the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "MinecartModel.h" 3#include "ModelPart.h" 4 5MinecartModel::MinecartModel() : Model() 6{ 7 cubes[0] = new ModelPart(this, 0, 10); 8 cubes[1] = new ModelPart(this, 0, 0); 9 cubes[2] = new ModelPart(this, 0, 0); 10 cubes[3] = new ModelPart(this, 0, 0); 11 cubes[4] = new ModelPart(this, 0, 0); 12 cubes[5] = new ModelPart(this, 44, 10); 13 14 int w = 20; 15 int d = 8; 16 int h = 16; 17 int yOff = 4; 18 19 cubes[0]->addBox((float)(-w / 2), (float)(-h / 2), -1, w, h, 2, 0); 20 cubes[0]->setPos(0, (float)(0 + yOff), 0); 21 22 cubes[5]->addBox((float)(-w / 2 + 1), (float)(-h / 2 + 1), -1, w - 2, h - 2, 1, 0); 23 cubes[5]->setPos(0, (float)(0 + yOff), 0); 24 25 cubes[1]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); 26 cubes[1]->setPos((float)(-w / 2 + 1), (float)(0 + yOff), 0); 27 28 cubes[2]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); 29 cubes[2]->setPos((float)(+w / 2 - 1), (float)(0 + yOff), 0); 30 31 cubes[3]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); 32 cubes[3]->setPos(0, (float)(0 + yOff), (float)(-h / 2 + 1)); 33 34 cubes[4]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); 35 cubes[4]->setPos(0, (float)(0 + yOff), (float)(+h / 2 - 1)); 36 37 cubes[0]->xRot = PI / 2; 38 cubes[1]->yRot = PI / 2 * 3; 39 cubes[2]->yRot = PI / 2 * 1; 40 cubes[3]->yRot = PI / 2 * 2; 41 cubes[5]->xRot = -PI / 2; 42 43 // 4J added - compile now to avoid random performance hit first time cubes are rendered 44 for (int i = 0; i < MINECART_LENGTH; i++) 45 { 46 cubes[i]->compile(1.0f/16.0f); 47 } 48} 49 50void MinecartModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) 51{ 52 cubes[5]->y = 4 - bob; 53 for (int i = 0; i < MINECART_LENGTH; i++) 54 { 55 cubes[i]->render(scale, usecompiled); 56 } 57}