the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1/* 2 Copyright 2005-2007 Adobe Systems Incorporated 3 4 Use, modification and distribution are subject to the Boost Software License, 5 Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at 6 http://www.boost.org/LICENSE_1_0.txt). 7 8 See http://opensource.adobe.com/gil for most recent version including documentation. 9*/ 10 11/*************************************************************************************************/ 12 13#ifndef GIL_GRAY_H 14#define GIL_GRAY_H 15 16//////////////////////////////////////////////////////////////////////////////////////// 17/// \file 18/// \brief Support for grayscale color space and variants 19/// \author Lubomir Bourdev and Hailin Jin \n 20/// Adobe Systems Incorporated 21/// \date 2005-2007 \n Last updated on March 8, 2006 22//////////////////////////////////////////////////////////////////////////////////////// 23 24#include "gil_config.hpp" 25#include "utilities.hpp" 26#include <boost/type_traits.hpp> 27#include <boost/mpl/range_c.hpp> 28#include <boost/mpl/vector_c.hpp> 29 30namespace boost { namespace gil { 31 32/// \ingroup ColorNameModel 33/// \brief Gray 34struct gray_color_t {}; 35 36/// \ingroup ColorSpaceModel 37typedef mpl::vector1<gray_color_t> gray_t; 38 39/// \ingroup LayoutModel 40typedef layout<gray_t> gray_layout_t; 41 42} } // namespace boost::gil 43 44#endif 45