the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\Minecraft.World\IntBuffer.h"
3#include "OffsettedRenderList.h"
4
5// 4J added
6OffsettedRenderList::OffsettedRenderList()
7{
8 x = y = z = 0;
9 xOff = yOff = zOff = 0;
10 lists = MemoryTracker::createIntBuffer(1024 * 64);
11 inited = false;
12 rendered = false;
13}
14
15void OffsettedRenderList::init(int x, int y, int z, double xOff, double yOff, double zOff)
16{
17 inited = true;
18 lists->clear();
19 this->x = x;
20 this->y = y;
21 this->z = z;
22
23 this->xOff = (float) xOff;
24 this->yOff = (float) yOff;
25 this->zOff = (float) zOff;
26}
27
28bool OffsettedRenderList::isAt(int x, int y, int z)
29{
30 if (!inited) return false;
31 return x == this->x && y == this->y && z == this->z;
32}
33
34void OffsettedRenderList::add(int list)
35{
36 // 4J - added - chunkList::getList returns -1 when chunks aren't visible, we really don't want to end up sending that to glCallLists
37 if( list >= 0 )
38 {
39 lists->put(list);
40 }
41 if (lists->remaining() == 0) render();
42}
43
44void OffsettedRenderList::render()
45{
46 if (!inited) return;
47 if (!rendered)
48 {
49 lists->flip();
50 rendered = true;
51 }
52 if (lists->remaining() > 0)
53 {
54 glPushMatrix();
55 glTranslatef(x - xOff, y - yOff, z - zOff);
56 glCallLists(lists);
57 glPopMatrix();
58 }
59}
60
61void OffsettedRenderList::clear()
62{
63 inited = false;
64 rendered = false;
65}