the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1// Minecraft.cpp : Defines the entry point for the application.
2//
3
4#include "stdafx.h"
5
6#ifdef __PS3__
7
8#include <sys/process.h>
9SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
10
11#include <sysutil/sysutil_sysparam.h>
12#include <cell/sysmodule.h>
13#include <sys/spu_initialize.h>
14#include <fcntl.h>
15#include <unistd.h>
16#include <cell/audio.h>
17#include <sysutil/sysutil_gamecontent.h>
18//#include <sysutil/sysutil_screenshot.h>
19
20#include "Leaderboards\PS3LeaderboardManager.h"
21#include "PS3\PS3Extras\PS3Strings.h"
22#include "PS3\PS3Extras\ShutdownManager.h"
23#include <sysutil/sysutil_bgmplayback.h>
24#include <sysutil/sysutil_msgdialog.h>
25
26#include "PS3/Network/SonyRemoteStorage_PS3.h"
27
28// define to use spurs (otherwise SPU threads or raw will be used)
29#define USE_SPURS
30#define SPU_SELF_PATH "PS3/SPU_Tasks/"
31
32#ifdef USE_SPURS
33#include <cell/spurs.h>
34#else
35#include <sys/spu_image.h>
36#endif
37
38/* Encrypted ID for protected data file (*) You must edit these binaries!! */
39char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
40{
41 0xEE, 0xA9, 0x37, 0xCC,
42 0x5B, 0xD4, 0xD9, 0x0D,
43 0x55, 0xED, 0x25, 0x31,
44 0xFA, 0x33, 0xBD, 0xC4
45};
46
47#define MILES_SPEAKERS 8 // default to 7.1 (can be 2, 6, 7, or 8)
48
49//#define DISABLE_MILES_SOUND
50
51
52//#define HEAPINSPECTOR_PS3 1
53// when defining HEAPINSPECTOR_PS3, add this line to the linker settings
54// --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc --wrap reallocalign --wrap _malloc_init
55
56#if HEAPINSPECTOR_PS3
57#include "HeapInspector\Server\HeapInspectorServer.h"
58#include "HeapInspector\Server\PS3\HeapHooks.hpp"
59#endif
60
61#include "PS3_App.h"
62#include "GameConfig\Minecraft.spa.h"
63#include "..\MinecraftServer.h"
64#include "..\LocalPlayer.h"
65#include "..\..\Minecraft.World\ItemInstance.h"
66#include "..\..\Minecraft.World\MapItem.h"
67#include "..\..\Minecraft.World\Recipes.h"
68#include "..\..\Minecraft.World\Recipy.h"
69#include "..\..\Minecraft.World\Language.h"
70#include "..\..\Minecraft.World\StringHelpers.h"
71#include "..\..\Minecraft.World\AABB.h"
72#include "..\..\Minecraft.World\Vec3.h"
73#include "..\..\Minecraft.World\Level.h"
74#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
75
76#include "..\ClientConnection.h"
77#include "..\User.h"
78#include "..\..\Minecraft.World\Socket.h"
79#include "..\..\Minecraft.World\ThreadName.h"
80#include "..\..\Minecraft.Client\StatsCounter.h"
81#include "..\ConnectScreen.h"
82//#include "Social\SocialManager.h"
83//#include "Leaderboards\LeaderboardManager.h"
84//#include "XUI\XUI_Scene_Container.h"
85//#include "NetworkManager.h"
86#include "..\..\Minecraft.Client\Tesselator.h"
87#include "..\Common\Console_Awards_enum.h"
88#include "..\..\Minecraft.Client\Options.h"
89#include "Sentient\SentientManager.h"
90#include "..\..\Minecraft.World\IntCache.h"
91#include "..\Textures.h"
92#include "Resource.h"
93#include "..\..\Minecraft.World\compression.h"
94#include "..\..\Minecraft.World\OldChunkStorage.h"
95#include "PS3\PS3Extras\EdgeZLib.h"
96#include "C4JThread_SPU.h"
97#include "Common\Network\Sony\SQRNetworkManager.h"
98#include "Common\UI\IUIScene_PauseMenu.h"
99
100#include <cell/sysmodule.h>
101
102#define THEME_NAME "584111F70AAAAAAA"
103#define THEME_FILESIZE 2797568
104
105
106#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
107
108//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
109#define NUM_PROFILE_VALUES 5
110#define NUM_PROFILE_SETTINGS 4
111DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
112{
113#ifdef _XBOX
114 XPROFILE_OPTION_CONTROLLER_VIBRATION,
115 XPROFILE_GAMER_YAXIS_INVERSION,
116 XPROFILE_GAMER_CONTROL_SENSITIVITY,
117 XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
118 XPROFILE_TITLE_SPECIFIC1,
119#else
120 0,0,0,0,0
121#endif
122};
123
124// functions for storing and converting rich presence strings from wchar to utf8
125uint8_t * AddRichPresenceString(int iID);
126void FreeRichPresenceStrings();
127
128#if HEAPINSPECTOR_PS3
129
130std::vector<HeapInspectorServer::HeapInfo> GetHeapInfo()
131{
132 std::vector<HeapInspectorServer::HeapInfo> result = HeapInspectorServer::GetDefaultHeapInfo();
133 HeapInspectorServer::HeapInfo localHeapInfo;
134 localHeapInfo.m_Description = "VRAM";
135 localHeapInfo.m_Range.m_Min = 0xc0000000;
136 localHeapInfo.m_Range.m_Max = localHeapInfo.m_Range.m_Min + (249*1024*1024);
137 result.push_back(localHeapInfo);
138 return result;
139}
140
141extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size);
142extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
143{
144 void* result = __real__malloc_init(a_Boundary, a_Size);
145 HeapInspectorServer::Initialise(GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled);
146 return result;
147}
148
149#endif // HEAPINSPECTOR_PS3
150
151//-------------------------------------------------------------------------------------
152// Time Since fAppTime is a float, we need to keep the quadword app time
153// as a LARGE_INTEGER so that we don't lose precision after running
154// for a long time.
155//-------------------------------------------------------------------------------------
156
157BOOL g_bWidescreen = TRUE;
158//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
159
160void DefineActions(void)
161{
162 // The app needs to define the actions required, and the possible mappings for these
163
164 // Split into Menu actions, and in-game actions
165 if(InputManager.IsCircleCrossSwapped())
166 {
167 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_B);
168 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_B);
169 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_A);
170 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A);
171 }
172 else
173 {
174 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A);
175 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A);
176 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B);
177 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
178 }
179 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X);
180 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
181 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
182 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
183 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
184 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
185 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
186 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
187 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
188 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
189 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
190
191 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
192 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
193 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
194 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
195 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
196 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
197
198 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A);
199 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
200 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
201 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
202 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
203 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
204 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
205 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
206 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
207
208 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT);
209 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT);
210 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
211 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB);
212 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
213 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
214 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
215 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB);
216 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
217 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
218 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
219
220 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
221 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
222 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
223 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
224
225 if(InputManager.IsCircleCrossSwapped())
226 {
227 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_B);
228 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_B);
229 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_A);
230 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A);
231 }
232 else
233 {
234 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A);
235 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A);
236 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B);
237 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
238 }
239 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X);
240 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
241 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
242 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
243 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
244 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
245 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB);
246 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
247 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
248 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
249 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
250
251 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
252 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
253 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
254 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
255 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
256 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
257
258 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RT);
259 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
260 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
261 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
262 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
263 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
264 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
265 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
266 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
267 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RB);
268 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LB);
269 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
270 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
271 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
272 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
273 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
274 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB);
275 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
276 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
277 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
278
279 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
280 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
281 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
282 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
283
284 if(InputManager.IsCircleCrossSwapped())
285 {
286 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_B);
287 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_B);
288 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_A);
289 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A);
290 }
291 else
292 {
293 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
294 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A);
295 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B);
296 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
297 }
298 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X);
299 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
300 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
301 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
302 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
303 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
304 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
305 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
306 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
307 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
308 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
309
310 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
311 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
312 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
313 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
314 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
315 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
316
317 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LB);
318 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
319 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
320 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
321 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
322 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
323 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
324 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
325 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
326 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RB);
327 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A);
328 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
329 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
330 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
331 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
332 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
333 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LT);
334 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
335 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
336 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
337
338 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
339 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
340 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
341 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
342}
343
344
345//#define MEMORY_TRACKING
346
347#ifdef MEMORY_TRACKING
348void ResetMem();
349void DumpMem();
350void MemPixStuff();
351#else
352void MemSect(int sect)
353{
354}
355#endif
356
357
358ID3D11Device* g_pd3dDevice = NULL;
359ID3D11DeviceContext* g_pImmediateContext = NULL;
360IDXGISwapChain* g_pSwapChain = NULL;
361bool g_bBootedFromInvite = false;
362
363//--------------------------------------------------------------------------------------
364// Create Direct3D device and swap chain
365//--------------------------------------------------------------------------------------
366HRESULT InitDevice()
367{
368
369
370 return S_OK;
371}
372
373//--------------------------------------------------------------------------------------
374// Render the frame
375//--------------------------------------------------------------------------------------
376void Render()
377{
378
379}
380
381//--------------------------------------------------------------------------------------
382// Clean up the objects we've created
383//--------------------------------------------------------------------------------------
384void CleanupDevice()
385{
386
387}
388
389// simple function to load a file completely into memory
390static void * load_file( char const * name )
391{
392 void * ret;
393 int f;
394 unsigned int size;
395
396 f = open( name, O_RDONLY );
397 if ( f == -1 ) return 0;
398
399 size = lseek( f, 0, SEEK_END );
400
401 ret = malloc( size + 127 );
402 if ( ret == 0 )
403 {
404 close( f );
405 return 0;
406 }
407
408 ret = (void*) ( ( ( (unsigned int) ret ) + 127 ) & ~127 );
409
410 lseek( f, 0, SEEK_SET );
411 read( f, ret, size );
412 close( f );
413
414 return ret;
415}
416
417
418
419void debugSaveGameDirect()
420{
421
422 C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc, NULL, "debugSaveGameDirect");
423 thread->Run();
424 thread->WaitForCompletion(1000);
425}
426
427void LoadSysModule(uint16_t module, const char* moduleName)
428{
429 int ret = cellSysmoduleLoadModule(module);
430 if(ret != CELL_OK)
431 {
432#ifndef _CONTENT_PACKAGE
433 printf("Error cellSysmoduleLoadModule %s failed (%d) \n", moduleName, ret );
434#endif
435 assert(0);
436 }
437}
438
439#define LOAD_PS3_MODULE(m) LoadSysModule(m, #m)
440
441int simpleMessageBoxCallback( UINT uiTitle, UINT uiText,
442 UINT *uiOptionA, UINT uiOptionC, DWORD dwPad,
443 int(*Func) (LPVOID,int,const C4JStorage::EMessageResult),
444 LPVOID lpParam )
445{
446 ui.RequestMessageBox( uiTitle, uiText,
447 uiOptionA, uiOptionC, dwPad,
448 Func, lpParam, app.GetStringTable(),
449 NULL, 0
450 );
451
452 return 0;
453}
454
455void RegisterAwardsWithProfileManager()
456{
457 // register the awards
458 ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
459 ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
460 ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement);
461 ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement);
462 ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement);
463 ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement);
464 ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement);
465 ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement);
466 ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement);
467 ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement);
468 ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement);
469 ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement);
470 ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement);
471 ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement);
472 ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement);
473 ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement);
474 ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement);
475 ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement);
476 ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement);
477 ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
478
479 ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel'
480 ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!'
481 ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender'
482 ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire'
483 ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery'
484 ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?'
485 ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.'
486 ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter'
487
488#if 0
489 ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
490 ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
491
492 ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
493 ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
494 ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
495
496 ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
497#endif
498 // Rich Presence init - number of presences, number of contexts
499 //printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
500 ProfileManager.RichPresenceInit(-1,-1); // 4J-JEV - Presence and Context count not used.
501 ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_PS3::SetRichPresence);
502 char *pchRichPresenceString;
503
504 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
505 ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString);
506 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE);
507 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString);
508 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS);
509 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString);
510 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER);
511 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString);
512 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE);
513 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString);
514 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P);
515 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString);
516 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE);
517 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString);
518
519 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK);
520 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString);
521 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG);
522 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString);
523 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART);
524 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString);
525 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING);
526 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString);
527 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING);
528 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString);
529 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING);
530 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString);
531 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING);
532 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString);
533 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER);
534 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString);
535 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD);
536 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString);
537 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP);
538 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString);
539
540 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING);
541 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString);
542 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING);
543 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString);
544 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL);
545 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString);
546 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING);
547 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString);
548
549}
550
551int LoadSysModules()
552{
553 cellSysmoduleInitialize();
554
555 LOAD_PS3_MODULE(CELL_SYSMODULE_FS );
556 // 4J Stu - For Iggy
557 LOAD_PS3_MODULE(CELL_SYSMODULE_RTC);
558 // string conversions
559 LOAD_PS3_MODULE(CELL_SYSMODULE_L10N );
560 // on-screen keyboard
561 LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_OSK_EXT );
562 // Networking
563 //First load the Network module PRX
564 LOAD_PS3_MODULE(CELL_SYSMODULE_NET);
565 //Load the libnetctl network connection information module PRX
566 LOAD_PS3_MODULE(CELL_SYSMODULE_NETCTL);
567 LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP2 );
568 LOAD_PS3_MODULE(CELL_SYSMODULE_RUDP );
569 LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP);
570 LOAD_PS3_MODULE(CELL_SYSMODULE_HTTPS);
571 LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP_UTIL);
572 LOAD_PS3_MODULE(CELL_SYSMODULE_SSL);
573 LOAD_PS3_MODULE(CELL_SYSMODULE_JPGDEC);
574 LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_AVCHAT2);
575
576 // 4J-PB - Get launch parameters
577 LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_GAME);
578 LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP_COMMERCE2);
579
580 LOAD_PS3_MODULE(CELL_SYSMODULE_AVCONF_EXT);
581
582 LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_SAVEDATA);
583
584 unsigned int uiType ;
585 unsigned int uiAttributes ;
586 CellGameContentSize size,sizeBD;
587 char *dirName=getDirName();
588 char *contentInfoPath = getConsoleHomePath();
589 char *usrdirPath= getUsrDirPath();
590 char *contentInfoPathBDPatch = getConsoleHomePathBDPatch();
591 char *usrdirPathBDPatch= getUsrDirPathBDPatch();
592 int ret;
593 bool bBootedFromBDPatch=false;
594
595 memset(&size, 0x00, sizeof(CellGameContentSize));
596
597 ret = cellGameBootCheck( &uiType, &uiAttributes, &size, dirName ) ;
598 if(ret < 0)
599 {
600 DEBUG_PRINTF("cellGameBootCheck() Error: 0x%x\n", ret);
601 }
602 else
603 {
604 DEBUG_PRINTF("cellGameBootCheck() OK\n");
605 DEBUG_PRINTF(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", uiType, uiAttributes, dirName);
606 DEBUG_PRINTF(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
607 }
608
609 if (uiAttributes & CELL_GAME_ATTRIBUTE_INVITE_MESSAGE)
610 {
611 g_bBootedFromInvite = true;
612 DEBUG_PRINTF("Booted from invite\n");
613 }
614 if (uiAttributes & CELL_GAME_ATTRIBUTE_CUSTOM_DATA_MESSAGE)
615 {
616 DEBUG_PRINTF("Booted from custom data\n");
617 //bootedFromCustomData = true;
618 }
619 if(uiAttributes&CELL_GAME_ATTRIBUTE_PATCH)
620 {
621 // Booted from a patch (only for a disc boot game)
622 // To access patch game data, obtain its path by separately using cellGamePatchCheck().
623 bBootedFromBDPatch=true;
624 app.SetBootedFromDiscPatch();
625 }
626 // true if booting from disc, false if booting from HDD
627 StorageManager.SetBootTypeDisc(uiType == CELL_GAME_GAMETYPE_DISC);
628
629 StorageManager.SetMessageBoxCallback(&simpleMessageBoxCallback);
630
631 cellGameContentPermit(contentInfoPath,usrdirPath);
632 DEBUG_PRINTF("contentInfoPath - %s\n",contentInfoPath);
633 DEBUG_PRINTF("usrdirPath - %s\n",usrdirPath);
634
635 ret=cellGamePatchCheck(&sizeBD,NULL);
636 if(ret < 0)
637 {
638 DEBUG_PRINTF("cellGamePatchCheck() Error: 0x%x\n", ret);
639 }
640 else
641 {
642 DEBUG_PRINTF("cellGamePatchCheck() OK - we were booted from a disc patch!\n");
643
644 cellGameContentPermit(contentInfoPathBDPatch,usrdirPathBDPatch);
645 DEBUG_PRINTF("contentInfoPath - %s\n",contentInfoPathBDPatch);
646 DEBUG_PRINTF("usrdirPath - %s\n",usrdirPathBDPatch);
647
648 app.SetDiscPatchUsrDir(usrdirPathBDPatch);
649 }
650
651 if(uiAttributes&CELL_GAME_ATTRIBUTE_DEBUG)
652 {
653 DEBUG_PRINTF("Booted from debugger\n");
654#ifndef _RELEASE_FOR_ART
655 strcat(contentInfoPath,"/Minecraft.Client");
656 strcpy(usrdirPath,contentInfoPath);
657#endif
658 }
659 else
660 {
661 //strcat(contentInfoPath,"/");
662 //strcat(usrdirPath,"/");
663 }
664
665 return size.hddFreeSizeKB;
666}
667
668
669
670
671int main()
672{
673 ShutdownManager::Initialise();
674
675 sys_memory_info_t mem_info;
676 sys_memory_get_user_memory_size(&mem_info);
677
678#ifndef _CONTENT_PACKAGE
679 printf("------------------------------------------------------\n");
680 printf("------------------------------------------------------\n");
681 printf("total_user_memory : %.02f\n", mem_info.total_user_memory / (1024.0f*1024.0f));
682 printf("available_user_memory : %.02f", mem_info.available_user_memory / (1024.0f*1024.0f));
683 printf("------------------------------------------------------\n");
684 printf("------------------------------------------------------\n");
685#endif
686
687 //
688 // initialize the ps3
689 //
690
691 int ihddFreeSizeKB=LoadSysModules();
692 ProfileManager.SetHDDFreeKB(ihddFreeSizeKB);
693 // Sony request that we have enough space for a save game, so people don't get hit with this when they first save. Going to make the space 20MB
694 ProfileManager.SetMinSaveKB(20000);
695
696 cellSysutilEnableBgmPlayback();
697
698 C4JThread_SPU::initSPURS();
699
700#ifndef DISABLE_MILES_SOUND
701
702#ifdef USE_SPURS
703 void * spurs_info[ 2 ];
704 spurs_info[ 0 ] = C4JThread_SPU::getSpurs2();
705 extern const CellSpursTaskBinInfo _binary_task_mssspurs_elf_taskbininfo;
706 spurs_info[1] = (void*)_binary_task_mssspurs_elf_taskbininfo.eaElf;
707
708 //
709 // load it on an SPU
710 //
711
712 if ( !MilesStartAsyncThread( 0, spurs_info ) )
713 {
714#ifndef _CONTENT_PACKAGE
715 printf( "Error loading SPU image.\n" );
716#endif
717 return( 5 );
718 }
719
720#else
721
722 //
723 // Start an SPU thread on SPU threads or RAW
724 //
725
726 {
727 sys_spu_image_t spu_image;
728 char selfPath[256];
729 sprintf(selfPath,"%s%s%s", getUsrDirPath(), SPU_SELF_PATH, "mssraw.elf" );
730
731 if ( sys_spu_image_open( &spu_image, selfPath ) != CELL_OK )
732 {
733 printf( "Error loading SPU image.\n" );
734 return( 4 );
735 }
736
737 if ( !MilesStartAsyncThread( 0, &spu_image ) )
738 {
739 printf( "Error loading SPU image.\n" );
740 return( 5);
741 }
742
743 //
744 // now close the image, since the system caches it for us
745 //
746
747 sys_spu_image_close( &spu_image );
748 }
749
750#endif
751
752
753 //
754 // now initialize libAudio
755 //
756
757 cellAudioInit();
758
759#endif // DISABLE_MILES_SOUND
760
761 // 4J-JEV: Moved this here in case some archived files are compressed.
762 Compression::CreateNewThreadStorage();
763
764 EdgeZLib::Init(C4JThread_SPU::getSpurs2());
765
766 RenderManager.Initialise();
767
768 // Read the file containing the product codes
769 if(app.ReadProductCodes()==FALSE)
770 {
771 // can't continue
772 app.FatalLoadError();
773 }
774
775 StorageManager.SetDLCProductCode(app.GetProductCode(),app.GetDiscProductCode());
776 if(StorageManager.GetBootTypeDisc())
777 {
778 StorageManager.SetBDPatchUsrDir(app.GetDiscPatchUsrDir());
779 }
780 StorageManager.SetProductUpgradeKey(app.GetUpgradeKey());
781 ProfileManager.SetServiceID(app.GetCommerceCategory());
782
783 switch(app.GetProductSKU())
784 {
785 case e_sku_SCEE:
786 // 4J-PB - need to be online to do this check, so let's stick with the 7+, and move this
787
788 if(StorageManager.GetBootTypeDisc())
789 {
790 // set Europe age, then hone down specific countries
791 ProfileManager.SetMinimumAge(7,0); // PEGI 7+
792 ProfileManager.SetGermanyMinimumAge(6); // USK 6+
793 ProfileManager.SetAustraliaMinimumAge(8); // PG rating has no age, but for some reason the testers are saying it's 8
794 ProfileManager.SetRussiaMinimumAge(6);
795 }
796 else
797 {
798 // PEGI 7+
799 ProfileManager.SetMinimumAge(7,0);
800 }
801 break;
802 case e_sku_SCEA:
803 // ESRB EVERYONE 10+
804 ProfileManager.SetMinimumAge(10,1);
805 break;
806 case e_sku_SCEJ:
807 // CERO A
808 ProfileManager.SetMinimumAge(0,2);
809 break;
810 }
811
812 // Initialise NpBasic - this used to be in the network manager but other things need this so moved out on its own
813 void *np_pool = memalign( 8, SQRNetworkManager::NP_POOL_SIZE );
814 int ret = sceNp2Init( SQRNetworkManager::NP_POOL_SIZE, np_pool );
815 if( ret < 0 )
816 {
817 assert(0);
818 }
819
820
821 app.loadMediaArchive();
822
823 app.DebugPrintf("+++Main - after app.loadMediaArchive\n");
824
825 app.loadStringTable();
826
827 // Set the number of possible joypad layouts that the user can switch between, and the number of actions
828 // Need to init Input before UI so we know what the Circle/Cross state is
829 InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
830
831 // Set the default joypad action mappings for Minecraft
832 DefineActions();
833 InputManager.SetJoypadMapVal(0,0);
834 InputManager.SetKeyRepeatRate(0.3f,0.2f);
835
836 if(RenderManager.IsWidescreen())
837 ui.init(1280,720);
838 else
839 ui.init(1280,480);
840
841 app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
842 // 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
843 app.GetCommerce()->CheckForTrialUpgradeKey();
844
845 static bool bTrialTimerDisplayed=true;
846
847
848 ////////////////
849 // Initialise //
850 ////////////////
851
852#if 0
853 // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
854 // are just copied from a sample app and may need changed for our purposes
855 // Start XAudio2
856 hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
857 if( FAILED( hr ) )
858 {
859 app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
860 app.FatalLoadError();
861 }
862
863 // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
864 hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
865 if ( FAILED( hr ) )
866 {
867 app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
868 app.FatalLoadError();
869 }
870#endif
871
872 app.InitTime();
873
874
875 // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
876 ProfileManager.Initialise(SQRNetworkManager_PS3::GetSceNpCommsId(),
877 SQRNetworkManager_PS3::GetSceNpCommsSig(),
878 PROFILE_VERSION_10,
879 NUM_PROFILE_VALUES,
880 NUM_PROFILE_SETTINGS,
881 dwProfileSettingsA,
882 app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
883 &app.uiGameDefinedDataChangedBitmask);
884
885 app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
886
887 // register the awards
888 RegisterAwardsWithProfileManager();
889
890 // register the get string function with the profile lib, so it can be called within the lib
891
892 ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
893 ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
894 ProfileManager.SetSignInQuestionID(IDS_SIGNIN_PSN);
895
896 // initialise the storage manager with a callback for displaying the saving message
897 StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"");
898
899#if 0
900
901 // Set up the global title storage path
902 StorageManager.StoreTMSPathName();
903#endif
904
905 // MGH - I've had to rearrange some of the ordering here, as I was getting conflicts with the sysutils for trophies and the upgrade key
906
907 //app.FatalLoadError();
908
909
910 // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
911 ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
912
913#if 0
914 // set a function to be called when the ethernet is disconnected, so we can back out if required
915 ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
916#endif
917 // Set a callback for the default player options to be set - when there is no profile data for the player
918
919 StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
920 StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
921
922 // Set a callback to deal with old profile versions needing updated to new versions
923#if 0
924 ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
925
926 // Set a callback for when there is a read error on profile data
927 ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
928
929 // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
930 // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
931 // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
932#endif // 0
933
934 SonyRemoteStorage_PS3* pRemote = (SonyRemoteStorage_PS3*)app.getRemoteStorage();
935 pRemote->SetSecureID(secureFileId);
936 pRemote->SetServiceID(app.GetCommerceCategory());
937
938 // Before using any save/load on PS3, we need a secure id set
939 StorageManager.InitialiseProfileData(PROFILE_VERSION_10,
940 NUM_PROFILE_VALUES,
941 NUM_PROFILE_SETTINGS,
942 dwProfileSettingsA,
943 app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
944 &app.uiGameDefinedDataChangedBitmask);
945
946 app.DebugPrintf("+++Main - after InitialiseProfileData\n");
947
948
949 StorageManager.SetSecureID(secureFileId);
950 // set the name of the folder on the XMB that the saves are grouped in
951 // 4J-PB - TRC that we need to be able to see the BD in a different titled save from the digital game
952 if(StorageManager.GetBootTypeDisc())
953 {
954 wstring wsTemp = app.GetString(IDS_GAMENAME);
955 WCHAR wchTemp[64];
956 wsTemp.append(L" (");
957 mbstowcs(wchTemp,app.GetDiscProductCode(),64);
958 wsTemp.append(wchTemp);
959 wsTemp.append(L")");
960 StorageManager.SetGameSaveFolderTitle((WCHAR *)(wsTemp.c_str()));
961 }
962 else
963 {
964 StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));//"Minecraft: PlayStation�3 Edition");//GAMENAME);
965 }
966 StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));//"Minecraft: PlayStation�3 Edition");//GAMENAME);
967 StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));//"Minecraft: PlayStation�3 Edition");//GAMENAME);
968 StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix());
969 StorageManager.SetMaxSaves(99);
970 byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage320x176.png");
971 byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
972 byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage320x176.png");
973
974 uint8_t *szTemp = mallocAndCreateUTF8ArrayFromString(IDS_NODEVICE_DECLINE);
975 StorageManager.SetContinueWithoutSavingMessage((char *)szTemp);
976 free(szTemp);
977 StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
978
979 if(baOptionsIcon.data!=NULL)
980 {
981 delete [] baOptionsIcon.data;
982 }
983
984 if(baSaveThumbnail.data!=NULL)
985 {
986 delete [] baSaveThumbnail.data;
987 }
988
989 if(baSaveImage.data!=NULL)
990 {
991 delete [] baSaveImage.data;
992 }
993
994 wstring wsName=L"Graphics\\SaveChest.png";
995 byteArray baSaveLoadIcon = app.getArchiveFile(wsName);
996 if(baSaveLoadIcon.data!=NULL)
997 {
998 StorageManager.SetSaveLoadIcon((PBYTE)baSaveLoadIcon.data, baSaveLoadIcon.length);
999 delete [] baSaveLoadIcon.data;
1000 }
1001
1002 // defaults
1003 StorageManager.SetSaveTitle(L"Default Save");
1004
1005 // debug switch to trial version
1006// ProfileManager.SetDebugFullOverride(true);
1007
1008 //ProfileManager.AddDLC(2);
1009 StorageManager.SetDLCPackageRoot("DLCDrive");
1010 StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
1011
1012 // Initialise TLS for tesselator, for this main thread
1013 Tesselator::CreateNewThreadStorage(1024*1024);
1014 // Initialise TLS for AABB and Vec3 pools, for this main thread
1015 AABB::CreateNewThreadStorage();
1016 Vec3::CreateNewThreadStorage();
1017 IntCache::CreateNewThreadStorage();
1018 OldChunkStorage::CreateNewThreadStorage();
1019 Level::enableLightingCache();
1020 Tile::CreateNewThreadStorage();
1021
1022 Minecraft::main();
1023 Minecraft *pMinecraft=Minecraft::GetInstance();
1024
1025 app.InitGameSettings(); // - allocates the memory for the game settings
1026 // read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later
1027 StorageManager.ReadFromProfile(0);
1028
1029 // set the default profile values
1030 // 4J-PB - InitGameSettings already does this
1031 /*for(int i=0;i<XUSER_MAX_COUNT;i++)
1032 {
1033#ifdef __PS3__
1034 app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
1035#else
1036 app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(i),i);
1037#endif
1038 }*/
1039
1040 // set the achievement text for a trial achievement, now we have the string table loaded
1041 ProfileManager.SetTrialTextStringTable(NULL, IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
1042 ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
1043#ifndef __PS3__
1044 ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
1045 ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
1046#endif
1047 ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
1048 ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
1049
1050 app.InitialiseTips();
1051
1052
1053 // set the callback for losing input (when a system type ui is up)
1054
1055 InputManager.SetLostInputControlCallback(&UIController::SetSystemUIShowing,&ui);
1056
1057
1058#ifndef _FINAL_BUILD
1059#ifndef _DEBUG
1060 #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
1061#endif
1062#endif
1063
1064
1065
1066#if 0
1067
1068 DWORD initData=0;
1069 // Set the default sound levels
1070 pMinecraft->options->set(Options::Option::MUSIC,1.0f);
1071 pMinecraft->options->set(Options::Option::SOUND,1.0f);
1072
1073 app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
1074#endif
1075
1076
1077
1078 LeaderboardManager::Instance()->OpenSession();
1079 //LeaderboardManager::Instance()->ReadStats_TopRank(DebugReadListener::m_instance, 0, LeaderboardManager::eStatsType_Travelling, 1, 1);
1080
1081 // 4J-PB - we really need to know at this point if we are playing the trial or full game, so sleep until we know
1082 while(app.GetCommerce()->LicenseChecked()==false)
1083 {
1084 cellSysutilCheckCallback();
1085 Sleep(50);
1086 }
1087 // wait for the trophy init to complete - nonblocking semaphore
1088 while((ProfileManager.tryWaitTrophyInitComplete()<0)&&ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
1089 {
1090 // keep looping
1091 RenderManager.Tick();
1092 RenderManager.Present();
1093 cellSysutilCheckCallback();
1094 Sleep(50);
1095 }
1096
1097 app.DebugPrintf("+++Main - after tryWaitTrophyInitComplete\n");
1098
1099 if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
1100 {
1101 g_NetworkManager.Initialise();
1102 g_NetworkManager.SetLocalGame(true);
1103 }
1104
1105 //ProfileManager.WaitTrophyInitComplete();
1106
1107 // 4J-PB - get the chat/UGC restriction flag here so we can stop online games, and content rating and restriction
1108 // It's ok to do this for the primary PSN player here - it has this data locally. All other players need to do it on PSN sign in.
1109
1110// bool bChatRestricted=false;
1111// ProfileManager.GetChatAndContentRestrictions(0,&bChatRestricted,NULL,NULL);
1112
1113 // 4J-PB - really want to wait until we've read the options, so we can set the right language if they've chosen one other than the default
1114// bool bOptionsRead=false;
1115//
1116// while((bOptionsRead==false) && ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
1117// {
1118// switch(app.GetOptionsCallbackStatus(0))
1119// {
1120// case C4JStorage::eOptions_Callback_Idle:
1121// break;
1122// default:
1123// bOptionsRead=true;
1124// break;
1125// }
1126// StorageManager.Tick();
1127// }
1128//
1129// if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
1130// {
1131// app.loadStringTable();
1132// ui.SetupFont();
1133// //handleReload();
1134// }
1135
1136 while( ShutdownManager::ShouldRun(ShutdownManager::eMainThread) )
1137 {
1138#if 0
1139 if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
1140 !pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
1141 !pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
1142 {
1143 // play some music in the menus
1144 pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
1145 }
1146#endif
1147 app.UpdateTime();
1148 PIXBeginNamedEvent(0,"Input manager tick");
1149 InputManager.Tick();
1150 PIXEndNamedEvent();
1151 PIXBeginNamedEvent(0,"Profile manager tick");
1152 ProfileManager.Tick();
1153 PIXEndNamedEvent();
1154 PIXBeginNamedEvent(0,"Storage manager tick");
1155 StorageManager.Tick();
1156 PIXEndNamedEvent();
1157 PIXBeginNamedEvent(0,"Render manager tick");
1158 RenderManager.Tick();
1159 PIXEndNamedEvent();
1160
1161
1162 // Tick the social networking manager.
1163 PIXBeginNamedEvent(0,"Social network manager tick");
1164// CSocialManager::Instance()->Tick();
1165 PIXEndNamedEvent();
1166
1167 // Tick sentient.
1168 PIXBeginNamedEvent(0,"Sentient tick");
1169 MemSect(37);
1170// SentientManager.Tick();
1171 MemSect(0);
1172 PIXEndNamedEvent();
1173
1174 PIXBeginNamedEvent(0,"Network manager do work #1");
1175 g_NetworkManager.DoWork();
1176 PIXEndNamedEvent();
1177 // 4J-PB - these get set every tick causing the write profile flag to be true all the time -
1178// app.SetGameSettingsDebugMask(0,eDebugSetting_LoadSavesFromDisk);
1179// app.SetGameSettingsDebugMask(0,eDebugSetting_WriteSavesToDisk);
1180// app.SetLoadSavesFromFolderEnabled(true);
1181// app.SetWriteSavesToFolderEnabled(true);
1182
1183 LeaderboardManager::Instance()->Tick();
1184 // Render game graphics.
1185 if(app.GetGameStarted())
1186 {
1187
1188// if(InputManager.ButtonPressed(0, MINECRAFT_ACTION_SNEAK_TOGGLE))
1189// {
1190// app.DebugPrintf("saving game...\n");
1191// debugSaveGameDirect();
1192//
1193// }
1194 pMinecraft->run_middle();
1195 app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
1196 }
1197 else
1198 {
1199 MemSect(28);
1200 pMinecraft->soundEngine->tick(NULL, 0.0f);
1201 MemSect(0);
1202 pMinecraft->textures->tick(true,false);
1203 IntCache::Reset();
1204 if( app.GetReallyChangingSessionType() )
1205 {
1206 pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
1207 }
1208 }
1209
1210 pMinecraft->soundEngine->playMusicTick();
1211
1212#ifdef MEMORY_TRACKING
1213 static bool bResetMemTrack = false;
1214 static bool bDumpMemTrack = false;
1215
1216 MemPixStuff();
1217
1218 if( bResetMemTrack )
1219 {
1220 ResetMem();
1221 MEMORYSTATUS memStat;
1222 GlobalMemoryStatus(&memStat);
1223 printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
1224 bResetMemTrack = false;
1225 }
1226
1227 if( bDumpMemTrack )
1228 {
1229 DumpMem();
1230 bDumpMemTrack = false;
1231 MEMORYSTATUS memStat;
1232 GlobalMemoryStatus(&memStat);
1233 printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
1234 printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
1235 }
1236#endif
1237#if 0
1238 static bool bDumpTextureUsage = false;
1239 if( bDumpTextureUsage )
1240 {
1241 RenderManager.TextureGetStats();
1242 bDumpTextureUsage = false;
1243 }
1244#endif
1245 ui.tick();
1246 ui.render();
1247
1248 // Present the frame.
1249 PIXBeginNamedEvent(0,"Frame present");
1250 RenderManager.Present();
1251 PIXEndNamedEvent();
1252
1253 RenderManager.Set_matrixDirty();
1254
1255 ui.CheckMenuDisplayed();
1256 PIXBeginNamedEvent(0,"Profile load check");
1257 // has the game defined profile data been changed (by a profile load)
1258 if(app.uiGameDefinedDataChangedBitmask!=0)
1259 {
1260 void *pData;
1261 for(int i=0;i<XUSER_MAX_COUNT;i++)
1262 {
1263 if(app.uiGameDefinedDataChangedBitmask&(1<<i))
1264 {
1265 // It has - game needs to update its values with the data from the profile
1266 pData=StorageManager.GetGameDefinedProfileData(i);
1267 // reset the changed flag
1268 app.ClearGameSettingsChangedFlag(i);
1269 app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
1270 app.ApplyGameSettingsChanged(i);
1271
1272#ifdef _DEBUG_MENUS_ENABLED
1273 if(app.DebugSettingsOn())
1274 {
1275 app.ActionDebugMask(i);
1276 }
1277 else
1278 {
1279 // force debug mask off
1280 app.ActionDebugMask(i,true);
1281 }
1282#endif
1283 // clear the stats first - there could have beena signout and sign back in in the menus
1284 // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
1285 pMinecraft->stats[ i ]->clear();
1286 pMinecraft->stats[i]->parse(pData);
1287 }
1288 }
1289
1290 // Check to see if we can post to social networks.
1291 // PS3 TO DO - CSocialManager::Instance()->RefreshPostingCapability();
1292
1293 // clear the flag
1294 app.uiGameDefinedDataChangedBitmask=0;
1295
1296 // Check if any profile write are needed
1297 //app.CheckGameSettingsChanged();
1298 }
1299 PIXEndNamedEvent();
1300
1301#if 0
1302 app.TickDLCOffersRetrieved();
1303 app.TickTMSPPFilesRetrieved();
1304#endif
1305
1306 PIXBeginNamedEvent(0,"Network manager do work #2");
1307 g_NetworkManager.DoWork();
1308 PIXEndNamedEvent();
1309
1310#if 0
1311 PIXBeginNamedEvent(0,"Misc extra xui");
1312 // Update XUI Timers
1313 hr = XuiTimersRun();
1314#endif
1315 // Any threading type things to deal with from the xui side?
1316 app.HandleXuiActions();
1317
1318#if 0
1319 PIXEndNamedEvent();
1320#endif
1321
1322 // 4J-PB - Update the trial timer display if we are in the trial version
1323 if(!ProfileManager.IsFullVersion())
1324 {
1325 // display the trial timer
1326 if(app.GetGameStarted())
1327 {
1328 // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
1329 if(app.IsAppPaused())
1330 {
1331 app.UpdateTrialPausedTimer();
1332 }
1333 ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
1334 }
1335 }
1336 else
1337 {
1338 // need to turn off the trial timer if it was on , and we've unlocked the full version
1339 if(bTrialTimerDisplayed)
1340 {
1341 ui.ShowTrialTimer(false);
1342 bTrialTimerDisplayed=false;
1343 }
1344 }
1345
1346 // PS3 DLC
1347 app.CommerceTick();
1348
1349 // Fix for #7318 - Title crashes after short soak in the leaderboards menu
1350 // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
1351 Vec3::resetPool();
1352 }
1353
1354 // Free resources, unregister custom classes, and exit.
1355// app.Uninit();
1356// g_pd3dDevice->Release();
1357
1358#if HEAPINSPECTOR_PS3
1359 HeapInspectorServer::Shutdown();
1360#endif // HEAPINSPECTOR_PS3
1361
1362 ShutdownManager::MainThreadHandleShutdown();
1363}
1364
1365vector<uint8_t *> vRichPresenceStrings;
1366uint8_t * AddRichPresenceString(int iID)
1367{
1368 uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
1369 if( strUtf8 != NULL )
1370 {
1371 vRichPresenceStrings.push_back(strUtf8);
1372 }
1373 return strUtf8;
1374}
1375
1376void FreeRichPresenceStrings()
1377{
1378 uint8_t *strUtf8;
1379 for(int i=0;i<vRichPresenceStrings.size();i++)
1380 {
1381 strUtf8=vRichPresenceStrings.at(i);
1382 free(strUtf8);
1383 }
1384 vRichPresenceStrings.clear();
1385}
1386
1387
1388#ifdef MEMORY_TRACKING
1389
1390int totalAllocGen = 0;
1391unordered_map<int,int> allocCounts;
1392bool trackEnable = false;
1393bool trackStarted = false;
1394volatile size_t sizeCheckMin = 1160;
1395volatile size_t sizeCheckMax = 1160;
1396volatile int sectCheck = 48;
1397CRITICAL_SECTION memCS;
1398DWORD tlsIdx;
1399
1400LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
1401{
1402 if( !trackStarted )
1403 {
1404 void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
1405 size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
1406 totalAllocGen += realSize;
1407 return p;
1408 }
1409
1410 EnterCriticalSection(&memCS);
1411
1412 void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
1413 size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
1414
1415 if( trackEnable )
1416 {
1417#if 1
1418 int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
1419 *(((unsigned char *)p)+realSize) = sect;
1420
1421 if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
1422 {
1423 app.DebugPrintf("Found one\n");
1424 }
1425#endif
1426
1427 if( p )
1428 {
1429 totalAllocGen += realSize;
1430 trackEnable = false;
1431 int key = ( sect << 26 ) | realSize;
1432 int oldCount = allocCounts[key];
1433 allocCounts[key] = oldCount + 1;
1434
1435 trackEnable = true;
1436 }
1437 }
1438
1439 LeaveCriticalSection(&memCS);
1440
1441 return p;
1442}
1443
1444void* operator new (size_t size)
1445{
1446 return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
1447}
1448
1449void operator delete (void *p)
1450{
1451 XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
1452}
1453
1454void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
1455{
1456 bool special = false;
1457 if( dwAllocAttributes == 0 )
1458 {
1459 dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
1460 special = true;
1461 }
1462 if(!trackStarted )
1463 {
1464 size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
1465 XMemFreeDefault(pAddress, dwAllocAttributes);
1466 totalAllocGen -= realSize;
1467 return;
1468 }
1469 EnterCriticalSection(&memCS);
1470 if( pAddress )
1471 {
1472 size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
1473
1474 if(trackEnable)
1475 {
1476 int sect = *(((unsigned char *)pAddress)+realSize);
1477 totalAllocGen -= realSize;
1478 trackEnable = false;
1479 int key = ( sect << 26 ) | realSize;
1480 int oldCount = allocCounts[key];
1481 allocCounts[key] = oldCount - 1;
1482 trackEnable = true;
1483 }
1484 XMemFreeDefault(pAddress, dwAllocAttributes);
1485 }
1486 LeaveCriticalSection(&memCS);
1487}
1488
1489SIZE_T WINAPI XMemSize(
1490 PVOID pAddress,
1491 DWORD dwAllocAttributes
1492)
1493{
1494 if( trackStarted )
1495 {
1496 return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
1497 }
1498 else
1499 {
1500 return XMemSizeDefault(pAddress, dwAllocAttributes);
1501 }
1502}
1503
1504void DumpMem()
1505{
1506 int totalLeak = 0;
1507 for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
1508 {
1509 if(it->second > 0 )
1510 {
1511 app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
1512 totalLeak += ( it->first & 0x03ffffff ) * it->second;
1513 }
1514 }
1515 app.DebugPrintf("Total %d\n",totalLeak);
1516}
1517
1518void ResetMem()
1519{
1520 if( !trackStarted )
1521 {
1522 trackEnable = true;
1523 trackStarted = true;
1524 totalAllocGen = 0;
1525 InitializeCriticalSection(&memCS);
1526 tlsIdx = TlsAlloc();
1527 }
1528 EnterCriticalSection(&memCS);
1529 trackEnable = false;
1530 allocCounts.clear();
1531 trackEnable = true;
1532 LeaveCriticalSection(&memCS);
1533}
1534
1535void MemSect(int section)
1536{
1537 unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
1538 if( section == 0 ) // pop
1539 {
1540 value = (value >> 6) & 0x03ffffff;
1541 }
1542 else
1543 {
1544 value = (value << 6) | section;
1545 }
1546 TlsSetValue(tlsIdx, (LPVOID)value);
1547}
1548
1549void MemPixStuff()
1550{
1551 const int MAX_SECT = 46;
1552
1553 int totals[MAX_SECT] = {0};
1554
1555 for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
1556 {
1557 if(it->second > 0 )
1558 {
1559 int sect = ( it->first >> 26 ) & 0x3f;
1560 int bytes = it->first & 0x03ffffff;
1561 totals[sect] += bytes * it->second;
1562 }
1563 }
1564
1565 unsigned int allSectsTotal = 0;
1566 for( int i = 0; i < MAX_SECT; i++ )
1567 {
1568 allSectsTotal += totals[i];
1569 PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
1570 }
1571
1572 PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
1573}
1574
1575#endif
1576
1577#endif // __PS3__