the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at main 24 lines 864 B view raw
1#pragma once 2#include "LivingEntityRenderer.h" 3class Mob; 4using namespace std; 5 6// This was used in MobRenderer but lots of code moved to LivingEntity and I haven't put this back yet 7/*#define PLAYER_NAME_READABLE_FULLSCREEN 16 8#define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8 9#define PLAYER_NAME_READABLE_DISTANCE_SD 8*/ 10 11// 4J - this used to be a generic : public class MobRenderer<T extends Mob> extends EntityRenderer<T> 12class MobRenderer : public LivingEntityRenderer 13{ 14public: 15 MobRenderer(Model *model, float shadow); 16 virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a); 17 18protected: 19 virtual bool shouldShowName(shared_ptr<LivingEntity> mob); 20 virtual void renderLeash(shared_ptr<Mob> entity, double x, double y, double z, float rot, float a); 21 22private: 23 double lerp(double prev, double next, double a); 24};