the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1// ================================================================================================================================= 2// This sample demonstrates how to use the Server API to send allocs, reallocs and frees directly to the client. It also shows 3// how to configure multiple heaps. 4// ================================================================================================================================= 5 6#include "../../Server/HeapInspectorServer.h" 7#include <stdlib.h> 8 9using namespace HeapInspectorServer; 10 11void Wait(int a_MilliSeconds); 12 13std::vector<HeapInfo> GetHeapInfo() 14{ 15 std::vector<HeapInfo> result; 16 HeapInfo heapInfo; 17 heapInfo.m_Description = "Heap1"; 18 heapInfo.m_Range.m_Min = 0; 19 heapInfo.m_Range.m_Max = 0x80000000 - 1; 20 result.push_back(heapInfo); 21 22 heapInfo.m_Description = "Heap2"; 23 heapInfo.m_Range.m_Min = 0; 24 heapInfo.m_Range.m_Max = 0x80000000 - 1; 25 result.push_back(heapInfo); 26 27 return result; 28} 29 30void* Alloc(uint32 a_Size, int a_Heap) 31{ 32 Mutation mutation = BeginAlloc(); 33 void* mem = malloc(a_Size); 34 EndAlloc(mutation, a_Heap, mem, a_Size, a_Size); 35 return mem; 36} 37 38void Free(void* a_Block, int a_Heap) 39{ 40 Mutation mutation = BeginFree(); 41 free(a_Block); 42 EndFree(mutation, a_Heap, a_Block); 43} 44 45void* ReAlloc(void* a_OldBlock, uint32 a_Size, int a_Heap) 46{ 47 Mutation mutation = BeginReAlloc(); 48 void* mem = realloc(a_OldBlock, a_Size); 49 EndReAlloc(mutation, a_Heap, a_OldBlock, mem, a_Size, a_Size); 50 return mem; 51} 52 53void RunHeapInspectorServer() 54{ 55 Initialise(GetHeapInfo(), 3000, WaitForConnection_Enabled); 56 57 while (1) 58 { 59 void* mem1; 60 void* memB; 61 62 mem1 = Alloc(16, 0); 63 memB = Alloc(1024, 1); 64 65 Wait(100); 66 67 void* mem2 = ReAlloc(mem1, 32, 0); 68 69 Wait(100); 70 71 Free(mem2, 0); 72 Free(memB, 1); 73 74 Wait(100); 75 } 76 77 Shutdown(); 78}