the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "ItemSpriteRenderer.h"
3#include "EntityRenderDispatcher.h"
4#include "TextureAtlas.h"
5#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
6#include "..\Minecraft.World\net.minecraft.world.item.alchemy.h"
7#include "..\Minecraft.World\net.minecraft.world.item.h"
8#include "..\Minecraft.World\net.minecraft.world.h"
9
10ItemSpriteRenderer::ItemSpriteRenderer(Item *sourceItem, int sourceItemAuxValue /*= 0*/) : EntityRenderer()
11{
12 this->sourceItem = sourceItem;
13 this->sourceItemAuxValue = sourceItemAuxValue;
14}
15
16//ItemSpriteRenderer::ItemSpriteRenderer(int icon) : EntityRenderer()
17//{
18// this(sourceItem, 0);
19//}
20
21void ItemSpriteRenderer::render(shared_ptr<Entity> e, double x, double y, double z, float rot, float a)
22{
23 // the icon is already cached in the item object, so there should not be any performance impact by not caching it here
24 Icon *icon = sourceItem->getIcon(sourceItemAuxValue);
25 if (icon == NULL)
26 {
27 return;
28 }
29
30 glPushMatrix();
31
32 glTranslatef((float) x, (float) y, (float) z);
33 glEnable(GL_RESCALE_NORMAL);
34 glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
35 bindTexture(e);
36 Tesselator *t = Tesselator::getInstance();
37
38 if (icon == PotionItem::getTexture(PotionItem::THROWABLE_ICON) )
39 {
40
41 int col = PotionBrewing::getColorValue((dynamic_pointer_cast<ThrownPotion>(e) )->getPotionValue(), false);
42 float red = ((col >> 16) & 0xff) / 255.0f;
43 float g = ((col >> 8) & 0xff) / 255.0f;
44 float b = ((col) & 0xff) / 255.0f;
45
46
47 glColor3f(red, g, b);
48 glPushMatrix();
49 renderIcon(t, PotionItem::getTexture(PotionItem::CONTENTS_ICON));
50 glPopMatrix();
51 glColor3f(1, 1, 1);
52 }
53
54 renderIcon(t, icon);
55
56 glDisable(GL_RESCALE_NORMAL);
57 glPopMatrix();
58}
59
60void ItemSpriteRenderer::renderIcon(Tesselator *t, Icon *icon)
61{
62 float u0 = icon->getU0();
63 float u1 = icon->getU1();
64 float v0 = icon->getV0();
65 float v1 = icon->getV1();
66
67 float r = 1.0f;
68 float xo = 0.5f;
69 float yo = 0.25f;
70
71 glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
72 glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
73 t->begin();
74 t->normal(0, 1, 0);
75 t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
76 t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
77 t->vertexUV((float)(r - xo), (float)( r - yo), (float)( 0), (float)( u1), (float)( v0));
78 t->vertexUV((float)(0 - xo), (float)( r - yo), (float)( 0), (float)( u0), (float)( v0));
79 t->end();
80}
81
82ResourceLocation *ItemSpriteRenderer::getTextureLocation(shared_ptr<Entity> mob)
83{
84 return &TextureAtlas::LOCATION_ITEMS;
85}