12 virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param 13 virtual void updateDefaultShape(); 14 virtual bool isSolidRender(bool isServerLevel); 15 virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face); 16 17 bool fullSize() { return !isHalfSlab(id); } 18 static bool isHalfSlab(int tileId); 19};