the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1<root> 2 <data name="IDS_OK"> 3 <value>OK</value> 4 </data> 5 6 <data name="IDS_BACK"> 7 <value>Back</value> 8 </data> 9 10 <data name="IDS_CANCEL"> 11 <value>Cancel</value> 12 </data> 13 14 <data name="IDS_YES"> 15 <value>Yes</value> 16 </data> 17 18 <data name="IDS_NO"> 19 <value>No</value> 20 </data> 21 22 <data name="IDS_CORRUPTSAVE_TITLE"> 23 <value>Corrupt Save</value> 24 </data> 25 26 <data name="IDS_CORRUPTSAVE_TEXT"> 27 <value>Your save data appears to be corrupt. Create a new save and overwrite the corrupt one?</value> 28 </data> 29 30 <data name="IDS_NOFREESPACE_TITLE"> 31 <value>No Free Space</value> 32 </data> 33 34 <data name="IDS_SELECTAGAIN"> 35 <value>Select again</value> 36 </data> 37 38 <data name="IDS_PLAYWITHOUTSAVING"> 39 <value>Play without saving</value> 40 </data> 41 42 <data name="IDS_CREATEANEWSAVE"> 43 <value>Create a new save</value> 44 </data> 45 46 <data name="IDS_OVERWRITESAVE_TITLE"> 47 <value>Overwrite save?</value> 48 </data> 49 50 <data name="IDS_OVERWRITESAVE_NO"> 51 <value>No - don't overwrite</value> 52 </data> 53 54 <data name="IDS_OVERWRITESAVE_YES"> 55 <value>Overwrite and save</value> 56 </data> 57 58 <data name="IDS_FAILED_TO_SAVE_TITLE"> 59 <value>Save failed</value> 60 </data> 61 62 <data name="IDS_NODEVICE_DECLINE"> 63 <value>Continue without saving</value> 64 </data> 65 66 <data name="IDS_DEVICEGONE_TITLE"> 67 <value>Loading failed</value> 68 </data> 69 70 <data name="IDS_KEYBOARDUI_SAVEGAME_TITLE"> 71 <value>Name the save</value> 72 </data> 73 74 <data name="IDS_KEYBOARDUI_SAVEGAME_TEXT"> 75 <value>Enter a name for your savegame</value> 76 </data> 77 78 <data name="IDS_WARNING_ARCADE_TEXT"> 79 <value>Are you sure you want to exit the game?</value> 80 </data> 81 82 <data name="IDS_PRO_RETURNEDTOMENU_TITLE"> 83 <value>Signed out</value> 84 </data> 85 86 <data name="IDS_PRO_RETURNEDTOMENU_ACCEPT"> 87 <value>Continue playing</value> 88 </data> 89 90 <data name="IDS_PRO_NOTONLINE_DECLINE"> 91 <value>Continue playing offline</value> 92 </data> 93 94 <data name="IDS_PRO_GUESTPROFILE_TITLE"> 95 <value>Guest Player</value> 96 </data> 97 98 <data name="IDS_PRO_GUESTPROFILE_TEXT"> 99 <value>Guest players cannot access the "PSN".</value> 100 </data> 101 102 <data name="IDS_STO_SAVING_SHORT"> 103 <value>Saving</value> 104 </data> 105 106 <data name="IDS_STO_SAVING_LONG"> 107 <value>Saving content. Please don't turn off your system.</value> 108 </data> 109 110 <data name="IDS_PRO_UNLOCKGAME_TITLE"> 111 <value>Unlock Full Game</value> 112 </data> 113 114 <data name="IDS_NOFREESPACE_TEXT"> 115 <value>Your system storage doesn't have enough free space to create a game save.</value> 116 </data> 117 118 <data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"> 119 <value>You have been returned to the title screen because you have signed out of the "PSN"</value> 120 </data> 121 122 <data name="IDS_PRO_RETURNEDTOMENU_TEXT"> 123 <value>The match has ended because you have signed out of the "PSN" 124</value> 125 </data> 126 127 <data name="IDS_PRO_NOTONLINE_TITLE"> 128 <value>You are not currently signed in.</value> 129 </data> 130 131 <data name="IDS_PRO_NOTONLINE_TEXT"> 132 <value>This game has some features which require being signed in to the "PSN", but you are currently offline.</value> 133 </data> 134 135 <data name="IDS_PRO_XBOXLIVE_NOTIFICATION"> 136 <value>This feature requires being signed in to the "PSN". 137</value> 138 </data> 139 140 <data name="IDS_PRO_NOTONLINE_ACCEPT"> 141 <value>Connect to "PSN"</value> 142 </data> 143 144 <data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"> 145 <value>Trophy Problem</value> 146 </data> 147 148 <data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"> 149 <value>There was a problem accessing your Sony Entertainment Network account. Your trophy could not be awarded at this time.</value> 150 </data> 151 152 <data name="IDS_PRO_NOPROFILE_TITLE"> 153 <value>Sony Entertainment Network account problem</value> 154 </data> 155 156 <data name="IDS_PRO_NOPROFILEOPTIONS_TEXT"> 157 <value>Saving of settings to your Sony Entertainment Network account has failed.</value> 158 </data> 159 160 <data name="IDS_PRO_UNLOCKGAME_TEXT"> 161 <value>This is the Minecraft: PlayStation®4 Edition trial game. If you had the full game, you would just have earned a trophy! 162Unlock the full game to experience the joy of Minecraft: PlayStation®4 Edition and to play with your friends across the globe through the "PSN". 163Would you like to unlock the full game?</value> 164 </data> 165 166 <data name="IDS_UNHIDE_MASHUP_WORLDS"> 167 <value>Show all Mash-up Worlds</value> 168 </data> 169 170 <data name="IDS_TOOLTIPS_HIDE"> 171 <value>Hide</value> 172 </data> 173 174 <data name="IDS_GAMENAME"> 175 <value>Minecraft: PlayStation®4 Edition</value> 176 </data> 177 178 <data name="IDS_OPTIONSFILE"> 179 <value>Options</value> 180 </data> 181 182 <data name="IDS_SAVECACHEFILE"> 183 <value>Save Cache</value> 184 </data> 185 186 <data name="IDS_ERROR_NETWORK"> 187 <value>A network error has occurred.</value> 188 </data> 189 190 <data name="IDS_ERROR_NETWORK_TITLE"> 191 <value>Network Error</value> 192 </data> 193 194 <data name="IDS_ERROR_NETWORK_EXIT"> 195 <value>A network error has occurred. Exiting to Main Menu.</value> 196 </data> 197 198 <data name="IDS_CHAT_RESTRICTION_UGC"> 199 <value>Online service is disabled on your Sony Entertainment Network account due to chat restrictions.</value> 200 </data> 201 202 <data name="IDS_CONTENT_RESTRICTION"> 203 <value>Online service is disabled on your Sony Entertainment Network account due to parental control settings.</value> 204 </data> 205 206 <data name="IDS_ONLINE_SERVICE_TITLE"> 207 <value>Online Service</value> 208 </data> 209 210 <data name="IDS_ERROR_PSN_SIGN_OUT"> 211 <value>You have been signed out from the "PSN". Online features of the game will not be available until you sign back into the "PSN".</value> 212 </data> 213 214 <data name="IDS_ERROR_PSN_SIGN_OUT_EXIT"> 215 <value>You have been signed out from the "PSN". Online features of the game will not be available until you sign back into the "PSN". Exiting to Main Menu.</value> 216 </data> 217 218 <data name="IDS_PLAYER_LIST_TITLE"> 219 <value>Choose user for player %d (or cancel to play as guest)</value> 220 </data> 221 222 <data name="IDS_DLC_PRICE_FREE"> 223 <value>Free</value> 224 </data> 225 226 <data name="IDS_CORRUPT_OPTIONS"> 227 <value>Your Options file is corrupt and needs to be deleted.</value> 228 </data> 229 230 <data name="IDS_CORRUPT_SAVECACHE"> 231 <value>Your Save Cache file is corrupt and needs to be deleted.</value> 232 </data> 233 234 <data name="IDS_SAVEDATA_COPIED_TITLE"> 235 <value>Trophies Disabled</value> 236 </data> 237 238 <data name="IDS_SAVEDATA_COPIED_TEXT"> 239 <value>Trophies will be disabled because this save belongs to another user.</value> 240 </data> 241 242 <data name="IDS_FATAL_TROPHY_ERROR"> 243 <value>Fatal error: Trophy Initialization failed. Please exit game.</value> 244 </data> 245 246 <data name="IDS_TOOLTIPS_GAME_INVITES"> 247 <value>View Game Invites</value> 248 </data> 249 250 <data name="IDS_CORRUPT_FILE"> 251 <value>Corrupt File</value> 252 </data> 253 254 <data name="IDS_CONTROLER_DISCONNECT_TITLE"> 255 <value>Controller Disconnected</value> 256 </data> 257 258 <data name="IDS_CONTROLER_DISCONNECT_TEXT"> 259 <value>Your controller has been disconnected. Please reconnect the controller.</value> 260 </data> 261 262 <data name="IDS_CONTENT_RESTRICTION_MULTIPLAYER"> 263 <value>Online service is disabled on your Sony Entertainment Network account due to parental control settings for one of your local players.</value> 264 </data> 265 266 <data name="IDS_CONTENT_RESTRICTION_PATCH_AVAILABLE"> 267 <value>Online features are disabled due to a game update being available.</value> 268 </data> 269 270 <data name="IDS_NO_DLCCATEGORIES"> 271 <value>There are no downloadable content offers available for this title at the moment.</value> 272 </data> 273 274 <data name="IDS_INVITATION_SUBJECT_MAX_18_CHARS"> 275 <value>Invitation</value> 276 </data> 277 278 <data name="IDS_INVITATION_BODY"> 279 <value>Please come and play a game of Minecraft: PlayStation®4 Edition!</value> 280 </data> 281 282 <data name="IDS_SAVE_SUBTITLE_SUFFIX"> 283 <value> - World Data %d</value> 284 </data> 285 286 <data name="IDS_EULA"> 287 <value> Minecraft: PlayStation®4 Edition - TERMS OF USE 288 These Terms set out some rules for using Minecraft: PlayStation®4 Edition ("Minecraft"). In order to protect Minecraft and the members of our community, we need these terms to set out some rules for downloading and using Minecraft. We don't like rules any more than you do, so we have tried to keep this as short as possible but if you buy, download, use or play Minecraft, you are agreeing to stick to these terms ("Terms"). 289 Before we get going there is one thing we want to make really clear. Minecraft is a game that allows players to build and break things. If you play with other people (multiplayer) you can build with them or you can break what they have been building - and they can do the same to you. So don't play with other people if they don't behave like you want them to. Also sometimes people do things that they shouldn't. We don't like it but there is not a lot we can do to stop it except ask that everyone behaves properly. We rely on you and others like you in the community to let us know if someone isnt behaving properly and if that is the case and / or you think someone is breaching the rules or these Terms or using Minecraft improperly please do tell us. We have a flagging / reporting system for doing that so please use it and we will do what is necessary to deal with it. 290 To flag or report any issues please email us at support@mojang.com and give us as much information as you can such as the user's details and what has happened. 291 Now back to the Terms: 292 ONE MAJOR RULE 293 The one major rule is that you must not distribute anything we've made. By "distribute anything we've made" what we mean is "give copies of Minecraft away, make commercial use of, try to make money from, or let other people get access to Minecraft and its parts in a way that is unfair or unreasonable". So the one major rule is that (unless we specifically agree it – such as in our Brand and Asset Usage Guidelines) you must not: 294 give copies of Minecraft to anyone else; 295 make commercial use of anything we've made; 296 try to make money from anything we've made; or 297 let other people get access to anything we've made in a way that is unfair or unreasonable. 298 ...and so that we are crystal clear, what we have made includes, but is not limited to, the client or the server software for Minecraft. It also includes modified versions of a Game, part of it or anything else we've made. 299 Otherwise we are quite relaxed about what you do - in fact we really encourage you to do cool stuff (see below) - but just don't do those things that we say you can't. 300 USING MINECRAFT 301 You have bought Minecraft so you can use it, yourself, on your PlayStation®4 system. 302 Below we also give you limited rights to do other things but we have to draw a line somewhere or else people will go too far. If you wish to make something related to anything we've made we're humbled, but please make sure that it can't be interpreted as being official and that it complies with these Terms and above all do not make commercial use of anything we've made. 303 The permission we give you to use and play Minecraft can be revoked if you break these Terms. 304 When you buy Minecraft, we give you permission to install Minecraft on your own PlayStation®4 system and use and play it on that PlayStation®4 system as set out in these Terms. This permission is personal to you, so you are not allowed to distribute Minecraft (or any part of it) to anyone else (except as expressly permitted by us of course). 305 Within reason you're free to do whatever you want with screenshots and videos of Minecraft. By "within reason" we mean that you can't make any commercial use of them or do things that are unfair or adversely affect our rights. Also, don't just rip art resources and pass them around, that's no fun. 306 Essentially the simple rule is do not make commercial use of anything we've made unless specifically agreed by us, either in our brand and asset usage guidelines or under these Terms. Oh and if the law expressly allows it, such as under a "fair use" or "fair dealing" doctrine then that's ok too but only to the extent that the law says so. 307 OWNERSHIP OF MINECRAFT AND OTHER THINGS 308 Although we give you permission to play Minecraft, we are still the owners of it. We are also the owners of our brands and any content contained in Minecraft, which is made up of our software, textures, assets, tools, infrastructure and a whole load of other clever (and not so clever) stuff that we own. All our rights in that stuff are asserted and reserved but you can use it subject to these Terms. 309 That doesnt mean we own the cool stuff that you create using Minecraft - you just have to accept that we own each part of Minecraft and Minecraft as a product and service and those things mentioned in the previous sentence and we also own the copyright and other so called intellectual property rights ("IPRs") associated with those things and the names and brands associated with Minecraft. 310 You of course are going to make your own stuff in and using Minecraft. We dont own the original stuff that you create and we dont claim any ownership of anything that we shouldnt. We will however own things that are copies (or substantial copies) or derivatives of our property and creations (outlined above) - but if you create original things they arent ours. So, as an example: 311 - a single block we own that; 312 - a Gothic Cathedral with a rollercoaster running through it we don't own that. 313 Therefore, when you pay for the use of Minecraft, you are only buying a permission to use the Minecraft product in accordance with these Terms. The only permissions you have in connection with Minecraft are the permissions set out in these Terms. 314 CONTENT 315 If you make any content available on or through Minecraft, you must give us permission to use, copy, modify and adapt that content. This permission must be irrevocable and unrestricted. You must also let us permit other people to use your content and you must let the other people you let access it (such as those you play multiplayer games with) use it. 316 Please think carefully before you make any content available, because it may be made public and may be used by other people in a way you don't like. 317 If you are going to make something available on or through Minecraft, it must not be offensive to people or illegal, it must be honest, and it must be your own creation. The types of things you must not make available using Minecraft include: posts that include racist or homophobic language; posts that are bullying or trolling; posts that might damage our or another person's reputation; posts that include porn, advertising or someone else's creation or image; or posts that impersonate a moderator or try to trick or exploit people. 318 Any content you make available on Minecraft must also be your creation. You must not make any content available, using Minecraft, that infringes the rights of anyone else. If you post content on Minecraft, and we get challenged, threatened or sued by someone because the content infringes that persons rights, we may hold you responsible and that means you may have to pay us back for any damage we suffer as a result. Therefore it is really important that you only make content available that you have created and you don't do so with any content created by anyone else. 319 Please take care over who you play with. It is hard for either you or us to know for sure that what people say is true, or even if people are really who they say they are. You should also not give out information about yourself through Minecraft. 320 If you are going to make content ("Your Content") available using Minecraft it must: 321 - comply with all Sony Computer Entertainments rules including the ToSUA which are the "PSN" Terms of Service and the User Agreement and any other guidelines that you have to agree to in order to use your PlayStation®4 system and the "PSN"; 322 - not be offensive to people; 323 - not be illegal or unlawful; 324 - be honest and not mislead, trick or exploit anyone else nor impersonate others; 325 - not infringe anyones copyright or other rights; 326 - not be racist, sexist or homophobic; 327 - not be bullying or trolling; 328 - not damage our or another persons reputation; 329 - not include pornography; 330 - not include advertising. 331 - You must not make any content available using Minecraft that infringes the rights of anyone else. 332 You are responsible for all Your Content that is made available by you using Minecraft. 333 By making Your Content available you warrant and are telling us that you are fully entitled to do so under these Terms and that we are entitled to exercise the rights you have granted to us under these Terms. 334 If we get challenged, threatened or sued by someone because of any content that you make available using Minecraft or is made available by anyone on or through Minecraft it may be removed, you may be held responsible and you may have to compensate us back for any damage we suffer as a result. Your access to certain aspects of Minecraft may be removed or suspended too. 335 USER CONTENT 336 The following sets out some terms concerning both Your Content and content made available by others which are referred to simply as "User Content". Minecraft is an entertainment service and ancillary to this we (and our licensees (like Sony Computer Entertainment) are involved in the transmission, distribution, storage and retrieval of User Content without review, selection or alteration of the content. What that means is that we do not review the User Content and so we won't know what is being circulated by you or other people. We have these rules in the Terms so that you and other people have to comply with but we can’t know everything that goes on. 337 So please note that: 338 the views expressed in any User Content are the views of the individual authors or creators and not us or anyone connected with us unless we specify otherwise; 339 we are not responsible for (and make no warranty or representation in relation to and disclaim all liability for) all User Content including any comments, views or remarks expressed in it; 340 by using Minecraft you acknowledge that we have no responsibility to review the content of any User Content and that all User Content is made available on the basis that we are not required to and do not exercise any control or judgement over it. 341 HOWEVER we (or our licensees like Sony Computer Entertainment) may remove, reject or suspend access to any User Content and remove or suspend your ability to post, make available or access User Content including removing or suspending access to Minecraft or "PSN" if we consider it is appropriate to do so, such as because you have breached these Terms or we receive a complaint. We will also act expeditiously to remove or disable access to User Content if and when we have actual knowledge of it being unlawful. 342 UPGRADES 343 We might make upgrades and updates available from time to time, but we don't have to. We are also not obliged to provide ongoing support or maintenance of any game. Of course, we hope to continue to release new updates for Minecraft, we just can't guarantee that we will do so. 344 OUR LIABILITY 345 When you get a copy of Minecraft, we provide it 'as is'. Updates and upgrades are also provided 'as is'. This means that we are not making any promises to you about the standard or quality of Minecraft or that Minecraft will be uninterrupted or error free or for any loss or damage that they cause. We only promise to provide Minecraft and any services with reasonable skill and care. The law in most countries says that we can't disclaim liability for death or personal injury caused by our negligence so if your computer gets up and stabs you because of something we've done wrong then we'll take the hit on that. 346 WE ARE NOT LIABLE FOR: 347 ANY USE OR MISUSE OF MINECRAFT BY YOU OR ANY OTHER PERSON; 348 ANY CONTENT THAT IS MADE AVAILABLE BY YOU USING MINECRAFT; 349 ANY BREACH OF THESE TERMS BY YOU; 350 ANY BREACH OF ANY TERMS BY ANY OTHER PERSON. 351 TERMINATION 352 If we want we can terminate your right to use Minecraft if you breach these Terms. You can terminate it too, at any time, all you have to do is uninstall Minecraft from your PlayStation®4 system. In any case the paragraphs about "Ownership of Minecraft", "Our Liability" and "General Stuff" will continue to apply even after termination. 353 GENERAL STUFF 354 These Terms are subject to any legal rights you might have. Nothing in these Terms will limit any of your rights that may not be excluded under law nor shall it exclude or limit our liability for death or personal injury resulting from our negligence nor any fraudulent representation. 355 We may also change these Terms from time to time but those changes will only be effective to the extent that they can legally apply. For example if you only use Minecraft in single player mode and don't use the updates we make available then the old EULA applies but if you do use the updates or use parts of Minecraft that rely on our providing ongoing online services then the new EULA will apply. In that case we may not be able to / don't need to tell you about the changes for them to have effect so you should check back here from time to time so you are aware of any changes to these Terms. We're not going to be unfair about this though - but sometimes the law changes or someone does something that affects other users of Minecraft and we therefore need to put a lid on it. 356 If you come to us with a suggestion for Minecraft or any of our games, that suggestion is made for free. This means we can use your suggestion in any way we want and we don't have to pay you for it. If you think you have a suggestion that we would be willing to pay you for, you must tell us you expect to be paid before you tell us the suggestion. 357 In addition to these Terms we also have some Brand and Asset Usage Guidelines which you can find online. 358 If you break these rules we (or Sony Computer Entertainment) may stop you from using Minecraft. If you don't want to or can't agree to these rules, then you must not buy, download, use or play Minecraft. 359 If theres anything legal youre wondering about that isnt answered from this page, dont do it and ask us about it. Basically, dont be ridiculous and we wont. 360 We are: 361 Mojang AB 362 Maria Skolgata 83, 363 SE-11853 364 Stockholm 365 Sweden 366 Organization number: 556819-2388 367</value> 368 </data> 369 370 <data name="IDS_EULA_SCEE"> 371 <value> 372 Any content purchased in an in-game store will be purchased from Sony Network Entertainment Europe Limited ("SNEE") and be subject to Sony Entertainment Network Terms of Service and User Agreement which is available on the PlayStation®Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game. 373 </value> 374 </data> 375 376 <data name="IDS_EULA_SCEA"> 377 <value> 378 Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Computer Entertainment America. 379 </value> 380 </data> 381 382 <data name="IDS_EULA_SCEE_BD"> 383 <value>Remember: Use of this software is subject to the Software Usage Terms at eu.playstation.com/legal.</value> 384 </data> 385 386 <data name="IDS_NO_PLAYSTATIONPLUS"> 387 <value>PlayStation®Plus is required in order to access online multiplayer.</value> 388 </data> 389 390 <data name="IDS_PLAY_OFFLINE"> 391 <value>Play Offline</value> 392 </data> 393 394 <data name="IDS_PLAYSTATIONPLUS_SIGNUP"> 395 <value>Sign-up for PlayStation®Plus</value> 396 </data> 397 398 <data name="IDS_PRESS_X_TO_JOIN"> 399 <value>Press{*CONTROLLER_VK_A*} to join game</value> 400 </data> 401 402 <data name="IDS_PATCH_AVAILABLE_TITLE"> 403 <value>Update Available</value> 404 </data> 405 406 <data name="IDS_PATCH_AVAILABLE_TEXT"> 407 <value>An update is available for this game. Please download the update to continue.</value> 408 </data> 409 410 <data name="IDS_DYNAFONT"> 411 <value>DynaFont developed by DynaComware.</value> 412 </data> 413 414 <data name="IDS_TIPS_GAMETIP_NEWDLC"> 415 <value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value> 416 </data> 417 418 <data name="IDS_TIPS_GAMETIP_SKINPACKS"> 419 <value>You can change the look of your character with a Skin Pack from the Minecraft Store. Select 'Minecraft Store' on the Main Menu to see what's available.</value> 420 </data> 421 422 <data name="IDS_TIPS_GAMETIP_2"> 423 <value>Alter the gamma settings to make the game brighter or darker.</value> 424 </data> 425 426 <data name="IDS_TIPS_GAMETIP_3"> 427 <value>If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!</value> 428 </data> 429 430 <data name="IDS_TIPS_GAMETIP_4"> 431 <value>Feed a bone to a wolf to tame it. You can then make it sit or follow you.</value> 432 </data> 433 434 <data name="IDS_TIPS_GAMETIP_5"> 435 <value>You can drop items when in the Inventory menu by moving the cursor off the menu and pressing{*CONTROLLER_VK_A*}</value> 436 </data> 437 438 <data name="IDS_TIPS_GAMETIP_6"> 439 <value>Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.</value> 440 </data> 441 442 <data name="IDS_TIPS_GAMETIP_7"> 443 <value>Harvest pork chops from pigs, and cook and eat them to regain health.</value> 444 </data> 445 446 <data name="IDS_TIPS_GAMETIP_8"> 447 <value>Harvest leather from cows, and use it to make armor.</value> 448 </data> 449 450 <data name="IDS_TIPS_GAMETIP_9"> 451 <value>If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!</value> 452 </data> 453 454 <data name="IDS_TIPS_GAMETIP_10"> 455 <value>Use a hoe to prepare areas of ground for planting.</value> 456 </data> 457 458 <data name="IDS_TIPS_GAMETIP_11"> 459 <value>Spiders won't attack you during the day - unless you attack them.</value> 460 </data> 461 462 <data name="IDS_TIPS_GAMETIP_12"> 463 <value>Digging soil or sand with a spade is faster than with your hand!</value> 464 </data> 465 466 <data name="IDS_TIPS_GAMETIP_13"> 467 <value>Eating cooked pork chops gives more health than eating raw pork chops.</value> 468 </data> 469 470 <data name="IDS_TIPS_GAMETIP_14"> 471 <value>Make some torches to light up areas at night. Monsters will avoid the areas around these torches.</value> 472 </data> 473 474 <data name="IDS_TIPS_GAMETIP_15"> 475 <value>Get to destinations faster with a minecart and rail!</value> 476 </data> 477 478 <data name="IDS_TIPS_GAMETIP_16"> 479 <value>Plant some saplings and they'll grow into trees.</value> 480 </data> 481 482 <data name="IDS_TIPS_GAMETIP_17"> 483 <value>Pigmen won't attack you, unless you attack them.</value> 484 </data> 485 486 <data name="IDS_TIPS_GAMETIP_18"> 487 <value>You can change your game spawn point and skip to dawn by sleeping in a bed.</value> 488 </data> 489 490 <data name="IDS_TIPS_GAMETIP_19"> 491 <value>Hit those fireballs back at the Ghast!</value> 492 </data> 493 494 <data name="IDS_TIPS_GAMETIP_20"> 495 <value>Building a portal will allow you to travel to another dimension - The Nether.</value> 496 </data> 497 498 <data name="IDS_TIPS_GAMETIP_21"> 499 <value>Press{*CONTROLLER_VK_B*} to drop the item currently in your hand!</value> 500 </data> 501 502 <data name="IDS_TIPS_GAMETIP_22"> 503 <value>Use the right tool for the job!</value> 504 </data> 505 506 <data name="IDS_TIPS_GAMETIP_23"> 507 <value>If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.</value> 508 </data> 509 510 <data name="IDS_TIPS_GAMETIP_24"> 511 <value>Digging straight down or straight up is not a great idea.</value> 512 </data> 513 514 <data name="IDS_TIPS_GAMETIP_25"> 515 <value>Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!</value> 516 </data> 517 518 <data name="IDS_TIPS_GAMETIP_26"> 519 <value>Creepers explode when they get close to you!</value> 520 </data> 521 522 <data name="IDS_TIPS_GAMETIP_27"> 523 <value>Obsidian is created when water hits a lava source block.</value> 524 </data> 525 526 <data name="IDS_TIPS_GAMETIP_28"> 527 <value>Lava can take minutes to disappear COMPLETELY when the source block is removed.</value> 528 </data> 529 530 <data name="IDS_TIPS_GAMETIP_29"> 531 <value>Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.</value> 532 </data> 533 534 <data name="IDS_TIPS_GAMETIP_30"> 535 <value>Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.</value> 536 </data> 537 538 <data name="IDS_TIPS_GAMETIP_31"> 539 <value>Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.</value> 540 </data> 541 542 <data name="IDS_TIPS_GAMETIP_32"> 543 <value>A single bucket of lava can be used in a furnace to smelt 100 blocks.</value> 544 </data> 545 546 <data name="IDS_TIPS_GAMETIP_33"> 547 <value>The instrument played by a note block depends on the material beneath it.</value> 548 </data> 549 550 <data name="IDS_TIPS_GAMETIP_34"> 551 <value>Zombies and Skeletons can survive daylight if they are in water.</value> 552 </data> 553 554 <data name="IDS_TIPS_GAMETIP_35"> 555 <value>Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.</value> 556 </data> 557 558 <data name="IDS_TIPS_GAMETIP_36"> 559 <value>Wolves cannot enter the Nether.</value> 560 </data> 561 562 <data name="IDS_TIPS_GAMETIP_37"> 563 <value>Wolves won't attack Creepers.</value> 564 </data> 565 566 <data name="IDS_TIPS_GAMETIP_38"> 567 <value>Chickens lay an egg every 5 to 10 minutes.</value> 568 </data> 569 570 <data name="IDS_TIPS_GAMETIP_39"> 571 <value>Obsidian can only be mined with a diamond pickaxe.</value> 572 </data> 573 574 <data name="IDS_TIPS_GAMETIP_40"> 575 <value>Creepers are the easiest obtainable source of gunpowder.</value> 576 </data> 577 578 <data name="IDS_TIPS_GAMETIP_41"> 579 <value>Placing two chests side by side will make one large chest.</value> 580 </data> 581 582 <data name="IDS_TIPS_GAMETIP_42"> 583 <value>Tame wolves show their health with the position of their tail. Feed them meat to heal them.</value> 584 </data> 585 586 <data name="IDS_TIPS_GAMETIP_43"> 587 <value>Cook cactus in a furnace to get green dye.</value> 588 </data> 589 590 <data name="IDS_TIPS_GAMETIP_46"> 591 <value>Read the What's New section in the How To Play menus to see the latest update information about the game.</value> 592 </data> 593 594 <data name="IDS_TIPS_GAMETIP_47"> 595 <value>Stackable fences are in the game now!</value> 596 </data> 597 598 <data name="IDS_TIPS_GAMETIP_49"> 599 <value>Some animals will follow you if you have wheat in your hand.</value> 600 </data> 601 602 <data name="IDS_TIPS_GAMETIP_50"> 603 <value>If an animal can't move more than 20 blocks in any direction, it won't despawn.</value> 604 </data> 605 606 <data name="IDS_TIPS_TRIVIA_1"> 607 <value>Music by C418!</value> 608 </data> 609 610 <data name="IDS_TIPS_TRIVIA_2"> 611 <value>Notch has over a million followers on twitter!</value> 612 </data> 613 614 <data name="IDS_TIPS_TRIVIA_3"> 615 <value>Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!</value> 616 </data> 617 618 <data name="IDS_TIPS_TRIVIA_5"> 619 <value>There will be an update to this game eventually!</value> 620 </data> 621 622 <data name="IDS_TIPS_TRIVIA_6"> 623 <value>Who is Notch?</value> 624 </data> 625 626 <data name="IDS_TIPS_TRIVIA_7"> 627 <value>Mojang has more awards than staff!</value> 628 </data> 629 630 <data name="IDS_TIPS_TRIVIA_8"> 631 <value>Some famous people play Minecraft!</value> 632 </data> 633 634 <data name="IDS_TIPS_TRIVIA_9"> 635 <value>deadmau5 likes Minecraft!</value> 636 </data> 637 638 <data name="IDS_TIPS_TRIVIA_10"> 639 <value>Do not look directly at the bugs.</value> 640 </data> 641 642 <data name="IDS_TIPS_TRIVIA_11"> 643 <value>Creepers were born from a coding bug.</value> 644 </data> 645 646 <data name="IDS_TIPS_TRIVIA_12"> 647 <value>Is it a chicken or is it a duck?</value> 648 </data> 649 650 <data name="IDS_TIPS_TRIVIA_13"> 651 <value>Were you at Minecon?</value> 652 </data> 653 654 <data name="IDS_TIPS_TRIVIA_14"> 655 <value>No-one at Mojang has ever seen junkboy's face.</value> 656 </data> 657 658 <data name="IDS_TIPS_TRIVIA_15"> 659 <value>Did you know there's a Minecraft Wiki?</value> 660 </data> 661 662 <data name="IDS_TIPS_TRIVIA_16"> 663 <value>Mojang's new office is cool!</value> 664 </data> 665 666 <data name="IDS_TIPS_TRIVIA_18"> 667 <value>Minecon 2013 was in Orlando, Florida, USA!</value> 668 </data> 669 670 <data name="IDS_TIPS_TRIVIA_19"> 671 <value>.party() was excellent!</value> 672 </data> 673 674 <data name="IDS_TIPS_TRIVIA_20"> 675 <value>Always assume rumors are false, rather than assuming they're true!</value> 676 </data> 677 678 <data name="IDS_HOW_TO_PLAY_BASICS"> 679 <value>{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*} 680Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*} 681Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*} 682Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*} 683Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*} 684Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*} 685Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*} 686If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value> 687 </data> 688 689 <data name="IDS_HOW_TO_PLAY_HUD"> 690 <value>{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*} 691The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any. If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*} 692The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*} 693It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value> 694 </data> 695 696 <data name="IDS_HOW_TO_PLAY_INVENTORY"> 697 <value>{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*} 698Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*} 699This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*} 700Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*} 701Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*} 702If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory.{*B*}{*B*} 703It is possible to change the color of your Leather Armor by dying it, you can do this in the inventory menu by holding the dye in your pointer, then pressing{*CONTROLLER_VK_X*} whilst the pointer is over the piece you wish to dye. 704 </value> 705 </data> 706 707 <data name="IDS_HOW_TO_PLAY_CHEST"> 708 <value>{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*} 709Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*} 710Use the pointer to move items between your inventory and the chest.{*B*}{*B*} 711Items in the chest will be stored there for you to swap back into your inventory again later. 712 </value> 713 </data> 714 715 <data name="IDS_HOW_TO_PLAY_LARGECHEST"> 716 <value>{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*} 717Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*} 718It is used in the same way as a normal chest. 719 </value> 720 </data> 721 722 <data name="IDS_HOW_TO_PLAY_CRAFTING"> 723 <value>{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*} 724In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*} 725Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*} 726The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. 727 </value> 728 </data> 729 730 <data name="IDS_HOW_TO_PLAY_CRAFT_TABLE"> 731 <value>{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*} 732You can craft larger items using a Crafting Table.{*B*}{*B*} 733Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 734Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft. 735 </value> 736 </data> 737 738 <data name="IDS_HOW_TO_PLAY_FURNACE"> 739 <value>{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*} 740A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*} 741Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 742You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*} 743When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*} 744If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace. 745 </value> 746 </data> 747 748 <data name="IDS_HOW_TO_PLAY_DISPENSER"> 749 <value>{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*} 750A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*} 751To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*} 752Now when you use the switch, the dispenser will shoot out an item. 753 </value> 754 </data> 755 756 <data name="IDS_HOW_TO_PLAY_BREWING"> 757 <value>{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*} 758Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*} 759A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*} 760Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*} 761Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*} 762You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*} 763 764The source ingredients for potions are :-{*B*}{*B*} 765* {*T2*}Nether Wart{*ETW*}{*B*} 766* {*T2*}Spider Eye{*ETW*}{*B*} 767* {*T2*}Sugar{*ETW*}{*B*} 768* {*T2*}Ghast Tear{*ETW*}{*B*} 769* {*T2*}Blaze Powder{*ETW*}{*B*} 770* {*T2*}Magma Cream{*ETW*}{*B*} 771* {*T2*}Glistering Melon{*ETW*}{*B*} 772* {*T2*}Redstone Dust{*ETW*}{*B*} 773* {*T2*}Glowstone Dust{*ETW*}{*B*} 774* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*} 775 776You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make. 777 </value> 778 </data> 779 780 <data name="IDS_HOW_TO_PLAY_ENCHANTMENT"> 781 <value>{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*} 782The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons, armor and books.{*B*} 783When a Sword, Bow, Axe, Pickaxe, Shovel, Armor or Book is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*} 784If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*} 785The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*} 786If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*} 787All the ingredients for an Enchantment Table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}{*B*} 788Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.{*B*} 789</value> 790 </data> 791 792 <data name="IDS_HOW_TO_PLAY_FARMANIMALS"> 793 <value>{*T3*}HOW TO PLAY : FARMING ANIMALS{*ETW*}{*B*}{*B*} 794If you want to keep your animals in the one place, build a fenced area of less than 20x20 blocks and have your animals inside it. This ensures they will still be there when you come back to see them. 795</value> 796 </data> 797 798 <data name="IDS_HOW_TO_PLAY_BREEDANIMALS"> 799 <value>{*T3*}HOW TO PLAY : BREEDING ANIMALS{*ETW*}{*B*}{*B*} 800The animals in Minecraft can breed, and will produce baby versions of themselves!{*B*} 801To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*} 802Feed Wheat to a cow, mooshroom or sheep, Carrots to a pig, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*} 803When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*} 804After being in Love Mode, an animal will not be able to enter it again for about five minutes.{*B*} 805There is a limit on the number of animals it is possible to have in a world, so you may find the animals don't breed when you have a lot of them.</value> 806 </data> 807 808 <data name="IDS_HOW_TO_PLAY_NETHERPORTAL"> 809 <value>{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*} 810A Nether Portal allows the player to travel between the Overworld and the Nether world. The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld, so when you build a portal in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*} 811A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item, or the Fire Charge item.{*B*}{*B*} 812Examples of portal construction are shown in the picture to the right. 813 </value> 814 </data> 815 816 <data name="IDS_HOW_TO_PLAY_BANLIST"> 817 <value>{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*} 818If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list. 819If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip. 820When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value> 821 </data> 822 823 <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"> 824 <value> 825 {*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*} 826 827 {*T1*}Game Options{*ETW*}{*B*} 828 When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*} 829 830 {*T2*}Player vs Player{*ETW*}{*B*} 831 When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*} 832 833 {*T2*}Trust Players{*ETW*}{*B*} 834 When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*} 835 836 {*T2*}Fire Spreads{*ETW*}{*B*} 837 When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*} 838 839 {*T2*}TNT Explodes{*ETW*}{*B*} 840 When enabled, TNT will explode when detonated. This option can also be changed from within the game.{*B*}{*B*} 841 842 {*T2*}Host Privileges{*ETW*}{*B*} 843 When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} 844 845 {*T1*}World Generation Options{*ETW*}{*B*} 846 When creating a new world there are some additional options.{*B*}{*B*} 847 848 {*T2*}Generate Structures{*ETW*}{*B*} 849 When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*} 850 851 {*T2*}Superflat World{*ETW*}{*B*} 852 When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*} 853 854 {*T2*}Bonus Chest{*ETW*}{*B*} 855 When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*} 856 857 {*T2*}Reset Nether{*ETW*}{*B*} 858 When enabled, the Nether will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.{*B*}{*B*} 859 860 {*T1*}In-Game Options{*ETW*}{*B*} 861 While in the game a number of options can be accessed by pressing {*BACK_BUTTON*} to bring up the in-game menu.{*B*}{*B*} 862 863 {*T2*}Host Options{*ETW*}{*B*} 864 The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 865 866 {*T1*}Player Options{*ETW*}{*B*} 867 To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 868 869 {*T2*}Can Build And Mine{*ETW*}{*B*} 870 This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*} 871 872 {*T2*}Can Use Doors and Switches{*ETW*}{*B*} 873 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*} 874 875 {*T2*}Can Open Containers{*ETW*}{*B*} 876 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*} 877 878 {*T2*}Can Attack Players{*ETW*}{*B*} 879 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*} 880 881 {*T2*}Can Attack Animals{*ETW*}{*B*} 882 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*} 883 884 {*T2*}Moderator{*ETW*}{*B*} 885 When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 886 887 {*T2*}Kick Player{*ETW*}{*B*} 888 {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} 889 890 {*T1*}Host Player Options{*ETW*}{*B*} 891 If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 892 893 {*T2*}Can Fly{*ETW*}{*B*} 894 When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*} 895 896 {*T2*}Disable Exhaustion{*ETW*}{*B*} 897 This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*} 898 899 {*T2*}Invisible{*ETW*}{*B*} 900 When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*} 901 902 {*T2*}Can Teleport{*ETW*}{*B*} 903 This allows the player to move players or themselves to other players in the world. 904 </value> 905 </data> 906 907 <data name="IDS_HOW_TO_PLAY_NEXT"> 908 <value>Next Page</value> 909 </data> 910 911 <data name="IDS_HOW_TO_PLAY_PREV"> 912 <value>Previous Page</value> 913 </data> 914 915 <data name="IDS_HOW_TO_PLAY_MENU_BASICS"> 916 <value>Basics</value> 917 </data> 918 919 <data name="IDS_HOW_TO_PLAY_MENU_HUD"> 920 <value>HUD</value> 921 </data> 922 923 <data name="IDS_HOW_TO_PLAY_MENU_INVENTORY"> 924 <value>Inventory</value> 925 </data> 926 927 <data name="IDS_HOW_TO_PLAY_MENU_CHESTS"> 928 <value>Chests</value> 929 </data> 930 931 <data name="IDS_HOW_TO_PLAY_MENU_CRAFTING"> 932 <value>Crafting</value> 933 </data> 934 935 <data name="IDS_HOW_TO_PLAY_MENU_FURNACE"> 936 <value>Furnace</value> 937 </data> 938 939 <data name="IDS_HOW_TO_PLAY_MENU_DISPENSER"> 940 <value>Dispenser</value> 941 </data> 942 943 <data name="IDS_HOW_TO_PLAY_MENU_FARMANIMALS"> 944 <value>Farming Animals</value> 945 </data> 946 947 <data name="IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"> 948 <value>Breeding Animals</value> 949 </data> 950 951 <data name="IDS_HOW_TO_PLAY_MENU_BREWING"> 952 <value>Brewing</value> 953 </data> 954 955 <data name="IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"> 956 <value>Enchantment</value> 957 </data> 958 959 <data name="IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"> 960 <value>Nether Portal</value> 961 </data> 962 963 <data name="IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"> 964 <value>Multiplayer</value> 965 </data> 966 967 <data name="IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"> 968 <value>Sharing Screenshots</value> 969 </data> 970 971 <data name="IDS_HOW_TO_PLAY_MENU_BANLIST"> 972 <value>Banning Levels</value> 973 </data> 974 975 <data name="IDS_HOW_TO_PLAY_MENU_CREATIVE"> 976 <value>Creative Mode</value> 977 </data> 978 979 <data name="IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"> 980 <value>Host and Player Options</value> 981 </data> 982 983 <data name="IDS_HOW_TO_PLAY_MENU_TRADING"> 984 <value>Trading</value> 985 </data> 986 987 <data name="IDS_HOW_TO_PLAY_MENU_ANVIL"> 988 <value>Anvil</value> 989 </data> 990 991 <data name="IDS_HOW_TO_PLAY_MENU_THEEND"> 992 <value>The End</value> 993 </data> 994 995 <data name="IDS_HOW_TO_PLAY_THEEND"> 996 <value>{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*} 997The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*} 998To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*} 999Once the portal is active, jump into it to go to The End.{*B*}{*B*} 1000In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*} 1001You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself, 1002so the first step in the battle is to destroy each of these.{*B*} 1003The first few can be reached with arrows, but the later ones are protected by an Iron Fence cage, and you will need to build up to them.{*B*}{*B*} 1004While you are doing this, the Ender Dragon will be attacking you by flying at you and spitting Ender acid balls!{*B*} 1005If you approach the Egg Podium in the centre of the spikes, the Ender Dragon will fly down and attack you and this is where you can really do some damage to it!{*B*} 1006Avoid the acid breath, and target the Ender Dragon's eyes for the best results. If possible, bring some friends in to The End to help you with the battle!{*B*}{*B*} 1007Once you are in The End, your friends will be able to see the location of the End Portal within the Stronghold on their maps, 1008so they can easily join you. 1009 </value> 1010 </data> 1011 1012 <data name="IDS_HOW_TO_PLAY_MENU_SPRINT"> 1013 <value>Sprint</value> 1014 </data> 1015 1016 <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"> 1017 <value>What's New</value> 1018 </data> 1019 1020 <data name="IDS_HOW_TO_PLAY_WHATSNEW"> 1021 <value> 1022{*T3*}{*TITLE_UPDATE_NAME*}{*ETW*}{*B*}{*B*} 1023{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} 1024- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, 1025Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*} 1026- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*} 1027- Added new Mobs - Zombie Villagers.{*B*} 1028- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*} 1029- Added Trading with villagers.{*B*} 1030- Added Anvil interface.{*B*} 1031- Can dye leather armor.{*B*} 1032- Can dye wolf collars.{*B*} 1033- Can control riding a pig with a Carrot on a Stick.{*B*} 1034- Updated Bonus Chest content with more items.{*B*} 1035- Changed placement of half blocks and other blocks on half blocks.{*B*} 1036- Changed placement of upside down stairs and slabs.{*B*} 1037- Added different villager professions.{*B*} 1038- Villagers spawned from a spawn egg will have a random profession.{*B*} 1039- Added sideways log placement.{*B*} 1040- Furnaces can use wooden tools as a fuel.{*B*} 1041- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*} 1042- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*} 1043- Nether mobs can spawn in the Overworld from Portals.{*B*} 1044- Creepers and Spiders are aggressive towards the last player that hit them.{*B*} 1045- Mobs in Creative mode become neutral again after a short period.{*B*} 1046- Remove knockback when drowning.{*B*} 1047- Doors being broken by zombies show damage.{*B*} 1048- Ice melts in the nether.{*B*} 1049- Cauldrons fill up when out in the rain.{*B*} 1050- Pistons take twice as long to update.{*B*} 1051- Pig drops Saddle when killed (if has one).{*B*} 1052- Sky color in The End changed.{*B*} 1053- String can be placed (for Tripwires).{*B*} 1054- Rain drips through leaves.{*B*} 1055- Levers can be placed on the bottom of blocks.{*B*} 1056- TNT does variable damage depending on difficulty setting.{*B*} 1057- Book recipe changed.{*B*} 1058- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*} 1059- Pigs drop more Porkchops.{*B*} 1060- Slimes spawn less in Superflat worlds.{*B*} 1061- Creeper damage variable based on difficulty setting, more knockback.{*B*} 1062- Fixed Endermen not opening their jaws.{*B*} 1063- Added teleporting of players (using the {*BACK_BUTTON*} menu in-game).{*B*} 1064- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*} 1065- Added new tutorials to the Tutorial World for new items and features.{*B*} 1066- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*} 1067</value> 1068 </data> 1069 1070 <data name="IDS_TITLEUPDATE"> 1071 <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*} 1072There are lots of new features for you and friends to play with so heres just a few highlights. Have a read and then go and have fun!{*B*}{*B*} 1073{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, 1074Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*} 1075 {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*} 1076{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*} 1077{*T1*}New Mini-Tutorials{*ETB*} Learn how to use the new features in the Tutorial World!{*B*}{*B*} 1078{*T1*}New 'Easter Eggs'{*ETB*} We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*} 1079</value> 1080 </data> 1081 1082 <data name="IDS_DESC_SWORD"> 1083 <value>Deals more damage than by hand.</value> 1084 </data> 1085 1086 <data name="IDS_DESC_SHOVEL"> 1087 <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value> 1088 </data> 1089 1090 <data name="IDS_DESC_PICKAXE"> 1091 <value>Required to mine stone-related blocks and ore.</value> 1092 </data> 1093 1094 <data name="IDS_DESC_HATCHET"> 1095 <value>Used to chop wood-related blocks faster than by hand.</value> 1096 </data> 1097 1098 <data name="IDS_DESC_HOE"> 1099 <value>Used to till dirt and grass blocks to prepare for crops.</value> 1100 </data> 1101 1102 <data name="IDS_DESC_DOOR_WOOD"> 1103 <value>Wooden doors are activated by using, hitting them or with Redstone.</value> 1104 </data> 1105 1106 <data name="IDS_DESC_DOOR_IRON"> 1107 <value>Iron doors can only be opened by Redstone, buttons or switches.</value> 1108 </data> 1109 1110 <data name="IDS_DESC_HELMET"> 1111 <value>NOT USED</value> 1112 </data> 1113 1114 <data name="IDS_DESC_CHESTPLATE"> 1115 <value>NOT USED</value> 1116 </data> 1117 1118 <data name="IDS_DESC_LEGGINGS"> 1119 <value>NOT USED</value> 1120 </data> 1121 1122 <data name="IDS_DESC_BOOTS"> 1123 <value>NOT USED</value> 1124 </data> 1125 1126 <data name="IDS_DESC_HELMET_LEATHER"> 1127 <value>Gives the user 1 Armor when worn.</value> 1128 </data> 1129 1130 <data name="IDS_DESC_CHESTPLATE_LEATHER"> 1131 <value>Gives the user 3 Armor when worn.</value> 1132 </data> 1133 1134 <data name="IDS_DESC_LEGGINGS_LEATHER"> 1135 <value>Gives the user 2 Armor when worn.</value> 1136 </data> 1137 1138 <data name="IDS_DESC_BOOTS_LEATHER"> 1139 <value>Gives the user 1 Armor when worn.</value> 1140 </data> 1141 1142 <data name="IDS_DESC_HELMET_CHAIN"> 1143 <value>Gives the user 2 Armor when worn.</value> 1144 </data> 1145 1146 <data name="IDS_DESC_CHESTPLATE_CHAIN"> 1147 <value>Gives the user 5 Armor when worn.</value> 1148 </data> 1149 1150 <data name="IDS_DESC_LEGGINGS_CHAIN"> 1151 <value>Gives the user 4 Armor when worn.</value> 1152 </data> 1153 1154 <data name="IDS_DESC_BOOTS_CHAIN"> 1155 <value>Gives the user 1 Armor when worn.</value> 1156 </data> 1157 1158 <data name="IDS_DESC_HELMET_IRON"> 1159 <value>Gives the user 2 Armor when worn.</value> 1160 </data> 1161 1162 <data name="IDS_DESC_CHESTPLATE_IRON"> 1163 <value>Gives the user 6 Armor when worn.</value> 1164 </data> 1165 1166 <data name="IDS_DESC_LEGGINGS_IRON"> 1167 <value>Gives the user 5 Armor when worn.</value> 1168 </data> 1169 1170 <data name="IDS_DESC_BOOTS_IRON"> 1171 <value>Gives the user 2 Armor when worn.</value> 1172 </data> 1173 1174 <data name="IDS_DESC_HELMET_GOLD"> 1175 <value>Gives the user 2 Armor when worn.</value> 1176 </data> 1177 1178 <data name="IDS_DESC_CHESTPLATE_GOLD"> 1179 <value>Gives the user 5 Armor when worn.</value> 1180 </data> 1181 1182 <data name="IDS_DESC_LEGGINGS_GOLD"> 1183 <value>Gives the user 3 Armor when worn.</value> 1184 </data> 1185 1186 <data name="IDS_DESC_BOOTS_GOLD"> 1187 <value>Gives the user 1 Armor when worn.</value> 1188 </data> 1189 1190 <data name="IDS_DESC_HELMET_DIAMOND"> 1191 <value>Gives the user 3 Armor when worn.</value> 1192 </data> 1193 1194 <data name="IDS_DESC_CHESTPLATE_DIAMOND"> 1195 <value>Gives the user 8 Armor when worn.</value> 1196 </data> 1197 1198 <data name="IDS_DESC_LEGGINGS_DIAMOND"> 1199 <value>Gives the user 6 Armor when worn.</value> 1200 </data> 1201 1202 <data name="IDS_DESC_BOOTS_DIAMOND"> 1203 <value>Gives the user 3 Armor when worn.</value> 1204 </data> 1205 1206 <data name="IDS_DESC_INGOT"> 1207 <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value> 1208 </data> 1209 1210 <data name="IDS_DESC_BLOCK"> 1211 <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value> 1212 </data> 1213 1214 <data name="IDS_DESC_PRESSUREPLATE"> 1215 <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value> 1216 </data> 1217 1218 <data name="IDS_DESC_STAIRS"> 1219 <value>Used for compact staircases.</value> 1220 </data> 1221 1222 <data name="IDS_DESC_SLAB"> 1223 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1224 </data> 1225 1226 <data name="IDS_DESC_HALFSLAB"> 1227 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1228 </data> 1229 1230 <data name="IDS_DESC_TORCH"> 1231 <value>Used to create light. Torches also melt snow and ice.</value> 1232 </data> 1233 1234 <data name="IDS_DESC_WOODENPLANKS"> 1235 <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value> 1236 </data> 1237 1238 <data name="IDS_DESC_SANDSTONE"> 1239 <value>Used as a building material. Is not influenced by gravity like normal Sand.</value> 1240 </data> 1241 1242 <data name="IDS_DESC_STRUCTBLOCK"> 1243 <value>Used as a building material.</value> 1244 </data> 1245 1246 <data name="IDS_DESC_STICK"> 1247 <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value> 1248 </data> 1249 1250 <data name="IDS_DESC_BED"> 1251 <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player. 1252The colors of the bed are always the same, regardless of the colors of wool used.</value> 1253 </data> 1254 1255 <data name="IDS_DESC_CRAFTINGTABLE"> 1256 <value>Allows you to craft a more varied selection of items than the normal crafting.</value> 1257 </data> 1258 1259 <data name="IDS_DESC_FURNACE"> 1260 <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value> 1261 </data> 1262 1263 <data name="IDS_DESC_CHEST"> 1264 <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value> 1265 </data> 1266 1267 <data name="IDS_DESC_FENCE"> 1268 <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value> 1269 </data> 1270 1271 <data name="IDS_DESC_LADDER"> 1272 <value>Used to climb vertically.</value> 1273 </data> 1274 1275 <data name="IDS_DESC_TRAPDOOR"> 1276 <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value> 1277 </data> 1278 1279 <data name="IDS_DESC_SIGN"> 1280 <value>Shows text entered by you or other players.</value> 1281 </data> 1282 1283 <data name="IDS_DESC_GLOWSTONE"> 1284 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 1285 </data> 1286 1287 <data name="IDS_DESC_TNT"> 1288 <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value> 1289 </data> 1290 1291 <data name="IDS_DESC_BOWL"> 1292 <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value> 1293 </data> 1294 1295 <data name="IDS_DESC_BUCKET"> 1296 <value>Used to hold and transport water, lava and milk.</value> 1297 </data> 1298 1299 <data name="IDS_DESC_BUCKET_WATER"> 1300 <value>Used to hold and transport water.</value> 1301 </data> 1302 1303 <data name="IDS_DESC_BUCKET_LAVA"> 1304 <value>Used to hold and transport lava.</value> 1305 </data> 1306 1307 <data name="IDS_DESC_BUCKET_MILK"> 1308 <value>Used to hold and transport milk.</value> 1309 </data> 1310 1311 <data name="IDS_DESC_FLINTANDSTEEL"> 1312 <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value> 1313 </data> 1314 1315 <data name="IDS_DESC_FISHINGROD"> 1316 <value>Used to catch fish.</value> 1317 </data> 1318 1319 <data name="IDS_DESC_CLOCK"> 1320 <value>Displays positions of the Sun and Moon.</value> 1321 </data> 1322 1323 <data name="IDS_DESC_COMPASS"> 1324 <value>Points to your start point.</value> 1325 </data> 1326 1327 <data name="IDS_DESC_MAP"> 1328 <value>Will create an image of an area explored while held. This can be used for path-finding.</value> 1329 </data> 1330 1331 <data name="IDS_DESC_BOW"> 1332 <value>Allows for ranged attacks by using arrows.</value> 1333 </data> 1334 1335 <data name="IDS_DESC_ARROW"> 1336 <value>Used as ammunition for bows.</value> 1337 </data> 1338 1339 <data name="IDS_DESC_BREAD"> 1340 <value>Restores 2.5{*ICON_SHANK_01*}.</value> 1341 </data> 1342 1343 <data name="IDS_DESC_CAKE"> 1344 <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value> 1345 </data> 1346 1347 <data name="IDS_DESC_COOKIE"> 1348 <value>Restores 1{*ICON_SHANK_01*}.</value> 1349 </data> 1350 1351 <data name="IDS_DESC_MELON_SLICE"> 1352 <value>Restores 1{*ICON_SHANK_01*}.</value> 1353 </data> 1354 1355 <data name="IDS_DESC_MUSHROOMSTEW"> 1356 <value>Restores 3{*ICON_SHANK_01*}.</value> 1357 </data> 1358 1359 <data name="IDS_DESC_CHICKEN_RAW"> 1360 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value> 1361 </data> 1362 1363 <data name="IDS_DESC_CHICKEN_COOKED"> 1364 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value> 1365 </data> 1366 1367 <data name="IDS_DESC_BEEF_RAW"> 1368 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 1369 </data> 1370 1371 <data name="IDS_DESC_BEEF_COOKED"> 1372 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value> 1373 </data> 1374 1375 <data name="IDS_DESC_PORKCHOP_RAW"> 1376 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 1377 </data> 1378 1379 <data name="IDS_DESC_PORKCHOP_COOKED"> 1380 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value> 1381 </data> 1382 1383 <data name="IDS_DESC_FISH_RAW"> 1384 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value> 1385 </data> 1386 1387 <data name="IDS_DESC_FISH_COOKED"> 1388 <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value> 1389 </data> 1390 1391 <data name="IDS_DESC_APPLE"> 1392 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value> 1393 </data> 1394 1395 <data name="IDS_DESC_GOLDENAPPLE"> 1396 <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value> 1397 </data> 1398 1399 <data name="IDS_DESC_ROTTEN_FLESH"> 1400 <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value> 1401 </data> 1402 1403 <data name="IDS_DESC_SUGAR"> 1404 <value>Used in the cake recipe, and as an ingredient for brewing potions.</value> 1405 </data> 1406 1407 <data name="IDS_DESC_LEVER"> 1408 <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value> 1409 </data> 1410 1411 <data name="IDS_DESC_REDSTONETORCH"> 1412 <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block. 1413Can also be used for low-level lighting.</value> 1414 </data> 1415 1416 <data name="IDS_DESC_REDSTONEREPEATER"> 1417 <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value> 1418 </data> 1419 1420 <data name="IDS_DESC_BUTTON"> 1421 <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value> 1422 </data> 1423 1424 <data name="IDS_DESC_DISPENSER"> 1425 <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value> 1426 </data> 1427 1428 <data name="IDS_DESC_NOTEBLOCK"> 1429 <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value> 1430 </data> 1431 1432 <data name="IDS_DESC_RAIL"> 1433 <value>Used to guide minecarts.</value> 1434 </data> 1435 1436 <data name="IDS_DESC_POWEREDRAIL"> 1437 <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value> 1438 </data> 1439 1440 <data name="IDS_DESC_DETECTORRAIL"> 1441 <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value> 1442 </data> 1443 1444 <data name="IDS_DESC_MINECART"> 1445 <value>Used to transport you, an animal, or a monster along rails.</value> 1446 </data> 1447 1448 <data name="IDS_DESC_MINECARTWITHCHEST"> 1449 <value>Used to transport goods along rails.</value> 1450 </data> 1451 1452 <data name="IDS_DESC_MINECARTWITHFURNACE"> 1453 <value>Will move along rails and can push other minecarts when coal is put in it.</value> 1454 </data> 1455 1456 <data name="IDS_DESC_BOAT"> 1457 <value>Used to travel in water more quickly than swimming.</value> 1458 </data> 1459 1460 <data name="IDS_DESC_WOOL"> 1461 <value>Collected from sheep, and can be colored with dyes.</value> 1462 </data> 1463 1464 <data name="IDS_DESC_WOOLSTRING"> 1465 <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value> 1466 </data> 1467 1468 <data name="IDS_DESC_DYE_BLACK"> 1469 <value>Used as a dye to create black wool.</value> 1470 </data> 1471 1472 <data name="IDS_DESC_DYE_GREEN"> 1473 <value>Used as a dye to create green wool.</value> 1474 </data> 1475 1476 <data name="IDS_DESC_DYE_BROWN"> 1477 <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value> 1478 </data> 1479 1480 <data name="IDS_DESC_DYE_SILVER"> 1481 <value>Used as a dye to create silver wool.</value> 1482 </data> 1483 1484 <data name="IDS_DESC_DYE_YELLOW"> 1485 <value>Used as a dye to create yellow wool.</value> 1486 </data> 1487 1488 <data name="IDS_DESC_DYE_RED"> 1489 <value>Used as a dye to create red wool.</value> 1490 </data> 1491 1492 <data name="IDS_DESC_DYE_WHITE"> 1493 <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value> 1494 </data> 1495 1496 <data name="IDS_DESC_DYE_PINK"> 1497 <value>Used as a dye to create pink wool.</value> 1498 </data> 1499 1500 <data name="IDS_DESC_DYE_ORANGE"> 1501 <value>Used as a dye to create orange wool.</value> 1502 </data> 1503 1504 <data name="IDS_DESC_DYE_LIME"> 1505 <value>Used as a dye to create lime wool.</value> 1506 </data> 1507 1508 <data name="IDS_DESC_DYE_GRAY"> 1509 <value>Used as a dye to create gray wool.</value> 1510 </data> 1511 1512 <data name="IDS_DESC_DYE_LIGHTGRAY"> 1513 <value>Used as a dye to create light gray wool. 1514(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value> 1515 </data> 1516 1517 <data name="IDS_DESC_DYE_LIGHTBLUE"> 1518 <value>Used as a dye to create light blue wool.</value> 1519 </data> 1520 1521 <data name="IDS_DESC_DYE_CYAN"> 1522 <value>Used as a dye to create cyan wool.</value> 1523 </data> 1524 1525 <data name="IDS_DESC_DYE_PURPLE"> 1526 <value>Used as a dye to create purple wool.</value> 1527 </data> 1528 1529 <data name="IDS_DESC_DYE_MAGENTA"> 1530 <value>Used as a dye to create magenta wool.</value> 1531 </data> 1532 1533 <data name="IDS_DESC_DYE_BLUE"> 1534 <value>Used as dye to create Blue Wool.</value> 1535 </data> 1536 1537 <data name="IDS_DESC_JUKEBOX"> 1538 <value>Plays Music Discs.</value> 1539 </data> 1540 1541 <data name="IDS_DESC_DIAMONDS"> 1542 <value>Use these to create very strong tools, weapons or armor.</value> 1543 </data> 1544 1545 <data name="IDS_DESC_JACKOLANTERN"> 1546 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 1547 </data> 1548 1549 <data name="IDS_DESC_PAPER"> 1550 <value>Used to create books and maps.</value> 1551 </data> 1552 1553 <data name="IDS_DESC_BOOK"> 1554 <value>Can be used to create bookshelves or enchanted to make Enchanted Books.</value> 1555 </data> 1556 1557 <data name="IDS_DESC_BOOKSHELF"> 1558 <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value> 1559 </data> 1560 1561 <data name="IDS_DESC_PICTURE"> 1562 <value>Used as decoration.</value> 1563 </data> 1564 1565 <data name="IDS_DESC_ORE_GOLD"> 1566 <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value> 1567 </data> 1568 1569 <data name="IDS_DESC_ORE_IRON"> 1570 <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value> 1571 </data> 1572 1573 <data name="IDS_DESC_ORE_COAL"> 1574 <value>Can be mined with a pickaxe to collect coal.</value> 1575 </data> 1576 1577 <data name="IDS_DESC_ORE_LAPIS"> 1578 <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value> 1579 </data> 1580 1581 <data name="IDS_DESC_ORE_DIAMOND"> 1582 <value>Can be mined with an iron pickaxe or better to collect diamonds.</value> 1583 </data> 1584 1585 <data name="IDS_DESC_ORE_REDSTONE"> 1586 <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value> 1587 </data> 1588 1589 <data name="IDS_DESC_STONE"> 1590 <value>Can be mined with a pickaxe to collect cobblestone.</value> 1591 </data> 1592 1593 <data name="IDS_DESC_DIRT"> 1594 <value>Collected using a shovel. Can be used for construction.</value> 1595 </data> 1596 1597 <data name="IDS_DESC_SAPLING"> 1598 <value>Can be planted and it will eventually grow into a tree.</value> 1599 </data> 1600 1601 <data name="IDS_DESC_BEDROCK"> 1602 <value>This cannot be broken.</value> 1603 </data> 1604 1605 <data name="IDS_DESC_LAVA"> 1606 <value>Sets fire to anything that touches it. Can be collected in a bucket.</value> 1607 </data> 1608 1609 <data name="IDS_DESC_SAND"> 1610 <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value> 1611 </data> 1612 1613 <data name="IDS_DESC_GRAVEL"> 1614 <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value> 1615 </data> 1616 1617 <data name="IDS_DESC_LOG"> 1618 <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value> 1619 </data> 1620 1621 <data name="IDS_DESC_GLASS"> 1622 <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value> 1623 </data> 1624 1625 <data name="IDS_DESC_STONE_BRICK"> 1626 <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value> 1627 </data> 1628 1629 <data name="IDS_DESC_BRICK"> 1630 <value>Baked from clay in a furnace.</value> 1631 </data> 1632 1633 <data name="IDS_DESC_CLAY"> 1634 <value>Can be baked into bricks in a furnace.</value> 1635 </data> 1636 1637 <data name="IDS_DESC_CLAY_TILE"> 1638 <value>When broken drops clay balls which can be baked into bricks in a furnace.</value> 1639 </data> 1640 1641 <data name="IDS_DESC_SNOW"> 1642 <value>A compact way to store snowballs.</value> 1643 </data> 1644 1645 <data name="IDS_DESC_TOP_SNOW"> 1646 <value>Can be dug with a shovel to create snowballs.</value> 1647 </data> 1648 1649 <data name="IDS_DESC_TALL_GRASS"> 1650 <value>Sometimes produces wheat seeds when broken.</value> 1651 </data> 1652 1653 <data name="IDS_DESC_FLOWER"> 1654 <value>Can be crafted into a dye.</value> 1655 </data> 1656 1657 <data name="IDS_DESC_MUSHROOM"> 1658 <value>Can be crafted with a bowl to make stew.</value> 1659 </data> 1660 1661 <data name="IDS_DESC_OBSIDIAN"> 1662 <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value> 1663 </data> 1664 1665 <data name="IDS_DESC_MOB_SPAWNER"> 1666 <value>Spawns monsters into the world.</value> 1667 </data> 1668 1669 <data name="IDS_DESC_REDSTONE_DUST"> 1670 <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value> 1671 </data> 1672 1673 <data name="IDS_DESC_CROPS"> 1674 <value>When fully grown, crops can be harvested to collect wheat.</value> 1675 </data> 1676 1677 <data name="IDS_DESC_FARMLAND"> 1678 <value>Ground that has been prepared ready to plant seeds.</value> 1679 </data> 1680 1681 <data name="IDS_DESC_CACTUS"> 1682 <value>Can be cooked in a furnace to create a green dye.</value> 1683 </data> 1684 1685 <data name="IDS_DESC_REEDS"> 1686 <value>Can be crafted to create sugar.</value> 1687 </data> 1688 1689 <data name="IDS_DESC_PUMPKIN"> 1690 <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value> 1691 </data> 1692 1693 <data name="IDS_DESC_HELL_ROCK"> 1694 <value>Burns forever if set alight.</value> 1695 </data> 1696 1697 <data name="IDS_DESC_HELL_SAND"> 1698 <value>Slows the movement of anything walking over it.</value> 1699 </data> 1700 1701 <data name="IDS_DESC_PORTAL"> 1702 <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value> 1703 </data> 1704 1705 <data name="IDS_DESC_COAL"> 1706 <value>Used as a fuel in a furnace, or crafted to make a torch.</value> 1707 </data> 1708 1709 <data name="IDS_DESC_STRING"> 1710 <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value> 1711 </data> 1712 1713 <data name="IDS_DESC_FEATHER"> 1714 <value>Collected by killing a chicken, and can be crafted into an arrow.</value> 1715 </data> 1716 1717 <data name="IDS_DESC_SULPHUR"> 1718 <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value> 1719 </data> 1720 1721 <data name="IDS_DESC_WHEAT_SEEDS"> 1722 <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value> 1723 </data> 1724 1725 <data name="IDS_DESC_WHEAT"> 1726 <value>Harvested from crops, and can be used to craft food items.</value> 1727 </data> 1728 1729 <data name="IDS_DESC_FLINT"> 1730 <value>Collected by digging gravel, and can be used to craft a flint and steel.</value> 1731 </data> 1732 1733 <data name="IDS_DESC_SADDLE"> 1734 <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value> 1735 </data> 1736 1737 <data name="IDS_DESC_SNOWBALL"> 1738 <value>Collected by digging snow, and can be thrown.</value> 1739 </data> 1740 1741 <data name="IDS_DESC_LEATHER"> 1742 <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value> 1743 </data> 1744 1745 <data name="IDS_DESC_SLIMEBALL"> 1746 <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value> 1747 </data> 1748 1749 <data name="IDS_DESC_EGG"> 1750 <value>Dropped randomly by chickens, and can be crafted into food items.</value> 1751 </data> 1752 1753 <data name="IDS_DESC_YELLOW_DUST"> 1754 <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value> 1755 </data> 1756 1757 <data name="IDS_DESC_BONE"> 1758 <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value> 1759 </data> 1760 1761 <data name="IDS_DESC_RECORD"> 1762 <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value> 1763 </data> 1764 1765 <data name="IDS_DESC_WATER"> 1766 <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value> 1767 </data> 1768 1769 <data name="IDS_DESC_LEAVES"> 1770 <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value> 1771 </data> 1772 1773 <data name="IDS_DESC_MOSS_STONE"> 1774 <value>Found in dungeons, can be used for construction and decoration.</value> 1775 </data> 1776 1777 <data name="IDS_DESC_SHEARS"> 1778 <value>Used to obtain wool from sheep and harvest leaf blocks.</value> 1779 </data> 1780 1781 <data name="IDS_DESC_PISTON"> 1782 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value> 1783 </data> 1784 1785 <data name="IDS_DESC_STICKY_PISTON"> 1786 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value> 1787 </data> 1788 1789 <data name="IDS_DESC_STONE_BRICK_SMOOTH"> 1790 <value>Made from Stone blocks, and commonly found in Strongholds.</value> 1791 </data> 1792 1793 <data name="IDS_DESC_IRON_FENCE"> 1794 <value>Used as a barrier, similar to fences.</value> 1795 </data> 1796 1797 <data name="IDS_DESC_FENCE_GATE"> 1798 <value>Similar to a door, but used primarily with fences.</value> 1799 </data> 1800 1801 <data name="IDS_DESC_MELON_BLOCK"> 1802 <value>Can be crafted from Melon Slices.</value> 1803 </data> 1804 1805 <data name="IDS_DESC_THIN_GLASS"> 1806 <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value> 1807 </data> 1808 1809 <data name="IDS_DESC_PUMPKIN_SEEDS"> 1810 <value>Can be planted to grow pumpkins.</value> 1811 </data> 1812 1813 <data name="IDS_DESC_MELON_SEEDS"> 1814 <value>Can be planted to grow melons.</value> 1815 </data> 1816 1817 <data name="IDS_DESC_ENDER_PEARL"> 1818 <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value> 1819 </data> 1820 1821 <data name="IDS_DESC_GRASS"> 1822 <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value> 1823 </data> 1824 1825 <data name="IDS_DESC_SPONGE"> 1826 <value>Can be used for construction and decoration.</value> 1827 </data> 1828 1829 <data name="IDS_DESC_WEB"> 1830 <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value> 1831 </data> 1832 1833 <data name="IDS_DESC_STONE_SILVERFISH"> 1834 <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value> 1835 </data> 1836 1837 <data name="IDS_DESC_VINE"> 1838 <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value> 1839 </data> 1840 1841 <data name="IDS_DESC_ICE"> 1842 <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value> 1843 </data> 1844 1845 <data name="IDS_DESC_DEAD_BUSH"> 1846 <value>Can be used as decoration.</value> 1847 </data> 1848 1849 <data name="IDS_DESC_BLAZE_ROD"> 1850 <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value> 1851 </data> 1852 1853 <data name="IDS_DESC_GHAST_TEAR"> 1854 <value>Used in potion brewing. Dropped by Ghasts when they die.</value> 1855 </data> 1856 1857 <data name="IDS_DESC_GOLD_NUGGET"> 1858 <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value> 1859 </data> 1860 1861 <data name="IDS_DESC_NETHER_STALK_SEEDS"> 1862 <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value> 1863 </data> 1864 1865 <data name="IDS_DESC_POTION"> 1866 <value>When used, can have various effects, depending on what it is used on.</value> 1867 </data> 1868 1869 <data name="IDS_DESC_GLASS_BOTTLE"> 1870 <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value> 1871 </data> 1872 1873 <data name="IDS_DESC_SPIDER_EYE"> 1874 <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value> 1875 </data> 1876 1877 <data name="IDS_DESC_FERMENTED_SPIDER_EYE"> 1878 <value>Used in potion brewing, mainly to create potions with a negative effect.</value> 1879 </data> 1880 1881 <data name="IDS_DESC_BLAZE_POWDER"> 1882 <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value> 1883 </data> 1884 1885 <data name="IDS_DESC_MAGMA_CREAM"> 1886 <value>Used in potion brewing.</value> 1887 </data> 1888 1889 <data name="IDS_DESC_BREWING_STAND"> 1890 <value>Used for making Potions and Splash Potions.</value> 1891 </data> 1892 1893 <data name="IDS_DESC_CAULDRON"> 1894 <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value> 1895 </data> 1896 1897 <data name="IDS_DESC_EYE_OF_ENDER"> 1898 <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value> 1899 </data> 1900 1901 <data name="IDS_DESC_SPECKLED_MELON"> 1902 <value>Used in potion brewing.</value> 1903 </data> 1904 1905 <data name="IDS_DESC_MYCEL"> 1906 <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value> 1907 </data> 1908 1909 <data name="IDS_DESC_WATERLILY"> 1910 <value>Floats on water, and can be walked on.</value> 1911 </data> 1912 1913 <data name="IDS_DESC_NETHERBRICK"> 1914 <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value> 1915 </data> 1916 1917 <data name="IDS_DESC_NETHERFENCE"> 1918 <value>Used in Nether Fortresses.</value> 1919 </data> 1920 1921 <data name="IDS_DESC_NETHERSTALK"> 1922 <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value> 1923 </data> 1924 1925 <data name="IDS_DESC_ENCHANTMENTTABLE"> 1926 <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value> 1927 </data> 1928 1929 <data name="IDS_DESC_END_PORTAL"> 1930 <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value> 1931 </data> 1932 1933 <data name="IDS_DESC_ENDPORTALFRAME"> 1934 <value>Used to form an End Portal.</value> 1935 </data> 1936 1937 <data name="IDS_DESC_WHITESTONE"> 1938 <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value> 1939 </data> 1940 1941 <data name="IDS_DESC_DRAGONEGG"> 1942 <value>This block is created by the defeat of the Dragon in The End.</value> 1943 </data> 1944 1945 <data name="IDS_DESC_EXP_BOTTLE"> 1946 <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value> 1947 </data> 1948 1949 <data name="IDS_DESC_FIREBALL"> 1950 <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value> 1951 </data> 1952 1953 <data name="IDS_DESC_ITEMFRAME"> 1954 <value>These are similar to a display case, and will display the item or block placed in it.</value> 1955 </data> 1956 1957 <data name="IDS_DESC_MONSTER_SPAWNER"> 1958 <value>When thrown can spawn a creature of the type indicated.</value> 1959 </data> 1960 1961 <data name="IDS_DESC_WOODSLAB"> 1962 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1963 </data> 1964 1965 <data name="IDS_DESC_STONESLAB"> 1966 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1967 </data> 1968 1969 <data name="IDS_DESC_ITEM_NETHERBRICK"> 1970 <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value> 1971 </data> 1972 1973 <data name="IDS_DESC_REDSTONE_LIGHT"> 1974 <value>When powered they emit light.</value> 1975 </data> 1976 1977 <data name="IDS_DESC_COCOA"> 1978 <value>Can be farmed to collect Cocoa Beans.</value> 1979 </data> 1980 1981 <data name="IDS_DESC_SKULL"> 1982 <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value> 1983 </data> 1984 1985 <data name="IDS_SQUID"> 1986 <value>Squid</value> 1987 </data> 1988 1989 <data name="IDS_DESC_SQUID"> 1990 <value>Drops ink sacs when killed.</value> 1991 </data> 1992 1993 <data name="IDS_COW"> 1994 <value>Cow</value> 1995 </data> 1996 1997 <data name="IDS_DESC_COW"> 1998 <value>Drops leather when killed. Can also be milked with a bucket.</value> 1999 </data> 2000 2001 <data name="IDS_SHEEP"> 2002 <value>Sheep</value> 2003 </data> 2004 2005 <data name="IDS_DESC_SHEEP"> 2006 <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value> 2007 </data> 2008 2009 <data name="IDS_CHICKEN"> 2010 <value>Chicken</value> 2011 </data> 2012 2013 <data name="IDS_DESC_CHICKEN"> 2014 <value>Drops feathers when killed, and also randomly lays eggs.</value> 2015 </data> 2016 2017 <data name="IDS_PIG"> 2018 <value>Pig</value> 2019 </data> 2020 2021 <data name="IDS_DESC_PIG"> 2022 <value>Drops porkchops when killed. Can be ridden by using a saddle.</value> 2023 </data> 2024 2025 <data name="IDS_WOLF"> 2026 <value>Wolf</value> 2027 </data> 2028 2029 <data name="IDS_DESC_WOLF"> 2030 <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value> 2031 </data> 2032 2033 <data name="IDS_CREEPER"> 2034 <value>Creeper</value> 2035 </data> 2036 2037 <data name="IDS_DESC_CREEPER"> 2038 <value>Explodes if you get too close!</value> 2039 </data> 2040 2041 <data name="IDS_SKELETON"> 2042 <value>Skeleton</value> 2043 </data> 2044 2045 <data name="IDS_DESC_SKELETON"> 2046 <value>Fires arrows at you. Drops arrows when killed.</value> 2047 </data> 2048 2049 <data name="IDS_SPIDER"> 2050 <value>Spider</value> 2051 </data> 2052 2053 <data name="IDS_DESC_SPIDER"> 2054 <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value> 2055 </data> 2056 2057 <data name="IDS_ZOMBIE"> 2058 <value>Zombie</value> 2059 </data> 2060 2061 <data name="IDS_DESC_ZOMBIE"> 2062 <value>Attacks you when you are close to it.</value> 2063 </data> 2064 2065 <data name="IDS_PIGZOMBIE"> 2066 <value>Zombie Pigman</value> 2067 </data> 2068 2069 <data name="IDS_DESC_PIGZOMBIE"> 2070 <value>Initially docile, but will attack in groups if you attack one.</value> 2071 </data> 2072 2073 <data name="IDS_GHAST"> 2074 <value>Ghast</value> 2075 </data> 2076 2077 <data name="IDS_DESC_GHAST"> 2078 <value>Fires flaming balls at you that explode on contact.</value> 2079 </data> 2080 2081 <data name="IDS_SLIME"> 2082 <value>Slime</value> 2083 </data> 2084 2085 <data name="IDS_DESC_SLIME"> 2086 <value>Split into smaller Slimes when damaged.</value> 2087 </data> 2088 2089 <data name="IDS_ENDERMAN"> 2090 <value>Enderman</value> 2091 </data> 2092 2093 <data name="IDS_DESC_ENDERMAN"> 2094 <value>Will attack you if you look at it. Can also move blocks around.</value> 2095 </data> 2096 2097 <data name="IDS_SILVERFISH"> 2098 <value>Silverfish</value> 2099 </data> 2100 2101 <data name="IDS_DESC_SILVERFISH"> 2102 <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value> 2103 </data> 2104 2105 <data name="IDS_CAVE_SPIDER"> 2106 <value>Cave Spider</value> 2107 </data> 2108 2109 <data name="IDS_DESC_CAVE_SPIDER"> 2110 <value>Has a venomous bite.</value> 2111 </data> 2112 2113 <data name="IDS_MUSHROOM_COW"> 2114 <value>Mooshroom</value> 2115 </data> 2116 2117 <data name="IDS_DESC_MUSHROOM_COW"> 2118 <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value> 2119 </data> 2120 2121 <data name="IDS_SNOWMAN"> 2122 <value>Snow Golem</value> 2123 </data> 2124 2125 <data name="IDS_DESC_SNOWMAN"> 2126 <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value> 2127 </data> 2128 2129 <data name="IDS_ENDERDRAGON"> 2130 <value>Ender Dragon</value> 2131 </data> 2132 2133 <data name="IDS_DESC_ENDERDRAGON"> 2134 <value>This is a large black dragon found in The End.</value> 2135 </data> 2136 2137 <data name="IDS_BLAZE"> 2138 <value>Blaze</value> 2139 </data> 2140 2141 <data name="IDS_DESC_BLAZE"> 2142 <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value> 2143 </data> 2144 2145 <data name="IDS_LAVA_SLIME"> 2146 <value>Magma Cube</value> 2147 </data> 2148 2149 <data name="IDS_DESC_LAVA_SLIME"> 2150 <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value> 2151 </data> 2152 2153 <data name="IDS_VILLAGER"> 2154 <value>Villager</value> 2155 </data> 2156 2157 <data name="IDS_OZELOT"> 2158 <value>Ocelot</value> 2159 </data> 2160 2161 <data name="IDS_DESC_OZELOT"> 2162 <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value> 2163 </data> 2164 2165 <data name="IDS_IRONGOLEM"> 2166 <value>Iron Golem</value> 2167 </data> 2168 2169 <data name="IDS_DESC_IRONGOLEM"> 2170 <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value> 2171 </data> 2172 2173 <data name="IDS_CREDITS_EXPLODANIM"> 2174 <value>Explosives Animator</value> 2175 </data> 2176 2177 <data name="IDS_CREDITS_CONCEPTART"> 2178 <value>Concept Artist</value> 2179 </data> 2180 2181 <data name="IDS_CREDITS_CRUNCHER"> 2182 <value>Number Crunching and Statistics</value> 2183 </data> 2184 2185 <data name="IDS_CREDITS_BULLYCOORD"> 2186 <value>Bully Coordinator</value> 2187 </data> 2188 2189 <data name="IDS_CREDITS_ORIGINALDESIGN"> 2190 <value>Original Design and Code by</value> 2191 </data> 2192 2193 <data name="IDS_CREDITS_PMPROD"> 2194 <value>Project Manager/Producer</value> 2195 </data> 2196 2197 <data name="IDS_CREDITS_RESTOFMOJANG"> 2198 <value>Rest of Mojang Office</value> 2199 </data> 2200 2201 <data name="IDS_CREDITS_LEADPC"> 2202 <value>Lead Game Programmer Minecraft PC</value> 2203 </data> 2204 2205 <data name="IDS_CREDITS_CODENINJA"> 2206 <value>Ninja Coder</value> 2207 </data> 2208 2209 <data name="IDS_CREDITS_CEO"> 2210 <value>CEO</value> 2211 </data> 2212 2213 <data name="IDS_CREDITS_WCW"> 2214 <value>White Collar Worker</value> 2215 </data> 2216 2217 <data name="IDS_CREDITS_CUSTOMERSUPPORT"> 2218 <value>Customer Support</value> 2219 </data> 2220 2221 <data name="IDS_CREDITS_OFFICEDJ"> 2222 <value>Office DJ</value> 2223 </data> 2224 2225 <data name="IDS_CREDITS_DESPROG"> 2226 <value>Designer/Programmer Minecraft - Pocket Edition</value> 2227 </data> 2228 2229 <data name="IDS_CREDITS_DEVELOPER"> 2230 <value>Developer</value> 2231 </data> 2232 2233 <data name="IDS_CREDITS_CHIEFARCHITECT"> 2234 <value>Chief Architect</value> 2235 </data> 2236 2237 <data name="IDS_CREDITS_ARTDEVELOPER"> 2238 <value>Art Developer</value> 2239 </data> 2240 2241 <data name="IDS_CREDITS_GAMECRAFTER"> 2242 <value>Game Crafter</value> 2243 </data> 2244 2245 <data name="IDS_CREDITS_DOF"> 2246 <value>Director of Fun</value> 2247 </data> 2248 2249 <data name="IDS_CREDITS_MUSICANDSOUNDS"> 2250 <value>Music and Sounds</value> 2251 </data> 2252 2253 <data name="IDS_CREDITS_PROGRAMMING"> 2254 <value>Programming</value> 2255 </data> 2256 2257 <data name="IDS_CREDITS_ART"> 2258 <value>Art</value> 2259 </data> 2260 2261 <data name="IDS_CREDITS_QA"> 2262 <value>QA</value> 2263 </data> 2264 2265 <data name="IDS_CREDITS_EXECPRODUCER"> 2266 <value>Executive Producer</value> 2267 </data> 2268 2269 <data name="IDS_CREDITS_LEADPRODUCER"> 2270 <value>Lead Producer</value> 2271 </data> 2272 2273 <data name="IDS_CREDITS_PRODUCER"> 2274 <value>Producer</value> 2275 </data> 2276 2277 <data name="IDS_CREDITS_TESTLEAD"> 2278 <value>Test Lead</value> 2279 </data> 2280 2281 <data name="IDS_CREDITS_LEADTESTER"> 2282 <value>Lead Tester</value> 2283 </data> 2284 2285 <data name="IDS_CREDITS_DESIGNTEAM"> 2286 <value>Design Team</value> 2287 </data> 2288 2289 <data name="IDS_CREDITS_DEVELOPMENTTEAM"> 2290 <value>Development Team</value> 2291 </data> 2292 2293 <data name="IDS_CREDITS_RELEASEMANAGEMENT"> 2294 <value>Release Management</value> 2295 </data> 2296 2297 <data name="IDS_CREDITS_XBLADIRECTOR"> 2298 <value>Director, XBLA Publishing</value> 2299 </data> 2300 2301 <data name="IDS_CREDITS_BIZDEV"> 2302 <value>Business Development</value> 2303 </data> 2304 2305 <data name="IDS_CREDITS_PORTFOLIODIRECTOR"> 2306 <value>Portfolio Director</value> 2307 </data> 2308 2309 <data name="IDS_CREDITS_PRODUCTMANAGER"> 2310 <value>Product Manager</value> 2311 </data> 2312 2313 <data name="IDS_CREDITS_MARKETING"> 2314 <value>Marketing</value> 2315 </data> 2316 2317 <data name="IDS_CREDITS_COMMUNITYMANAGER"> 2318 <value> Community Manager</value> 2319 </data> 2320 2321 <data name="IDS_CREDITS_EUROPELOC"> 2322 <value>Europe Localization Team</value> 2323 </data> 2324 2325 <data name="IDS_CREDITS_REDMONDLOC"> 2326 <value>Redmond Localization Team</value> 2327 </data> 2328 2329 <data name="IDS_CREDITS_ASIALOC"> 2330 <value>Asia Localization Team</value> 2331 </data> 2332 2333 <data name="IDS_CREDITS_USERRESEARCH"> 2334 <value>User Research Team</value> 2335 </data> 2336 2337 <data name="IDS_CREDITS_MGSCENTRAL"> 2338 <value>MGS Central Teams</value> 2339 </data> 2340 2341 <data name="IDS_CREDITS_MILESTONEACCEPT"> 2342 <value>Milestone Acceptance Tester</value> 2343 </data> 2344 2345 <data name="IDS_CREDITS_SPECIALTHANKS"> 2346 <value>Special Thanks</value> 2347 </data> 2348 2349 <data name="IDS_CREDITS_TESTMANAGER"> 2350 <value>Test Manager</value> 2351 </data> 2352 2353 <data name="IDS_CREDITS_SRTESTLEAD"> 2354 <value>Senior Test Lead</value> 2355 </data> 2356 2357 <data name="IDS_CREDITS_SDET"> 2358 <value>SDET</value> 2359 </data> 2360 2361 <data name="IDS_CREDITS_PROJECT"> 2362 <value>Project STE</value> 2363 </data> 2364 2365 <data name="IDS_CREDITS_ADDITIONALSTE"> 2366 <value>Additional STE</value> 2367 </data> 2368 2369 <data name="IDS_CREDITS_TESTASSOCIATES"> 2370 <value>Test Associates</value> 2371 </data> 2372 2373 <data name="IDS_CREDITS_JON_KAGSTROM"> 2374 <value>Jon Kågström</value> 2375 </data> 2376 2377 <data name="IDS_CREDITS_TOBIAS_MOLLSTAM"> 2378 <value>Tobias Möllstam</value> 2379 </data> 2380 2381 <data name="IDS_CREDITS_RISE_LUGO"> 2382 <value>Risë Lugo</value> 2383 </data> 2384 2385 <data name="IDS_ITEM_SWORD_WOOD"> 2386 <value>Wooden Sword</value> 2387 </data> 2388 2389 <data name="IDS_ITEM_SWORD_STONE"> 2390 <value>Stone Sword</value> 2391 </data> 2392 2393 <data name="IDS_ITEM_SWORD_IRON"> 2394 <value>Iron Sword</value> 2395 </data> 2396 2397 <data name="IDS_ITEM_SWORD_DIAMOND"> 2398 <value>Diamond Sword</value> 2399 </data> 2400 2401 <data name="IDS_ITEM_SWORD_GOLD"> 2402 <value>Golden Sword</value> 2403 </data> 2404 2405 <data name="IDS_ITEM_SHOVEL_WOOD"> 2406 <value>Wooden Shovel</value> 2407 </data> 2408 2409 <data name="IDS_ITEM_SHOVEL_STONE"> 2410 <value>Stone Shovel</value> 2411 </data> 2412 2413 <data name="IDS_ITEM_SHOVEL_IRON"> 2414 <value>Iron Shovel</value> 2415 </data> 2416 2417 <data name="IDS_ITEM_SHOVEL_DIAMOND"> 2418 <value>Diamond Shovel</value> 2419 </data> 2420 2421 <data name="IDS_ITEM_SHOVEL_GOLD"> 2422 <value>Golden Shovel</value> 2423 </data> 2424 2425 <data name="IDS_ITEM_PICKAXE_WOOD"> 2426 <value>Wooden Pickaxe</value> 2427 </data> 2428 2429 <data name="IDS_ITEM_PICKAXE_STONE"> 2430 <value>Stone Pickaxe</value> 2431 </data> 2432 2433 <data name="IDS_ITEM_PICKAXE_IRON"> 2434 <value>Iron Pickaxe</value> 2435 </data> 2436 2437 <data name="IDS_ITEM_PICKAXE_DIAMOND"> 2438 <value>Diamond Pickaxe</value> 2439 </data> 2440 2441 <data name="IDS_ITEM_PICKAXE_GOLD"> 2442 <value>Golden Pickaxe</value> 2443 </data> 2444 2445 <data name="IDS_ITEM_HATCHET_WOOD"> 2446 <value>Wooden Axe</value> 2447 </data> 2448 2449 <data name="IDS_ITEM_HATCHET_STONE"> 2450 <value>Stone Axe</value> 2451 </data> 2452 2453 <data name="IDS_ITEM_HATCHET_IRON"> 2454 <value>Iron Axe</value> 2455 </data> 2456 2457 <data name="IDS_ITEM_HATCHET_DIAMOND"> 2458 <value>Diamond Axe</value> 2459 </data> 2460 2461 <data name="IDS_ITEM_HATCHET_GOLD"> 2462 <value>Golden Axe</value> 2463 </data> 2464 2465 <data name="IDS_ITEM_HOE_WOOD"> 2466 <value>Wooden Hoe</value> 2467 </data> 2468 2469 <data name="IDS_ITEM_HOE_STONE"> 2470 <value>Stone Hoe</value> 2471 </data> 2472 2473 <data name="IDS_ITEM_HOE_IRON"> 2474 <value>Iron Hoe</value> 2475 </data> 2476 2477 <data name="IDS_ITEM_HOE_DIAMOND"> 2478 <value>Diamond Hoe</value> 2479 </data> 2480 2481 <data name="IDS_ITEM_HOE_GOLD"> 2482 <value>Golden Hoe</value> 2483 </data> 2484 2485 <data name="IDS_ITEM_DOOR_WOOD"> 2486 <value>Wooden Door</value> 2487 </data> 2488 2489 <data name="IDS_ITEM_DOOR_IRON"> 2490 <value>Iron Door</value> 2491 </data> 2492 2493 <data name="IDS_ITEM_HELMET_CHAIN"> 2494 <value>Chain Helmet</value> 2495 </data> 2496 2497 <data name="IDS_ITEM_CHESTPLATE_CHAIN"> 2498 <value>Chain Chestplate</value> 2499 </data> 2500 2501 <data name="IDS_ITEM_LEGGINGS_CHAIN"> 2502 <value>Chain Leggings</value> 2503 </data> 2504 2505 <data name="IDS_ITEM_BOOTS_CHAIN"> 2506 <value>Chain Boots</value> 2507 </data> 2508 2509 <data name="IDS_ITEM_HELMET_CLOTH"> 2510 <value>Leather Cap</value> 2511 </data> 2512 2513 <data name="IDS_ITEM_HELMET_IRON"> 2514 <value>Iron Helmet</value> 2515 </data> 2516 2517 <data name="IDS_ITEM_HELMET_DIAMOND"> 2518 <value>Diamond Helmet</value> 2519 </data> 2520 2521 <data name="IDS_ITEM_HELMET_GOLD"> 2522 <value>Golden Helmet</value> 2523 </data> 2524 2525 <data name="IDS_ITEM_CHESTPLATE_CLOTH"> 2526 <value>Leather Tunic</value> 2527 </data> 2528 2529 <data name="IDS_ITEM_CHESTPLATE_IRON"> 2530 <value>Iron Chestplate</value> 2531 </data> 2532 2533 <data name="IDS_ITEM_CHESTPLATE_DIAMOND"> 2534 <value>Diamond Chestplate</value> 2535 </data> 2536 2537 <data name="IDS_ITEM_CHESTPLATE_GOLD"> 2538 <value>Golden Chestplate</value> 2539 </data> 2540 2541 <data name="IDS_ITEM_LEGGINGS_CLOTH"> 2542 <value>Leather Pants</value> 2543 </data> 2544 2545 <data name="IDS_ITEM_LEGGINGS_IRON"> 2546 <value>Iron Leggings</value> 2547 </data> 2548 2549 <data name="IDS_ITEM_LEGGINGS_DIAMOND"> 2550 <value>Diamond Leggings</value> 2551 </data> 2552 2553 <data name="IDS_ITEM_LEGGINGS_GOLD"> 2554 <value>Golden Leggings</value> 2555 </data> 2556 2557 <data name="IDS_ITEM_BOOTS_CLOTH"> 2558 <value>Leather Boots</value> 2559 </data> 2560 2561 <data name="IDS_ITEM_BOOTS_IRON"> 2562 <value>Iron Boots</value> 2563 </data> 2564 2565 <data name="IDS_ITEM_BOOTS_DIAMOND"> 2566 <value>Diamond Boots</value> 2567 </data> 2568 2569 <data name="IDS_ITEM_BOOTS_GOLD"> 2570 <value>Golden Boots</value> 2571 </data> 2572 2573 <data name="IDS_ITEM_INGOT_IRON"> 2574 <value>Iron Ingot</value> 2575 </data> 2576 2577 <data name="IDS_ITEM_INGOT_GOLD"> 2578 <value>Gold Ingot</value> 2579 </data> 2580 2581 <data name="IDS_ITEM_BUCKET"> 2582 <value>Bucket</value> 2583 </data> 2584 2585 <data name="IDS_ITEM_BUCKET_WATER"> 2586 <value>Water Bucket</value> 2587 </data> 2588 2589 <data name="IDS_ITEM_BUCKET_LAVA"> 2590 <value>Lava Bucket</value> 2591 </data> 2592 2593 <data name="IDS_ITEM_FLINT_AND_STEEL"> 2594 <value>Flint and Steel</value> 2595 </data> 2596 2597 <data name="IDS_ITEM_APPLE"> 2598 <value>Apple</value> 2599 </data> 2600 2601 <data name="IDS_ITEM_BOW"> 2602 <value>Bow</value> 2603 </data> 2604 2605 <data name="IDS_ITEM_ARROW"> 2606 <value>Arrow</value> 2607 </data> 2608 2609 <data name="IDS_ITEM_COAL"> 2610 <value>Coal</value> 2611 </data> 2612 2613 <data name="IDS_ITEM_CHARCOAL"> 2614 <value>Charcoal</value> 2615 </data> 2616 2617 <data name="IDS_ITEM_DIAMOND"> 2618 <value>Diamond</value> 2619 </data> 2620 2621 <data name="IDS_ITEM_STICK"> 2622 <value>Stick</value> 2623 </data> 2624 2625 <data name="IDS_ITEM_BOWL"> 2626 <value>Bowl</value> 2627 </data> 2628 2629 <data name="IDS_ITEM_MUSHROOM_STEW"> 2630 <value>Mushroom Stew</value> 2631 </data> 2632 2633 <data name="IDS_ITEM_STRING"> 2634 <value>String</value> 2635 </data> 2636 2637 <data name="IDS_ITEM_FEATHER"> 2638 <value>Feather</value> 2639 </data> 2640 2641 <data name="IDS_ITEM_SULPHUR"> 2642 <value>Gunpowder</value> 2643 </data> 2644 2645 <data name="IDS_ITEM_WHEAT_SEEDS"> 2646 <value>Wheat Seeds</value> 2647 </data> 2648 2649 <data name="IDS_ITEM_WHEAT"> 2650 <value>Wheat</value> 2651 </data> 2652 2653 <data name="IDS_ITEM_BREAD"> 2654 <value>Bread</value> 2655 </data> 2656 2657 <data name="IDS_ITEM_FLINT"> 2658 <value>Flint</value> 2659 </data> 2660 2661 <data name="IDS_ITEM_PORKCHOP_RAW"> 2662 <value>Raw Porkchop</value> 2663 </data> 2664 2665 <data name="IDS_ITEM_PORKCHOP_COOKED"> 2666 <value>Cooked Porkchop</value> 2667 </data> 2668 2669 <data name="IDS_ITEM_PAINTING"> 2670 <value>Painting</value> 2671 </data> 2672 2673 <data name="IDS_ITEM_APPLE_GOLD"> 2674 <value>Golden Apple</value> 2675 </data> 2676 2677 <data name="IDS_ITEM_SIGN"> 2678 <value>Sign</value> 2679 </data> 2680 2681 <data name="IDS_ITEM_MINECART"> 2682 <value>Minecart</value> 2683 </data> 2684 2685 <data name="IDS_ITEM_SADDLE"> 2686 <value>Saddle</value> 2687 </data> 2688 2689 <data name="IDS_ITEM_REDSTONE"> 2690 <value>Redstone</value> 2691 </data> 2692 2693 <data name="IDS_ITEM_SNOWBALL"> 2694 <value>Snowball</value> 2695 </data> 2696 2697 <data name="IDS_ITEM_BOAT"> 2698 <value>Boat</value> 2699 </data> 2700 2701 <data name="IDS_ITEM_LEATHER"> 2702 <value>Leather</value> 2703 </data> 2704 2705 <data name="IDS_ITEM_BUCKET_MILK"> 2706 <value>Milk Bucket</value> 2707 </data> 2708 2709 <data name="IDS_ITEM_BRICK"> 2710 <value>Brick</value> 2711 </data> 2712 2713 <data name="IDS_ITEM_CLAY"> 2714 <value>Clay</value> 2715 </data> 2716 2717 <data name="IDS_ITEM_REEDS"> 2718 <value>Sugar Canes</value> 2719 </data> 2720 2721 <data name="IDS_ITEM_PAPER"> 2722 <value>Paper</value> 2723 </data> 2724 2725 <data name="IDS_ITEM_BOOK"> 2726 <value>Book</value> 2727 </data> 2728 2729 <data name="IDS_ITEM_SLIMEBALL"> 2730 <value>Slimeball</value> 2731 </data> 2732 2733 <data name="IDS_ITEM_MINECART_CHEST"> 2734 <value>Minecart with Chest</value> 2735 </data> 2736 2737 <data name="IDS_ITEM_MINECART_FURNACE"> 2738 <value>Minecart with Furnace</value> 2739 </data> 2740 2741 <data name="IDS_ITEM_EGG"> 2742 <value>Egg</value> 2743 </data> 2744 2745 <data name="IDS_ITEM_COMPASS"> 2746 <value>Compass</value> 2747 </data> 2748 2749 <data name="IDS_ITEM_FISHING_ROD"> 2750 <value>Fishing Rod</value> 2751 </data> 2752 2753 <data name="IDS_ITEM_CLOCK"> 2754 <value>Clock</value> 2755 </data> 2756 2757 <data name="IDS_ITEM_YELLOW_DUST"> 2758 <value>Glowstone Dust</value> 2759 </data> 2760 2761 <data name="IDS_ITEM_FISH_RAW"> 2762 <value>Raw Fish</value> 2763 </data> 2764 2765 <data name="IDS_ITEM_FISH_COOKED"> 2766 <value>Cooked Fish</value> 2767 </data> 2768 2769 <data name="IDS_ITEM_DYE_POWDER"> 2770 <value>Dye Powder</value> 2771 </data> 2772 2773 <data name="IDS_ITEM_DYE_POWDER_BLACK"> 2774 <value>Ink Sac</value> 2775 </data> 2776 2777 <data name="IDS_ITEM_DYE_POWDER_RED"> 2778 <value>Rose Red</value> 2779 </data> 2780 2781 <data name="IDS_ITEM_DYE_POWDER_GREEN"> 2782 <value>Cactus Green</value> 2783 </data> 2784 2785 <data name="IDS_ITEM_DYE_POWDER_BROWN"> 2786 <value>Cocoa Beans</value> 2787 </data> 2788 2789 <data name="IDS_ITEM_DYE_POWDER_BLUE"> 2790 <value>Lapis Lazuli</value> 2791 </data> 2792 2793 <data name="IDS_ITEM_DYE_POWDER_PURPLE"> 2794 <value>Purple Dye</value> 2795 </data> 2796 2797 <data name="IDS_ITEM_DYE_POWDER_CYAN"> 2798 <value>Cyan Dye</value> 2799 </data> 2800 2801 <data name="IDS_ITEM_DYE_POWDER_SILVER"> 2802 <value>Light Gray Dye</value> 2803 </data> 2804 2805 <data name="IDS_ITEM_DYE_POWDER_GRAY"> 2806 <value>Gray Dye</value> 2807 </data> 2808 2809 <data name="IDS_ITEM_DYE_POWDER_PINK"> 2810 <value>Pink Dye</value> 2811 </data> 2812 2813 <data name="IDS_ITEM_DYE_POWDER_LIME"> 2814 <value>Lime Dye</value> 2815 </data> 2816 2817 <data name="IDS_ITEM_DYE_POWDER_YELLOW"> 2818 <value>Dandelion Yellow</value> 2819 </data> 2820 2821 <data name="IDS_ITEM_DYE_POWDER_LIGHT_BLUE"> 2822 <value>Light Blue Dye</value> 2823 </data> 2824 2825 <data name="IDS_ITEM_DYE_POWDER_MAGENTA"> 2826 <value>Magenta Dye</value> 2827 </data> 2828 2829 <data name="IDS_ITEM_DYE_POWDER_ORANGE"> 2830 <value>Orange Dye</value> 2831 </data> 2832 2833 <data name="IDS_ITEM_DYE_POWDER_WHITE"> 2834 <value>Bone Meal</value> 2835 </data> 2836 2837 <data name="IDS_ITEM_BONE"> 2838 <value>Bone</value> 2839 </data> 2840 2841 <data name="IDS_ITEM_SUGAR"> 2842 <value>Sugar</value> 2843 </data> 2844 2845 <data name="IDS_ITEM_CAKE"> 2846 <value>Cake</value> 2847 </data> 2848 2849 <data name="IDS_ITEM_BED"> 2850 <value>Bed</value> 2851 </data> 2852 2853 <data name="IDS_ITEM_DIODE"> 2854 <value>Redstone Repeater</value> 2855 </data> 2856 2857 <data name="IDS_ITEM_COOKIE"> 2858 <value>Cookie</value> 2859 </data> 2860 2861 <data name="IDS_ITEM_MAP"> 2862 <value>Map</value> 2863 </data> 2864 2865 <data name="IDS_ITEM_RECORD_01"> 2866 <value>Music Disc - "13"</value> 2867 </data> 2868 2869 <data name="IDS_ITEM_RECORD_02"> 2870 <value>Music Disc - "cat"</value> 2871 </data> 2872 2873 <data name="IDS_ITEM_RECORD_03"> 2874 <value>Music Disc - "blocks"</value> 2875 </data> 2876 2877 <data name="IDS_ITEM_RECORD_04"> 2878 <value>Music Disc - "chirp"</value> 2879 </data> 2880 2881 <data name="IDS_ITEM_RECORD_05"> 2882 <value>Music Disc - "far"</value> 2883 </data> 2884 2885 <data name="IDS_ITEM_RECORD_06"> 2886 <value>Music Disc - "mall"</value> 2887 </data> 2888 2889 <data name="IDS_ITEM_RECORD_07"> 2890 <value>Music Disc - "mellohi"</value> 2891 </data> 2892 2893 <data name="IDS_ITEM_RECORD_08"> 2894 <value>Music Disc - "stal"</value> 2895 </data> 2896 2897 <data name="IDS_ITEM_RECORD_09"> 2898 <value>Music Disc - "strad"</value> 2899 </data> 2900 2901 <data name="IDS_ITEM_RECORD_10"> 2902 <value>Music Disc - "ward"</value> 2903 </data> 2904 2905 <data name="IDS_ITEM_RECORD_11"> 2906 <value>Music Disc - "11"</value> 2907 </data> 2908 2909 <data name="IDS_ITEM_RECORD_12"> 2910 <value>Music Disc - "where are we now"</value> 2911 </data> 2912 2913 <data name="IDS_ITEM_SHEARS"> 2914 <value>Shears</value> 2915 </data> 2916 2917 <data name="IDS_ITEM_PUMPKIN_SEEDS"> 2918 <value>Pumpkin Seeds</value> 2919 </data> 2920 2921 <data name="IDS_ITEM_MELON_SEEDS"> 2922 <value>Melon Seeds</value> 2923 </data> 2924 2925 <data name="IDS_ITEM_CHICKEN_RAW"> 2926 <value>Raw Chicken</value> 2927 </data> 2928 2929 <data name="IDS_ITEM_CHICKEN_COOKED"> 2930 <value>Cooked Chicken</value> 2931 </data> 2932 2933 <data name="IDS_ITEM_BEEF_RAW"> 2934 <value>Raw Beef</value> 2935 </data> 2936 2937 <data name="IDS_ITEM_BEEF_COOKED"> 2938 <value>Steak</value> 2939 </data> 2940 2941 <data name="IDS_ITEM_ROTTEN_FLESH"> 2942 <value>Rotten Flesh</value> 2943 </data> 2944 2945 <data name="IDS_ITEM_ENDER_PEARL"> 2946 <value>Ender Pearl</value> 2947 </data> 2948 2949 <data name="IDS_ITEM_MELON_SLICE"> 2950 <value>Melon Slice</value> 2951 </data> 2952 2953 <data name="IDS_ITEM_BLAZE_ROD"> 2954 <value>Blaze Rod</value> 2955 </data> 2956 2957 <data name="IDS_ITEM_GHAST_TEAR"> 2958 <value>Ghast Tear</value> 2959 </data> 2960 2961 <data name="IDS_ITEM_GOLD_NUGGET"> 2962 <value>Gold Nugget</value> 2963 </data> 2964 2965 <data name="IDS_ITEM_NETHER_STALK_SEEDS"> 2966 <value>Nether Wart</value> 2967 </data> 2968 2969 <data name="IDS_ITEM_POTION"> 2970 <value>{*splash*}{*prefix*}Potion {*postfix*}</value> 2971 </data> 2972 2973 <data name="IDS_ITEM_GLASS_BOTTLE"> 2974 <value>Glass Bottle</value> 2975 </data> 2976 2977 <data name="IDS_ITEM_WATER_BOTTLE"> 2978 <value>Water Bottle</value> 2979 </data> 2980 2981 <data name="IDS_ITEM_SPIDER_EYE"> 2982 <value>Spider Eye</value> 2983 </data> 2984 2985 <data name="IDS_ITEM_FERMENTED_SPIDER_EYE"> 2986 <value>Fermented Spider Eye</value> 2987 </data> 2988 2989 <data name="IDS_ITEM_BLAZE_POWDER"> 2990 <value>Blaze Powder</value> 2991 </data> 2992 2993 <data name="IDS_ITEM_MAGMA_CREAM"> 2994 <value>Magma Cream</value> 2995 </data> 2996 2997 <data name="IDS_ITEM_BREWING_STAND"> 2998 <value>Brewing Stand</value> 2999 </data> 3000 3001 <data name="IDS_ITEM_CAULDRON"> 3002 <value>Cauldron</value> 3003 </data> 3004 3005 <data name="IDS_ITEM_EYE_OF_ENDER"> 3006 <value>Eye of Ender</value> 3007 </data> 3008 3009 <data name="IDS_ITEM_SPECKLED_MELON"> 3010 <value>Glistering Melon</value> 3011 </data> 3012 3013 <data name="IDS_ITEM_EXP_BOTTLE"> 3014 <value>Bottle o' Enchanting</value> 3015 </data> 3016 3017 <data name="IDS_ITEM_FIREBALL"> 3018 <value>Fire Charge</value> 3019 </data> 3020 3021 <data name="IDS_ITEM_FIREBALLCHARCOAL"> 3022 <value>Fire Charge (Charcoal)</value> 3023 </data> 3024 3025 <data name="IDS_ITEM_FIREBALLCOAL"> 3026 <value>Fire Charge (Coal)</value> 3027 </data> 3028 3029 <data name="IDS_ITEM_ITEMFRAME"> 3030 <value>Item Frame</value> 3031 </data> 3032 3033 <data name="IDS_ITEM_MONSTER_SPAWNER"> 3034 <value>Spawn {*CREATURE*}</value> 3035 </data> 3036 3037 <data name="IDS_ITEM_NETHERBRICK"> 3038 <value>Nether Brick</value> 3039 </data> 3040 3041 <data name="IDS_ITEM_SKULL"> 3042 <value>Skull</value> 3043 </data> 3044 3045 <data name="IDS_ITEM_SKULL_SKELETON"> 3046 <value>Skeleton Skull</value> 3047 </data> 3048 3049 <data name="IDS_ITEM_SKULL_WITHER"> 3050 <value>Wither Skeleton Skull</value> 3051 </data> 3052 3053 <data name="IDS_ITEM_SKULL_ZOMBIE"> 3054 <value>Zombie Head</value> 3055 </data> 3056 3057 <data name="IDS_ITEM_SKULL_CHARACTER"> 3058 <value>Head</value> 3059 </data> 3060 3061 <data name="IDS_ITEM_SKULL_PLAYER"> 3062 <value>%s's Head</value> 3063 </data> 3064 3065 <data name="IDS_ITEM_SKULL_CREEPER"> 3066 <value>Creeper Head</value> 3067 </data> 3068 3069 <data name="IDS_TILE_STONE"> 3070 <value>Stone</value> 3071 </data> 3072 3073 <data name="IDS_TILE_GRASS"> 3074 <value>Grass Block</value> 3075 </data> 3076 3077 <data name="IDS_TILE_DIRT"> 3078 <value>Dirt</value> 3079 </data> 3080 3081 <data name="IDS_TILE_STONE_BRICK"> 3082 <value>Cobblestone</value> 3083 </data> 3084 3085 <data name="IDS_TILE_OAKWOOD_PLANKS"> 3086 <value>Oak Wood Planks</value> 3087 </data> 3088 3089 <data name="IDS_TILE_SPRUCEWOOD_PLANKS"> 3090 <value>Spruce Wood Planks</value> 3091 </data> 3092 3093 <data name="IDS_TILE_BIRCHWOOD_PLANKS"> 3094 <value>Birch Wood Planks</value> 3095 </data> 3096 3097 <data name="IDS_TILE_JUNGLE_PLANKS"> 3098 <value>Jungle Wood Planks</value> 3099 </data> 3100 3101 <data name="IDS_TILE_SAPLING"> 3102 <value>Sapling</value> 3103 </data> 3104 3105 <data name="IDS_TILE_SAPLING_OAK"> 3106 <value>Oak Sapling</value> 3107 </data> 3108 3109 <data name="IDS_TILE_SAPLING_SPRUCE"> 3110 <value>Spruce Sapling</value> 3111 </data> 3112 3113 <data name="IDS_TILE_SAPLING_BIRCH"> 3114 <value>Birch Sapling</value> 3115 </data> 3116 3117 <data name="IDS_TILE_SAPLING_JUNGLE"> 3118 <value>Jungle Tree Sapling</value> 3119 </data> 3120 3121 <data name="IDS_TILE_BEDROCK"> 3122 <value>Bedrock</value> 3123 </data> 3124 3125 <data name="IDS_TILE_WATER"> 3126 <value>Water</value> 3127 </data> 3128 3129 <data name="IDS_TILE_LAVA"> 3130 <value>Lava</value> 3131 </data> 3132 3133 <data name="IDS_TILE_SAND"> 3134 <value>Sand</value> 3135 </data> 3136 3137 <data name="IDS_TILE_SANDSTONE"> 3138 <value>Sandstone</value> 3139 </data> 3140 3141 <data name="IDS_TILE_GRAVEL"> 3142 <value>Gravel</value> 3143 </data> 3144 3145 <data name="IDS_TILE_ORE_GOLD"> 3146 <value>Gold Ore</value> 3147 </data> 3148 3149 <data name="IDS_TILE_ORE_IRON"> 3150 <value>Iron Ore</value> 3151 </data> 3152 3153 <data name="IDS_TILE_ORE_COAL"> 3154 <value>Coal Ore</value> 3155 </data> 3156 3157 <data name="IDS_TILE_LOG"> 3158 <value>Wood</value> 3159 </data> 3160 3161 <data name="IDS_TILE_LOG_OAK"> 3162 <value>Oak Wood</value> 3163 </data> 3164 3165 <data name="IDS_TILE_LOG_SPRUCE"> 3166 <value>Spruce Wood</value> 3167 </data> 3168 3169 <data name="IDS_TILE_LOG_BIRCH"> 3170 <value>Birch Wood</value> 3171 </data> 3172 3173 <data name="IDS_TILE_LOG_JUNGLE"> 3174 <value>Jungle Wood</value> 3175 </data> 3176 3177 <data name="IDS_TILE_OAK"> 3178 <value>Oak</value> 3179 </data> 3180 3181 <data name="IDS_TILE_SPRUCE"> 3182 <value>Spruce</value> 3183 </data> 3184 3185 <data name="IDS_TILE_BIRCH"> 3186 <value>Birch</value> 3187 </data> 3188 3189 <data name="IDS_TILE_LEAVES"> 3190 <value>Leaves</value> 3191 </data> 3192 3193 <data name="IDS_TILE_LEAVES_OAK"> 3194 <value>Oak Leaves</value> 3195 </data> 3196 3197 <data name="IDS_TILE_LEAVES_SPRUCE"> 3198 <value>Spruce Leaves</value> 3199 </data> 3200 3201 <data name="IDS_TILE_LEAVES_BIRCH"> 3202 <value>Birch Leaves</value> 3203 </data> 3204 3205 <data name="IDS_TILE_LEAVES_JUNGLE"> 3206 <value>Jungle Leaves</value> 3207 </data> 3208 3209 <data name="IDS_TILE_SPONGE"> 3210 <value>Sponge</value> 3211 </data> 3212 3213 <data name="IDS_TILE_GLASS"> 3214 <value>Glass</value> 3215 </data> 3216 3217 <data name="IDS_TILE_CLOTH"> 3218 <value>Wool</value> 3219 </data> 3220 3221 <data name="IDS_TILE_CLOTH_BLACK"> 3222 <value>Black Wool</value> 3223 </data> 3224 3225 <data name="IDS_TILE_CLOTH_RED"> 3226 <value>Red Wool</value> 3227 </data> 3228 3229 <data name="IDS_TILE_CLOTH_GREEN"> 3230 <value>Green Wool</value> 3231 </data> 3232 3233 <data name="IDS_TILE_CLOTH_BROWN"> 3234 <value>Brown Wool</value> 3235 </data> 3236 3237 <data name="IDS_TILE_CLOTH_BLUE"> 3238 <value>Blue Wool</value> 3239 </data> 3240 3241 <data name="IDS_TILE_CLOTH_PURPLE"> 3242 <value>Purple Wool</value> 3243 </data> 3244 3245 <data name="IDS_TILE_CLOTH_CYAN"> 3246 <value>Cyan Wool</value> 3247 </data> 3248 3249 <data name="IDS_TILE_CLOTH_SILVER"> 3250 <value>Light Gray Wool</value> 3251 </data> 3252 3253 <data name="IDS_TILE_CLOTH_GRAY"> 3254 <value>Gray Wool</value> 3255 </data> 3256 3257 <data name="IDS_TILE_CLOTH_PINK"> 3258 <value>Pink Wool</value> 3259 </data> 3260 3261 <data name="IDS_TILE_CLOTH_LIME"> 3262 <value>Lime Wool</value> 3263 </data> 3264 3265 <data name="IDS_TILE_CLOTH_YELLOW"> 3266 <value>Yellow Wool</value> 3267 </data> 3268 3269 <data name="IDS_TILE_CLOTH_LIGHT_BLUE"> 3270 <value>Light Blue Wool</value> 3271 </data> 3272 3273 <data name="IDS_TILE_CLOTH_MAGENTA"> 3274 <value>Magenta Wool</value> 3275 </data> 3276 3277 <data name="IDS_TILE_CLOTH_ORANGE"> 3278 <value>Orange Wool</value> 3279 </data> 3280 3281 <data name="IDS_TILE_CLOTH_WHITE"> 3282 <value>White Wool</value> 3283 </data> 3284 3285 <data name="IDS_TILE_FLOWER"> 3286 <value>Flower</value> 3287 </data> 3288 3289 <data name="IDS_TILE_ROSE"> 3290 <value>Rose</value> 3291 </data> 3292 3293 <data name="IDS_TILE_MUSHROOM"> 3294 <value>Mushroom</value> 3295 </data> 3296 3297 <data name="IDS_TILE_BLOCK_GOLD"> 3298 <value>Block of Gold</value> 3299 </data> 3300 3301 <data name="IDS_DESC_BLOCK_GOLD"> 3302 <value>A compact way of storing Gold.</value> 3303 </data> 3304 3305 <data name="IDS_TILE_BLOCK_IRON"> 3306 <value>Block of Iron</value> 3307 </data> 3308 3309 <data name="IDS_DESC_BLOCK_IRON"> 3310 <value>A compact way of storing Iron.</value> 3311 </data> 3312 3313 <data name="IDS_TILE_STONESLAB"> 3314 <value>Stone Slab</value> 3315 </data> 3316 3317 <data name="IDS_TILE_STONESLAB_STONE"> 3318 <value>Stone Slab</value> 3319 </data> 3320 3321 <data name="IDS_TILE_STONESLAB_SAND"> 3322 <value>Sandstone Slab</value> 3323 </data> 3324 3325 <data name="IDS_TILE_STONESLAB_WOOD"> 3326 <value>Oak Wood Slab</value> 3327 </data> 3328 3329 <data name="IDS_TILE_STONESLAB_COBBLE"> 3330 <value>Cobblestone Slab</value> 3331 </data> 3332 3333 <data name="IDS_TILE_STONESLAB_BRICK"> 3334 <value>Bricks Slab</value> 3335 </data> 3336 3337 <data name="IDS_TILE_STONESLAB_SMOOTHBRICK"> 3338 <value>Stone Bricks Slab</value> 3339 </data> 3340 3341 <data name="IDS_TILE_STONESLAB_OAK"> 3342 <value>Oak Wood Slab</value> 3343 </data> 3344 3345 <data name="IDS_TILE_STONESLAB_SPRUCE"> 3346 <value>Spruce Wood Slab</value> 3347 </data> 3348 3349 <data name="IDS_TILE_STONESLAB_BIRCH"> 3350 <value>Birch Wood Slab</value> 3351 </data> 3352 3353 <data name="IDS_TILE_STONESLAB_JUNGLE"> 3354 <value>Jungle Wood Slab</value> 3355 </data> 3356 3357 <data name="IDS_TILE_STONESLAB_NETHERBRICK"> 3358 <value>Nether Brick Slab</value> 3359 </data> 3360 3361 <data name="IDS_TILE_BRICK"> 3362 <value>Bricks</value> 3363 </data> 3364 3365 <data name="IDS_TILE_TNT"> 3366 <value>TNT</value> 3367 </data> 3368 3369 <data name="IDS_TILE_BOOKSHELF"> 3370 <value>Bookshelf</value> 3371 </data> 3372 3373 <data name="IDS_TILE_STONE_MOSS"> 3374 <value>Moss Stone</value> 3375 </data> 3376 3377 <data name="IDS_TILE_OBSIDIAN"> 3378 <value>Obsidian</value> 3379 </data> 3380 3381 <data name="IDS_TILE_TORCH"> 3382 <value>Torch</value> 3383 </data> 3384 3385 <data name="IDS_TILE_TORCHCOAL"> 3386 <value>Torch (Coal)</value> 3387 </data> 3388 3389 <data name="IDS_TILE_TORCHCHARCOAL"> 3390 <value>Torch (Charcoal)</value> 3391 </data> 3392 3393 <data name="IDS_TILE_FIRE"> 3394 <value>Fire</value> 3395 </data> 3396 3397 <data name="IDS_TILE_MOB_SPAWNER"> 3398 <value>Monster Spawner</value> 3399 </data> 3400 3401 <data name="IDS_TILE_STAIRS_WOOD"> 3402 <value>Oak Wood Stairs</value> 3403 </data> 3404 3405 <data name="IDS_TILE_CHEST"> 3406 <value>Chest</value> 3407 </data> 3408 3409 <data name="IDS_TILE_REDSTONE_DUST"> 3410 <value>Redstone Dust</value> 3411 </data> 3412 3413 <data name="IDS_TILE_ORE_DIAMOND"> 3414 <value>Diamond Ore</value> 3415 </data> 3416 3417 <data name="IDS_TILE_BLOCK_DIAMOND"> 3418 <value>Block of Diamond</value> 3419 </data> 3420 3421 <data name="IDS_DESC_BLOCK_DIAMOND"> 3422 <value>A compact way of storing Diamonds.</value> 3423 </data> 3424 3425 <data name="IDS_TILE_WORKBENCH"> 3426 <value>Crafting Table</value> 3427 </data> 3428 3429 <data name="IDS_TILE_CROPS"> 3430 <value>Crops</value> 3431 </data> 3432 3433 <data name="IDS_TILE_FARMLAND"> 3434 <value>Farmland</value> 3435 </data> 3436 3437 <data name="IDS_TILE_FURNACE"> 3438 <value>Furnace</value> 3439 </data> 3440 3441 <data name="IDS_TILE_SIGN"> 3442 <value>Sign</value> 3443 </data> 3444 3445 <data name="IDS_TILE_DOOR_WOOD"> 3446 <value>Wooden Door</value> 3447 </data> 3448 3449 <data name="IDS_TILE_LADDER"> 3450 <value>Ladder</value> 3451 </data> 3452 3453 <data name="IDS_TILE_RAIL"> 3454 <value>Rail</value> 3455 </data> 3456 3457 <data name="IDS_TILE_GOLDEN_RAIL"> 3458 <value>Powered Rail</value> 3459 </data> 3460 3461 <data name="IDS_TILE_DETECTOR_RAIL"> 3462 <value>Detector Rail</value> 3463 </data> 3464 3465 <data name="IDS_TILE_STAIRS_STONE"> 3466 <value>Stone Stairs</value> 3467 </data> 3468 3469 <data name="IDS_TILE_LEVER"> 3470 <value>Lever</value> 3471 </data> 3472 3473 <data name="IDS_TILE_PRESSURE_PLATE"> 3474 <value>Pressure Plate</value> 3475 </data> 3476 3477 <data name="IDS_TILE_DOOR_IRON"> 3478 <value>Iron Door</value> 3479 </data> 3480 3481 <data name="IDS_TILE_ORE_REDSTONE"> 3482 <value>Redstone Ore</value> 3483 </data> 3484 3485 <data name="IDS_TILE_NOT_GATE"> 3486 <value>Redstone Torch</value> 3487 </data> 3488 3489 <data name="IDS_TILE_BUTTON"> 3490 <value>Button</value> 3491 </data> 3492 3493 <data name="IDS_TILE_SNOW"> 3494 <value>Snow</value> 3495 </data> 3496 3497 <data name="IDS_TILE_ICE"> 3498 <value>Ice</value> 3499 </data> 3500 3501 <data name="IDS_TILE_CACTUS"> 3502 <value>Cactus</value> 3503 </data> 3504 3505 <data name="IDS_TILE_CLAY"> 3506 <value>Clay</value> 3507 </data> 3508 3509 <data name="IDS_TILE_REEDS"> 3510 <value>Sugar Cane</value> 3511 </data> 3512 3513 <data name="IDS_TILE_JUKEBOX"> 3514 <value>Jukebox</value> 3515 </data> 3516 3517 <data name="IDS_TILE_FENCE"> 3518 <value>Fence</value> 3519 </data> 3520 3521 <data name="IDS_TILE_PUMPKIN"> 3522 <value>Pumpkin</value> 3523 </data> 3524 3525 <data name="IDS_TILE_LIT_PUMPKIN"> 3526 <value>Jack-O-Lantern</value> 3527 </data> 3528 3529 <data name="IDS_TILE_HELL_ROCK"> 3530 <value>Netherrack</value> 3531 </data> 3532 3533 <data name="IDS_TILE_HELL_SAND"> 3534 <value>Soul Sand</value> 3535 </data> 3536 3537 <data name="IDS_TILE_LIGHT_GEM"> 3538 <value>Glowstone</value> 3539 </data> 3540 3541 <data name="IDS_TILE_PORTAL"> 3542 <value>Portal</value> 3543 </data> 3544 3545 <data name="IDS_TILE_ORE_LAPIS"> 3546 <value>Lapis Lazuli Ore</value> 3547 </data> 3548 3549 <data name="IDS_TILE_BLOCK_LAPIS"> 3550 <value>Lapis Lazuli Block</value> 3551 </data> 3552 3553 <data name="IDS_DESC_BLOCK_LAPIS"> 3554 <value>A compact way of storing Lapis Lazuli.</value> 3555 </data> 3556 3557 <data name="IDS_TILE_DISPENSER"> 3558 <value>Dispenser</value> 3559 </data> 3560 3561 <data name="IDS_TILE_MUSIC_BLOCK"> 3562 <value>Note Block</value> 3563 </data> 3564 3565 <data name="IDS_TILE_CAKE"> 3566 <value>Cake</value> 3567 </data> 3568 3569 <data name="IDS_TILE_BED"> 3570 <value>Bed</value> 3571 </data> 3572 3573 <data name="IDS_TILE_WEB"> 3574 <value>Web</value> 3575 </data> 3576 3577 <data name="IDS_TILE_TALL_GRASS"> 3578 <value>Tall Grass</value> 3579 </data> 3580 3581 <data name="IDS_TILE_DEAD_BUSH"> 3582 <value>Dead Bush</value> 3583 </data> 3584 3585 <data name="IDS_TILE_DIODE"> 3586 <value>Diode</value> 3587 </data> 3588 3589 <data name="IDS_TILE_LOCKED_CHEST"> 3590 <value>Locked Chest</value> 3591 </data> 3592 3593 <data name="IDS_TILE_TRAPDOOR"> 3594 <value>Trapdoor</value> 3595 </data> 3596 3597 <data name="IDS_ANY_WOOL"> 3598 <value>Wool (any color)</value> 3599 </data> 3600 3601 <data name="IDS_TILE_PISTON_BASE"> 3602 <value>Piston</value> 3603 </data> 3604 3605 <data name="IDS_TILE_PISTON_STICK_BASE"> 3606 <value>Sticky Piston</value> 3607 </data> 3608 3609 <data name="IDS_TILE_MONSTER_STONE_EGG"> 3610 <value>Silverfish Block</value> 3611 </data> 3612 3613 <data name="IDS_TILE_STONE_BRICK_SMOOTH"> 3614 <value>Stone Bricks</value> 3615 </data> 3616 3617 <data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"> 3618 <value>Mossy Stone Bricks</value> 3619 </data> 3620 3621 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"> 3622 <value>Cracked Stone Bricks</value> 3623 </data> 3624 3625 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"> 3626 <value>Chiseled Stone Bricks</value> 3627 </data> 3628 3629 <data name="IDS_TILE_HUGE_MUSHROOM_1"> 3630 <value>Mushroom</value> 3631 </data> 3632 3633 <data name="IDS_TILE_HUGE_MUSHROOM_2"> 3634 <value>Mushroom</value> 3635 </data> 3636 3637 <data name="IDS_TILE_IRON_FENCE"> 3638 <value>Iron Bars</value> 3639 </data> 3640 3641 <data name="IDS_TILE_THIN_GLASS"> 3642 <value>Glass Pane</value> 3643 </data> 3644 3645 <data name="IDS_TILE_MELON"> 3646 <value>Melon</value> 3647 </data> 3648 3649 <data name="IDS_TILE_PUMPKIN_STEM"> 3650 <value>Pumpkin Stem</value> 3651 </data> 3652 3653 <data name="IDS_TILE_MELON_STEM"> 3654 <value>Melon Stem</value> 3655 </data> 3656 3657 <data name="IDS_TILE_VINE"> 3658 <value>Vines</value> 3659 </data> 3660 3661 <data name="IDS_TILE_FENCE_GATE"> 3662 <value>Fence Gate</value> 3663 </data> 3664 3665 <data name="IDS_TILE_STAIRS_BRICKS"> 3666 <value>Brick Stairs</value> 3667 </data> 3668 3669 <data name="IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"> 3670 <value>Stone Brick Stairs</value> 3671 </data> 3672 3673 <data name="IDS_TILE_STONE_SILVERFISH"> 3674 <value>Silverfish Stone</value> 3675 </data> 3676 3677 <data name="IDS_TILE_STONE_SILVERFISH_COBBLESTONE"> 3678 <value>Silverfish Cobblestone</value> 3679 </data> 3680 3681 <data name="IDS_TILE_STONE_SILVERFISH_STONE_BRICK"> 3682 <value>Silverfish Stone Brick</value> 3683 </data> 3684 3685 <data name="IDS_TILE_MYCEL"> 3686 <value>Mycelium</value> 3687 </data> 3688 3689 <data name="IDS_TILE_WATERLILY"> 3690 <value>Lily Pad</value> 3691 </data> 3692 3693 <data name="IDS_TILE_NETHERBRICK"> 3694 <value>Nether Brick</value> 3695 </data> 3696 3697 <data name="IDS_TILE_NETHERFENCE"> 3698 <value>Nether Brick Fence</value> 3699 </data> 3700 3701 <data name="IDS_TILE_STAIRS_NETHERBRICK"> 3702 <value>Nether Brick Stairs</value> 3703 </data> 3704 3705 <data name="IDS_TILE_NETHERSTALK"> 3706 <value>Nether Wart</value> 3707 </data> 3708 3709 <data name="IDS_TILE_ENCHANTMENTTABLE"> 3710 <value>Enchantment Table</value> 3711 </data> 3712 3713 <data name="IDS_TILE_BREWINGSTAND"> 3714 <value>Brewing Stand</value> 3715 </data> 3716 3717 <data name="IDS_TILE_CAULDRON"> 3718 <value>Cauldron</value> 3719 </data> 3720 3721 <data name="IDS_TILE_END_PORTAL"> 3722 <value>End Portal</value> 3723 </data> 3724 3725 <data name="IDS_TILE_ENDPORTALFRAME"> 3726 <value>End Portal Frame</value> 3727 </data> 3728 3729 <data name="IDS_TILE_WHITESTONE"> 3730 <value>End Stone</value> 3731 </data> 3732 3733 <data name="IDS_TILE_DRAGONEGG"> 3734 <value>Dragon Egg</value> 3735 </data> 3736 3737 <data name="IDS_TILE_SHRUB"> 3738 <value>Shrub</value> 3739 </data> 3740 3741 <data name="IDS_TILE_FERN"> 3742 <value>Fern</value> 3743 </data> 3744 3745 <data name="IDS_TILE_STAIRS_SANDSTONE"> 3746 <value>Sandstone Stairs</value> 3747 </data> 3748 3749 <data name="IDS_TILE_STAIRS_SPRUCEWOOD"> 3750 <value>Spruce Wood Stairs</value> 3751 </data> 3752 3753 <data name="IDS_TILE_STAIRS_BIRCHWOOD"> 3754 <value>Birch Wood Stairs</value> 3755 </data> 3756 3757 <data name="IDS_TILE_STAIRS_JUNGLEWOOD"> 3758 <value>Jungle Wood Stairs</value> 3759 </data> 3760 3761 <data name="IDS_TILE_REDSTONE_LIGHT"> 3762 <value>Redstone Lamp</value> 3763 </data> 3764 3765 <data name="IDS_TILE_COCOA"> 3766 <value>Cocoa</value> 3767 </data> 3768 3769 <data name="IDS_TILE_SKULL"> 3770 <value>Skull</value> 3771 </data> 3772 3773 <data name="IDS_CURRENT_LAYOUT"> 3774 <value>Current Controls</value> 3775 </data> 3776 3777 <data name="IDS_CONTROLS_LAYOUT"> 3778 <value>Layout</value> 3779 </data> 3780 3781 <data name="IDS_CONTROLS_MOVE"> 3782 <value>Move/Sprint</value> 3783 </data> 3784 3785 <data name="IDS_CONTROLS_LOOK"> 3786 <value>Look</value> 3787 </data> 3788 3789 <data name="IDS_CONTROLS_PAUSE"> 3790 <value>Pause</value> 3791 </data> 3792 3793 <data name="IDS_CONTROLS_JUMP"> 3794 <value>Jump</value> 3795 </data> 3796 3797 <data name="IDS_CONTROLS_JUMPFLY"> 3798 <value>Jump/Fly Up</value> 3799 </data> 3800 3801 <data name="IDS_CONTROLS_INVENTORY"> 3802 <value>Inventory</value> 3803 </data> 3804 3805 <data name="IDS_CONTROLS_HELDITEM"> 3806 <value>Cycle Held Item</value> 3807 </data> 3808 3809 <data name="IDS_CONTROLS_ACTION"> 3810 <value>Action</value> 3811 </data> 3812 3813 <data name="IDS_CONTROLS_USE"> 3814 <value>Use</value> 3815 </data> 3816 3817 <data name="IDS_CONTROLS_CRAFTING"> 3818 <value>Crafting</value> 3819 </data> 3820 3821 <data name="IDS_CONTROLS_DROP"> 3822 <value>Drop</value> 3823 </data> 3824 3825 <data name="IDS_CONTROLS_SNEAK"> 3826 <value>Sneak</value> 3827 </data> 3828 3829 <data name="IDS_CONTROLS_SNEAKFLY"> 3830 <value>Sneak/Fly Down</value> 3831 </data> 3832 3833 <data name="IDS_CONTROLS_THIRDPERSON"> 3834 <value>Change Camera Mode</value> 3835 </data> 3836 3837 <data name="IDS_CONTROLS_PLAYERS"> 3838 <value>Players/Invite</value> 3839 </data> 3840 3841 <data name="IDS_CONTROLS_DPAD"> 3842 <value>Movement (When Flying)</value> 3843 </data> 3844 3845 <data name="IDS_CONTROLS_SCHEME0"> 3846 <value>Layout 1</value> 3847 </data> 3848 3849 <data name="IDS_CONTROLS_SCHEME1"> 3850 <value>Layout 2</value> 3851 </data> 3852 3853 <data name="IDS_CONTROLS_SCHEME2"> 3854 <value>Layout 3</value> 3855 </data> 3856 3857 <data name="IDS_CONTROLLER_A"> 3858 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3859 </data> 3860 3861 <data name="IDS_CONTROLLER_B"> 3862 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3863 </data> 3864 3865 <data name="IDS_CONTROLLER_X"> 3866 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3867 </data> 3868 3869 <data name="IDS_CONTROLLER_Y"> 3870 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3871 </data> 3872 3873 <data name="IDS_CONTROLLER_LEFT_STICK"> 3874 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3875 </data> 3876 3877 <data name="IDS_CONTROLLER_RIGHT_STICK"> 3878 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3879 </data> 3880 3881 <data name="IDS_CONTROLLER_LEFT_TRIGGER"> 3882 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3883 </data> 3884 3885 <data name="IDS_CONTROLLER_RIGHT_TRIGGER"> 3886 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3887 </data> 3888 3889 <data name="IDS_CONTROLLER_LEFT_BUMPER"> 3890 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3891 </data> 3892 3893 <data name="IDS_CONTROLLER_RIGHT_BUMPER"> 3894 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3895 </data> 3896 3897 <data name="IDS_CONTROLLER_BACK"> 3898 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3899 </data> 3900 3901 <data name="IDS_CONTROLLER_START"> 3902 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3903 </data> 3904 3905 <data name="IDS_CONTROLLER_RIGHT_THUMBSTICK"> 3906 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3907 </data> 3908 3909 <data name="IDS_CONTROLLER_LEFT_THUMBSTICK"> 3910 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3911 </data> 3912 3913 <data name="IDS_CONTROLLER_DPAD_R"> 3914 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3915 </data> 3916 3917 <data name="IDS_CONTROLLER_DPAD_L"> 3918 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3919 </data> 3920 3921 <data name="IDS_CONTROLLER_DPAD_U"> 3922 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3923 </data> 3924 3925 <data name="IDS_CONTROLLER_DPAD_D"> 3926 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3927 </data> 3928 3929 <data name="IDS_ICON_SHANK_01"> 3930 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&amp;gt;]]></value> 3931 </data> 3932 3933 <data name="IDS_ICON_SHANK_03"> 3934 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&amp;gt;&amp;lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&amp;gt;&amp;lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&amp;gt;]]></value> 3935 </data> 3936 3937 <data name="IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"> 3938 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.</value> 3939 </data> 3940 3941 <data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL"> 3942 <value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*} 3943 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> 3944 </data> 3945 3946 <data name="IDS_TUTORIAL_TASK_OVERVIEW"> 3947 <value>Minecraft is a game about placing blocks to build anything you can imagine. 3948At night monsters come out, make sure to build a shelter before that happens.</value> 3949 </data> 3950 3951 <data name="IDS_TUTORIAL_TASK_LOOK"> 3952 <value>Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value> 3953 </data> 3954 3955 <data name="IDS_TUTORIAL_TASK_MOVE"> 3956 <value>Use{*CONTROLLER_ACTION_MOVE*} to move around.</value> 3957 </data> 3958 3959 <data name="IDS_TUTORIAL_TASK_SPRINT"> 3960 <value>To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value> 3961 </data> 3962 3963 <data name="IDS_TUTORIAL_TASK_JUMP"> 3964 <value>Press{*CONTROLLER_ACTION_JUMP*} to jump.</value> 3965 </data> 3966 3967 <data name="IDS_TUTORIAL_TASK_MINE"> 3968 <value>Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 3969 </data> 3970 3971 <data name="IDS_TUTORIAL_TASK_CHOP_WOOD"> 3972 <value>Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value> 3973 </data> 3974 3975 <data name="IDS_TUTORIAL_TASK_CRAFTING"> 3976 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value> 3977 </data> 3978 3979 <data name="IDS_TUTORIAL_TASK_INVENTORY"> 3980 <value>As you collect and craft more items, your inventory will fill up.{*B*} 3981 Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value> 3982 </data> 3983 3984 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"> 3985 <value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value> 3986 </data> 3987 3988 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"> 3989 <value>If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value> 3990 </data> 3991 3992 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_FEED"> 3993 <value>With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value> 3994 </data> 3995 3996 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"> 3997 <value>Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value> 3998 </data> 3999 4000 <data name="IDS_TUTORIAL_TASK_CREATE_PLANKS"> 4001 <value>The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value> 4002 </data> 4003 4004 <data name="IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"> 4005 <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value> 4006 </data> 4007 4008 <data name="IDS_TUTORIAL_TASK_CREATE_STICKS"> 4009 <value>To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value> 4010 </data> 4011 4012 <data name="IDS_TUTORIAL_TASK_SCROLL"> 4013 <value>Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value> 4014 </data> 4015 4016 <data name="IDS_TUTORIAL_TASK_USE"> 4017 <value>Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value> 4018 </data> 4019 4020 <data name="IDS_TUTORIAL_TASK_PLACE_WORKBENCH"> 4021 <value>With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value> 4022 </data> 4023 4024 <data name="IDS_TUTORIAL_TASK_OPEN_WORKBENCH"> 4025 <value>Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value> 4026 </data> 4027 4028 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"> 4029 <value>A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value> 4030 </data> 4031 4032 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"> 4033 <value>An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value> 4034 </data> 4035 4036 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"> 4037 <value>A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value> 4038 </data> 4039 4040 <data name="IDS_TUTORIAL_TASK_OPEN_CONTAINER"> 4041 <value>Open the container</value> 4042 </data> 4043 4044 <data name="IDS_TUTORIAL_TASK_NIGHT_DANGER"> 4045 <value> 4046 Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter. 4047 </value> 4048 </data> 4049 4050 <data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER"> 4051 <value> 4052 Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight. 4053 </value> 4054 </data> 4055 4056 <data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES"> 4057 <value> 4058 You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting. 4059 </value> 4060 </data> 4061 4062 <data name="IDS_TUTORIAL_TASK_MINE_STONE"> 4063 <value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value> 4064 </data> 4065 4066 <data name="IDS_TUTORIAL_TASK_CREATE_FURNACE"> 4067 <value>You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value> 4068 </data> 4069 4070 <data name="IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"> 4071 <value>Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value> 4072 </data> 4073 4074 <data name="IDS_TUTORIAL_TASK_CREATE_CHARCOAL"> 4075 <value>Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 4076 </data> 4077 4078 <data name="IDS_TUTORIAL_TASK_CREATE_GLASS"> 4079 <value>Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 4080 </data> 4081 4082 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"> 4083 <value>A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value> 4084 </data> 4085 4086 <data name="IDS_TUTORIAL_TASK_PLACE_DOOR"> 4087 <value>Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value> 4088 </data> 4089 4090 <data name="IDS_TUTORIAL_TASK_CREATE_TORCH"> 4091 <value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value> 4092 </data> 4093 4094 <data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE"> 4095 <value> 4096 You have completed the first part of the tutorial. 4097 </value> 4098 </data> 4099 4100 <data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"> 4101 <value> 4102 {*B*} 4103 Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} 4104 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own. 4105 </value> 4106 </data> 4107 4108 <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"> 4109 <value> 4110 This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here. 4111 </value> 4112 </data> 4113 4114 <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"> 4115 <value>{*B*} 4116 Press{*CONTROLLER_VK_A*} to continue.{*B*} 4117 Press{*CONTROLLER_VK_B*} if you already know how to use the inventory. 4118 </value> 4119 </data> 4120 4121 <data name="IDS_TUTORIAL_TASK_INV_PICK_UP"> 4122 <value> 4123 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. 4124 If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them. 4125 </value> 4126 </data> 4127 4128 <data name="IDS_TUTORIAL_TASK_INV_MOVE"> 4129 <value> 4130 Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. 4131 With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one. 4132 </value> 4133 </data> 4134 4135 <data name="IDS_TUTORIAL_TASK_INV_DROP"> 4136 <value> 4137 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item. 4138 </value> 4139 </data> 4140 4141 <data name="IDS_TUTORIAL_TASK_INV_INFO"> 4142 <value> 4143 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . 4144 </value> 4145 </data> 4146 4147 <data name="IDS_TUTORIAL_TASK_INV_EXIT"> 4148 <value> 4149 Press{*CONTROLLER_VK_B*} now to exit the inventory. 4150 </value> 4151 </data> 4152 4153 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"> 4154 <value> 4155 This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from. 4156 </value> 4157 </data> 4158 4159 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"> 4160 <value>{*B*} 4161 Press{*CONTROLLER_VK_A*} to continue.{*B*} 4162 Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory. 4163 </value> 4164 </data> 4165 4166 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"> 4167 <value> 4168 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. 4169 When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item. 4170 </value> 4171 </data> 4172 4173 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"> 4174 <value> 4175 The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item. 4176 </value> 4177 </data> 4178 4179 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"> 4180 <value> 4181 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}. 4182 </value> 4183 </data> 4184 4185 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"> 4186 <value> 4187 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup. 4188 </value> 4189 </data> 4190 4191 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"> 4192 <value> 4193 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . 4194 </value> 4195 </data> 4196 4197 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"> 4198 <value> 4199 Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory. 4200 </value> 4201 </data> 4202 4203 <data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"> 4204 <value> 4205 This is the crafting interface. This interface allows you to combine the items you've collected to make new items. 4206 </value> 4207 </data> 4208 4209 <data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"> 4210 <value>{*B*} 4211 Press{*CONTROLLER_VK_A*} to continue.{*B*} 4212 Press{*CONTROLLER_VK_B*} if you already know how to craft. 4213 </value> 4214 </data> 4215 4216 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"> 4217 <value>{*B*} 4218 Press{*CONTROLLER_VK_X*} to show the item description. 4219 </value> 4220 </data> 4221 4222 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"> 4223 <value>{*B*} 4224 Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item. 4225 </value> 4226 </data> 4227 4228 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"> 4229 <value>{*B*} 4230 Press{*CONTROLLER_VK_X*} to show the inventory again. 4231 </value> 4232 </data> 4233 4234 <data name="IDS_TUTORIAL_TASK_CRAFT_NAV"> 4235 <value> 4236 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft. 4237 </value> 4238 </data> 4239 4240 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE"> 4241 <value> 4242 The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. 4243 </value> 4244 </data> 4245 4246 <data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"> 4247 <value> 4248 You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients. 4249 </value> 4250 </data> 4251 4252 <data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY"> 4253 <value> 4254 The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it. 4255 </value> 4256 </data> 4257 4258 <data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"> 4259 <value> 4260 The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for. 4261 </value> 4262 </data> 4263 4264 <data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"> 4265 <value> 4266 The list of ingredients required to craft the selected item are now displayed. 4267 </value> 4268 </data> 4269 4270 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"> 4271 <value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value> 4272 </data> 4273 4274 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"> 4275 <value> 4276 Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} 4277 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 4278 </value> 4279 </data> 4280 4281 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"> 4282 <value> 4283 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*} 4284 </value> 4285 </data> 4286 4287 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"> 4288 <value> 4289 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*} 4290 </value> 4291 </data> 4292 4293 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"> 4294 <value> 4295 Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*} 4296 </value> 4297 </data> 4298 4299 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"> 4300 <value> 4301 A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*} 4302 </value> 4303 </data> 4304 4305 <data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"> 4306 <value> 4307 With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} 4308 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 4309 </value> 4310 </data> 4311 4312 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"> 4313 <value> 4314 Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*} 4315 </value> 4316 </data> 4317 4318 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"> 4319 <value> 4320 Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} 4321 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 4322 </value> 4323 </data> 4324 4325 <data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"> 4326 <value> 4327 This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace. 4328 </value> 4329 </data> 4330 4331 <data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"> 4332 <value>{*B*} 4333 Press{*CONTROLLER_VK_A*} to continue.{*B*} 4334 Press{*CONTROLLER_VK_B*} if you already know how to use a furnace. 4335 </value> 4336 </data> 4337 4338 <data name="IDS_TUTORIAL_TASK_FURNACE_METHOD"> 4339 <value> 4340 You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot. 4341 </value> 4342 </data> 4343 4344 <data name="IDS_TUTORIAL_TASK_FURNACE_FUELS"> 4345 <value> 4346 Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel. 4347 </value> 4348 </data> 4349 4350 <data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"> 4351 <value> 4352 When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make. 4353 </value> 4354 </data> 4355 4356 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"> 4357 <value> 4358 If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress. 4359 </value> 4360 </data> 4361 4362 <data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"> 4363 <value> 4364 Charcoal can be used as a fuel, as well as being crafted into a torch with a stick. 4365 </value> 4366 </data> 4367 4368 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"> 4369 <value> 4370 Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter. 4371 </value> 4372 </data> 4373 4374 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"> 4375 <value> 4376 This is the brewing interface. You can use this to create potions that have a variety of different effects. 4377 </value> 4378 </data> 4379 4380 <data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"> 4381 <value>{*B*} 4382 Press{*CONTROLLER_VK_A*} to continue.{*B*} 4383 Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand. 4384 </value> 4385 </data> 4386 4387 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"> 4388 <value> 4389 You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time. 4390 </value> 4391 </data> 4392 4393 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"> 4394 <value> 4395 All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion. 4396 </value> 4397 </data> 4398 4399 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"> 4400 <value> 4401 Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful. 4402 </value> 4403 </data> 4404 4405 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"> 4406 <value> 4407 Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area. 4408 </value> 4409 </data> 4410 4411 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"> 4412 <value> 4413 Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream. 4414 </value> 4415 </data> 4416 4417 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"> 4418 <value> 4419 Press{*CONTROLLER_VK_B*} now to exit the brewing interface. 4420 </value> 4421 </data> 4422 4423 <data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW"> 4424 <value> 4425 In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing. 4426 </value> 4427 </data> 4428 4429 <data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"> 4430 <value>{*B*} 4431 Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} 4432 Press{*CONTROLLER_VK_B*} if you already know about brewing and potions. 4433 </value> 4434 </data> 4435 4436 <data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"> 4437 <value> 4438 The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest. 4439 </value> 4440 </data> 4441 4442 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"> 4443 <value> 4444 You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}. 4445 </value> 4446 </data> 4447 4448 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"> 4449 <value> 4450 If a cauldron becomes empty, you can refill it with a Water Bucket. 4451 </value> 4452 </data> 4453 4454 <data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"> 4455 <value> 4456 Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream. 4457 </value> 4458 </data> 4459 4460 <data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION"> 4461 <value> 4462 With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. 4463 Splash potions can be created by adding gunpowder to normal potions. 4464 </value> 4465 </data> 4466 4467 <data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"> 4468 <value> 4469 Use your Potion of Fire Resistance on yourself. 4470 </value> 4471 </data> 4472 4473 <data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"> 4474 <value> 4475 Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before. 4476 </value> 4477 </data> 4478 4479 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"> 4480 <value> 4481 This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools. 4482 </value> 4483 </data> 4484 4485 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"> 4486 <value>{*B*} 4487 Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} 4488 Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface. 4489 </value> 4490 </data> 4491 4492 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"> 4493 <value> 4494 To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block. 4495 </value> 4496 </data> 4497 4498 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"> 4499 <value> 4500 When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments. 4501 </value> 4502 </data> 4503 4504 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"> 4505 <value> 4506 The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled. 4507 </value> 4508 </data> 4509 4510 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"> 4511 <value> 4512 Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment. 4513 </value> 4514 </data> 4515 4516 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"> 4517 <value> 4518 Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power. 4519 </value> 4520 </data> 4521 4522 <data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"> 4523 <value> 4524 In this area there is an Enchantment Table and some other items to help you learn about enchanting. 4525 </value> 4526 </data> 4527 4528 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"> 4529 <value>{*B*} 4530 Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} 4531 Press{*CONTROLLER_VK_B*} if you already know about enchanting. 4532 </value> 4533 </data> 4534 4535 <data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"> 4536 <value> 4537 Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools. 4538 </value> 4539 </data> 4540 4541 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"> 4542 <value> 4543 Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments. 4544 </value> 4545 </data> 4546 4547 <data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"> 4548 <value> 4549 Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace. 4550 </value> 4551 </data> 4552 4553 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"> 4554 <value> 4555 You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected. 4556 </value> 4557 </data> 4558 4559 <data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"> 4560 <value> 4561 In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table. 4562 </value> 4563 </data> 4564 4565 <data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW"> 4566 <value> 4567 You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*} 4568 </value> 4569 </data> 4570 4571 <data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"> 4572 <value>{*B*} 4573 Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} 4574 Press{*CONTROLLER_VK_B*} if you already know about minecarts. 4575 </value> 4576 </data> 4577 4578 <data name="IDS_TUTORIAL_TASK_MINECART_RAILS"> 4579 <value> 4580 A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it. 4581 {*RailIcon*} 4582 </value> 4583 </data> 4584 4585 <data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"> 4586 <value> 4587 You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems. 4588 {*PoweredRailIcon*} 4589 </value> 4590 </data> 4591 4592 <data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW"> 4593 <value> 4594 You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*} 4595 </value> 4596 </data> 4597 4598 <data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"> 4599 <value> 4600 {*B*} 4601 Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} 4602 Press{*CONTROLLER_VK_B*} if you already know about boats. 4603 </value> 4604 </data> 4605 4606 <data name="IDS_TUTORIAL_TASK_BOAT_STEER"> 4607 <value> 4608 A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}. 4609 {*BoatIcon*} 4610 </value> 4611 </data> 4612 4613 <data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW"> 4614 <value> 4615 You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*} 4616 </value> 4617 </data> 4618 4619 <data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"> 4620 <value> 4621 {*B*} 4622 Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} 4623 Press{*CONTROLLER_VK_B*} if you already know about fishing. 4624 </value> 4625 </data> 4626 4627 <data name="IDS_TUTORIAL_TASK_FISHING_CAST"> 4628 <value> 4629 Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line. 4630 {*FishingRodIcon*} 4631 </value> 4632 </data> 4633 4634 <data name="IDS_TUTORIAL_TASK_FISHING_FISH"> 4635 <value> 4636 If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health. 4637 {*FishIcon*} 4638 </value> 4639 </data> 4640 4641 <data name="IDS_TUTORIAL_TASK_FISHING_USES"> 4642 <value> 4643 As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated... 4644 {*FishingRodIcon*} 4645 </value> 4646 </data> 4647 4648 <data name="IDS_TUTORIAL_TASK_BED_OVERVIEW"> 4649 <value> 4650 This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*} 4651 </value> 4652 </data> 4653 4654 <data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW"> 4655 <value> 4656 {*B*} 4657 Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} 4658 Press{*CONTROLLER_VK_B*} if you already know about beds. 4659 </value> 4660 </data> 4661 4662 <data name="IDS_TUTORIAL_TASK_BED_PLACEMENT"> 4663 <value> 4664 A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. 4665 {*ICON*}355{*/ICON*} 4666 </value> 4667 </data> 4668 4669 <data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER"> 4670 <value> 4671 If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. 4672 {*ICON*}355{*/ICON*} 4673 </value> 4674 </data> 4675 4676 <data name="IDS_TUTORIAL_REDSTONE_OVERVIEW"> 4677 <value> 4678 In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits. 4679 </value> 4680 </data> 4681 4682 <data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"> 4683 <value> 4684 {*B*} 4685 Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} 4686 Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons. 4687 </value> 4688 </data> 4689 4690 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"> 4691 <value> 4692 Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust. 4693 </value> 4694 </data> 4695 4696 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"> 4697 <value> 4698 The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source. 4699 </value> 4700 </data> 4701 4702 <data name="IDS_TUTORIAL_TASK_REDSTONE_DUST"> 4703 <value> 4704 Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. 4705 {*ICON*}331{*/ICON*} 4706 </value> 4707 </data> 4708 4709 <data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER"> 4710 <value> 4711 Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. 4712 {*ICON*}356{*/ICON*} 4713 </value> 4714 </data> 4715 4716 <data name="IDS_TUTORIAL_TASK_PISTONS"> 4717 <value> 4718 When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. 4719 {*ICON*}33{*/ICON*} 4720 </value> 4721 </data> 4722 4723 <data name="IDS_TUTORIAL_TASK_TRY_IT"> 4724 <value> 4725 In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area. 4726 </value> 4727 </data> 4728 4729 <data name="IDS_TUTORIAL_PORTAL_OVERVIEW"> 4730 <value> 4731 In this area there is a Portal to the Nether! 4732 </value> 4733 </data> 4734 4735 <data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"> 4736 <value> 4737 {*B*} 4738 Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} 4739 Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether. 4740 </value> 4741 </data> 4742 4743 <data name="IDS_TUTORIAL_TASK_BUILD_PORTAL"> 4744 <value> 4745 Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required. 4746 </value> 4747 </data> 4748 4749 <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"> 4750 <value> 4751 To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them. 4752 </value> 4753 </data> 4754 4755 <data name="IDS_TUTORIAL_TASK_USE_PORTAL"> 4756 <value> 4757 To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension. 4758 </value> 4759 </data> 4760 4761 <data name="IDS_TUTORIAL_TASK_NETHER"> 4762 <value> 4763 The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light. 4764 </value> 4765 </data> 4766 4767 <data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"> 4768 <value> 4769 The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld. 4770 </value> 4771 </data> 4772 4773 <data name="IDS_TUTORIAL_CREATIVE_OVERVIEW"> 4774 <value> 4775 You are now in Creative mode. 4776 </value> 4777 </data> 4778 4779 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"> 4780 <value> 4781 {*B*} 4782 Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} 4783 Press{*CONTROLLER_VK_B*} if you already know about Creative mode. 4784 </value> 4785 </data> 4786 4787 <data name="IDS_TUTORIAL_TASK_CREATIVE_MODE"> 4788 <value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value> 4789 </data> 4790 4791 <data name="IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"> 4792 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface.</value> 4793 </data> 4794 4795 <data name="IDS_TUTORIAL_TASK_CREATIVE_EXIT"> 4796 <value>Make your way to the opposite side of this hole to continue.</value> 4797 </data> 4798 4799 <data name="IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"> 4800 <value>You have now completed the Creative mode tutorial.</value> 4801 </data> 4802 4803 <data name="IDS_TUTORIAL_FARMING_OVERVIEW"> 4804 <value> 4805 In this area a farm has been set up. Farming enables you to create a renewable source of food and other items. 4806 </value> 4807 </data> 4808 4809 <data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"> 4810 <value> 4811 {*B*} 4812 Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} 4813 Press{*CONTROLLER_VK_B*} if you already know about farming. 4814 </value> 4815 </data> 4816 4817 <data name="IDS_TUTORIAL_TASK_FARMING_SEEDS"> 4818 <value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value> 4819 </data> 4820 4821 <data name="IDS_TUTORIAL_TASK_FARMING_FARMLAND"> 4822 <value>Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value> 4823 </data> 4824 4825 <data name="IDS_TUTORIAL_TASK_FARMING_WHEAT"> 4826 <value>Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value> 4827 </data> 4828 4829 <data name="IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"> 4830 <value>Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value> 4831 </data> 4832 4833 <data name="IDS_TUTORIAL_TASK_FARMING_SUGARCANE"> 4834 <value>Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value> 4835 </data> 4836 4837 <data name="IDS_TUTORIAL_TASK_FARMING_CACTUS"> 4838 <value>Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value> 4839 </data> 4840 4841 <data name="IDS_TUTORIAL_TASK_FARMING_MUSHROOM"> 4842 <value>Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value> 4843 </data> 4844 4845 <data name="IDS_TUTORIAL_TASK_FARMING_BONEMEAL"> 4846 <value>Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value> 4847 </data> 4848 4849 <data name="IDS_TUTORIAL_TASK_FARMING_COMPLETE"> 4850 <value>You have now completed the farming tutorial.</value> 4851 </data> 4852 4853 <data name="IDS_TUTORIAL_BREEDING_OVERVIEW"> 4854 <value> 4855 In this area animals have been penned in. You can breed animals to produce baby versions of themselves. 4856 </value> 4857 </data> 4858 4859 <data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"> 4860 <value> 4861 {*B*} 4862 Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} 4863 Press{*CONTROLLER_VK_B*} if you already know about animals and breeding. 4864 </value> 4865 </data> 4866 4867 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED"> 4868 <value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value> 4869 </data> 4870 4871 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"> 4872 <value>Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value> 4873 </data> 4874 4875 <data name="IDS_TUTORIAL_TASK_BREEDING_BABY"> 4876 <value>When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value> 4877 </data> 4878 4879 <data name="IDS_TUTORIAL_TASK_BREEDING_DELAY"> 4880 <value>After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value> 4881 </data> 4882 4883 <data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW"> 4884 <value>Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value> 4885 </data> 4886 4887 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"> 4888 <value> 4889 Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit. 4890 </value> 4891 </data> 4892 4893 <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE"> 4894 <value>You have now completed the animal and breeding tutorial.</value> 4895 </data> 4896 4897 <data name="IDS_TUTORIAL_GOLEM_OVERVIEW"> 4898 <value> 4899 In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem. 4900 </value> 4901 </data> 4902 4903 <data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"> 4904 <value> 4905 {*B*} 4906 Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} 4907 Press{*CONTROLLER_VK_B*} if you already know about Golems. 4908 </value> 4909 </data> 4910 4911 <data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"> 4912 <value>Golems are created by placing a pumpkin on top of a stack of blocks.</value> 4913 </data> 4914 4915 <data name="IDS_TUTORIAL_TASK_GOLEM_SNOW"> 4916 <value>Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies.</value> 4917 </data> 4918 4919 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON"> 4920 <value>Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies.</value> 4921 </data> 4922 4923 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"> 4924 <value>Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers.</value> 4925 </data> 4926 4927 <data name="IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"> 4928 <value>You cannot leave this area until you have completed the tutorial.</value> 4929 </data> 4930 4931 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"> 4932 <value>Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand.</value> 4933 </data> 4934 4935 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"> 4936 <value>Different tools are better for different materials. You should use an axe to chop tree trunks.</value> 4937 </data> 4938 4939 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"> 4940 <value>Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value> 4941 </data> 4942 4943 <data name="IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"> 4944 <value>Certain tools are better for attacking enemies. Consider using a sword to attack.</value> 4945 </data> 4946 4947 <data name="IDS_TUTORIAL_HINT_HOLD_TO_MINE"> 4948 <value>Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 4949 </data> 4950 4951 <data name="IDS_TUTORIAL_HINT_TOOL_DAMAGED"> 4952 <value>The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value> 4953 </data> 4954 4955 <data name="IDS_TUTORIAL_HINT_SWIM_UP"> 4956 <value>Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value> 4957 </data> 4958 4959 <data name="IDS_TUTORIAL_HINT_MINECART"> 4960 <value>In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value> 4961 </data> 4962 4963 <data name="IDS_TUTORIAL_HINT_BOAT"> 4964 <value>In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value> 4965 </data> 4966 4967 <data name="IDS_TUTORIAL_HINT_FISHING"> 4968 <value>In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value> 4969 </data> 4970 4971 <data name="IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"> 4972 <value>This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value> 4973 </data> 4974 4975 <data name="IDS_TUTORIAL_HINT_INV_DROP"> 4976 <value>If you move the pointer outside of the interface while carrying an item, you can drop that item.</value> 4977 </data> 4978 4979 <data name="IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"> 4980 <value>You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value> 4981 </data> 4982 4983 <data name="IDS_TUTORIAL_COMPLETED"> 4984 <value> 4985 Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter! 4986 </value> 4987 </data> 4988 4989 <data name="IDS_TUTORIAL_COMPLETED_EXPLORE"> 4990 <value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value> 4991 </data> 4992 4993 <data name="IDS_TUTORIAL_REMINDER"> 4994 <value>Reminder: </value> 4995 </data> 4996 4997 <data name="IDS_TUTORIAL_HTML_EXIT_PICTURE"> 4998 <value><![CDATA[&amp;lt;div align="center"&amp;gt;&amp;lt;img src="Graphics\TutorialExitScreenshot.png"/&amp;gt;&amp;lt;/div&amp;gt;]]></value> 4999 </data> 5000 5001 <data name="IDS_TUTORIAL_NEW_FEATURES_CHOICE"> 5002 <value>New features have been added to the game in the latest version, including new areas in the tutorial world.</value> 5003 </data> 5004 5005 <data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"> 5006 <value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*} 5007 Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value> 5008 </data> 5009 5010 <data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA"> 5011 <value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value> 5012 </data> 5013 5014 <data name="IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"> 5015 <value>Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more!</value> 5016 </data> 5017 5018 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"> 5019 <value> 5020 Your food bar has depleted to a level where you will no longer heal. 5021 </value> 5022 </data> 5023 5024 <data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"> 5025 <value> 5026 {*B*} 5027 Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} 5028 Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food. 5029 </value> 5030 </data> 5031 5032 <data name="IDS_TOOLTIPS_SELECT"> 5033 <value>Select</value> 5034 </data> 5035 5036 <data name="IDS_TOOLTIPS_USE"> 5037 <value>Use</value> 5038 </data> 5039 5040 <data name="IDS_TOOLTIPS_BACK"> 5041 <value>Back</value> 5042 </data> 5043 5044 <data name="IDS_TOOLTIPS_EXIT"> 5045 <value>Exit</value> 5046 </data> 5047 5048 <data name="IDS_TOOLTIPS_CANCEL"> 5049 <value>Cancel</value> 5050 </data> 5051 5052 <data name="IDS_TOOLTIPS_CANCEL_JOIN"> 5053 <value>Cancel Join</value> 5054 </data> 5055 5056 <data name="IDS_TOOLTIPS_REFRESH"> 5057 <value>Refresh Online Games List</value> 5058 </data> 5059 5060 <data name="IDS_TOOLTIPS_PARTY_GAMES"> 5061 <value>Party Games</value> 5062 </data> 5063 5064 <data name="IDS_TOOLTIPS_ALL_GAMES"> 5065 <value>All Games</value> 5066 </data> 5067 5068 <data name="IDS_TOOLTIPS_CHANGE_GROUP"> 5069 <value>Change Group</value> 5070 </data> 5071 5072 <data name="IDS_TOOLTIPS_SHOW_INVENTORY"> 5073 <value>Show Inventory</value> 5074 </data> 5075 5076 <data name="IDS_TOOLTIPS_SHOW_DESCRIPTION"> 5077 <value>Show Description</value> 5078 </data> 5079 5080 <data name="IDS_TOOLTIPS_SHOW_INGREDIENTS"> 5081 <value>Show Ingredients</value> 5082 </data> 5083 5084 <data name="IDS_TOOLTIPS_CRAFTING"> 5085 <value>Crafting</value> 5086 </data> 5087 5088 <data name="IDS_TOOLTIPS_CREATE"> 5089 <value>Create</value> 5090 </data> 5091 5092 <data name="IDS_TOOLTIPS_PICKUPPLACE"> 5093 <value>Take/Place</value> 5094 </data> 5095 5096 <data name="IDS_TOOLTIPS_PICKUP_GENERIC"> 5097 <value>Take</value> 5098 </data> 5099 5100 <data name="IDS_TOOLTIPS_PICKUP_ALL"> 5101 <value>Take All</value> 5102 </data> 5103 5104 <data name="IDS_TOOLTIPS_PICKUP_HALF"> 5105 <value>Take Half</value> 5106 </data> 5107 5108 <data name="IDS_TOOLTIPS_PLACE_GENERIC"> 5109 <value>Place</value> 5110 </data> 5111 5112 <data name="IDS_TOOLTIPS_PLACE_ALL"> 5113 <value>Place All</value> 5114 </data> 5115 5116 <data name="IDS_TOOLTIPS_PLACE_ONE"> 5117 <value>Place One</value> 5118 </data> 5119 5120 <data name="IDS_TOOLTIPS_DROP_GENERIC"> 5121 <value>Drop</value> 5122 </data> 5123 5124 <data name="IDS_TOOLTIPS_DROP_ALL"> 5125 <value>Drop All</value> 5126 </data> 5127 5128 <data name="IDS_TOOLTIPS_DROP_ONE"> 5129 <value>Drop One</value> 5130 </data> 5131 5132 <data name="IDS_TOOLTIPS_SWAP"> 5133 <value>Swap</value> 5134 </data> 5135 5136 <data name="IDS_TOOLTIPS_QUICK_MOVE"> 5137 <value>Quick Move</value> 5138 </data> 5139 5140 <data name="IDS_TOOLTIPS_CLEAR_QUICK_SELECT"> 5141 <value>Clear Quick Select</value> 5142 </data> 5143 5144 <data name="IDS_TOOLTIPS_WHAT_IS_THIS"> 5145 <value>What's This?</value> 5146 </data> 5147 5148 <data name="IDS_TOOLTIPS_SHARE"> 5149 <value>Share To Facebook</value> 5150 </data> 5151 5152 <data name="IDS_TOOLTIPS_CHANGE_FILTER"> 5153 <value>Change Filter</value> 5154 </data> 5155 5156 <data name="IDS_TOOLTIPS_SEND_FRIEND_REQUEST"> 5157 <value>Send Friend Request</value> 5158 </data> 5159 5160 <data name="IDS_TOOLTIPS_PAGE_DOWN"> 5161 <value>Page Down</value> 5162 </data> 5163 5164 <data name="IDS_TOOLTIPS_PAGE_UP"> 5165 <value>Page Up</value> 5166 </data> 5167 5168 <data name="IDS_TOOLTIPS_NEXT"> 5169 <value>Next</value> 5170 </data> 5171 5172 <data name="IDS_TOOLTIPS_PREVIOUS"> 5173 <value>Previous</value> 5174 </data> 5175 5176 <data name="IDS_TOOLTIPS_KICK"> 5177 <value>Kick Player</value> 5178 </data> 5179 5180 <data name="IDS_TOOLTIPS_DYE"> 5181 <value>Dye</value> 5182 </data> 5183 5184 <data name="IDS_TOOLTIPS_MINE"> 5185 <value>Mine</value> 5186 </data> 5187 5188 <data name="IDS_TOOLTIPS_FEED"> 5189 <value>Feed</value> 5190 </data> 5191 5192 <data name="IDS_TOOLTIPS_TAME"> 5193 <value>Tame</value> 5194 </data> 5195 5196 <data name="IDS_TOOLTIPS_HEAL"> 5197 <value>Heal</value> 5198 </data> 5199 5200 <data name="IDS_TOOLTIPS_SIT"> 5201 <value>Sit</value> 5202 </data> 5203 5204 <data name="IDS_TOOLTIPS_FOLLOWME"> 5205 <value>Follow Me</value> 5206 </data> 5207 5208 <data name="IDS_TOOLTIPS_EJECT"> 5209 <value>Eject</value> 5210 </data> 5211 5212 <data name="IDS_TOOLTIPS_EMPTY"> 5213 <value>Empty</value> 5214 </data> 5215 5216 <data name="IDS_TOOLTIPS_SADDLE"> 5217 <value>Saddle</value> 5218 </data> 5219 5220 <data name="IDS_TOOLTIPS_PLACE"> 5221 <value>Place</value> 5222 </data> 5223 5224 <data name="IDS_TOOLTIPS_HIT"> 5225 <value>Hit</value> 5226 </data> 5227 5228 <data name="IDS_TOOLTIPS_MILK"> 5229 <value>Milk</value> 5230 </data> 5231 5232 <data name="IDS_TOOLTIPS_COLLECT"> 5233 <value>Collect</value> 5234 </data> 5235 5236 <data name="IDS_TOOLTIPS_EAT"> 5237 <value>Eat</value> 5238 </data> 5239 5240 <data name="IDS_TOOLTIPS_SLEEP"> 5241 <value>Sleep</value> 5242 </data> 5243 5244 <data name="IDS_TOOLTIPS_WAKEUP"> 5245 <value>Wake Up</value> 5246 </data> 5247 5248 <data name="IDS_TOOLTIPS_PLAY"> 5249 <value>Play</value> 5250 </data> 5251 5252 <data name="IDS_TOOLTIPS_RIDE"> 5253 <value>Ride</value> 5254 </data> 5255 5256 <data name="IDS_TOOLTIPS_SAIL"> 5257 <value>Sail</value> 5258 </data> 5259 5260 <data name="IDS_TOOLTIPS_GROW"> 5261 <value>Grow</value> 5262 </data> 5263 5264 <data name="IDS_TOOLTIPS_SWIMUP"> 5265 <value>Swim Up</value> 5266 </data> 5267 5268 <data name="IDS_TOOLTIPS_OPEN"> 5269 <value>Open</value> 5270 </data> 5271 5272 <data name="IDS_TOOLTIPS_CHANGEPITCH"> 5273 <value>Change Pitch</value> 5274 </data> 5275 5276 <data name="IDS_TOOLTIPS_DETONATE"> 5277 <value>Detonate</value> 5278 </data> 5279 5280 <data name="IDS_TOOLTIPS_READ"> 5281 <value>Read</value> 5282 </data> 5283 5284 <data name="IDS_TOOLTIPS_HANG"> 5285 <value>Hang</value> 5286 </data> 5287 5288 <data name="IDS_TOOLTIPS_THROW"> 5289 <value>Throw</value> 5290 </data> 5291 5292 <data name="IDS_TOOLTIPS_PLANT"> 5293 <value>Plant</value> 5294 </data> 5295 5296 <data name="IDS_TOOLTIPS_TILL"> 5297 <value>Till</value> 5298 </data> 5299 5300 <data name="IDS_TOOLTIPS_HARVEST"> 5301 <value>Harvest</value> 5302 </data> 5303 5304 <data name="IDS_TOOLTIPS_CONTINUE"> 5305 <value>Continue</value> 5306 </data> 5307 5308 <data name="IDS_TOOLTIPS_UNLOCKFULLVERSION"> 5309 <value>Unlock Full Game</value> 5310 </data> 5311 5312 <data name="IDS_TOOLTIPS_DELETESAVE"> 5313 <value>Delete Save</value> 5314 </data> 5315 5316 <data name="IDS_TOOLTIPS_DELETE"> 5317 <value>Delete</value> 5318 </data> 5319 5320 <data name="IDS_TOOLTIPS_OPTIONS"> 5321 <value>Options</value> 5322 </data> 5323 5324 <data name="IDS_TOOLTIPS_INVITE_FRIENDS"> 5325 <value>Invite Friends</value> 5326 </data> 5327 5328 <data name="IDS_TOOLTIPS_ACCEPT"> 5329 <value>Accept</value> 5330 </data> 5331 5332 <data name="IDS_TOOLTIPS_SHEAR"> 5333 <value>Shear</value> 5334 </data> 5335 5336 <data name="IDS_TOOLTIPS_BANLEVEL"> 5337 <value>Ban Level</value> 5338 </data> 5339 5340 <data name="IDS_TOOLTIPS_SELECT_SKIN"> 5341 <value>Select Skin</value> 5342 </data> 5343 5344 <data name="IDS_TOOLTIPS_IGNITE"> 5345 <value>Ignite</value> 5346 </data> 5347 5348 <data name="IDS_TOOLTIPS_NAVIGATE"> 5349 <value>Navigate</value> 5350 </data> 5351 5352 <data name="IDS_TOOLTIPS_INSTALL_FULL"> 5353 <value>Install Full Version</value> 5354 </data> 5355 5356 <data name="IDS_TOOLTIPS_INSTALL_TRIAL"> 5357 <value>Install Trial Version</value> 5358 </data> 5359 5360 <data name="IDS_TOOLTIPS_INSTALL"> 5361 <value>Install</value> 5362 </data> 5363 5364 <data name="IDS_TOOLTIPS_REINSTALL"> 5365 <value>Reinstall</value> 5366 </data> 5367 5368 <data name="IDS_TOOLTIPS_SAVEOPTIONS"> 5369 <value>Save Options</value> 5370 </data> 5371 5372 <data name="IDS_TOOLTIPS_EXECUTE_COMMAND"> 5373 <value>Execute Command</value> 5374 </data> 5375 5376 <data name="IDS_TOOLTIPS_CREATIVE"> 5377 <value>Creative</value> 5378 </data> 5379 5380 <data name="IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"> 5381 <value>Move Ingredient</value> 5382 </data> 5383 5384 <data name="IDS_TOOLTIPS_QUICK_MOVE_FUEL"> 5385 <value>Move Fuel</value> 5386 </data> 5387 5388 <data name="IDS_TOOLTIPS_QUICK_MOVE_TOOL"> 5389 <value>Move Tool</value> 5390 </data> 5391 5392 <data name="IDS_TOOLTIPS_QUICK_MOVE_ARMOR"> 5393 <value>Move Armor</value> 5394 </data> 5395 5396 <data name="IDS_TOOLTIPS_QUICK_MOVE_WEAPON"> 5397 <value>Move Weapon</value> 5398 </data> 5399 5400 <data name="IDS_TOOLTIPS_EQUIP"> 5401 <value>Equip</value> 5402 </data> 5403 5404 <data name="IDS_TOOLTIPS_DRAW_BOW"> 5405 <value>Draw</value> 5406 </data> 5407 5408 <data name="IDS_TOOLTIPS_RELEASE_BOW"> 5409 <value>Release</value> 5410 </data> 5411 5412 <data name="IDS_TOOLTIPS_PRIVILEGES"> 5413 <value>Privileges</value> 5414 </data> 5415 5416 <data name="IDS_TOOLTIPS_BLOCK"> 5417 <value>Block</value> 5418 </data> 5419 5420 <data name="IDS_TOOLTIPS_PAGEUP"> 5421 <value>Page Up</value> 5422 </data> 5423 5424 <data name="IDS_TOOLTIPS_PAGEDOWN"> 5425 <value>Page Down</value> 5426 </data> 5427 5428 <data name="IDS_TOOLTIPS_LOVEMODE"> 5429 <value>Love Mode</value> 5430 </data> 5431 5432 <data name="IDS_TOOLTIPS_DRINK"> 5433 <value>Drink</value> 5434 </data> 5435 5436 <data name="IDS_TOOLTIPS_ROTATE"> 5437 <value>Rotate</value> 5438 </data> 5439 5440 <data name="IDS_TOOLTIPS_HIDE"> 5441 <value>Hide</value> 5442 </data> 5443 5444 <data name="IDS_TOOLTIPS_CLEARSLOTS"> 5445 <value>Clear All Slots</value> 5446 </data> 5447 5448 <data name="IDS_CONFIRM_OK"> 5449 <value>OK</value> 5450 </data> 5451 5452 <data name="IDS_CONFIRM_CANCEL"> 5453 <value>Cancel</value> 5454 </data> 5455 5456 <data name="IDS_DOWNLOADABLECONTENT"> 5457 <value>Minecraft Store</value> 5458 </data> 5459 5460 <data name="IDS_EXIT_GAME"> 5461 <value>Exit Game</value> 5462 </data> 5463 5464 <data name="IDS_TITLE_SAVE_GAME"> 5465 <value>Save Game</value> 5466 </data> 5467 5468 <data name="IDS_TITLE_DECLINE_SAVE_GAME"> 5469 <value>Exit Without Saving</value> 5470 </data> 5471 5472 <data name="IDS_CONFIRM_SAVE_GAME"> 5473 <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value> 5474 </data> 5475 5476 <data name="IDS_CONFIRM_DECLINE_SAVE_GAME"> 5477 <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value> 5478 </data> 5479 5480 <data name="IDS_TITLE_START_GAME"> 5481 <value>Start Game</value> 5482 </data> 5483 5484 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"> 5485 <value>Damaged Save</value> 5486 </data> 5487 5488 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"> 5489 <value>This save is corrupt or damaged. Would you like to delete it?</value> 5490 </data> 5491 5492 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"> 5493 <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value> 5494 </data> 5495 5496 <data name="IDS_EXIT_GAME_SAVE"> 5497 <value>Exit and save</value> 5498 </data> 5499 5500 <data name="IDS_EXIT_GAME_NO_SAVE"> 5501 <value>Exit without saving</value> 5502 </data> 5503 5504 <data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"> 5505 <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value> 5506 </data> 5507 5508 <data name="IDS_CREATE_NEW_WORLD"> 5509 <value>Create New World</value> 5510 </data> 5511 5512 <data name="IDS_PLAY_TUTORIAL"> 5513 <value>Play Tutorial</value> 5514 </data> 5515 5516 <data name="IDS_TUTORIALSAVENAME"> 5517 <value>Tutorial</value> 5518 </data> 5519 5520 <data name="IDS_NAME_WORLD"> 5521 <value>Name Your World</value> 5522 </data> 5523 5524 <data name="IDS_NAME_WORLD_TEXT"> 5525 <value>Enter a name for your world</value> 5526 </data> 5527 5528 <data name="IDS_CREATE_NEW_WORLD_SEEDTEXT"> 5529 <value>Input the seed for your world generation</value> 5530 </data> 5531 5532 <data name="IDS_LOAD_SAVED_WORLD"> 5533 <value>Load Saved World</value> 5534 </data> 5535 5536 <data name="IDS_PRESS_START_TO_JOIN"> 5537 <value>Press START to join game</value> 5538 </data> 5539 5540 <data name="IDS_EXITING_GAME"> 5541 <value>Exiting the game</value> 5542 </data> 5543 5544 <data name="IDS_GENERIC_ERROR"> 5545 <value>An error occurred. Exiting to the main menu.</value> 5546 </data> 5547 5548 <data name="IDS_CONNECTION_FAILED"> 5549 <value>Connection failed</value> 5550 </data> 5551 5552 <data name="IDS_CONNECTION_LOST"> 5553 <value>Connection lost</value> 5554 </data> 5555 5556 <data name="IDS_CONNECTION_LOST_SERVER"> 5557 <value>Connection to the server was lost. Exiting to the main menu.</value> 5558 </data> 5559 5560 <data name="IDS_DISCONNECTED"> 5561 <value>Disconnected by the server</value> 5562 </data> 5563 5564 <data name="IDS_DISCONNECTED_KICKED"> 5565 <value>You were kicked from the game</value> 5566 </data> 5567 5568 <data name="IDS_DISCONNECTED_FLYING"> 5569 <value>You were kicked from the game for flying</value> 5570 </data> 5571 5572 <data name="IDS_DISCONNECTED_LOGIN_TOO_LONG"> 5573 <value>Connection attempt took too long</value> 5574 </data> 5575 5576 <data name="IDS_DISCONNECTED_SERVER_FULL"> 5577 <value>The server is full</value> 5578 </data> 5579 5580 <data name="IDS_DISCONNECTED_SERVER_QUIT"> 5581 <value>The host has exited the game.</value> 5582 </data> 5583 5584 <data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"> 5585 <value>You cannot join this game as you are not friends with anybody in the game.</value> 5586 </data> 5587 5588 <data name="IDS_DISCONNECTED_BANNED"> 5589 <value>You cannot join this game as you have previously been kicked by the host.</value> 5590 </data> 5591 5592 <data name="IDS_DISCONNECTED_SERVER_OLD"> 5593 <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value> 5594 </data> 5595 5596 <data name="IDS_DISCONNECTED_CLIENT_OLD"> 5597 <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value> 5598 </data> 5599 5600 <data name="IDS_DEFAULT_SAVENAME"> 5601 <value>New World</value> 5602 </data> 5603 5604 <data name="IDS_AWARD_TITLE"> 5605 <value>Award Unlocked!</value> 5606 </data> 5607 5608 <data name="IDS_AWARD_GAMERPIC1"> 5609 <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value> 5610 </data> 5611 5612 <data name="IDS_AWARD_GAMERPIC2"> 5613 <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value> 5614 </data> 5615 5616 <data name="IDS_UNLOCK_TITLE"> 5617 <value>Unlock Full Game</value> 5618 </data> 5619 5620 <data name="IDS_UNLOCK_TOSAVE_TEXT"> 5621 <value>You're playing the trial game, but you'll need the full game to be able to save your game. 5622Would you like to unlock the full game now?</value> 5623 </data> 5624 5625 <data name="IDS_LEADERBOARD_LOADING"> 5626 <value>Please wait</value> 5627 </data> 5628 5629 <data name="IDS_LEADERBOARD_NORESULTS"> 5630 <value>No results</value> 5631 </data> 5632 5633 <data name="IDS_LEADERBOARD_FILTER"> 5634 <value>Filter: </value> 5635 </data> 5636 5637 <data name="IDS_LEADERBOARD_FILTER_FRIENDS"> 5638 <value>Friends</value> 5639 </data> 5640 5641 <data name="IDS_LEADERBOARD_FILTER_MYSCORE"> 5642 <value>My Score</value> 5643 </data> 5644 5645 <data name="IDS_LEADERBOARD_FILTER_OVERALL"> 5646 <value>Overall</value> 5647 </data> 5648 5649 <data name="IDS_LEADERBOARD_ENTRIES"> 5650 <value>Entries: </value> 5651 </data> 5652 5653 <data name="IDS_LEADERBOARD_RANK"> 5654 <value>Rank</value> 5655 </data> 5656 5657 <data name="IDS_PROGRESS_SAVING_LEVEL"> 5658 <value>Preparing to Save Level</value> 5659 </data> 5660 5661 <data name="IDS_PROGRESS_SAVING_CHUNKS"> 5662 <value>Preparing Chunks...</value> 5663 </data> 5664 5665 <data name="IDS_PROGRESS_SAVING_TO_DISC"> 5666 <value>Finalizing...</value> 5667 </data> 5668 5669 <data name="IDS_PROGRESS_BUILDING_TERRAIN"> 5670 <value>Building Terrain</value> 5671 </data> 5672 5673 <data name="IDS_PROGRESS_SIMULATING_WORLD"> 5674 <value>Simulating world for a bit</value> 5675 </data> 5676 5677 <data name="IDS_PROGRESS_INITIALISING_SERVER"> 5678 <value>Initializing server</value> 5679 </data> 5680 5681 <data name="IDS_PROGRESS_GENERATING_SPAWN_AREA"> 5682 <value>Generating spawn area</value> 5683 </data> 5684 5685 <data name="IDS_PROGRESS_LOADING_SPAWN_AREA"> 5686 <value>Loading spawn area</value> 5687 </data> 5688 5689 <data name="IDS_PROGRESS_ENTERING_NETHER"> 5690 <value>Entering The Nether</value> 5691 </data> 5692 5693 <data name="IDS_PROGRESS_LEAVING_NETHER"> 5694 <value>Leaving The Nether</value> 5695 </data> 5696 5697 <data name="IDS_PROGRESS_RESPAWNING"> 5698 <value>Respawning</value> 5699 </data> 5700 5701 <data name="IDS_PROGRESS_GENERATING_LEVEL"> 5702 <value>Generating level</value> 5703 </data> 5704 5705 <data name="IDS_PROGRESS_LOADING_LEVEL"> 5706 <value>Loading level</value> 5707 </data> 5708 5709 <data name="IDS_PROGRESS_SAVING_PLAYERS"> 5710 <value>Saving players</value> 5711 </data> 5712 5713 <data name="IDS_PROGRESS_CONNECTING"> 5714 <value>Connecting to host</value> 5715 </data> 5716 5717 <data name="IDS_PROGRESS_DOWNLOADING_TERRAIN"> 5718 <value>Downloading terrain</value> 5719 </data> 5720 5721 <data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"> 5722 <value>Switching to offline game</value> 5723 </data> 5724 5725 <data name="IDS_PROGRESS_HOST_SAVING"> 5726 <value>Please wait while the host saves the game</value> 5727 </data> 5728 5729 <data name="IDS_PROGRESS_ENTERING_END"> 5730 <value>Entering The END</value> 5731 </data> 5732 5733 <data name="IDS_PROGRESS_LEAVING_END"> 5734 <value>Leaving The END</value> 5735 </data> 5736 5737 <data name="IDS_TILE_BED_OCCUPIED"> 5738 <value>This bed is occupied</value> 5739 </data> 5740 5741 <data name="IDS_TILE_BED_NO_SLEEP"> 5742 <value>You can only sleep at night</value> 5743 </data> 5744 5745 <data name="IDS_TILE_BED_PLAYERSLEEP"> 5746 <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 5747 </data> 5748 5749 <data name="IDS_TILE_BED_NOT_VALID"> 5750 <value>Your home bed was missing or obstructed</value> 5751 </data> 5752 5753 <data name="IDS_TILE_BED_NOTSAFE"> 5754 <value>You may not rest now, there are monsters nearby</value> 5755 </data> 5756 5757 <data name="IDS_TILE_BED_MESLEEP"> 5758 <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 5759 </data> 5760 5761 <data name="IDS_GROUPNAME_TOOLS"> 5762 <value>Tools and Weapons</value> 5763 </data> 5764 5765 <data name="IDS_GROUPNAME_WEAPONS"> 5766 <value>Weapons</value> 5767 </data> 5768 5769 <data name="IDS_GROUPNAME_FOOD"> 5770 <value>Food</value> 5771 </data> 5772 5773 <data name="IDS_GROUPNAME_STRUCTURES"> 5774 <value>Structures</value> 5775 </data> 5776 5777 <data name="IDS_GROUPNAME_ARMOUR"> 5778 <value>Armor</value> 5779 </data> 5780 5781 <data name="IDS_GROUPNAME_MECHANISMS"> 5782 <value>Mechanisms</value> 5783 </data> 5784 5785 <data name="IDS_GROUPNAME_TRANSPORT"> 5786 <value>Transport</value> 5787 </data> 5788 5789 <data name="IDS_GROUPNAME_DECORATIONS"> 5790 <value>Decorations</value> 5791 </data> 5792 5793 <data name="IDS_GROUPNAME_BUILDING_BLOCKS"> 5794 <value>Building Blocks</value> 5795 </data> 5796 5797 <data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"> 5798 <value>Redstone &amp; Transportation</value> 5799 </data> 5800 5801 <data name="IDS_GROUPNAME_MISCELLANEOUS"> 5802 <value>Miscellaneous</value> 5803 </data> 5804 5805 <data name="IDS_GROUPNAME_POTIONS"> 5806 <value>Brewing</value> 5807 </data> 5808 5809 <data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"> 5810 <value>Tools, Weapons &amp; Armor</value> 5811 </data> 5812 5813 <data name="IDS_GROUPNAME_MATERIALS"> 5814 <value>Materials</value> 5815 </data> 5816 5817 <data name="IDS_RETURNEDTOMENU_TITLE"> 5818 <value>Signed out</value> 5819 </data> 5820 5821 <data name="IDS_SLIDER_DIFFICULTY"> 5822 <value>Difficulty</value> 5823 </data> 5824 5825 <data name="IDS_SLIDER_MUSIC"> 5826 <value>Music</value> 5827 </data> 5828 5829 <data name="IDS_SLIDER_SOUND"> 5830 <value>Sound</value> 5831 </data> 5832 5833 <data name="IDS_SLIDER_GAMMA"> 5834 <value>Gamma</value> 5835 </data> 5836 5837 <data name="IDS_SLIDER_SENSITIVITY_INGAME"> 5838 <value>Game Sensitivity</value> 5839 </data> 5840 5841 <data name="IDS_SLIDER_SENSITIVITY_INMENU"> 5842 <value>Interface Sensitivity</value> 5843 </data> 5844 5845 <data name="IDS_DIFFICULTY_TITLE_PEACEFUL"> 5846 <value>Peaceful</value> 5847 </data> 5848 5849 <data name="IDS_DIFFICULTY_TITLE_EASY"> 5850 <value>Easy</value> 5851 </data> 5852 5853 <data name="IDS_DIFFICULTY_TITLE_NORMAL"> 5854 <value>Normal</value> 5855 </data> 5856 5857 <data name="IDS_DIFFICULTY_TITLE_HARD"> 5858 <value>Hard</value> 5859 </data> 5860 5861 <data name="IDS_DIFFICULTY_PEACEFUL"> 5862 <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value> 5863 </data> 5864 5865 <data name="IDS_DIFFICULTY_EASY"> 5866 <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value> 5867 </data> 5868 5869 <data name="IDS_DIFFICULTY_NORMAL"> 5870 <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value> 5871 </data> 5872 5873 <data name="IDS_DIFFICULTY_HARD"> 5874 <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value> 5875 </data> 5876 5877 <data name="IDS_TRIALOVER_TITLE"> 5878 <value>Trial Timeout</value> 5879 </data> 5880 5881 <data name="IDS_MULTIPLAYER_FULL_TITLE"> 5882 <value>Game full</value> 5883 </data> 5884 5885 <data name="IDS_MULTIPLAYER_FULL_TEXT"> 5886 <value>Failed to join game as there are no spaces left</value> 5887 </data> 5888 5889 <data name="IDS_SIGN_TITLE"> 5890 <value>Enter Sign Text</value> 5891 </data> 5892 5893 <data name="IDS_SIGN_TITLE_TEXT"> 5894 <value>Enter a line of text for your sign</value> 5895 </data> 5896 5897 <data name="IDS_NAME_TITLE"> 5898 <value>Enter Title</value> 5899 </data> 5900 5901 <data name="IDS_NAME_TITLE_TEXT"> 5902 <value>Enter a title for your post</value> 5903 </data> 5904 5905 <data name="IDS_NAME_CAPTION"> 5906 <value>Enter Caption</value> 5907 </data> 5908 5909 <data name="IDS_NAME_CAPTION_TEXT"> 5910 <value>Enter a caption for your post</value> 5911 </data> 5912 5913 <data name="IDS_NAME_DESC"> 5914 <value>Enter Description</value> 5915 </data> 5916 5917 <data name="IDS_NAME_DESC_TEXT"> 5918 <value>Enter a description for your post</value> 5919 </data> 5920 5921 <data name="IDS_INVENTORY"> 5922 <value>Inventory</value> 5923 </data> 5924 5925 <data name="IDS_INGREDIENTS"> 5926 <value>Ingredients</value> 5927 </data> 5928 5929 <data name="IDS_BREWING_STAND"> 5930 <value>Brewing Stand</value> 5931 </data> 5932 5933 <data name="IDS_CHEST"> 5934 <value>Chest</value> 5935 </data> 5936 5937 <data name="IDS_ENCHANT"> 5938 <value>Enchant</value> 5939 </data> 5940 5941 <data name="IDS_FURNACE"> 5942 <value>Furnace</value> 5943 </data> 5944 5945 <data name="IDS_INGREDIENT"> 5946 <value>Ingredient</value> 5947 </data> 5948 5949 <data name="IDS_FUEL"> 5950 <value>Fuel</value> 5951 </data> 5952 5953 <data name="IDS_DISPENSER"> 5954 <value>Dispenser</value> 5955 </data> 5956 5957 <data name="IDS_NO_DLCOFFERS"> 5958 <value>There are no downloadable content offers of this type available for this title at the moment.</value> 5959 </data> 5960 5961 <data name="IDS_PLAYER_JOINED"> 5962 <value>%s has joined the game.</value> 5963 </data> 5964 5965 <data name="IDS_PLAYER_LEFT"> 5966 <value>%s has left the game.</value> 5967 </data> 5968 5969 <data name="IDS_PLAYER_KICKED"> 5970 <value>%s was kicked from the game.</value> 5971 </data> 5972 5973 <data name="IDS_TEXT_DELETE_SAVE"> 5974 <value>Are you sure you want to delete this save game?</value> 5975 </data> 5976 5977 <data name="IDS_STRINGVERIFY_AWAITING_APPROVAL"> 5978 <value>Awaiting approval</value> 5979 </data> 5980 5981 <data name="IDS_STRINGVERIFY_CENSORED"> 5982 <value>Censored</value> 5983 </data> 5984 5985 <data name="IDS_NOWPLAYING"> 5986 <value>Now playing: </value> 5987 </data> 5988 5989 <data name="IDS_DEFAULTS_TITLE"> 5990 <value>Reset Settings</value> 5991 </data> 5992 5993 <data name="IDS_DEFAULTS_TEXT"> 5994 <value>Are you sure you would like to reset your settings to their default values?</value> 5995 </data> 5996 5997 <data name="IDS_FATAL_ERROR_TITLE"> 5998 <value>Loading Error</value> 5999 </data> 6000 6001 <data name="IDS_GAME_HOST_NAME"> 6002 <value>%s's Game</value> 6003 </data> 6004 6005 <data name="IDS_GAME_HOST_NAME_UNKNOWN"> 6006 <value>Unknown host game</value> 6007 </data> 6008 6009 <data name="IDS_GUEST_ORDER_CHANGED_TITLE"> 6010 <value>Guest signed out</value> 6011 </data> 6012 6013 <data name="IDS_GUEST_ORDER_CHANGED_TEXT"> 6014 <value>A guest player has signed out causing all guest players to be removed from the game.</value> 6015 </data> 6016 6017 <data name="IDS_MUST_SIGN_IN_TITLE"> 6018 <value>Sign in</value> 6019 </data> 6020 6021 <data name="IDS_MUST_SIGN_IN_TEXT"> 6022 <value>You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value> 6023 </data> 6024 6025 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"> 6026 <value>Multiplayer not allowed</value> 6027 </data> 6028 6029 <data name="IDS_FAILED_TO_CREATE_GAME_TITLE"> 6030 <value>Failed to create game</value> 6031 </data> 6032 6033 <data name="IDS_DEFAULT_SKINS"> 6034 <value>Auto Selected</value> 6035 </data> 6036 6037 <data name="IDS_NO_SKIN_PACK"> 6038 <value>No Pack: Default Skins</value> 6039 </data> 6040 6041 <data name="IDS_FAVORITES_SKIN_PACK"> 6042 <value>Favorite Skins</value> 6043 </data> 6044 6045 <data name="IDS_BANNED_LEVEL_TITLE"> 6046 <value>Banned Level</value> 6047 </data> 6048 6049 <data name="IDS_PLAYER_BANNED_LEVEL"> 6050 <value>The game you are joining is in your banned level list. 6051If you choose to join this game, the level will be removed from your banned level list.</value> 6052 </data> 6053 6054 <data name="IDS_ACTION_BAN_LEVEL_TITLE"> 6055 <value>Ban This Level?</value> 6056 </data> 6057 6058 <data name="IDS_ACTION_BAN_LEVEL_DESCRIPTION"> 6059 <value>Are you sure you want to add this level to your banned level list? 6060Selecting OK will also exit this game.</value> 6061 </data> 6062 6063 <data name="IDS_BUTTON_REMOVE_FROM_BAN_LIST"> 6064 <value>Remove from Banned List</value> 6065 </data> 6066 6067 <data name="IDS_SLIDER_AUTOSAVE"> 6068 <value>Autosave Interval</value> 6069 </data> 6070 6071 <data name="IDS_SLIDER_AUTOSAVE_OFF"> 6072 <value>Autosave Interval: OFF</value> 6073 </data> 6074 6075 <data name="IDS_MINUTES"> 6076 <value>Mins</value> 6077 </data> 6078 6079 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TITLE"> 6080 <value>Can't Place Here!</value> 6081 </data> 6082 6083 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TEXT"> 6084 <value>Placing lava close to the level spawn point is not allowed due to the possibility of instant death for spawning players.</value> 6085 </data> 6086 6087 <data name="IDS_SLIDER_INTERFACEOPACITY"> 6088 <value>Interface Opacity</value> 6089 </data> 6090 6091 <data name="IDS_PROGRESS_AUTOSAVING_LEVEL"> 6092 <value>Preparing to Autosave Level</value> 6093 </data> 6094 6095 <data name="IDS_SLIDER_UISIZE"> 6096 <value>HUD Size</value> 6097 </data> 6098 6099 <data name="IDS_SLIDER_UISIZESPLITSCREEN"> 6100 <value>HUD Size (Splitscreen)</value> 6101 </data> 6102 6103 <data name="IDS_SEED"> 6104 <value>Seed</value> 6105 </data> 6106 6107 <data name="IDS_UNLOCK_DLC_TITLE"> 6108 <value>Unlock Skin Pack</value> 6109 </data> 6110 6111 <data name="IDS_UNLOCK_DLC_SKIN"> 6112 <value>To use the skin you have selected, you need to unlock this skin pack. 6113Would you like to unlock this skin pack now?</value> 6114 </data> 6115 6116 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"> 6117 <value>Unlock Texture Pack</value> 6118 </data> 6119 6120 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"> 6121 <value>To use this texture pack for your world, you need to unlock it. 6122Would you like to unlock it now?</value> 6123 </data> 6124 6125 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"> 6126 <value>Trial Texture Pack</value> 6127 </data> 6128 6129 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"> 6130 <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version. 6131Would you like to unlock the full version of the texture pack?</value> 6132 </data> 6133 6134 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"> 6135 <value>Texture Pack Not Present</value> 6136 </data> 6137 6138 <data name="IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"> 6139 <value>Unlock Full Version</value> 6140 </data> 6141 6142 <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"> 6143 <value>Download Trial Version</value> 6144 </data> 6145 6146 <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"> 6147 <value>Download Full Version</value> 6148 </data> 6149 6150 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT"> 6151 <value>This world uses a mash-up pack or texture pack you don't have! 6152Would you like to install the mash-up pack or texture pack now?</value> 6153 </data> 6154 6155 <data name="IDS_TEXTURE_PACK_TRIALVERSION"> 6156 <value>Get Trial Version</value> 6157 </data> 6158 6159 <data name="IDS_TEXTUREPACK_FULLVERSION"> 6160 <value>Get Full Version</value> 6161 </data> 6162 6163 <data name="IDS_UNLOCK_KICK_PLAYER_TITLE"> 6164 <value>Kick player</value> 6165 </data> 6166 6167 <data name="IDS_UNLOCK_KICK_PLAYER"> 6168 <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value> 6169 </data> 6170 6171 <data name="IDS_GAMERPICS"> 6172 <value>Gamerpics Packs</value> 6173 </data> 6174 6175 <data name="IDS_THEMES"> 6176 <value>Themes</value> 6177 </data> 6178 6179 <data name="IDS_SKINS"> 6180 <value>Skins Packs</value> 6181 </data> 6182 6183 <data name="IDS_ALLOWFRIENDSOFFRIENDS"> 6184 <value>Allow friends of friends</value> 6185 </data> 6186 6187 <data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS"> 6188 <value>You cannot join this game because it has been limited to players who are friends of the host.</value> 6189 </data> 6190 6191 <data name="IDS_CANTJOIN_TITLE"> 6192 <value>Can't Join Game</value> 6193 </data> 6194 6195 <data name="IDS_SELECTED"> 6196 <value>Selected</value> 6197 </data> 6198 6199 <data name="IDS_SELECTED_SKIN"> 6200 <value>Selected skin:</value> 6201 </data> 6202 6203 <data name="IDS_CORRUPT_DLC_TITLE"> 6204 <value>Corrupt Downloadable Content</value> 6205 </data> 6206 6207 <data name="IDS_CORRUPT_DLC"> 6208 <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value> 6209 </data> 6210 6211 <data name="IDS_CORRUPT_DLC_MULTIPLE"> 6212 <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value> 6213 </data> 6214 6215 <data name="IDS_GAME_MODE_CHANGED"> 6216 <value>Your game mode has been changed</value> 6217 </data> 6218 6219 <data name="IDS_RENAME_WORLD_TITLE"> 6220 <value>Rename Your World</value> 6221 </data> 6222 6223 <data name="IDS_RENAME_WORLD_TEXT"> 6224 <value>Enter the new name for your world</value> 6225 </data> 6226 6227 <data name="IDS_GAMEMODE_SURVIVAL"> 6228 <value>Game Mode: Survival</value> 6229 </data> 6230 6231 <data name="IDS_GAMEMODE_CREATIVE"> 6232 <value>Game Mode: Creative</value> 6233 </data> 6234 6235 <data name="IDS_SURVIVAL"> 6236 <value>Survival</value> 6237 </data> 6238 6239 <data name="IDS_CREATIVE"> 6240 <value>Creative</value> 6241 </data> 6242 6243 <data name="IDS_CREATED_IN_SURVIVAL"> 6244 <value>Created in Survival Mode</value> 6245 </data> 6246 6247 <data name="IDS_CREATED_IN_CREATIVE"> 6248 <value>Created in Creative Mode</value> 6249 </data> 6250 6251 <data name="IDS_CHECKBOX_RENDER_CLOUDS"> 6252 <value>Render Clouds</value> 6253 </data> 6254 6255 <data name="IDS_TEXT_SAVEOPTIONS"> 6256 <value>What would you like to do with this save game?</value> 6257 </data> 6258 6259 <data name="IDS_TITLE_RENAMESAVE"> 6260 <value>Rename Save</value> 6261 </data> 6262 6263 <data name="IDS_AUTOSAVE_COUNTDOWN"> 6264 <value>Autosaving in %d...</value> 6265 </data> 6266 6267 <data name="IDS_ON"> 6268 <value>On</value> 6269 </data> 6270 6271 <data name="IDS_OFF"> 6272 <value>Off</value> 6273 </data> 6274 6275 <data name="IDS_LEVELTYPE_NORMAL"> 6276 <value>Normal</value> 6277 </data> 6278 6279 <data name="IDS_LEVELTYPE_SUPERFLAT"> 6280 <value>Superflat</value> 6281 </data> 6282 6283 <data name="IDS_GAMEOPTION_ONLINE"> 6284 <value>When enabled, the game will be an online game.</value> 6285 </data> 6286 6287 <data name="IDS_GAMEOPTION_INVITEONLY"> 6288 <value>When enabled, only invited players can join.</value> 6289 </data> 6290 6291 <data name="IDS_GAMEOPTION_ALLOWFOF"> 6292 <value>When enabled, friends of people on your Friends List can join the game.</value> 6293 </data> 6294 6295 <data name="IDS_GAMEOPTION_PVP"> 6296 <value>When enabled, players can inflict damage on other players. Only affects Survival mode.</value> 6297 </data> 6298 6299 <data name="IDS_GAMEOPTION_TRUST"> 6300 <value>When disabled, players joining the game cannot build or mine until authorised.</value> 6301 </data> 6302 6303 <data name="IDS_GAMEOPTION_FIRE_SPREADS"> 6304 <value>When enabled, fire may spread to nearby flammable blocks.</value> 6305 </data> 6306 6307 <data name="IDS_GAMEOPTION_TNT_EXPLODES"> 6308 <value>When enabled, TNT will explode when activated.</value> 6309 </data> 6310 6311 <data name="IDS_GAMEOPTION_RESET_NETHER"> 6312 <value>When enabled, the Nether world will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.</value> 6313 </data> 6314 6315 <data name="IDS_GAMEOPTION_STRUCTURES"> 6316 <value>When enabled, structures such as Villages and Strongholds will generate in the world.</value> 6317 </data> 6318 6319 <data name="IDS_GAMEOPTION_SUPERFLAT"> 6320 <value>When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value> 6321 </data> 6322 6323 <data name="IDS_GAMEOPTION_BONUS_CHEST"> 6324 <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value> 6325 </data> 6326 6327 <data name="IDS_DLC_MENU_SKINPACKS"> 6328 <value>Skin Packs</value> 6329 </data> 6330 6331 <data name="IDS_DLC_MENU_THEMES"> 6332 <value>Themes</value> 6333 </data> 6334 6335 <data name="IDS_DLC_MENU_GAMERPICS"> 6336 <value>Gamerpics</value> 6337 </data> 6338 6339 <data name="IDS_DLC_MENU_AVATARITEMS"> 6340 <value>Avatar Items</value> 6341 </data> 6342 6343 <data name="IDS_DLC_MENU_TEXTUREPACKS"> 6344 <value>Texture Packs</value> 6345 </data> 6346 6347 <data name="IDS_DLC_MENU_MASHUPPACKS"> 6348 <value>Mash-Up Packs</value> 6349 </data> 6350 6351 <data name="IDS_DEATH_INFIRE"> 6352 <value>{*PLAYER*} went up in flames</value> 6353 </data> 6354 6355 <data name="IDS_DEATH_ONFIRE"> 6356 <value>{*PLAYER*} burned to death</value> 6357 </data> 6358 6359 <data name="IDS_DEATH_LAVA"> 6360 <value>{*PLAYER*} tried to swim in lava</value> 6361 </data> 6362 6363 <data name="IDS_DEATH_INWALL"> 6364 <value>{*PLAYER*} suffocated in a wall</value> 6365 </data> 6366 6367 <data name="IDS_DEATH_DROWN"> 6368 <value>{*PLAYER*} drowned</value> 6369 </data> 6370 6371 <data name="IDS_DEATH_STARVE"> 6372 <value>{*PLAYER*} starved to death</value> 6373 </data> 6374 6375 <data name="IDS_DEATH_CACTUS"> 6376 <value>{*PLAYER*} was pricked to death</value> 6377 </data> 6378 6379 <data name="IDS_DEATH_FALL"> 6380 <value>{*PLAYER*} hit the ground too hard</value> 6381 </data> 6382 6383 <data name="IDS_DEATH_OUTOFWORLD"> 6384 <value>{*PLAYER*} fell out of the world</value> 6385 </data> 6386 6387 <data name="IDS_DEATH_GENERIC"> 6388 <value>{*PLAYER*} died</value> 6389 </data> 6390 6391 <data name="IDS_DEATH_EXPLOSION"> 6392 <value>{*PLAYER*} blew up</value> 6393 </data> 6394 6395 <data name="IDS_DEATH_MAGIC"> 6396 <value>{*PLAYER*} was killed by magic</value> 6397 </data> 6398 6399 <data name="IDS_DEATH_DRAGON_BREATH"> 6400 <value>{*PLAYER*} was killed by Ender Dragon breath</value> 6401 </data> 6402 6403 <data name="IDS_DEATH_MOB"> 6404 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 6405 </data> 6406 6407 <data name="IDS_DEATH_PLAYER"> 6408 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 6409 </data> 6410 6411 <data name="IDS_DEATH_ARROW"> 6412 <value>{*PLAYER*} was shot by {*SOURCE*}</value> 6413 </data> 6414 6415 <data name="IDS_DEATH_FIREBALL"> 6416 <value>{*PLAYER*} was fireballed by {*SOURCE*}</value> 6417 </data> 6418 6419 <data name="IDS_DEATH_THROWN"> 6420 <value>{*PLAYER*} was pummeled by {*SOURCE*}</value> 6421 </data> 6422 6423 <data name="IDS_DEATH_INDIRECT_MAGIC"> 6424 <value>{*PLAYER*} was killed by {*SOURCE*}</value> 6425 </data> 6426 6427 <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"> 6428 <value>Bedrock Fog</value> 6429 </data> 6430 6431 <data name="IDS_CHECKBOX_DISPLAY_HUD"> 6432 <value>Display HUD</value> 6433 </data> 6434 6435 <data name="IDS_CHECKBOX_DISPLAY_HAND"> 6436 <value>Display Hand</value> 6437 </data> 6438 6439 <data name="IDS_CHECKBOX_DEATH_MESSAGES"> 6440 <value>Death Messages</value> 6441 </data> 6442 6443 <data name="IDS_CHECKBOX_ANIMATED_CHARACTER"> 6444 <value>Animated Character</value> 6445 </data> 6446 6447 <data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM"> 6448 <value>Custom Skin Animation</value> 6449 </data> 6450 6451 <data name="IDS_PRIV_MINE_TOGGLE_ON"> 6452 <value>You can no longer mine or use items</value> 6453 </data> 6454 6455 <data name="IDS_PRIV_MINE_TOGGLE_OFF"> 6456 <value>You can now mine and use items</value> 6457 </data> 6458 6459 <data name="IDS_PRIV_BUILD_TOGGLE_ON"> 6460 <value>You can no longer place blocks</value> 6461 </data> 6462 6463 <data name="IDS_PRIV_BUILD_TOGGLE_OFF"> 6464 <value>You can now place blocks</value> 6465 </data> 6466 6467 <data name="IDS_PRIV_USE_DOORS_TOGGLE_ON"> 6468 <value>You can now use doors and switches</value> 6469 </data> 6470 6471 <data name="IDS_PRIV_USE_DOORS_TOGGLE_OFF"> 6472 <value>You can no longer use doors and switches</value> 6473 </data> 6474 6475 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"> 6476 <value>You can now use containers (e.g. chests)</value> 6477 </data> 6478 6479 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"> 6480 <value>You can no longer use containers (e.g. chests)</value> 6481 </data> 6482 6483 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON"> 6484 <value>You can no longer attack mobs</value> 6485 </data> 6486 6487 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"> 6488 <value>You can now attack mobs</value> 6489 </data> 6490 6491 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"> 6492 <value>You can no longer attack players</value> 6493 </data> 6494 6495 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"> 6496 <value>You can now attack players</value> 6497 </data> 6498 6499 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"> 6500 <value>You can no longer attack animals</value> 6501 </data> 6502 6503 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"> 6504 <value>You can now attack animals</value> 6505 </data> 6506 6507 <data name="IDS_PRIV_MODERATOR_TOGGLE_ON"> 6508 <value>You are now a moderator</value> 6509 </data> 6510 6511 <data name="IDS_PRIV_MODERATOR_TOGGLE_OFF"> 6512 <value>You are no longer a moderator</value> 6513 </data> 6514 6515 <data name="IDS_PRIV_FLY_TOGGLE_ON"> 6516 <value>You can now fly</value> 6517 </data> 6518 6519 <data name="IDS_PRIV_FLY_TOGGLE_OFF"> 6520 <value>You can no longer fly</value> 6521 </data> 6522 6523 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_ON"> 6524 <value>You will no longer get exhausted</value> 6525 </data> 6526 6527 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_OFF"> 6528 <value>You will now get exhausted</value> 6529 </data> 6530 6531 <data name="IDS_PRIV_INVISIBLE_TOGGLE_ON"> 6532 <value>You are now invisible</value> 6533 </data> 6534 6535 <data name="IDS_PRIV_INVISIBLE_TOGGLE_OFF"> 6536 <value>You are no longer invisible</value> 6537 </data> 6538 6539 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_ON"> 6540 <value>You are now invulnerable</value> 6541 </data> 6542 6543 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_OFF"> 6544 <value>You are no longer invulnerable</value> 6545 </data> 6546 6547 <data name="IDS_DLC_COST"> 6548 <value>%d MSP</value> 6549 </data> 6550 6551 <data name="IDS_BOSS_ENDERDRAGON_HEALTH"> 6552 <value>Ender Dragon</value> 6553 </data> 6554 6555 <data name="IDS_PLAYER_ENTERED_END"> 6556 <value>%s has entered The End</value> 6557 </data> 6558 6559 <data name="IDS_PLAYER_LEFT_END"> 6560 <value>%s has left The End</value> 6561 </data> 6562 6563 <data name="IDS_WIN_TEXT"> 6564 <value> 6565{*C3*}I see the player you mean.{*EF*}{*B*}{*B*} 6566{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} 6567{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*} 6568{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*} 6569{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*} 6570{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*} 6571{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*} 6572{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*} 6573{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*} 6574{*C2*}What did this player dream?{*EF*}{*B*}{*B*} 6575{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*} 6576{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*} 6577{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} 6578{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*} 6579{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*} 6580{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*} 6581{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*} 6582{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*} 6583{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*} 6584{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*} 6585{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*} 6586{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*} 6587{*C3*}And yet they play the game.{*EF*}{*B*}{*B*} 6588{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*} 6589{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*} 6590{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*} 6591{*C3*}The player is growing restless.{*EF*}{*B*}{*B*} 6592{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*} 6593{*C3*}But not the truth.{*EF*}{*B*}{*B*} 6594{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*} 6595{*C3*}Give it a body, again.{*EF*}{*B*}{*B*} 6596{*C2*}Yes. Player...{*EF*}{*B*}{*B*} 6597{*C3*}Use its name.{*EF*}{*B*}{*B*} 6598{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*} 6599{*C3*}Good.{*EF*}{*B*}{*B*} 6600</value> 6601 </data> 6602 6603 <data name="IDS_WIN_TEXT_PART_2"> 6604 <value> 6605{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*} 6606{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*} 6607{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*} 6608{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*} 6609{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*} 6610{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*} 6611{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*} 6612{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*} 6613{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*} 6614{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*} 6615{*C2*}Let's go back.{*EF*}{*B*}{*B*} 6616{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*} 6617{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*} 6618{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*} 6619{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*} 6620{*C2*}Let's go further back.{*EF*}{*B*}{*B*} 6621{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*} 6622{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*} 6623</value> 6624 </data> 6625 6626 <data name="IDS_WIN_TEXT_PART_3"> 6627 <value> 6628{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*} 6629{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*} 6630{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*} 6631{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*} 6632{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*} 6633{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*} 6634{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*} 6635{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*} 6636{*C3*}and the universe said I love you{*EF*}{*B*}{*B*} 6637{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*} 6638{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*} 6639{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*} 6640{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*} 6641{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*} 6642{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*} 6643{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*} 6644{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*} 6645{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*} 6646{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*} 6647{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*} 6648{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*} 6649{*C3*}You are the player.{*EF*}{*B*}{*B*} 6650{*C2*}Wake up.{*EF*} 6651</value> 6652 </data> 6653 6654 <data name="IDS_RESETNETHER_TITLE"> 6655 <value>Reset Nether</value> 6656 </data> 6657 6658 <data name="IDS_RESETNETHER_TEXT"> 6659 <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value> 6660 </data> 6661 6662 <data name="IDS_RESET_NETHER"> 6663 <value>Reset Nether</value> 6664 </data> 6665 6666 <data name="IDS_DONT_RESET_NETHER"> 6667 <value>Don't Reset Nether</value> 6668 </data> 6669 6670 <data name="IDS_CANT_SHEAR_MOOSHROOM"> 6671 <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> 6672 </data> 6673 6674 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"> 6675 <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> 6676 </data> 6677 6678 <data name="IDS_MAX_MOOSHROOMS_SPAWNED"> 6679 <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value> 6680 </data> 6681 6682 <data name="IDS_MAX_WOLVES_SPAWNED"> 6683 <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value> 6684 </data> 6685 6686 <data name="IDS_MAX_CHICKENS_SPAWNED"> 6687 <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value> 6688 </data> 6689 6690 <data name="IDS_MAX_SQUID_SPAWNED"> 6691 <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value> 6692 </data> 6693 6694 <data name="IDS_MAX_ENEMIES_SPAWNED"> 6695 <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value> 6696 </data> 6697 6698 <data name="IDS_MAX_VILLAGERS_SPAWNED"> 6699 <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value> 6700 </data> 6701 6702 <data name="IDS_MAX_HANGINGENTITIES"> 6703 <value>The maximum number of Paintings/Item Frames in a world has been reached.</value> 6704 </data> 6705 6706 <data name="IDS_CANT_SPAWN_IN_PEACEFUL"> 6707 <value>You can't spawn enemies in Peaceful mode.</value> 6708 </data> 6709 6710 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"> 6711 <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows and Cats has been reached.</value> 6712 </data> 6713 6714 <data name="IDS_MAX_WOLVES_BRED"> 6715 <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value> 6716 </data> 6717 6718 <data name="IDS_MAX_CHICKENS_BRED"> 6719 <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value> 6720 </data> 6721 6722 <data name="IDS_MAX_MUSHROOMCOWS_BRED"> 6723 <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value> 6724 </data> 6725 6726 <data name="IDS_MAX_BOATS"> 6727 <value>The maximum number of Boats in a world has been reached.</value> 6728 </data> 6729 6730 <data name="IDS_MAX_SKULL_TILES"> 6731 <value>The maximum number of Mob Heads in a world has been reached.</value> 6732 </data> 6733 6734 <data name="IDS_INVERT_LOOK"> 6735 <value>Invert Look</value> 6736 </data> 6737 6738 <data name="IDS_SOUTHPAW"> 6739 <value>Southpaw</value> 6740 </data> 6741 6742 <data name="IDS_YOU_DIED"> 6743 <value>You Died!</value> 6744 </data> 6745 6746 <data name="IDS_RESPAWN"> 6747 <value>Respawn</value> 6748 </data> 6749 6750 <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS"> 6751 <value>Downloadable Content Offers</value> 6752 </data> 6753 6754 <data name="IDS_CHANGE_SKIN"> 6755 <value>Change Skin</value> 6756 </data> 6757 6758 <data name="IDS_HOW_TO_PLAY"> 6759 <value>How To Play</value> 6760 </data> 6761 6762 <data name="IDS_CONTROLS"> 6763 <value>Controls</value> 6764 </data> 6765 6766 <data name="IDS_SETTINGS"> 6767 <value>Settings</value> 6768 </data> 6769 6770 <data name="IDS_CREDITS"> 6771 <value>Credits</value> 6772 </data> 6773 6774 <data name="IDS_REINSTALL_CONTENT"> 6775 <value>Reinstall Content</value> 6776 </data> 6777 6778 <data name="IDS_DEBUG_SETTINGS"> 6779 <value>Debug Settings</value> 6780 </data> 6781 6782 <data name="IDS_FIRE_SPREADS"> 6783 <value>Fire Spreads</value> 6784 </data> 6785 6786 <data name="IDS_TNT_EXPLODES"> 6787 <value>TNT Explodes</value> 6788 </data> 6789 6790 <data name="IDS_PLAYER_VS_PLAYER"> 6791 <value>Player vs Player</value> 6792 </data> 6793 6794 <data name="IDS_TRUST_PLAYERS"> 6795 <value>Trust Players</value> 6796 </data> 6797 6798 <data name="IDS_HOST_PRIVILEGES"> 6799 <value>Host Privileges</value> 6800 </data> 6801 6802 <data name="IDS_GENERATE_STRUCTURES"> 6803 <value>Generate Structures</value> 6804 </data> 6805 6806 <data name="IDS_SUPERFLAT_WORLD"> 6807 <value>Superflat World</value> 6808 </data> 6809 6810 <data name="IDS_BONUS_CHEST"> 6811 <value>Bonus Chest</value> 6812 </data> 6813 6814 <data name="IDS_WORLD_OPTIONS"> 6815 <value>World Options</value> 6816 </data> 6817 6818 <data name="IDS_CAN_BUILD_AND_MINE"> 6819 <value>Can Build and Mine</value> 6820 </data> 6821 6822 <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"> 6823 <value>Can Use Doors and Switches</value> 6824 </data> 6825 6826 <data name="IDS_CAN_OPEN_CONTAINERS"> 6827 <value>Can Open Containers</value> 6828 </data> 6829 6830 <data name="IDS_CAN_ATTACK_PLAYERS"> 6831 <value>Can Attack Players</value> 6832 </data> 6833 6834 <data name="IDS_CAN_ATTACK_ANIMALS"> 6835 <value>Can Attack Animals</value> 6836 </data> 6837 6838 <data name="IDS_MODERATOR"> 6839 <value>Moderator</value> 6840 </data> 6841 6842 <data name="IDS_KICK_PLAYER"> 6843 <value>Kick Player</value> 6844 </data> 6845 6846 <data name="IDS_CAN_FLY"> 6847 <value>Can Fly</value> 6848 </data> 6849 6850 <data name="IDS_DISABLE_EXHAUSTION"> 6851 <value>Disable Exhaustion</value> 6852 </data> 6853 6854 <data name="IDS_INVISIBLE"> 6855 <value>Invisible</value> 6856 </data> 6857 6858 <data name="IDS_HOST_OPTIONS"> 6859 <value>Host Options</value> 6860 </data> 6861 6862 <data name="IDS_PLAYERS_INVITE"> 6863 <value>Players/Invite</value> 6864 </data> 6865 6866 <data name="IDS_ONLINE_GAME"> 6867 <value>Online Game</value> 6868 </data> 6869 6870 <data name="IDS_INVITE_ONLY"> 6871 <value>Invite Only</value> 6872 </data> 6873 6874 <data name="IDS_MORE_OPTIONS"> 6875 <value>More Options</value> 6876 </data> 6877 6878 <data name="IDS_LOAD"> 6879 <value>Load</value> 6880 </data> 6881 6882 <data name="IDS_DEFAULT_WORLD_NAME"> 6883 <value>New World</value> 6884 </data> 6885 6886 <data name="IDS_WORLD_NAME"> 6887 <value>World Name</value> 6888 </data> 6889 6890 <data name="IDS_CREATE_NEW_WORLD_SEED"> 6891 <value>Seed for the World Generator</value> 6892 </data> 6893 6894 <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"> 6895 <value>Leave blank for a random seed</value> 6896 </data> 6897 6898 <data name="IDS_PLAYERS"> 6899 <value>Players</value> 6900 </data> 6901 6902 <data name="IDS_JOIN_GAME"> 6903 <value>Join Game</value> 6904 </data> 6905 6906 <data name="IDS_START_GAME"> 6907 <value>Start Game</value> 6908 </data> 6909 6910 <data name="IDS_NO_GAMES_FOUND"> 6911 <value>No Games Found</value> 6912 </data> 6913 6914 <data name="IDS_PLAY_GAME"> 6915 <value>Play Game</value> 6916 </data> 6917 6918 <data name="IDS_LEADERBOARDS"> 6919 <value>Leaderboards</value> 6920 </data> 6921 6922 <data name="IDS_HELP_AND_OPTIONS"> 6923 <value>Help &amp; Options</value> 6924 </data> 6925 6926 <data name="IDS_UNLOCK_FULL_GAME"> 6927 <value>Unlock Full Game</value> 6928 </data> 6929 6930 <data name="IDS_RESUME_GAME"> 6931 <value>Resume Game</value> 6932 </data> 6933 6934 <data name="IDS_SAVE_GAME"> 6935 <value>Save Game</value> 6936 </data> 6937 6938 <data name="IDS_LABEL_DIFFICULTY"> 6939 <value>Difficulty:</value> 6940 </data> 6941 6942 <data name="IDS_LABEL_GAME_TYPE"> 6943 <value>Game Type:</value> 6944 </data> 6945 6946 <data name="IDS_LABEL_STRUCTURES"> 6947 <value>Structures:</value> 6948 </data> 6949 6950 <data name="IDS_LABEL_LEVEL_TYPE"> 6951 <value>Level Type:</value> 6952 </data> 6953 6954 <data name="IDS_LABEL_PvP"> 6955 <value>PvP:</value> 6956 </data> 6957 6958 <data name="IDS_LABEL_TRUST"> 6959 <value>Trust Players:</value> 6960 </data> 6961 6962 <data name="IDS_LABEL_TNT"> 6963 <value>TNT:</value> 6964 </data> 6965 6966 <data name="IDS_LABEL_FIRE_SPREADS"> 6967 <value>Fire Spreads:</value> 6968 </data> 6969 6970 <data name="IDS_REINSTALL_THEME"> 6971 <value>Reinstall Theme</value> 6972 </data> 6973 6974 <data name="IDS_REINSTALL_GAMERPIC_1"> 6975 <value>Reinstall Gamerpic 1</value> 6976 </data> 6977 6978 <data name="IDS_REINSTALL_GAMERPIC_2"> 6979 <value>Reinstall Gamerpic 2</value> 6980 </data> 6981 6982 <data name="IDS_REINSTALL_AVATAR_ITEM_1"> 6983 <value>Reinstall Avatar Item 1</value> 6984 </data> 6985 6986 <data name="IDS_REINSTALL_AVATAR_ITEM_2"> 6987 <value>Reinstall Avatar Item 2</value> 6988 </data> 6989 6990 <data name="IDS_REINSTALL_AVATAR_ITEM_3"> 6991 <value>Reinstall Avatar Item 3</value> 6992 </data> 6993 6994 <data name="IDS_OPTIONS"> 6995 <value>Options</value> 6996 </data> 6997 6998 <data name="IDS_AUDIO"> 6999 <value>Audio</value> 7000 </data> 7001 7002 <data name="IDS_CONTROL"> 7003 <value>Control</value> 7004 </data> 7005 7006 <data name="IDS_GRAPHICS"> 7007 <value>Graphics</value> 7008 </data> 7009 7010 <data name="IDS_USER_INTERFACE"> 7011 <value>User Interface</value> 7012 </data> 7013 7014 <data name="IDS_RESET_TO_DEFAULTS"> 7015 <value>Reset to Defaults</value> 7016 </data> 7017 7018 <data name="IDS_VIEW_BOBBING"> 7019 <value>View Bobbing</value> 7020 </data> 7021 7022 <data name="IDS_HINTS"> 7023 <value>Hints</value> 7024 </data> 7025 7026 <data name="IDS_IN_GAME_TOOLTIPS"> 7027 <value>In-Game Tooltips</value> 7028 </data> 7029 7030 <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"> 7031 <value>2 Player Split-screen Vertical</value> 7032 </data> 7033 7034 <data name="IDS_DONE"> 7035 <value>Done</value> 7036 </data> 7037 7038 <data name="IDS_EDIT_SIGN_MESSAGE"> 7039 <value>Edit sign message:</value> 7040 </data> 7041 7042 <data name="IDS_SOCIAL_TEXT"> 7043 <value>Fill in the details to accompany your screenshot</value> 7044 </data> 7045 7046 <data name="IDS_SOCIAL_LABEL_CAPTION"> 7047 <value>Caption</value> 7048 </data> 7049 7050 <data name="IDS_SOCIAL_DEFAULT_CAPTION"> 7051 <value>Screenshot from in-game</value> 7052 </data> 7053 7054 <data name="IDS_SOCIAL_LABEL_DESCRIPTION"> 7055 <value>Edit sign message:</value> 7056 </data> 7057 7058 <data name="IDS_DEFAULT_TEXTUREPACK"> 7059 <value>The classic Minecraft textures, icons and user interface!</value> 7060 </data> 7061 7062 <data name="IDS_UNHIDE_MASHUP_WORLDS"> 7063 <value>Show all Mash-up Worlds</value> 7064 </data> 7065 7066 <data name="IDS_POTION_EMPTY"> 7067 <value>No Effects</value> 7068 </data> 7069 7070 <data name="IDS_POTION_MOVESPEED"> 7071 <value>Speed</value> 7072 </data> 7073 7074 <data name="IDS_POTION_MOVESLOWDOWN"> 7075 <value>Slowness</value> 7076 </data> 7077 7078 <data name="IDS_POTION_DIGSPEED"> 7079 <value>Haste</value> 7080 </data> 7081 7082 <data name="IDS_POTION_DIGSLOWDOWN"> 7083 <value>Mining Fatigue</value> 7084 </data> 7085 7086 <data name="IDS_POTION_DAMAGEBOOST"> 7087 <value>Strength</value> 7088 </data> 7089 7090 <data name="IDS_POTION_WEAKNESS"> 7091 <value>Weakness</value> 7092 </data> 7093 7094 <data name="IDS_POTION_HEAL"> 7095 <value>Instant Health</value> 7096 </data> 7097 7098 <data name="IDS_POTION_HARM"> 7099 <value>Instant Damage</value> 7100 </data> 7101 7102 <data name="IDS_POTION_JUMP"> 7103 <value>Jump Boost</value> 7104 </data> 7105 7106 <data name="IDS_POTION_CONFUSION"> 7107 <value>Nausea</value> 7108 </data> 7109 7110 <data name="IDS_POTION_REGENERATION"> 7111 <value>Regeneration</value> 7112 </data> 7113 7114 <data name="IDS_POTION_RESISTANCE"> 7115 <value>Resistance</value> 7116 </data> 7117 7118 <data name="IDS_POTION_FIRERESISTANCE"> 7119 <value>Fire Resistance</value> 7120 </data> 7121 7122 <data name="IDS_POTION_WATERBREATHING"> 7123 <value>Water Breathing</value> 7124 </data> 7125 7126 <data name="IDS_POTION_INVISIBILITY"> 7127 <value>Invisibility</value> 7128 </data> 7129 7130 <data name="IDS_POTION_BLINDNESS"> 7131 <value>Blindness</value> 7132 </data> 7133 7134 <data name="IDS_POTION_NIGHTVISION"> 7135 <value>Night Vision</value> 7136 </data> 7137 7138 <data name="IDS_POTION_HUNGER"> 7139 <value>Hunger</value> 7140 </data> 7141 7142 <data name="IDS_POTION_POISON"> 7143 <value>Poison</value> 7144 </data> 7145 7146 <data name="IDS_POTION_MOVESPEED_POSTFIX"> 7147 <value>of Swiftness</value> 7148 </data> 7149 7150 <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"> 7151 <value>of Slowness</value> 7152 </data> 7153 7154 <data name="IDS_POTION_DIGSPEED_POSTFIX"> 7155 <value>of Haste</value> 7156 </data> 7157 7158 <data name="IDS_POTION_DIGSLOWDOWN_POSTFIX"> 7159 <value>of Dullness</value> 7160 </data> 7161 7162 <data name="IDS_POTION_DAMAGEBOOST_POSTFIX"> 7163 <value>of Strength</value> 7164 </data> 7165 7166 <data name="IDS_POTION_WEAKNESS_POSTFIX"> 7167 <value>of Weakness</value> 7168 </data> 7169 7170 <data name="IDS_POTION_HEAL_POSTFIX"> 7171 <value>of Healing</value> 7172 </data> 7173 7174 <data name="IDS_POTION_HARM_POSTFIX"> 7175 <value>of Harming</value> 7176 </data> 7177 7178 <data name="IDS_POTION_JUMP_POSTFIX"> 7179 <value>of Leaping</value> 7180 </data> 7181 7182 <data name="IDS_POTION_CONFUSION_POSTFIX"> 7183 <value>of Nausea</value> 7184 </data> 7185 7186 <data name="IDS_POTION_REGENERATION_POSTFIX"> 7187 <value>of Regeneration</value> 7188 </data> 7189 7190 <data name="IDS_POTION_RESISTANCE_POSTFIX"> 7191 <value>of Resistance</value> 7192 </data> 7193 7194 <data name="IDS_POTION_FIRERESISTANCE_POSTFIX"> 7195 <value>of Fire Resistance</value> 7196 </data> 7197 7198 <data name="IDS_POTION_WATERBREATHING_POSTFIX"> 7199 <value>of Water Breathing</value> 7200 </data> 7201 7202 <data name="IDS_POTION_INVISIBILITY_POSTFIX"> 7203 <value>of Invisibility</value> 7204 </data> 7205 7206 <data name="IDS_POTION_BLINDNESS_POSTFIX"> 7207 <value>of Blindness</value> 7208 </data> 7209 7210 <data name="IDS_POTION_NIGHTVISION_POSTFIX"> 7211 <value>of Night Vision</value> 7212 </data> 7213 7214 <data name="IDS_POTION_HUNGER_POSTFIX"> 7215 <value>of Hunger</value> 7216 </data> 7217 7218 <data name="IDS_POTION_POISON_POSTFIX"> 7219 <value>of Poison</value> 7220 </data> 7221 7222 <data name="IDS_POTION_POTENCY_0"> 7223 <value/> 7224 7225 </data> 7226 7227 <data name="IDS_POTION_POTENCY_1"> 7228 <value>II</value> 7229 </data> 7230 7231 <data name="IDS_POTION_POTENCY_2"> 7232 <value>III</value> 7233 </data> 7234 7235 <data name="IDS_POTION_POTENCY_3"> 7236 <value>IV</value> 7237 </data> 7238 7239 <data name="IDS_POTION_PREFIX_GRENADE"> 7240 <value>Splash </value> 7241 </data> 7242 7243 <data name="IDS_POTION_PREFIX_MUNDANE"> 7244 <value>Mundane </value> 7245 </data> 7246 7247 <data name="IDS_POTION_PREFIX_UNINTERESTING"> 7248 <value>Uninteresting </value> 7249 </data> 7250 7251 <data name="IDS_POTION_PREFIX_BLAND"> 7252 <value>Bland </value> 7253 </data> 7254 7255 <data name="IDS_POTION_PREFIX_CLEAR"> 7256 <value>Clear </value> 7257 </data> 7258 7259 <data name="IDS_POTION_PREFIX_MILKY"> 7260 <value>Milky </value> 7261 </data> 7262 7263 <data name="IDS_POTION_PREFIX_DIFFUSE"> 7264 <value>Diffuse </value> 7265 </data> 7266 7267 <data name="IDS_POTION_PREFIX_ARTLESS"> 7268 <value>Artless </value> 7269 </data> 7270 7271 <data name="IDS_POTION_PREFIX_THIN"> 7272 <value>Thin </value> 7273 </data> 7274 7275 <data name="IDS_POTION_PREFIX_AWKWARD"> 7276 <value>Awkward </value> 7277 </data> 7278 7279 <data name="IDS_POTION_PREFIX_FLAT"> 7280 <value>Flat </value> 7281 </data> 7282 7283 <data name="IDS_POTION_PREFIX_BULKY"> 7284 <value>Bulky </value> 7285 </data> 7286 7287 <data name="IDS_POTION_PREFIX_BUNGLING"> 7288 <value>Bungling </value> 7289 </data> 7290 7291 <data name="IDS_POTION_PREFIX_BUTTERED"> 7292 <value>Buttered </value> 7293 </data> 7294 7295 <data name="IDS_POTION_PREFIX_SMOOTH"> 7296 <value>Smooth </value> 7297 </data> 7298 7299 <data name="IDS_POTION_PREFIX_SUAVE"> 7300 <value>Suave </value> 7301 </data> 7302 7303 <data name="IDS_POTION_PREFIX_DEBONAIR"> 7304 <value>Debonair </value> 7305 </data> 7306 7307 <data name="IDS_POTION_PREFIX_THICK"> 7308 <value>Thick </value> 7309 </data> 7310 7311 <data name="IDS_POTION_PREFIX_ELEGANT"> 7312 <value>Elegant </value> 7313 </data> 7314 7315 <data name="IDS_POTION_PREFIX_FANCY"> 7316 <value>Fancy </value> 7317 </data> 7318 7319 <data name="IDS_POTION_PREFIX_CHARMING"> 7320 <value>Charming </value> 7321 </data> 7322 7323 <data name="IDS_POTION_PREFIX_DASHING"> 7324 <value>Dashing </value> 7325 </data> 7326 7327 <data name="IDS_POTION_PREFIX_REFINED"> 7328 <value>Refined </value> 7329 </data> 7330 7331 <data name="IDS_POTION_PREFIX_CORDIAL"> 7332 <value>Cordial </value> 7333 </data> 7334 7335 <data name="IDS_POTION_PREFIX_SPARKLING"> 7336 <value>Sparkling </value> 7337 </data> 7338 7339 <data name="IDS_POTION_PREFIX_POTENT"> 7340 <value>Potent </value> 7341 </data> 7342 7343 <data name="IDS_POTION_PREFIX_FOUL"> 7344 <value>Foul </value> 7345 </data> 7346 7347 <data name="IDS_POTION_PREFIX_ODORLESS"> 7348 <value>Odorless </value> 7349 </data> 7350 7351 <data name="IDS_POTION_PREFIX_RANK"> 7352 <value>Rank </value> 7353 </data> 7354 7355 <data name="IDS_POTION_PREFIX_HARSH"> 7356 <value>Harsh </value> 7357 </data> 7358 7359 <data name="IDS_POTION_PREFIX_ACRID"> 7360 <value>Acrid </value> 7361 </data> 7362 7363 <data name="IDS_POTION_PREFIX_GROSS"> 7364 <value>Gross </value> 7365 </data> 7366 7367 <data name="IDS_POTION_PREFIX_STINKY"> 7368 <value>Stinky </value> 7369 </data> 7370 7371 <data name="IDS_POTION_DESC_WATER_BOTTLE"> 7372 <value>Used as the base of all potions. Use in a brewing stand to create potions.</value> 7373 </data> 7374 7375 <data name="IDS_POTION_DESC_EMPTY"> 7376 <value>Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value> 7377 </data> 7378 7379 <data name="IDS_POTION_DESC_MOVESPEED"> 7380 <value>Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 7381 </data> 7382 7383 <data name="IDS_POTION_DESC_MOVESLOWDOWN"> 7384 <value>Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 7385 </data> 7386 7387 <data name="IDS_POTION_DESC_DAMAGEBOOST"> 7388 <value>Increase the damage caused by affected players and monsters when attacking.</value> 7389 </data> 7390 7391 <data name="IDS_POTION_DESC_WEAKNESS"> 7392 <value>Reduces the damage cause by affected players and monsters when attacking.</value> 7393 </data> 7394 7395 <data name="IDS_POTION_DESC_HEAL"> 7396 <value>Instantly increases the affected players, animals and monsters health.</value> 7397 </data> 7398 7399 <data name="IDS_POTION_DESC_HARM"> 7400 <value>Instantly reduces the affected players, animals and monsters health.</value> 7401 </data> 7402 7403 <data name="IDS_POTION_DESC_REGENERATION"> 7404 <value>Restores health to the affected players, animals and monsters over time.</value> 7405 </data> 7406 7407 <data name="IDS_POTION_DESC_FIRERESISTANCE"> 7408 <value>Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value> 7409 </data> 7410 7411 <data name="IDS_POTION_DESC_POISON"> 7412 <value>Reduces health of the affected players, animals and monsters over time.</value> 7413 </data> 7414 7415 <data name="IDS_ENCHANTMENT_DAMAGE_ALL"> 7416 <value>Sharpness</value> 7417 </data> 7418 7419 <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"> 7420 <value>Smite</value> 7421 </data> 7422 7423 <data name="IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"> 7424 <value>Bane of Arthropods</value> 7425 </data> 7426 7427 <data name="IDS_ENCHANTMENT_KNOCKBACK"> 7428 <value>Knockback</value> 7429 </data> 7430 7431 <data name="IDS_ENCHANTMENT_FIRE"> 7432 <value>Fire Aspect</value> 7433 </data> 7434 7435 <data name="IDS_ENCHANTMENT_PROTECT_ALL"> 7436 <value>Protection</value> 7437 </data> 7438 7439 <data name="IDS_ENCHANTMENT_PROTECT_FIRE"> 7440 <value>Fire Protection</value> 7441 </data> 7442 7443 <data name="IDS_ENCHANTMENT_PROTECT_FALL"> 7444 <value>Feather Falling</value> 7445 </data> 7446 7447 <data name="IDS_ENCHANTMENT_PROTECT_EXPLOSION"> 7448 <value>Blast Protection</value> 7449 </data> 7450 7451 <data name="IDS_ENCHANTMENT_PROTECT_PROJECTILE"> 7452 <value>Projectile Protection</value> 7453 </data> 7454 7455 <data name="IDS_ENCHANTMENT_OXYGEN"> 7456 <value>Respiration</value> 7457 </data> 7458 7459 <data name="IDS_ENCHANTMENT_WATER_WORKER"> 7460 <value>Aqua Affinity</value> 7461 </data> 7462 7463 <data name="IDS_ENCHANTMENT_DIGGING"> 7464 <value>Efficiency</value> 7465 </data> 7466 7467 <data name="IDS_ENCHANTMENT_UNTOUCHING"> 7468 <value>Silk Touch</value> 7469 </data> 7470 7471 <data name="IDS_ENCHANTMENT_DURABILITY"> 7472 <value>Unbreaking</value> 7473 </data> 7474 7475 <data name="IDS_ENCHANTMENT_LOOT_BONUS"> 7476 <value>Looting</value> 7477 </data> 7478 7479 <data name="IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"> 7480 <value>Fortune</value> 7481 </data> 7482 7483 <data name="IDS_ENCHANTMENT_ARROW_DAMAGE"> 7484 <value>Power</value> 7485 </data> 7486 7487 <data name="IDS_ENCHANTMENT_ARROW_FIRE"> 7488 <value>Flame</value> 7489 </data> 7490 7491 <data name="IDS_ENCHANTMENT_ARROW_KNOCKBACK"> 7492 <value>Punch</value> 7493 </data> 7494 7495 <data name="IDS_ENCHANTMENT_ARROW_INFINITE"> 7496 <value>Infinity</value> 7497 </data> 7498 7499 <data name="IDS_ENCHANTMENT_LEVEL_1"> 7500 <value>I</value> 7501 </data> 7502 7503 <data name="IDS_ENCHANTMENT_LEVEL_2"> 7504 <value>II</value> 7505 </data> 7506 7507 <data name="IDS_ENCHANTMENT_LEVEL_3"> 7508 <value>III</value> 7509 </data> 7510 7511 <data name="IDS_ENCHANTMENT_LEVEL_4"> 7512 <value>IV</value> 7513 </data> 7514 7515 <data name="IDS_ENCHANTMENT_LEVEL_5"> 7516 <value>V</value> 7517 </data> 7518 7519 <data name="IDS_ENCHANTMENT_LEVEL_6"> 7520 <value>VI</value> 7521 </data> 7522 7523 <data name="IDS_ENCHANTMENT_LEVEL_7"> 7524 <value>VII</value> 7525 </data> 7526 7527 <data name="IDS_ENCHANTMENT_LEVEL_8"> 7528 <value>VIII</value> 7529 </data> 7530 7531 <data name="IDS_ENCHANTMENT_LEVEL_9"> 7532 <value>IX</value> 7533 </data> 7534 7535 <data name="IDS_ENCHANTMENT_LEVEL_10"> 7536 <value>X</value> 7537 </data> 7538 7539 <data name="IDS_DESC_EMERALDORE"> 7540 <value>Can be mined with an Iron pickaxe or better to collect Emeralds.</value> 7541 </data> 7542 7543 <data name="IDS_DESC_ENDERCHEST"> 7544 <value>Similar to a Chest except that items placed in an Ender Chest are available in every one of the player's Ender Chests, even in different dimensions.</value> 7545 </data> 7546 7547 <data name="IDS_DESC_TRIPWIRE_SOURCE"> 7548 <value>Is activated when an entity passes through a connected Tripwire.</value> 7549 </data> 7550 7551 <data name="IDS_DESC_TRIPWIRE"> 7552 <value>Activates a connected Tripwire Hook when an entity passes through it.</value> 7553 </data> 7554 7555 <data name="IDS_DESC_EMERALDBLOCK"> 7556 <value>A compact way of storing Emeralds.</value> 7557 </data> 7558 7559 <data name="IDS_DESC_COBBLESTONE_WALL"> 7560 <value>A wall made of Cobblestone.</value> 7561 </data> 7562 7563 <data name="IDS_DESC_ANVIL"> 7564 <value>Can be used to repair weapons, tools and armor.</value> 7565 </data> 7566 7567 <data name="IDS_DESC_NETHER_QUARTZ_ORE"> 7568 <value>Smelted in a furnace to produce Nether Quartz.</value> 7569 </data> 7570 7571 <data name="IDS_DESC_QUARTZ_BLOCK"> 7572 <value>Used as a decoration.</value> 7573 </data> 7574 7575 <data name="IDS_DESC_EMERALD"> 7576 <value>Can be traded with villagers.</value> 7577 </data> 7578 7579 <data name="IDS_DESC_FLOWERPOT"> 7580 <value>Used as a decoration. Flowers, Saplings, Cacti and Mushrooms can be planted in it.</value> 7581 </data> 7582 7583 <data name="IDS_DESC_CARROTS"> 7584 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden carrot. Can be planted in farmland.</value> 7585 </data> 7586 7587 <data name="IDS_DESC_POTATO"> 7588 <value>Restores 0.5{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland.</value> 7589 </data> 7590 7591 <data name="IDS_DESC_POTATO_BAKED"> 7592 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value> 7593 </data> 7594 7595 <data name="IDS_DESC_POTATO_POISONOUS"> 7596 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland. Eating this can cause you to be poisoned.</value> 7597 </data> 7598 7599 <data name="IDS_DESC_CARROT_GOLDEN"> 7600 <value>Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value> 7601 </data> 7602 7603 <data name="IDS_DESC_CARROT_ON_A_STICK"> 7604 <value>Used to control a saddled pig when riding on it.</value> 7605 </data> 7606 7607 <data name="IDS_DESC_PUMPKIN_PIE"> 7608 <value>Restores 4{*ICON_SHANK_01*}.</value> 7609 </data> 7610 7611 <data name="IDS_DESC_ENCHANTED_BOOK"> 7612 <value>Used with an Anvil to enchant weapons, tools or armor.</value> 7613 </data> 7614 7615 <data name="IDS_DESC_NETHER_QUARTZ"> 7616 <value>Created by mining Nether Quartz Ore. Can be crafted into a Block of Quartz.</value> 7617 </data> 7618 7619 <data name="IDS_DESC_CARPET"> 7620 <value>Crafted from Wool. Used as a decoration.</value> 7621 </data> 7622 7623 <data name="IDS_ITEM_EMERALD"> 7624 <value>Emerald</value> 7625 </data> 7626 7627 <data name="IDS_FLOWERPOT"> 7628 <value>Flower Pot</value> 7629 </data> 7630 7631 <data name="IDS_CARROTS"> 7632 <value>Carrot</value> 7633 </data> 7634 7635 <data name="IDS_POTATO"> 7636 <value>Potato</value> 7637 </data> 7638 7639 <data name="IDS_ITEM_POTATO_BAKED"> 7640 <value>Baked Potato</value> 7641 </data> 7642 7643 <data name="IDS_ITEM_POTATO_POISONOUS"> 7644 <value>Poisonous Potato</value> 7645 </data> 7646 7647 <data name="IDS_ITEM_CARROT_GOLDEN"> 7648 <value>Golden Carrot</value> 7649 </data> 7650 7651 <data name="IDS_ITEM_CARROT_ON_A_STICK"> 7652 <value>Carrot on a Stick</value> 7653 </data> 7654 7655 <data name="IDS_ITEM_PUMPKIN_PIE"> 7656 <value>Pumpkin Pie</value> 7657 </data> 7658 7659 <data name="IDS_ITEM_ENCHANTED_BOOK"> 7660 <value>Enchanted Book</value> 7661 </data> 7662 7663 <data name="IDS_ITEM_NETHER_QUARTZ"> 7664 <value>Nether Quartz</value> 7665 </data> 7666 7667 <data name="IDS_TILE_EMERALDORE"> 7668 <value>Emerald Ore</value> 7669 </data> 7670 7671 <data name="IDS_TILE_ENDERCHEST"> 7672 <value>Ender Chest</value> 7673 </data> 7674 7675 <data name="IDS_TILE_TRIPWIRE_SOURCE"> 7676 <value>Tripwire Hook</value> 7677 </data> 7678 7679 <data name="IDS_TILE_TRIPWIRE"> 7680 <value>Tripwire</value> 7681 </data> 7682 7683 <data name="IDS_TILE_EMERALDBLOCK"> 7684 <value>Block of Emerald</value> 7685 </data> 7686 7687 <data name="IDS_TILE_COBBLESTONE_WALL"> 7688 <value>Cobblestone Wall</value> 7689 </data> 7690 7691 <data name="IDS_TILE_COBBLESTONE_WALL_MOSSY"> 7692 <value>Mossy Cobblestone Wall</value> 7693 </data> 7694 7695 <data name="IDS_TILE_FLOWERPOT"> 7696 <value>Flower Pot</value> 7697 </data> 7698 7699 <data name="IDS_TILE_CARROTS"> 7700 <value>Carrots</value> 7701 </data> 7702 7703 <data name="IDS_TILE_POTATOES"> 7704 <value>Potatoes</value> 7705 </data> 7706 7707 <data name="IDS_TILE_ANVIL"> 7708 <value>Anvil</value> 7709 </data> 7710 7711 <data name="IDS_TILE_ANVIL_INTACT"> 7712 <value>Anvil</value> 7713 </data> 7714 7715 <data name="IDS_TILE_ANVIL_SLIGHTLYDAMAGED"> 7716 <value>Slightly Damaged Anvil</value> 7717 </data> 7718 7719 <data name="IDS_TILE_ANVIL_VERYDAMAGED"> 7720 <value>Very Damaged Anvil</value> 7721 </data> 7722 7723 <data name="IDS_TILE_NETHER_QUARTZ"> 7724 <value>Nether Quartz Ore</value> 7725 </data> 7726 7727 <data name="IDS_TILE_QUARTZ_BLOCK"> 7728 <value>Block of Quartz</value> 7729 </data> 7730 7731 <data name="IDS_TILE_QUARTZ_BLOCK_CHISELED"> 7732 <value>Chiseled Quartz Block</value> 7733 </data> 7734 7735 <data name="IDS_TILE_QUARTZ_BLOCK_LINES"> 7736 <value>Pillar Quartz Block</value> 7737 </data> 7738 7739 <data name="IDS_TILE_STAIRS_QUARTZ"> 7740 <value>Quartz Stairs</value> 7741 </data> 7742 7743 <data name="IDS_TILE_CARPET"> 7744 <value>Carpet</value> 7745 </data> 7746 7747 <data name="IDS_TILE_CARPET_BLACK"> 7748 <value>Black Carpet</value> 7749 </data> 7750 7751 <data name="IDS_TILE_CARPET_RED"> 7752 <value>Red Carpet</value> 7753 </data> 7754 7755 <data name="IDS_TILE_CARPET_GREEN"> 7756 <value>Green Carpet</value> 7757 </data> 7758 7759 <data name="IDS_TILE_CARPET_BROWN"> 7760 <value>Brown Carpet</value> 7761 </data> 7762 7763 <data name="IDS_TILE_CARPET_BLUE"> 7764 <value>Blue Carpet</value> 7765 </data> 7766 7767 <data name="IDS_TILE_CARPET_PURPLE"> 7768 <value>Purple Carpet</value> 7769 </data> 7770 7771 <data name="IDS_TILE_CARPET_CYAN"> 7772 <value>Cyan Carpet</value> 7773 </data> 7774 7775 <data name="IDS_TILE_CARPET_SILVER"> 7776 <value>Light Gray Carpet</value> 7777 </data> 7778 7779 <data name="IDS_TILE_CARPET_GRAY"> 7780 <value>Gray Carpet</value> 7781 </data> 7782 7783 <data name="IDS_TILE_CARPET_PINK"> 7784 <value>Pink Carpet</value> 7785 </data> 7786 7787 <data name="IDS_TILE_CARPET_LIME"> 7788 <value>Lime Carpet</value> 7789 </data> 7790 7791 <data name="IDS_TILE_CARPET_YELLOW"> 7792 <value>Yellow Carpet</value> 7793 </data> 7794 7795 <data name="IDS_TILE_CARPET_LIGHT_BLUE"> 7796 <value>Light Blue Carpet</value> 7797 </data> 7798 7799 <data name="IDS_TILE_CARPET_MAGENTA"> 7800 <value>Magenta Carpet</value> 7801 </data> 7802 7803 <data name="IDS_TILE_CARPET_ORANGE"> 7804 <value>Orange Carpet</value> 7805 </data> 7806 7807 <data name="IDS_TILE_CARPET_WHITE"> 7808 <value>White Carpet</value> 7809 </data> 7810 7811 <data name="IDS_TILE_SANDSTONE_CHISELED"> 7812 <value>Chiseled Sandstone</value> 7813 </data> 7814 7815 <data name="IDS_TILE_SANDSTONE_SMOOTH"> 7816 <value>Smooth Sandstone</value> 7817 </data> 7818 7819 <data name="IDS_DEATH_THORNS"> 7820 <value>{*PLAYER*} was killed trying to hurt {*SOURCE*}</value> 7821 </data> 7822 7823 <data name="IDS_DEATH_FALLING_ANVIL"> 7824 <value>{*PLAYER*} was squashed by a falling Anvil.</value> 7825 </data> 7826 7827 <data name="IDS_DEATH_FALLING_TILE"> 7828 <value>{*PLAYER*} was squashed by a falling block.</value> 7829 </data> 7830 7831 <data name="IDS_COMMAND_TELEPORT_SUCCESS"> 7832 <value>Teleported {*PLAYER*} to {*DESTINATION*}</value> 7833 </data> 7834 7835 <data name="IDS_COMMAND_TELEPORT_ME"> 7836 <value>{*PLAYER*} teleported you to their position</value> 7837 </data> 7838 7839 <data name="IDS_COMMAND_TELEPORT_TO_ME"> 7840 <value>{*PLAYER*} teleported to you</value> 7841 </data> 7842 7843 <data name="IDS_ENCHANTMENT_THORNS"> 7844 <value>Thorns</value> 7845 </data> 7846 7847 <data name="IDS_TILE_STONESLAB_QUARTZ"> 7848 <value>Quartz Slab</value> 7849 </data> 7850 7851 <data name="IDS_POTION_DESC_NIGHTVISION"> 7852 <value>Makes dark areas appear as if in daylight, even under water.</value> 7853 </data> 7854 7855 <data name="IDS_POTION_DESC_INVISIBILITY"> 7856 <value>Makes affected players, animals and monsters invisible.</value> 7857 </data> 7858 7859 <data name="IDS_REPAIR_AND_NAME"> 7860 <value>Repair &amp; Name</value> 7861 </data> 7862 7863 <data name="IDS_REPAIR_COST"> 7864 <value>Enchantment Cost: %d</value> 7865 </data> 7866 7867 <data name="IDS_REPAIR_EXPENSIVE"> 7868 <value>Too Expensive!</value> 7869 </data> 7870 7871 <data name="IDS_TITLE_RENAME"> 7872 <value>Rename</value> 7873 </data> 7874 7875 <data name="IDS_YOU_HAVE"> 7876 <value>You have:</value> 7877 </data> 7878 7879 <data name="IDS_REQUIRED_ITEMS_FOR_TRADE"> 7880 <value>Required Items For Trade</value> 7881 </data> 7882 7883 <data name="IDS_VILLAGER_OFFERS_ITEM"> 7884 <value>{*VILLAGER_TYPE*} offers %s</value> 7885 </data> 7886 7887 <data name="IDS_TOOLTIPS_REPAIR"> 7888 <value>Repair</value> 7889 </data> 7890 7891 <data name="IDS_TOOLTIPS_TRADE"> 7892 <value>Trade</value> 7893 </data> 7894 7895 <data name="IDS_TOOLTIPS_DYECOLLAR"> 7896 <value>Dye collar</value> 7897 </data> 7898 7899 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"> 7900 <value> 7901 This is the Anvil interface, which you can use to rename, repair and apply enchantments to weapons, armor, or tools, at the cost of Experience Levels. 7902 </value> 7903 </data> 7904 7905 <data name="IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"> 7906 <value> 7907 {*B*} 7908 Press{*CONTROLLER_VK_A*} to learn more about the Anvil interface.{*B*} 7909 Press{*CONTROLLER_VK_B*} if you already know the Anvil interface. 7910 </value> 7911 </data> 7912 7913 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_START"> 7914 <value> 7915 To begin working on an item, place it in the first input slot. 7916 </value> 7917 </data> 7918 7919 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"> 7920 <value> 7921 When the correct raw material is placed in the second input slot (e.g. Iron Ingots for a damaged Iron Sword), the proposed repair appears in the output slot. 7922 </value> 7923 </data> 7924 7925 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"> 7926 <value> 7927 Alternatively, a second identical item can be placed into the second slot to combine the two items. 7928 </value> 7929 </data> 7930 7931 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"> 7932 <value> 7933 To enchant items on the Anvil, place an Enchanted Book in the second input slot. 7934 </value> 7935 </data> 7936 7937 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_COST"> 7938 <value> 7939 The number of Experience Levels that the work will cost is shown beneath the output. If you do not have enough Experience Levels, the repair cannot be completed. 7940 </value> 7941 </data> 7942 7943 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"> 7944 <value> 7945 It is possible to rename the item by editing the name shown in the textbox. 7946 </value> 7947 </data> 7948 7949 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"> 7950 <value> 7951 Picking up the repaired item will consume both items used by the Anvil and decrease your Experience Level by the given amount. 7952 </value> 7953 </data> 7954 7955 <data name="IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"> 7956 <value> 7957 In this area there is an Anvil and a Chest containing tools and weapons to work on. 7958 </value> 7959 </data> 7960 7961 <data name="IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"> 7962 <value> 7963 {*B*} 7964 Press{*CONTROLLER_VK_A*} to learn more about the Anvil.{*B*} 7965 Press{*CONTROLLER_VK_B*} if you already know about the Anvil. 7966 </value> 7967 </data> 7968 7969 <data name="IDS_TUTORIAL_TASK_ANVIL_SUMMARY"> 7970 <value> 7971 Using an Anvil, weapons and tools can be repaired to restore their durability, renamed, or enchanted with Enchanted Books. 7972 </value> 7973 </data> 7974 7975 <data name="IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"> 7976 <value> 7977 Enchanted Books can be found inside Chests within dungeons, or enchanted from normal Books at the Enchantment Table. 7978 </value> 7979 </data> 7980 7981 <data name="IDS_TUTORIAL_TASK_ANVIL_COST"> 7982 <value> 7983 Using the Anvil costs Experience Levels, and each use has a chance to damage the Anvil. 7984 </value> 7985 </data> 7986 7987 <data name="IDS_TUTORIAL_TASK_ANVIL_COST2"> 7988 <value> 7989 The type of work to be done, value of the item, number of enchantments, and amount of prior work all affect the cost of repair. 7990 </value> 7991 </data> 7992 7993 <data name="IDS_TUTORIAL_TASK_ANVIL_RENAMING"> 7994 <value> 7995 Renaming an item changes the displayed name for all players and permanently reduces the prior work cost. 7996 </value> 7997 </data> 7998 7999 <data name="IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"> 8000 <value> 8001 In the Chest in this area you will find damaged Pickaxes, raw materials, Bottles O' Enchanting, and Enchanted Books to experiment with. 8002 </value> 8003 </data> 8004 8005 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"> 8006 <value> 8007 This is the trading interface which displays trades that can be made with a villager. 8008 </value> 8009 </data> 8010 8011 <data name="IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"> 8012 <value> 8013 {*B*} 8014 Press{*CONTROLLER_VK_A*} to learn more about the trading interface.{*B*} 8015 Press{*CONTROLLER_VK_B*} if you already know the trading interface. 8016 </value> 8017 </data> 8018 8019 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_START"> 8020 <value> 8021 All trades that the villager is willing to make at the moment are displayed along the top. 8022 </value> 8023 </data> 8024 8025 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"> 8026 <value> 8027 Trades will appear red and be unavailable if you do not have the required items. 8028 </value> 8029 </data> 8030 8031 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"> 8032 <value> 8033 The amount and type of items you are giving to the villager are shown in the two boxes on the left. 8034 </value> 8035 </data> 8036 8037 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"> 8038 <value> 8039 You can see the total number of the items required for the trade in the two boxes on the left. 8040 </value> 8041 </data> 8042 8043 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"> 8044 <value> 8045 Press{*CONTROLLER_VK_A*} to trade the items the villager requires for the item on offer. 8046 </value> 8047 </data> 8048 8049 <data name="IDS_TUTORIAL_TASK_TRADING_OVERVIEW"> 8050 <value> 8051 In this area there is a villager and a Chest containing Paper to purchase items. 8052 </value> 8053 </data> 8054 8055 <data name="IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"> 8056 <value> 8057 {*B*} 8058 Press{*CONTROLLER_VK_A*} to learn more about trading.{*B*} 8059 Press{*CONTROLLER_VK_B*} if you already know about trading. 8060 </value> 8061 </data> 8062 8063 <data name="IDS_TUTORIAL_TASK_TRADING_SUMMARY"> 8064 <value> 8065 Players can trade items from their inventory with villagers. 8066 </value> 8067 </data> 8068 8069 <data name="IDS_TUTORIAL_TASK_TRADING_TRADES"> 8070 <value> 8071 The trades a villager is likely to offer depends on their profession. 8072 </value> 8073 </data> 8074 8075 <data name="IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"> 8076 <value> 8077 Performing a mix of trades will randomly add to or update the villager's available trades. 8078 </value> 8079 </data> 8080 8081 <data name="IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"> 8082 <value> 8083 Trades that have been used frequently may be removed temporarily, but the villager will always offer at least one trade. 8084 </value> 8085 </data> 8086 8087 <data name="IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"> 8088 <value> 8089 Take some Paper from the Chest and try trading with the villager here. 8090 </value> 8091 </data> 8092 8093 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"> 8094 <value> 8095 In this area there are two Ender Chests. 8096 </value> 8097 </data> 8098 8099 <data name="IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"> 8100 <value> 8101 {*B*} 8102 Press{*CONTROLLER_VK_A*} to learn more about Ender Chests.{*B*} 8103 Press{*CONTROLLER_VK_B*} if you already know about Ender Chests. 8104 </value> 8105 </data> 8106 8107 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"> 8108 <value> 8109 All Ender Chests in a world are linked, even across dimensions. Items placed into an Ender Chest are accessible in any other Ender Chest. 8110 </value> 8111 </data> 8112 8113 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"> 8114 <value> 8115 However, the contents of the Ender Chests are different for each player. 8116 </value> 8117 </data> 8118 8119 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"> 8120 <value> 8121 This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. You can try this now by placing items in either Ender Chest. 8122 </value> 8123 </data> 8124 8125 <data name="IDS_DESC_ENCHANTED_GOLDENAPPLE"> 8126 <value>Restores 2{*ICON_SHANK_01*}, regenerates health for 30 seconds, and grants fire resistance and damage resistance for 5 minutes. Crafted from an apple and gold blocks.</value> 8127 </data> 8128 8129 <data name="IDS_ENABLE_TELEPORT"> 8130 <value>Can Teleport</value> 8131 </data> 8132 8133 <data name="IDS_TELEPORT"> 8134 <value>Teleport</value> 8135 </data> 8136 8137 <data name="IDS_TELEPORT_TO_PLAYER"> 8138 <value>Teleport To Player</value> 8139 </data> 8140 8141 <data name="IDS_TELEPORT_TO_ME"> 8142 <value>Teleport To Me</value> 8143 </data> 8144 8145 <data name="IDS_CAN_DISABLE_EXHAUSTION"> 8146 <value>Can Disable Exhaustion</value> 8147 </data> 8148 8149 <data name="IDS_CAN_INVISIBLE"> 8150 <value>Can Become Invisible</value> 8151 </data> 8152 8153 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"> 8154 <value>You can now enable invisibility</value> 8155 </data> 8156 8157 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"> 8158 <value>You can no longer enable invisibility</value> 8159 </data> 8160 8161 <data name="IDS_PRIV_CAN_FLY_TOGGLE_ON"> 8162 <value>You can now enable flying</value> 8163 </data> 8164 8165 <data name="IDS_PRIV_CAN_FLY_TOGGLE_OFF"> 8166 <value>You can no longer enable flying</value> 8167 </data> 8168 8169 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"> 8170 <value>You can now disable exhaustion</value> 8171 </data> 8172 8173 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"> 8174 <value>You can no longer disable exhaustion</value> 8175 </data> 8176 8177 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"> 8178 <value>You can now teleport</value> 8179 </data> 8180 8181 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"> 8182 <value>You can no longer teleport</value> 8183 </data> 8184 8185 <data name="IDS_HOW_TO_PLAY_ANVIL"> 8186 <value>{*T3*}HOW TO PLAY : ANVIL{*ETW*}{*B*}{*B*} 8187Experience Levels can be used to repair, enchant or rename items with the Anvil.{*B*} 8188All items can be renamed, although only items with durability can be repaired or have enchantments from Enchanted Books applied to them.{*B*} 8189An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type.{*B*} 8190Combining items is more efficient when done with an Anvil, and additionally, if either of the items were enchanted, the finished product may have enchantments from either of the inputs.{*B*} 8191Enchanted Books can apply enchantments to items by combining them at an Anvil if the Book's enchantment is suitable. Enchanted Books can be found in Chests within dungeons, or enchanted from normal Books at the Enchantment Table.{*B*} 8192There is a chance that the Anvil will be damaged with each use and after enough punishment it will be destroyed.{*B*} 8193 </value> 8194 </data> 8195 8196 <data name="IDS_HOW_TO_PLAY_TRADING"> 8197 <value>{*T3*}HOW TO PLAY : TRADING{*ETW*}{*B*}{*B*} 8198It is possible to trade items with villagers. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Librarians or Priests, and this affects the type of items they might trade.{*B*} 8199You can find a list of all the trades a villager is offering in the trading menu. A villager may modify or add to its trades whenever a player trades with it, although a trade might become temporarily disabled if it is used too frequently.{*B*} 8200Trades usually involve buying or selling a number of items for emeralds.{*B*} 8201If you do not have the items required for a trade, the items are shown in red.{*B*} 8202 </value> 8203 </data> 8204 8205 <data name="IDS_HOW_TO_PLAY_ENDERCHEST"> 8206 <value>{*T3*}HOW TO PLAY : ENDER CHEST {*ETW*}{*B*}{*B*} 8207All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other. However, the contents of the Ender Chests are different for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. 8208 </value> 8209 </data> 8210 8211 <data name="IDS_VILLAGER_FARMER"> 8212 <value>Farmer</value> 8213 </data> 8214 8215 <data name="IDS_VILLAGER_LIBRARIAN"> 8216 <value>Librarian</value> 8217 </data> 8218 8219 <data name="IDS_VILLAGER_PRIEST"> 8220 <value>Priest</value> 8221 </data> 8222 8223 <data name="IDS_VILLAGER_SMITH"> 8224 <value>Blacksmith</value> 8225 </data> 8226 8227 <data name="IDS_VILLAGER_BUTCHER"> 8228 <value>Butcher</value> 8229 </data> 8230 8231 <data name="IDS_DESC_VILLAGER"> 8232 <value>Found in villages, villagers will offer to sell items to the player depending on their profession.</value> 8233 </data> 8234 8235 <data name="IDS_CHEST_LARGE"> 8236 <value>Large Chest</value> 8237 </data> 8238 8239 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"> 8240 <value> 8241 You can also create Enchanted Books at the Enchantment Table, which can be used later at the Anvil to apply their enchantment to an item. 8242 </value> 8243 </data> 8244 8245 <data name="IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"> 8246 <value> 8247 Tripwire Hooks will also provide constant power to a circuit while something is triggering the string between them. 8248 </value> 8249 </data> 8250 8251 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"> 8252 <value> 8253 Once tamed, a wolf will always have its collar on. The color of their collar can be changed by dying it. 8254 </value> 8255 </data> 8256 8257 <data name="IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"> 8258 <value>Carrots and Potatoes are farmed by planting Carrots or Potatoes, and are ready for harvesting when the vegetable is visible above the ground.</value> 8259 </data> 8260 8261 <data name="IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"> 8262 <value> 8263 Additionally, pigs can be saddled and then ridden by players. They are controlled by tempting them with a Carrot on a Stick. 8264 </value> 8265 </data> 8266 8267 <data name="IDS_TUTORIAL_TASK_MINECART_PUSHING"> 8268 <value> 8269 If necessary you can slowly move your minecart along using {*CONTROLLER_ACTION_MOVE*}. This helps to start the minecart by getting it onto a powered rail. 8270 </value> 8271 </data> 8272 8273 <data name="IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"> 8274 <value>You cannot join this game as split-screen is only supported when in High Definition mode. Sign out all other players if you wish to join.</value> 8275 </data> 8276 8277 <data name="IDS_TOOLTIPS_CURE"> 8278 <value>Cure</value> 8279 </data> 8280 8281 <data name="IDS_PROGRESS_NEW_WORLD_SEED"> 8282 <value>Finding Seed for the World Generator</value> 8283 </data> 8284 8285 <data name="IDS_LEADERBOARD_KILLS_EASY"> 8286 <value>Kills Easy</value> 8287 </data> 8288 8289 <data name="IDS_LEADERBOARD_KILLS_NORMAL"> 8290 <value>Kills Normal</value> 8291 </data> 8292 8293 <data name="IDS_LEADERBOARD_KILLS_HARD"> 8294 <value>Kills Hard</value> 8295 </data> 8296 8297 <data name="IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL"> 8298 <value>Mining Blocks Peaceful</value> 8299 </data> 8300 8301 <data name="IDS_LEADERBOARD_MINING_BLOCKS_EASY"> 8302 <value>Mining Blocks Easy</value> 8303 </data> 8304 8305 <data name="IDS_LEADERBOARD_MINING_BLOCKS_NORMAL"> 8306 <value>Mining Blocks Normal</value> 8307 </data> 8308 8309 <data name="IDS_LEADERBOARD_MINING_BLOCKS_HARD"> 8310 <value>Mining Blocks Hard</value> 8311 </data> 8312 8313 <data name="IDS_LEADERBOARD_FARMING_PEACEFUL"> 8314 <value>Farming Peaceful</value> 8315 </data> 8316 8317 <data name="IDS_LEADERBOARD_FARMING_EASY"> 8318 <value>Farming Easy</value> 8319 </data> 8320 8321 <data name="IDS_LEADERBOARD_FARMING_NORMAL"> 8322 <value>Farming Normal</value> 8323 </data> 8324 8325 <data name="IDS_LEADERBOARD_FARMING_HARD"> 8326 <value>Farming Hard</value> 8327 </data> 8328 8329 <data name="IDS_LEADERBOARD_TRAVELLING_PEACEFUL"> 8330 <value>Traveling Peaceful</value> 8331 </data> 8332 8333 <data name="IDS_LEADERBOARD_TRAVELLING_EASY"> 8334 <value>Traveling Easy</value> 8335 </data> 8336 8337 <data name="IDS_LEADERBOARD_TRAVELLING_NORMAL"> 8338 <value>Traveling Normal</value> 8339 </data> 8340 8341 <data name="IDS_LEADERBOARD_TRAVELLING_HARD"> 8342 <value>Traveling Hard</value> 8343 </data> 8344 8345 <data name="IDS_TIPS_GAMETIP_0"> 8346 <value>If you play this game in High Definition mode, you can have up to four players in split-screen on the same system!</value> 8347 </data> 8348 8349 <data name="IDS_TIPS_GAMETIP_1"> 8350 <value>Connect extra controllers to your PlayStation®4 system and press OPTIONS on them to join a game at any point.</value> 8351 </data> 8352 8353 <data name="IDS_TIPS_GAMETIP_48"> 8354 <value>minecraftforum has a section dedicated to the PlayStation®4 Edition.</value> 8355 </data> 8356 8357 <data name="IDS_TIPS_GAMETIP_44"> 8358 <value>You'll get the latest info on this game from @4JStudios and @Kappische on twitter!</value> 8359 </data> 8360 8361 <data name="IDS_TIPS_GAMETIP_45"> 8362 <value>Don't look an Enderman in the eye!</value> 8363 </data> 8364 8365 <data name="IDS_TIPS_TRIVIA_4"> 8366 <value>We think 4J Studios has removed Herobrine from the PlayStation®4 system game, but we're not too sure.</value> 8367 </data> 8368 8369 <data name="IDS_TIPS_TRIVIA_17"> 8370 <value>Minecraft: PlayStation®4 Edition broke lots of records!</value> 8371 </data> 8372 8373 <data name="IDS_HOW_TO_PLAY_MULTIPLAYER"> 8374 <value>{*T3*}HOW TO PLAY : MULTIPLAYER{*ETW*}{*B*}{*B*} 8375Minecraft on the PlayStation®4 system is a multiplayer game by default. If you are playing in a High Definition mode, you can have local players join your game by attaching controllers and pressing OPTIONS at any point during the game.{*B*}{*B*} 8376When you start or join an online game, it will be visible to people in your friends list (unless you've selected Invite Only when hosting the game), and if they join the game, it will also be visible to people in their friends list (if you have selected the Allow Friends of Friends option).{*B*} 8377When you are in a game, you can press the Touch Pad button to bring up a list of all other players in the game, and Kick players from the game.</value> 8378 </data> 8379 8380 <data name="IDS_HOW_TO_PLAY_SOCIALMEDIA"> 8381 <value>{*T3*}HOW TO PLAY : SHARING SCREENSHOTS{*ETW*}{*B*}{*B*} 8382You can capture a screenshot from your game by bringing up the Pause Menu, and pressing{*CONTROLLER_VK_Y*} to Share to Facebook. You'll be presented with a miniature version of your screenshot, and can edit the text associated with the Facebook post.{*B*}{*B*} 8383There's a camera mode especially for taking these screenshots, so that you can see the front of your character in the shot - press{*CONTROLLER_ACTION_CAMERA*} until you can see the front view of your character before pressing{*CONTROLLER_VK_Y*} to Share.{*B*}{*B*} 8384Online ID's will not be displayed in the screenshot.</value> 8385 </data> 8386 8387 <data name="IDS_HOW_TO_PLAY_CREATIVE"> 8388 <value>{*T3*}HOW TO PLAY : CREATIVE MODE{*ETW*}{*B*}{*B*} 8389The creative mode interface allows any item in the game to be moved into the players inventory without the need for mining or crafting the item. 8390The items in the player's inventory will not be removed when they are placed or used in the world, and this allows the player to focus on building rather than resource gathering.{*B*} 8391If you create, load or save a world in Creative Mode, that world will have trophies and leaderboard updates disabled, even if it is then loaded in Survival Mode.{*B*} 8392To fly when in Creative Mode, press{*CONTROLLER_ACTION_JUMP*} twice quickly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying. 8393When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use{*CONTROLLER_ACTION_DPAD_UP*} to move up, {*CONTROLLER_ACTION_DPAD_DOWN*} to move down, 8394{*CONTROLLER_ACTION_DPAD_LEFT*} to move left, and {*CONTROLLER_ACTION_DPAD_RIGHT*} to move right.</value> 8395 </data> 8396 8397 <data name="IDS_TUTORIAL_TASK_FLY"> 8398 <value>Pressing{*CONTROLLER_ACTION_JUMP*} twice quickly will allow you to fly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying. 8399When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use the directional buttons to move up, down, left or right.</value> 8400 </data> 8401 8402 <data name="IDS_TOOLTIPS_SELECTDEVICE"> 8403 <value>NOT USED</value> 8404 </data> 8405 8406 <data name="IDS_TOOLTIPS_CHANGEDEVICE"> 8407 <value>NOT USED</value> 8408 </data> 8409 8410 <data name="IDS_TOOLTIPS_VIEW_GAMERCARD"> 8411 <value>"NOT USED"</value> 8412 </data> 8413 8414 <data name="IDS_TOOLTIPS_VIEW_GAMERPROFILE"> 8415 <value>"NOT USED"</value> 8416 </data> 8417 8418 <data name="IDS_TOOLTIPS_INVITE_PARTY"> 8419 <value>Invite Friends</value> 8420 </data> 8421 8422 <data name="IDS_CONFIRM_START_CREATIVE"> 8423 <value>If you create, load or save a world in Creative Mode, that world will have trophies and leaderboard updates disabled, even if it is then loaded in Survival Mode. Are you sure you want to continue?</value> 8424 </data> 8425 8426 <data name="IDS_CONFIRM_START_SAVEDINCREATIVE"> 8427 <value>This world has previously been saved in Creative Mode, and it will have trophies and leaderboard updates disabled. Are you sure you want to continue?</value> 8428 </data> 8429 8430 <data name="IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"> 8431 <value>This world has previously been saved in Creative Mode, and it will have trophies and leaderboard updates disabled.</value> 8432 </data> 8433 8434 <data name="IDS_CONFIRM_START_HOST_PRIVILEGES"> 8435 <value>If you create, load or save a world with Host Privileges enabled, that world will have trophies and leaderboard updates disabled, even if it is then loaded with those options off. Are you sure you want to continue?</value> 8436 </data> 8437 8438 <data name="IDS_CONNECTION_LOST_LIVE"> 8439 <value>Connection to "PSN" was lost. Exiting to the main menu.</value> 8440 </data> 8441 8442 <data name="IDS_CONNECTION_LOST_LIVE_NO_EXIT"> 8443 <value>Connection to "PSN" was lost.</value> 8444 </data> 8445 8446 <data name="IDS_UNLOCK_ACHIEVEMENT_TEXT"> 8447 <value>This is the Minecraft: PlayStation®4 Edition trial game. If you had the full game, you would just have earned a trophy! 8448Unlock the full game to experience the joy of Minecraft: PlayStation®4 Edition and to play with your friends across the globe through "PSN". 8449Would you like to unlock the full game?</value> 8450 </data> 8451 8452 <data name="IDS_UNLOCK_THEME_TEXT"> 8453 <value>This is the Minecraft: PlayStation®4 Edition trial game. If you had the full game, you would just have earned a theme! 8454Unlock the full game to experience the joy of Minecraft: PlayStation®4 Edition and to play with your friends across the globe through "PSN". 8455Would you like to unlock the full game?</value> 8456 </data> 8457 8458 <data name="IDS_UNLOCK_ACCEPT_INVITE"> 8459 <value>This is the Minecraft: PlayStation®4 Edition trial game. You need the full game to be able to accept this invite. 8460Would you like to unlock the full game?</value> 8461 </data> 8462 8463 <data name="IDS_UNLOCK_GUEST_TEXT"> 8464 <value>Guest players cannot unlock the full game. Please sign in with a Sony Entertainment Network account.</value> 8465 </data> 8466 8467 <data name="IDS_LEADERBOARD_GAMERTAG"> 8468 <value>Online ID</value> 8469 </data> 8470 8471 <data name="IDS_GROUPNAME_POTIONS_480"> 8472 <value>Brewing</value> 8473 </data> 8474 8475 <data name="IDS_RETURNEDTOTITLESCREEN_TEXT"> 8476 <value>You have been returned to the title screen because you have been signed out of the "PSN". 8477</value> 8478 </data> 8479 8480 <data name="IDS_TRIALOVER_TEXT"> 8481 <value>You've been playing the Minecraft: PlayStation®4 Edition Trial Game for the maximum time allowed! To continue the fun, would you like to unlock the full game?</value> 8482 </data> 8483 8484 <data name="IDS_FATAL_ERROR_TEXT"> 8485 <value>"Minecraft: PlayStation®4 Edition" has failed to load, and cannot continue.</value> 8486 </data> 8487 8488 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"> 8489 <value>Failed to join the game as one or more players are not allowed to play Online due to their Sony Entertainment Network account chat restrictions.</value> 8490 </data> 8491 8492 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"> 8493 <value>Failed to create an online game as one or more players are not allowed to play Online due to their Sony Entertainment Network account chat restrictions. Uncheck the "Online Game" box in "More Options" to start an offline game.</value> 8494 </data> 8495 8496 <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"> 8497 <value>You are not allowed to join this game session because Online is disabled on your Sony Entertainment Network account due to chat restrictions.</value> 8498 </data> 8499 8500 <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"> 8501 <value>You are not allowed to join this game session because one of your local players has Online disabled on their Sony Entertainment Network account due to chat restrictions. Uncheck the "Online Game" box in "More Options" to start an offline game.</value> 8502 </data> 8503 8504 <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"> 8505 <value>You are not allowed to create this game session because one of your local players has Online disabled on their Sony Entertainment Network account due to chat restrictions. Uncheck the "Online Game" box in "More Options" to start an offline game.</value> 8506 </data> 8507 8508 <data name="IDS_SAVE_ICON_MESSAGE"> 8509 <value>This game has a level autosave feature. When you see the icon above displayed, the game is saving your data. 8510Please do not turn off your PlayStation®4 system while this icon is on-screen.</value> 8511 </data> 8512 8513 <data name="IDS_GAMEOPTION_HOST_PRIVILEGES"> 8514 <value>When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. Disables trophies and leaderboard updates.</value> 8515 </data> 8516 8517 <data name="IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"> 8518 <value>Splitscreen Online ID's</value> 8519 </data> 8520 8521 <data name="IDS_ACHIEVEMENTS"> 8522 <value>Trophies</value> 8523 </data> 8524 8525 <data name="IDS_LABEL_GAMERTAGS"> 8526 <value>Online ID's:</value> 8527 </data> 8528 8529 <data name="IDS_IN_GAME_GAMERTAGS"> 8530 <value>In-Game Online ID's</value> 8531 </data> 8532 8533 <data name="IDS_SOCIAL_DEFAULT_DESCRIPTION"> 8534 <value>Look what I made in Minecraft: PlayStation®4 Edition!</value> 8535 </data> 8536 8537 <data name="IDS_USING_TRIAL_TEXUREPACK_WARNING"> 8538 <value>You are using the trial version of a texture pack. You will have access to the full contents of the texture pack, but you will not be able to save your progress. 8539If you try to save while using the trial version, you will be given the option to purchase the full version.</value> 8540 </data> 8541 8542 <data name="IDS_TITLE_UPDATE_NAME"> 8543 <value>Patch 1.04 (Title Update 14)</value> 8544 </data> 8545 8546 <data name="IDS_BACK_BUTTON"> 8547 <value>Touch Pad button</value> 8548 </data> 8549 8550 <data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"> 8551 <value>This option disables trophies and leaderboard updates for this world while playing, and if loading it again after saving with this option on.</value> 8552 </data> 8553 8554 <data name="IDS_SIGNIN_PSN"> 8555 <value>Would you like to sign in to the "PSN"?</value> 8556 </data> 8557 8558 <data name="IDS_KICK_PLAYER_DESCRIPTION"> 8559 <value>For players that are not on the same PlayStation®4 system as the host player, selecting this option will kick the player from the game and any other players on their PlayStation®4 system. This player will not be able to rejoin the game until it is restarted.</value> 8560 </data> 8561 8562 <data name="IDS_WORLD_SIZE_TITLE_SMALL"> 8563 <value>Small</value> 8564 </data> 8565 8566 <data name="IDS_WORLD_SIZE_TITLE_MEDIUM"> 8567 <value>Medium</value> 8568 </data> 8569 8570 <data name="IDS_WORLD_SIZE_TITLE_LARGE"> 8571 <value>Large</value> 8572 </data> 8573 8574 <data name="IDS_WORLD_SIZE_TITLE_CLASSIC"> 8575 <value>Classic</value> 8576 </data> 8577 8578 <data name="IDS_GAME_OPTIONS"> 8579 <value>Game Options</value> 8580 </data> 8581 8582 <data name="IDS_WORLD_SIZE"> 8583 <value>World Size</value> 8584 </data> 8585 8586 <data name="IDS_GAMEOPTION_SEED"> 8587 <value>Enter a seed to generate the same terrain again. Leave blank for a random world.</value> 8588 </data> 8589 8590 <data name="IDS_GAMEOPTION_WORLD_SIZE"> 8591 <value>Select a world size to vary the amount of the world that you can explore.</value> 8592 </data> 8593 8594 <data name="IDS_DISABLE_SAVING"> 8595 <value>Disable autosave</value> 8596 </data> 8597 8598 <data name="IDS_GAMEOPTION_DISABLE_SAVING"> 8599 <value>Turn off the constant, automatic saving of the world. If you later choose to save it could take a long time.</value> 8600 </data> 8601 8602 <data name="IDS_CONFIRM_EXIT_GAME"> 8603 <value>Are you sure you want to exit to the main menu?</value> 8604 </data> 8605 8606 <data name="IDS_CONFIRM_LEAVE_VIA_INVITE"> 8607 <value>Are you sure you want to leave your current game and join the new one?</value> 8608 </data> 8609 8610 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT"> 8611 <value>Are you sure you want to exit to the main menu and disconnect all players from the game?</value> 8612 </data> 8613 8614 <data name="IDS_SAVE_INCOMPLETE_TITLE"> 8615 <value>Saving incomplete</value> 8616 </data> 8617 8618 <data name="IDS_SAVE_INCOMPLETE_EXPLANATION_QUOTA"> 8619 <value>Minecraft: PlayStation®4 Edition is out of space for save data. To make room, delete other Minecraft: PlayStation®4 Edition worlds and press retry to continue, or select disable saving to continue without saving.</value> 8620 </data> 8621 8622 <data name="IDS_SAVE_INCOMPLETE_EXPLANATION_LOCAL_STORAGE"> 8623 <value>Select retry to reattempt saving, or select disable saving to continue without saving.</value> 8624 </data> 8625 8626 <data name="IDS_SAVE_INCOMPLETE_RETRY_SAVING"> 8627 <value>Retry saving</value> 8628 </data> 8629 8630 <data name="IDS_SAVE_INCOMPLETE_DISABLE_SAVING"> 8631 <value>Disable saving</value> 8632 </data> 8633 8634 <data name="IDS_SAVE_INCOMPLETE_DELETE_SAVES"> 8635 <value>Delete Saves</value> 8636 </data> 8637 8638 <data name="IDS_TITLE_ENABLE_AUTOSAVE"> 8639 <value>Enable autosave</value> 8640 </data> 8641 8642 <data name="IDS_CONFIRM_ENABLE_AUTOSAVE"> 8643 <value>Would you like to enable the constant, automatic saving of the world?</value> 8644 </data> 8645 8646 <data name="IDS_DISABLE_AUTOSAVE"> 8647 <value>Disable Autosave</value> 8648 </data> 8649 8650 <data name="IDS_TITLE_DISABLE_AUTOSAVE"> 8651 <value>Disable autosave</value> 8652 </data> 8653 8654 <data name="IDS_CONFIRM_DISABLE_AUTOSAVE"> 8655 <value>Are you sure you want to disable the constant, automatic saving of the world?</value> 8656 </data> 8657 8658 <data name="IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD"> 8659 <value>Download PS3/PS Vita Save</value> 8660 </data> 8661 8662 <data name="IDS_SAVETRANSFER_STAGE_PUT_DATA"> 8663 <value>Uploading data : %d%%</value> 8664 </data> 8665 8666 <data name="IDS_SAVETRANSFER_STAGE_GET_DATA"> 8667 <value>Downloading data : %d%%</value> 8668 </data> 8669 8670 <data name="IDS_SAVE_TRANSFER_TEXT"> 8671 <value>Are you sure you would like to upload this save, and overwrite any current save held in the save transfer area?</value> 8672 </data> 8673 8674 <data name="IDS_SAVETRANSFER_STAGE_CONVERTING"> 8675 <value>Converting Data</value> 8676 </data> 8677 8678 <data name="IDS_SAVETRANSFER_STAGE_SAVING"> 8679 <value>Saving</value> 8680 </data> 8681 8682 <data name="IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE"> 8683 <value>Download Complete!</value> 8684 </data> 8685 8686 <data name="IDS_SAVE_TRANSFER_DOWNLOADFAILED"> 8687 <value>Download Failed. Please try again later.</value> 8688 </data> 8689 8690 <data name="IDS_DISCONNECTED_NAT_TYPE_MISMATCH"> 8691 <value>Failed to join the game due to a restrictive NAT type. Please check your network settings.</value> 8692 </data> 8693 8694 <data name="IDS_SAVE_TRANSFER_NOT_AVAILABLE_TEXT"> 8695 <value>There is no save available in the save transfer area at the moment. 8696You can upload a world save to the save transfer area using Minecraft: PlayStation®3 Edition or Minecraft: PlayStation®Vita Edition, and then download it with Minecraft: PlayStation®4 Edition.</value> 8697 </data> 8698 8699 <data name="IDS_TEXT_COPY_SAVE"> 8700 <value>Are you sure you want to copy this save game?</value> 8701 </data> 8702 8703 <data name="IDS_COPYSAVE"> 8704 <value>Copy Save</value> 8705 </data> 8706 8707 <data name="IDS_PROGRESS_COPYING_SAVE"> 8708 <value>Copying Save</value> 8709 </data> 8710 8711 <data name="IDS_COPYSAVE_FAILED_QUOTA"> 8712 <value>Minecraft: PlayStation®4 Edition has insufficient space to copy this save game. To make room, delete other Minecraft: PlayStation®4 Edition worlds.</value> 8713 </data> 8714 8715 <data name="IDS_COPYSAVE_FAILED_LOCAL"> 8716 <value>There is insufficient system storage space to copy this save game.</value> 8717 </data> 8718 8719 <data name="IDS_COPYSAVE_FAILED_TITLE"> 8720 <value>Save game copying error</value> 8721 </data> 8722 8723 <data name="IDS_RICHPRESENCE_GAMESTATE"> 8724 <value>{GAME_STATE}</value> 8725 </data> 8726 8727 <data name="IDS_RICHPRESENCE_IDLE"> 8728 <value>Idle</value> 8729 </data> 8730 8731 <data name="IDS_RICHPRESENCE_MENUS"> 8732 <value>In the menus</value> 8733 </data> 8734 8735 <data name="IDS_RICHPRESENCE_MULTIPLAYER"> 8736 <value>Playing Multiplayer - {GAME_STATE}</value> 8737 </data> 8738 8739 <data name="IDS_RICHPRESENCE_MULTIPLAYEROFFLINE"> 8740 <value>Offline Multiplayer - {GAME_STATE}</value> 8741 </data> 8742 8743 <data name="IDS_RICHPRESENCE_MULTIPLAYER_1P"> 8744 <value>Playing Alone - {GAME_STATE}</value> 8745 </data> 8746 8747 <data name="IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE"> 8748 <value>Offline Alone - {GAME_STATE}</value> 8749 </data> 8750 8751 <data name="IDS_RICHPRESENCESTATE_BLANK"> 8752 <value>Enjoying the view!</value> 8753 </data> 8754 8755 <data name="IDS_RICHPRESENCESTATE_RIDING_PIG"> 8756 <value>Riding a pig</value> 8757 </data> 8758 8759 <data name="IDS_RICHPRESENCESTATE_RIDING_MINECART"> 8760 <value>Riding a minecart</value> 8761 </data> 8762 8763 <data name="IDS_RICHPRESENCESTATE_BOATING"> 8764 <value>In a boat</value> 8765 </data> 8766 8767 <data name="IDS_RICHPRESENCESTATE_FISHING"> 8768 <value>Fishing</value> 8769 </data> 8770 8771 <data name="IDS_RICHPRESENCESTATE_CRAFTING"> 8772 <value>Crafting</value> 8773 </data> 8774 8775 <data name="IDS_RICHPRESENCESTATE_FORGING"> 8776 <value>Forging</value> 8777 </data> 8778 8779 <data name="IDS_RICHPRESENCESTATE_NETHER"> 8780 <value>Into the Nether</value> 8781 </data> 8782 8783 <data name="IDS_RICHPRESENCESTATE_CD"> 8784 <value>Listening to a disc</value> 8785 </data> 8786 8787 <data name="IDS_RICHPRESENCESTATE_MAP"> 8788 <value>Looking at a map</value> 8789 </data> 8790 8791 <data name="IDS_RICHPRESENCESTATE_ENCHANTING"> 8792 <value>Enchanting</value> 8793 </data> 8794 8795 <data name="IDS_RICHPRESENCESTATE_BREWING"> 8796 <value>Brewing a potion</value> 8797 </data> 8798 8799 <data name="IDS_RICHPRESENCESTATE_ANVIL"> 8800 <value>Working at the Anvil</value> 8801 </data> 8802 8803 <data name="IDS_RICHPRESENCESTATE_TRADING"> 8804 <value>Meeting the neighbours</value> 8805 </data> 8806</root>