the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "MinecraftTelemetry.h" 3 4class CSentientManager 5{ 6public: 7 enum ETelemetryEvent 8 { 9 eTelemetry_PlayerSessionStart, 10 eTelemetry_PlayerSessionExit, 11 eTelemetry_HeartBeat, 12 eTelemetry_LevelStart, 13 eTelemetry_LevelExit, 14 eTelemetry_LevelSaveOrCheckpoint, 15 eTelemetry_PauseOrInactive, 16 eTelemetry_UnpauseOrActive, 17 eTelemetry_MenuShown, 18 eTelemetry_AchievementUnlocked, 19 eTelemetry_MediaShareUpload, 20 eTelemetry_UpsellPresented, 21 eTelemetry_UpsellResponded, 22 eTelemetry_PlayerDiedOrFailed, 23 eTelemetry_EnemyKilledOrOvercome, 24 }; 25 26 HRESULT Init(); 27 HRESULT Tick(); 28 29 HRESULT Flush(); 30 31 BOOL RecordPlayerSessionStart(DWORD dwUserId); 32 BOOL RecordPlayerSessionExit(DWORD dwUserId, int exitStatus); 33 BOOL RecordHeartBeat(DWORD dwUserId); 34 BOOL RecordLevelStart(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers); 35 BOOL RecordLevelExit(DWORD dwUserId, ESen_LevelExitStatus levelExitStatus); 36 BOOL RecordLevelSaveOrCheckpoint(DWORD dwUserId, INT saveOrCheckPointID, INT saveSizeInBytes); 37 BOOL RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID); 38 BOOL RecordPauseOrInactive(DWORD dwUserId); 39 BOOL RecordUnpauseOrActive(DWORD dwUserId); 40 BOOL RecordMenuShown(DWORD dwUserId, INT menuID, INT optionalMenuSubID); 41 BOOL RecordAchievementUnlocked(DWORD dwUserId, INT achievementID, INT achievementGamerscore); 42 BOOL RecordMediaShareUpload(DWORD dwUserId, ESen_MediaDestination mediaDestination, ESen_MediaType mediaType); 43 BOOL RecordUpsellPresented(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID); 44 BOOL RecordUpsellResponded(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID, ESen_UpsellOutcome upsellOutcome); 45 BOOL RecordPlayerDiedOrFailed(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID); 46 BOOL RecordEnemyKilledOrOvercome(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID); 47 48 BOOL RecordSkinChanged(DWORD dwUserId, DWORD dwSkinId); 49 BOOL RecordBanLevel(DWORD dwUserId); 50 BOOL RecordUnBanLevel(DWORD dwUserId); 51 52 INT GetMultiplayerInstanceID(); 53 INT GenerateMultiplayerInstanceId(); 54 void SetMultiplayerInstanceId(INT value); 55 56private: 57 float m_initialiseTime; 58 float m_lastHeartbeat; 59 bool m_bFirstFlush; 60 61 float m_fLevelStartTime[XUSER_MAX_COUNT]; 62 63 INT m_multiplayerInstanceID; 64 DWORD m_levelInstanceID; 65 66 // Helper functions to get the various common settings 67 INT GetSecondsSinceInitialize(); 68 INT GetMode(DWORD dwUserId); 69 INT GetSubMode(DWORD dwUserId); 70 INT GetLevelId(DWORD dwUserId); 71 INT GetSubLevelId(DWORD dwUserId); 72 INT GetTitleBuildId(); 73 INT GetLevelInstanceID(); 74 INT GetSingleOrMultiplayer(); 75 INT GetDifficultyLevel(INT diff); 76 INT GetLicense(); 77 INT GetDefaultGameControls(); 78 INT GetAudioSettings(DWORD dwUserId); 79 INT GetLevelExitProgressStat1(); 80 INT GetLevelExitProgressStat2(); 81}; 82 83extern CSentientManager SentientManager;