the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "ModelPart.h" 3#include "MushroomCowRenderer.h" 4#include "TextureAtlas.h" 5#include "QuadrupedModel.h" 6#include "..\Minecraft.World\net.minecraft.world.entity.animal.h" 7#include "..\Minecraft.World\net.minecraft.world.level.tile.h" 8 9ResourceLocation MushroomCowRenderer::MOOSHROOM_LOCATION = ResourceLocation(TN_MOB_RED_COW); 10 11MushroomCowRenderer::MushroomCowRenderer(Model *model, float shadow) : MobRenderer(model, shadow) 12{ 13} 14 15void MushroomCowRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a) 16{ 17 // 4J - original version used generics and thus had an input parameter of type MushroomCow rather than shared_ptr<Entity> we have here - 18 // do some casting around instead 19 //shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob); 20 21 // 4J Stu - No need to do the cast, just pass through as-is 22 MobRenderer::render(_mob, x, y, z, rot, a); 23} 24 25void MushroomCowRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a) 26{ 27 // 4J - original version used generics and thus had an input parameter of type MushroomCow rather than shared_ptr<Mob> we have here - 28 // do some casting around instead 29 shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob); 30 MobRenderer::additionalRendering(mob, a); 31 if (mob->isBaby()) return; 32 bindTexture(&TextureAtlas::LOCATION_BLOCKS); // 4J was "/terrain.png" 33 glEnable(GL_CULL_FACE); 34 glPushMatrix(); 35 glScalef(1, -1, 1); 36 glTranslatef(0.2f, 0.4f, 0.5f); 37 glRotatef(42, 0, 1, 0); 38 tileRenderer->renderTile(Tile::mushroom_red, 0, 1); 39 glTranslatef(0.1f, 0, -0.6f); 40 glRotatef(42, 0, 1, 0); 41 tileRenderer->renderTile(Tile::mushroom_red, 0, 1); 42 glPopMatrix(); 43 44 glPushMatrix(); 45 ((QuadrupedModel *) model)->head->translateTo(1 / 16.0f); 46 glScalef(1, -1, 1); 47 glTranslatef(0, 0.75f, -0.2f); 48 glRotatef(12, 0, 1, 0); 49 tileRenderer->renderTile(Tile::mushroom_red, 0, 1); 50 glPopMatrix(); 51 52 glDisable(GL_CULL_FACE); 53} 54 55ResourceLocation *MushroomCowRenderer::getTextureLocation(shared_ptr<Entity> mob) 56{ 57 return &MOOSHROOM_LOCATION; 58}