the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "Lighting.h"
3#include "..\Minecraft.World\FloatBuffer.h"
4#include "..\Minecraft.World\Vec3.h"
5
6FloatBuffer *Lighting::lb = new FloatBuffer(16);
7
8
9void Lighting::turnOff()
10{
11 glDisable(GL_LIGHTING);
12 glDisable(GL_LIGHT0);
13 glDisable(GL_LIGHT1);
14 glDisable(GL_COLOR_MATERIAL);
15}
16
17void Lighting::turnOn()
18{
19 glEnable(GL_LIGHTING);
20 glEnable(GL_LIGHT0);
21 glEnable(GL_LIGHT1);
22 glEnable(GL_COLOR_MATERIAL);
23 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
24 float a = 0.4f;
25 float d = 0.6f;
26 float s = 0.0f;
27
28 Vec3 *l = Vec3::newTemp(0.2f, 1.0f, -0.7f)->normalize();
29 glLight(GL_LIGHT0, GL_POSITION, getBuffer(l->x, l->y, l->z, 0));
30 glLight(GL_LIGHT0, GL_DIFFUSE, getBuffer(d, d, d, 1));
31 glLight(GL_LIGHT0, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f));
32 glLight(GL_LIGHT0, GL_SPECULAR, getBuffer(s, s, s, 1.0f));
33
34 l = Vec3::newTemp(-0.2f, 1.0f, 0.7f)->normalize();
35 glLight(GL_LIGHT1, GL_POSITION, getBuffer(l->x, l->y, l->z, 0));
36 glLight(GL_LIGHT1, GL_DIFFUSE, getBuffer(d, d, d, 1));
37 glLight(GL_LIGHT1, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f));
38 glLight(GL_LIGHT1, GL_SPECULAR, getBuffer(s, s, s, 1.0f));
39
40 glShadeModel(GL_FLAT);
41 glLightModel(GL_LIGHT_MODEL_AMBIENT, getBuffer(a, a, a, 1));
42
43}
44
45FloatBuffer *Lighting::getBuffer(double a, double b, double c, double d)
46{
47 return getBuffer((float) a, (float) b, (float) c, (float) d);
48}
49
50FloatBuffer *Lighting::getBuffer(float a, float b, float c, float d)
51{
52 lb->clear();
53 lb->put(a)->put(b)->put(c)->put(d);
54 lb->flip();
55 return lb;
56}
57
58void Lighting::turnOnGui()
59{
60 glPushMatrix();
61 glRotatef(-30, 0, 1, 0);
62 glRotatef(165, 1, 0, 0);
63 turnOn();
64 glPopMatrix();
65}