the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1// Minecraft.cpp : Defines the entry point for the application.
2//
3
4#include "stdafx.h"
5
6#include <assert.h>
7#include <system_service.h>
8#include <codecvt>
9#include "GameConfig\Minecraft.spa.h"
10#include "..\MinecraftServer.h"
11#include "..\LocalPlayer.h"
12#include "..\..\Minecraft.World\ItemInstance.h"
13#include "..\..\Minecraft.World\MapItem.h"
14#include "..\..\Minecraft.World\Recipes.h"
15#include "..\..\Minecraft.World\Recipy.h"
16#include "..\..\Minecraft.World\Language.h"
17#include "..\..\Minecraft.World\StringHelpers.h"
18#include "..\..\Minecraft.World\AABB.h"
19#include "..\..\Minecraft.World\Vec3.h"
20#include "..\..\Minecraft.World\Level.h"
21#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
22
23#include "..\ClientConnection.h"
24#include "..\User.h"
25#include "..\..\Minecraft.World\Socket.h"
26#include "..\..\Minecraft.World\ThreadName.h"
27#include "..\..\Minecraft.Client\StatsCounter.h"
28#include "..\ConnectScreen.h"
29//#include "Social\SocialManager.h"
30//#include "Leaderboards\LeaderboardManager.h"
31//#include "XUI\XUI_Scene_Container.h"
32//#include "NetworkManager.h"
33#include "..\..\Minecraft.Client\Tesselator.h"
34#include "..\..\Minecraft.Client\Options.h"
35#include "Sentient\SentientManager.h"
36#include "..\..\Minecraft.World\IntCache.h"
37#include "..\Textures.h"
38#include "..\..\Minecraft.World\compression.h"
39#include "..\..\Minecraft.World\OldChunkStorage.h"
40#include "Leaderboards\OrbisLeaderboardManager.h"
41
42#include "Network/Orbis_NPToolkit.h"
43#include "Orbis\Network\SonyVoiceChat_Orbis.h"
44
45#define THEME_NAME "584111F70AAAAAAA"
46#define THEME_FILESIZE 2797568
47
48//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
49//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
50//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
51#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
52
53//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
54#define NUM_PROFILE_VALUES 5
55#define NUM_PROFILE_SETTINGS 4
56DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
57{
58#ifdef _XBOX
59 XPROFILE_OPTION_CONTROLLER_VIBRATION,
60 XPROFILE_GAMER_YAXIS_INVERSION,
61 XPROFILE_GAMER_CONTROL_SENSITIVITY,
62 XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
63 XPROFILE_TITLE_SPECIFIC1,
64#else
65 0,0,0,0,0
66#endif
67};
68
69//-------------------------------------------------------------------------------------
70// Time Since fAppTime is a float, we need to keep the quadword app time
71// as a LARGE_INTEGER so that we don't lose precision after running
72// for a long time.
73//-------------------------------------------------------------------------------------
74
75// functions for storing and converting rich presence strings from wchar to utf8
76uint8_t * AddRichPresenceString(int iID);
77void FreeRichPresenceStrings();
78
79BOOL g_bWidescreen = TRUE;
80
81
82void DefineActions(void)
83{
84 // The app needs to define the actions required, and the possible mappings for these
85
86 // Split into Menu actions, and in-game actions
87
88 if(InputManager.IsCircleCrossSwapped())
89 {
90 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
91 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
92 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
93 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
94 }
95 else
96 {
97 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
98 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
99 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
100 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
101 }
102 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
103 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
104 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
105 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
106 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
107 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
108 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L2);
109 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
110 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
111 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
112 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
113 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
114 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
115 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
116 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
117 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
118 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
119
120 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_X);
121 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
122 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
123 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
124 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
125 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
126 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
127 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
128 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
129 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_L2);
130 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_R2);
131 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
132 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
133 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
134 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
135 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
136 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_R3);
137 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
138 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3);
139 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
140 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT);
141 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT);
142 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP);
143 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
144
145 if(InputManager.IsCircleCrossSwapped())
146 {
147 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
148 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
149 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
150 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
151 }
152 else
153 {
154 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
155 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
156 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
157 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
158 }
159
160 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
161 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
162 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
163 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
164 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
165 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
166 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L1);
167 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
168 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
169 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
170 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_TOUCHPAD);
171 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
172 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
173 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
174 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
175 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
176 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
177
178 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_R1);
179 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
180 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
181 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
182 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
183 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
184 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
185 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
186 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
187 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_R2);
188 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_L2);
189 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_DPAD_RIGHT);
190 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_DPAD_LEFT);
191 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
192 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
193 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
194 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_L3);
195 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
196 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_R3);
197 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
198 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT);
199 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT);
200 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP);
201 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
202
203 if(InputManager.IsCircleCrossSwapped())
204 {
205 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
206 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
207 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
208 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
209 }
210 else
211 {
212 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
213 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
214 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
215 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
216 }
217 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
218 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
219 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
220 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
221 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
222 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
223 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_L1);
224 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
225 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
226 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
227 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
228 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
229 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
230 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
231 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
232 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
233 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
234
235 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_L2);
236 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
237 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
238 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
239 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
240 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
241 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
242 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
243 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
244 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_R2);
245 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_X);
246 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_DPAD_RIGHT);
247 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_DPAD_LEFT);
248 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
249 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
250 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
251 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_L1);
252 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
253 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3);
254 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
255 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT);
256 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT);
257 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP);
258 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
259
260 // Vita remote play map
261 if(InputManager.IsCircleCrossSwapped())
262 {
263 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
264 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
265 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
266 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
267 }
268 else
269 {
270 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
271 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
272 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
273 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
274 }
275 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
276 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
277 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
278 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
279 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
280 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
281 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
282 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
283 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
284 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
285 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
286
287 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L2);
288 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
289 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
290 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
291 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
292 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
293
294 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_X);
295 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
296 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
297 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
298 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
299 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
300 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
301 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
302 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
303
304 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
305 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
306 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
307 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
308 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
309
310 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_L1);
311 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_R1);
312 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_R2 | _PS4_JOY_BUTTON_DPAD_RIGHT);
313 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_L2 | _PS4_JOY_BUTTON_DPAD_LEFT);
314 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3 | _PS4_JOY_BUTTON_DPAD_UP);
315 InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_R3 | _PS4_JOY_BUTTON_DPAD_DOWN);
316
317 // Touchpad mapping
318 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
319 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
320 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
321 InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
322
323 // Partial mapping for Vita TV (applied over other mappings)
324
325 InputManager.SetGameJoypadMaps(PARTIAL_MAP_1, MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_DPAD_UP);
326}
327
328#if 0
329HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
330 D3DPRESENT_PARAMETERS *pd3dPP )
331{
332 IDirect3D9 *pD3D;
333
334 pD3D = Direct3DCreate9( D3D_SDK_VERSION );
335
336 // Set up the structure used to create the D3DDevice
337 // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
338 // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
339 // mode so don't need this functionality.
340
341 ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
342 XVIDEO_MODE VideoMode;
343 XGetVideoMode( &VideoMode );
344 g_bWidescreen = VideoMode.fIsWideScreen;
345 pd3dPP->BackBufferWidth = 1280;
346 pd3dPP->BackBufferHeight = 720;
347 pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
348 pd3dPP->BackBufferCount = 1;
349 pd3dPP->EnableAutoDepthStencil = TRUE;
350 pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
351 pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
352 pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
353 //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
354 //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
355 // in the launcher/dashboard.
356 if(g_bWidescreen)
357 pd3dPP->Flags=0;
358 else
359 pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
360
361 // Create the device.
362 return pD3D->CreateDevice(
363 0,
364 D3DDEVTYPE_HAL,
365 NULL,
366 D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
367 pd3dPP,
368 ppDevice );
369}
370#endif
371//#define MEMORY_TRACKING
372
373#ifdef MEMORY_TRACKING
374void ResetMem();
375void DumpMem();
376void MemPixStuff();
377#else
378void MemSect(int sect)
379{
380}
381#endif
382
383#ifndef __ORBIS__
384HINSTANCE g_hInst = NULL;
385HWND g_hWnd = NULL;
386D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
387D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
388ID3D11Device* g_pd3dDevice = NULL;
389ID3D11DeviceContext* g_pImmediateContext = NULL;
390IDXGISwapChain* g_pSwapChain = NULL;
391ID3D11RenderTargetView* g_pRenderTargetView = NULL;
392ID3D11DepthStencilView* g_pDepthStencilView = NULL;
393ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
394
395//
396// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
397//
398// PURPOSE: Processes messages for the main window.
399//
400// WM_COMMAND - process the application menu
401// WM_PAINT - Paint the main window
402// WM_DESTROY - post a quit message and return
403//
404//
405LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
406{
407 int wmId, wmEvent;
408 PAINTSTRUCT ps;
409 HDC hdc;
410
411 switch (message)
412 {
413 case WM_COMMAND:
414 wmId = LOWORD(wParam);
415 wmEvent = HIWORD(wParam);
416 // Parse the menu selections:
417 switch (wmId)
418 {
419 case IDM_EXIT:
420 DestroyWindow(hWnd);
421 break;
422 default:
423 return DefWindowProc(hWnd, message, wParam, lParam);
424 }
425 break;
426 case WM_PAINT:
427 hdc = BeginPaint(hWnd, &ps);
428 // TODO: Add any drawing code here...
429 EndPaint(hWnd, &ps);
430 break;
431 case WM_DESTROY:
432 PostQuitMessage(0);
433 break;
434 default:
435 return DefWindowProc(hWnd, message, wParam, lParam);
436 }
437 return 0;
438}
439
440
441//
442// FUNCTION: MyRegisterClass()
443//
444// PURPOSE: Registers the window class.
445//
446ATOM MyRegisterClass(HINSTANCE hInstance)
447{
448 WNDCLASSEX wcex;
449
450 wcex.cbSize = sizeof(WNDCLASSEX);
451
452 wcex.style = CS_HREDRAW | CS_VREDRAW;
453 wcex.lpfnWndProc = WndProc;
454 wcex.cbClsExtra = 0;
455 wcex.cbWndExtra = 0;
456 wcex.hInstance = hInstance;
457 wcex.hIcon = LoadIcon(hInstance, "Minecraft");
458 wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
459 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
460 wcex.lpszMenuName = "Minecraft";
461 wcex.lpszClassName = "MinecraftClass";
462 wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
463
464 return RegisterClassEx(&wcex);
465}
466
467//
468// FUNCTION: InitInstance(HINSTANCE, int)
469//
470// PURPOSE: Saves instance handle and creates main window
471//
472// COMMENTS:
473//
474// In this function, we save the instance handle in a global variable and
475// create and display the main program window.
476//
477BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
478{
479 g_hInst = hInstance; // Store instance handle in our global variable
480
481 g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW,
482 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
483
484 if (!g_hWnd)
485 {
486 return FALSE;
487 }
488
489 ShowWindow(g_hWnd, nCmdShow);
490 UpdateWindow(g_hWnd);
491
492 return TRUE;
493}
494
495
496//--------------------------------------------------------------------------------------
497// Create Direct3D device and swap chain
498//--------------------------------------------------------------------------------------
499HRESULT InitDevice()
500{
501 HRESULT hr = S_OK;
502
503 RECT rc;
504 GetClientRect( g_hWnd, &rc );
505 UINT width = rc.right - rc.left;
506 UINT height = rc.bottom - rc.top;
507
508 UINT createDeviceFlags = 0;
509#ifdef _DEBUG
510 createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
511#endif
512
513 D3D_DRIVER_TYPE driverTypes[] =
514 {
515 D3D_DRIVER_TYPE_HARDWARE,
516 D3D_DRIVER_TYPE_WARP,
517 D3D_DRIVER_TYPE_REFERENCE,
518 };
519 UINT numDriverTypes = ARRAYSIZE( driverTypes );
520
521 D3D_FEATURE_LEVEL featureLevels[] =
522 {
523 D3D_FEATURE_LEVEL_11_0,
524 D3D_FEATURE_LEVEL_10_1,
525 D3D_FEATURE_LEVEL_10_0,
526 };
527 UINT numFeatureLevels = ARRAYSIZE( featureLevels );
528
529 DXGI_SWAP_CHAIN_DESC sd;
530 ZeroMemory( &sd, sizeof( sd ) );
531 sd.BufferCount = 1;
532 sd.BufferDesc.Width = width;
533 sd.BufferDesc.Height = height;
534 sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
535 sd.BufferDesc.RefreshRate.Numerator = 60;
536 sd.BufferDesc.RefreshRate.Denominator = 1;
537 sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
538 sd.OutputWindow = g_hWnd;
539 sd.SampleDesc.Count = 1;
540 sd.SampleDesc.Quality = 0;
541 sd.Windowed = TRUE;
542
543 for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
544 {
545 g_driverType = driverTypes[driverTypeIndex];
546 hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels,
547 D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
548 if( HRESULT_SUCCEEDED( hr ) )
549 break;
550 }
551 if( FAILED( hr ) )
552 return hr;
553
554 // Create a render target view
555 ID3D11Texture2D* pBackBuffer = NULL;
556 hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer );
557 if( FAILED( hr ) )
558 return hr;
559
560 // Create a depth stencil buffer
561 D3D11_TEXTURE2D_DESC descDepth;
562
563 descDepth.Width = width;
564 descDepth.Height = height;
565 descDepth.MipLevels = 1;
566 descDepth.ArraySize = 1;
567 descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
568 descDepth.SampleDesc.Count = 1;
569 descDepth.SampleDesc.Quality = 0;
570 descDepth.Usage = D3D11_USAGE_DEFAULT;
571 descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
572 descDepth.CPUAccessFlags = 0;
573 descDepth.MiscFlags = 0;
574 hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
575
576 D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
577 descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
578 descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
579 descDSView.Texture2D.MipSlice = 0;
580
581 hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
582
583 hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView );
584 pBackBuffer->Release();
585 if( FAILED( hr ) )
586 return hr;
587
588 g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView );
589
590 // Setup the viewport
591 D3D11_VIEWPORT vp;
592 vp.Width = (FLOAT)width;
593 vp.Height = (FLOAT)height;
594 vp.MinDepth = 0.0f;
595 vp.MaxDepth = 1.0f;
596 vp.TopLeftX = 0;
597 vp.TopLeftY = 0;
598 g_pImmediateContext->RSSetViewports( 1, &vp );
599
600 RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
601
602 return S_OK;
603}
604
605
606//--------------------------------------------------------------------------------------
607// Render the frame
608//--------------------------------------------------------------------------------------
609void Render()
610{
611 // Just clear the backbuffer
612 float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
613
614 g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor );
615 g_pSwapChain->Present( 0, 0 );
616}
617
618
619//--------------------------------------------------------------------------------------
620// Clean up the objects we've created
621//--------------------------------------------------------------------------------------
622void CleanupDevice()
623{
624 if( g_pImmediateContext ) g_pImmediateContext->ClearState();
625
626 if( g_pRenderTargetView ) g_pRenderTargetView->Release();
627 if( g_pSwapChain ) g_pSwapChain->Release();
628 if( g_pImmediateContext ) g_pImmediateContext->Release();
629 if( g_pd3dDevice ) g_pd3dDevice->Release();
630}
631#endif
632
633
634void RegisterAwardsWithProfileManager()
635{
636 // register the awards
637 ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
638 ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
639 ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement);
640 ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement);
641 ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement);
642 ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement);
643 ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement);
644 ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement);
645 ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement);
646 ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement);
647 ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement);
648 ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement);
649 ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement);
650 ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement);
651 ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement);
652 ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement);
653 ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement);
654 ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement);
655 ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement);
656 ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
657
658 ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel'
659 ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!'
660 ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender'
661 ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire'
662 ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery'
663 ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?'
664 ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.'
665 ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter'
666
667#ifdef _EXTENDED_ACHIEVEMENTS
668 ProfileManager.RegisterAward(eAward_overkill, ACHIEVEMENT_29, eAwardType_Achievement);
669 ProfileManager.RegisterAward(eAward_bookcase, ACHIEVEMENT_30, eAwardType_Achievement);
670 ProfileManager.RegisterAward(eAward_adventuringTime, ACHIEVEMENT_31, eAwardType_Achievement);
671 ProfileManager.RegisterAward(eAward_repopulation, ACHIEVEMENT_32, eAwardType_Achievement);
672 ProfileManager.RegisterAward(eAward_diamondsToYou, ACHIEVEMENT_33, eAwardType_Achievement);
673 ProfileManager.RegisterAward(eAward_eatPorkChop, ACHIEVEMENT_34, eAwardType_Achievement);
674 ProfileManager.RegisterAward(eAward_play100Days, ACHIEVEMENT_35, eAwardType_Achievement);
675 ProfileManager.RegisterAward(eAward_arrowKillCreeper, ACHIEVEMENT_36, eAwardType_Achievement);
676 ProfileManager.RegisterAward(eAward_theHaggler, ACHIEVEMENT_37, eAwardType_Achievement);
677 ProfileManager.RegisterAward(eAward_potPlanter, ACHIEVEMENT_38, eAwardType_Achievement);
678 ProfileManager.RegisterAward(eAward_itsASign, ACHIEVEMENT_39, eAwardType_Achievement);
679 ProfileManager.RegisterAward(eAward_ironBelly, ACHIEVEMENT_40, eAwardType_Achievement);
680 ProfileManager.RegisterAward(eAward_haveAShearfulDay, ACHIEVEMENT_41, eAwardType_Achievement);
681 ProfileManager.RegisterAward(eAward_rainbowCollection, ACHIEVEMENT_42, eAwardType_Achievement);
682 ProfileManager.RegisterAward(eAward_stayinFrosty, ACHIEVEMENT_43, eAwardType_Achievement);
683 ProfileManager.RegisterAward(eAward_chestfulOfCobblestone, ACHIEVEMENT_44, eAwardType_Achievement);
684 ProfileManager.RegisterAward(eAward_renewableEnergy, ACHIEVEMENT_45, eAwardType_Achievement);
685 ProfileManager.RegisterAward(eAward_musicToMyEars, ACHIEVEMENT_46, eAwardType_Achievement);
686 ProfileManager.RegisterAward(eAward_bodyGuard, ACHIEVEMENT_47, eAwardType_Achievement);
687 ProfileManager.RegisterAward(eAward_ironMan, ACHIEVEMENT_48, eAwardType_Achievement);
688 ProfileManager.RegisterAward(eAward_zombieDoctor, ACHIEVEMENT_49, eAwardType_Achievement);
689 ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement);
690#endif
691
692#if 0
693 ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
694 ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
695
696 ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
697 ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
698 ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
699
700 ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
701#endif
702 // Rich Presence init - number of presences, number of contexts
703 //printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
704 ProfileManager.RichPresenceInit(4,1);
705 ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_Orbis::SetRichPresence);
706 char *pchRichPresenceString;
707
708 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
709 ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString);
710 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE);
711 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString);
712 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS);
713 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString);
714 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER);
715 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString);
716 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE);
717 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString);
718 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P);
719 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString);
720 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE);
721 ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString);
722
723 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK);
724 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString);
725 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG);
726 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString);
727 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART);
728 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString);
729 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING);
730 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString);
731 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING);
732 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString);
733 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING);
734 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString);
735 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING);
736 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString);
737 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER);
738 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString);
739 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD);
740 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString);
741 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP);
742 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString);
743 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING);
744 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString);
745 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING);
746 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString);
747 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL);
748 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString);
749 pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING);
750 ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString);
751
752}
753
754int StartMinecraftThreadProc( void* lpParameter )
755{
756 Vec3::UseDefaultThreadStorage();
757 AABB::UseDefaultThreadStorage();
758 Tesselator::CreateNewThreadStorage(1024*1024);
759 RenderManager.InitialiseContext();
760 Minecraft::start(wstring(),wstring());
761 delete Tesselator::getInstance();
762 return 0;
763}
764
765int main(int argc, const char *argv[] )
766{
767 app.DebugPrintf("---main()\n");
768 OrbisInit();
769
770
771#if 0
772 // Main message loop
773 MSG msg = {0};
774 while( WM_QUIT != msg.message )
775 {
776 if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
777 {
778 TranslateMessage( &msg );
779 DispatchMessage( &msg );
780 }
781 else
782 {
783 Render();
784 }
785 }
786
787 return (int) msg.wParam;
788#endif
789
790 static bool bTrialTimerDisplayed=true;
791
792#ifdef MEMORY_TRACKING
793 ResetMem();
794 MEMORYSTATUS memStat;
795 GlobalMemoryStatus(&memStat);
796 printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
797#endif
798
799#if 0
800 // Initialize D3D
801 hr = InitD3D( &pDevice, &d3dpp );
802 g_pD3DDevice = pDevice;
803 if( FAILED(hr) )
804 {
805 app.DebugPrintf
806 ( "Failed initializing D3D.\n" );
807 return -1;
808 }
809
810 // Initialize the application, assuming sharing of the d3d interface.
811 hr = app.InitShared( pDevice, &d3dpp,
812 XuiPNGTextureLoader );
813
814 if ( FAILED(hr) )
815 {
816 app.DebugPrintf
817 ( "Failed initializing application.\n" );
818
819 return -1;
820 }
821
822#endif
823
824
825
826
827
828 char *usrdirPath= getUsrDirPath();
829
830 strcpy(usrdirPath,"/app0");
831
832 RenderManager.Initialise();
833
834 // Read the file containing the product codes
835 app.DebugPrintf("---ReadProductCodes()\n");
836 if(app.ReadProductCodes()==FALSE)
837 {
838 // can't continue
839 app.FatalLoadError();
840 }
841
842// StorageManager.SetDLCProductCode(app.GetProductCode());
843// StorageManager.SetProductUpgradeKey(app.GetUpgradeKey());
844 // ProfileManager.SetServiceID(app.GetCommerceCategory());
845
846 SceNpContentRestriction param;
847 memset(¶m, 0x0, sizeof(param));
848 param.size = sizeof(param);
849
850 SceNpAgeRestriction ageRestriction[5];
851 memset(ageRestriction, 0x0, sizeof(ageRestriction));
852
853 bool bCircleCrossSwapped = false;
854 switch(app.GetProductSKU())
855 {
856 case e_sku_SCEA:
857 // ESRB EVERYONE 10+
858 param.defaultAgeRestriction = 10;
859 break;
860 case e_sku_SCEJ:
861 bCircleCrossSwapped = true;
862 // 4J Stu - Intentional fall-through
863 case e_sku_SCEE:
864 // PEGI 7+
865 param.defaultAgeRestriction = 7;
866
867
868
869 // USK 6+
870 strncpy(ageRestriction[0].countryCode.data, "de" , 2);
871 ageRestriction[0].age = 6;
872
873 // PG rating has no age, but for some reason the testers are saying it's 8
874 strncpy(ageRestriction[1].countryCode.data, "au" , 2);
875 ageRestriction[1].age = 8;
876
877 strncpy(ageRestriction[2].countryCode.data, "ru" , 2);
878 ageRestriction[2].age = 6;
879
880 strncpy(ageRestriction[3].countryCode.data, "jp" , 2);
881 ageRestriction[3].age = 0;
882
883 strncpy(ageRestriction[4].countryCode.data, "kr" , 2);
884 ageRestriction[4].age = 0;
885
886 param.ageRestrictionCount = 5;
887 param.ageRestriction = ageRestriction;
888 break;
889 }
890
891 InputManager.SetCircleCrossSwapped(bCircleCrossSwapped);
892
893 int err = sceNpSetContentRestriction(¶m);
894 if (err < 0){
895 /* Error handling */
896 app.DebugPrintf("sceNpSetContentRestriction failed with error %08x\n", err);
897 }
898
899 err = sceGameLiveStreamingInitialize(SCE_GAME_LIVE_STREAMING_HEAP_SIZE);
900
901 if(err < 0)
902 {
903 app.DebugPrintf("Failed to init sceGameLiveStreamingInitialize. %08x\n", err);
904 }
905
906 err = sceGameLiveStreamingSetStandbyScreenResource("standy_screen");
907
908 if(err < 0)
909 {
910 app.DebugPrintf("Failed to set special standby screen resource. %08x\n", err);
911 }
912
913
914 app.loadMediaArchive();
915 app.loadStringTable();
916 ui.init(1920,1080);
917
918 // storage manager is needed for the trial key check
919 StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"");
920 StorageManager.SetSaveTitleExtraFileSuffix(app.GetString(IDS_SAVE_SUBTITLE_SUFFIX));
921 StorageManager.SetDLCInfoMap(app.GetSonyDLCMap());
922 app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
923 // 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
924 app.GetCommerce()->CheckForTrialUpgradeKey();
925
926 ////////////////
927 // Initialise //
928 ////////////////
929
930#if 0
931 // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
932 // are just copied from a sample app and may need changed for our purposes
933 // Start XAudio2
934 hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
935 if( FAILED( hr ) )
936 {
937 app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
938 app.FatalLoadError();
939 }
940
941 // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
942 hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
943 if ( FAILED( hr ) )
944 {
945 app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
946 app.FatalLoadError();
947 }
948
949
950#endif
951 app.InitTime();
952 NPToolkit.init();
953
954 // Set the number of possible joypad layouts that the user can switch between, and the number of actions
955 InputManager.Initialise(1,5,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
956
957 // Set the default joypad action mappings for Minecraft
958 DefineActions();
959 InputManager.SetJoypadMapVal(0,0);
960 InputManager.SetKeyRepeatRate(0.3f,0.2f);
961
962 // looks like the PS4 controller is a good bit more sensitive than PS3. Defaults in the lib are 10000 for deadzone and 32767 for movement range
963 InputManager.SetDeadzoneAndMovementRange(10000,20000,32767);
964
965 // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
966
967 SceNpCommunicationId commsId;
968 SceNpCommunicationSignature commsSig;
969
970 ProfileManager.Initialise( &commsId, //SQRNetworkManager::GetSceNpCommsId(),
971 &commsSig, //SQRNetworkManager::GetSceNpCommsSig(),
972 PROFILE_VERSION_BUILD_JUNE14,
973 NUM_PROFILE_VALUES,
974 NUM_PROFILE_SETTINGS,
975 dwProfileSettingsA,
976 app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
977 &app.uiGameDefinedDataChangedBitmask);
978
979 // register the awards
980 RegisterAwardsWithProfileManager();
981
982 // register the get string function with the profile lib, so it can be called within the lib
983
984 ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
985 ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
986
987
988
989
990 StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));
991 StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));
992 StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));
993 StorageManager.SetCorruptSaveName((WCHAR *)app.GetString(IDS_CORRUPTSAVE_TITLE));
994#if (defined _FINAL_BUILD) || (defined _ART_BUILD)
995 StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix());
996#else
997 // Use debug directory to prevent debug saves being loaded/edited in package build (since debug can't edit package save games this causes various problems)
998 StorageManager.SetGameSaveFolderPrefix("DEBUG01899");
999#endif
1000 StorageManager.SetMaxSaves(99);
1001
1002 byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage228x128.png");
1003 byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
1004 byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage228x128.png");
1005
1006 StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14,
1007 NUM_PROFILE_VALUES,
1008 NUM_PROFILE_SETTINGS,
1009 dwProfileSettingsA,
1010 app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
1011 &app.uiGameDefinedDataChangedBitmask);
1012
1013 StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
1014
1015 // Set function to be called if a save game operation can't complete due to running out of storage space etc.
1016 StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
1017
1018 // Temporary - set a single user for quadrant 0 for the storage manager. Will need to do more to link this aspect of the storage manager is once we have proper profile management.
1019
1020 SceUserServiceUserId aUserIds[4];
1021 memset(aUserIds, 0, sizeof(aUserIds));
1022 int ret = sceUserServiceGetInitialUser(&aUserIds[0]);
1023 assert(ret == SCE_OK);
1024 StorageManager.SetQuadrantUserIds(aUserIds);
1025
1026#if 0
1027 // Set up the global title storage path
1028 StorageManager.StoreTMSPathName();
1029
1030
1031 // set a function to be called when the ethernet is disconnected, so we can back out if required
1032 ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
1033
1034#endif
1035 // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
1036 ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
1037
1038
1039 // Set a callback for the default player options to be set - when there is no profile data for the player
1040 StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
1041 StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
1042
1043 // Set a callback to deal with old profile versions needing updated to new versions
1044 StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
1045
1046 // Set a callback for when there is a read error on profile data
1047 //StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
1048
1049
1050 // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
1051 // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
1052 // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
1053
1054 g_NetworkManager.Initialise();
1055
1056 // debug switch to trial version
1057 ProfileManager.SetDebugFullOverride(true);
1058#if 0
1059
1060 //ProfileManager.AddDLC(2);
1061 StorageManager.SetDLCPackageRoot("DLCDrive");
1062 StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
1063 // Kinect !
1064
1065 if(XNuiGetHardwareStatus()!=0)
1066 {
1067 // If the Kinect Sensor is not physically connected, this function returns 0.
1068 NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
1069 NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
1070 }
1071
1072 // Sentient !
1073 hr = TelemetryManager->Init();
1074
1075
1076#endif
1077 // Initialise TLS for tesselator, for this main thread
1078 Tesselator::CreateNewThreadStorage(1024*1024);
1079 // Initialise TLS for AABB and Vec3 pools, for this main thread
1080 AABB::CreateNewThreadStorage();
1081 Vec3::CreateNewThreadStorage();
1082 IntCache::CreateNewThreadStorage();
1083 Compression::CreateNewThreadStorage();
1084 OldChunkStorage::CreateNewThreadStorage();
1085 Level::enableLightingCache();
1086 Tile::CreateNewThreadStorage();
1087
1088 Minecraft::main();
1089
1090 // Minecraft::main () used to call Minecraft::Start, but this takes ~2.5 seconds, so now running this in another thread
1091 // so we can do some basic renderer calls whilst it is happening. This is at attempt to stop getting TRC failure on SubmitDone taking > 5 seconds on boot
1092 C4JThread *minecraftThread = new C4JThread(&StartMinecraftThreadProc, NULL, "Running minecraft start");
1093 minecraftThread->Run();
1094 do
1095 {
1096 RenderManager.StartFrame();
1097 Sleep(20);
1098 RenderManager.Present();
1099 } while (minecraftThread->isRunning());
1100 delete minecraftThread;
1101
1102 Minecraft *pMinecraft=Minecraft::GetInstance();
1103
1104 app.InitGameSettings();
1105 // read the options here for controller 0
1106 StorageManager.ReadFromProfile(0);
1107
1108 // 4J-PB - have to hide the auto splashscreen, or we never see our game
1109 sceSystemServiceHideSplashScreen();
1110
1111
1112#if 0
1113 //bool bDisplayPauseMenu=false;
1114
1115 // set the default gamma level
1116 float fVal=50.0f*327.68f;
1117 RenderManager.UpdateGamma((unsigned short)fVal);
1118
1119 // load any skins
1120 //app.AddSkinsToMemoryTextureFiles();
1121#endif
1122 // set the default profile values
1123 for(int i=0;i<XUSER_MAX_COUNT;i++)
1124 {
1125 app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
1126 }
1127#if 0
1128
1129 // set the achievement text for a trial achievement, now we have the string table loaded
1130 ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
1131 ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
1132 ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
1133 ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
1134 ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
1135 ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
1136
1137 // Set up a debug character press sequence
1138#ifndef _FINAL_BUILD
1139 app.SetDebugSequence("LRLRYYY");
1140#endif
1141
1142 // Initialise the social networking manager.
1143 CSocialManager::Instance()->Initialise();
1144
1145 // Update the base scene quick selects now that the minecraft class exists
1146 //CXuiSceneBase::UpdateScreenSettings(0);
1147#endif
1148 app.InitialiseTips();
1149#if 0
1150
1151 DWORD initData=0;
1152
1153
1154
1155#ifndef _FINAL_BUILD
1156#ifndef _DEBUG
1157 #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
1158#endif
1159#endif
1160
1161 // Set the default sound levels
1162 pMinecraft->options->set(Options::Option::MUSIC,1.0f);
1163 pMinecraft->options->set(Options::Option::SOUND,1.0f);
1164
1165 app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
1166#endif
1167 //app.TemporaryCreateGameStart();
1168
1169 //Sleep(10000);
1170#if 0
1171 // Intro loop ?
1172 while(app.IntroRunning())
1173 {
1174 ProfileManager.Tick();
1175 // Tick XUI
1176 app.RunFrame();
1177
1178 // 4J : WESTY : Added to ensure we always have clear background for intro.
1179 RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
1180 RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1181
1182 // Render XUI
1183 hr = app.Render();
1184
1185 // Present the frame.
1186 RenderManager.Present();
1187
1188 // Update XUI Timers
1189 hr = XuiTimersRun();
1190 }
1191#endif
1192
1193 // 4J-PB - Moved here because it crashed when the network init was called if left where it was before.
1194 // We should track down why though...
1195 app.DebugPrintf("---init sound engine()\n");
1196
1197 pMinecraft->soundEngine->init(NULL);
1198
1199 while (TRUE)
1200 {
1201 SonyVoiceChat_Orbis::tick();
1202 RenderManager.StartFrame();
1203#if 0
1204 if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
1205 !pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
1206 !pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
1207 {
1208 // play some music in the menus
1209 pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
1210 }
1211#endif
1212 app.UpdateTime();
1213 PIXBeginNamedEvent(0,"Input manager tick");
1214 InputManager.Tick();
1215 PIXEndNamedEvent();
1216 PIXBeginNamedEvent(0,"Profile manager tick");
1217 ProfileManager.Tick();
1218 PIXEndNamedEvent();
1219 PIXBeginNamedEvent(0,"Storage manager tick");
1220 StorageManager.Tick();
1221 PIXEndNamedEvent();
1222 PIXBeginNamedEvent(0,"Render manager tick");
1223 RenderManager.Tick();
1224 PIXEndNamedEvent();
1225
1226 // Tick the social networking manager.
1227 PIXBeginNamedEvent(0,"Social network manager tick");
1228// CSocialManager::Instance()->Tick();
1229 PIXEndNamedEvent();
1230
1231 // Tick sentient.
1232 PIXBeginNamedEvent(0,"Sentient tick");
1233 MemSect(37);
1234// SentientManager.Tick();
1235 MemSect(0);
1236 PIXEndNamedEvent();
1237
1238 PIXBeginNamedEvent(0,"Network manager do work #1");
1239 g_NetworkManager.DoWork();
1240 PIXEndNamedEvent();
1241
1242 LeaderboardManager::Instance()->Tick();
1243 // Render game graphics.
1244 if(app.GetGameStarted())
1245 {
1246 pMinecraft->run_middle();
1247 app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
1248 }
1249 else
1250 {
1251 MemSect(28);
1252 pMinecraft->soundEngine->tick(NULL, 0.0f);
1253 MemSect(0);
1254 pMinecraft->textures->tick(true,false);
1255 IntCache::Reset();
1256 if( app.GetReallyChangingSessionType() )
1257 {
1258 pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
1259 }
1260 }
1261 pMinecraft->soundEngine->playMusicTick();
1262
1263 static bool bInitnet=false;
1264
1265 if(bInitnet)
1266 {
1267 g_NetworkManager.Initialise();
1268 }
1269
1270#ifdef MEMORY_TRACKING
1271 static bool bResetMemTrack = false;
1272 static bool bDumpMemTrack = false;
1273
1274 MemPixStuff();
1275
1276 if( bResetMemTrack )
1277 {
1278 ResetMem();
1279 MEMORYSTATUS memStat;
1280 GlobalMemoryStatus(&memStat);
1281 printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
1282 bResetMemTrack = false;
1283 }
1284
1285 if( bDumpMemTrack )
1286 {
1287 DumpMem();
1288 bDumpMemTrack = false;
1289 MEMORYSTATUS memStat;
1290 GlobalMemoryStatus(&memStat);
1291 printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
1292 printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
1293 }
1294#endif
1295#if 0
1296 static bool bDumpTextureUsage = false;
1297 if( bDumpTextureUsage )
1298 {
1299 RenderManager.TextureGetStats();
1300 bDumpTextureUsage = false;
1301 }
1302#endif
1303 ui.tick();
1304 ui.render();
1305#if 0
1306 app.HandleButtonPresses();
1307
1308 // store the minecraft renderstates, and re-set them after the xui render
1309 GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
1310
1311 // Tick XUI
1312 PIXBeginNamedEvent(0,"Xui running");
1313 app.RunFrame();
1314 PIXEndNamedEvent();
1315
1316 // Render XUI
1317
1318 PIXBeginNamedEvent(0,"XUI render");
1319 MemSect(7);
1320 hr = app.Render();
1321 MemSect(0);
1322 GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
1323 PIXEndNamedEvent();
1324
1325 for(int i=0;i<8;i++)
1326 {
1327 if(RenderStateA2[i]!=RenderStateA[i])
1328 {
1329 //printf("Reseting RenderStateA[%d] after a XUI render\n",i);
1330 pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
1331 }
1332 }
1333 for(int i=0;i<5;i++)
1334 {
1335 if(SamplerStateA2[i]!=SamplerStateA[i])
1336 {
1337 //printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
1338 pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
1339 }
1340 }
1341
1342 RenderManager.Set_matrixDirty();
1343#endif
1344 // Present the frame.
1345 RenderManager.Present();
1346
1347 ui.CheckMenuDisplayed();
1348 PIXBeginNamedEvent(0,"Profile load check");
1349 // has the game defined profile data been changed (by a profile load)
1350 if(app.uiGameDefinedDataChangedBitmask!=0)
1351 {
1352 void *pData;
1353 for(int i=0;i<XUSER_MAX_COUNT;i++)
1354 {
1355 if(app.uiGameDefinedDataChangedBitmask&(1<<i))
1356 {
1357 // It has - game needs to update its values with the data from the profile
1358 pData=StorageManager.GetGameDefinedProfileData(i);
1359 // reset the changed flag
1360 app.ClearGameSettingsChangedFlag(i);
1361 app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
1362 app.ApplyGameSettingsChanged(i);
1363
1364#ifdef _DEBUG_MENUS_ENABLED
1365 if(app.DebugSettingsOn())
1366 {
1367 app.ActionDebugMask(i);
1368 }
1369 else
1370 {
1371 // force debug mask off
1372 app.ActionDebugMask(i,true);
1373 }
1374#endif
1375 // clear the stats first - there could have beena signout and sign back in in the menus
1376 // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
1377 pMinecraft->stats[ i ]->clear();
1378 pMinecraft->stats[i]->parse(pData);
1379 }
1380
1381 }
1382
1383 // clear the flag
1384 app.uiGameDefinedDataChangedBitmask=0;
1385 }
1386 PIXEndNamedEvent();
1387
1388 // 4J-PB - Monitor the options save for a space issue
1389 bool bOptionsNoSpace=false;
1390 for(int i=0;i<XUSER_MAX_COUNT;i++)
1391 {
1392 if(bOptionsNoSpace==false)
1393 {
1394 if(app.GetOptionsCallbackStatus(i)==C4JStorage::eOptions_Callback_Write_Fail_NoSpace)
1395 {
1396 // get the game to bring up the save space handling
1397 bOptionsNoSpace=true;
1398 app.SetOptionsCallbackStatus(i,C4JStorage::eOptions_Callback_Idle);
1399 app.SetAction(i,eAppAction_OptionsSaveNoSpace);
1400 }
1401 }
1402 }
1403
1404
1405 PIXBeginNamedEvent(0,"Network manager do work #2");
1406 g_NetworkManager.DoWork();
1407 PIXEndNamedEvent();
1408
1409#if 0
1410 PIXBeginNamedEvent(0,"Misc extra xui");
1411 // Update XUI Timers
1412 hr = XuiTimersRun();
1413
1414#endif
1415 // Any threading type things to deal with from the xui side?
1416 app.HandleXuiActions();
1417#if 0
1418 PIXEndNamedEvent();
1419#endif
1420
1421 // 4J-PB - Update the trial timer display if we are in the trial version
1422 if(!ProfileManager.IsFullVersion())
1423 {
1424 // display the trial timer
1425 if(app.GetGameStarted())
1426 {
1427 // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
1428 if(app.IsAppPaused())
1429 {
1430 app.UpdateTrialPausedTimer();
1431 }
1432 ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
1433 }
1434 }
1435 else
1436 {
1437 // need to turn off the trial timer if it was on , and we've unlocked the full version
1438 if(bTrialTimerDisplayed)
1439 {
1440 ui.ShowTrialTimer(false);
1441 bTrialTimerDisplayed=false;
1442 }
1443 }
1444
1445 // PS4 DLC
1446 app.CommerceTick();
1447 app.SystemServiceTick();
1448
1449 app.SaveDataDialogTick();
1450 app.PatchAvailableDialogTick();
1451
1452 // Fix for #7318 - Title crashes after short soak in the leaderboards menu
1453 // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
1454 Vec3::resetPool();
1455 }
1456
1457 // Free resources, unregister custom classes, and exit.
1458// app.Uninit();
1459// g_pd3dDevice->Release();
1460}
1461
1462
1463vector<uint8_t *> vRichPresenceStrings;
1464
1465// convert wstring to UTF-8 string
1466std::string wstring_to_utf8 (const std::wstring& str)
1467{
1468 std::wstring_convert<std::codecvt_utf8<wchar_t>> myconv;
1469 return myconv.to_bytes(str);
1470}
1471
1472uint8_t *mallocAndCreateUTF8ArrayFromString(int iID)
1473{
1474 int result;
1475 LPCWSTR wchString=app.GetString(iID);
1476
1477 std::wstring srcString = wchString;
1478 std::string dstString = wstring_to_utf8(srcString);
1479
1480 int dst_len = dstString.size()+1;
1481 uint8_t *strUtf8=(uint8_t *)malloc(dst_len);
1482 memcpy(strUtf8, dstString.c_str(), dst_len);
1483
1484 return strUtf8;
1485}
1486
1487uint8_t * AddRichPresenceString(int iID)
1488{
1489 uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
1490 if( strUtf8 != NULL )
1491 {
1492 vRichPresenceStrings.push_back(strUtf8);
1493 }
1494 return strUtf8;
1495}
1496
1497void FreeRichPresenceStrings()
1498{
1499 uint8_t *strUtf8;
1500 for(int i=0;i<vRichPresenceStrings.size();i++)
1501 {
1502 strUtf8=vRichPresenceStrings.at(i);
1503 free(strUtf8);
1504 }
1505 vRichPresenceStrings.clear();
1506}
1507
1508
1509#ifdef MEMORY_TRACKING
1510
1511int totalAllocGen = 0;
1512unordered_map<int,int> allocCounts;
1513bool trackEnable = false;
1514bool trackStarted = false;
1515volatile size_t sizeCheckMin = 1160;
1516volatile size_t sizeCheckMax = 1160;
1517volatile int sectCheck = 48;
1518CRITICAL_SECTION memCS;
1519DWORD tlsIdx;
1520
1521LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
1522{
1523 if( !trackStarted )
1524 {
1525 void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
1526 size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
1527 totalAllocGen += realSize;
1528 return p;
1529 }
1530
1531 EnterCriticalSection(&memCS);
1532
1533 void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
1534 size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
1535
1536 if( trackEnable )
1537 {
1538#if 1
1539 int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
1540 *(((unsigned char *)p)+realSize) = sect;
1541
1542 if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
1543 {
1544 app.DebugPrintf("Found one\n");
1545 }
1546#endif
1547
1548 if( p )
1549 {
1550 totalAllocGen += realSize;
1551 trackEnable = false;
1552 int key = ( sect << 26 ) | realSize;
1553 int oldCount = allocCounts[key];
1554 allocCounts[key] = oldCount + 1;
1555
1556 trackEnable = true;
1557 }
1558 }
1559
1560 LeaveCriticalSection(&memCS);
1561
1562 return p;
1563}
1564
1565void* operator new (size_t size)
1566{
1567 return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
1568}
1569
1570void operator delete (void *p)
1571{
1572 XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
1573}
1574
1575void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
1576{
1577 bool special = false;
1578 if( dwAllocAttributes == 0 )
1579 {
1580 dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
1581 special = true;
1582 }
1583 if(!trackStarted )
1584 {
1585 size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
1586 XMemFreeDefault(pAddress, dwAllocAttributes);
1587 totalAllocGen -= realSize;
1588 return;
1589 }
1590 EnterCriticalSection(&memCS);
1591 if( pAddress )
1592 {
1593 size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
1594
1595 if(trackEnable)
1596 {
1597 int sect = *(((unsigned char *)pAddress)+realSize);
1598 totalAllocGen -= realSize;
1599 trackEnable = false;
1600 int key = ( sect << 26 ) | realSize;
1601 int oldCount = allocCounts[key];
1602 allocCounts[key] = oldCount - 1;
1603 trackEnable = true;
1604
1605 }
1606 XMemFreeDefault(pAddress, dwAllocAttributes);
1607 }
1608 LeaveCriticalSection(&memCS);
1609}
1610
1611SIZE_T WINAPI XMemSize(
1612 PVOID pAddress,
1613 DWORD dwAllocAttributes
1614)
1615{
1616 if( trackStarted )
1617 {
1618 return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
1619 }
1620 else
1621 {
1622 return XMemSizeDefault(pAddress, dwAllocAttributes);
1623 }
1624}
1625
1626
1627void DumpMem()
1628{
1629 int totalLeak = 0;
1630 for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
1631 {
1632 if(it->second > 0 )
1633 {
1634 app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
1635 totalLeak += ( it->first & 0x03ffffff ) * it->second;
1636 }
1637 }
1638 app.DebugPrintf("Total %d\n",totalLeak);
1639}
1640
1641void ResetMem()
1642{
1643 if( !trackStarted )
1644 {
1645 trackEnable = true;
1646 trackStarted = true;
1647 totalAllocGen = 0;
1648 InitializeCriticalSection(&memCS);
1649 tlsIdx = TlsAlloc();
1650 }
1651 EnterCriticalSection(&memCS);
1652 trackEnable = false;
1653 allocCounts.clear();
1654 trackEnable = true;
1655 LeaveCriticalSection(&memCS);
1656}
1657
1658void MemSect(int section)
1659{
1660 unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
1661 if( section == 0 ) // pop
1662 {
1663 value = (value >> 6) & 0x03ffffff;
1664 }
1665 else
1666 {
1667 value = (value << 6) | section;
1668 }
1669 TlsSetValue(tlsIdx, (LPVOID)value);
1670}
1671
1672void MemPixStuff()
1673{
1674 const int MAX_SECT = 46;
1675
1676 int totals[MAX_SECT] = {0};
1677
1678 for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
1679 {
1680 if(it->second > 0 )
1681 {
1682 int sect = ( it->first >> 26 ) & 0x3f;
1683 int bytes = it->first & 0x03ffffff;
1684 totals[sect] += bytes * it->second;
1685 }
1686 }
1687
1688 unsigned int allSectsTotal = 0;
1689 for( int i = 0; i < MAX_SECT; i++ )
1690 {
1691 allSectsTotal += totals[i];
1692 PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
1693 }
1694
1695 PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
1696}
1697
1698#endif