the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "ResourceLocation.h"
3#include "EntityRenderer.h"
4#include "..\Minecraft.World\LivingEntity.h"
5
6class LivingEntity;
7
8class LivingEntityRenderer : public EntityRenderer
9{
10 static const int PLAYER_NAME_READABLE_FULLSCREEN = 16;
11 static const int PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN = 8;
12 static const int PLAYER_NAME_READABLE_DISTANCE_SD = 8;
13
14 static ResourceLocation ENCHANT_GLINT_LOCATION;
15 static int MAX_ARMOR_LAYERS;
16
17protected:
18 //Model *model; // 4J Stu - This shadows the one in EntityRenderer
19 Model *armor;
20
21public:
22 LivingEntityRenderer(Model *model, float shadow);
23 virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
24 virtual void setArmor(Model *armor);
25
26private:
27 float rotlerp(float from, float to, float a);
28
29protected:
30 virtual void renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
31 virtual void setupPosition(shared_ptr<LivingEntity> mob, double x, double y, double z);
32 virtual void setupRotations(shared_ptr<LivingEntity> mob, float bob, float bodyRot, float a);
33 virtual float getAttackAnim(shared_ptr<LivingEntity> mob, float a);
34 virtual float getBob(shared_ptr<LivingEntity> mob, float a);
35 virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a);
36 virtual void renderArrows(shared_ptr<LivingEntity> mob, float a);
37 virtual int prepareArmorOverlay(shared_ptr<LivingEntity> mob, int layer, float a);
38 virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a);
39 virtual void prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a);
40 virtual float getFlipDegrees(shared_ptr<LivingEntity> mob);
41 virtual int getOverlayColor(shared_ptr<LivingEntity> mob, float br, float a);
42 virtual void scale(shared_ptr<LivingEntity> mob, float a);
43 virtual void renderName(shared_ptr<LivingEntity> mob, double x, double y, double z);
44 virtual bool shouldShowName(shared_ptr<LivingEntity> mob);
45 virtual void renderNameTags(shared_ptr<LivingEntity> mob, double x, double y, double z, const wstring &msg, float scale, double dist);
46 virtual void renderNameTag(shared_ptr<LivingEntity> mob, const wstring &name, double x, double y, double z, int maxDist, int color = 0xff000000);
47};