the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3#include "..\Minecraft.World\Random.h"
4#include "..\Minecraft.Client\SkinBox.h"
5class Mob;
6class ModelPart;
7class TexOffs;
8class LivingEntity;
9
10
11class Model
12{
13public:
14 float attackTime;
15 bool riding;
16 vector<ModelPart *> cubes;
17 bool young;
18 unordered_map<wstring, TexOffs * > mappedTexOffs;
19 int texWidth;
20 int texHeight;
21
22 Model(); // 4J added
23 virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) {}
24 virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0) {}
25 virtual void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a) {}
26 virtual ModelPart *getRandomModelPart(Random random) {return cubes.at(random.nextInt((int)cubes.size()));}
27 virtual ModelPart * AddOrRetrievePart(SKIN_BOX *pBox) { return NULL;}
28
29 void setMapTex(wstring id, int x, int y);
30 TexOffs *getMapTex(wstring id);
31
32protected:
33 float yHeadOffs;
34 float zHeadOffs;
35};