the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1////////////////////////////////////////////////////////////////////////////// 2// 3// (C) Copyright Ion Gaztanaga 2005. 4// Distributed under the Boost Software License, Version 1.0. 5// (See accompanying file LICENSE_1_0.txt or copy at 6// http://www.boost.org/LICENSE_1_0.txt) 7// 8////////////////////////////////////////////////////////////////////////////// 9 10#ifndef BOOST_POINTER_CAST_HPP 11#define BOOST_POINTER_CAST_HPP 12 13namespace boost { 14 15//static_pointer_cast overload for raw pointers 16template<class T, class U> 17inline T* static_pointer_cast(U *ptr) 18{ 19 return static_cast<T*>(ptr); 20} 21 22//dynamic_pointer_cast overload for raw pointers 23template<class T, class U> 24inline T* dynamic_pointer_cast(U *ptr) 25{ 26 return dynamic_cast<T*>(ptr); 27} 28 29//const_pointer_cast overload for raw pointers 30template<class T, class U> 31inline T* const_pointer_cast(U *ptr) 32{ 33 return const_cast<T*>(ptr); 34} 35 36//reinterpret_pointer_cast overload for raw pointers 37template<class T, class U> 38inline T* reinterpret_pointer_cast(U *ptr) 39{ 40 return reinterpret_cast<T*>(ptr); 41} 42 43} // namespace boost 44 45#endif //BOOST_POINTER_CAST_HPP