the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
3#include "LavaSlimeModel.h"
4#include "LavaSlimeRenderer.h"
5
6ResourceLocation LavaSlimeRenderer::MAGMACUBE_LOCATION = ResourceLocation(TN_MOB_LAVA);
7
8LavaSlimeRenderer::LavaSlimeRenderer() : MobRenderer(new LavaSlimeModel(), .25f)
9{
10 this->modelVersion = ((LavaSlimeModel *) model)->getModelVersion();
11}
12
13ResourceLocation *LavaSlimeRenderer::getTextureLocation(shared_ptr<Entity> mob)
14{
15 return &MAGMACUBE_LOCATION;
16}
17
18void LavaSlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a)
19{
20 // 4J - original version used generics and thus had an input parameter of type LavaSlime rather than shared_ptr<Mob> we have here -
21 // do some casting around instead
22 shared_ptr<LavaSlime> slime = dynamic_pointer_cast<LavaSlime>(_slime);
23 int size = slime->getSize();
24 float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1);
25 float w = 1 / (ss + 1);
26 float s = size;
27 glScalef(w * s, 1 / w * s, w * s);
28}