the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "..\Minecraft.World\net.minecraft.world.entity.monster.h" 3#include "LavaSlimeModel.h" 4#include "LavaSlimeRenderer.h" 5 6ResourceLocation LavaSlimeRenderer::MAGMACUBE_LOCATION = ResourceLocation(TN_MOB_LAVA); 7 8LavaSlimeRenderer::LavaSlimeRenderer() : MobRenderer(new LavaSlimeModel(), .25f) 9{ 10 this->modelVersion = ((LavaSlimeModel *) model)->getModelVersion(); 11} 12 13ResourceLocation *LavaSlimeRenderer::getTextureLocation(shared_ptr<Entity> mob) 14{ 15 return &MAGMACUBE_LOCATION; 16} 17 18void LavaSlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a) 19{ 20 // 4J - original version used generics and thus had an input parameter of type LavaSlime rather than shared_ptr<Mob> we have here - 21 // do some casting around instead 22 shared_ptr<LavaSlime> slime = dynamic_pointer_cast<LavaSlime>(_slime); 23 int size = slime->getSize(); 24 float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1); 25 float w = 1 / (ss + 1); 26 float s = size; 27 glScalef(w * s, 1 / w * s, w * s); 28}