the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "OcelotRenderer.h" 3#include "..\Minecraft.World\net.minecraft.world.entity.animal.h" 4 5ResourceLocation OcelotRenderer::CAT_BLACK_LOCATION = ResourceLocation(TN_MOB_CAT_BLACK); 6ResourceLocation OcelotRenderer::CAT_OCELOT_LOCATION = ResourceLocation(TN_MOB_OCELOT); 7ResourceLocation OcelotRenderer::CAT_RED_LOCATION = ResourceLocation(TN_MOB_CAT_RED); 8ResourceLocation OcelotRenderer::CAT_SIAMESE_LOCATION = ResourceLocation(TN_MOB_CAT_SIAMESE); 9 10OcelotRenderer::OcelotRenderer(Model *model, float shadow) : MobRenderer(model, shadow) 11{ 12} 13 14void OcelotRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a) 15{ 16 MobRenderer::render(_mob, x, y, z, rot, a); 17} 18 19ResourceLocation *OcelotRenderer::getTextureLocation(shared_ptr<Entity> entity) 20{ 21 shared_ptr<Ocelot> cat = dynamic_pointer_cast<Ocelot>(entity); 22 23 switch (cat->getCatType()) 24 { 25 default: 26 case Ocelot::TYPE_OCELOT: return &CAT_OCELOT_LOCATION; 27 case Ocelot::TYPE_BLACK: return &CAT_BLACK_LOCATION; 28 case Ocelot::TYPE_RED: return &CAT_RED_LOCATION; 29 case Ocelot::TYPE_SIAMESE: return &CAT_SIAMESE_LOCATION; 30 } 31} 32 33void OcelotRenderer::scale(shared_ptr<LivingEntity> _mob, float a) 34{ 35 // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - 36 // do some casting around instead 37 shared_ptr<Ocelot> mob = dynamic_pointer_cast<Ocelot>(_mob); 38 MobRenderer::scale(mob, a); 39 if (mob->isTame()) 40 { 41 glScalef(.8f, .8f, .8f); 42 } 43}