the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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103 <value>Saving…</value>
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107 <value>Saving content. Please don't turn off your system.</value>
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123 <value>The match has ended because you have signed out of the "PSN"
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128 <value>You are not currently signed in.</value>
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132 <value>This game has some features which require being signed in to the "PSN", but you are currently offline.</value>
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136 <value>This feature requires being signed in to the "PSN".
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140 <data name="IDS_PRO_NOTONLINE_ACCEPT">
141 <value>Connect to "PSN"</value>
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144 <data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
145 <value>Trophy Problem</value>
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148 <data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
149 <value>There was a problem accessing your Sony Entertainment Network account. Your trophy could not be awarded at this time.</value>
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152 <data name="IDS_PRO_NOPROFILE_TITLE">
153 <value>Sony Entertainment Network account problem</value>
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156 <data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
157 <value>Saving of settings to your Sony Entertainment Network account has failed.</value>
158 </data>
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160 <data name="IDS_PRO_UNLOCKGAME_TEXT">
161 <value>This is the Minecraft: PlayStation®4 Edition trial game. If you had the full game, you would just have earned a trophy!
162Unlock the full game to experience the joy of Minecraft: PlayStation®4 Edition and to play with your friends across the globe through the "PSN".
163Would you like to unlock the full game?</value>
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175 <value>Minecraft: PlayStation®4 Edition</value>
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191 <value>Network Error</value>
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195 <value>A network error has occurred. Exiting to Main Menu.</value>
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199 <value>Online service is disabled on your Sony Entertainment Network account due to chat restrictions.</value>
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203 <value>Online service is disabled on your Sony Entertainment Network account due to parental control settings.</value>
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207 <value>Online Service</value>
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215 <value>You have been signed out from the "PSN". Online features of the game will not be available until you sign back into the "PSN". Exiting to Main Menu.</value>
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219 <value>Choose user for player %d (or cancel to play as guest)</value>
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223 <value>Free</value>
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226 <data name="IDS_CORRUPT_OPTIONS">
227 <value>Your Options file is corrupt and needs to be deleted.</value>
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239 <value>Trophies will be disabled because this save belongs to another user.</value>
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243 <value>Fatal error: Trophy Initialization failed. Please exit game.</value>
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246 <data name="IDS_TOOLTIPS_GAME_INVITES">
247 <value>View Game Invites</value>
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255 <value>Controller Disconnected</value>
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259 <value>Your controller has been disconnected. Please reconnect the controller.</value>
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262 <data name="IDS_CONTENT_RESTRICTION_MULTIPLAYER">
263 <value>Online service is disabled on your Sony Entertainment Network account due to parental control settings for one of your local players.</value>
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267 <value>Online features are disabled due to a game update being available.</value>
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271 <value>There are no downloadable content offers available for this title at the moment.</value>
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275 <value>Invitation</value>
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278 <data name="IDS_INVITATION_BODY">
279 <value>Please come and play a game of Minecraft: PlayStation®4 Edition!</value>
280 </data>
281
282 <data name="IDS_SAVE_SUBTITLE_SUFFIX">
283 <value> - World Data %d</value>
284 </data>
285
286 <data name="IDS_EULA">
287 <value> Minecraft: PlayStation®4 Edition - TERMS OF USE
288 These Terms set out some rules for using Minecraft: PlayStation®4 Edition ("Minecraft"). In order to protect Minecraft and the members of our community, we need these terms to set out some rules for downloading and using Minecraft. We don't like rules any more than you do, so we have tried to keep this as short as possible but if you buy, download, use or play Minecraft, you are agreeing to stick to these terms ("Terms").
289 Before we get going there is one thing we want to make really clear. Minecraft is a game that allows players to build and break things. If you play with other people (multiplayer) you can build with them or you can break what they have been building - and they can do the same to you. So don't play with other people if they don't behave like you want them to. Also sometimes people do things that they shouldn't. We don't like it but there is not a lot we can do to stop it except ask that everyone behaves properly. We rely on you and others like you in the community to let us know if someone isn’t behaving properly and if that is the case and / or you think someone is breaching the rules or these Terms or using Minecraft improperly please do tell us. We have a flagging / reporting system for doing that so please use it and we will do what is necessary to deal with it.
290 To flag or report any issues please email us at support@mojang.com and give us as much information as you can such as the user's details and what has happened.
291 Now back to the Terms:
292 ONE MAJOR RULE
293 The one major rule is that you must not distribute anything we've made. By "distribute anything we've made" what we mean is "give copies of Minecraft away, make commercial use of, try to make money from, or let other people get access to Minecraft and its parts in a way that is unfair or unreasonable". So the one major rule is that (unless we specifically agree it – such as in our Brand and Asset Usage Guidelines) you must not:
294 • give copies of Minecraft to anyone else;
295 • make commercial use of anything we've made;
296 • try to make money from anything we've made; or
297 • let other people get access to anything we've made in a way that is unfair or unreasonable.
298 ...and so that we are crystal clear, what we have made includes, but is not limited to, the client or the server software for Minecraft. It also includes modified versions of a Game, part of it or anything else we've made.
299 Otherwise we are quite relaxed about what you do - in fact we really encourage you to do cool stuff (see below) - but just don't do those things that we say you can't.
300 USING MINECRAFT
301 • You have bought Minecraft so you can use it, yourself, on your PlayStation®4 system.
302 • Below we also give you limited rights to do other things but we have to draw a line somewhere or else people will go too far. If you wish to make something related to anything we've made we're humbled, but please make sure that it can't be interpreted as being official and that it complies with these Terms and above all do not make commercial use of anything we've made.
303 • The permission we give you to use and play Minecraft can be revoked if you break these Terms.
304 • When you buy Minecraft, we give you permission to install Minecraft on your own PlayStation®4 system and use and play it on that PlayStation®4 system as set out in these Terms. This permission is personal to you, so you are not allowed to distribute Minecraft (or any part of it) to anyone else (except as expressly permitted by us of course).
305 • Within reason you're free to do whatever you want with screenshots and videos of Minecraft. By "within reason" we mean that you can't make any commercial use of them or do things that are unfair or adversely affect our rights. Also, don't just rip art resources and pass them around, that's no fun.
306 • Essentially the simple rule is do not make commercial use of anything we've made unless specifically agreed by us, either in our brand and asset usage guidelines or under these Terms. Oh and if the law expressly allows it, such as under a "fair use" or "fair dealing" doctrine then that's ok too – but only to the extent that the law says so.
307 OWNERSHIP OF MINECRAFT AND OTHER THINGS
308 • Although we give you permission to play Minecraft, we are still the owners of it. We are also the owners of our brands and any content contained in Minecraft, which is made up of our software, textures, assets, tools, infrastructure and a whole load of other clever (and not so clever) stuff that we own. All our rights in that stuff are asserted and reserved but you can use it subject to these Terms.
309 • That doesn’t mean we own the cool stuff that you create using Minecraft - you just have to accept that we own each part of Minecraft and Minecraft as a product and service and those things mentioned in the previous sentence – and we also own the copyright and other so called intellectual property rights ("IPRs") associated with those things and the names and brands associated with Minecraft.
310 • You of course are going to make your own stuff in and using Minecraft. We don’t own the original stuff that you create and we don’t claim any ownership of anything that we shouldn’t. We will however own things that are copies (or substantial copies) or derivatives of our property and creations (outlined above) - but if you create original things they aren’t ours. So, as an example:
311 - a single block – we own that;
312 - a Gothic Cathedral with a rollercoaster running through it – we don't own that.
313 • Therefore, when you pay for the use of Minecraft, you are only buying a permission to use the Minecraft product in accordance with these Terms. The only permissions you have in connection with Minecraft are the permissions set out in these Terms.
314 CONTENT
315 • If you make any content available on or through Minecraft, you must give us permission to use, copy, modify and adapt that content. This permission must be irrevocable and unrestricted. You must also let us permit other people to use your content and you must let the other people you let access it (such as those you play multiplayer games with) use it.
316 • Please think carefully before you make any content available, because it may be made public and may be used by other people in a way you don't like.
317 • If you are going to make something available on or through Minecraft, it must not be offensive to people or illegal, it must be honest, and it must be your own creation. The types of things you must not make available using Minecraft include: posts that include racist or homophobic language; posts that are bullying or trolling; posts that might damage our or another person's reputation; posts that include porn, advertising or someone else's creation or image; or posts that impersonate a moderator or try to trick or exploit people.
318 • Any content you make available on Minecraft must also be your creation. You must not make any content available, using Minecraft, that infringes the rights of anyone else. If you post content on Minecraft, and we get challenged, threatened or sued by someone because the content infringes that persons rights, we may hold you responsible and that means you may have to pay us back for any damage we suffer as a result. Therefore it is really important that you only make content available that you have created and you don't do so with any content created by anyone else.
319 • Please take care over who you play with. It is hard for either you or us to know for sure that what people say is true, or even if people are really who they say they are. You should also not give out information about yourself through Minecraft.
320 If you are going to make content ("Your Content") available using Minecraft it must:
321 - comply with all Sony Computer Entertainment’s rules including the ToSUA which are the "PSN" Terms of Service and the User Agreement and any other guidelines that you have to agree to in order to use your PlayStation®4 system and the "PSN";
322 - not be offensive to people;
323 - not be illegal or unlawful;
324 - be honest and not mislead, trick or exploit anyone else nor impersonate others;
325 - not infringe anyone’s copyright or other rights;
326 - not be racist, sexist or homophobic;
327 - not be bullying or trolling;
328 - not damage our or another person’s reputation;
329 - not include pornography;
330 - not include advertising.
331 - You must not make any content available using Minecraft that infringes the rights of anyone else.
332 • You are responsible for all Your Content that is made available by you using Minecraft.
333 • By making Your Content available you warrant and are telling us that you are fully entitled to do so under these Terms and that we are entitled to exercise the rights you have granted to us under these Terms.
334 • If we get challenged, threatened or sued by someone because of any content that you make available using Minecraft or is made available by anyone on or through Minecraft it may be removed, you may be held responsible and you may have to compensate us back for any damage we suffer as a result. Your access to certain aspects of Minecraft may be removed or suspended too.
335 USER CONTENT
336 The following sets out some terms concerning both Your Content and content made available by others which are referred to simply as "User Content". Minecraft is an entertainment service and ancillary to this we (and our licensees (like Sony Computer Entertainment) are involved in the transmission, distribution, storage and retrieval of User Content without review, selection or alteration of the content. What that means is that we do not review the User Content and so we won't know what is being circulated by you or other people. We have these rules in the Terms so that you and other people have to comply with but we can’t know everything that goes on.
337 So please note that:
338 • the views expressed in any User Content are the views of the individual authors or creators and not us or anyone connected with us unless we specify otherwise;
339 • we are not responsible for (and make no warranty or representation in relation to and disclaim all liability for) all User Content including any comments, views or remarks expressed in it;
340 • by using Minecraft you acknowledge that we have no responsibility to review the content of any User Content and that all User Content is made available on the basis that we are not required to and do not exercise any control or judgement over it.
341 HOWEVER we (or our licensees like Sony Computer Entertainment) may remove, reject or suspend access to any User Content and remove or suspend your ability to post, make available or access User Content – including removing or suspending access to Minecraft or "PSN" if we consider it is appropriate to do so, such as because you have breached these Terms or we receive a complaint. We will also act expeditiously to remove or disable access to User Content if and when we have actual knowledge of it being unlawful.
342 UPGRADES
343 • We might make upgrades and updates available from time to time, but we don't have to. We are also not obliged to provide ongoing support or maintenance of any game. Of course, we hope to continue to release new updates for Minecraft, we just can't guarantee that we will do so.
344 OUR LIABILITY
345 • When you get a copy of Minecraft, we provide it 'as is'. Updates and upgrades are also provided 'as is'. This means that we are not making any promises to you about the standard or quality of Minecraft or that Minecraft will be uninterrupted or error free or for any loss or damage that they cause. We only promise to provide Minecraft and any services with reasonable skill and care. The law in most countries says that we can't disclaim liability for death or personal injury caused by our negligence so if your computer gets up and stabs you because of something we've done wrong then we'll take the hit on that.
346 WE ARE NOT LIABLE FOR:
347 • ANY USE OR MISUSE OF MINECRAFT BY YOU OR ANY OTHER PERSON;
348 • ANY CONTENT THAT IS MADE AVAILABLE BY YOU USING MINECRAFT;
349 • ANY BREACH OF THESE TERMS BY YOU;
350 • ANY BREACH OF ANY TERMS BY ANY OTHER PERSON.
351 TERMINATION
352 • If we want we can terminate your right to use Minecraft if you breach these Terms. You can terminate it too, at any time, all you have to do is uninstall Minecraft from your PlayStation®4 system. In any case the paragraphs about "Ownership of Minecraft", "Our Liability" and "General Stuff" will continue to apply even after termination.
353 GENERAL STUFF
354 • These Terms are subject to any legal rights you might have. Nothing in these Terms will limit any of your rights that may not be excluded under law nor shall it exclude or limit our liability for death or personal injury resulting from our negligence nor any fraudulent representation.
355 • We may also change these Terms from time to time but those changes will only be effective to the extent that they can legally apply. For example if you only use Minecraft in single player mode and don't use the updates we make available then the old EULA applies but if you do use the updates or use parts of Minecraft that rely on our providing ongoing online services then the new EULA will apply. In that case we may not be able to / don't need to tell you about the changes for them to have effect so you should check back here from time to time so you are aware of any changes to these Terms. We're not going to be unfair about this though - but sometimes the law changes or someone does something that affects other users of Minecraft and we therefore need to put a lid on it.
356 • If you come to us with a suggestion for Minecraft or any of our games, that suggestion is made for free. This means we can use your suggestion in any way we want and we don't have to pay you for it. If you think you have a suggestion that we would be willing to pay you for, you must tell us you expect to be paid before you tell us the suggestion.
357 • In addition to these Terms we also have some Brand and Asset Usage Guidelines which you can find online.
358 • If you break these rules we (or Sony Computer Entertainment) may stop you from using Minecraft. If you don't want to or can't agree to these rules, then you must not buy, download, use or play Minecraft.
359 If there’s anything legal you’re wondering about that isn’t answered from this page, don’t do it and ask us about it. Basically, don’t be ridiculous and we won’t.
360 We are:
361 Mojang AB
362 Maria Skolgata 83,
363 SE-11853
364 Stockholm
365 Sweden
366 Organization number: 556819-2388
367</value>
368 </data>
369
370 <data name="IDS_EULA_SCEE">
371 <value>
372 Any content purchased in an in-game store will be purchased from Sony Network Entertainment Europe Limited ("SNEE") and be subject to Sony Entertainment Network Terms of Service and User Agreement which is available on the PlayStation®Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game.
373 </value>
374 </data>
375
376 <data name="IDS_EULA_SCEA">
377 <value>
378 Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Computer Entertainment America.
379 </value>
380 </data>
381
382 <data name="IDS_EULA_SCEE_BD">
383 <value>Remember: Use of this software is subject to the Software Usage Terms at eu.playstation.com/legal.</value>
384 </data>
385
386 <data name="IDS_NO_PLAYSTATIONPLUS">
387 <value>PlayStation®Plus is required in order to access online multiplayer.</value>
388 </data>
389
390 <data name="IDS_PLAY_OFFLINE">
391 <value>Play Offline</value>
392 </data>
393
394 <data name="IDS_PLAYSTATIONPLUS_SIGNUP">
395 <value>Sign-up for PlayStation®Plus</value>
396 </data>
397
398 <data name="IDS_PRESS_X_TO_JOIN">
399 <value>Press{*CONTROLLER_VK_A*} to join game</value>
400 </data>
401
402 <data name="IDS_PATCH_AVAILABLE_TITLE">
403 <value>Update Available</value>
404 </data>
405
406 <data name="IDS_PATCH_AVAILABLE_TEXT">
407 <value>An update is available for this game. Please download the update to continue.</value>
408 </data>
409
410 <data name="IDS_DYNAFONT">
411 <value>DynaFont developed by DynaComware.</value>
412 </data>
413
414 <data name="IDS_TIPS_GAMETIP_NEWDLC">
415 <value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value>
416 </data>
417
418 <data name="IDS_TIPS_GAMETIP_SKINPACKS">
419 <value>You can change the look of your character with a Skin Pack from the Minecraft Store. Select 'Minecraft Store' on the Main Menu to see what's available.</value>
420 </data>
421
422 <data name="IDS_TIPS_GAMETIP_2">
423 <value>Alter the gamma settings to make the game brighter or darker.</value>
424 </data>
425
426 <data name="IDS_TIPS_GAMETIP_3">
427 <value>If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!</value>
428 </data>
429
430 <data name="IDS_TIPS_GAMETIP_4">
431 <value>Feed a bone to a wolf to tame it. You can then make it sit or follow you.</value>
432 </data>
433
434 <data name="IDS_TIPS_GAMETIP_5">
435 <value>You can drop items when in the Inventory menu by moving the cursor off the menu and pressing{*CONTROLLER_VK_A*}</value>
436 </data>
437
438 <data name="IDS_TIPS_GAMETIP_6">
439 <value>Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.</value>
440 </data>
441
442 <data name="IDS_TIPS_GAMETIP_7">
443 <value>Harvest pork chops from pigs, and cook and eat them to regain health.</value>
444 </data>
445
446 <data name="IDS_TIPS_GAMETIP_8">
447 <value>Harvest leather from cows, and use it to make armor.</value>
448 </data>
449
450 <data name="IDS_TIPS_GAMETIP_9">
451 <value>If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!</value>
452 </data>
453
454 <data name="IDS_TIPS_GAMETIP_10">
455 <value>Use a hoe to prepare areas of ground for planting.</value>
456 </data>
457
458 <data name="IDS_TIPS_GAMETIP_11">
459 <value>Spiders won't attack you during the day - unless you attack them.</value>
460 </data>
461
462 <data name="IDS_TIPS_GAMETIP_12">
463 <value>Digging soil or sand with a spade is faster than with your hand!</value>
464 </data>
465
466 <data name="IDS_TIPS_GAMETIP_13">
467 <value>Eating cooked pork chops gives more health than eating raw pork chops.</value>
468 </data>
469
470 <data name="IDS_TIPS_GAMETIP_14">
471 <value>Make some torches to light up areas at night. Monsters will avoid the areas around these torches.</value>
472 </data>
473
474 <data name="IDS_TIPS_GAMETIP_15">
475 <value>Get to destinations faster with a minecart and rail!</value>
476 </data>
477
478 <data name="IDS_TIPS_GAMETIP_16">
479 <value>Plant some saplings and they'll grow into trees.</value>
480 </data>
481
482 <data name="IDS_TIPS_GAMETIP_17">
483 <value>Pigmen won't attack you, unless you attack them.</value>
484 </data>
485
486 <data name="IDS_TIPS_GAMETIP_18">
487 <value>You can change your game spawn point and skip to dawn by sleeping in a bed.</value>
488 </data>
489
490 <data name="IDS_TIPS_GAMETIP_19">
491 <value>Hit those fireballs back at the Ghast!</value>
492 </data>
493
494 <data name="IDS_TIPS_GAMETIP_20">
495 <value>Building a portal will allow you to travel to another dimension - The Nether.</value>
496 </data>
497
498 <data name="IDS_TIPS_GAMETIP_21">
499 <value>Press{*CONTROLLER_VK_B*} to drop the item currently in your hand!</value>
500 </data>
501
502 <data name="IDS_TIPS_GAMETIP_22">
503 <value>Use the right tool for the job!</value>
504 </data>
505
506 <data name="IDS_TIPS_GAMETIP_23">
507 <value>If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.</value>
508 </data>
509
510 <data name="IDS_TIPS_GAMETIP_24">
511 <value>Digging straight down or straight up is not a great idea.</value>
512 </data>
513
514 <data name="IDS_TIPS_GAMETIP_25">
515 <value>Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!</value>
516 </data>
517
518 <data name="IDS_TIPS_GAMETIP_26">
519 <value>Creepers explode when they get close to you!</value>
520 </data>
521
522 <data name="IDS_TIPS_GAMETIP_27">
523 <value>Obsidian is created when water hits a lava source block.</value>
524 </data>
525
526 <data name="IDS_TIPS_GAMETIP_28">
527 <value>Lava can take minutes to disappear COMPLETELY when the source block is removed.</value>
528 </data>
529
530 <data name="IDS_TIPS_GAMETIP_29">
531 <value>Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.</value>
532 </data>
533
534 <data name="IDS_TIPS_GAMETIP_30">
535 <value>Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.</value>
536 </data>
537
538 <data name="IDS_TIPS_GAMETIP_31">
539 <value>Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.</value>
540 </data>
541
542 <data name="IDS_TIPS_GAMETIP_32">
543 <value>A single bucket of lava can be used in a furnace to smelt 100 blocks.</value>
544 </data>
545
546 <data name="IDS_TIPS_GAMETIP_33">
547 <value>The instrument played by a note block depends on the material beneath it.</value>
548 </data>
549
550 <data name="IDS_TIPS_GAMETIP_34">
551 <value>Zombies and Skeletons can survive daylight if they are in water.</value>
552 </data>
553
554 <data name="IDS_TIPS_GAMETIP_35">
555 <value>Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.</value>
556 </data>
557
558 <data name="IDS_TIPS_GAMETIP_36">
559 <value>Wolves cannot enter the Nether.</value>
560 </data>
561
562 <data name="IDS_TIPS_GAMETIP_37">
563 <value>Wolves won't attack Creepers.</value>
564 </data>
565
566 <data name="IDS_TIPS_GAMETIP_38">
567 <value>Chickens lay an egg every 5 to 10 minutes.</value>
568 </data>
569
570 <data name="IDS_TIPS_GAMETIP_39">
571 <value>Obsidian can only be mined with a diamond pickaxe.</value>
572 </data>
573
574 <data name="IDS_TIPS_GAMETIP_40">
575 <value>Creepers are the easiest obtainable source of gunpowder.</value>
576 </data>
577
578 <data name="IDS_TIPS_GAMETIP_41">
579 <value>Placing two chests side by side will make one large chest.</value>
580 </data>
581
582 <data name="IDS_TIPS_GAMETIP_42">
583 <value>Tame wolves show their health with the position of their tail. Feed them meat to heal them.</value>
584 </data>
585
586 <data name="IDS_TIPS_GAMETIP_43">
587 <value>Cook cactus in a furnace to get green dye.</value>
588 </data>
589
590 <data name="IDS_TIPS_GAMETIP_46">
591 <value>Read the What's New section in the How To Play menus to see the latest update information about the game.</value>
592 </data>
593
594 <data name="IDS_TIPS_GAMETIP_47">
595 <value>Stackable fences are in the game now!</value>
596 </data>
597
598 <data name="IDS_TIPS_GAMETIP_49">
599 <value>Some animals will follow you if you have wheat in your hand.</value>
600 </data>
601
602 <data name="IDS_TIPS_GAMETIP_50">
603 <value>If an animal can't move more than 20 blocks in any direction, it won't despawn.</value>
604 </data>
605
606 <data name="IDS_TIPS_TRIVIA_1">
607 <value>Music by C418!</value>
608 </data>
609
610 <data name="IDS_TIPS_TRIVIA_2">
611 <value>Notch has over a million followers on twitter!</value>
612 </data>
613
614 <data name="IDS_TIPS_TRIVIA_3">
615 <value>Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!</value>
616 </data>
617
618 <data name="IDS_TIPS_TRIVIA_5">
619 <value>There will be an update to this game eventually!</value>
620 </data>
621
622 <data name="IDS_TIPS_TRIVIA_6">
623 <value>Who is Notch?</value>
624 </data>
625
626 <data name="IDS_TIPS_TRIVIA_7">
627 <value>Mojang has more awards than staff!</value>
628 </data>
629
630 <data name="IDS_TIPS_TRIVIA_8">
631 <value>Some famous people play Minecraft!</value>
632 </data>
633
634 <data name="IDS_TIPS_TRIVIA_9">
635 <value>deadmau5 likes Minecraft!</value>
636 </data>
637
638 <data name="IDS_TIPS_TRIVIA_10">
639 <value>Do not look directly at the bugs.</value>
640 </data>
641
642 <data name="IDS_TIPS_TRIVIA_11">
643 <value>Creepers were born from a coding bug.</value>
644 </data>
645
646 <data name="IDS_TIPS_TRIVIA_12">
647 <value>Is it a chicken or is it a duck?</value>
648 </data>
649
650 <data name="IDS_TIPS_TRIVIA_13">
651 <value>Were you at Minecon?</value>
652 </data>
653
654 <data name="IDS_TIPS_TRIVIA_14">
655 <value>No-one at Mojang has ever seen junkboy's face.</value>
656 </data>
657
658 <data name="IDS_TIPS_TRIVIA_15">
659 <value>Did you know there's a Minecraft Wiki?</value>
660 </data>
661
662 <data name="IDS_TIPS_TRIVIA_16">
663 <value>Mojang's new office is cool!</value>
664 </data>
665
666 <data name="IDS_TIPS_TRIVIA_18">
667 <value>Minecon 2013 was in Orlando, Florida, USA!</value>
668 </data>
669
670 <data name="IDS_TIPS_TRIVIA_19">
671 <value>.party() was excellent!</value>
672 </data>
673
674 <data name="IDS_TIPS_TRIVIA_20">
675 <value>Always assume rumors are false, rather than assuming they're true!</value>
676 </data>
677
678 <data name="IDS_HOW_TO_PLAY_BASICS">
679 <value>{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*}
680Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*}
681Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*}
682Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*}
683Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*}
684Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*}
685Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*}
686If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value>
687 </data>
688
689 <data name="IDS_HOW_TO_PLAY_HUD">
690 <value>{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*}
691The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any. If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*}
692The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*}
693It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value>
694 </data>
695
696 <data name="IDS_HOW_TO_PLAY_INVENTORY">
697 <value>{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*}
698Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*}
699This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*}
700Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*}
701Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*}
702If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory.{*B*}{*B*}
703It is possible to change the color of your Leather Armor by dying it, you can do this in the inventory menu by holding the dye in your pointer, then pressing{*CONTROLLER_VK_X*} whilst the pointer is over the piece you wish to dye.
704 </value>
705 </data>
706
707 <data name="IDS_HOW_TO_PLAY_CHEST">
708 <value>{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*}
709Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*}
710Use the pointer to move items between your inventory and the chest.{*B*}{*B*}
711Items in the chest will be stored there for you to swap back into your inventory again later.
712 </value>
713 </data>
714
715 <data name="IDS_HOW_TO_PLAY_LARGECHEST">
716 <value>{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*}
717Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*}
718It is used in the same way as a normal chest.
719 </value>
720 </data>
721
722 <data name="IDS_HOW_TO_PLAY_CRAFTING">
723 <value>{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*}
724In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*}
725Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*}
726The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.
727 </value>
728 </data>
729
730 <data name="IDS_HOW_TO_PLAY_CRAFT_TABLE">
731 <value>{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*}
732You can craft larger items using a Crafting Table.{*B*}{*B*}
733Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*}
734Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft.
735 </value>
736 </data>
737
738 <data name="IDS_HOW_TO_PLAY_FURNACE">
739 <value>{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*}
740A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*}
741Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*}
742You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*}
743When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*}
744If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace.
745 </value>
746 </data>
747
748 <data name="IDS_HOW_TO_PLAY_DISPENSER">
749 <value>{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*}
750A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*}
751To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*}
752Now when you use the switch, the dispenser will shoot out an item.
753 </value>
754 </data>
755
756 <data name="IDS_HOW_TO_PLAY_BREWING">
757 <value>{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*}
758Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*}
759A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*}
760Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*}
761Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*}
762You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*}
763
764The source ingredients for potions are :-{*B*}{*B*}
765* {*T2*}Nether Wart{*ETW*}{*B*}
766* {*T2*}Spider Eye{*ETW*}{*B*}
767* {*T2*}Sugar{*ETW*}{*B*}
768* {*T2*}Ghast Tear{*ETW*}{*B*}
769* {*T2*}Blaze Powder{*ETW*}{*B*}
770* {*T2*}Magma Cream{*ETW*}{*B*}
771* {*T2*}Glistering Melon{*ETW*}{*B*}
772* {*T2*}Redstone Dust{*ETW*}{*B*}
773* {*T2*}Glowstone Dust{*ETW*}{*B*}
774* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*}
775
776You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make.
777 </value>
778 </data>
779
780 <data name="IDS_HOW_TO_PLAY_ENCHANTMENT">
781 <value>{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*}
782The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons, armor and books.{*B*}
783When a Sword, Bow, Axe, Pickaxe, Shovel, Armor or Book is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*}
784If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*}
785The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*}
786If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*}
787All the ingredients for an Enchantment Table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}{*B*}
788Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.{*B*}
789</value>
790 </data>
791
792 <data name="IDS_HOW_TO_PLAY_FARMANIMALS">
793 <value>{*T3*}HOW TO PLAY : FARMING ANIMALS{*ETW*}{*B*}{*B*}
794If you want to keep your animals in the one place, build a fenced area of less than 20x20 blocks and have your animals inside it. This ensures they will still be there when you come back to see them.
795</value>
796 </data>
797
798 <data name="IDS_HOW_TO_PLAY_BREEDANIMALS">
799 <value>{*T3*}HOW TO PLAY : BREEDING ANIMALS{*ETW*}{*B*}{*B*}
800The animals in Minecraft can breed, and will produce baby versions of themselves!{*B*}
801To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*}
802Feed Wheat to a cow, mooshroom or sheep, Carrots to a pig, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*}
803When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*}
804After being in Love Mode, an animal will not be able to enter it again for about five minutes.{*B*}
805There is a limit on the number of animals it is possible to have in a world, so you may find the animals don't breed when you have a lot of them.</value>
806 </data>
807
808 <data name="IDS_HOW_TO_PLAY_NETHERPORTAL">
809 <value>{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*}
810A Nether Portal allows the player to travel between the Overworld and the Nether world. The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld, so when you build a portal in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*}
811A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item, or the Fire Charge item.{*B*}{*B*}
812Examples of portal construction are shown in the picture to the right.
813 </value>
814 </data>
815
816 <data name="IDS_HOW_TO_PLAY_BANLIST">
817 <value>{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*}
818If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list.
819If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip.
820When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value>
821 </data>
822
823 <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS">
824 <value>
825 {*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*}
826
827 {*T1*}Game Options{*ETW*}{*B*}
828 When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*}
829
830 {*T2*}Player vs Player{*ETW*}{*B*}
831 When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*}
832
833 {*T2*}Trust Players{*ETW*}{*B*}
834 When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*}
835
836 {*T2*}Fire Spreads{*ETW*}{*B*}
837 When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*}
838
839 {*T2*}TNT Explodes{*ETW*}{*B*}
840 When enabled, TNT will explode when detonated. This option can also be changed from within the game.{*B*}{*B*}
841
842 {*T2*}Host Privileges{*ETW*}{*B*}
843 When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*}
844
845 {*T1*}World Generation Options{*ETW*}{*B*}
846 When creating a new world there are some additional options.{*B*}{*B*}
847
848 {*T2*}Generate Structures{*ETW*}{*B*}
849 When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*}
850
851 {*T2*}Superflat World{*ETW*}{*B*}
852 When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*}
853
854 {*T2*}Bonus Chest{*ETW*}{*B*}
855 When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*}
856
857 {*T2*}Reset Nether{*ETW*}{*B*}
858 When enabled, the Nether will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.{*B*}{*B*}
859
860 {*T1*}In-Game Options{*ETW*}{*B*}
861 While in the game a number of options can be accessed by pressing {*BACK_BUTTON*} to bring up the in-game menu.{*B*}{*B*}
862
863 {*T2*}Host Options{*ETW*}{*B*}
864 The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*}
865
866 {*T1*}Player Options{*ETW*}{*B*}
867 To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*}
868
869 {*T2*}Can Build And Mine{*ETW*}{*B*}
870 This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*}
871
872 {*T2*}Can Use Doors and Switches{*ETW*}{*B*}
873 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*}
874
875 {*T2*}Can Open Containers{*ETW*}{*B*}
876 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*}
877
878 {*T2*}Can Attack Players{*ETW*}{*B*}
879 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*}
880
881 {*T2*}Can Attack Animals{*ETW*}{*B*}
882 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*}
883
884 {*T2*}Moderator{*ETW*}{*B*}
885 When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*}
886
887 {*T2*}Kick Player{*ETW*}{*B*}
888 {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*}
889
890 {*T1*}Host Player Options{*ETW*}{*B*}
891 If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*}
892
893 {*T2*}Can Fly{*ETW*}{*B*}
894 When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*}
895
896 {*T2*}Disable Exhaustion{*ETW*}{*B*}
897 This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*}
898
899 {*T2*}Invisible{*ETW*}{*B*}
900 When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*}
901
902 {*T2*}Can Teleport{*ETW*}{*B*}
903 This allows the player to move players or themselves to other players in the world.
904 </value>
905 </data>
906
907 <data name="IDS_HOW_TO_PLAY_NEXT">
908 <value>Next Page</value>
909 </data>
910
911 <data name="IDS_HOW_TO_PLAY_PREV">
912 <value>Previous Page</value>
913 </data>
914
915 <data name="IDS_HOW_TO_PLAY_MENU_BASICS">
916 <value>Basics</value>
917 </data>
918
919 <data name="IDS_HOW_TO_PLAY_MENU_HUD">
920 <value>HUD</value>
921 </data>
922
923 <data name="IDS_HOW_TO_PLAY_MENU_INVENTORY">
924 <value>Inventory</value>
925 </data>
926
927 <data name="IDS_HOW_TO_PLAY_MENU_CHESTS">
928 <value>Chests</value>
929 </data>
930
931 <data name="IDS_HOW_TO_PLAY_MENU_CRAFTING">
932 <value>Crafting</value>
933 </data>
934
935 <data name="IDS_HOW_TO_PLAY_MENU_FURNACE">
936 <value>Furnace</value>
937 </data>
938
939 <data name="IDS_HOW_TO_PLAY_MENU_DISPENSER">
940 <value>Dispenser</value>
941 </data>
942
943 <data name="IDS_HOW_TO_PLAY_MENU_FARMANIMALS">
944 <value>Farming Animals</value>
945 </data>
946
947 <data name="IDS_HOW_TO_PLAY_MENU_BREEDANIMALS">
948 <value>Breeding Animals</value>
949 </data>
950
951 <data name="IDS_HOW_TO_PLAY_MENU_BREWING">
952 <value>Brewing</value>
953 </data>
954
955 <data name="IDS_HOW_TO_PLAY_MENU_ENCHANTMENT">
956 <value>Enchantment</value>
957 </data>
958
959 <data name="IDS_HOW_TO_PLAY_MENU_NETHERPORTAL">
960 <value>Nether Portal</value>
961 </data>
962
963 <data name="IDS_HOW_TO_PLAY_MENU_MULTIPLAYER">
964 <value>Multiplayer</value>
965 </data>
966
967 <data name="IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA">
968 <value>Sharing Screenshots</value>
969 </data>
970
971 <data name="IDS_HOW_TO_PLAY_MENU_BANLIST">
972 <value>Banning Levels</value>
973 </data>
974
975 <data name="IDS_HOW_TO_PLAY_MENU_CREATIVE">
976 <value>Creative Mode</value>
977 </data>
978
979 <data name="IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS">
980 <value>Host and Player Options</value>
981 </data>
982
983 <data name="IDS_HOW_TO_PLAY_MENU_TRADING">
984 <value>Trading</value>
985 </data>
986
987 <data name="IDS_HOW_TO_PLAY_MENU_ANVIL">
988 <value>Anvil</value>
989 </data>
990
991 <data name="IDS_HOW_TO_PLAY_MENU_THEEND">
992 <value>The End</value>
993 </data>
994
995 <data name="IDS_HOW_TO_PLAY_THEEND">
996 <value>{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*}
997The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*}
998To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*}
999Once the portal is active, jump into it to go to The End.{*B*}{*B*}
1000In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*}
1001You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself,
1002so the first step in the battle is to destroy each of these.{*B*}
1003The first few can be reached with arrows, but the later ones are protected by an Iron Fence cage, and you will need to build up to them.{*B*}{*B*}
1004While you are doing this, the Ender Dragon will be attacking you by flying at you and spitting Ender acid balls!{*B*}
1005If you approach the Egg Podium in the centre of the spikes, the Ender Dragon will fly down and attack you and this is where you can really do some damage to it!{*B*}
1006Avoid the acid breath, and target the Ender Dragon's eyes for the best results. If possible, bring some friends in to The End to help you with the battle!{*B*}{*B*}
1007Once you are in The End, your friends will be able to see the location of the End Portal within the Stronghold on their maps,
1008so they can easily join you.
1009 </value>
1010 </data>
1011
1012 <data name="IDS_HOW_TO_PLAY_MENU_SPRINT">
1013 <value>Sprint</value>
1014 </data>
1015
1016 <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW">
1017 <value>What's New</value>
1018 </data>
1019
1020 <data name="IDS_HOW_TO_PLAY_WHATSNEW">
1021 <value>
1022{*T3*}{*TITLE_UPDATE_NAME*}{*ETW*}{*B*}{*B*}
1023{*T3*}Changes and Additions{*ETW*}{*B*}{*B*}
1024- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick,
1025Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}
1026- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*}
1027- Added new Mobs - Zombie Villagers.{*B*}
1028- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*}
1029- Added Trading with villagers.{*B*}
1030- Added Anvil interface.{*B*}
1031- Can dye leather armor.{*B*}
1032- Can dye wolf collars.{*B*}
1033- Can control riding a pig with a Carrot on a Stick.{*B*}
1034- Updated Bonus Chest content with more items.{*B*}
1035- Changed placement of half blocks and other blocks on half blocks.{*B*}
1036- Changed placement of upside down stairs and slabs.{*B*}
1037- Added different villager professions.{*B*}
1038- Villagers spawned from a spawn egg will have a random profession.{*B*}
1039- Added sideways log placement.{*B*}
1040- Furnaces can use wooden tools as a fuel.{*B*}
1041- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*}
1042- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*}
1043- Nether mobs can spawn in the Overworld from Portals.{*B*}
1044- Creepers and Spiders are aggressive towards the last player that hit them.{*B*}
1045- Mobs in Creative mode become neutral again after a short period.{*B*}
1046- Remove knockback when drowning.{*B*}
1047- Doors being broken by zombies show damage.{*B*}
1048- Ice melts in the nether.{*B*}
1049- Cauldrons fill up when out in the rain.{*B*}
1050- Pistons take twice as long to update.{*B*}
1051- Pig drops Saddle when killed (if has one).{*B*}
1052- Sky color in The End changed.{*B*}
1053- String can be placed (for Tripwires).{*B*}
1054- Rain drips through leaves.{*B*}
1055- Levers can be placed on the bottom of blocks.{*B*}
1056- TNT does variable damage depending on difficulty setting.{*B*}
1057- Book recipe changed.{*B*}
1058- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*}
1059- Pigs drop more Porkchops.{*B*}
1060- Slimes spawn less in Superflat worlds.{*B*}
1061- Creeper damage variable based on difficulty setting, more knockback.{*B*}
1062- Fixed Endermen not opening their jaws.{*B*}
1063- Added teleporting of players (using the {*BACK_BUTTON*} menu in-game).{*B*}
1064- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*}
1065- Added new tutorials to the Tutorial World for new items and features.{*B*}
1066- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*}
1067</value>
1068 </data>
1069
1070 <data name="IDS_TITLEUPDATE">
1071 <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*}
1072There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*}
1073{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick,
1074Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*}
1075 {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*}
1076{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*}
1077{*T1*}New Mini-Tutorials{*ETB*} – Learn how to use the new features in the Tutorial World!{*B*}{*B*}
1078{*T1*}New 'Easter Eggs'{*ETB*} – We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*}
1079</value>
1080 </data>
1081
1082 <data name="IDS_DESC_SWORD">
1083 <value>Deals more damage than by hand.</value>
1084 </data>
1085
1086 <data name="IDS_DESC_SHOVEL">
1087 <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value>
1088 </data>
1089
1090 <data name="IDS_DESC_PICKAXE">
1091 <value>Required to mine stone-related blocks and ore.</value>
1092 </data>
1093
1094 <data name="IDS_DESC_HATCHET">
1095 <value>Used to chop wood-related blocks faster than by hand.</value>
1096 </data>
1097
1098 <data name="IDS_DESC_HOE">
1099 <value>Used to till dirt and grass blocks to prepare for crops.</value>
1100 </data>
1101
1102 <data name="IDS_DESC_DOOR_WOOD">
1103 <value>Wooden doors are activated by using, hitting them or with Redstone.</value>
1104 </data>
1105
1106 <data name="IDS_DESC_DOOR_IRON">
1107 <value>Iron doors can only be opened by Redstone, buttons or switches.</value>
1108 </data>
1109
1110 <data name="IDS_DESC_HELMET">
1111 <value>NOT USED</value>
1112 </data>
1113
1114 <data name="IDS_DESC_CHESTPLATE">
1115 <value>NOT USED</value>
1116 </data>
1117
1118 <data name="IDS_DESC_LEGGINGS">
1119 <value>NOT USED</value>
1120 </data>
1121
1122 <data name="IDS_DESC_BOOTS">
1123 <value>NOT USED</value>
1124 </data>
1125
1126 <data name="IDS_DESC_HELMET_LEATHER">
1127 <value>Gives the user 1 Armor when worn.</value>
1128 </data>
1129
1130 <data name="IDS_DESC_CHESTPLATE_LEATHER">
1131 <value>Gives the user 3 Armor when worn.</value>
1132 </data>
1133
1134 <data name="IDS_DESC_LEGGINGS_LEATHER">
1135 <value>Gives the user 2 Armor when worn.</value>
1136 </data>
1137
1138 <data name="IDS_DESC_BOOTS_LEATHER">
1139 <value>Gives the user 1 Armor when worn.</value>
1140 </data>
1141
1142 <data name="IDS_DESC_HELMET_CHAIN">
1143 <value>Gives the user 2 Armor when worn.</value>
1144 </data>
1145
1146 <data name="IDS_DESC_CHESTPLATE_CHAIN">
1147 <value>Gives the user 5 Armor when worn.</value>
1148 </data>
1149
1150 <data name="IDS_DESC_LEGGINGS_CHAIN">
1151 <value>Gives the user 4 Armor when worn.</value>
1152 </data>
1153
1154 <data name="IDS_DESC_BOOTS_CHAIN">
1155 <value>Gives the user 1 Armor when worn.</value>
1156 </data>
1157
1158 <data name="IDS_DESC_HELMET_IRON">
1159 <value>Gives the user 2 Armor when worn.</value>
1160 </data>
1161
1162 <data name="IDS_DESC_CHESTPLATE_IRON">
1163 <value>Gives the user 6 Armor when worn.</value>
1164 </data>
1165
1166 <data name="IDS_DESC_LEGGINGS_IRON">
1167 <value>Gives the user 5 Armor when worn.</value>
1168 </data>
1169
1170 <data name="IDS_DESC_BOOTS_IRON">
1171 <value>Gives the user 2 Armor when worn.</value>
1172 </data>
1173
1174 <data name="IDS_DESC_HELMET_GOLD">
1175 <value>Gives the user 2 Armor when worn.</value>
1176 </data>
1177
1178 <data name="IDS_DESC_CHESTPLATE_GOLD">
1179 <value>Gives the user 5 Armor when worn.</value>
1180 </data>
1181
1182 <data name="IDS_DESC_LEGGINGS_GOLD">
1183 <value>Gives the user 3 Armor when worn.</value>
1184 </data>
1185
1186 <data name="IDS_DESC_BOOTS_GOLD">
1187 <value>Gives the user 1 Armor when worn.</value>
1188 </data>
1189
1190 <data name="IDS_DESC_HELMET_DIAMOND">
1191 <value>Gives the user 3 Armor when worn.</value>
1192 </data>
1193
1194 <data name="IDS_DESC_CHESTPLATE_DIAMOND">
1195 <value>Gives the user 8 Armor when worn.</value>
1196 </data>
1197
1198 <data name="IDS_DESC_LEGGINGS_DIAMOND">
1199 <value>Gives the user 6 Armor when worn.</value>
1200 </data>
1201
1202 <data name="IDS_DESC_BOOTS_DIAMOND">
1203 <value>Gives the user 3 Armor when worn.</value>
1204 </data>
1205
1206 <data name="IDS_DESC_INGOT">
1207 <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value>
1208 </data>
1209
1210 <data name="IDS_DESC_BLOCK">
1211 <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value>
1212 </data>
1213
1214 <data name="IDS_DESC_PRESSUREPLATE">
1215 <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value>
1216 </data>
1217
1218 <data name="IDS_DESC_STAIRS">
1219 <value>Used for compact staircases.</value>
1220 </data>
1221
1222 <data name="IDS_DESC_SLAB">
1223 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
1224 </data>
1225
1226 <data name="IDS_DESC_HALFSLAB">
1227 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
1228 </data>
1229
1230 <data name="IDS_DESC_TORCH">
1231 <value>Used to create light. Torches also melt snow and ice.</value>
1232 </data>
1233
1234 <data name="IDS_DESC_WOODENPLANKS">
1235 <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value>
1236 </data>
1237
1238 <data name="IDS_DESC_SANDSTONE">
1239 <value>Used as a building material. Is not influenced by gravity like normal Sand.</value>
1240 </data>
1241
1242 <data name="IDS_DESC_STRUCTBLOCK">
1243 <value>Used as a building material.</value>
1244 </data>
1245
1246 <data name="IDS_DESC_STICK">
1247 <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value>
1248 </data>
1249
1250 <data name="IDS_DESC_BED">
1251 <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player.
1252The colors of the bed are always the same, regardless of the colors of wool used.</value>
1253 </data>
1254
1255 <data name="IDS_DESC_CRAFTINGTABLE">
1256 <value>Allows you to craft a more varied selection of items than the normal crafting.</value>
1257 </data>
1258
1259 <data name="IDS_DESC_FURNACE">
1260 <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value>
1261 </data>
1262
1263 <data name="IDS_DESC_CHEST">
1264 <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value>
1265 </data>
1266
1267 <data name="IDS_DESC_FENCE">
1268 <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value>
1269 </data>
1270
1271 <data name="IDS_DESC_LADDER">
1272 <value>Used to climb vertically.</value>
1273 </data>
1274
1275 <data name="IDS_DESC_TRAPDOOR">
1276 <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value>
1277 </data>
1278
1279 <data name="IDS_DESC_SIGN">
1280 <value>Shows text entered by you or other players.</value>
1281 </data>
1282
1283 <data name="IDS_DESC_GLOWSTONE">
1284 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
1285 </data>
1286
1287 <data name="IDS_DESC_TNT">
1288 <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value>
1289 </data>
1290
1291 <data name="IDS_DESC_BOWL">
1292 <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value>
1293 </data>
1294
1295 <data name="IDS_DESC_BUCKET">
1296 <value>Used to hold and transport water, lava and milk.</value>
1297 </data>
1298
1299 <data name="IDS_DESC_BUCKET_WATER">
1300 <value>Used to hold and transport water.</value>
1301 </data>
1302
1303 <data name="IDS_DESC_BUCKET_LAVA">
1304 <value>Used to hold and transport lava.</value>
1305 </data>
1306
1307 <data name="IDS_DESC_BUCKET_MILK">
1308 <value>Used to hold and transport milk.</value>
1309 </data>
1310
1311 <data name="IDS_DESC_FLINTANDSTEEL">
1312 <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value>
1313 </data>
1314
1315 <data name="IDS_DESC_FISHINGROD">
1316 <value>Used to catch fish.</value>
1317 </data>
1318
1319 <data name="IDS_DESC_CLOCK">
1320 <value>Displays positions of the Sun and Moon.</value>
1321 </data>
1322
1323 <data name="IDS_DESC_COMPASS">
1324 <value>Points to your start point.</value>
1325 </data>
1326
1327 <data name="IDS_DESC_MAP">
1328 <value>Will create an image of an area explored while held. This can be used for path-finding.</value>
1329 </data>
1330
1331 <data name="IDS_DESC_BOW">
1332 <value>Allows for ranged attacks by using arrows.</value>
1333 </data>
1334
1335 <data name="IDS_DESC_ARROW">
1336 <value>Used as ammunition for bows.</value>
1337 </data>
1338
1339 <data name="IDS_DESC_BREAD">
1340 <value>Restores 2.5{*ICON_SHANK_01*}.</value>
1341 </data>
1342
1343 <data name="IDS_DESC_CAKE">
1344 <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value>
1345 </data>
1346
1347 <data name="IDS_DESC_COOKIE">
1348 <value>Restores 1{*ICON_SHANK_01*}.</value>
1349 </data>
1350
1351 <data name="IDS_DESC_MELON_SLICE">
1352 <value>Restores 1{*ICON_SHANK_01*}.</value>
1353 </data>
1354
1355 <data name="IDS_DESC_MUSHROOMSTEW">
1356 <value>Restores 3{*ICON_SHANK_01*}.</value>
1357 </data>
1358
1359 <data name="IDS_DESC_CHICKEN_RAW">
1360 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value>
1361 </data>
1362
1363 <data name="IDS_DESC_CHICKEN_COOKED">
1364 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value>
1365 </data>
1366
1367 <data name="IDS_DESC_BEEF_RAW">
1368 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value>
1369 </data>
1370
1371 <data name="IDS_DESC_BEEF_COOKED">
1372 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value>
1373 </data>
1374
1375 <data name="IDS_DESC_PORKCHOP_RAW">
1376 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value>
1377 </data>
1378
1379 <data name="IDS_DESC_PORKCHOP_COOKED">
1380 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value>
1381 </data>
1382
1383 <data name="IDS_DESC_FISH_RAW">
1384 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value>
1385 </data>
1386
1387 <data name="IDS_DESC_FISH_COOKED">
1388 <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value>
1389 </data>
1390
1391 <data name="IDS_DESC_APPLE">
1392 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value>
1393 </data>
1394
1395 <data name="IDS_DESC_GOLDENAPPLE">
1396 <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value>
1397 </data>
1398
1399 <data name="IDS_DESC_ROTTEN_FLESH">
1400 <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value>
1401 </data>
1402
1403 <data name="IDS_DESC_SUGAR">
1404 <value>Used in the cake recipe, and as an ingredient for brewing potions.</value>
1405 </data>
1406
1407 <data name="IDS_DESC_LEVER">
1408 <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value>
1409 </data>
1410
1411 <data name="IDS_DESC_REDSTONETORCH">
1412 <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block.
1413Can also be used for low-level lighting.</value>
1414 </data>
1415
1416 <data name="IDS_DESC_REDSTONEREPEATER">
1417 <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value>
1418 </data>
1419
1420 <data name="IDS_DESC_BUTTON">
1421 <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value>
1422 </data>
1423
1424 <data name="IDS_DESC_DISPENSER">
1425 <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value>
1426 </data>
1427
1428 <data name="IDS_DESC_NOTEBLOCK">
1429 <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value>
1430 </data>
1431
1432 <data name="IDS_DESC_RAIL">
1433 <value>Used to guide minecarts.</value>
1434 </data>
1435
1436 <data name="IDS_DESC_POWEREDRAIL">
1437 <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value>
1438 </data>
1439
1440 <data name="IDS_DESC_DETECTORRAIL">
1441 <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value>
1442 </data>
1443
1444 <data name="IDS_DESC_MINECART">
1445 <value>Used to transport you, an animal, or a monster along rails.</value>
1446 </data>
1447
1448 <data name="IDS_DESC_MINECARTWITHCHEST">
1449 <value>Used to transport goods along rails.</value>
1450 </data>
1451
1452 <data name="IDS_DESC_MINECARTWITHFURNACE">
1453 <value>Will move along rails and can push other minecarts when coal is put in it.</value>
1454 </data>
1455
1456 <data name="IDS_DESC_BOAT">
1457 <value>Used to travel in water more quickly than swimming.</value>
1458 </data>
1459
1460 <data name="IDS_DESC_WOOL">
1461 <value>Collected from sheep, and can be colored with dyes.</value>
1462 </data>
1463
1464 <data name="IDS_DESC_WOOLSTRING">
1465 <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value>
1466 </data>
1467
1468 <data name="IDS_DESC_DYE_BLACK">
1469 <value>Used as a dye to create black wool.</value>
1470 </data>
1471
1472 <data name="IDS_DESC_DYE_GREEN">
1473 <value>Used as a dye to create green wool.</value>
1474 </data>
1475
1476 <data name="IDS_DESC_DYE_BROWN">
1477 <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value>
1478 </data>
1479
1480 <data name="IDS_DESC_DYE_SILVER">
1481 <value>Used as a dye to create silver wool.</value>
1482 </data>
1483
1484 <data name="IDS_DESC_DYE_YELLOW">
1485 <value>Used as a dye to create yellow wool.</value>
1486 </data>
1487
1488 <data name="IDS_DESC_DYE_RED">
1489 <value>Used as a dye to create red wool.</value>
1490 </data>
1491
1492 <data name="IDS_DESC_DYE_WHITE">
1493 <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value>
1494 </data>
1495
1496 <data name="IDS_DESC_DYE_PINK">
1497 <value>Used as a dye to create pink wool.</value>
1498 </data>
1499
1500 <data name="IDS_DESC_DYE_ORANGE">
1501 <value>Used as a dye to create orange wool.</value>
1502 </data>
1503
1504 <data name="IDS_DESC_DYE_LIME">
1505 <value>Used as a dye to create lime wool.</value>
1506 </data>
1507
1508 <data name="IDS_DESC_DYE_GRAY">
1509 <value>Used as a dye to create gray wool.</value>
1510 </data>
1511
1512 <data name="IDS_DESC_DYE_LIGHTGRAY">
1513 <value>Used as a dye to create light gray wool.
1514(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value>
1515 </data>
1516
1517 <data name="IDS_DESC_DYE_LIGHTBLUE">
1518 <value>Used as a dye to create light blue wool.</value>
1519 </data>
1520
1521 <data name="IDS_DESC_DYE_CYAN">
1522 <value>Used as a dye to create cyan wool.</value>
1523 </data>
1524
1525 <data name="IDS_DESC_DYE_PURPLE">
1526 <value>Used as a dye to create purple wool.</value>
1527 </data>
1528
1529 <data name="IDS_DESC_DYE_MAGENTA">
1530 <value>Used as a dye to create magenta wool.</value>
1531 </data>
1532
1533 <data name="IDS_DESC_DYE_BLUE">
1534 <value>Used as dye to create Blue Wool.</value>
1535 </data>
1536
1537 <data name="IDS_DESC_JUKEBOX">
1538 <value>Plays Music Discs.</value>
1539 </data>
1540
1541 <data name="IDS_DESC_DIAMONDS">
1542 <value>Use these to create very strong tools, weapons or armor.</value>
1543 </data>
1544
1545 <data name="IDS_DESC_JACKOLANTERN">
1546 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
1547 </data>
1548
1549 <data name="IDS_DESC_PAPER">
1550 <value>Used to create books and maps.</value>
1551 </data>
1552
1553 <data name="IDS_DESC_BOOK">
1554 <value>Can be used to create bookshelves or enchanted to make Enchanted Books.</value>
1555 </data>
1556
1557 <data name="IDS_DESC_BOOKSHELF">
1558 <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value>
1559 </data>
1560
1561 <data name="IDS_DESC_PICTURE">
1562 <value>Used as decoration.</value>
1563 </data>
1564
1565 <data name="IDS_DESC_ORE_GOLD">
1566 <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value>
1567 </data>
1568
1569 <data name="IDS_DESC_ORE_IRON">
1570 <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value>
1571 </data>
1572
1573 <data name="IDS_DESC_ORE_COAL">
1574 <value>Can be mined with a pickaxe to collect coal.</value>
1575 </data>
1576
1577 <data name="IDS_DESC_ORE_LAPIS">
1578 <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value>
1579 </data>
1580
1581 <data name="IDS_DESC_ORE_DIAMOND">
1582 <value>Can be mined with an iron pickaxe or better to collect diamonds.</value>
1583 </data>
1584
1585 <data name="IDS_DESC_ORE_REDSTONE">
1586 <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value>
1587 </data>
1588
1589 <data name="IDS_DESC_STONE">
1590 <value>Can be mined with a pickaxe to collect cobblestone.</value>
1591 </data>
1592
1593 <data name="IDS_DESC_DIRT">
1594 <value>Collected using a shovel. Can be used for construction.</value>
1595 </data>
1596
1597 <data name="IDS_DESC_SAPLING">
1598 <value>Can be planted and it will eventually grow into a tree.</value>
1599 </data>
1600
1601 <data name="IDS_DESC_BEDROCK">
1602 <value>This cannot be broken.</value>
1603 </data>
1604
1605 <data name="IDS_DESC_LAVA">
1606 <value>Sets fire to anything that touches it. Can be collected in a bucket.</value>
1607 </data>
1608
1609 <data name="IDS_DESC_SAND">
1610 <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value>
1611 </data>
1612
1613 <data name="IDS_DESC_GRAVEL">
1614 <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value>
1615 </data>
1616
1617 <data name="IDS_DESC_LOG">
1618 <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value>
1619 </data>
1620
1621 <data name="IDS_DESC_GLASS">
1622 <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value>
1623 </data>
1624
1625 <data name="IDS_DESC_STONE_BRICK">
1626 <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value>
1627 </data>
1628
1629 <data name="IDS_DESC_BRICK">
1630 <value>Baked from clay in a furnace.</value>
1631 </data>
1632
1633 <data name="IDS_DESC_CLAY">
1634 <value>Can be baked into bricks in a furnace.</value>
1635 </data>
1636
1637 <data name="IDS_DESC_CLAY_TILE">
1638 <value>When broken drops clay balls which can be baked into bricks in a furnace.</value>
1639 </data>
1640
1641 <data name="IDS_DESC_SNOW">
1642 <value>A compact way to store snowballs.</value>
1643 </data>
1644
1645 <data name="IDS_DESC_TOP_SNOW">
1646 <value>Can be dug with a shovel to create snowballs.</value>
1647 </data>
1648
1649 <data name="IDS_DESC_TALL_GRASS">
1650 <value>Sometimes produces wheat seeds when broken.</value>
1651 </data>
1652
1653 <data name="IDS_DESC_FLOWER">
1654 <value>Can be crafted into a dye.</value>
1655 </data>
1656
1657 <data name="IDS_DESC_MUSHROOM">
1658 <value>Can be crafted with a bowl to make stew.</value>
1659 </data>
1660
1661 <data name="IDS_DESC_OBSIDIAN">
1662 <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value>
1663 </data>
1664
1665 <data name="IDS_DESC_MOB_SPAWNER">
1666 <value>Spawns monsters into the world.</value>
1667 </data>
1668
1669 <data name="IDS_DESC_REDSTONE_DUST">
1670 <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value>
1671 </data>
1672
1673 <data name="IDS_DESC_CROPS">
1674 <value>When fully grown, crops can be harvested to collect wheat.</value>
1675 </data>
1676
1677 <data name="IDS_DESC_FARMLAND">
1678 <value>Ground that has been prepared ready to plant seeds.</value>
1679 </data>
1680
1681 <data name="IDS_DESC_CACTUS">
1682 <value>Can be cooked in a furnace to create a green dye.</value>
1683 </data>
1684
1685 <data name="IDS_DESC_REEDS">
1686 <value>Can be crafted to create sugar.</value>
1687 </data>
1688
1689 <data name="IDS_DESC_PUMPKIN">
1690 <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value>
1691 </data>
1692
1693 <data name="IDS_DESC_HELL_ROCK">
1694 <value>Burns forever if set alight.</value>
1695 </data>
1696
1697 <data name="IDS_DESC_HELL_SAND">
1698 <value>Slows the movement of anything walking over it.</value>
1699 </data>
1700
1701 <data name="IDS_DESC_PORTAL">
1702 <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value>
1703 </data>
1704
1705 <data name="IDS_DESC_COAL">
1706 <value>Used as a fuel in a furnace, or crafted to make a torch.</value>
1707 </data>
1708
1709 <data name="IDS_DESC_STRING">
1710 <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value>
1711 </data>
1712
1713 <data name="IDS_DESC_FEATHER">
1714 <value>Collected by killing a chicken, and can be crafted into an arrow.</value>
1715 </data>
1716
1717 <data name="IDS_DESC_SULPHUR">
1718 <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value>
1719 </data>
1720
1721 <data name="IDS_DESC_WHEAT_SEEDS">
1722 <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value>
1723 </data>
1724
1725 <data name="IDS_DESC_WHEAT">
1726 <value>Harvested from crops, and can be used to craft food items.</value>
1727 </data>
1728
1729 <data name="IDS_DESC_FLINT">
1730 <value>Collected by digging gravel, and can be used to craft a flint and steel.</value>
1731 </data>
1732
1733 <data name="IDS_DESC_SADDLE">
1734 <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value>
1735 </data>
1736
1737 <data name="IDS_DESC_SNOWBALL">
1738 <value>Collected by digging snow, and can be thrown.</value>
1739 </data>
1740
1741 <data name="IDS_DESC_LEATHER">
1742 <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value>
1743 </data>
1744
1745 <data name="IDS_DESC_SLIMEBALL">
1746 <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value>
1747 </data>
1748
1749 <data name="IDS_DESC_EGG">
1750 <value>Dropped randomly by chickens, and can be crafted into food items.</value>
1751 </data>
1752
1753 <data name="IDS_DESC_YELLOW_DUST">
1754 <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value>
1755 </data>
1756
1757 <data name="IDS_DESC_BONE">
1758 <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value>
1759 </data>
1760
1761 <data name="IDS_DESC_RECORD">
1762 <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value>
1763 </data>
1764
1765 <data name="IDS_DESC_WATER">
1766 <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value>
1767 </data>
1768
1769 <data name="IDS_DESC_LEAVES">
1770 <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value>
1771 </data>
1772
1773 <data name="IDS_DESC_MOSS_STONE">
1774 <value>Found in dungeons, can be used for construction and decoration.</value>
1775 </data>
1776
1777 <data name="IDS_DESC_SHEARS">
1778 <value>Used to obtain wool from sheep and harvest leaf blocks.</value>
1779 </data>
1780
1781 <data name="IDS_DESC_PISTON">
1782 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value>
1783 </data>
1784
1785 <data name="IDS_DESC_STICKY_PISTON">
1786 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value>
1787 </data>
1788
1789 <data name="IDS_DESC_STONE_BRICK_SMOOTH">
1790 <value>Made from Stone blocks, and commonly found in Strongholds.</value>
1791 </data>
1792
1793 <data name="IDS_DESC_IRON_FENCE">
1794 <value>Used as a barrier, similar to fences.</value>
1795 </data>
1796
1797 <data name="IDS_DESC_FENCE_GATE">
1798 <value>Similar to a door, but used primarily with fences.</value>
1799 </data>
1800
1801 <data name="IDS_DESC_MELON_BLOCK">
1802 <value>Can be crafted from Melon Slices.</value>
1803 </data>
1804
1805 <data name="IDS_DESC_THIN_GLASS">
1806 <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value>
1807 </data>
1808
1809 <data name="IDS_DESC_PUMPKIN_SEEDS">
1810 <value>Can be planted to grow pumpkins.</value>
1811 </data>
1812
1813 <data name="IDS_DESC_MELON_SEEDS">
1814 <value>Can be planted to grow melons.</value>
1815 </data>
1816
1817 <data name="IDS_DESC_ENDER_PEARL">
1818 <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value>
1819 </data>
1820
1821 <data name="IDS_DESC_GRASS">
1822 <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value>
1823 </data>
1824
1825 <data name="IDS_DESC_SPONGE">
1826 <value>Can be used for construction and decoration.</value>
1827 </data>
1828
1829 <data name="IDS_DESC_WEB">
1830 <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value>
1831 </data>
1832
1833 <data name="IDS_DESC_STONE_SILVERFISH">
1834 <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value>
1835 </data>
1836
1837 <data name="IDS_DESC_VINE">
1838 <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value>
1839 </data>
1840
1841 <data name="IDS_DESC_ICE">
1842 <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value>
1843 </data>
1844
1845 <data name="IDS_DESC_DEAD_BUSH">
1846 <value>Can be used as decoration.</value>
1847 </data>
1848
1849 <data name="IDS_DESC_BLAZE_ROD">
1850 <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value>
1851 </data>
1852
1853 <data name="IDS_DESC_GHAST_TEAR">
1854 <value>Used in potion brewing. Dropped by Ghasts when they die.</value>
1855 </data>
1856
1857 <data name="IDS_DESC_GOLD_NUGGET">
1858 <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value>
1859 </data>
1860
1861 <data name="IDS_DESC_NETHER_STALK_SEEDS">
1862 <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value>
1863 </data>
1864
1865 <data name="IDS_DESC_POTION">
1866 <value>When used, can have various effects, depending on what it is used on.</value>
1867 </data>
1868
1869 <data name="IDS_DESC_GLASS_BOTTLE">
1870 <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value>
1871 </data>
1872
1873 <data name="IDS_DESC_SPIDER_EYE">
1874 <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value>
1875 </data>
1876
1877 <data name="IDS_DESC_FERMENTED_SPIDER_EYE">
1878 <value>Used in potion brewing, mainly to create potions with a negative effect.</value>
1879 </data>
1880
1881 <data name="IDS_DESC_BLAZE_POWDER">
1882 <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value>
1883 </data>
1884
1885 <data name="IDS_DESC_MAGMA_CREAM">
1886 <value>Used in potion brewing.</value>
1887 </data>
1888
1889 <data name="IDS_DESC_BREWING_STAND">
1890 <value>Used for making Potions and Splash Potions.</value>
1891 </data>
1892
1893 <data name="IDS_DESC_CAULDRON">
1894 <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value>
1895 </data>
1896
1897 <data name="IDS_DESC_EYE_OF_ENDER">
1898 <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value>
1899 </data>
1900
1901 <data name="IDS_DESC_SPECKLED_MELON">
1902 <value>Used in potion brewing.</value>
1903 </data>
1904
1905 <data name="IDS_DESC_MYCEL">
1906 <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value>
1907 </data>
1908
1909 <data name="IDS_DESC_WATERLILY">
1910 <value>Floats on water, and can be walked on.</value>
1911 </data>
1912
1913 <data name="IDS_DESC_NETHERBRICK">
1914 <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value>
1915 </data>
1916
1917 <data name="IDS_DESC_NETHERFENCE">
1918 <value>Used in Nether Fortresses.</value>
1919 </data>
1920
1921 <data name="IDS_DESC_NETHERSTALK">
1922 <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value>
1923 </data>
1924
1925 <data name="IDS_DESC_ENCHANTMENTTABLE">
1926 <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value>
1927 </data>
1928
1929 <data name="IDS_DESC_END_PORTAL">
1930 <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value>
1931 </data>
1932
1933 <data name="IDS_DESC_ENDPORTALFRAME">
1934 <value>Used to form an End Portal.</value>
1935 </data>
1936
1937 <data name="IDS_DESC_WHITESTONE">
1938 <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value>
1939 </data>
1940
1941 <data name="IDS_DESC_DRAGONEGG">
1942 <value>This block is created by the defeat of the Dragon in The End.</value>
1943 </data>
1944
1945 <data name="IDS_DESC_EXP_BOTTLE">
1946 <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value>
1947 </data>
1948
1949 <data name="IDS_DESC_FIREBALL">
1950 <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value>
1951 </data>
1952
1953 <data name="IDS_DESC_ITEMFRAME">
1954 <value>These are similar to a display case, and will display the item or block placed in it.</value>
1955 </data>
1956
1957 <data name="IDS_DESC_MONSTER_SPAWNER">
1958 <value>When thrown can spawn a creature of the type indicated.</value>
1959 </data>
1960
1961 <data name="IDS_DESC_WOODSLAB">
1962 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
1963 </data>
1964
1965 <data name="IDS_DESC_STONESLAB">
1966 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
1967 </data>
1968
1969 <data name="IDS_DESC_ITEM_NETHERBRICK">
1970 <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value>
1971 </data>
1972
1973 <data name="IDS_DESC_REDSTONE_LIGHT">
1974 <value>When powered they emit light.</value>
1975 </data>
1976
1977 <data name="IDS_DESC_COCOA">
1978 <value>Can be farmed to collect Cocoa Beans.</value>
1979 </data>
1980
1981 <data name="IDS_DESC_SKULL">
1982 <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value>
1983 </data>
1984
1985 <data name="IDS_SQUID">
1986 <value>Squid</value>
1987 </data>
1988
1989 <data name="IDS_DESC_SQUID">
1990 <value>Drops ink sacs when killed.</value>
1991 </data>
1992
1993 <data name="IDS_COW">
1994 <value>Cow</value>
1995 </data>
1996
1997 <data name="IDS_DESC_COW">
1998 <value>Drops leather when killed. Can also be milked with a bucket.</value>
1999 </data>
2000
2001 <data name="IDS_SHEEP">
2002 <value>Sheep</value>
2003 </data>
2004
2005 <data name="IDS_DESC_SHEEP">
2006 <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value>
2007 </data>
2008
2009 <data name="IDS_CHICKEN">
2010 <value>Chicken</value>
2011 </data>
2012
2013 <data name="IDS_DESC_CHICKEN">
2014 <value>Drops feathers when killed, and also randomly lays eggs.</value>
2015 </data>
2016
2017 <data name="IDS_PIG">
2018 <value>Pig</value>
2019 </data>
2020
2021 <data name="IDS_DESC_PIG">
2022 <value>Drops porkchops when killed. Can be ridden by using a saddle.</value>
2023 </data>
2024
2025 <data name="IDS_WOLF">
2026 <value>Wolf</value>
2027 </data>
2028
2029 <data name="IDS_DESC_WOLF">
2030 <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value>
2031 </data>
2032
2033 <data name="IDS_CREEPER">
2034 <value>Creeper</value>
2035 </data>
2036
2037 <data name="IDS_DESC_CREEPER">
2038 <value>Explodes if you get too close!</value>
2039 </data>
2040
2041 <data name="IDS_SKELETON">
2042 <value>Skeleton</value>
2043 </data>
2044
2045 <data name="IDS_DESC_SKELETON">
2046 <value>Fires arrows at you. Drops arrows when killed.</value>
2047 </data>
2048
2049 <data name="IDS_SPIDER">
2050 <value>Spider</value>
2051 </data>
2052
2053 <data name="IDS_DESC_SPIDER">
2054 <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value>
2055 </data>
2056
2057 <data name="IDS_ZOMBIE">
2058 <value>Zombie</value>
2059 </data>
2060
2061 <data name="IDS_DESC_ZOMBIE">
2062 <value>Attacks you when you are close to it.</value>
2063 </data>
2064
2065 <data name="IDS_PIGZOMBIE">
2066 <value>Zombie Pigman</value>
2067 </data>
2068
2069 <data name="IDS_DESC_PIGZOMBIE">
2070 <value>Initially docile, but will attack in groups if you attack one.</value>
2071 </data>
2072
2073 <data name="IDS_GHAST">
2074 <value>Ghast</value>
2075 </data>
2076
2077 <data name="IDS_DESC_GHAST">
2078 <value>Fires flaming balls at you that explode on contact.</value>
2079 </data>
2080
2081 <data name="IDS_SLIME">
2082 <value>Slime</value>
2083 </data>
2084
2085 <data name="IDS_DESC_SLIME">
2086 <value>Split into smaller Slimes when damaged.</value>
2087 </data>
2088
2089 <data name="IDS_ENDERMAN">
2090 <value>Enderman</value>
2091 </data>
2092
2093 <data name="IDS_DESC_ENDERMAN">
2094 <value>Will attack you if you look at it. Can also move blocks around.</value>
2095 </data>
2096
2097 <data name="IDS_SILVERFISH">
2098 <value>Silverfish</value>
2099 </data>
2100
2101 <data name="IDS_DESC_SILVERFISH">
2102 <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value>
2103 </data>
2104
2105 <data name="IDS_CAVE_SPIDER">
2106 <value>Cave Spider</value>
2107 </data>
2108
2109 <data name="IDS_DESC_CAVE_SPIDER">
2110 <value>Has a venomous bite.</value>
2111 </data>
2112
2113 <data name="IDS_MUSHROOM_COW">
2114 <value>Mooshroom</value>
2115 </data>
2116
2117 <data name="IDS_DESC_MUSHROOM_COW">
2118 <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value>
2119 </data>
2120
2121 <data name="IDS_SNOWMAN">
2122 <value>Snow Golem</value>
2123 </data>
2124
2125 <data name="IDS_DESC_SNOWMAN">
2126 <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value>
2127 </data>
2128
2129 <data name="IDS_ENDERDRAGON">
2130 <value>Ender Dragon</value>
2131 </data>
2132
2133 <data name="IDS_DESC_ENDERDRAGON">
2134 <value>This is a large black dragon found in The End.</value>
2135 </data>
2136
2137 <data name="IDS_BLAZE">
2138 <value>Blaze</value>
2139 </data>
2140
2141 <data name="IDS_DESC_BLAZE">
2142 <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value>
2143 </data>
2144
2145 <data name="IDS_LAVA_SLIME">
2146 <value>Magma Cube</value>
2147 </data>
2148
2149 <data name="IDS_DESC_LAVA_SLIME">
2150 <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value>
2151 </data>
2152
2153 <data name="IDS_VILLAGER">
2154 <value>Villager</value>
2155 </data>
2156
2157 <data name="IDS_OZELOT">
2158 <value>Ocelot</value>
2159 </data>
2160
2161 <data name="IDS_DESC_OZELOT">
2162 <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value>
2163 </data>
2164
2165 <data name="IDS_IRONGOLEM">
2166 <value>Iron Golem</value>
2167 </data>
2168
2169 <data name="IDS_DESC_IRONGOLEM">
2170 <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value>
2171 </data>
2172
2173 <data name="IDS_CREDITS_EXPLODANIM">
2174 <value>Explosives Animator</value>
2175 </data>
2176
2177 <data name="IDS_CREDITS_CONCEPTART">
2178 <value>Concept Artist</value>
2179 </data>
2180
2181 <data name="IDS_CREDITS_CRUNCHER">
2182 <value>Number Crunching and Statistics</value>
2183 </data>
2184
2185 <data name="IDS_CREDITS_BULLYCOORD">
2186 <value>Bully Coordinator</value>
2187 </data>
2188
2189 <data name="IDS_CREDITS_ORIGINALDESIGN">
2190 <value>Original Design and Code by</value>
2191 </data>
2192
2193 <data name="IDS_CREDITS_PMPROD">
2194 <value>Project Manager/Producer</value>
2195 </data>
2196
2197 <data name="IDS_CREDITS_RESTOFMOJANG">
2198 <value>Rest of Mojang Office</value>
2199 </data>
2200
2201 <data name="IDS_CREDITS_LEADPC">
2202 <value>Lead Game Programmer Minecraft PC</value>
2203 </data>
2204
2205 <data name="IDS_CREDITS_CODENINJA">
2206 <value>Ninja Coder</value>
2207 </data>
2208
2209 <data name="IDS_CREDITS_CEO">
2210 <value>CEO</value>
2211 </data>
2212
2213 <data name="IDS_CREDITS_WCW">
2214 <value>White Collar Worker</value>
2215 </data>
2216
2217 <data name="IDS_CREDITS_CUSTOMERSUPPORT">
2218 <value>Customer Support</value>
2219 </data>
2220
2221 <data name="IDS_CREDITS_OFFICEDJ">
2222 <value>Office DJ</value>
2223 </data>
2224
2225 <data name="IDS_CREDITS_DESPROG">
2226 <value>Designer/Programmer Minecraft - Pocket Edition</value>
2227 </data>
2228
2229 <data name="IDS_CREDITS_DEVELOPER">
2230 <value>Developer</value>
2231 </data>
2232
2233 <data name="IDS_CREDITS_CHIEFARCHITECT">
2234 <value>Chief Architect</value>
2235 </data>
2236
2237 <data name="IDS_CREDITS_ARTDEVELOPER">
2238 <value>Art Developer</value>
2239 </data>
2240
2241 <data name="IDS_CREDITS_GAMECRAFTER">
2242 <value>Game Crafter</value>
2243 </data>
2244
2245 <data name="IDS_CREDITS_DOF">
2246 <value>Director of Fun</value>
2247 </data>
2248
2249 <data name="IDS_CREDITS_MUSICANDSOUNDS">
2250 <value>Music and Sounds</value>
2251 </data>
2252
2253 <data name="IDS_CREDITS_PROGRAMMING">
2254 <value>Programming</value>
2255 </data>
2256
2257 <data name="IDS_CREDITS_ART">
2258 <value>Art</value>
2259 </data>
2260
2261 <data name="IDS_CREDITS_QA">
2262 <value>QA</value>
2263 </data>
2264
2265 <data name="IDS_CREDITS_EXECPRODUCER">
2266 <value>Executive Producer</value>
2267 </data>
2268
2269 <data name="IDS_CREDITS_LEADPRODUCER">
2270 <value>Lead Producer</value>
2271 </data>
2272
2273 <data name="IDS_CREDITS_PRODUCER">
2274 <value>Producer</value>
2275 </data>
2276
2277 <data name="IDS_CREDITS_TESTLEAD">
2278 <value>Test Lead</value>
2279 </data>
2280
2281 <data name="IDS_CREDITS_LEADTESTER">
2282 <value>Lead Tester</value>
2283 </data>
2284
2285 <data name="IDS_CREDITS_DESIGNTEAM">
2286 <value>Design Team</value>
2287 </data>
2288
2289 <data name="IDS_CREDITS_DEVELOPMENTTEAM">
2290 <value>Development Team</value>
2291 </data>
2292
2293 <data name="IDS_CREDITS_RELEASEMANAGEMENT">
2294 <value>Release Management</value>
2295 </data>
2296
2297 <data name="IDS_CREDITS_XBLADIRECTOR">
2298 <value>Director, XBLA Publishing</value>
2299 </data>
2300
2301 <data name="IDS_CREDITS_BIZDEV">
2302 <value>Business Development</value>
2303 </data>
2304
2305 <data name="IDS_CREDITS_PORTFOLIODIRECTOR">
2306 <value>Portfolio Director</value>
2307 </data>
2308
2309 <data name="IDS_CREDITS_PRODUCTMANAGER">
2310 <value>Product Manager</value>
2311 </data>
2312
2313 <data name="IDS_CREDITS_MARKETING">
2314 <value>Marketing</value>
2315 </data>
2316
2317 <data name="IDS_CREDITS_COMMUNITYMANAGER">
2318 <value> Community Manager</value>
2319 </data>
2320
2321 <data name="IDS_CREDITS_EUROPELOC">
2322 <value>Europe Localization Team</value>
2323 </data>
2324
2325 <data name="IDS_CREDITS_REDMONDLOC">
2326 <value>Redmond Localization Team</value>
2327 </data>
2328
2329 <data name="IDS_CREDITS_ASIALOC">
2330 <value>Asia Localization Team</value>
2331 </data>
2332
2333 <data name="IDS_CREDITS_USERRESEARCH">
2334 <value>User Research Team</value>
2335 </data>
2336
2337 <data name="IDS_CREDITS_MGSCENTRAL">
2338 <value>MGS Central Teams</value>
2339 </data>
2340
2341 <data name="IDS_CREDITS_MILESTONEACCEPT">
2342 <value>Milestone Acceptance Tester</value>
2343 </data>
2344
2345 <data name="IDS_CREDITS_SPECIALTHANKS">
2346 <value>Special Thanks</value>
2347 </data>
2348
2349 <data name="IDS_CREDITS_TESTMANAGER">
2350 <value>Test Manager</value>
2351 </data>
2352
2353 <data name="IDS_CREDITS_SRTESTLEAD">
2354 <value>Senior Test Lead</value>
2355 </data>
2356
2357 <data name="IDS_CREDITS_SDET">
2358 <value>SDET</value>
2359 </data>
2360
2361 <data name="IDS_CREDITS_PROJECT">
2362 <value>Project STE</value>
2363 </data>
2364
2365 <data name="IDS_CREDITS_ADDITIONALSTE">
2366 <value>Additional STE</value>
2367 </data>
2368
2369 <data name="IDS_CREDITS_TESTASSOCIATES">
2370 <value>Test Associates</value>
2371 </data>
2372
2373 <data name="IDS_CREDITS_JON_KAGSTROM">
2374 <value>Jon Kågström</value>
2375 </data>
2376
2377 <data name="IDS_CREDITS_TOBIAS_MOLLSTAM">
2378 <value>Tobias Möllstam</value>
2379 </data>
2380
2381 <data name="IDS_CREDITS_RISE_LUGO">
2382 <value>Risë Lugo</value>
2383 </data>
2384
2385 <data name="IDS_ITEM_SWORD_WOOD">
2386 <value>Wooden Sword</value>
2387 </data>
2388
2389 <data name="IDS_ITEM_SWORD_STONE">
2390 <value>Stone Sword</value>
2391 </data>
2392
2393 <data name="IDS_ITEM_SWORD_IRON">
2394 <value>Iron Sword</value>
2395 </data>
2396
2397 <data name="IDS_ITEM_SWORD_DIAMOND">
2398 <value>Diamond Sword</value>
2399 </data>
2400
2401 <data name="IDS_ITEM_SWORD_GOLD">
2402 <value>Golden Sword</value>
2403 </data>
2404
2405 <data name="IDS_ITEM_SHOVEL_WOOD">
2406 <value>Wooden Shovel</value>
2407 </data>
2408
2409 <data name="IDS_ITEM_SHOVEL_STONE">
2410 <value>Stone Shovel</value>
2411 </data>
2412
2413 <data name="IDS_ITEM_SHOVEL_IRON">
2414 <value>Iron Shovel</value>
2415 </data>
2416
2417 <data name="IDS_ITEM_SHOVEL_DIAMOND">
2418 <value>Diamond Shovel</value>
2419 </data>
2420
2421 <data name="IDS_ITEM_SHOVEL_GOLD">
2422 <value>Golden Shovel</value>
2423 </data>
2424
2425 <data name="IDS_ITEM_PICKAXE_WOOD">
2426 <value>Wooden Pickaxe</value>
2427 </data>
2428
2429 <data name="IDS_ITEM_PICKAXE_STONE">
2430 <value>Stone Pickaxe</value>
2431 </data>
2432
2433 <data name="IDS_ITEM_PICKAXE_IRON">
2434 <value>Iron Pickaxe</value>
2435 </data>
2436
2437 <data name="IDS_ITEM_PICKAXE_DIAMOND">
2438 <value>Diamond Pickaxe</value>
2439 </data>
2440
2441 <data name="IDS_ITEM_PICKAXE_GOLD">
2442 <value>Golden Pickaxe</value>
2443 </data>
2444
2445 <data name="IDS_ITEM_HATCHET_WOOD">
2446 <value>Wooden Axe</value>
2447 </data>
2448
2449 <data name="IDS_ITEM_HATCHET_STONE">
2450 <value>Stone Axe</value>
2451 </data>
2452
2453 <data name="IDS_ITEM_HATCHET_IRON">
2454 <value>Iron Axe</value>
2455 </data>
2456
2457 <data name="IDS_ITEM_HATCHET_DIAMOND">
2458 <value>Diamond Axe</value>
2459 </data>
2460
2461 <data name="IDS_ITEM_HATCHET_GOLD">
2462 <value>Golden Axe</value>
2463 </data>
2464
2465 <data name="IDS_ITEM_HOE_WOOD">
2466 <value>Wooden Hoe</value>
2467 </data>
2468
2469 <data name="IDS_ITEM_HOE_STONE">
2470 <value>Stone Hoe</value>
2471 </data>
2472
2473 <data name="IDS_ITEM_HOE_IRON">
2474 <value>Iron Hoe</value>
2475 </data>
2476
2477 <data name="IDS_ITEM_HOE_DIAMOND">
2478 <value>Diamond Hoe</value>
2479 </data>
2480
2481 <data name="IDS_ITEM_HOE_GOLD">
2482 <value>Golden Hoe</value>
2483 </data>
2484
2485 <data name="IDS_ITEM_DOOR_WOOD">
2486 <value>Wooden Door</value>
2487 </data>
2488
2489 <data name="IDS_ITEM_DOOR_IRON">
2490 <value>Iron Door</value>
2491 </data>
2492
2493 <data name="IDS_ITEM_HELMET_CHAIN">
2494 <value>Chain Helmet</value>
2495 </data>
2496
2497 <data name="IDS_ITEM_CHESTPLATE_CHAIN">
2498 <value>Chain Chestplate</value>
2499 </data>
2500
2501 <data name="IDS_ITEM_LEGGINGS_CHAIN">
2502 <value>Chain Leggings</value>
2503 </data>
2504
2505 <data name="IDS_ITEM_BOOTS_CHAIN">
2506 <value>Chain Boots</value>
2507 </data>
2508
2509 <data name="IDS_ITEM_HELMET_CLOTH">
2510 <value>Leather Cap</value>
2511 </data>
2512
2513 <data name="IDS_ITEM_HELMET_IRON">
2514 <value>Iron Helmet</value>
2515 </data>
2516
2517 <data name="IDS_ITEM_HELMET_DIAMOND">
2518 <value>Diamond Helmet</value>
2519 </data>
2520
2521 <data name="IDS_ITEM_HELMET_GOLD">
2522 <value>Golden Helmet</value>
2523 </data>
2524
2525 <data name="IDS_ITEM_CHESTPLATE_CLOTH">
2526 <value>Leather Tunic</value>
2527 </data>
2528
2529 <data name="IDS_ITEM_CHESTPLATE_IRON">
2530 <value>Iron Chestplate</value>
2531 </data>
2532
2533 <data name="IDS_ITEM_CHESTPLATE_DIAMOND">
2534 <value>Diamond Chestplate</value>
2535 </data>
2536
2537 <data name="IDS_ITEM_CHESTPLATE_GOLD">
2538 <value>Golden Chestplate</value>
2539 </data>
2540
2541 <data name="IDS_ITEM_LEGGINGS_CLOTH">
2542 <value>Leather Pants</value>
2543 </data>
2544
2545 <data name="IDS_ITEM_LEGGINGS_IRON">
2546 <value>Iron Leggings</value>
2547 </data>
2548
2549 <data name="IDS_ITEM_LEGGINGS_DIAMOND">
2550 <value>Diamond Leggings</value>
2551 </data>
2552
2553 <data name="IDS_ITEM_LEGGINGS_GOLD">
2554 <value>Golden Leggings</value>
2555 </data>
2556
2557 <data name="IDS_ITEM_BOOTS_CLOTH">
2558 <value>Leather Boots</value>
2559 </data>
2560
2561 <data name="IDS_ITEM_BOOTS_IRON">
2562 <value>Iron Boots</value>
2563 </data>
2564
2565 <data name="IDS_ITEM_BOOTS_DIAMOND">
2566 <value>Diamond Boots</value>
2567 </data>
2568
2569 <data name="IDS_ITEM_BOOTS_GOLD">
2570 <value>Golden Boots</value>
2571 </data>
2572
2573 <data name="IDS_ITEM_INGOT_IRON">
2574 <value>Iron Ingot</value>
2575 </data>
2576
2577 <data name="IDS_ITEM_INGOT_GOLD">
2578 <value>Gold Ingot</value>
2579 </data>
2580
2581 <data name="IDS_ITEM_BUCKET">
2582 <value>Bucket</value>
2583 </data>
2584
2585 <data name="IDS_ITEM_BUCKET_WATER">
2586 <value>Water Bucket</value>
2587 </data>
2588
2589 <data name="IDS_ITEM_BUCKET_LAVA">
2590 <value>Lava Bucket</value>
2591 </data>
2592
2593 <data name="IDS_ITEM_FLINT_AND_STEEL">
2594 <value>Flint and Steel</value>
2595 </data>
2596
2597 <data name="IDS_ITEM_APPLE">
2598 <value>Apple</value>
2599 </data>
2600
2601 <data name="IDS_ITEM_BOW">
2602 <value>Bow</value>
2603 </data>
2604
2605 <data name="IDS_ITEM_ARROW">
2606 <value>Arrow</value>
2607 </data>
2608
2609 <data name="IDS_ITEM_COAL">
2610 <value>Coal</value>
2611 </data>
2612
2613 <data name="IDS_ITEM_CHARCOAL">
2614 <value>Charcoal</value>
2615 </data>
2616
2617 <data name="IDS_ITEM_DIAMOND">
2618 <value>Diamond</value>
2619 </data>
2620
2621 <data name="IDS_ITEM_STICK">
2622 <value>Stick</value>
2623 </data>
2624
2625 <data name="IDS_ITEM_BOWL">
2626 <value>Bowl</value>
2627 </data>
2628
2629 <data name="IDS_ITEM_MUSHROOM_STEW">
2630 <value>Mushroom Stew</value>
2631 </data>
2632
2633 <data name="IDS_ITEM_STRING">
2634 <value>String</value>
2635 </data>
2636
2637 <data name="IDS_ITEM_FEATHER">
2638 <value>Feather</value>
2639 </data>
2640
2641 <data name="IDS_ITEM_SULPHUR">
2642 <value>Gunpowder</value>
2643 </data>
2644
2645 <data name="IDS_ITEM_WHEAT_SEEDS">
2646 <value>Wheat Seeds</value>
2647 </data>
2648
2649 <data name="IDS_ITEM_WHEAT">
2650 <value>Wheat</value>
2651 </data>
2652
2653 <data name="IDS_ITEM_BREAD">
2654 <value>Bread</value>
2655 </data>
2656
2657 <data name="IDS_ITEM_FLINT">
2658 <value>Flint</value>
2659 </data>
2660
2661 <data name="IDS_ITEM_PORKCHOP_RAW">
2662 <value>Raw Porkchop</value>
2663 </data>
2664
2665 <data name="IDS_ITEM_PORKCHOP_COOKED">
2666 <value>Cooked Porkchop</value>
2667 </data>
2668
2669 <data name="IDS_ITEM_PAINTING">
2670 <value>Painting</value>
2671 </data>
2672
2673 <data name="IDS_ITEM_APPLE_GOLD">
2674 <value>Golden Apple</value>
2675 </data>
2676
2677 <data name="IDS_ITEM_SIGN">
2678 <value>Sign</value>
2679 </data>
2680
2681 <data name="IDS_ITEM_MINECART">
2682 <value>Minecart</value>
2683 </data>
2684
2685 <data name="IDS_ITEM_SADDLE">
2686 <value>Saddle</value>
2687 </data>
2688
2689 <data name="IDS_ITEM_REDSTONE">
2690 <value>Redstone</value>
2691 </data>
2692
2693 <data name="IDS_ITEM_SNOWBALL">
2694 <value>Snowball</value>
2695 </data>
2696
2697 <data name="IDS_ITEM_BOAT">
2698 <value>Boat</value>
2699 </data>
2700
2701 <data name="IDS_ITEM_LEATHER">
2702 <value>Leather</value>
2703 </data>
2704
2705 <data name="IDS_ITEM_BUCKET_MILK">
2706 <value>Milk Bucket</value>
2707 </data>
2708
2709 <data name="IDS_ITEM_BRICK">
2710 <value>Brick</value>
2711 </data>
2712
2713 <data name="IDS_ITEM_CLAY">
2714 <value>Clay</value>
2715 </data>
2716
2717 <data name="IDS_ITEM_REEDS">
2718 <value>Sugar Canes</value>
2719 </data>
2720
2721 <data name="IDS_ITEM_PAPER">
2722 <value>Paper</value>
2723 </data>
2724
2725 <data name="IDS_ITEM_BOOK">
2726 <value>Book</value>
2727 </data>
2728
2729 <data name="IDS_ITEM_SLIMEBALL">
2730 <value>Slimeball</value>
2731 </data>
2732
2733 <data name="IDS_ITEM_MINECART_CHEST">
2734 <value>Minecart with Chest</value>
2735 </data>
2736
2737 <data name="IDS_ITEM_MINECART_FURNACE">
2738 <value>Minecart with Furnace</value>
2739 </data>
2740
2741 <data name="IDS_ITEM_EGG">
2742 <value>Egg</value>
2743 </data>
2744
2745 <data name="IDS_ITEM_COMPASS">
2746 <value>Compass</value>
2747 </data>
2748
2749 <data name="IDS_ITEM_FISHING_ROD">
2750 <value>Fishing Rod</value>
2751 </data>
2752
2753 <data name="IDS_ITEM_CLOCK">
2754 <value>Clock</value>
2755 </data>
2756
2757 <data name="IDS_ITEM_YELLOW_DUST">
2758 <value>Glowstone Dust</value>
2759 </data>
2760
2761 <data name="IDS_ITEM_FISH_RAW">
2762 <value>Raw Fish</value>
2763 </data>
2764
2765 <data name="IDS_ITEM_FISH_COOKED">
2766 <value>Cooked Fish</value>
2767 </data>
2768
2769 <data name="IDS_ITEM_DYE_POWDER">
2770 <value>Dye Powder</value>
2771 </data>
2772
2773 <data name="IDS_ITEM_DYE_POWDER_BLACK">
2774 <value>Ink Sac</value>
2775 </data>
2776
2777 <data name="IDS_ITEM_DYE_POWDER_RED">
2778 <value>Rose Red</value>
2779 </data>
2780
2781 <data name="IDS_ITEM_DYE_POWDER_GREEN">
2782 <value>Cactus Green</value>
2783 </data>
2784
2785 <data name="IDS_ITEM_DYE_POWDER_BROWN">
2786 <value>Cocoa Beans</value>
2787 </data>
2788
2789 <data name="IDS_ITEM_DYE_POWDER_BLUE">
2790 <value>Lapis Lazuli</value>
2791 </data>
2792
2793 <data name="IDS_ITEM_DYE_POWDER_PURPLE">
2794 <value>Purple Dye</value>
2795 </data>
2796
2797 <data name="IDS_ITEM_DYE_POWDER_CYAN">
2798 <value>Cyan Dye</value>
2799 </data>
2800
2801 <data name="IDS_ITEM_DYE_POWDER_SILVER">
2802 <value>Light Gray Dye</value>
2803 </data>
2804
2805 <data name="IDS_ITEM_DYE_POWDER_GRAY">
2806 <value>Gray Dye</value>
2807 </data>
2808
2809 <data name="IDS_ITEM_DYE_POWDER_PINK">
2810 <value>Pink Dye</value>
2811 </data>
2812
2813 <data name="IDS_ITEM_DYE_POWDER_LIME">
2814 <value>Lime Dye</value>
2815 </data>
2816
2817 <data name="IDS_ITEM_DYE_POWDER_YELLOW">
2818 <value>Dandelion Yellow</value>
2819 </data>
2820
2821 <data name="IDS_ITEM_DYE_POWDER_LIGHT_BLUE">
2822 <value>Light Blue Dye</value>
2823 </data>
2824
2825 <data name="IDS_ITEM_DYE_POWDER_MAGENTA">
2826 <value>Magenta Dye</value>
2827 </data>
2828
2829 <data name="IDS_ITEM_DYE_POWDER_ORANGE">
2830 <value>Orange Dye</value>
2831 </data>
2832
2833 <data name="IDS_ITEM_DYE_POWDER_WHITE">
2834 <value>Bone Meal</value>
2835 </data>
2836
2837 <data name="IDS_ITEM_BONE">
2838 <value>Bone</value>
2839 </data>
2840
2841 <data name="IDS_ITEM_SUGAR">
2842 <value>Sugar</value>
2843 </data>
2844
2845 <data name="IDS_ITEM_CAKE">
2846 <value>Cake</value>
2847 </data>
2848
2849 <data name="IDS_ITEM_BED">
2850 <value>Bed</value>
2851 </data>
2852
2853 <data name="IDS_ITEM_DIODE">
2854 <value>Redstone Repeater</value>
2855 </data>
2856
2857 <data name="IDS_ITEM_COOKIE">
2858 <value>Cookie</value>
2859 </data>
2860
2861 <data name="IDS_ITEM_MAP">
2862 <value>Map</value>
2863 </data>
2864
2865 <data name="IDS_ITEM_RECORD_01">
2866 <value>Music Disc - "13"</value>
2867 </data>
2868
2869 <data name="IDS_ITEM_RECORD_02">
2870 <value>Music Disc - "cat"</value>
2871 </data>
2872
2873 <data name="IDS_ITEM_RECORD_03">
2874 <value>Music Disc - "blocks"</value>
2875 </data>
2876
2877 <data name="IDS_ITEM_RECORD_04">
2878 <value>Music Disc - "chirp"</value>
2879 </data>
2880
2881 <data name="IDS_ITEM_RECORD_05">
2882 <value>Music Disc - "far"</value>
2883 </data>
2884
2885 <data name="IDS_ITEM_RECORD_06">
2886 <value>Music Disc - "mall"</value>
2887 </data>
2888
2889 <data name="IDS_ITEM_RECORD_07">
2890 <value>Music Disc - "mellohi"</value>
2891 </data>
2892
2893 <data name="IDS_ITEM_RECORD_08">
2894 <value>Music Disc - "stal"</value>
2895 </data>
2896
2897 <data name="IDS_ITEM_RECORD_09">
2898 <value>Music Disc - "strad"</value>
2899 </data>
2900
2901 <data name="IDS_ITEM_RECORD_10">
2902 <value>Music Disc - "ward"</value>
2903 </data>
2904
2905 <data name="IDS_ITEM_RECORD_11">
2906 <value>Music Disc - "11"</value>
2907 </data>
2908
2909 <data name="IDS_ITEM_RECORD_12">
2910 <value>Music Disc - "where are we now"</value>
2911 </data>
2912
2913 <data name="IDS_ITEM_SHEARS">
2914 <value>Shears</value>
2915 </data>
2916
2917 <data name="IDS_ITEM_PUMPKIN_SEEDS">
2918 <value>Pumpkin Seeds</value>
2919 </data>
2920
2921 <data name="IDS_ITEM_MELON_SEEDS">
2922 <value>Melon Seeds</value>
2923 </data>
2924
2925 <data name="IDS_ITEM_CHICKEN_RAW">
2926 <value>Raw Chicken</value>
2927 </data>
2928
2929 <data name="IDS_ITEM_CHICKEN_COOKED">
2930 <value>Cooked Chicken</value>
2931 </data>
2932
2933 <data name="IDS_ITEM_BEEF_RAW">
2934 <value>Raw Beef</value>
2935 </data>
2936
2937 <data name="IDS_ITEM_BEEF_COOKED">
2938 <value>Steak</value>
2939 </data>
2940
2941 <data name="IDS_ITEM_ROTTEN_FLESH">
2942 <value>Rotten Flesh</value>
2943 </data>
2944
2945 <data name="IDS_ITEM_ENDER_PEARL">
2946 <value>Ender Pearl</value>
2947 </data>
2948
2949 <data name="IDS_ITEM_MELON_SLICE">
2950 <value>Melon Slice</value>
2951 </data>
2952
2953 <data name="IDS_ITEM_BLAZE_ROD">
2954 <value>Blaze Rod</value>
2955 </data>
2956
2957 <data name="IDS_ITEM_GHAST_TEAR">
2958 <value>Ghast Tear</value>
2959 </data>
2960
2961 <data name="IDS_ITEM_GOLD_NUGGET">
2962 <value>Gold Nugget</value>
2963 </data>
2964
2965 <data name="IDS_ITEM_NETHER_STALK_SEEDS">
2966 <value>Nether Wart</value>
2967 </data>
2968
2969 <data name="IDS_ITEM_POTION">
2970 <value>{*splash*}{*prefix*}Potion {*postfix*}</value>
2971 </data>
2972
2973 <data name="IDS_ITEM_GLASS_BOTTLE">
2974 <value>Glass Bottle</value>
2975 </data>
2976
2977 <data name="IDS_ITEM_WATER_BOTTLE">
2978 <value>Water Bottle</value>
2979 </data>
2980
2981 <data name="IDS_ITEM_SPIDER_EYE">
2982 <value>Spider Eye</value>
2983 </data>
2984
2985 <data name="IDS_ITEM_FERMENTED_SPIDER_EYE">
2986 <value>Fermented Spider Eye</value>
2987 </data>
2988
2989 <data name="IDS_ITEM_BLAZE_POWDER">
2990 <value>Blaze Powder</value>
2991 </data>
2992
2993 <data name="IDS_ITEM_MAGMA_CREAM">
2994 <value>Magma Cream</value>
2995 </data>
2996
2997 <data name="IDS_ITEM_BREWING_STAND">
2998 <value>Brewing Stand</value>
2999 </data>
3000
3001 <data name="IDS_ITEM_CAULDRON">
3002 <value>Cauldron</value>
3003 </data>
3004
3005 <data name="IDS_ITEM_EYE_OF_ENDER">
3006 <value>Eye of Ender</value>
3007 </data>
3008
3009 <data name="IDS_ITEM_SPECKLED_MELON">
3010 <value>Glistering Melon</value>
3011 </data>
3012
3013 <data name="IDS_ITEM_EXP_BOTTLE">
3014 <value>Bottle o' Enchanting</value>
3015 </data>
3016
3017 <data name="IDS_ITEM_FIREBALL">
3018 <value>Fire Charge</value>
3019 </data>
3020
3021 <data name="IDS_ITEM_FIREBALLCHARCOAL">
3022 <value>Fire Charge (Charcoal)</value>
3023 </data>
3024
3025 <data name="IDS_ITEM_FIREBALLCOAL">
3026 <value>Fire Charge (Coal)</value>
3027 </data>
3028
3029 <data name="IDS_ITEM_ITEMFRAME">
3030 <value>Item Frame</value>
3031 </data>
3032
3033 <data name="IDS_ITEM_MONSTER_SPAWNER">
3034 <value>Spawn {*CREATURE*}</value>
3035 </data>
3036
3037 <data name="IDS_ITEM_NETHERBRICK">
3038 <value>Nether Brick</value>
3039 </data>
3040
3041 <data name="IDS_ITEM_SKULL">
3042 <value>Skull</value>
3043 </data>
3044
3045 <data name="IDS_ITEM_SKULL_SKELETON">
3046 <value>Skeleton Skull</value>
3047 </data>
3048
3049 <data name="IDS_ITEM_SKULL_WITHER">
3050 <value>Wither Skeleton Skull</value>
3051 </data>
3052
3053 <data name="IDS_ITEM_SKULL_ZOMBIE">
3054 <value>Zombie Head</value>
3055 </data>
3056
3057 <data name="IDS_ITEM_SKULL_CHARACTER">
3058 <value>Head</value>
3059 </data>
3060
3061 <data name="IDS_ITEM_SKULL_PLAYER">
3062 <value>%s's Head</value>
3063 </data>
3064
3065 <data name="IDS_ITEM_SKULL_CREEPER">
3066 <value>Creeper Head</value>
3067 </data>
3068
3069 <data name="IDS_TILE_STONE">
3070 <value>Stone</value>
3071 </data>
3072
3073 <data name="IDS_TILE_GRASS">
3074 <value>Grass Block</value>
3075 </data>
3076
3077 <data name="IDS_TILE_DIRT">
3078 <value>Dirt</value>
3079 </data>
3080
3081 <data name="IDS_TILE_STONE_BRICK">
3082 <value>Cobblestone</value>
3083 </data>
3084
3085 <data name="IDS_TILE_OAKWOOD_PLANKS">
3086 <value>Oak Wood Planks</value>
3087 </data>
3088
3089 <data name="IDS_TILE_SPRUCEWOOD_PLANKS">
3090 <value>Spruce Wood Planks</value>
3091 </data>
3092
3093 <data name="IDS_TILE_BIRCHWOOD_PLANKS">
3094 <value>Birch Wood Planks</value>
3095 </data>
3096
3097 <data name="IDS_TILE_JUNGLE_PLANKS">
3098 <value>Jungle Wood Planks</value>
3099 </data>
3100
3101 <data name="IDS_TILE_SAPLING">
3102 <value>Sapling</value>
3103 </data>
3104
3105 <data name="IDS_TILE_SAPLING_OAK">
3106 <value>Oak Sapling</value>
3107 </data>
3108
3109 <data name="IDS_TILE_SAPLING_SPRUCE">
3110 <value>Spruce Sapling</value>
3111 </data>
3112
3113 <data name="IDS_TILE_SAPLING_BIRCH">
3114 <value>Birch Sapling</value>
3115 </data>
3116
3117 <data name="IDS_TILE_SAPLING_JUNGLE">
3118 <value>Jungle Tree Sapling</value>
3119 </data>
3120
3121 <data name="IDS_TILE_BEDROCK">
3122 <value>Bedrock</value>
3123 </data>
3124
3125 <data name="IDS_TILE_WATER">
3126 <value>Water</value>
3127 </data>
3128
3129 <data name="IDS_TILE_LAVA">
3130 <value>Lava</value>
3131 </data>
3132
3133 <data name="IDS_TILE_SAND">
3134 <value>Sand</value>
3135 </data>
3136
3137 <data name="IDS_TILE_SANDSTONE">
3138 <value>Sandstone</value>
3139 </data>
3140
3141 <data name="IDS_TILE_GRAVEL">
3142 <value>Gravel</value>
3143 </data>
3144
3145 <data name="IDS_TILE_ORE_GOLD">
3146 <value>Gold Ore</value>
3147 </data>
3148
3149 <data name="IDS_TILE_ORE_IRON">
3150 <value>Iron Ore</value>
3151 </data>
3152
3153 <data name="IDS_TILE_ORE_COAL">
3154 <value>Coal Ore</value>
3155 </data>
3156
3157 <data name="IDS_TILE_LOG">
3158 <value>Wood</value>
3159 </data>
3160
3161 <data name="IDS_TILE_LOG_OAK">
3162 <value>Oak Wood</value>
3163 </data>
3164
3165 <data name="IDS_TILE_LOG_SPRUCE">
3166 <value>Spruce Wood</value>
3167 </data>
3168
3169 <data name="IDS_TILE_LOG_BIRCH">
3170 <value>Birch Wood</value>
3171 </data>
3172
3173 <data name="IDS_TILE_LOG_JUNGLE">
3174 <value>Jungle Wood</value>
3175 </data>
3176
3177 <data name="IDS_TILE_OAK">
3178 <value>Oak</value>
3179 </data>
3180
3181 <data name="IDS_TILE_SPRUCE">
3182 <value>Spruce</value>
3183 </data>
3184
3185 <data name="IDS_TILE_BIRCH">
3186 <value>Birch</value>
3187 </data>
3188
3189 <data name="IDS_TILE_LEAVES">
3190 <value>Leaves</value>
3191 </data>
3192
3193 <data name="IDS_TILE_LEAVES_OAK">
3194 <value>Oak Leaves</value>
3195 </data>
3196
3197 <data name="IDS_TILE_LEAVES_SPRUCE">
3198 <value>Spruce Leaves</value>
3199 </data>
3200
3201 <data name="IDS_TILE_LEAVES_BIRCH">
3202 <value>Birch Leaves</value>
3203 </data>
3204
3205 <data name="IDS_TILE_LEAVES_JUNGLE">
3206 <value>Jungle Leaves</value>
3207 </data>
3208
3209 <data name="IDS_TILE_SPONGE">
3210 <value>Sponge</value>
3211 </data>
3212
3213 <data name="IDS_TILE_GLASS">
3214 <value>Glass</value>
3215 </data>
3216
3217 <data name="IDS_TILE_CLOTH">
3218 <value>Wool</value>
3219 </data>
3220
3221 <data name="IDS_TILE_CLOTH_BLACK">
3222 <value>Black Wool</value>
3223 </data>
3224
3225 <data name="IDS_TILE_CLOTH_RED">
3226 <value>Red Wool</value>
3227 </data>
3228
3229 <data name="IDS_TILE_CLOTH_GREEN">
3230 <value>Green Wool</value>
3231 </data>
3232
3233 <data name="IDS_TILE_CLOTH_BROWN">
3234 <value>Brown Wool</value>
3235 </data>
3236
3237 <data name="IDS_TILE_CLOTH_BLUE">
3238 <value>Blue Wool</value>
3239 </data>
3240
3241 <data name="IDS_TILE_CLOTH_PURPLE">
3242 <value>Purple Wool</value>
3243 </data>
3244
3245 <data name="IDS_TILE_CLOTH_CYAN">
3246 <value>Cyan Wool</value>
3247 </data>
3248
3249 <data name="IDS_TILE_CLOTH_SILVER">
3250 <value>Light Gray Wool</value>
3251 </data>
3252
3253 <data name="IDS_TILE_CLOTH_GRAY">
3254 <value>Gray Wool</value>
3255 </data>
3256
3257 <data name="IDS_TILE_CLOTH_PINK">
3258 <value>Pink Wool</value>
3259 </data>
3260
3261 <data name="IDS_TILE_CLOTH_LIME">
3262 <value>Lime Wool</value>
3263 </data>
3264
3265 <data name="IDS_TILE_CLOTH_YELLOW">
3266 <value>Yellow Wool</value>
3267 </data>
3268
3269 <data name="IDS_TILE_CLOTH_LIGHT_BLUE">
3270 <value>Light Blue Wool</value>
3271 </data>
3272
3273 <data name="IDS_TILE_CLOTH_MAGENTA">
3274 <value>Magenta Wool</value>
3275 </data>
3276
3277 <data name="IDS_TILE_CLOTH_ORANGE">
3278 <value>Orange Wool</value>
3279 </data>
3280
3281 <data name="IDS_TILE_CLOTH_WHITE">
3282 <value>White Wool</value>
3283 </data>
3284
3285 <data name="IDS_TILE_FLOWER">
3286 <value>Flower</value>
3287 </data>
3288
3289 <data name="IDS_TILE_ROSE">
3290 <value>Rose</value>
3291 </data>
3292
3293 <data name="IDS_TILE_MUSHROOM">
3294 <value>Mushroom</value>
3295 </data>
3296
3297 <data name="IDS_TILE_BLOCK_GOLD">
3298 <value>Block of Gold</value>
3299 </data>
3300
3301 <data name="IDS_DESC_BLOCK_GOLD">
3302 <value>A compact way of storing Gold.</value>
3303 </data>
3304
3305 <data name="IDS_TILE_BLOCK_IRON">
3306 <value>Block of Iron</value>
3307 </data>
3308
3309 <data name="IDS_DESC_BLOCK_IRON">
3310 <value>A compact way of storing Iron.</value>
3311 </data>
3312
3313 <data name="IDS_TILE_STONESLAB">
3314 <value>Stone Slab</value>
3315 </data>
3316
3317 <data name="IDS_TILE_STONESLAB_STONE">
3318 <value>Stone Slab</value>
3319 </data>
3320
3321 <data name="IDS_TILE_STONESLAB_SAND">
3322 <value>Sandstone Slab</value>
3323 </data>
3324
3325 <data name="IDS_TILE_STONESLAB_WOOD">
3326 <value>Oak Wood Slab</value>
3327 </data>
3328
3329 <data name="IDS_TILE_STONESLAB_COBBLE">
3330 <value>Cobblestone Slab</value>
3331 </data>
3332
3333 <data name="IDS_TILE_STONESLAB_BRICK">
3334 <value>Bricks Slab</value>
3335 </data>
3336
3337 <data name="IDS_TILE_STONESLAB_SMOOTHBRICK">
3338 <value>Stone Bricks Slab</value>
3339 </data>
3340
3341 <data name="IDS_TILE_STONESLAB_OAK">
3342 <value>Oak Wood Slab</value>
3343 </data>
3344
3345 <data name="IDS_TILE_STONESLAB_SPRUCE">
3346 <value>Spruce Wood Slab</value>
3347 </data>
3348
3349 <data name="IDS_TILE_STONESLAB_BIRCH">
3350 <value>Birch Wood Slab</value>
3351 </data>
3352
3353 <data name="IDS_TILE_STONESLAB_JUNGLE">
3354 <value>Jungle Wood Slab</value>
3355 </data>
3356
3357 <data name="IDS_TILE_STONESLAB_NETHERBRICK">
3358 <value>Nether Brick Slab</value>
3359 </data>
3360
3361 <data name="IDS_TILE_BRICK">
3362 <value>Bricks</value>
3363 </data>
3364
3365 <data name="IDS_TILE_TNT">
3366 <value>TNT</value>
3367 </data>
3368
3369 <data name="IDS_TILE_BOOKSHELF">
3370 <value>Bookshelf</value>
3371 </data>
3372
3373 <data name="IDS_TILE_STONE_MOSS">
3374 <value>Moss Stone</value>
3375 </data>
3376
3377 <data name="IDS_TILE_OBSIDIAN">
3378 <value>Obsidian</value>
3379 </data>
3380
3381 <data name="IDS_TILE_TORCH">
3382 <value>Torch</value>
3383 </data>
3384
3385 <data name="IDS_TILE_TORCHCOAL">
3386 <value>Torch (Coal)</value>
3387 </data>
3388
3389 <data name="IDS_TILE_TORCHCHARCOAL">
3390 <value>Torch (Charcoal)</value>
3391 </data>
3392
3393 <data name="IDS_TILE_FIRE">
3394 <value>Fire</value>
3395 </data>
3396
3397 <data name="IDS_TILE_MOB_SPAWNER">
3398 <value>Monster Spawner</value>
3399 </data>
3400
3401 <data name="IDS_TILE_STAIRS_WOOD">
3402 <value>Oak Wood Stairs</value>
3403 </data>
3404
3405 <data name="IDS_TILE_CHEST">
3406 <value>Chest</value>
3407 </data>
3408
3409 <data name="IDS_TILE_REDSTONE_DUST">
3410 <value>Redstone Dust</value>
3411 </data>
3412
3413 <data name="IDS_TILE_ORE_DIAMOND">
3414 <value>Diamond Ore</value>
3415 </data>
3416
3417 <data name="IDS_TILE_BLOCK_DIAMOND">
3418 <value>Block of Diamond</value>
3419 </data>
3420
3421 <data name="IDS_DESC_BLOCK_DIAMOND">
3422 <value>A compact way of storing Diamonds.</value>
3423 </data>
3424
3425 <data name="IDS_TILE_WORKBENCH">
3426 <value>Crafting Table</value>
3427 </data>
3428
3429 <data name="IDS_TILE_CROPS">
3430 <value>Crops</value>
3431 </data>
3432
3433 <data name="IDS_TILE_FARMLAND">
3434 <value>Farmland</value>
3435 </data>
3436
3437 <data name="IDS_TILE_FURNACE">
3438 <value>Furnace</value>
3439 </data>
3440
3441 <data name="IDS_TILE_SIGN">
3442 <value>Sign</value>
3443 </data>
3444
3445 <data name="IDS_TILE_DOOR_WOOD">
3446 <value>Wooden Door</value>
3447 </data>
3448
3449 <data name="IDS_TILE_LADDER">
3450 <value>Ladder</value>
3451 </data>
3452
3453 <data name="IDS_TILE_RAIL">
3454 <value>Rail</value>
3455 </data>
3456
3457 <data name="IDS_TILE_GOLDEN_RAIL">
3458 <value>Powered Rail</value>
3459 </data>
3460
3461 <data name="IDS_TILE_DETECTOR_RAIL">
3462 <value>Detector Rail</value>
3463 </data>
3464
3465 <data name="IDS_TILE_STAIRS_STONE">
3466 <value>Stone Stairs</value>
3467 </data>
3468
3469 <data name="IDS_TILE_LEVER">
3470 <value>Lever</value>
3471 </data>
3472
3473 <data name="IDS_TILE_PRESSURE_PLATE">
3474 <value>Pressure Plate</value>
3475 </data>
3476
3477 <data name="IDS_TILE_DOOR_IRON">
3478 <value>Iron Door</value>
3479 </data>
3480
3481 <data name="IDS_TILE_ORE_REDSTONE">
3482 <value>Redstone Ore</value>
3483 </data>
3484
3485 <data name="IDS_TILE_NOT_GATE">
3486 <value>Redstone Torch</value>
3487 </data>
3488
3489 <data name="IDS_TILE_BUTTON">
3490 <value>Button</value>
3491 </data>
3492
3493 <data name="IDS_TILE_SNOW">
3494 <value>Snow</value>
3495 </data>
3496
3497 <data name="IDS_TILE_ICE">
3498 <value>Ice</value>
3499 </data>
3500
3501 <data name="IDS_TILE_CACTUS">
3502 <value>Cactus</value>
3503 </data>
3504
3505 <data name="IDS_TILE_CLAY">
3506 <value>Clay</value>
3507 </data>
3508
3509 <data name="IDS_TILE_REEDS">
3510 <value>Sugar Cane</value>
3511 </data>
3512
3513 <data name="IDS_TILE_JUKEBOX">
3514 <value>Jukebox</value>
3515 </data>
3516
3517 <data name="IDS_TILE_FENCE">
3518 <value>Fence</value>
3519 </data>
3520
3521 <data name="IDS_TILE_PUMPKIN">
3522 <value>Pumpkin</value>
3523 </data>
3524
3525 <data name="IDS_TILE_LIT_PUMPKIN">
3526 <value>Jack-O-Lantern</value>
3527 </data>
3528
3529 <data name="IDS_TILE_HELL_ROCK">
3530 <value>Netherrack</value>
3531 </data>
3532
3533 <data name="IDS_TILE_HELL_SAND">
3534 <value>Soul Sand</value>
3535 </data>
3536
3537 <data name="IDS_TILE_LIGHT_GEM">
3538 <value>Glowstone</value>
3539 </data>
3540
3541 <data name="IDS_TILE_PORTAL">
3542 <value>Portal</value>
3543 </data>
3544
3545 <data name="IDS_TILE_ORE_LAPIS">
3546 <value>Lapis Lazuli Ore</value>
3547 </data>
3548
3549 <data name="IDS_TILE_BLOCK_LAPIS">
3550 <value>Lapis Lazuli Block</value>
3551 </data>
3552
3553 <data name="IDS_DESC_BLOCK_LAPIS">
3554 <value>A compact way of storing Lapis Lazuli.</value>
3555 </data>
3556
3557 <data name="IDS_TILE_DISPENSER">
3558 <value>Dispenser</value>
3559 </data>
3560
3561 <data name="IDS_TILE_MUSIC_BLOCK">
3562 <value>Note Block</value>
3563 </data>
3564
3565 <data name="IDS_TILE_CAKE">
3566 <value>Cake</value>
3567 </data>
3568
3569 <data name="IDS_TILE_BED">
3570 <value>Bed</value>
3571 </data>
3572
3573 <data name="IDS_TILE_WEB">
3574 <value>Web</value>
3575 </data>
3576
3577 <data name="IDS_TILE_TALL_GRASS">
3578 <value>Tall Grass</value>
3579 </data>
3580
3581 <data name="IDS_TILE_DEAD_BUSH">
3582 <value>Dead Bush</value>
3583 </data>
3584
3585 <data name="IDS_TILE_DIODE">
3586 <value>Diode</value>
3587 </data>
3588
3589 <data name="IDS_TILE_LOCKED_CHEST">
3590 <value>Locked Chest</value>
3591 </data>
3592
3593 <data name="IDS_TILE_TRAPDOOR">
3594 <value>Trapdoor</value>
3595 </data>
3596
3597 <data name="IDS_ANY_WOOL">
3598 <value>Wool (any color)</value>
3599 </data>
3600
3601 <data name="IDS_TILE_PISTON_BASE">
3602 <value>Piston</value>
3603 </data>
3604
3605 <data name="IDS_TILE_PISTON_STICK_BASE">
3606 <value>Sticky Piston</value>
3607 </data>
3608
3609 <data name="IDS_TILE_MONSTER_STONE_EGG">
3610 <value>Silverfish Block</value>
3611 </data>
3612
3613 <data name="IDS_TILE_STONE_BRICK_SMOOTH">
3614 <value>Stone Bricks</value>
3615 </data>
3616
3617 <data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY">
3618 <value>Mossy Stone Bricks</value>
3619 </data>
3620
3621 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED">
3622 <value>Cracked Stone Bricks</value>
3623 </data>
3624
3625 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CHISELED">
3626 <value>Chiseled Stone Bricks</value>
3627 </data>
3628
3629 <data name="IDS_TILE_HUGE_MUSHROOM_1">
3630 <value>Mushroom</value>
3631 </data>
3632
3633 <data name="IDS_TILE_HUGE_MUSHROOM_2">
3634 <value>Mushroom</value>
3635 </data>
3636
3637 <data name="IDS_TILE_IRON_FENCE">
3638 <value>Iron Bars</value>
3639 </data>
3640
3641 <data name="IDS_TILE_THIN_GLASS">
3642 <value>Glass Pane</value>
3643 </data>
3644
3645 <data name="IDS_TILE_MELON">
3646 <value>Melon</value>
3647 </data>
3648
3649 <data name="IDS_TILE_PUMPKIN_STEM">
3650 <value>Pumpkin Stem</value>
3651 </data>
3652
3653 <data name="IDS_TILE_MELON_STEM">
3654 <value>Melon Stem</value>
3655 </data>
3656
3657 <data name="IDS_TILE_VINE">
3658 <value>Vines</value>
3659 </data>
3660
3661 <data name="IDS_TILE_FENCE_GATE">
3662 <value>Fence Gate</value>
3663 </data>
3664
3665 <data name="IDS_TILE_STAIRS_BRICKS">
3666 <value>Brick Stairs</value>
3667 </data>
3668
3669 <data name="IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH">
3670 <value>Stone Brick Stairs</value>
3671 </data>
3672
3673 <data name="IDS_TILE_STONE_SILVERFISH">
3674 <value>Silverfish Stone</value>
3675 </data>
3676
3677 <data name="IDS_TILE_STONE_SILVERFISH_COBBLESTONE">
3678 <value>Silverfish Cobblestone</value>
3679 </data>
3680
3681 <data name="IDS_TILE_STONE_SILVERFISH_STONE_BRICK">
3682 <value>Silverfish Stone Brick</value>
3683 </data>
3684
3685 <data name="IDS_TILE_MYCEL">
3686 <value>Mycelium</value>
3687 </data>
3688
3689 <data name="IDS_TILE_WATERLILY">
3690 <value>Lily Pad</value>
3691 </data>
3692
3693 <data name="IDS_TILE_NETHERBRICK">
3694 <value>Nether Brick</value>
3695 </data>
3696
3697 <data name="IDS_TILE_NETHERFENCE">
3698 <value>Nether Brick Fence</value>
3699 </data>
3700
3701 <data name="IDS_TILE_STAIRS_NETHERBRICK">
3702 <value>Nether Brick Stairs</value>
3703 </data>
3704
3705 <data name="IDS_TILE_NETHERSTALK">
3706 <value>Nether Wart</value>
3707 </data>
3708
3709 <data name="IDS_TILE_ENCHANTMENTTABLE">
3710 <value>Enchantment Table</value>
3711 </data>
3712
3713 <data name="IDS_TILE_BREWINGSTAND">
3714 <value>Brewing Stand</value>
3715 </data>
3716
3717 <data name="IDS_TILE_CAULDRON">
3718 <value>Cauldron</value>
3719 </data>
3720
3721 <data name="IDS_TILE_END_PORTAL">
3722 <value>End Portal</value>
3723 </data>
3724
3725 <data name="IDS_TILE_ENDPORTALFRAME">
3726 <value>End Portal Frame</value>
3727 </data>
3728
3729 <data name="IDS_TILE_WHITESTONE">
3730 <value>End Stone</value>
3731 </data>
3732
3733 <data name="IDS_TILE_DRAGONEGG">
3734 <value>Dragon Egg</value>
3735 </data>
3736
3737 <data name="IDS_TILE_SHRUB">
3738 <value>Shrub</value>
3739 </data>
3740
3741 <data name="IDS_TILE_FERN">
3742 <value>Fern</value>
3743 </data>
3744
3745 <data name="IDS_TILE_STAIRS_SANDSTONE">
3746 <value>Sandstone Stairs</value>
3747 </data>
3748
3749 <data name="IDS_TILE_STAIRS_SPRUCEWOOD">
3750 <value>Spruce Wood Stairs</value>
3751 </data>
3752
3753 <data name="IDS_TILE_STAIRS_BIRCHWOOD">
3754 <value>Birch Wood Stairs</value>
3755 </data>
3756
3757 <data name="IDS_TILE_STAIRS_JUNGLEWOOD">
3758 <value>Jungle Wood Stairs</value>
3759 </data>
3760
3761 <data name="IDS_TILE_REDSTONE_LIGHT">
3762 <value>Redstone Lamp</value>
3763 </data>
3764
3765 <data name="IDS_TILE_COCOA">
3766 <value>Cocoa</value>
3767 </data>
3768
3769 <data name="IDS_TILE_SKULL">
3770 <value>Skull</value>
3771 </data>
3772
3773 <data name="IDS_CURRENT_LAYOUT">
3774 <value>Current Controls</value>
3775 </data>
3776
3777 <data name="IDS_CONTROLS_LAYOUT">
3778 <value>Layout</value>
3779 </data>
3780
3781 <data name="IDS_CONTROLS_MOVE">
3782 <value>Move/Sprint</value>
3783 </data>
3784
3785 <data name="IDS_CONTROLS_LOOK">
3786 <value>Look</value>
3787 </data>
3788
3789 <data name="IDS_CONTROLS_PAUSE">
3790 <value>Pause</value>
3791 </data>
3792
3793 <data name="IDS_CONTROLS_JUMP">
3794 <value>Jump</value>
3795 </data>
3796
3797 <data name="IDS_CONTROLS_JUMPFLY">
3798 <value>Jump/Fly Up</value>
3799 </data>
3800
3801 <data name="IDS_CONTROLS_INVENTORY">
3802 <value>Inventory</value>
3803 </data>
3804
3805 <data name="IDS_CONTROLS_HELDITEM">
3806 <value>Cycle Held Item</value>
3807 </data>
3808
3809 <data name="IDS_CONTROLS_ACTION">
3810 <value>Action</value>
3811 </data>
3812
3813 <data name="IDS_CONTROLS_USE">
3814 <value>Use</value>
3815 </data>
3816
3817 <data name="IDS_CONTROLS_CRAFTING">
3818 <value>Crafting</value>
3819 </data>
3820
3821 <data name="IDS_CONTROLS_DROP">
3822 <value>Drop</value>
3823 </data>
3824
3825 <data name="IDS_CONTROLS_SNEAK">
3826 <value>Sneak</value>
3827 </data>
3828
3829 <data name="IDS_CONTROLS_SNEAKFLY">
3830 <value>Sneak/Fly Down</value>
3831 </data>
3832
3833 <data name="IDS_CONTROLS_THIRDPERSON">
3834 <value>Change Camera Mode</value>
3835 </data>
3836
3837 <data name="IDS_CONTROLS_PLAYERS">
3838 <value>Players/Invite</value>
3839 </data>
3840
3841 <data name="IDS_CONTROLS_DPAD">
3842 <value>Movement (When Flying)</value>
3843 </data>
3844
3845 <data name="IDS_CONTROLS_SCHEME0">
3846 <value>Layout 1</value>
3847 </data>
3848
3849 <data name="IDS_CONTROLS_SCHEME1">
3850 <value>Layout 2</value>
3851 </data>
3852
3853 <data name="IDS_CONTROLS_SCHEME2">
3854 <value>Layout 3</value>
3855 </data>
3856
3857 <data name="IDS_CONTROLLER_A">
3858 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/&gt;]]></value>
3859 </data>
3860
3861 <data name="IDS_CONTROLLER_B">
3862 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/&gt;]]></value>
3863 </data>
3864
3865 <data name="IDS_CONTROLLER_X">
3866 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/&gt;]]></value>
3867 </data>
3868
3869 <data name="IDS_CONTROLLER_Y">
3870 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/&gt;]]></value>
3871 </data>
3872
3873 <data name="IDS_CONTROLLER_LEFT_STICK">
3874 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/&gt;]]></value>
3875 </data>
3876
3877 <data name="IDS_CONTROLLER_RIGHT_STICK">
3878 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/&gt;]]></value>
3879 </data>
3880
3881 <data name="IDS_CONTROLLER_LEFT_TRIGGER">
3882 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/&gt;]]></value>
3883 </data>
3884
3885 <data name="IDS_CONTROLLER_RIGHT_TRIGGER">
3886 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/&gt;]]></value>
3887 </data>
3888
3889 <data name="IDS_CONTROLLER_LEFT_BUMPER">
3890 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/&gt;]]></value>
3891 </data>
3892
3893 <data name="IDS_CONTROLLER_RIGHT_BUMPER">
3894 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/&gt;]]></value>
3895 </data>
3896
3897 <data name="IDS_CONTROLLER_BACK">
3898 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/&gt;]]></value>
3899 </data>
3900
3901 <data name="IDS_CONTROLLER_START">
3902 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/&gt;]]></value>
3903 </data>
3904
3905 <data name="IDS_CONTROLLER_RIGHT_THUMBSTICK">
3906 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/&gt;]]></value>
3907 </data>
3908
3909 <data name="IDS_CONTROLLER_LEFT_THUMBSTICK">
3910 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/&gt;]]></value>
3911 </data>
3912
3913 <data name="IDS_CONTROLLER_DPAD_R">
3914 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/&gt;]]></value>
3915 </data>
3916
3917 <data name="IDS_CONTROLLER_DPAD_L">
3918 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/&gt;]]></value>
3919 </data>
3920
3921 <data name="IDS_CONTROLLER_DPAD_U">
3922 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/&gt;]]></value>
3923 </data>
3924
3925 <data name="IDS_CONTROLLER_DPAD_D">
3926 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/&gt;]]></value>
3927 </data>
3928
3929 <data name="IDS_ICON_SHANK_01">
3930 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;]]></value>
3931 </data>
3932
3933 <data name="IDS_ICON_SHANK_03">
3934 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;]]></value>
3935 </data>
3936
3937 <data name="IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE">
3938 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.</value>
3939 </data>
3940
3941 <data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL">
3942 <value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*}
3943 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value>
3944 </data>
3945
3946 <data name="IDS_TUTORIAL_TASK_OVERVIEW">
3947 <value>Minecraft is a game about placing blocks to build anything you can imagine.
3948At night monsters come out, make sure to build a shelter before that happens.</value>
3949 </data>
3950
3951 <data name="IDS_TUTORIAL_TASK_LOOK">
3952 <value>Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value>
3953 </data>
3954
3955 <data name="IDS_TUTORIAL_TASK_MOVE">
3956 <value>Use{*CONTROLLER_ACTION_MOVE*} to move around.</value>
3957 </data>
3958
3959 <data name="IDS_TUTORIAL_TASK_SPRINT">
3960 <value>To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value>
3961 </data>
3962
3963 <data name="IDS_TUTORIAL_TASK_JUMP">
3964 <value>Press{*CONTROLLER_ACTION_JUMP*} to jump.</value>
3965 </data>
3966
3967 <data name="IDS_TUTORIAL_TASK_MINE">
3968 <value>Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value>
3969 </data>
3970
3971 <data name="IDS_TUTORIAL_TASK_CHOP_WOOD">
3972 <value>Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value>
3973 </data>
3974
3975 <data name="IDS_TUTORIAL_TASK_CRAFTING">
3976 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value>
3977 </data>
3978
3979 <data name="IDS_TUTORIAL_TASK_INVENTORY">
3980 <value>As you collect and craft more items, your inventory will fill up.{*B*}
3981 Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value>
3982 </data>
3983
3984 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE">
3985 <value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value>
3986 </data>
3987
3988 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_HEAL">
3989 <value>If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value>
3990 </data>
3991
3992 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_FEED">
3993 <value>With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value>
3994 </data>
3995
3996 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK">
3997 <value>Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value>
3998 </data>
3999
4000 <data name="IDS_TUTORIAL_TASK_CREATE_PLANKS">
4001 <value>The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value>
4002 </data>
4003
4004 <data name="IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE">
4005 <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value>
4006 </data>
4007
4008 <data name="IDS_TUTORIAL_TASK_CREATE_STICKS">
4009 <value>To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value>
4010 </data>
4011
4012 <data name="IDS_TUTORIAL_TASK_SCROLL">
4013 <value>Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value>
4014 </data>
4015
4016 <data name="IDS_TUTORIAL_TASK_USE">
4017 <value>Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value>
4018 </data>
4019
4020 <data name="IDS_TUTORIAL_TASK_PLACE_WORKBENCH">
4021 <value>With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value>
4022 </data>
4023
4024 <data name="IDS_TUTORIAL_TASK_OPEN_WORKBENCH">
4025 <value>Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value>
4026 </data>
4027
4028 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL">
4029 <value>A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value>
4030 </data>
4031
4032 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET">
4033 <value>An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value>
4034 </data>
4035
4036 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE">
4037 <value>A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value>
4038 </data>
4039
4040 <data name="IDS_TUTORIAL_TASK_OPEN_CONTAINER">
4041 <value>Open the container</value>
4042 </data>
4043
4044 <data name="IDS_TUTORIAL_TASK_NIGHT_DANGER">
4045 <value>
4046 Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter.
4047 </value>
4048 </data>
4049
4050 <data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER">
4051 <value>
4052 Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight.
4053 </value>
4054 </data>
4055
4056 <data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES">
4057 <value>
4058 You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting.
4059 </value>
4060 </data>
4061
4062 <data name="IDS_TUTORIAL_TASK_MINE_STONE">
4063 <value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value>
4064 </data>
4065
4066 <data name="IDS_TUTORIAL_TASK_CREATE_FURNACE">
4067 <value>You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value>
4068 </data>
4069
4070 <data name="IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE">
4071 <value>Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value>
4072 </data>
4073
4074 <data name="IDS_TUTORIAL_TASK_CREATE_CHARCOAL">
4075 <value>Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value>
4076 </data>
4077
4078 <data name="IDS_TUTORIAL_TASK_CREATE_GLASS">
4079 <value>Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value>
4080 </data>
4081
4082 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR">
4083 <value>A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value>
4084 </data>
4085
4086 <data name="IDS_TUTORIAL_TASK_PLACE_DOOR">
4087 <value>Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value>
4088 </data>
4089
4090 <data name="IDS_TUTORIAL_TASK_CREATE_TORCH">
4091 <value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value>
4092 </data>
4093
4094 <data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE">
4095 <value>
4096 You have completed the first part of the tutorial.
4097 </value>
4098 </data>
4099
4100 <data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE">
4101 <value>
4102 {*B*}
4103 Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*}
4104 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.
4105 </value>
4106 </data>
4107
4108 <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW">
4109 <value>
4110 This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.
4111 </value>
4112 </data>
4113
4114 <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW">
4115 <value>{*B*}
4116 Press{*CONTROLLER_VK_A*} to continue.{*B*}
4117 Press{*CONTROLLER_VK_B*} if you already know how to use the inventory.
4118 </value>
4119 </data>
4120
4121 <data name="IDS_TUTORIAL_TASK_INV_PICK_UP">
4122 <value>
4123 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer.
4124 If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.
4125 </value>
4126 </data>
4127
4128 <data name="IDS_TUTORIAL_TASK_INV_MOVE">
4129 <value>
4130 Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}.
4131 With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.
4132 </value>
4133 </data>
4134
4135 <data name="IDS_TUTORIAL_TASK_INV_DROP">
4136 <value>
4137 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item.
4138 </value>
4139 </data>
4140
4141 <data name="IDS_TUTORIAL_TASK_INV_INFO">
4142 <value>
4143 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} .
4144 </value>
4145 </data>
4146
4147 <data name="IDS_TUTORIAL_TASK_INV_EXIT">
4148 <value>
4149 Press{*CONTROLLER_VK_B*} now to exit the inventory.
4150 </value>
4151 </data>
4152
4153 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW">
4154 <value>
4155 This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from.
4156 </value>
4157 </data>
4158
4159 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW">
4160 <value>{*B*}
4161 Press{*CONTROLLER_VK_A*} to continue.{*B*}
4162 Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory.
4163 </value>
4164 </data>
4165
4166 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP">
4167 <value>
4168 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer.
4169 When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item.
4170 </value>
4171 </data>
4172
4173 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE">
4174 <value>
4175 The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item.
4176 </value>
4177 </data>
4178
4179 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP">
4180 <value>
4181 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}.
4182 </value>
4183 </data>
4184
4185 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV">
4186 <value>
4187 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup.
4188 </value>
4189 </data>
4190
4191 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO">
4192 <value>
4193 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} .
4194 </value>
4195 </data>
4196
4197 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT">
4198 <value>
4199 Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory.
4200 </value>
4201 </data>
4202
4203 <data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW">
4204 <value>
4205 This is the crafting interface. This interface allows you to combine the items you've collected to make new items.
4206 </value>
4207 </data>
4208
4209 <data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW">
4210 <value>{*B*}
4211 Press{*CONTROLLER_VK_A*} to continue.{*B*}
4212 Press{*CONTROLLER_VK_B*} if you already know how to craft.
4213 </value>
4214 </data>
4215
4216 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION">
4217 <value>{*B*}
4218 Press{*CONTROLLER_VK_X*} to show the item description.
4219 </value>
4220 </data>
4221
4222 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS">
4223 <value>{*B*}
4224 Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item.
4225 </value>
4226 </data>
4227
4228 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY">
4229 <value>{*B*}
4230 Press{*CONTROLLER_VK_X*} to show the inventory again.
4231 </value>
4232 </data>
4233
4234 <data name="IDS_TUTORIAL_TASK_CRAFT_NAV">
4235 <value>
4236 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.
4237 </value>
4238 </data>
4239
4240 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE">
4241 <value>
4242 The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.
4243 </value>
4244 </data>
4245
4246 <data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE">
4247 <value>
4248 You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients.
4249 </value>
4250 </data>
4251
4252 <data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY">
4253 <value>
4254 The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it.
4255 </value>
4256 </data>
4257
4258 <data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION">
4259 <value>
4260 The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for.
4261 </value>
4262 </data>
4263
4264 <data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS">
4265 <value>
4266 The list of ingredients required to craft the selected item are now displayed.
4267 </value>
4268 </data>
4269
4270 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS">
4271 <value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value>
4272 </data>
4273
4274 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE">
4275 <value>
4276 Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*}
4277 Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
4278 </value>
4279 </data>
4280
4281 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS">
4282 <value>
4283 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*}
4284 </value>
4285 </data>
4286
4287 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES">
4288 <value>
4289 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*}
4290 </value>
4291 </data>
4292
4293 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL">
4294 <value>
4295 Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*}
4296 </value>
4297 </data>
4298
4299 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE">
4300 <value>
4301 A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*}
4302 </value>
4303 </data>
4304
4305 <data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT">
4306 <value>
4307 With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*}
4308 Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
4309 </value>
4310 </data>
4311
4312 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE">
4313 <value>
4314 Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*}
4315 </value>
4316 </data>
4317
4318 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE">
4319 <value>
4320 Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*}
4321 Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
4322 </value>
4323 </data>
4324
4325 <data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW">
4326 <value>
4327 This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.
4328 </value>
4329 </data>
4330
4331 <data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW">
4332 <value>{*B*}
4333 Press{*CONTROLLER_VK_A*} to continue.{*B*}
4334 Press{*CONTROLLER_VK_B*} if you already know how to use a furnace.
4335 </value>
4336 </data>
4337
4338 <data name="IDS_TUTORIAL_TASK_FURNACE_METHOD">
4339 <value>
4340 You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot.
4341 </value>
4342 </data>
4343
4344 <data name="IDS_TUTORIAL_TASK_FURNACE_FUELS">
4345 <value>
4346 Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel.
4347 </value>
4348 </data>
4349
4350 <data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS">
4351 <value>
4352 When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make.
4353 </value>
4354 </data>
4355
4356 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL">
4357 <value>
4358 If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress.
4359 </value>
4360 </data>
4361
4362 <data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES">
4363 <value>
4364 Charcoal can be used as a fuel, as well as being crafted into a torch with a stick.
4365 </value>
4366 </data>
4367
4368 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS">
4369 <value>
4370 Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter.
4371 </value>
4372 </data>
4373
4374 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW">
4375 <value>
4376 This is the brewing interface. You can use this to create potions that have a variety of different effects.
4377 </value>
4378 </data>
4379
4380 <data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW">
4381 <value>{*B*}
4382 Press{*CONTROLLER_VK_A*} to continue.{*B*}
4383 Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand.
4384 </value>
4385 </data>
4386
4387 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD">
4388 <value>
4389 You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time.
4390 </value>
4391 </data>
4392
4393 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS">
4394 <value>
4395 All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion.
4396 </value>
4397 </data>
4398
4399 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS">
4400 <value>
4401 Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful.
4402 </value>
4403 </data>
4404
4405 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2">
4406 <value>
4407 Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area.
4408 </value>
4409 </data>
4410
4411 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION">
4412 <value>
4413 Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream.
4414 </value>
4415 </data>
4416
4417 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT">
4418 <value>
4419 Press{*CONTROLLER_VK_B*} now to exit the brewing interface.
4420 </value>
4421 </data>
4422
4423 <data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW">
4424 <value>
4425 In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing.
4426 </value>
4427 </data>
4428
4429 <data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW">
4430 <value>{*B*}
4431 Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*}
4432 Press{*CONTROLLER_VK_B*} if you already know about brewing and potions.
4433 </value>
4434 </data>
4435
4436 <data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE">
4437 <value>
4438 The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest.
4439 </value>
4440 </data>
4441
4442 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE">
4443 <value>
4444 You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}.
4445 </value>
4446 </data>
4447
4448 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON">
4449 <value>
4450 If a cauldron becomes empty, you can refill it with a Water Bucket.
4451 </value>
4452 </data>
4453
4454 <data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION">
4455 <value>
4456 Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream.
4457 </value>
4458 </data>
4459
4460 <data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION">
4461 <value>
4462 With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits.
4463 Splash potions can be created by adding gunpowder to normal potions.
4464 </value>
4465 </data>
4466
4467 <data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION">
4468 <value>
4469 Use your Potion of Fire Resistance on yourself.
4470 </value>
4471 </data>
4472
4473 <data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS">
4474 <value>
4475 Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before.
4476 </value>
4477 </data>
4478
4479 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW">
4480 <value>
4481 This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools.
4482 </value>
4483 </data>
4484
4485 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW">
4486 <value>{*B*}
4487 Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*}
4488 Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface.
4489 </value>
4490 </data>
4491
4492 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START">
4493 <value>
4494 To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block.
4495 </value>
4496 </data>
4497
4498 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS">
4499 <value>
4500 When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments.
4501 </value>
4502 </data>
4503
4504 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST">
4505 <value>
4506 The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled.
4507 </value>
4508 </data>
4509
4510 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT">
4511 <value>
4512 Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment.
4513 </value>
4514 </data>
4515
4516 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS">
4517 <value>
4518 Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power.
4519 </value>
4520 </data>
4521
4522 <data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW">
4523 <value>
4524 In this area there is an Enchantment Table and some other items to help you learn about enchanting.
4525 </value>
4526 </data>
4527
4528 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW">
4529 <value>{*B*}
4530 Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*}
4531 Press{*CONTROLLER_VK_B*} if you already know about enchanting.
4532 </value>
4533 </data>
4534
4535 <data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY">
4536 <value>
4537 Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools.
4538 </value>
4539 </data>
4540
4541 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES">
4542 <value>
4543 Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments.
4544 </value>
4545 </data>
4546
4547 <data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE">
4548 <value>
4549 Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace.
4550 </value>
4551 </data>
4552
4553 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING">
4554 <value>
4555 You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected.
4556 </value>
4557 </data>
4558
4559 <data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS">
4560 <value>
4561 In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table.
4562 </value>
4563 </data>
4564
4565 <data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW">
4566 <value>
4567 You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*}
4568 </value>
4569 </data>
4570
4571 <data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW">
4572 <value>{*B*}
4573 Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*}
4574 Press{*CONTROLLER_VK_B*} if you already know about minecarts.
4575 </value>
4576 </data>
4577
4578 <data name="IDS_TUTORIAL_TASK_MINECART_RAILS">
4579 <value>
4580 A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it.
4581 {*RailIcon*}
4582 </value>
4583 </data>
4584
4585 <data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS">
4586 <value>
4587 You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems.
4588 {*PoweredRailIcon*}
4589 </value>
4590 </data>
4591
4592 <data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW">
4593 <value>
4594 You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*}
4595 </value>
4596 </data>
4597
4598 <data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW">
4599 <value>
4600 {*B*}
4601 Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*}
4602 Press{*CONTROLLER_VK_B*} if you already know about boats.
4603 </value>
4604 </data>
4605
4606 <data name="IDS_TUTORIAL_TASK_BOAT_STEER">
4607 <value>
4608 A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}.
4609 {*BoatIcon*}
4610 </value>
4611 </data>
4612
4613 <data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW">
4614 <value>
4615 You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*}
4616 </value>
4617 </data>
4618
4619 <data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW">
4620 <value>
4621 {*B*}
4622 Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*}
4623 Press{*CONTROLLER_VK_B*} if you already know about fishing.
4624 </value>
4625 </data>
4626
4627 <data name="IDS_TUTORIAL_TASK_FISHING_CAST">
4628 <value>
4629 Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line.
4630 {*FishingRodIcon*}
4631 </value>
4632 </data>
4633
4634 <data name="IDS_TUTORIAL_TASK_FISHING_FISH">
4635 <value>
4636 If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health.
4637 {*FishIcon*}
4638 </value>
4639 </data>
4640
4641 <data name="IDS_TUTORIAL_TASK_FISHING_USES">
4642 <value>
4643 As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated...
4644 {*FishingRodIcon*}
4645 </value>
4646 </data>
4647
4648 <data name="IDS_TUTORIAL_TASK_BED_OVERVIEW">
4649 <value>
4650 This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*}
4651 </value>
4652 </data>
4653
4654 <data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW">
4655 <value>
4656 {*B*}
4657 Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*}
4658 Press{*CONTROLLER_VK_B*} if you already know about beds.
4659 </value>
4660 </data>
4661
4662 <data name="IDS_TUTORIAL_TASK_BED_PLACEMENT">
4663 <value>
4664 A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed.
4665 {*ICON*}355{*/ICON*}
4666 </value>
4667 </data>
4668
4669 <data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER">
4670 <value>
4671 If there are other players in your game, everyone must be in a bed at the same time to be able to sleep.
4672 {*ICON*}355{*/ICON*}
4673 </value>
4674 </data>
4675
4676 <data name="IDS_TUTORIAL_REDSTONE_OVERVIEW">
4677 <value>
4678 In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits.
4679 </value>
4680 </data>
4681
4682 <data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW">
4683 <value>
4684 {*B*}
4685 Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*}
4686 Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons.
4687 </value>
4688 </data>
4689
4690 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES">
4691 <value>
4692 Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust.
4693 </value>
4694 </data>
4695
4696 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION">
4697 <value>
4698 The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source.
4699 </value>
4700 </data>
4701
4702 <data name="IDS_TUTORIAL_TASK_REDSTONE_DUST">
4703 <value>
4704 Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height.
4705 {*ICON*}331{*/ICON*}
4706 </value>
4707 </data>
4708
4709 <data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER">
4710 <value>
4711 Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit.
4712 {*ICON*}356{*/ICON*}
4713 </value>
4714 </data>
4715
4716 <data name="IDS_TUTORIAL_TASK_PISTONS">
4717 <value>
4718 When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types.
4719 {*ICON*}33{*/ICON*}
4720 </value>
4721 </data>
4722
4723 <data name="IDS_TUTORIAL_TASK_TRY_IT">
4724 <value>
4725 In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area.
4726 </value>
4727 </data>
4728
4729 <data name="IDS_TUTORIAL_PORTAL_OVERVIEW">
4730 <value>
4731 In this area there is a Portal to the Nether!
4732 </value>
4733 </data>
4734
4735 <data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW">
4736 <value>
4737 {*B*}
4738 Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*}
4739 Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether.
4740 </value>
4741 </data>
4742
4743 <data name="IDS_TUTORIAL_TASK_BUILD_PORTAL">
4744 <value>
4745 Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required.
4746 </value>
4747 </data>
4748
4749 <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL">
4750 <value>
4751 To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them.
4752 </value>
4753 </data>
4754
4755 <data name="IDS_TUTORIAL_TASK_USE_PORTAL">
4756 <value>
4757 To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension.
4758 </value>
4759 </data>
4760
4761 <data name="IDS_TUTORIAL_TASK_NETHER">
4762 <value>
4763 The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light.
4764 </value>
4765 </data>
4766
4767 <data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL">
4768 <value>
4769 The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld.
4770 </value>
4771 </data>
4772
4773 <data name="IDS_TUTORIAL_CREATIVE_OVERVIEW">
4774 <value>
4775 You are now in Creative mode.
4776 </value>
4777 </data>
4778
4779 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW">
4780 <value>
4781 {*B*}
4782 Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*}
4783 Press{*CONTROLLER_VK_B*} if you already know about Creative mode.
4784 </value>
4785 </data>
4786
4787 <data name="IDS_TUTORIAL_TASK_CREATIVE_MODE">
4788 <value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value>
4789 </data>
4790
4791 <data name="IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY">
4792 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface.</value>
4793 </data>
4794
4795 <data name="IDS_TUTORIAL_TASK_CREATIVE_EXIT">
4796 <value>Make your way to the opposite side of this hole to continue.</value>
4797 </data>
4798
4799 <data name="IDS_TUTORIAL_TASK_CREATIVE_COMPLETE">
4800 <value>You have now completed the Creative mode tutorial.</value>
4801 </data>
4802
4803 <data name="IDS_TUTORIAL_FARMING_OVERVIEW">
4804 <value>
4805 In this area a farm has been set up. Farming enables you to create a renewable source of food and other items.
4806 </value>
4807 </data>
4808
4809 <data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW">
4810 <value>
4811 {*B*}
4812 Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*}
4813 Press{*CONTROLLER_VK_B*} if you already know about farming.
4814 </value>
4815 </data>
4816
4817 <data name="IDS_TUTORIAL_TASK_FARMING_SEEDS">
4818 <value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value>
4819 </data>
4820
4821 <data name="IDS_TUTORIAL_TASK_FARMING_FARMLAND">
4822 <value>Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value>
4823 </data>
4824
4825 <data name="IDS_TUTORIAL_TASK_FARMING_WHEAT">
4826 <value>Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value>
4827 </data>
4828
4829 <data name="IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON">
4830 <value>Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value>
4831 </data>
4832
4833 <data name="IDS_TUTORIAL_TASK_FARMING_SUGARCANE">
4834 <value>Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value>
4835 </data>
4836
4837 <data name="IDS_TUTORIAL_TASK_FARMING_CACTUS">
4838 <value>Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value>
4839 </data>
4840
4841 <data name="IDS_TUTORIAL_TASK_FARMING_MUSHROOM">
4842 <value>Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value>
4843 </data>
4844
4845 <data name="IDS_TUTORIAL_TASK_FARMING_BONEMEAL">
4846 <value>Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value>
4847 </data>
4848
4849 <data name="IDS_TUTORIAL_TASK_FARMING_COMPLETE">
4850 <value>You have now completed the farming tutorial.</value>
4851 </data>
4852
4853 <data name="IDS_TUTORIAL_BREEDING_OVERVIEW">
4854 <value>
4855 In this area animals have been penned in. You can breed animals to produce baby versions of themselves.
4856 </value>
4857 </data>
4858
4859 <data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW">
4860 <value>
4861 {*B*}
4862 Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*}
4863 Press{*CONTROLLER_VK_B*} if you already know about animals and breeding.
4864 </value>
4865 </data>
4866
4867 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED">
4868 <value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value>
4869 </data>
4870
4871 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD">
4872 <value>Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value>
4873 </data>
4874
4875 <data name="IDS_TUTORIAL_TASK_BREEDING_BABY">
4876 <value>When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value>
4877 </data>
4878
4879 <data name="IDS_TUTORIAL_TASK_BREEDING_DELAY">
4880 <value>After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value>
4881 </data>
4882
4883 <data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW">
4884 <value>Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value>
4885 </data>
4886
4887 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING">
4888 <value>
4889 Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit.
4890 </value>
4891 </data>
4892
4893 <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE">
4894 <value>You have now completed the animal and breeding tutorial.</value>
4895 </data>
4896
4897 <data name="IDS_TUTORIAL_GOLEM_OVERVIEW">
4898 <value>
4899 In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem.
4900 </value>
4901 </data>
4902
4903 <data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW">
4904 <value>
4905 {*B*}
4906 Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*}
4907 Press{*CONTROLLER_VK_B*} if you already know about Golems.
4908 </value>
4909 </data>
4910
4911 <data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN">
4912 <value>Golems are created by placing a pumpkin on top of a stack of blocks.</value>
4913 </data>
4914
4915 <data name="IDS_TUTORIAL_TASK_GOLEM_SNOW">
4916 <value>Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies.</value>
4917 </data>
4918
4919 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON">
4920 <value>Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies.</value>
4921 </data>
4922
4923 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE">
4924 <value>Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers.</value>
4925 </data>
4926
4927 <data name="IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA">
4928 <value>You cannot leave this area until you have completed the tutorial.</value>
4929 </data>
4930
4931 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL">
4932 <value>Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand.</value>
4933 </data>
4934
4935 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET">
4936 <value>Different tools are better for different materials. You should use an axe to chop tree trunks.</value>
4937 </data>
4938
4939 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE">
4940 <value>Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value>
4941 </data>
4942
4943 <data name="IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL">
4944 <value>Certain tools are better for attacking enemies. Consider using a sword to attack.</value>
4945 </data>
4946
4947 <data name="IDS_TUTORIAL_HINT_HOLD_TO_MINE">
4948 <value>Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value>
4949 </data>
4950
4951 <data name="IDS_TUTORIAL_HINT_TOOL_DAMAGED">
4952 <value>The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value>
4953 </data>
4954
4955 <data name="IDS_TUTORIAL_HINT_SWIM_UP">
4956 <value>Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value>
4957 </data>
4958
4959 <data name="IDS_TUTORIAL_HINT_MINECART">
4960 <value>In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value>
4961 </data>
4962
4963 <data name="IDS_TUTORIAL_HINT_BOAT">
4964 <value>In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value>
4965 </data>
4966
4967 <data name="IDS_TUTORIAL_HINT_FISHING">
4968 <value>In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value>
4969 </data>
4970
4971 <data name="IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE">
4972 <value>This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value>
4973 </data>
4974
4975 <data name="IDS_TUTORIAL_HINT_INV_DROP">
4976 <value>If you move the pointer outside of the interface while carrying an item, you can drop that item.</value>
4977 </data>
4978
4979 <data name="IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS">
4980 <value>You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value>
4981 </data>
4982
4983 <data name="IDS_TUTORIAL_COMPLETED">
4984 <value>
4985 Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter!
4986 </value>
4987 </data>
4988
4989 <data name="IDS_TUTORIAL_COMPLETED_EXPLORE">
4990 <value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value>
4991 </data>
4992
4993 <data name="IDS_TUTORIAL_REMINDER">
4994 <value>Reminder: </value>
4995 </data>
4996
4997 <data name="IDS_TUTORIAL_HTML_EXIT_PICTURE">
4998 <value><![CDATA[&lt;div align="center"&gt;&lt;img src="Graphics\TutorialExitScreenshot.png"/&gt;&lt;/div&gt;]]></value>
4999 </data>
5000
5001 <data name="IDS_TUTORIAL_NEW_FEATURES_CHOICE">
5002 <value>New features have been added to the game in the latest version, including new areas in the tutorial world.</value>
5003 </data>
5004
5005 <data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE">
5006 <value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*}
5007 Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value>
5008 </data>
5009
5010 <data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA">
5011 <value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value>
5012 </data>
5013
5014 <data name="IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA">
5015 <value>Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more!</value>
5016 </data>
5017
5018 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW">
5019 <value>
5020 Your food bar has depleted to a level where you will no longer heal.
5021 </value>
5022 </data>
5023
5024 <data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW">
5025 <value>
5026 {*B*}
5027 Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*}
5028 Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food.
5029 </value>
5030 </data>
5031
5032 <data name="IDS_TOOLTIPS_SELECT">
5033 <value>Select</value>
5034 </data>
5035
5036 <data name="IDS_TOOLTIPS_USE">
5037 <value>Use</value>
5038 </data>
5039
5040 <data name="IDS_TOOLTIPS_BACK">
5041 <value>Back</value>
5042 </data>
5043
5044 <data name="IDS_TOOLTIPS_EXIT">
5045 <value>Exit</value>
5046 </data>
5047
5048 <data name="IDS_TOOLTIPS_CANCEL">
5049 <value>Cancel</value>
5050 </data>
5051
5052 <data name="IDS_TOOLTIPS_CANCEL_JOIN">
5053 <value>Cancel Join</value>
5054 </data>
5055
5056 <data name="IDS_TOOLTIPS_REFRESH">
5057 <value>Refresh Online Games List</value>
5058 </data>
5059
5060 <data name="IDS_TOOLTIPS_PARTY_GAMES">
5061 <value>Party Games</value>
5062 </data>
5063
5064 <data name="IDS_TOOLTIPS_ALL_GAMES">
5065 <value>All Games</value>
5066 </data>
5067
5068 <data name="IDS_TOOLTIPS_CHANGE_GROUP">
5069 <value>Change Group</value>
5070 </data>
5071
5072 <data name="IDS_TOOLTIPS_SHOW_INVENTORY">
5073 <value>Show Inventory</value>
5074 </data>
5075
5076 <data name="IDS_TOOLTIPS_SHOW_DESCRIPTION">
5077 <value>Show Description</value>
5078 </data>
5079
5080 <data name="IDS_TOOLTIPS_SHOW_INGREDIENTS">
5081 <value>Show Ingredients</value>
5082 </data>
5083
5084 <data name="IDS_TOOLTIPS_CRAFTING">
5085 <value>Crafting</value>
5086 </data>
5087
5088 <data name="IDS_TOOLTIPS_CREATE">
5089 <value>Create</value>
5090 </data>
5091
5092 <data name="IDS_TOOLTIPS_PICKUPPLACE">
5093 <value>Take/Place</value>
5094 </data>
5095
5096 <data name="IDS_TOOLTIPS_PICKUP_GENERIC">
5097 <value>Take</value>
5098 </data>
5099
5100 <data name="IDS_TOOLTIPS_PICKUP_ALL">
5101 <value>Take All</value>
5102 </data>
5103
5104 <data name="IDS_TOOLTIPS_PICKUP_HALF">
5105 <value>Take Half</value>
5106 </data>
5107
5108 <data name="IDS_TOOLTIPS_PLACE_GENERIC">
5109 <value>Place</value>
5110 </data>
5111
5112 <data name="IDS_TOOLTIPS_PLACE_ALL">
5113 <value>Place All</value>
5114 </data>
5115
5116 <data name="IDS_TOOLTIPS_PLACE_ONE">
5117 <value>Place One</value>
5118 </data>
5119
5120 <data name="IDS_TOOLTIPS_DROP_GENERIC">
5121 <value>Drop</value>
5122 </data>
5123
5124 <data name="IDS_TOOLTIPS_DROP_ALL">
5125 <value>Drop All</value>
5126 </data>
5127
5128 <data name="IDS_TOOLTIPS_DROP_ONE">
5129 <value>Drop One</value>
5130 </data>
5131
5132 <data name="IDS_TOOLTIPS_SWAP">
5133 <value>Swap</value>
5134 </data>
5135
5136 <data name="IDS_TOOLTIPS_QUICK_MOVE">
5137 <value>Quick Move</value>
5138 </data>
5139
5140 <data name="IDS_TOOLTIPS_CLEAR_QUICK_SELECT">
5141 <value>Clear Quick Select</value>
5142 </data>
5143
5144 <data name="IDS_TOOLTIPS_WHAT_IS_THIS">
5145 <value>What's This?</value>
5146 </data>
5147
5148 <data name="IDS_TOOLTIPS_SHARE">
5149 <value>Share To Facebook</value>
5150 </data>
5151
5152 <data name="IDS_TOOLTIPS_CHANGE_FILTER">
5153 <value>Change Filter</value>
5154 </data>
5155
5156 <data name="IDS_TOOLTIPS_SEND_FRIEND_REQUEST">
5157 <value>Send Friend Request</value>
5158 </data>
5159
5160 <data name="IDS_TOOLTIPS_PAGE_DOWN">
5161 <value>Page Down</value>
5162 </data>
5163
5164 <data name="IDS_TOOLTIPS_PAGE_UP">
5165 <value>Page Up</value>
5166 </data>
5167
5168 <data name="IDS_TOOLTIPS_NEXT">
5169 <value>Next</value>
5170 </data>
5171
5172 <data name="IDS_TOOLTIPS_PREVIOUS">
5173 <value>Previous</value>
5174 </data>
5175
5176 <data name="IDS_TOOLTIPS_KICK">
5177 <value>Kick Player</value>
5178 </data>
5179
5180 <data name="IDS_TOOLTIPS_DYE">
5181 <value>Dye</value>
5182 </data>
5183
5184 <data name="IDS_TOOLTIPS_MINE">
5185 <value>Mine</value>
5186 </data>
5187
5188 <data name="IDS_TOOLTIPS_FEED">
5189 <value>Feed</value>
5190 </data>
5191
5192 <data name="IDS_TOOLTIPS_TAME">
5193 <value>Tame</value>
5194 </data>
5195
5196 <data name="IDS_TOOLTIPS_HEAL">
5197 <value>Heal</value>
5198 </data>
5199
5200 <data name="IDS_TOOLTIPS_SIT">
5201 <value>Sit</value>
5202 </data>
5203
5204 <data name="IDS_TOOLTIPS_FOLLOWME">
5205 <value>Follow Me</value>
5206 </data>
5207
5208 <data name="IDS_TOOLTIPS_EJECT">
5209 <value>Eject</value>
5210 </data>
5211
5212 <data name="IDS_TOOLTIPS_EMPTY">
5213 <value>Empty</value>
5214 </data>
5215
5216 <data name="IDS_TOOLTIPS_SADDLE">
5217 <value>Saddle</value>
5218 </data>
5219
5220 <data name="IDS_TOOLTIPS_PLACE">
5221 <value>Place</value>
5222 </data>
5223
5224 <data name="IDS_TOOLTIPS_HIT">
5225 <value>Hit</value>
5226 </data>
5227
5228 <data name="IDS_TOOLTIPS_MILK">
5229 <value>Milk</value>
5230 </data>
5231
5232 <data name="IDS_TOOLTIPS_COLLECT">
5233 <value>Collect</value>
5234 </data>
5235
5236 <data name="IDS_TOOLTIPS_EAT">
5237 <value>Eat</value>
5238 </data>
5239
5240 <data name="IDS_TOOLTIPS_SLEEP">
5241 <value>Sleep</value>
5242 </data>
5243
5244 <data name="IDS_TOOLTIPS_WAKEUP">
5245 <value>Wake Up</value>
5246 </data>
5247
5248 <data name="IDS_TOOLTIPS_PLAY">
5249 <value>Play</value>
5250 </data>
5251
5252 <data name="IDS_TOOLTIPS_RIDE">
5253 <value>Ride</value>
5254 </data>
5255
5256 <data name="IDS_TOOLTIPS_SAIL">
5257 <value>Sail</value>
5258 </data>
5259
5260 <data name="IDS_TOOLTIPS_GROW">
5261 <value>Grow</value>
5262 </data>
5263
5264 <data name="IDS_TOOLTIPS_SWIMUP">
5265 <value>Swim Up</value>
5266 </data>
5267
5268 <data name="IDS_TOOLTIPS_OPEN">
5269 <value>Open</value>
5270 </data>
5271
5272 <data name="IDS_TOOLTIPS_CHANGEPITCH">
5273 <value>Change Pitch</value>
5274 </data>
5275
5276 <data name="IDS_TOOLTIPS_DETONATE">
5277 <value>Detonate</value>
5278 </data>
5279
5280 <data name="IDS_TOOLTIPS_READ">
5281 <value>Read</value>
5282 </data>
5283
5284 <data name="IDS_TOOLTIPS_HANG">
5285 <value>Hang</value>
5286 </data>
5287
5288 <data name="IDS_TOOLTIPS_THROW">
5289 <value>Throw</value>
5290 </data>
5291
5292 <data name="IDS_TOOLTIPS_PLANT">
5293 <value>Plant</value>
5294 </data>
5295
5296 <data name="IDS_TOOLTIPS_TILL">
5297 <value>Till</value>
5298 </data>
5299
5300 <data name="IDS_TOOLTIPS_HARVEST">
5301 <value>Harvest</value>
5302 </data>
5303
5304 <data name="IDS_TOOLTIPS_CONTINUE">
5305 <value>Continue</value>
5306 </data>
5307
5308 <data name="IDS_TOOLTIPS_UNLOCKFULLVERSION">
5309 <value>Unlock Full Game</value>
5310 </data>
5311
5312 <data name="IDS_TOOLTIPS_DELETESAVE">
5313 <value>Delete Save</value>
5314 </data>
5315
5316 <data name="IDS_TOOLTIPS_DELETE">
5317 <value>Delete</value>
5318 </data>
5319
5320 <data name="IDS_TOOLTIPS_OPTIONS">
5321 <value>Options</value>
5322 </data>
5323
5324 <data name="IDS_TOOLTIPS_INVITE_FRIENDS">
5325 <value>Invite Friends</value>
5326 </data>
5327
5328 <data name="IDS_TOOLTIPS_ACCEPT">
5329 <value>Accept</value>
5330 </data>
5331
5332 <data name="IDS_TOOLTIPS_SHEAR">
5333 <value>Shear</value>
5334 </data>
5335
5336 <data name="IDS_TOOLTIPS_BANLEVEL">
5337 <value>Ban Level</value>
5338 </data>
5339
5340 <data name="IDS_TOOLTIPS_SELECT_SKIN">
5341 <value>Select Skin</value>
5342 </data>
5343
5344 <data name="IDS_TOOLTIPS_IGNITE">
5345 <value>Ignite</value>
5346 </data>
5347
5348 <data name="IDS_TOOLTIPS_NAVIGATE">
5349 <value>Navigate</value>
5350 </data>
5351
5352 <data name="IDS_TOOLTIPS_INSTALL_FULL">
5353 <value>Install Full Version</value>
5354 </data>
5355
5356 <data name="IDS_TOOLTIPS_INSTALL_TRIAL">
5357 <value>Install Trial Version</value>
5358 </data>
5359
5360 <data name="IDS_TOOLTIPS_INSTALL">
5361 <value>Install</value>
5362 </data>
5363
5364 <data name="IDS_TOOLTIPS_REINSTALL">
5365 <value>Reinstall</value>
5366 </data>
5367
5368 <data name="IDS_TOOLTIPS_SAVEOPTIONS">
5369 <value>Save Options</value>
5370 </data>
5371
5372 <data name="IDS_TOOLTIPS_EXECUTE_COMMAND">
5373 <value>Execute Command</value>
5374 </data>
5375
5376 <data name="IDS_TOOLTIPS_CREATIVE">
5377 <value>Creative</value>
5378 </data>
5379
5380 <data name="IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT">
5381 <value>Move Ingredient</value>
5382 </data>
5383
5384 <data name="IDS_TOOLTIPS_QUICK_MOVE_FUEL">
5385 <value>Move Fuel</value>
5386 </data>
5387
5388 <data name="IDS_TOOLTIPS_QUICK_MOVE_TOOL">
5389 <value>Move Tool</value>
5390 </data>
5391
5392 <data name="IDS_TOOLTIPS_QUICK_MOVE_ARMOR">
5393 <value>Move Armor</value>
5394 </data>
5395
5396 <data name="IDS_TOOLTIPS_QUICK_MOVE_WEAPON">
5397 <value>Move Weapon</value>
5398 </data>
5399
5400 <data name="IDS_TOOLTIPS_EQUIP">
5401 <value>Equip</value>
5402 </data>
5403
5404 <data name="IDS_TOOLTIPS_DRAW_BOW">
5405 <value>Draw</value>
5406 </data>
5407
5408 <data name="IDS_TOOLTIPS_RELEASE_BOW">
5409 <value>Release</value>
5410 </data>
5411
5412 <data name="IDS_TOOLTIPS_PRIVILEGES">
5413 <value>Privileges</value>
5414 </data>
5415
5416 <data name="IDS_TOOLTIPS_BLOCK">
5417 <value>Block</value>
5418 </data>
5419
5420 <data name="IDS_TOOLTIPS_PAGEUP">
5421 <value>Page Up</value>
5422 </data>
5423
5424 <data name="IDS_TOOLTIPS_PAGEDOWN">
5425 <value>Page Down</value>
5426 </data>
5427
5428 <data name="IDS_TOOLTIPS_LOVEMODE">
5429 <value>Love Mode</value>
5430 </data>
5431
5432 <data name="IDS_TOOLTIPS_DRINK">
5433 <value>Drink</value>
5434 </data>
5435
5436 <data name="IDS_TOOLTIPS_ROTATE">
5437 <value>Rotate</value>
5438 </data>
5439
5440 <data name="IDS_TOOLTIPS_HIDE">
5441 <value>Hide</value>
5442 </data>
5443
5444 <data name="IDS_TOOLTIPS_CLEARSLOTS">
5445 <value>Clear All Slots</value>
5446 </data>
5447
5448 <data name="IDS_CONFIRM_OK">
5449 <value>OK</value>
5450 </data>
5451
5452 <data name="IDS_CONFIRM_CANCEL">
5453 <value>Cancel</value>
5454 </data>
5455
5456 <data name="IDS_DOWNLOADABLECONTENT">
5457 <value>Minecraft Store</value>
5458 </data>
5459
5460 <data name="IDS_EXIT_GAME">
5461 <value>Exit Game</value>
5462 </data>
5463
5464 <data name="IDS_TITLE_SAVE_GAME">
5465 <value>Save Game</value>
5466 </data>
5467
5468 <data name="IDS_TITLE_DECLINE_SAVE_GAME">
5469 <value>Exit Without Saving</value>
5470 </data>
5471
5472 <data name="IDS_CONFIRM_SAVE_GAME">
5473 <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value>
5474 </data>
5475
5476 <data name="IDS_CONFIRM_DECLINE_SAVE_GAME">
5477 <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value>
5478 </data>
5479
5480 <data name="IDS_TITLE_START_GAME">
5481 <value>Start Game</value>
5482 </data>
5483
5484 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE">
5485 <value>Damaged Save</value>
5486 </data>
5487
5488 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT">
5489 <value>This save is corrupt or damaged. Would you like to delete it?</value>
5490 </data>
5491
5492 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE">
5493 <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value>
5494 </data>
5495
5496 <data name="IDS_EXIT_GAME_SAVE">
5497 <value>Exit and save</value>
5498 </data>
5499
5500 <data name="IDS_EXIT_GAME_NO_SAVE">
5501 <value>Exit without saving</value>
5502 </data>
5503
5504 <data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST">
5505 <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value>
5506 </data>
5507
5508 <data name="IDS_CREATE_NEW_WORLD">
5509 <value>Create New World</value>
5510 </data>
5511
5512 <data name="IDS_PLAY_TUTORIAL">
5513 <value>Play Tutorial</value>
5514 </data>
5515
5516 <data name="IDS_TUTORIALSAVENAME">
5517 <value>Tutorial</value>
5518 </data>
5519
5520 <data name="IDS_NAME_WORLD">
5521 <value>Name Your World</value>
5522 </data>
5523
5524 <data name="IDS_NAME_WORLD_TEXT">
5525 <value>Enter a name for your world</value>
5526 </data>
5527
5528 <data name="IDS_CREATE_NEW_WORLD_SEEDTEXT">
5529 <value>Input the seed for your world generation</value>
5530 </data>
5531
5532 <data name="IDS_LOAD_SAVED_WORLD">
5533 <value>Load Saved World</value>
5534 </data>
5535
5536 <data name="IDS_PRESS_START_TO_JOIN">
5537 <value>Press START to join game</value>
5538 </data>
5539
5540 <data name="IDS_EXITING_GAME">
5541 <value>Exiting the game</value>
5542 </data>
5543
5544 <data name="IDS_GENERIC_ERROR">
5545 <value>An error occurred. Exiting to the main menu.</value>
5546 </data>
5547
5548 <data name="IDS_CONNECTION_FAILED">
5549 <value>Connection failed</value>
5550 </data>
5551
5552 <data name="IDS_CONNECTION_LOST">
5553 <value>Connection lost</value>
5554 </data>
5555
5556 <data name="IDS_CONNECTION_LOST_SERVER">
5557 <value>Connection to the server was lost. Exiting to the main menu.</value>
5558 </data>
5559
5560 <data name="IDS_DISCONNECTED">
5561 <value>Disconnected by the server</value>
5562 </data>
5563
5564 <data name="IDS_DISCONNECTED_KICKED">
5565 <value>You were kicked from the game</value>
5566 </data>
5567
5568 <data name="IDS_DISCONNECTED_FLYING">
5569 <value>You were kicked from the game for flying</value>
5570 </data>
5571
5572 <data name="IDS_DISCONNECTED_LOGIN_TOO_LONG">
5573 <value>Connection attempt took too long</value>
5574 </data>
5575
5576 <data name="IDS_DISCONNECTED_SERVER_FULL">
5577 <value>The server is full</value>
5578 </data>
5579
5580 <data name="IDS_DISCONNECTED_SERVER_QUIT">
5581 <value>The host has exited the game.</value>
5582 </data>
5583
5584 <data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME">
5585 <value>You cannot join this game as you are not friends with anybody in the game.</value>
5586 </data>
5587
5588 <data name="IDS_DISCONNECTED_BANNED">
5589 <value>You cannot join this game as you have previously been kicked by the host.</value>
5590 </data>
5591
5592 <data name="IDS_DISCONNECTED_SERVER_OLD">
5593 <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value>
5594 </data>
5595
5596 <data name="IDS_DISCONNECTED_CLIENT_OLD">
5597 <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value>
5598 </data>
5599
5600 <data name="IDS_DEFAULT_SAVENAME">
5601 <value>New World</value>
5602 </data>
5603
5604 <data name="IDS_AWARD_TITLE">
5605 <value>Award Unlocked!</value>
5606 </data>
5607
5608 <data name="IDS_AWARD_GAMERPIC1">
5609 <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value>
5610 </data>
5611
5612 <data name="IDS_AWARD_GAMERPIC2">
5613 <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value>
5614 </data>
5615
5616 <data name="IDS_UNLOCK_TITLE">
5617 <value>Unlock Full Game</value>
5618 </data>
5619
5620 <data name="IDS_UNLOCK_TOSAVE_TEXT">
5621 <value>You're playing the trial game, but you'll need the full game to be able to save your game.
5622Would you like to unlock the full game now?</value>
5623 </data>
5624
5625 <data name="IDS_LEADERBOARD_LOADING">
5626 <value>Please wait</value>
5627 </data>
5628
5629 <data name="IDS_LEADERBOARD_NORESULTS">
5630 <value>No results</value>
5631 </data>
5632
5633 <data name="IDS_LEADERBOARD_FILTER">
5634 <value>Filter: </value>
5635 </data>
5636
5637 <data name="IDS_LEADERBOARD_FILTER_FRIENDS">
5638 <value>Friends</value>
5639 </data>
5640
5641 <data name="IDS_LEADERBOARD_FILTER_MYSCORE">
5642 <value>My Score</value>
5643 </data>
5644
5645 <data name="IDS_LEADERBOARD_FILTER_OVERALL">
5646 <value>Overall</value>
5647 </data>
5648
5649 <data name="IDS_LEADERBOARD_ENTRIES">
5650 <value>Entries: </value>
5651 </data>
5652
5653 <data name="IDS_LEADERBOARD_RANK">
5654 <value>Rank</value>
5655 </data>
5656
5657 <data name="IDS_PROGRESS_SAVING_LEVEL">
5658 <value>Preparing to Save Level</value>
5659 </data>
5660
5661 <data name="IDS_PROGRESS_SAVING_CHUNKS">
5662 <value>Preparing Chunks...</value>
5663 </data>
5664
5665 <data name="IDS_PROGRESS_SAVING_TO_DISC">
5666 <value>Finalizing...</value>
5667 </data>
5668
5669 <data name="IDS_PROGRESS_BUILDING_TERRAIN">
5670 <value>Building Terrain</value>
5671 </data>
5672
5673 <data name="IDS_PROGRESS_SIMULATING_WORLD">
5674 <value>Simulating world for a bit</value>
5675 </data>
5676
5677 <data name="IDS_PROGRESS_INITIALISING_SERVER">
5678 <value>Initializing server</value>
5679 </data>
5680
5681 <data name="IDS_PROGRESS_GENERATING_SPAWN_AREA">
5682 <value>Generating spawn area</value>
5683 </data>
5684
5685 <data name="IDS_PROGRESS_LOADING_SPAWN_AREA">
5686 <value>Loading spawn area</value>
5687 </data>
5688
5689 <data name="IDS_PROGRESS_ENTERING_NETHER">
5690 <value>Entering The Nether</value>
5691 </data>
5692
5693 <data name="IDS_PROGRESS_LEAVING_NETHER">
5694 <value>Leaving The Nether</value>
5695 </data>
5696
5697 <data name="IDS_PROGRESS_RESPAWNING">
5698 <value>Respawning</value>
5699 </data>
5700
5701 <data name="IDS_PROGRESS_GENERATING_LEVEL">
5702 <value>Generating level</value>
5703 </data>
5704
5705 <data name="IDS_PROGRESS_LOADING_LEVEL">
5706 <value>Loading level</value>
5707 </data>
5708
5709 <data name="IDS_PROGRESS_SAVING_PLAYERS">
5710 <value>Saving players</value>
5711 </data>
5712
5713 <data name="IDS_PROGRESS_CONNECTING">
5714 <value>Connecting to host</value>
5715 </data>
5716
5717 <data name="IDS_PROGRESS_DOWNLOADING_TERRAIN">
5718 <value>Downloading terrain</value>
5719 </data>
5720
5721 <data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME">
5722 <value>Switching to offline game</value>
5723 </data>
5724
5725 <data name="IDS_PROGRESS_HOST_SAVING">
5726 <value>Please wait while the host saves the game</value>
5727 </data>
5728
5729 <data name="IDS_PROGRESS_ENTERING_END">
5730 <value>Entering The END</value>
5731 </data>
5732
5733 <data name="IDS_PROGRESS_LEAVING_END">
5734 <value>Leaving The END</value>
5735 </data>
5736
5737 <data name="IDS_TILE_BED_OCCUPIED">
5738 <value>This bed is occupied</value>
5739 </data>
5740
5741 <data name="IDS_TILE_BED_NO_SLEEP">
5742 <value>You can only sleep at night</value>
5743 </data>
5744
5745 <data name="IDS_TILE_BED_PLAYERSLEEP">
5746 <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
5747 </data>
5748
5749 <data name="IDS_TILE_BED_NOT_VALID">
5750 <value>Your home bed was missing or obstructed</value>
5751 </data>
5752
5753 <data name="IDS_TILE_BED_NOTSAFE">
5754 <value>You may not rest now, there are monsters nearby</value>
5755 </data>
5756
5757 <data name="IDS_TILE_BED_MESLEEP">
5758 <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
5759 </data>
5760
5761 <data name="IDS_GROUPNAME_TOOLS">
5762 <value>Tools and Weapons</value>
5763 </data>
5764
5765 <data name="IDS_GROUPNAME_WEAPONS">
5766 <value>Weapons</value>
5767 </data>
5768
5769 <data name="IDS_GROUPNAME_FOOD">
5770 <value>Food</value>
5771 </data>
5772
5773 <data name="IDS_GROUPNAME_STRUCTURES">
5774 <value>Structures</value>
5775 </data>
5776
5777 <data name="IDS_GROUPNAME_ARMOUR">
5778 <value>Armor</value>
5779 </data>
5780
5781 <data name="IDS_GROUPNAME_MECHANISMS">
5782 <value>Mechanisms</value>
5783 </data>
5784
5785 <data name="IDS_GROUPNAME_TRANSPORT">
5786 <value>Transport</value>
5787 </data>
5788
5789 <data name="IDS_GROUPNAME_DECORATIONS">
5790 <value>Decorations</value>
5791 </data>
5792
5793 <data name="IDS_GROUPNAME_BUILDING_BLOCKS">
5794 <value>Building Blocks</value>
5795 </data>
5796
5797 <data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT">
5798 <value>Redstone & Transportation</value>
5799 </data>
5800
5801 <data name="IDS_GROUPNAME_MISCELLANEOUS">
5802 <value>Miscellaneous</value>
5803 </data>
5804
5805 <data name="IDS_GROUPNAME_POTIONS">
5806 <value>Brewing</value>
5807 </data>
5808
5809 <data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR">
5810 <value>Tools, Weapons & Armor</value>
5811 </data>
5812
5813 <data name="IDS_GROUPNAME_MATERIALS">
5814 <value>Materials</value>
5815 </data>
5816
5817 <data name="IDS_RETURNEDTOMENU_TITLE">
5818 <value>Signed out</value>
5819 </data>
5820
5821 <data name="IDS_SLIDER_DIFFICULTY">
5822 <value>Difficulty</value>
5823 </data>
5824
5825 <data name="IDS_SLIDER_MUSIC">
5826 <value>Music</value>
5827 </data>
5828
5829 <data name="IDS_SLIDER_SOUND">
5830 <value>Sound</value>
5831 </data>
5832
5833 <data name="IDS_SLIDER_GAMMA">
5834 <value>Gamma</value>
5835 </data>
5836
5837 <data name="IDS_SLIDER_SENSITIVITY_INGAME">
5838 <value>Game Sensitivity</value>
5839 </data>
5840
5841 <data name="IDS_SLIDER_SENSITIVITY_INMENU">
5842 <value>Interface Sensitivity</value>
5843 </data>
5844
5845 <data name="IDS_DIFFICULTY_TITLE_PEACEFUL">
5846 <value>Peaceful</value>
5847 </data>
5848
5849 <data name="IDS_DIFFICULTY_TITLE_EASY">
5850 <value>Easy</value>
5851 </data>
5852
5853 <data name="IDS_DIFFICULTY_TITLE_NORMAL">
5854 <value>Normal</value>
5855 </data>
5856
5857 <data name="IDS_DIFFICULTY_TITLE_HARD">
5858 <value>Hard</value>
5859 </data>
5860
5861 <data name="IDS_DIFFICULTY_PEACEFUL">
5862 <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value>
5863 </data>
5864
5865 <data name="IDS_DIFFICULTY_EASY">
5866 <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value>
5867 </data>
5868
5869 <data name="IDS_DIFFICULTY_NORMAL">
5870 <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value>
5871 </data>
5872
5873 <data name="IDS_DIFFICULTY_HARD">
5874 <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value>
5875 </data>
5876
5877 <data name="IDS_TRIALOVER_TITLE">
5878 <value>Trial Timeout</value>
5879 </data>
5880
5881 <data name="IDS_MULTIPLAYER_FULL_TITLE">
5882 <value>Game full</value>
5883 </data>
5884
5885 <data name="IDS_MULTIPLAYER_FULL_TEXT">
5886 <value>Failed to join game as there are no spaces left</value>
5887 </data>
5888
5889 <data name="IDS_SIGN_TITLE">
5890 <value>Enter Sign Text</value>
5891 </data>
5892
5893 <data name="IDS_SIGN_TITLE_TEXT">
5894 <value>Enter a line of text for your sign</value>
5895 </data>
5896
5897 <data name="IDS_NAME_TITLE">
5898 <value>Enter Title</value>
5899 </data>
5900
5901 <data name="IDS_NAME_TITLE_TEXT">
5902 <value>Enter a title for your post</value>
5903 </data>
5904
5905 <data name="IDS_NAME_CAPTION">
5906 <value>Enter Caption</value>
5907 </data>
5908
5909 <data name="IDS_NAME_CAPTION_TEXT">
5910 <value>Enter a caption for your post</value>
5911 </data>
5912
5913 <data name="IDS_NAME_DESC">
5914 <value>Enter Description</value>
5915 </data>
5916
5917 <data name="IDS_NAME_DESC_TEXT">
5918 <value>Enter a description for your post</value>
5919 </data>
5920
5921 <data name="IDS_INVENTORY">
5922 <value>Inventory</value>
5923 </data>
5924
5925 <data name="IDS_INGREDIENTS">
5926 <value>Ingredients</value>
5927 </data>
5928
5929 <data name="IDS_BREWING_STAND">
5930 <value>Brewing Stand</value>
5931 </data>
5932
5933 <data name="IDS_CHEST">
5934 <value>Chest</value>
5935 </data>
5936
5937 <data name="IDS_ENCHANT">
5938 <value>Enchant</value>
5939 </data>
5940
5941 <data name="IDS_FURNACE">
5942 <value>Furnace</value>
5943 </data>
5944
5945 <data name="IDS_INGREDIENT">
5946 <value>Ingredient</value>
5947 </data>
5948
5949 <data name="IDS_FUEL">
5950 <value>Fuel</value>
5951 </data>
5952
5953 <data name="IDS_DISPENSER">
5954 <value>Dispenser</value>
5955 </data>
5956
5957 <data name="IDS_NO_DLCOFFERS">
5958 <value>There are no downloadable content offers of this type available for this title at the moment.</value>
5959 </data>
5960
5961 <data name="IDS_PLAYER_JOINED">
5962 <value>%s has joined the game.</value>
5963 </data>
5964
5965 <data name="IDS_PLAYER_LEFT">
5966 <value>%s has left the game.</value>
5967 </data>
5968
5969 <data name="IDS_PLAYER_KICKED">
5970 <value>%s was kicked from the game.</value>
5971 </data>
5972
5973 <data name="IDS_TEXT_DELETE_SAVE">
5974 <value>Are you sure you want to delete this save game?</value>
5975 </data>
5976
5977 <data name="IDS_STRINGVERIFY_AWAITING_APPROVAL">
5978 <value>Awaiting approval</value>
5979 </data>
5980
5981 <data name="IDS_STRINGVERIFY_CENSORED">
5982 <value>Censored</value>
5983 </data>
5984
5985 <data name="IDS_NOWPLAYING">
5986 <value>Now playing: </value>
5987 </data>
5988
5989 <data name="IDS_DEFAULTS_TITLE">
5990 <value>Reset Settings</value>
5991 </data>
5992
5993 <data name="IDS_DEFAULTS_TEXT">
5994 <value>Are you sure you would like to reset your settings to their default values?</value>
5995 </data>
5996
5997 <data name="IDS_FATAL_ERROR_TITLE">
5998 <value>Loading Error</value>
5999 </data>
6000
6001 <data name="IDS_GAME_HOST_NAME">
6002 <value>%s's Game</value>
6003 </data>
6004
6005 <data name="IDS_GAME_HOST_NAME_UNKNOWN">
6006 <value>Unknown host game</value>
6007 </data>
6008
6009 <data name="IDS_GUEST_ORDER_CHANGED_TITLE">
6010 <value>Guest signed out</value>
6011 </data>
6012
6013 <data name="IDS_GUEST_ORDER_CHANGED_TEXT">
6014 <value>A guest player has signed out causing all guest players to be removed from the game.</value>
6015 </data>
6016
6017 <data name="IDS_MUST_SIGN_IN_TITLE">
6018 <value>Sign in</value>
6019 </data>
6020
6021 <data name="IDS_MUST_SIGN_IN_TEXT">
6022 <value>You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value>
6023 </data>
6024
6025 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE">
6026 <value>Multiplayer not allowed</value>
6027 </data>
6028
6029 <data name="IDS_FAILED_TO_CREATE_GAME_TITLE">
6030 <value>Failed to create game</value>
6031 </data>
6032
6033 <data name="IDS_DEFAULT_SKINS">
6034 <value>Auto Selected</value>
6035 </data>
6036
6037 <data name="IDS_NO_SKIN_PACK">
6038 <value>No Pack: Default Skins</value>
6039 </data>
6040
6041 <data name="IDS_FAVORITES_SKIN_PACK">
6042 <value>Favorite Skins</value>
6043 </data>
6044
6045 <data name="IDS_BANNED_LEVEL_TITLE">
6046 <value>Banned Level</value>
6047 </data>
6048
6049 <data name="IDS_PLAYER_BANNED_LEVEL">
6050 <value>The game you are joining is in your banned level list.
6051If you choose to join this game, the level will be removed from your banned level list.</value>
6052 </data>
6053
6054 <data name="IDS_ACTION_BAN_LEVEL_TITLE">
6055 <value>Ban This Level?</value>
6056 </data>
6057
6058 <data name="IDS_ACTION_BAN_LEVEL_DESCRIPTION">
6059 <value>Are you sure you want to add this level to your banned level list?
6060Selecting OK will also exit this game.</value>
6061 </data>
6062
6063 <data name="IDS_BUTTON_REMOVE_FROM_BAN_LIST">
6064 <value>Remove from Banned List</value>
6065 </data>
6066
6067 <data name="IDS_SLIDER_AUTOSAVE">
6068 <value>Autosave Interval</value>
6069 </data>
6070
6071 <data name="IDS_SLIDER_AUTOSAVE_OFF">
6072 <value>Autosave Interval: OFF</value>
6073 </data>
6074
6075 <data name="IDS_MINUTES">
6076 <value>Mins</value>
6077 </data>
6078
6079 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TITLE">
6080 <value>Can't Place Here!</value>
6081 </data>
6082
6083 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TEXT">
6084 <value>Placing lava close to the level spawn point is not allowed due to the possibility of instant death for spawning players.</value>
6085 </data>
6086
6087 <data name="IDS_SLIDER_INTERFACEOPACITY">
6088 <value>Interface Opacity</value>
6089 </data>
6090
6091 <data name="IDS_PROGRESS_AUTOSAVING_LEVEL">
6092 <value>Preparing to Autosave Level</value>
6093 </data>
6094
6095 <data name="IDS_SLIDER_UISIZE">
6096 <value>HUD Size</value>
6097 </data>
6098
6099 <data name="IDS_SLIDER_UISIZESPLITSCREEN">
6100 <value>HUD Size (Splitscreen)</value>
6101 </data>
6102
6103 <data name="IDS_SEED">
6104 <value>Seed</value>
6105 </data>
6106
6107 <data name="IDS_UNLOCK_DLC_TITLE">
6108 <value>Unlock Skin Pack</value>
6109 </data>
6110
6111 <data name="IDS_UNLOCK_DLC_SKIN">
6112 <value>To use the skin you have selected, you need to unlock this skin pack.
6113Would you like to unlock this skin pack now?</value>
6114 </data>
6115
6116 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TITLE">
6117 <value>Unlock Texture Pack</value>
6118 </data>
6119
6120 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TEXT">
6121 <value>To use this texture pack for your world, you need to unlock it.
6122Would you like to unlock it now?</value>
6123 </data>
6124
6125 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE">
6126 <value>Trial Texture Pack</value>
6127 </data>
6128
6129 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT">
6130 <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version.
6131Would you like to unlock the full version of the texture pack?</value>
6132 </data>
6133
6134 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE">
6135 <value>Texture Pack Not Present</value>
6136 </data>
6137
6138 <data name="IDS_DLC_TEXTUREPACK_UNLOCK_TITLE">
6139 <value>Unlock Full Version</value>
6140 </data>
6141
6142 <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE">
6143 <value>Download Trial Version</value>
6144 </data>
6145
6146 <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE">
6147 <value>Download Full Version</value>
6148 </data>
6149
6150 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT">
6151 <value>This world uses a mash-up pack or texture pack you don't have!
6152Would you like to install the mash-up pack or texture pack now?</value>
6153 </data>
6154
6155 <data name="IDS_TEXTURE_PACK_TRIALVERSION">
6156 <value>Get Trial Version</value>
6157 </data>
6158
6159 <data name="IDS_TEXTUREPACK_FULLVERSION">
6160 <value>Get Full Version</value>
6161 </data>
6162
6163 <data name="IDS_UNLOCK_KICK_PLAYER_TITLE">
6164 <value>Kick player</value>
6165 </data>
6166
6167 <data name="IDS_UNLOCK_KICK_PLAYER">
6168 <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value>
6169 </data>
6170
6171 <data name="IDS_GAMERPICS">
6172 <value>Gamerpics Packs</value>
6173 </data>
6174
6175 <data name="IDS_THEMES">
6176 <value>Themes</value>
6177 </data>
6178
6179 <data name="IDS_SKINS">
6180 <value>Skins Packs</value>
6181 </data>
6182
6183 <data name="IDS_ALLOWFRIENDSOFFRIENDS">
6184 <value>Allow friends of friends</value>
6185 </data>
6186
6187 <data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS">
6188 <value>You cannot join this game because it has been limited to players who are friends of the host.</value>
6189 </data>
6190
6191 <data name="IDS_CANTJOIN_TITLE">
6192 <value>Can't Join Game</value>
6193 </data>
6194
6195 <data name="IDS_SELECTED">
6196 <value>Selected</value>
6197 </data>
6198
6199 <data name="IDS_SELECTED_SKIN">
6200 <value>Selected skin:</value>
6201 </data>
6202
6203 <data name="IDS_CORRUPT_DLC_TITLE">
6204 <value>Corrupt Downloadable Content</value>
6205 </data>
6206
6207 <data name="IDS_CORRUPT_DLC">
6208 <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value>
6209 </data>
6210
6211 <data name="IDS_CORRUPT_DLC_MULTIPLE">
6212 <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value>
6213 </data>
6214
6215 <data name="IDS_GAME_MODE_CHANGED">
6216 <value>Your game mode has been changed</value>
6217 </data>
6218
6219 <data name="IDS_RENAME_WORLD_TITLE">
6220 <value>Rename Your World</value>
6221 </data>
6222
6223 <data name="IDS_RENAME_WORLD_TEXT">
6224 <value>Enter the new name for your world</value>
6225 </data>
6226
6227 <data name="IDS_GAMEMODE_SURVIVAL">
6228 <value>Game Mode: Survival</value>
6229 </data>
6230
6231 <data name="IDS_GAMEMODE_CREATIVE">
6232 <value>Game Mode: Creative</value>
6233 </data>
6234
6235 <data name="IDS_SURVIVAL">
6236 <value>Survival</value>
6237 </data>
6238
6239 <data name="IDS_CREATIVE">
6240 <value>Creative</value>
6241 </data>
6242
6243 <data name="IDS_CREATED_IN_SURVIVAL">
6244 <value>Created in Survival Mode</value>
6245 </data>
6246
6247 <data name="IDS_CREATED_IN_CREATIVE">
6248 <value>Created in Creative Mode</value>
6249 </data>
6250
6251 <data name="IDS_CHECKBOX_RENDER_CLOUDS">
6252 <value>Render Clouds</value>
6253 </data>
6254
6255 <data name="IDS_TEXT_SAVEOPTIONS">
6256 <value>What would you like to do with this save game?</value>
6257 </data>
6258
6259 <data name="IDS_TITLE_RENAMESAVE">
6260 <value>Rename Save</value>
6261 </data>
6262
6263 <data name="IDS_AUTOSAVE_COUNTDOWN">
6264 <value>Autosaving in %d...</value>
6265 </data>
6266
6267 <data name="IDS_ON">
6268 <value>On</value>
6269 </data>
6270
6271 <data name="IDS_OFF">
6272 <value>Off</value>
6273 </data>
6274
6275 <data name="IDS_LEVELTYPE_NORMAL">
6276 <value>Normal</value>
6277 </data>
6278
6279 <data name="IDS_LEVELTYPE_SUPERFLAT">
6280 <value>Superflat</value>
6281 </data>
6282
6283 <data name="IDS_GAMEOPTION_ONLINE">
6284 <value>When enabled, the game will be an online game.</value>
6285 </data>
6286
6287 <data name="IDS_GAMEOPTION_INVITEONLY">
6288 <value>When enabled, only invited players can join.</value>
6289 </data>
6290
6291 <data name="IDS_GAMEOPTION_ALLOWFOF">
6292 <value>When enabled, friends of people on your Friends List can join the game.</value>
6293 </data>
6294
6295 <data name="IDS_GAMEOPTION_PVP">
6296 <value>When enabled, players can inflict damage on other players. Only affects Survival mode.</value>
6297 </data>
6298
6299 <data name="IDS_GAMEOPTION_TRUST">
6300 <value>When disabled, players joining the game cannot build or mine until authorised.</value>
6301 </data>
6302
6303 <data name="IDS_GAMEOPTION_FIRE_SPREADS">
6304 <value>When enabled, fire may spread to nearby flammable blocks.</value>
6305 </data>
6306
6307 <data name="IDS_GAMEOPTION_TNT_EXPLODES">
6308 <value>When enabled, TNT will explode when activated.</value>
6309 </data>
6310
6311 <data name="IDS_GAMEOPTION_RESET_NETHER">
6312 <value>When enabled, the Nether world will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.</value>
6313 </data>
6314
6315 <data name="IDS_GAMEOPTION_STRUCTURES">
6316 <value>When enabled, structures such as Villages and Strongholds will generate in the world.</value>
6317 </data>
6318
6319 <data name="IDS_GAMEOPTION_SUPERFLAT">
6320 <value>When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value>
6321 </data>
6322
6323 <data name="IDS_GAMEOPTION_BONUS_CHEST">
6324 <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value>
6325 </data>
6326
6327 <data name="IDS_DLC_MENU_SKINPACKS">
6328 <value>Skin Packs</value>
6329 </data>
6330
6331 <data name="IDS_DLC_MENU_THEMES">
6332 <value>Themes</value>
6333 </data>
6334
6335 <data name="IDS_DLC_MENU_GAMERPICS">
6336 <value>Gamerpics</value>
6337 </data>
6338
6339 <data name="IDS_DLC_MENU_AVATARITEMS">
6340 <value>Avatar Items</value>
6341 </data>
6342
6343 <data name="IDS_DLC_MENU_TEXTUREPACKS">
6344 <value>Texture Packs</value>
6345 </data>
6346
6347 <data name="IDS_DLC_MENU_MASHUPPACKS">
6348 <value>Mash-Up Packs</value>
6349 </data>
6350
6351 <data name="IDS_DEATH_INFIRE">
6352 <value>{*PLAYER*} went up in flames</value>
6353 </data>
6354
6355 <data name="IDS_DEATH_ONFIRE">
6356 <value>{*PLAYER*} burned to death</value>
6357 </data>
6358
6359 <data name="IDS_DEATH_LAVA">
6360 <value>{*PLAYER*} tried to swim in lava</value>
6361 </data>
6362
6363 <data name="IDS_DEATH_INWALL">
6364 <value>{*PLAYER*} suffocated in a wall</value>
6365 </data>
6366
6367 <data name="IDS_DEATH_DROWN">
6368 <value>{*PLAYER*} drowned</value>
6369 </data>
6370
6371 <data name="IDS_DEATH_STARVE">
6372 <value>{*PLAYER*} starved to death</value>
6373 </data>
6374
6375 <data name="IDS_DEATH_CACTUS">
6376 <value>{*PLAYER*} was pricked to death</value>
6377 </data>
6378
6379 <data name="IDS_DEATH_FALL">
6380 <value>{*PLAYER*} hit the ground too hard</value>
6381 </data>
6382
6383 <data name="IDS_DEATH_OUTOFWORLD">
6384 <value>{*PLAYER*} fell out of the world</value>
6385 </data>
6386
6387 <data name="IDS_DEATH_GENERIC">
6388 <value>{*PLAYER*} died</value>
6389 </data>
6390
6391 <data name="IDS_DEATH_EXPLOSION">
6392 <value>{*PLAYER*} blew up</value>
6393 </data>
6394
6395 <data name="IDS_DEATH_MAGIC">
6396 <value>{*PLAYER*} was killed by magic</value>
6397 </data>
6398
6399 <data name="IDS_DEATH_DRAGON_BREATH">
6400 <value>{*PLAYER*} was killed by Ender Dragon breath</value>
6401 </data>
6402
6403 <data name="IDS_DEATH_MOB">
6404 <value>{*PLAYER*} was slain by {*SOURCE*}</value>
6405 </data>
6406
6407 <data name="IDS_DEATH_PLAYER">
6408 <value>{*PLAYER*} was slain by {*SOURCE*}</value>
6409 </data>
6410
6411 <data name="IDS_DEATH_ARROW">
6412 <value>{*PLAYER*} was shot by {*SOURCE*}</value>
6413 </data>
6414
6415 <data name="IDS_DEATH_FIREBALL">
6416 <value>{*PLAYER*} was fireballed by {*SOURCE*}</value>
6417 </data>
6418
6419 <data name="IDS_DEATH_THROWN">
6420 <value>{*PLAYER*} was pummeled by {*SOURCE*}</value>
6421 </data>
6422
6423 <data name="IDS_DEATH_INDIRECT_MAGIC">
6424 <value>{*PLAYER*} was killed by {*SOURCE*}</value>
6425 </data>
6426
6427 <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG">
6428 <value>Bedrock Fog</value>
6429 </data>
6430
6431 <data name="IDS_CHECKBOX_DISPLAY_HUD">
6432 <value>Display HUD</value>
6433 </data>
6434
6435 <data name="IDS_CHECKBOX_DISPLAY_HAND">
6436 <value>Display Hand</value>
6437 </data>
6438
6439 <data name="IDS_CHECKBOX_DEATH_MESSAGES">
6440 <value>Death Messages</value>
6441 </data>
6442
6443 <data name="IDS_CHECKBOX_ANIMATED_CHARACTER">
6444 <value>Animated Character</value>
6445 </data>
6446
6447 <data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM">
6448 <value>Custom Skin Animation</value>
6449 </data>
6450
6451 <data name="IDS_PRIV_MINE_TOGGLE_ON">
6452 <value>You can no longer mine or use items</value>
6453 </data>
6454
6455 <data name="IDS_PRIV_MINE_TOGGLE_OFF">
6456 <value>You can now mine and use items</value>
6457 </data>
6458
6459 <data name="IDS_PRIV_BUILD_TOGGLE_ON">
6460 <value>You can no longer place blocks</value>
6461 </data>
6462
6463 <data name="IDS_PRIV_BUILD_TOGGLE_OFF">
6464 <value>You can now place blocks</value>
6465 </data>
6466
6467 <data name="IDS_PRIV_USE_DOORS_TOGGLE_ON">
6468 <value>You can now use doors and switches</value>
6469 </data>
6470
6471 <data name="IDS_PRIV_USE_DOORS_TOGGLE_OFF">
6472 <value>You can no longer use doors and switches</value>
6473 </data>
6474
6475 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_ON">
6476 <value>You can now use containers (e.g. chests)</value>
6477 </data>
6478
6479 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF">
6480 <value>You can no longer use containers (e.g. chests)</value>
6481 </data>
6482
6483 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON">
6484 <value>You can no longer attack mobs</value>
6485 </data>
6486
6487 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF">
6488 <value>You can now attack mobs</value>
6489 </data>
6490
6491 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON">
6492 <value>You can no longer attack players</value>
6493 </data>
6494
6495 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF">
6496 <value>You can now attack players</value>
6497 </data>
6498
6499 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON">
6500 <value>You can no longer attack animals</value>
6501 </data>
6502
6503 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF">
6504 <value>You can now attack animals</value>
6505 </data>
6506
6507 <data name="IDS_PRIV_MODERATOR_TOGGLE_ON">
6508 <value>You are now a moderator</value>
6509 </data>
6510
6511 <data name="IDS_PRIV_MODERATOR_TOGGLE_OFF">
6512 <value>You are no longer a moderator</value>
6513 </data>
6514
6515 <data name="IDS_PRIV_FLY_TOGGLE_ON">
6516 <value>You can now fly</value>
6517 </data>
6518
6519 <data name="IDS_PRIV_FLY_TOGGLE_OFF">
6520 <value>You can no longer fly</value>
6521 </data>
6522
6523 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_ON">
6524 <value>You will no longer get exhausted</value>
6525 </data>
6526
6527 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_OFF">
6528 <value>You will now get exhausted</value>
6529 </data>
6530
6531 <data name="IDS_PRIV_INVISIBLE_TOGGLE_ON">
6532 <value>You are now invisible</value>
6533 </data>
6534
6535 <data name="IDS_PRIV_INVISIBLE_TOGGLE_OFF">
6536 <value>You are no longer invisible</value>
6537 </data>
6538
6539 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_ON">
6540 <value>You are now invulnerable</value>
6541 </data>
6542
6543 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_OFF">
6544 <value>You are no longer invulnerable</value>
6545 </data>
6546
6547 <data name="IDS_DLC_COST">
6548 <value>%d MSP</value>
6549 </data>
6550
6551 <data name="IDS_BOSS_ENDERDRAGON_HEALTH">
6552 <value>Ender Dragon</value>
6553 </data>
6554
6555 <data name="IDS_PLAYER_ENTERED_END">
6556 <value>%s has entered The End</value>
6557 </data>
6558
6559 <data name="IDS_PLAYER_LEFT_END">
6560 <value>%s has left The End</value>
6561 </data>
6562
6563 <data name="IDS_WIN_TEXT">
6564 <value>
6565{*C3*}I see the player you mean.{*EF*}{*B*}{*B*}
6566{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*}
6567{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*}
6568{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*}
6569{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*}
6570{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*}
6571{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*}
6572{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*}
6573{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*}
6574{*C2*}What did this player dream?{*EF*}{*B*}{*B*}
6575{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*}
6576{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*}
6577{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*}
6578{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*}
6579{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*}
6580{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*}
6581{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*}
6582{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*}
6583{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*}
6584{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*}
6585{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*}
6586{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*}
6587{*C3*}And yet they play the game.{*EF*}{*B*}{*B*}
6588{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*}
6589{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*}
6590{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*}
6591{*C3*}The player is growing restless.{*EF*}{*B*}{*B*}
6592{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*}
6593{*C3*}But not the truth.{*EF*}{*B*}{*B*}
6594{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*}
6595{*C3*}Give it a body, again.{*EF*}{*B*}{*B*}
6596{*C2*}Yes. Player...{*EF*}{*B*}{*B*}
6597{*C3*}Use its name.{*EF*}{*B*}{*B*}
6598{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*}
6599{*C3*}Good.{*EF*}{*B*}{*B*}
6600</value>
6601 </data>
6602
6603 <data name="IDS_WIN_TEXT_PART_2">
6604 <value>
6605{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*}
6606{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*}
6607{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*}
6608{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*}
6609{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*}
6610{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*}
6611{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*}
6612{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*}
6613{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*}
6614{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*}
6615{*C2*}Let's go back.{*EF*}{*B*}{*B*}
6616{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*}
6617{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*}
6618{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*}
6619{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*}
6620{*C2*}Let's go further back.{*EF*}{*B*}{*B*}
6621{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*}
6622{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*}
6623</value>
6624 </data>
6625
6626 <data name="IDS_WIN_TEXT_PART_3">
6627 <value>
6628{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*}
6629{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*}
6630{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*}
6631{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*}
6632{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*}
6633{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*}
6634{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*}
6635{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*}
6636{*C3*}and the universe said I love you{*EF*}{*B*}{*B*}
6637{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*}
6638{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*}
6639{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*}
6640{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*}
6641{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*}
6642{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*}
6643{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*}
6644{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*}
6645{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*}
6646{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*}
6647{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*}
6648{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*}
6649{*C3*}You are the player.{*EF*}{*B*}{*B*}
6650{*C2*}Wake up.{*EF*}
6651</value>
6652 </data>
6653
6654 <data name="IDS_RESETNETHER_TITLE">
6655 <value>Reset Nether</value>
6656 </data>
6657
6658 <data name="IDS_RESETNETHER_TEXT">
6659 <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value>
6660 </data>
6661
6662 <data name="IDS_RESET_NETHER">
6663 <value>Reset Nether</value>
6664 </data>
6665
6666 <data name="IDS_DONT_RESET_NETHER">
6667 <value>Don't Reset Nether</value>
6668 </data>
6669
6670 <data name="IDS_CANT_SHEAR_MOOSHROOM">
6671 <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value>
6672 </data>
6673
6674 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED">
6675 <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value>
6676 </data>
6677
6678 <data name="IDS_MAX_MOOSHROOMS_SPAWNED">
6679 <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value>
6680 </data>
6681
6682 <data name="IDS_MAX_WOLVES_SPAWNED">
6683 <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value>
6684 </data>
6685
6686 <data name="IDS_MAX_CHICKENS_SPAWNED">
6687 <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value>
6688 </data>
6689
6690 <data name="IDS_MAX_SQUID_SPAWNED">
6691 <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value>
6692 </data>
6693
6694 <data name="IDS_MAX_ENEMIES_SPAWNED">
6695 <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value>
6696 </data>
6697
6698 <data name="IDS_MAX_VILLAGERS_SPAWNED">
6699 <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value>
6700 </data>
6701
6702 <data name="IDS_MAX_HANGINGENTITIES">
6703 <value>The maximum number of Paintings/Item Frames in a world has been reached.</value>
6704 </data>
6705
6706 <data name="IDS_CANT_SPAWN_IN_PEACEFUL">
6707 <value>You can't spawn enemies in Peaceful mode.</value>
6708 </data>
6709
6710 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED">
6711 <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows and Cats has been reached.</value>
6712 </data>
6713
6714 <data name="IDS_MAX_WOLVES_BRED">
6715 <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value>
6716 </data>
6717
6718 <data name="IDS_MAX_CHICKENS_BRED">
6719 <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value>
6720 </data>
6721
6722 <data name="IDS_MAX_MUSHROOMCOWS_BRED">
6723 <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value>
6724 </data>
6725
6726 <data name="IDS_MAX_BOATS">
6727 <value>The maximum number of Boats in a world has been reached.</value>
6728 </data>
6729
6730 <data name="IDS_MAX_SKULL_TILES">
6731 <value>The maximum number of Mob Heads in a world has been reached.</value>
6732 </data>
6733
6734 <data name="IDS_INVERT_LOOK">
6735 <value>Invert Look</value>
6736 </data>
6737
6738 <data name="IDS_SOUTHPAW">
6739 <value>Southpaw</value>
6740 </data>
6741
6742 <data name="IDS_YOU_DIED">
6743 <value>You Died!</value>
6744 </data>
6745
6746 <data name="IDS_RESPAWN">
6747 <value>Respawn</value>
6748 </data>
6749
6750 <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS">
6751 <value>Downloadable Content Offers</value>
6752 </data>
6753
6754 <data name="IDS_CHANGE_SKIN">
6755 <value>Change Skin</value>
6756 </data>
6757
6758 <data name="IDS_HOW_TO_PLAY">
6759 <value>How To Play</value>
6760 </data>
6761
6762 <data name="IDS_CONTROLS">
6763 <value>Controls</value>
6764 </data>
6765
6766 <data name="IDS_SETTINGS">
6767 <value>Settings</value>
6768 </data>
6769
6770 <data name="IDS_CREDITS">
6771 <value>Credits</value>
6772 </data>
6773
6774 <data name="IDS_REINSTALL_CONTENT">
6775 <value>Reinstall Content</value>
6776 </data>
6777
6778 <data name="IDS_DEBUG_SETTINGS">
6779 <value>Debug Settings</value>
6780 </data>
6781
6782 <data name="IDS_FIRE_SPREADS">
6783 <value>Fire Spreads</value>
6784 </data>
6785
6786 <data name="IDS_TNT_EXPLODES">
6787 <value>TNT Explodes</value>
6788 </data>
6789
6790 <data name="IDS_PLAYER_VS_PLAYER">
6791 <value>Player vs Player</value>
6792 </data>
6793
6794 <data name="IDS_TRUST_PLAYERS">
6795 <value>Trust Players</value>
6796 </data>
6797
6798 <data name="IDS_HOST_PRIVILEGES">
6799 <value>Host Privileges</value>
6800 </data>
6801
6802 <data name="IDS_GENERATE_STRUCTURES">
6803 <value>Generate Structures</value>
6804 </data>
6805
6806 <data name="IDS_SUPERFLAT_WORLD">
6807 <value>Superflat World</value>
6808 </data>
6809
6810 <data name="IDS_BONUS_CHEST">
6811 <value>Bonus Chest</value>
6812 </data>
6813
6814 <data name="IDS_WORLD_OPTIONS">
6815 <value>World Options</value>
6816 </data>
6817
6818 <data name="IDS_CAN_BUILD_AND_MINE">
6819 <value>Can Build and Mine</value>
6820 </data>
6821
6822 <data name="IDS_CAN_USE_DOORS_AND_SWITCHES">
6823 <value>Can Use Doors and Switches</value>
6824 </data>
6825
6826 <data name="IDS_CAN_OPEN_CONTAINERS">
6827 <value>Can Open Containers</value>
6828 </data>
6829
6830 <data name="IDS_CAN_ATTACK_PLAYERS">
6831 <value>Can Attack Players</value>
6832 </data>
6833
6834 <data name="IDS_CAN_ATTACK_ANIMALS">
6835 <value>Can Attack Animals</value>
6836 </data>
6837
6838 <data name="IDS_MODERATOR">
6839 <value>Moderator</value>
6840 </data>
6841
6842 <data name="IDS_KICK_PLAYER">
6843 <value>Kick Player</value>
6844 </data>
6845
6846 <data name="IDS_CAN_FLY">
6847 <value>Can Fly</value>
6848 </data>
6849
6850 <data name="IDS_DISABLE_EXHAUSTION">
6851 <value>Disable Exhaustion</value>
6852 </data>
6853
6854 <data name="IDS_INVISIBLE">
6855 <value>Invisible</value>
6856 </data>
6857
6858 <data name="IDS_HOST_OPTIONS">
6859 <value>Host Options</value>
6860 </data>
6861
6862 <data name="IDS_PLAYERS_INVITE">
6863 <value>Players/Invite</value>
6864 </data>
6865
6866 <data name="IDS_ONLINE_GAME">
6867 <value>Online Game</value>
6868 </data>
6869
6870 <data name="IDS_INVITE_ONLY">
6871 <value>Invite Only</value>
6872 </data>
6873
6874 <data name="IDS_MORE_OPTIONS">
6875 <value>More Options</value>
6876 </data>
6877
6878 <data name="IDS_LOAD">
6879 <value>Load</value>
6880 </data>
6881
6882 <data name="IDS_DEFAULT_WORLD_NAME">
6883 <value>New World</value>
6884 </data>
6885
6886 <data name="IDS_WORLD_NAME">
6887 <value>World Name</value>
6888 </data>
6889
6890 <data name="IDS_CREATE_NEW_WORLD_SEED">
6891 <value>Seed for the World Generator</value>
6892 </data>
6893
6894 <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED">
6895 <value>Leave blank for a random seed</value>
6896 </data>
6897
6898 <data name="IDS_PLAYERS">
6899 <value>Players</value>
6900 </data>
6901
6902 <data name="IDS_JOIN_GAME">
6903 <value>Join Game</value>
6904 </data>
6905
6906 <data name="IDS_START_GAME">
6907 <value>Start Game</value>
6908 </data>
6909
6910 <data name="IDS_NO_GAMES_FOUND">
6911 <value>No Games Found</value>
6912 </data>
6913
6914 <data name="IDS_PLAY_GAME">
6915 <value>Play Game</value>
6916 </data>
6917
6918 <data name="IDS_LEADERBOARDS">
6919 <value>Leaderboards</value>
6920 </data>
6921
6922 <data name="IDS_HELP_AND_OPTIONS">
6923 <value>Help & Options</value>
6924 </data>
6925
6926 <data name="IDS_UNLOCK_FULL_GAME">
6927 <value>Unlock Full Game</value>
6928 </data>
6929
6930 <data name="IDS_RESUME_GAME">
6931 <value>Resume Game</value>
6932 </data>
6933
6934 <data name="IDS_SAVE_GAME">
6935 <value>Save Game</value>
6936 </data>
6937
6938 <data name="IDS_LABEL_DIFFICULTY">
6939 <value>Difficulty:</value>
6940 </data>
6941
6942 <data name="IDS_LABEL_GAME_TYPE">
6943 <value>Game Type:</value>
6944 </data>
6945
6946 <data name="IDS_LABEL_STRUCTURES">
6947 <value>Structures:</value>
6948 </data>
6949
6950 <data name="IDS_LABEL_LEVEL_TYPE">
6951 <value>Level Type:</value>
6952 </data>
6953
6954 <data name="IDS_LABEL_PvP">
6955 <value>PvP:</value>
6956 </data>
6957
6958 <data name="IDS_LABEL_TRUST">
6959 <value>Trust Players:</value>
6960 </data>
6961
6962 <data name="IDS_LABEL_TNT">
6963 <value>TNT:</value>
6964 </data>
6965
6966 <data name="IDS_LABEL_FIRE_SPREADS">
6967 <value>Fire Spreads:</value>
6968 </data>
6969
6970 <data name="IDS_REINSTALL_THEME">
6971 <value>Reinstall Theme</value>
6972 </data>
6973
6974 <data name="IDS_REINSTALL_GAMERPIC_1">
6975 <value>Reinstall Gamerpic 1</value>
6976 </data>
6977
6978 <data name="IDS_REINSTALL_GAMERPIC_2">
6979 <value>Reinstall Gamerpic 2</value>
6980 </data>
6981
6982 <data name="IDS_REINSTALL_AVATAR_ITEM_1">
6983 <value>Reinstall Avatar Item 1</value>
6984 </data>
6985
6986 <data name="IDS_REINSTALL_AVATAR_ITEM_2">
6987 <value>Reinstall Avatar Item 2</value>
6988 </data>
6989
6990 <data name="IDS_REINSTALL_AVATAR_ITEM_3">
6991 <value>Reinstall Avatar Item 3</value>
6992 </data>
6993
6994 <data name="IDS_OPTIONS">
6995 <value>Options</value>
6996 </data>
6997
6998 <data name="IDS_AUDIO">
6999 <value>Audio</value>
7000 </data>
7001
7002 <data name="IDS_CONTROL">
7003 <value>Control</value>
7004 </data>
7005
7006 <data name="IDS_GRAPHICS">
7007 <value>Graphics</value>
7008 </data>
7009
7010 <data name="IDS_USER_INTERFACE">
7011 <value>User Interface</value>
7012 </data>
7013
7014 <data name="IDS_RESET_TO_DEFAULTS">
7015 <value>Reset to Defaults</value>
7016 </data>
7017
7018 <data name="IDS_VIEW_BOBBING">
7019 <value>View Bobbing</value>
7020 </data>
7021
7022 <data name="IDS_HINTS">
7023 <value>Hints</value>
7024 </data>
7025
7026 <data name="IDS_IN_GAME_TOOLTIPS">
7027 <value>In-Game Tooltips</value>
7028 </data>
7029
7030 <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN">
7031 <value>2 Player Split-screen Vertical</value>
7032 </data>
7033
7034 <data name="IDS_DONE">
7035 <value>Done</value>
7036 </data>
7037
7038 <data name="IDS_EDIT_SIGN_MESSAGE">
7039 <value>Edit sign message:</value>
7040 </data>
7041
7042 <data name="IDS_SOCIAL_TEXT">
7043 <value>Fill in the details to accompany your screenshot</value>
7044 </data>
7045
7046 <data name="IDS_SOCIAL_LABEL_CAPTION">
7047 <value>Caption</value>
7048 </data>
7049
7050 <data name="IDS_SOCIAL_DEFAULT_CAPTION">
7051 <value>Screenshot from in-game</value>
7052 </data>
7053
7054 <data name="IDS_SOCIAL_LABEL_DESCRIPTION">
7055 <value>Edit sign message:</value>
7056 </data>
7057
7058 <data name="IDS_DEFAULT_TEXTUREPACK">
7059 <value>The classic Minecraft textures, icons and user interface!</value>
7060 </data>
7061
7062 <data name="IDS_UNHIDE_MASHUP_WORLDS">
7063 <value>Show all Mash-up Worlds</value>
7064 </data>
7065
7066 <data name="IDS_POTION_EMPTY">
7067 <value>No Effects</value>
7068 </data>
7069
7070 <data name="IDS_POTION_MOVESPEED">
7071 <value>Speed</value>
7072 </data>
7073
7074 <data name="IDS_POTION_MOVESLOWDOWN">
7075 <value>Slowness</value>
7076 </data>
7077
7078 <data name="IDS_POTION_DIGSPEED">
7079 <value>Haste</value>
7080 </data>
7081
7082 <data name="IDS_POTION_DIGSLOWDOWN">
7083 <value>Mining Fatigue</value>
7084 </data>
7085
7086 <data name="IDS_POTION_DAMAGEBOOST">
7087 <value>Strength</value>
7088 </data>
7089
7090 <data name="IDS_POTION_WEAKNESS">
7091 <value>Weakness</value>
7092 </data>
7093
7094 <data name="IDS_POTION_HEAL">
7095 <value>Instant Health</value>
7096 </data>
7097
7098 <data name="IDS_POTION_HARM">
7099 <value>Instant Damage</value>
7100 </data>
7101
7102 <data name="IDS_POTION_JUMP">
7103 <value>Jump Boost</value>
7104 </data>
7105
7106 <data name="IDS_POTION_CONFUSION">
7107 <value>Nausea</value>
7108 </data>
7109
7110 <data name="IDS_POTION_REGENERATION">
7111 <value>Regeneration</value>
7112 </data>
7113
7114 <data name="IDS_POTION_RESISTANCE">
7115 <value>Resistance</value>
7116 </data>
7117
7118 <data name="IDS_POTION_FIRERESISTANCE">
7119 <value>Fire Resistance</value>
7120 </data>
7121
7122 <data name="IDS_POTION_WATERBREATHING">
7123 <value>Water Breathing</value>
7124 </data>
7125
7126 <data name="IDS_POTION_INVISIBILITY">
7127 <value>Invisibility</value>
7128 </data>
7129
7130 <data name="IDS_POTION_BLINDNESS">
7131 <value>Blindness</value>
7132 </data>
7133
7134 <data name="IDS_POTION_NIGHTVISION">
7135 <value>Night Vision</value>
7136 </data>
7137
7138 <data name="IDS_POTION_HUNGER">
7139 <value>Hunger</value>
7140 </data>
7141
7142 <data name="IDS_POTION_POISON">
7143 <value>Poison</value>
7144 </data>
7145
7146 <data name="IDS_POTION_MOVESPEED_POSTFIX">
7147 <value>of Swiftness</value>
7148 </data>
7149
7150 <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX">
7151 <value>of Slowness</value>
7152 </data>
7153
7154 <data name="IDS_POTION_DIGSPEED_POSTFIX">
7155 <value>of Haste</value>
7156 </data>
7157
7158 <data name="IDS_POTION_DIGSLOWDOWN_POSTFIX">
7159 <value>of Dullness</value>
7160 </data>
7161
7162 <data name="IDS_POTION_DAMAGEBOOST_POSTFIX">
7163 <value>of Strength</value>
7164 </data>
7165
7166 <data name="IDS_POTION_WEAKNESS_POSTFIX">
7167 <value>of Weakness</value>
7168 </data>
7169
7170 <data name="IDS_POTION_HEAL_POSTFIX">
7171 <value>of Healing</value>
7172 </data>
7173
7174 <data name="IDS_POTION_HARM_POSTFIX">
7175 <value>of Harming</value>
7176 </data>
7177
7178 <data name="IDS_POTION_JUMP_POSTFIX">
7179 <value>of Leaping</value>
7180 </data>
7181
7182 <data name="IDS_POTION_CONFUSION_POSTFIX">
7183 <value>of Nausea</value>
7184 </data>
7185
7186 <data name="IDS_POTION_REGENERATION_POSTFIX">
7187 <value>of Regeneration</value>
7188 </data>
7189
7190 <data name="IDS_POTION_RESISTANCE_POSTFIX">
7191 <value>of Resistance</value>
7192 </data>
7193
7194 <data name="IDS_POTION_FIRERESISTANCE_POSTFIX">
7195 <value>of Fire Resistance</value>
7196 </data>
7197
7198 <data name="IDS_POTION_WATERBREATHING_POSTFIX">
7199 <value>of Water Breathing</value>
7200 </data>
7201
7202 <data name="IDS_POTION_INVISIBILITY_POSTFIX">
7203 <value>of Invisibility</value>
7204 </data>
7205
7206 <data name="IDS_POTION_BLINDNESS_POSTFIX">
7207 <value>of Blindness</value>
7208 </data>
7209
7210 <data name="IDS_POTION_NIGHTVISION_POSTFIX">
7211 <value>of Night Vision</value>
7212 </data>
7213
7214 <data name="IDS_POTION_HUNGER_POSTFIX">
7215 <value>of Hunger</value>
7216 </data>
7217
7218 <data name="IDS_POTION_POISON_POSTFIX">
7219 <value>of Poison</value>
7220 </data>
7221
7222 <data name="IDS_POTION_POTENCY_0">
7223 <value/>
7224
7225 </data>
7226
7227 <data name="IDS_POTION_POTENCY_1">
7228 <value>II</value>
7229 </data>
7230
7231 <data name="IDS_POTION_POTENCY_2">
7232 <value>III</value>
7233 </data>
7234
7235 <data name="IDS_POTION_POTENCY_3">
7236 <value>IV</value>
7237 </data>
7238
7239 <data name="IDS_POTION_PREFIX_GRENADE">
7240 <value>Splash </value>
7241 </data>
7242
7243 <data name="IDS_POTION_PREFIX_MUNDANE">
7244 <value>Mundane </value>
7245 </data>
7246
7247 <data name="IDS_POTION_PREFIX_UNINTERESTING">
7248 <value>Uninteresting </value>
7249 </data>
7250
7251 <data name="IDS_POTION_PREFIX_BLAND">
7252 <value>Bland </value>
7253 </data>
7254
7255 <data name="IDS_POTION_PREFIX_CLEAR">
7256 <value>Clear </value>
7257 </data>
7258
7259 <data name="IDS_POTION_PREFIX_MILKY">
7260 <value>Milky </value>
7261 </data>
7262
7263 <data name="IDS_POTION_PREFIX_DIFFUSE">
7264 <value>Diffuse </value>
7265 </data>
7266
7267 <data name="IDS_POTION_PREFIX_ARTLESS">
7268 <value>Artless </value>
7269 </data>
7270
7271 <data name="IDS_POTION_PREFIX_THIN">
7272 <value>Thin </value>
7273 </data>
7274
7275 <data name="IDS_POTION_PREFIX_AWKWARD">
7276 <value>Awkward </value>
7277 </data>
7278
7279 <data name="IDS_POTION_PREFIX_FLAT">
7280 <value>Flat </value>
7281 </data>
7282
7283 <data name="IDS_POTION_PREFIX_BULKY">
7284 <value>Bulky </value>
7285 </data>
7286
7287 <data name="IDS_POTION_PREFIX_BUNGLING">
7288 <value>Bungling </value>
7289 </data>
7290
7291 <data name="IDS_POTION_PREFIX_BUTTERED">
7292 <value>Buttered </value>
7293 </data>
7294
7295 <data name="IDS_POTION_PREFIX_SMOOTH">
7296 <value>Smooth </value>
7297 </data>
7298
7299 <data name="IDS_POTION_PREFIX_SUAVE">
7300 <value>Suave </value>
7301 </data>
7302
7303 <data name="IDS_POTION_PREFIX_DEBONAIR">
7304 <value>Debonair </value>
7305 </data>
7306
7307 <data name="IDS_POTION_PREFIX_THICK">
7308 <value>Thick </value>
7309 </data>
7310
7311 <data name="IDS_POTION_PREFIX_ELEGANT">
7312 <value>Elegant </value>
7313 </data>
7314
7315 <data name="IDS_POTION_PREFIX_FANCY">
7316 <value>Fancy </value>
7317 </data>
7318
7319 <data name="IDS_POTION_PREFIX_CHARMING">
7320 <value>Charming </value>
7321 </data>
7322
7323 <data name="IDS_POTION_PREFIX_DASHING">
7324 <value>Dashing </value>
7325 </data>
7326
7327 <data name="IDS_POTION_PREFIX_REFINED">
7328 <value>Refined </value>
7329 </data>
7330
7331 <data name="IDS_POTION_PREFIX_CORDIAL">
7332 <value>Cordial </value>
7333 </data>
7334
7335 <data name="IDS_POTION_PREFIX_SPARKLING">
7336 <value>Sparkling </value>
7337 </data>
7338
7339 <data name="IDS_POTION_PREFIX_POTENT">
7340 <value>Potent </value>
7341 </data>
7342
7343 <data name="IDS_POTION_PREFIX_FOUL">
7344 <value>Foul </value>
7345 </data>
7346
7347 <data name="IDS_POTION_PREFIX_ODORLESS">
7348 <value>Odorless </value>
7349 </data>
7350
7351 <data name="IDS_POTION_PREFIX_RANK">
7352 <value>Rank </value>
7353 </data>
7354
7355 <data name="IDS_POTION_PREFIX_HARSH">
7356 <value>Harsh </value>
7357 </data>
7358
7359 <data name="IDS_POTION_PREFIX_ACRID">
7360 <value>Acrid </value>
7361 </data>
7362
7363 <data name="IDS_POTION_PREFIX_GROSS">
7364 <value>Gross </value>
7365 </data>
7366
7367 <data name="IDS_POTION_PREFIX_STINKY">
7368 <value>Stinky </value>
7369 </data>
7370
7371 <data name="IDS_POTION_DESC_WATER_BOTTLE">
7372 <value>Used as the base of all potions. Use in a brewing stand to create potions.</value>
7373 </data>
7374
7375 <data name="IDS_POTION_DESC_EMPTY">
7376 <value>Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value>
7377 </data>
7378
7379 <data name="IDS_POTION_DESC_MOVESPEED">
7380 <value>Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value>
7381 </data>
7382
7383 <data name="IDS_POTION_DESC_MOVESLOWDOWN">
7384 <value>Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value>
7385 </data>
7386
7387 <data name="IDS_POTION_DESC_DAMAGEBOOST">
7388 <value>Increase the damage caused by affected players and monsters when attacking.</value>
7389 </data>
7390
7391 <data name="IDS_POTION_DESC_WEAKNESS">
7392 <value>Reduces the damage cause by affected players and monsters when attacking.</value>
7393 </data>
7394
7395 <data name="IDS_POTION_DESC_HEAL">
7396 <value>Instantly increases the affected players, animals and monsters health.</value>
7397 </data>
7398
7399 <data name="IDS_POTION_DESC_HARM">
7400 <value>Instantly reduces the affected players, animals and monsters health.</value>
7401 </data>
7402
7403 <data name="IDS_POTION_DESC_REGENERATION">
7404 <value>Restores health to the affected players, animals and monsters over time.</value>
7405 </data>
7406
7407 <data name="IDS_POTION_DESC_FIRERESISTANCE">
7408 <value>Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value>
7409 </data>
7410
7411 <data name="IDS_POTION_DESC_POISON">
7412 <value>Reduces health of the affected players, animals and monsters over time.</value>
7413 </data>
7414
7415 <data name="IDS_ENCHANTMENT_DAMAGE_ALL">
7416 <value>Sharpness</value>
7417 </data>
7418
7419 <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD">
7420 <value>Smite</value>
7421 </data>
7422
7423 <data name="IDS_ENCHANTMENT_DAMAGE_ARTHROPODS">
7424 <value>Bane of Arthropods</value>
7425 </data>
7426
7427 <data name="IDS_ENCHANTMENT_KNOCKBACK">
7428 <value>Knockback</value>
7429 </data>
7430
7431 <data name="IDS_ENCHANTMENT_FIRE">
7432 <value>Fire Aspect</value>
7433 </data>
7434
7435 <data name="IDS_ENCHANTMENT_PROTECT_ALL">
7436 <value>Protection</value>
7437 </data>
7438
7439 <data name="IDS_ENCHANTMENT_PROTECT_FIRE">
7440 <value>Fire Protection</value>
7441 </data>
7442
7443 <data name="IDS_ENCHANTMENT_PROTECT_FALL">
7444 <value>Feather Falling</value>
7445 </data>
7446
7447 <data name="IDS_ENCHANTMENT_PROTECT_EXPLOSION">
7448 <value>Blast Protection</value>
7449 </data>
7450
7451 <data name="IDS_ENCHANTMENT_PROTECT_PROJECTILE">
7452 <value>Projectile Protection</value>
7453 </data>
7454
7455 <data name="IDS_ENCHANTMENT_OXYGEN">
7456 <value>Respiration</value>
7457 </data>
7458
7459 <data name="IDS_ENCHANTMENT_WATER_WORKER">
7460 <value>Aqua Affinity</value>
7461 </data>
7462
7463 <data name="IDS_ENCHANTMENT_DIGGING">
7464 <value>Efficiency</value>
7465 </data>
7466
7467 <data name="IDS_ENCHANTMENT_UNTOUCHING">
7468 <value>Silk Touch</value>
7469 </data>
7470
7471 <data name="IDS_ENCHANTMENT_DURABILITY">
7472 <value>Unbreaking</value>
7473 </data>
7474
7475 <data name="IDS_ENCHANTMENT_LOOT_BONUS">
7476 <value>Looting</value>
7477 </data>
7478
7479 <data name="IDS_ENCHANTMENT_LOOT_BONUS_DIGGER">
7480 <value>Fortune</value>
7481 </data>
7482
7483 <data name="IDS_ENCHANTMENT_ARROW_DAMAGE">
7484 <value>Power</value>
7485 </data>
7486
7487 <data name="IDS_ENCHANTMENT_ARROW_FIRE">
7488 <value>Flame</value>
7489 </data>
7490
7491 <data name="IDS_ENCHANTMENT_ARROW_KNOCKBACK">
7492 <value>Punch</value>
7493 </data>
7494
7495 <data name="IDS_ENCHANTMENT_ARROW_INFINITE">
7496 <value>Infinity</value>
7497 </data>
7498
7499 <data name="IDS_ENCHANTMENT_LEVEL_1">
7500 <value>I</value>
7501 </data>
7502
7503 <data name="IDS_ENCHANTMENT_LEVEL_2">
7504 <value>II</value>
7505 </data>
7506
7507 <data name="IDS_ENCHANTMENT_LEVEL_3">
7508 <value>III</value>
7509 </data>
7510
7511 <data name="IDS_ENCHANTMENT_LEVEL_4">
7512 <value>IV</value>
7513 </data>
7514
7515 <data name="IDS_ENCHANTMENT_LEVEL_5">
7516 <value>V</value>
7517 </data>
7518
7519 <data name="IDS_ENCHANTMENT_LEVEL_6">
7520 <value>VI</value>
7521 </data>
7522
7523 <data name="IDS_ENCHANTMENT_LEVEL_7">
7524 <value>VII</value>
7525 </data>
7526
7527 <data name="IDS_ENCHANTMENT_LEVEL_8">
7528 <value>VIII</value>
7529 </data>
7530
7531 <data name="IDS_ENCHANTMENT_LEVEL_9">
7532 <value>IX</value>
7533 </data>
7534
7535 <data name="IDS_ENCHANTMENT_LEVEL_10">
7536 <value>X</value>
7537 </data>
7538
7539 <data name="IDS_DESC_EMERALDORE">
7540 <value>Can be mined with an Iron pickaxe or better to collect Emeralds.</value>
7541 </data>
7542
7543 <data name="IDS_DESC_ENDERCHEST">
7544 <value>Similar to a Chest except that items placed in an Ender Chest are available in every one of the player's Ender Chests, even in different dimensions.</value>
7545 </data>
7546
7547 <data name="IDS_DESC_TRIPWIRE_SOURCE">
7548 <value>Is activated when an entity passes through a connected Tripwire.</value>
7549 </data>
7550
7551 <data name="IDS_DESC_TRIPWIRE">
7552 <value>Activates a connected Tripwire Hook when an entity passes through it.</value>
7553 </data>
7554
7555 <data name="IDS_DESC_EMERALDBLOCK">
7556 <value>A compact way of storing Emeralds.</value>
7557 </data>
7558
7559 <data name="IDS_DESC_COBBLESTONE_WALL">
7560 <value>A wall made of Cobblestone.</value>
7561 </data>
7562
7563 <data name="IDS_DESC_ANVIL">
7564 <value>Can be used to repair weapons, tools and armor.</value>
7565 </data>
7566
7567 <data name="IDS_DESC_NETHER_QUARTZ_ORE">
7568 <value>Smelted in a furnace to produce Nether Quartz.</value>
7569 </data>
7570
7571 <data name="IDS_DESC_QUARTZ_BLOCK">
7572 <value>Used as a decoration.</value>
7573 </data>
7574
7575 <data name="IDS_DESC_EMERALD">
7576 <value>Can be traded with villagers.</value>
7577 </data>
7578
7579 <data name="IDS_DESC_FLOWERPOT">
7580 <value>Used as a decoration. Flowers, Saplings, Cacti and Mushrooms can be planted in it.</value>
7581 </data>
7582
7583 <data name="IDS_DESC_CARROTS">
7584 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden carrot. Can be planted in farmland.</value>
7585 </data>
7586
7587 <data name="IDS_DESC_POTATO">
7588 <value>Restores 0.5{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland.</value>
7589 </data>
7590
7591 <data name="IDS_DESC_POTATO_BAKED">
7592 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value>
7593 </data>
7594
7595 <data name="IDS_DESC_POTATO_POISONOUS">
7596 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland. Eating this can cause you to be poisoned.</value>
7597 </data>
7598
7599 <data name="IDS_DESC_CARROT_GOLDEN">
7600 <value>Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value>
7601 </data>
7602
7603 <data name="IDS_DESC_CARROT_ON_A_STICK">
7604 <value>Used to control a saddled pig when riding on it.</value>
7605 </data>
7606
7607 <data name="IDS_DESC_PUMPKIN_PIE">
7608 <value>Restores 4{*ICON_SHANK_01*}.</value>
7609 </data>
7610
7611 <data name="IDS_DESC_ENCHANTED_BOOK">
7612 <value>Used with an Anvil to enchant weapons, tools or armor.</value>
7613 </data>
7614
7615 <data name="IDS_DESC_NETHER_QUARTZ">
7616 <value>Created by mining Nether Quartz Ore. Can be crafted into a Block of Quartz.</value>
7617 </data>
7618
7619 <data name="IDS_DESC_CARPET">
7620 <value>Crafted from Wool. Used as a decoration.</value>
7621 </data>
7622
7623 <data name="IDS_ITEM_EMERALD">
7624 <value>Emerald</value>
7625 </data>
7626
7627 <data name="IDS_FLOWERPOT">
7628 <value>Flower Pot</value>
7629 </data>
7630
7631 <data name="IDS_CARROTS">
7632 <value>Carrot</value>
7633 </data>
7634
7635 <data name="IDS_POTATO">
7636 <value>Potato</value>
7637 </data>
7638
7639 <data name="IDS_ITEM_POTATO_BAKED">
7640 <value>Baked Potato</value>
7641 </data>
7642
7643 <data name="IDS_ITEM_POTATO_POISONOUS">
7644 <value>Poisonous Potato</value>
7645 </data>
7646
7647 <data name="IDS_ITEM_CARROT_GOLDEN">
7648 <value>Golden Carrot</value>
7649 </data>
7650
7651 <data name="IDS_ITEM_CARROT_ON_A_STICK">
7652 <value>Carrot on a Stick</value>
7653 </data>
7654
7655 <data name="IDS_ITEM_PUMPKIN_PIE">
7656 <value>Pumpkin Pie</value>
7657 </data>
7658
7659 <data name="IDS_ITEM_ENCHANTED_BOOK">
7660 <value>Enchanted Book</value>
7661 </data>
7662
7663 <data name="IDS_ITEM_NETHER_QUARTZ">
7664 <value>Nether Quartz</value>
7665 </data>
7666
7667 <data name="IDS_TILE_EMERALDORE">
7668 <value>Emerald Ore</value>
7669 </data>
7670
7671 <data name="IDS_TILE_ENDERCHEST">
7672 <value>Ender Chest</value>
7673 </data>
7674
7675 <data name="IDS_TILE_TRIPWIRE_SOURCE">
7676 <value>Tripwire Hook</value>
7677 </data>
7678
7679 <data name="IDS_TILE_TRIPWIRE">
7680 <value>Tripwire</value>
7681 </data>
7682
7683 <data name="IDS_TILE_EMERALDBLOCK">
7684 <value>Block of Emerald</value>
7685 </data>
7686
7687 <data name="IDS_TILE_COBBLESTONE_WALL">
7688 <value>Cobblestone Wall</value>
7689 </data>
7690
7691 <data name="IDS_TILE_COBBLESTONE_WALL_MOSSY">
7692 <value>Mossy Cobblestone Wall</value>
7693 </data>
7694
7695 <data name="IDS_TILE_FLOWERPOT">
7696 <value>Flower Pot</value>
7697 </data>
7698
7699 <data name="IDS_TILE_CARROTS">
7700 <value>Carrots</value>
7701 </data>
7702
7703 <data name="IDS_TILE_POTATOES">
7704 <value>Potatoes</value>
7705 </data>
7706
7707 <data name="IDS_TILE_ANVIL">
7708 <value>Anvil</value>
7709 </data>
7710
7711 <data name="IDS_TILE_ANVIL_INTACT">
7712 <value>Anvil</value>
7713 </data>
7714
7715 <data name="IDS_TILE_ANVIL_SLIGHTLYDAMAGED">
7716 <value>Slightly Damaged Anvil</value>
7717 </data>
7718
7719 <data name="IDS_TILE_ANVIL_VERYDAMAGED">
7720 <value>Very Damaged Anvil</value>
7721 </data>
7722
7723 <data name="IDS_TILE_NETHER_QUARTZ">
7724 <value>Nether Quartz Ore</value>
7725 </data>
7726
7727 <data name="IDS_TILE_QUARTZ_BLOCK">
7728 <value>Block of Quartz</value>
7729 </data>
7730
7731 <data name="IDS_TILE_QUARTZ_BLOCK_CHISELED">
7732 <value>Chiseled Quartz Block</value>
7733 </data>
7734
7735 <data name="IDS_TILE_QUARTZ_BLOCK_LINES">
7736 <value>Pillar Quartz Block</value>
7737 </data>
7738
7739 <data name="IDS_TILE_STAIRS_QUARTZ">
7740 <value>Quartz Stairs</value>
7741 </data>
7742
7743 <data name="IDS_TILE_CARPET">
7744 <value>Carpet</value>
7745 </data>
7746
7747 <data name="IDS_TILE_CARPET_BLACK">
7748 <value>Black Carpet</value>
7749 </data>
7750
7751 <data name="IDS_TILE_CARPET_RED">
7752 <value>Red Carpet</value>
7753 </data>
7754
7755 <data name="IDS_TILE_CARPET_GREEN">
7756 <value>Green Carpet</value>
7757 </data>
7758
7759 <data name="IDS_TILE_CARPET_BROWN">
7760 <value>Brown Carpet</value>
7761 </data>
7762
7763 <data name="IDS_TILE_CARPET_BLUE">
7764 <value>Blue Carpet</value>
7765 </data>
7766
7767 <data name="IDS_TILE_CARPET_PURPLE">
7768 <value>Purple Carpet</value>
7769 </data>
7770
7771 <data name="IDS_TILE_CARPET_CYAN">
7772 <value>Cyan Carpet</value>
7773 </data>
7774
7775 <data name="IDS_TILE_CARPET_SILVER">
7776 <value>Light Gray Carpet</value>
7777 </data>
7778
7779 <data name="IDS_TILE_CARPET_GRAY">
7780 <value>Gray Carpet</value>
7781 </data>
7782
7783 <data name="IDS_TILE_CARPET_PINK">
7784 <value>Pink Carpet</value>
7785 </data>
7786
7787 <data name="IDS_TILE_CARPET_LIME">
7788 <value>Lime Carpet</value>
7789 </data>
7790
7791 <data name="IDS_TILE_CARPET_YELLOW">
7792 <value>Yellow Carpet</value>
7793 </data>
7794
7795 <data name="IDS_TILE_CARPET_LIGHT_BLUE">
7796 <value>Light Blue Carpet</value>
7797 </data>
7798
7799 <data name="IDS_TILE_CARPET_MAGENTA">
7800 <value>Magenta Carpet</value>
7801 </data>
7802
7803 <data name="IDS_TILE_CARPET_ORANGE">
7804 <value>Orange Carpet</value>
7805 </data>
7806
7807 <data name="IDS_TILE_CARPET_WHITE">
7808 <value>White Carpet</value>
7809 </data>
7810
7811 <data name="IDS_TILE_SANDSTONE_CHISELED">
7812 <value>Chiseled Sandstone</value>
7813 </data>
7814
7815 <data name="IDS_TILE_SANDSTONE_SMOOTH">
7816 <value>Smooth Sandstone</value>
7817 </data>
7818
7819 <data name="IDS_DEATH_THORNS">
7820 <value>{*PLAYER*} was killed trying to hurt {*SOURCE*}</value>
7821 </data>
7822
7823 <data name="IDS_DEATH_FALLING_ANVIL">
7824 <value>{*PLAYER*} was squashed by a falling Anvil.</value>
7825 </data>
7826
7827 <data name="IDS_DEATH_FALLING_TILE">
7828 <value>{*PLAYER*} was squashed by a falling block.</value>
7829 </data>
7830
7831 <data name="IDS_COMMAND_TELEPORT_SUCCESS">
7832 <value>Teleported {*PLAYER*} to {*DESTINATION*}</value>
7833 </data>
7834
7835 <data name="IDS_COMMAND_TELEPORT_ME">
7836 <value>{*PLAYER*} teleported you to their position</value>
7837 </data>
7838
7839 <data name="IDS_COMMAND_TELEPORT_TO_ME">
7840 <value>{*PLAYER*} teleported to you</value>
7841 </data>
7842
7843 <data name="IDS_ENCHANTMENT_THORNS">
7844 <value>Thorns</value>
7845 </data>
7846
7847 <data name="IDS_TILE_STONESLAB_QUARTZ">
7848 <value>Quartz Slab</value>
7849 </data>
7850
7851 <data name="IDS_POTION_DESC_NIGHTVISION">
7852 <value>Makes dark areas appear as if in daylight, even under water.</value>
7853 </data>
7854
7855 <data name="IDS_POTION_DESC_INVISIBILITY">
7856 <value>Makes affected players, animals and monsters invisible.</value>
7857 </data>
7858
7859 <data name="IDS_REPAIR_AND_NAME">
7860 <value>Repair & Name</value>
7861 </data>
7862
7863 <data name="IDS_REPAIR_COST">
7864 <value>Enchantment Cost: %d</value>
7865 </data>
7866
7867 <data name="IDS_REPAIR_EXPENSIVE">
7868 <value>Too Expensive!</value>
7869 </data>
7870
7871 <data name="IDS_TITLE_RENAME">
7872 <value>Rename</value>
7873 </data>
7874
7875 <data name="IDS_YOU_HAVE">
7876 <value>You have:</value>
7877 </data>
7878
7879 <data name="IDS_REQUIRED_ITEMS_FOR_TRADE">
7880 <value>Required Items For Trade</value>
7881 </data>
7882
7883 <data name="IDS_VILLAGER_OFFERS_ITEM">
7884 <value>{*VILLAGER_TYPE*} offers %s</value>
7885 </data>
7886
7887 <data name="IDS_TOOLTIPS_REPAIR">
7888 <value>Repair</value>
7889 </data>
7890
7891 <data name="IDS_TOOLTIPS_TRADE">
7892 <value>Trade</value>
7893 </data>
7894
7895 <data name="IDS_TOOLTIPS_DYECOLLAR">
7896 <value>Dye collar</value>
7897 </data>
7898
7899 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW">
7900 <value>
7901 This is the Anvil interface, which you can use to rename, repair and apply enchantments to weapons, armor, or tools, at the cost of Experience Levels.
7902 </value>
7903 </data>
7904
7905 <data name="IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW">
7906 <value>
7907 {*B*}
7908 Press{*CONTROLLER_VK_A*} to learn more about the Anvil interface.{*B*}
7909 Press{*CONTROLLER_VK_B*} if you already know the Anvil interface.
7910 </value>
7911 </data>
7912
7913 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_START">
7914 <value>
7915 To begin working on an item, place it in the first input slot.
7916 </value>
7917 </data>
7918
7919 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR">
7920 <value>
7921 When the correct raw material is placed in the second input slot (e.g. Iron Ingots for a damaged Iron Sword), the proposed repair appears in the output slot.
7922 </value>
7923 </data>
7924
7925 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE">
7926 <value>
7927 Alternatively, a second identical item can be placed into the second slot to combine the two items.
7928 </value>
7929 </data>
7930
7931 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT">
7932 <value>
7933 To enchant items on the Anvil, place an Enchanted Book in the second input slot.
7934 </value>
7935 </data>
7936
7937 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_COST">
7938 <value>
7939 The number of Experience Levels that the work will cost is shown beneath the output. If you do not have enough Experience Levels, the repair cannot be completed.
7940 </value>
7941 </data>
7942
7943 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING">
7944 <value>
7945 It is possible to rename the item by editing the name shown in the textbox.
7946 </value>
7947 </data>
7948
7949 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH">
7950 <value>
7951 Picking up the repaired item will consume both items used by the Anvil and decrease your Experience Level by the given amount.
7952 </value>
7953 </data>
7954
7955 <data name="IDS_TUTORIAL_TASK_ANVIL_OVERVIEW">
7956 <value>
7957 In this area there is an Anvil and a Chest containing tools and weapons to work on.
7958 </value>
7959 </data>
7960
7961 <data name="IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW">
7962 <value>
7963 {*B*}
7964 Press{*CONTROLLER_VK_A*} to learn more about the Anvil.{*B*}
7965 Press{*CONTROLLER_VK_B*} if you already know about the Anvil.
7966 </value>
7967 </data>
7968
7969 <data name="IDS_TUTORIAL_TASK_ANVIL_SUMMARY">
7970 <value>
7971 Using an Anvil, weapons and tools can be repaired to restore their durability, renamed, or enchanted with Enchanted Books.
7972 </value>
7973 </data>
7974
7975 <data name="IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS">
7976 <value>
7977 Enchanted Books can be found inside Chests within dungeons, or enchanted from normal Books at the Enchantment Table.
7978 </value>
7979 </data>
7980
7981 <data name="IDS_TUTORIAL_TASK_ANVIL_COST">
7982 <value>
7983 Using the Anvil costs Experience Levels, and each use has a chance to damage the Anvil.
7984 </value>
7985 </data>
7986
7987 <data name="IDS_TUTORIAL_TASK_ANVIL_COST2">
7988 <value>
7989 The type of work to be done, value of the item, number of enchantments, and amount of prior work all affect the cost of repair.
7990 </value>
7991 </data>
7992
7993 <data name="IDS_TUTORIAL_TASK_ANVIL_RENAMING">
7994 <value>
7995 Renaming an item changes the displayed name for all players and permanently reduces the prior work cost.
7996 </value>
7997 </data>
7998
7999 <data name="IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS">
8000 <value>
8001 In the Chest in this area you will find damaged Pickaxes, raw materials, Bottles O' Enchanting, and Enchanted Books to experiment with.
8002 </value>
8003 </data>
8004
8005 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW">
8006 <value>
8007 This is the trading interface which displays trades that can be made with a villager.
8008 </value>
8009 </data>
8010
8011 <data name="IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW">
8012 <value>
8013 {*B*}
8014 Press{*CONTROLLER_VK_A*} to learn more about the trading interface.{*B*}
8015 Press{*CONTROLLER_VK_B*} if you already know the trading interface.
8016 </value>
8017 </data>
8018
8019 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_START">
8020 <value>
8021 All trades that the villager is willing to make at the moment are displayed along the top.
8022 </value>
8023 </data>
8024
8025 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE">
8026 <value>
8027 Trades will appear red and be unavailable if you do not have the required items.
8028 </value>
8029 </data>
8030
8031 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS">
8032 <value>
8033 The amount and type of items you are giving to the villager are shown in the two boxes on the left.
8034 </value>
8035 </data>
8036
8037 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY">
8038 <value>
8039 You can see the total number of the items required for the trade in the two boxes on the left.
8040 </value>
8041 </data>
8042
8043 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_TRADE">
8044 <value>
8045 Press{*CONTROLLER_VK_A*} to trade the items the villager requires for the item on offer.
8046 </value>
8047 </data>
8048
8049 <data name="IDS_TUTORIAL_TASK_TRADING_OVERVIEW">
8050 <value>
8051 In this area there is a villager and a Chest containing Paper to purchase items.
8052 </value>
8053 </data>
8054
8055 <data name="IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW">
8056 <value>
8057 {*B*}
8058 Press{*CONTROLLER_VK_A*} to learn more about trading.{*B*}
8059 Press{*CONTROLLER_VK_B*} if you already know about trading.
8060 </value>
8061 </data>
8062
8063 <data name="IDS_TUTORIAL_TASK_TRADING_SUMMARY">
8064 <value>
8065 Players can trade items from their inventory with villagers.
8066 </value>
8067 </data>
8068
8069 <data name="IDS_TUTORIAL_TASK_TRADING_TRADES">
8070 <value>
8071 The trades a villager is likely to offer depends on their profession.
8072 </value>
8073 </data>
8074
8075 <data name="IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES">
8076 <value>
8077 Performing a mix of trades will randomly add to or update the villager's available trades.
8078 </value>
8079 </data>
8080
8081 <data name="IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES">
8082 <value>
8083 Trades that have been used frequently may be removed temporarily, but the villager will always offer at least one trade.
8084 </value>
8085 </data>
8086
8087 <data name="IDS_TUTORIAL_TASK_TRADING_USE_CHESTS">
8088 <value>
8089 Take some Paper from the Chest and try trading with the villager here.
8090 </value>
8091 </data>
8092
8093 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW">
8094 <value>
8095 In this area there are two Ender Chests.
8096 </value>
8097 </data>
8098
8099 <data name="IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW">
8100 <value>
8101 {*B*}
8102 Press{*CONTROLLER_VK_A*} to learn more about Ender Chests.{*B*}
8103 Press{*CONTROLLER_VK_B*} if you already know about Ender Chests.
8104 </value>
8105 </data>
8106
8107 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY">
8108 <value>
8109 All Ender Chests in a world are linked, even across dimensions. Items placed into an Ender Chest are accessible in any other Ender Chest.
8110 </value>
8111 </data>
8112
8113 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS">
8114 <value>
8115 However, the contents of the Ender Chests are different for each player.
8116 </value>
8117 </data>
8118
8119 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION">
8120 <value>
8121 This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. You can try this now by placing items in either Ender Chest.
8122 </value>
8123 </data>
8124
8125 <data name="IDS_DESC_ENCHANTED_GOLDENAPPLE">
8126 <value>Restores 2{*ICON_SHANK_01*}, regenerates health for 30 seconds, and grants fire resistance and damage resistance for 5 minutes. Crafted from an apple and gold blocks.</value>
8127 </data>
8128
8129 <data name="IDS_ENABLE_TELEPORT">
8130 <value>Can Teleport</value>
8131 </data>
8132
8133 <data name="IDS_TELEPORT">
8134 <value>Teleport</value>
8135 </data>
8136
8137 <data name="IDS_TELEPORT_TO_PLAYER">
8138 <value>Teleport To Player</value>
8139 </data>
8140
8141 <data name="IDS_TELEPORT_TO_ME">
8142 <value>Teleport To Me</value>
8143 </data>
8144
8145 <data name="IDS_CAN_DISABLE_EXHAUSTION">
8146 <value>Can Disable Exhaustion</value>
8147 </data>
8148
8149 <data name="IDS_CAN_INVISIBLE">
8150 <value>Can Become Invisible</value>
8151 </data>
8152
8153 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON">
8154 <value>You can now enable invisibility</value>
8155 </data>
8156
8157 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF">
8158 <value>You can no longer enable invisibility</value>
8159 </data>
8160
8161 <data name="IDS_PRIV_CAN_FLY_TOGGLE_ON">
8162 <value>You can now enable flying</value>
8163 </data>
8164
8165 <data name="IDS_PRIV_CAN_FLY_TOGGLE_OFF">
8166 <value>You can no longer enable flying</value>
8167 </data>
8168
8169 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON">
8170 <value>You can now disable exhaustion</value>
8171 </data>
8172
8173 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF">
8174 <value>You can no longer disable exhaustion</value>
8175 </data>
8176
8177 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_ON">
8178 <value>You can now teleport</value>
8179 </data>
8180
8181 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF">
8182 <value>You can no longer teleport</value>
8183 </data>
8184
8185 <data name="IDS_HOW_TO_PLAY_ANVIL">
8186 <value>{*T3*}HOW TO PLAY : ANVIL{*ETW*}{*B*}{*B*}
8187Experience Levels can be used to repair, enchant or rename items with the Anvil.{*B*}
8188All items can be renamed, although only items with durability can be repaired or have enchantments from Enchanted Books applied to them.{*B*}
8189An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type.{*B*}
8190Combining items is more efficient when done with an Anvil, and additionally, if either of the items were enchanted, the finished product may have enchantments from either of the inputs.{*B*}
8191Enchanted Books can apply enchantments to items by combining them at an Anvil if the Book's enchantment is suitable. Enchanted Books can be found in Chests within dungeons, or enchanted from normal Books at the Enchantment Table.{*B*}
8192There is a chance that the Anvil will be damaged with each use and after enough punishment it will be destroyed.{*B*}
8193 </value>
8194 </data>
8195
8196 <data name="IDS_HOW_TO_PLAY_TRADING">
8197 <value>{*T3*}HOW TO PLAY : TRADING{*ETW*}{*B*}{*B*}
8198It is possible to trade items with villagers. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Librarians or Priests, and this affects the type of items they might trade.{*B*}
8199You can find a list of all the trades a villager is offering in the trading menu. A villager may modify or add to its trades whenever a player trades with it, although a trade might become temporarily disabled if it is used too frequently.{*B*}
8200Trades usually involve buying or selling a number of items for emeralds.{*B*}
8201If you do not have the items required for a trade, the items are shown in red.{*B*}
8202 </value>
8203 </data>
8204
8205 <data name="IDS_HOW_TO_PLAY_ENDERCHEST">
8206 <value>{*T3*}HOW TO PLAY : ENDER CHEST {*ETW*}{*B*}{*B*}
8207All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other. However, the contents of the Ender Chests are different for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world.
8208 </value>
8209 </data>
8210
8211 <data name="IDS_VILLAGER_FARMER">
8212 <value>Farmer</value>
8213 </data>
8214
8215 <data name="IDS_VILLAGER_LIBRARIAN">
8216 <value>Librarian</value>
8217 </data>
8218
8219 <data name="IDS_VILLAGER_PRIEST">
8220 <value>Priest</value>
8221 </data>
8222
8223 <data name="IDS_VILLAGER_SMITH">
8224 <value>Blacksmith</value>
8225 </data>
8226
8227 <data name="IDS_VILLAGER_BUTCHER">
8228 <value>Butcher</value>
8229 </data>
8230
8231 <data name="IDS_DESC_VILLAGER">
8232 <value>Found in villages, villagers will offer to sell items to the player depending on their profession.</value>
8233 </data>
8234
8235 <data name="IDS_CHEST_LARGE">
8236 <value>Large Chest</value>
8237 </data>
8238
8239 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKS">
8240 <value>
8241 You can also create Enchanted Books at the Enchantment Table, which can be used later at the Anvil to apply their enchantment to an item.
8242 </value>
8243 </data>
8244
8245 <data name="IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE">
8246 <value>
8247 Tripwire Hooks will also provide constant power to a circuit while something is triggering the string between them.
8248 </value>
8249 </data>
8250
8251 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR">
8252 <value>
8253 Once tamed, a wolf will always have its collar on. The color of their collar can be changed by dying it.
8254 </value>
8255 </data>
8256
8257 <data name="IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES">
8258 <value>Carrots and Potatoes are farmed by planting Carrots or Potatoes, and are ready for harvesting when the vegetable is visible above the ground.</value>
8259 </data>
8260
8261 <data name="IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS">
8262 <value>
8263 Additionally, pigs can be saddled and then ridden by players. They are controlled by tempting them with a Carrot on a Stick.
8264 </value>
8265 </data>
8266
8267 <data name="IDS_TUTORIAL_TASK_MINECART_PUSHING">
8268 <value>
8269 If necessary you can slowly move your minecart along using {*CONTROLLER_ACTION_MOVE*}. This helps to start the minecart by getting it onto a powered rail.
8270 </value>
8271 </data>
8272
8273 <data name="IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN">
8274 <value>You cannot join this game as split-screen is only supported when in High Definition mode. Sign out all other players if you wish to join.</value>
8275 </data>
8276
8277 <data name="IDS_TOOLTIPS_CURE">
8278 <value>Cure</value>
8279 </data>
8280
8281 <data name="IDS_PROGRESS_NEW_WORLD_SEED">
8282 <value>Finding Seed for the World Generator</value>
8283 </data>
8284
8285 <data name="IDS_LEADERBOARD_KILLS_EASY">
8286 <value>Kills Easy</value>
8287 </data>
8288
8289 <data name="IDS_LEADERBOARD_KILLS_NORMAL">
8290 <value>Kills Normal</value>
8291 </data>
8292
8293 <data name="IDS_LEADERBOARD_KILLS_HARD">
8294 <value>Kills Hard</value>
8295 </data>
8296
8297 <data name="IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL">
8298 <value>Mining Blocks Peaceful</value>
8299 </data>
8300
8301 <data name="IDS_LEADERBOARD_MINING_BLOCKS_EASY">
8302 <value>Mining Blocks Easy</value>
8303 </data>
8304
8305 <data name="IDS_LEADERBOARD_MINING_BLOCKS_NORMAL">
8306 <value>Mining Blocks Normal</value>
8307 </data>
8308
8309 <data name="IDS_LEADERBOARD_MINING_BLOCKS_HARD">
8310 <value>Mining Blocks Hard</value>
8311 </data>
8312
8313 <data name="IDS_LEADERBOARD_FARMING_PEACEFUL">
8314 <value>Farming Peaceful</value>
8315 </data>
8316
8317 <data name="IDS_LEADERBOARD_FARMING_EASY">
8318 <value>Farming Easy</value>
8319 </data>
8320
8321 <data name="IDS_LEADERBOARD_FARMING_NORMAL">
8322 <value>Farming Normal</value>
8323 </data>
8324
8325 <data name="IDS_LEADERBOARD_FARMING_HARD">
8326 <value>Farming Hard</value>
8327 </data>
8328
8329 <data name="IDS_LEADERBOARD_TRAVELLING_PEACEFUL">
8330 <value>Traveling Peaceful</value>
8331 </data>
8332
8333 <data name="IDS_LEADERBOARD_TRAVELLING_EASY">
8334 <value>Traveling Easy</value>
8335 </data>
8336
8337 <data name="IDS_LEADERBOARD_TRAVELLING_NORMAL">
8338 <value>Traveling Normal</value>
8339 </data>
8340
8341 <data name="IDS_LEADERBOARD_TRAVELLING_HARD">
8342 <value>Traveling Hard</value>
8343 </data>
8344
8345 <data name="IDS_TIPS_GAMETIP_0">
8346 <value>If you play this game in High Definition mode, you can have up to four players in split-screen on the same system!</value>
8347 </data>
8348
8349 <data name="IDS_TIPS_GAMETIP_1">
8350 <value>Connect extra controllers to your PlayStation®4 system and press OPTIONS on them to join a game at any point.</value>
8351 </data>
8352
8353 <data name="IDS_TIPS_GAMETIP_48">
8354 <value>minecraftforum has a section dedicated to the PlayStation®4 Edition.</value>
8355 </data>
8356
8357 <data name="IDS_TIPS_GAMETIP_44">
8358 <value>You'll get the latest info on this game from @4JStudios and @Kappische on twitter!</value>
8359 </data>
8360
8361 <data name="IDS_TIPS_GAMETIP_45">
8362 <value>Don't look an Enderman in the eye!</value>
8363 </data>
8364
8365 <data name="IDS_TIPS_TRIVIA_4">
8366 <value>We think 4J Studios has removed Herobrine from the PlayStation®4 system game, but we're not too sure.</value>
8367 </data>
8368
8369 <data name="IDS_TIPS_TRIVIA_17">
8370 <value>Minecraft: PlayStation®4 Edition broke lots of records!</value>
8371 </data>
8372
8373 <data name="IDS_HOW_TO_PLAY_MULTIPLAYER">
8374 <value>{*T3*}HOW TO PLAY : MULTIPLAYER{*ETW*}{*B*}{*B*}
8375Minecraft on the PlayStation®4 system is a multiplayer game by default. If you are playing in a High Definition mode, you can have local players join your game by attaching controllers and pressing OPTIONS at any point during the game.{*B*}{*B*}
8376When you start or join an online game, it will be visible to people in your friends list (unless you've selected Invite Only when hosting the game), and if they join the game, it will also be visible to people in their friends list (if you have selected the Allow Friends of Friends option).{*B*}
8377When you are in a game, you can press the Touch Pad button to bring up a list of all other players in the game, and Kick players from the game.</value>
8378 </data>
8379
8380 <data name="IDS_HOW_TO_PLAY_SOCIALMEDIA">
8381 <value>{*T3*}HOW TO PLAY : SHARING SCREENSHOTS{*ETW*}{*B*}{*B*}
8382You can capture a screenshot from your game by bringing up the Pause Menu, and pressing{*CONTROLLER_VK_Y*} to Share to Facebook. You'll be presented with a miniature version of your screenshot, and can edit the text associated with the Facebook post.{*B*}{*B*}
8383There's a camera mode especially for taking these screenshots, so that you can see the front of your character in the shot - press{*CONTROLLER_ACTION_CAMERA*} until you can see the front view of your character before pressing{*CONTROLLER_VK_Y*} to Share.{*B*}{*B*}
8384Online ID's will not be displayed in the screenshot.</value>
8385 </data>
8386
8387 <data name="IDS_HOW_TO_PLAY_CREATIVE">
8388 <value>{*T3*}HOW TO PLAY : CREATIVE MODE{*ETW*}{*B*}{*B*}
8389The creative mode interface allows any item in the game to be moved into the player’s inventory without the need for mining or crafting the item.
8390The items in the player's inventory will not be removed when they are placed or used in the world, and this allows the player to focus on building rather than resource gathering.{*B*}
8391If you create, load or save a world in Creative Mode, that world will have trophies and leaderboard updates disabled, even if it is then loaded in Survival Mode.{*B*}
8392To fly when in Creative Mode, press{*CONTROLLER_ACTION_JUMP*} twice quickly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying.
8393When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use{*CONTROLLER_ACTION_DPAD_UP*} to move up, {*CONTROLLER_ACTION_DPAD_DOWN*} to move down,
8394{*CONTROLLER_ACTION_DPAD_LEFT*} to move left, and {*CONTROLLER_ACTION_DPAD_RIGHT*} to move right.</value>
8395 </data>
8396
8397 <data name="IDS_TUTORIAL_TASK_FLY">
8398 <value>Pressing{*CONTROLLER_ACTION_JUMP*} twice quickly will allow you to fly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying.
8399When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use the directional buttons to move up, down, left or right.</value>
8400 </data>
8401
8402 <data name="IDS_TOOLTIPS_SELECTDEVICE">
8403 <value>NOT USED</value>
8404 </data>
8405
8406 <data name="IDS_TOOLTIPS_CHANGEDEVICE">
8407 <value>NOT USED</value>
8408 </data>
8409
8410 <data name="IDS_TOOLTIPS_VIEW_GAMERCARD">
8411 <value>"NOT USED"</value>
8412 </data>
8413
8414 <data name="IDS_TOOLTIPS_VIEW_GAMERPROFILE">
8415 <value>"NOT USED"</value>
8416 </data>
8417
8418 <data name="IDS_TOOLTIPS_INVITE_PARTY">
8419 <value>Invite Friends</value>
8420 </data>
8421
8422 <data name="IDS_CONFIRM_START_CREATIVE">
8423 <value>If you create, load or save a world in Creative Mode, that world will have trophies and leaderboard updates disabled, even if it is then loaded in Survival Mode. Are you sure you want to continue?</value>
8424 </data>
8425
8426 <data name="IDS_CONFIRM_START_SAVEDINCREATIVE">
8427 <value>This world has previously been saved in Creative Mode, and it will have trophies and leaderboard updates disabled. Are you sure you want to continue?</value>
8428 </data>
8429
8430 <data name="IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE">
8431 <value>This world has previously been saved in Creative Mode, and it will have trophies and leaderboard updates disabled.</value>
8432 </data>
8433
8434 <data name="IDS_CONFIRM_START_HOST_PRIVILEGES">
8435 <value>If you create, load or save a world with Host Privileges enabled, that world will have trophies and leaderboard updates disabled, even if it is then loaded with those options off. Are you sure you want to continue?</value>
8436 </data>
8437
8438 <data name="IDS_CONNECTION_LOST_LIVE">
8439 <value>Connection to "PSN" was lost. Exiting to the main menu.</value>
8440 </data>
8441
8442 <data name="IDS_CONNECTION_LOST_LIVE_NO_EXIT">
8443 <value>Connection to "PSN" was lost.</value>
8444 </data>
8445
8446 <data name="IDS_UNLOCK_ACHIEVEMENT_TEXT">
8447 <value>This is the Minecraft: PlayStation®4 Edition trial game. If you had the full game, you would just have earned a trophy!
8448Unlock the full game to experience the joy of Minecraft: PlayStation®4 Edition and to play with your friends across the globe through "PSN".
8449Would you like to unlock the full game?</value>
8450 </data>
8451
8452 <data name="IDS_UNLOCK_THEME_TEXT">
8453 <value>This is the Minecraft: PlayStation®4 Edition trial game. If you had the full game, you would just have earned a theme!
8454Unlock the full game to experience the joy of Minecraft: PlayStation®4 Edition and to play with your friends across the globe through "PSN".
8455Would you like to unlock the full game?</value>
8456 </data>
8457
8458 <data name="IDS_UNLOCK_ACCEPT_INVITE">
8459 <value>This is the Minecraft: PlayStation®4 Edition trial game. You need the full game to be able to accept this invite.
8460Would you like to unlock the full game?</value>
8461 </data>
8462
8463 <data name="IDS_UNLOCK_GUEST_TEXT">
8464 <value>Guest players cannot unlock the full game. Please sign in with a Sony Entertainment Network account.</value>
8465 </data>
8466
8467 <data name="IDS_LEADERBOARD_GAMERTAG">
8468 <value>Online ID</value>
8469 </data>
8470
8471 <data name="IDS_GROUPNAME_POTIONS_480">
8472 <value>Brewing</value>
8473 </data>
8474
8475 <data name="IDS_RETURNEDTOTITLESCREEN_TEXT">
8476 <value>You have been returned to the title screen because you have been signed out of the "PSN".
8477</value>
8478 </data>
8479
8480 <data name="IDS_TRIALOVER_TEXT">
8481 <value>You've been playing the Minecraft: PlayStation®4 Edition Trial Game for the maximum time allowed! To continue the fun, would you like to unlock the full game?</value>
8482 </data>
8483
8484 <data name="IDS_FATAL_ERROR_TEXT">
8485 <value>"Minecraft: PlayStation®4 Edition" has failed to load, and cannot continue.</value>
8486 </data>
8487
8488 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT">
8489 <value>Failed to join the game as one or more players are not allowed to play Online due to their Sony Entertainment Network account chat restrictions.</value>
8490 </data>
8491
8492 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT">
8493 <value>Failed to create an online game as one or more players are not allowed to play Online due to their Sony Entertainment Network account chat restrictions. Uncheck the "Online Game" box in "More Options" to start an offline game.</value>
8494 </data>
8495
8496 <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL">
8497 <value>You are not allowed to join this game session because Online is disabled on your Sony Entertainment Network account due to chat restrictions.</value>
8498 </data>
8499
8500 <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL">
8501 <value>You are not allowed to join this game session because one of your local players has Online disabled on their Sony Entertainment Network account due to chat restrictions. Uncheck the "Online Game" box in "More Options" to start an offline game.</value>
8502 </data>
8503
8504 <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE">
8505 <value>You are not allowed to create this game session because one of your local players has Online disabled on their Sony Entertainment Network account due to chat restrictions. Uncheck the "Online Game" box in "More Options" to start an offline game.</value>
8506 </data>
8507
8508 <data name="IDS_SAVE_ICON_MESSAGE">
8509 <value>This game has a level autosave feature. When you see the icon above displayed, the game is saving your data.
8510Please do not turn off your PlayStation®4 system while this icon is on-screen.</value>
8511 </data>
8512
8513 <data name="IDS_GAMEOPTION_HOST_PRIVILEGES">
8514 <value>When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. Disables trophies and leaderboard updates.</value>
8515 </data>
8516
8517 <data name="IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS">
8518 <value>Splitscreen Online ID's</value>
8519 </data>
8520
8521 <data name="IDS_ACHIEVEMENTS">
8522 <value>Trophies</value>
8523 </data>
8524
8525 <data name="IDS_LABEL_GAMERTAGS">
8526 <value>Online ID's:</value>
8527 </data>
8528
8529 <data name="IDS_IN_GAME_GAMERTAGS">
8530 <value>In-Game Online ID's</value>
8531 </data>
8532
8533 <data name="IDS_SOCIAL_DEFAULT_DESCRIPTION">
8534 <value>Look what I made in Minecraft: PlayStation®4 Edition!</value>
8535 </data>
8536
8537 <data name="IDS_USING_TRIAL_TEXUREPACK_WARNING">
8538 <value>You are using the trial version of a texture pack. You will have access to the full contents of the texture pack, but you will not be able to save your progress.
8539If you try to save while using the trial version, you will be given the option to purchase the full version.</value>
8540 </data>
8541
8542 <data name="IDS_TITLE_UPDATE_NAME">
8543 <value>Patch 1.04 (Title Update 14)</value>
8544 </data>
8545
8546 <data name="IDS_BACK_BUTTON">
8547 <value>Touch Pad button</value>
8548 </data>
8549
8550 <data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS">
8551 <value>This option disables trophies and leaderboard updates for this world while playing, and if loading it again after saving with this option on.</value>
8552 </data>
8553
8554 <data name="IDS_SIGNIN_PSN">
8555 <value>Would you like to sign in to the "PSN"?</value>
8556 </data>
8557
8558 <data name="IDS_KICK_PLAYER_DESCRIPTION">
8559 <value>For players that are not on the same PlayStation®4 system as the host player, selecting this option will kick the player from the game and any other players on their PlayStation®4 system. This player will not be able to rejoin the game until it is restarted.</value>
8560 </data>
8561
8562 <data name="IDS_WORLD_SIZE_TITLE_SMALL">
8563 <value>Small</value>
8564 </data>
8565
8566 <data name="IDS_WORLD_SIZE_TITLE_MEDIUM">
8567 <value>Medium</value>
8568 </data>
8569
8570 <data name="IDS_WORLD_SIZE_TITLE_LARGE">
8571 <value>Large</value>
8572 </data>
8573
8574 <data name="IDS_WORLD_SIZE_TITLE_CLASSIC">
8575 <value>Classic</value>
8576 </data>
8577
8578 <data name="IDS_GAME_OPTIONS">
8579 <value>Game Options</value>
8580 </data>
8581
8582 <data name="IDS_WORLD_SIZE">
8583 <value>World Size</value>
8584 </data>
8585
8586 <data name="IDS_GAMEOPTION_SEED">
8587 <value>Enter a seed to generate the same terrain again. Leave blank for a random world.</value>
8588 </data>
8589
8590 <data name="IDS_GAMEOPTION_WORLD_SIZE">
8591 <value>Select a world size to vary the amount of the world that you can explore.</value>
8592 </data>
8593
8594 <data name="IDS_DISABLE_SAVING">
8595 <value>Disable autosave</value>
8596 </data>
8597
8598 <data name="IDS_GAMEOPTION_DISABLE_SAVING">
8599 <value>Turn off the constant, automatic saving of the world. If you later choose to save it could take a long time.</value>
8600 </data>
8601
8602 <data name="IDS_CONFIRM_EXIT_GAME">
8603 <value>Are you sure you want to exit to the main menu?</value>
8604 </data>
8605
8606 <data name="IDS_CONFIRM_LEAVE_VIA_INVITE">
8607 <value>Are you sure you want to leave your current game and join the new one?</value>
8608 </data>
8609
8610 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT">
8611 <value>Are you sure you want to exit to the main menu and disconnect all players from the game?</value>
8612 </data>
8613
8614 <data name="IDS_SAVE_INCOMPLETE_TITLE">
8615 <value>Saving incomplete</value>
8616 </data>
8617
8618 <data name="IDS_SAVE_INCOMPLETE_EXPLANATION_QUOTA">
8619 <value>Minecraft: PlayStation®4 Edition is out of space for save data. To make room, delete other Minecraft: PlayStation®4 Edition worlds and press retry to continue, or select disable saving to continue without saving.</value>
8620 </data>
8621
8622 <data name="IDS_SAVE_INCOMPLETE_EXPLANATION_LOCAL_STORAGE">
8623 <value>Select retry to reattempt saving, or select disable saving to continue without saving.</value>
8624 </data>
8625
8626 <data name="IDS_SAVE_INCOMPLETE_RETRY_SAVING">
8627 <value>Retry saving</value>
8628 </data>
8629
8630 <data name="IDS_SAVE_INCOMPLETE_DISABLE_SAVING">
8631 <value>Disable saving</value>
8632 </data>
8633
8634 <data name="IDS_SAVE_INCOMPLETE_DELETE_SAVES">
8635 <value>Delete Saves</value>
8636 </data>
8637
8638 <data name="IDS_TITLE_ENABLE_AUTOSAVE">
8639 <value>Enable autosave</value>
8640 </data>
8641
8642 <data name="IDS_CONFIRM_ENABLE_AUTOSAVE">
8643 <value>Would you like to enable the constant, automatic saving of the world?</value>
8644 </data>
8645
8646 <data name="IDS_DISABLE_AUTOSAVE">
8647 <value>Disable Autosave</value>
8648 </data>
8649
8650 <data name="IDS_TITLE_DISABLE_AUTOSAVE">
8651 <value>Disable autosave</value>
8652 </data>
8653
8654 <data name="IDS_CONFIRM_DISABLE_AUTOSAVE">
8655 <value>Are you sure you want to disable the constant, automatic saving of the world?</value>
8656 </data>
8657
8658 <data name="IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD">
8659 <value>Download PS3™/PS Vita Save</value>
8660 </data>
8661
8662 <data name="IDS_SAVETRANSFER_STAGE_PUT_DATA">
8663 <value>Uploading data : %d%%</value>
8664 </data>
8665
8666 <data name="IDS_SAVETRANSFER_STAGE_GET_DATA">
8667 <value>Downloading data : %d%%</value>
8668 </data>
8669
8670 <data name="IDS_SAVE_TRANSFER_TEXT">
8671 <value>Are you sure you would like to upload this save, and overwrite any current save held in the save transfer area?</value>
8672 </data>
8673
8674 <data name="IDS_SAVETRANSFER_STAGE_CONVERTING">
8675 <value>Converting Data</value>
8676 </data>
8677
8678 <data name="IDS_SAVETRANSFER_STAGE_SAVING">
8679 <value>Saving</value>
8680 </data>
8681
8682 <data name="IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE">
8683 <value>Download Complete!</value>
8684 </data>
8685
8686 <data name="IDS_SAVE_TRANSFER_DOWNLOADFAILED">
8687 <value>Download Failed. Please try again later.</value>
8688 </data>
8689
8690 <data name="IDS_DISCONNECTED_NAT_TYPE_MISMATCH">
8691 <value>Failed to join the game due to a restrictive NAT type. Please check your network settings.</value>
8692 </data>
8693
8694 <data name="IDS_SAVE_TRANSFER_NOT_AVAILABLE_TEXT">
8695 <value>There is no save available in the save transfer area at the moment.
8696You can upload a world save to the save transfer area using Minecraft: PlayStation®3 Edition or Minecraft: PlayStation®Vita Edition, and then download it with Minecraft: PlayStation®4 Edition.</value>
8697 </data>
8698
8699 <data name="IDS_TEXT_COPY_SAVE">
8700 <value>Are you sure you want to copy this save game?</value>
8701 </data>
8702
8703 <data name="IDS_COPYSAVE">
8704 <value>Copy Save</value>
8705 </data>
8706
8707 <data name="IDS_PROGRESS_COPYING_SAVE">
8708 <value>Copying Save</value>
8709 </data>
8710
8711 <data name="IDS_COPYSAVE_FAILED_QUOTA">
8712 <value>Minecraft: PlayStation®4 Edition has insufficient space to copy this save game. To make room, delete other Minecraft: PlayStation®4 Edition worlds.</value>
8713 </data>
8714
8715 <data name="IDS_COPYSAVE_FAILED_LOCAL">
8716 <value>There is insufficient system storage space to copy this save game.</value>
8717 </data>
8718
8719 <data name="IDS_COPYSAVE_FAILED_TITLE">
8720 <value>Save game copying error</value>
8721 </data>
8722
8723 <data name="IDS_RICHPRESENCE_GAMESTATE">
8724 <value>{GAME_STATE}</value>
8725 </data>
8726
8727 <data name="IDS_RICHPRESENCE_IDLE">
8728 <value>Idle</value>
8729 </data>
8730
8731 <data name="IDS_RICHPRESENCE_MENUS">
8732 <value>In the menus</value>
8733 </data>
8734
8735 <data name="IDS_RICHPRESENCE_MULTIPLAYER">
8736 <value>Playing Multiplayer - {GAME_STATE}</value>
8737 </data>
8738
8739 <data name="IDS_RICHPRESENCE_MULTIPLAYEROFFLINE">
8740 <value>Offline Multiplayer - {GAME_STATE}</value>
8741 </data>
8742
8743 <data name="IDS_RICHPRESENCE_MULTIPLAYER_1P">
8744 <value>Playing Alone - {GAME_STATE}</value>
8745 </data>
8746
8747 <data name="IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE">
8748 <value>Offline Alone - {GAME_STATE}</value>
8749 </data>
8750
8751 <data name="IDS_RICHPRESENCESTATE_BLANK">
8752 <value>Enjoying the view!</value>
8753 </data>
8754
8755 <data name="IDS_RICHPRESENCESTATE_RIDING_PIG">
8756 <value>Riding a pig</value>
8757 </data>
8758
8759 <data name="IDS_RICHPRESENCESTATE_RIDING_MINECART">
8760 <value>Riding a minecart</value>
8761 </data>
8762
8763 <data name="IDS_RICHPRESENCESTATE_BOATING">
8764 <value>In a boat</value>
8765 </data>
8766
8767 <data name="IDS_RICHPRESENCESTATE_FISHING">
8768 <value>Fishing</value>
8769 </data>
8770
8771 <data name="IDS_RICHPRESENCESTATE_CRAFTING">
8772 <value>Crafting</value>
8773 </data>
8774
8775 <data name="IDS_RICHPRESENCESTATE_FORGING">
8776 <value>Forging</value>
8777 </data>
8778
8779 <data name="IDS_RICHPRESENCESTATE_NETHER">
8780 <value>Into the Nether</value>
8781 </data>
8782
8783 <data name="IDS_RICHPRESENCESTATE_CD">
8784 <value>Listening to a disc</value>
8785 </data>
8786
8787 <data name="IDS_RICHPRESENCESTATE_MAP">
8788 <value>Looking at a map</value>
8789 </data>
8790
8791 <data name="IDS_RICHPRESENCESTATE_ENCHANTING">
8792 <value>Enchanting</value>
8793 </data>
8794
8795 <data name="IDS_RICHPRESENCESTATE_BREWING">
8796 <value>Brewing a potion</value>
8797 </data>
8798
8799 <data name="IDS_RICHPRESENCESTATE_ANVIL">
8800 <value>Working at the Anvil</value>
8801 </data>
8802
8803 <data name="IDS_RICHPRESENCESTATE_TRADING">
8804 <value>Meeting the neighbours</value>
8805 </data>
8806</root>