the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "EntityRenderer.h"
3
4class Item;
5
6class ItemSpriteRenderer : public EntityRenderer
7{
8private:
9 Item *sourceItem;
10 int sourceItemAuxValue;
11public:
12 ItemSpriteRenderer(Item *sourceItem, int sourceItemAuxValue = 0);
13 //ItemSpriteRenderer(Item *icon);
14 virtual void render(shared_ptr<Entity> e, double x, double y, double z, float rot, float a);
15 virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
16
17private:
18 void renderIcon(Tesselator *t, Icon *icon);
19};