the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "MobSkinMemTextureProcessor.h"
3
4BufferedImage *MobSkinMemTextureProcessor::process(BufferedImage *in)
5{
6 if (in == NULL) return NULL;
7
8 width = 64;
9 height = 32;
10
11 BufferedImage *out = new BufferedImage(width, height, BufferedImage::TYPE_INT_ARGB);
12 Graphics *g = out->getGraphics();
13 g->drawImage(in, 0, 0, NULL);
14 g->dispose();
15
16 pixels = out->getData();
17
18 setNoAlpha(0, 0, 32, 16);
19 setForceAlpha(32, 0, 64, 32);
20 setNoAlpha(0, 16, 64, 32);
21 bool hasAlpha = false;
22 for (int x = 32; x < 64; x++)
23 for (int y = 0; y < 16; y++)
24 {
25 int pix = pixels[x + y * 64];
26 if (((pix >> 24) & 0xff) < 128) hasAlpha = true;
27 }
28
29 // 4J-PB - looks like the code below is wrong, and really should be looping from 0 to <32
30 if (!hasAlpha)
31 {
32 for (int x = 32; x < 64; x++)
33 for (int y = 0; y < 16; y++)
34 {
35 int pix = pixels[x + y * 64];
36 if (((pix >> 24) & 0xff) < 128) hasAlpha = true;
37 }
38 }
39
40 return out;
41}
42
43void MobSkinMemTextureProcessor::setForceAlpha(int x0, int y0, int x1, int y1)
44{
45 if (hasAlpha(x0, y0, x1, y1)) return;
46
47 for (int x = x0; x < x1; x++)
48 for (int y = y0; y < y1; y++)
49 {
50 pixels[x + y * width] &= 0x00ffffff;
51 }
52}
53
54void MobSkinMemTextureProcessor::setNoAlpha(int x0, int y0, int x1, int y1)
55{
56 for (int x = x0; x < x1; x++)
57 for (int y = y0; y < y1; y++)
58 {
59 pixels[x + y * width] |= 0xff000000;
60 }
61}
62
63bool MobSkinMemTextureProcessor::hasAlpha(int x0, int y0, int x1, int y1)
64{
65 for (int x = x0; x < x1; x++)
66 for (int y = y0; y < y1; y++)
67 {
68 int pix = pixels[x + y * width];
69 if (((pix >> 24) & 0xff) < 128) return true;
70 }
71 return false;
72}