the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "..\Minecraft.World\net.minecraft.world.entity.animal.h" 3#include "OzelotRenderer.h" 4 5OzelotRenderer::OzelotRenderer(Model *model, float shadow) : MobRenderer(model, shadow) 6{ 7} 8 9void OzelotRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a) 10{ 11 MobRenderer::render(_mob, x, y, z, rot, a); 12} 13 14void OzelotRenderer::scale(shared_ptr<Mob> _mob, float a) 15{ 16 // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - 17 // do some casting around instead 18 shared_ptr<Ozelot> mob = dynamic_pointer_cast<Ozelot>(_mob); 19 MobRenderer::scale(mob, a); 20 if (mob->isTame()) 21 { 22 glScalef(.8f, .8f, .8f); 23 } 24}