the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "MobSkinTextureProcessor.h"
3
4BufferedImage *MobSkinTextureProcessor::process(BufferedImage *in)
5{
6 if (in == NULL) return NULL;
7
8 width = 64;
9 height = 32;
10
11 BufferedImage *out = new BufferedImage(width, height, BufferedImage::TYPE_INT_ARGB);
12 Graphics *g = out->getGraphics();
13 g->drawImage(in, 0, 0, NULL);
14 g->dispose();
15
16 pixels = out->getData();
17
18 setNoAlpha(0, 0, 32, 16);
19 setForceAlpha(32, 0, 64, 32);
20 setNoAlpha(0, 16, 64, 32);
21 bool hasAlpha = false;
22 for (int x = 32; x < 64; x++)
23 for (int y = 0; y < 16; y++)
24 {
25 int pix = pixels[x + y * 64];
26 if (((pix >> 24) & 0xff) < 128) hasAlpha = true;
27 }
28
29 if (!hasAlpha)
30 {
31 for (int x = 32; x < 64; x++)
32 for (int y = 0; y < 16; y++)
33 {
34 int pix = pixels[x + y * 64];
35 if (((pix >> 24) & 0xff) < 128) hasAlpha = true;
36 }
37 }
38
39 return out;
40}
41
42void MobSkinTextureProcessor::setForceAlpha(int x0, int y0, int x1, int y1)
43{
44 if (hasAlpha(x0, y0, x1, y1)) return;
45
46 for (int x = x0; x < x1; x++)
47 for (int y = y0; y < y1; y++)
48 {
49 pixels[x + y * width] &= 0x00ffffff;
50 }
51}
52
53void MobSkinTextureProcessor::setNoAlpha(int x0, int y0, int x1, int y1)
54{
55 for (int x = x0; x < x1; x++)
56 for (int y = y0; y < y1; y++)
57 {
58 pixels[x + y * width] |= 0xff000000;
59 }
60}
61
62bool MobSkinTextureProcessor::hasAlpha(int x0, int y0, int x1, int y1)
63{
64 for (int x = x0; x < x1; x++)
65 for (int y = y0; y < y1; y++)
66 {
67 int pix = pixels[x + y * width];
68 if (((pix >> 24) & 0xff) < 128) return true;
69 }
70 return false;
71}