the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "InventoryScreen.h" 3#include "MultiplayerLocalPlayer.h" 4#include "Font.h" 5#include "EntityRenderDispatcher.h" 6#include "Lighting.h" 7#include "Textures.h" 8#include "Button.h" 9#include "AchievementScreen.h" 10#include "StatsScreen.h" 11#include "..\Minecraft.World\net.minecraft.stats.h" 12 13InventoryScreen::InventoryScreen(shared_ptr<Player> player) : AbstractContainerScreen(player->inventoryMenu) 14{ 15 xMouse = yMouse = 0.0f; // 4J added 16 17 this->passEvents = true; 18 player->awardStat(GenericStats::openInventory(), GenericStats::param_noArgs()); 19} 20 21void InventoryScreen::init() 22{ 23 buttons.clear(); 24} 25 26void InventoryScreen::renderLabels() 27{ 28 font->draw(L"Crafting", 84 + 2, 8 * 2, 0x404040); 29} 30 31void InventoryScreen::render(int xm, int ym, float a) 32{ 33 AbstractContainerScreen::render(xm, ym, a); 34 this->xMouse = (float)xm; 35 this->yMouse = (float)ym; 36} 37 38void InventoryScreen::renderBg(float a) 39{ 40 // 4J Unused 41#if 0 42 int tex = minecraft->textures->loadTexture(L"/gui/inventory.png"); 43 glColor4f(1, 1, 1, 1); 44 minecraft->textures->bind(tex); 45 int xo = (width - imageWidth) / 2; 46 int yo = (height - imageHeight) / 2; 47 this->blit(xo, yo, 0, 0, imageWidth, imageHeight); 48 49 glEnable(GL_RESCALE_NORMAL); 50 glEnable(GL_COLOR_MATERIAL); 51 52 glPushMatrix(); 53 glTranslatef((float)xo + 51, (float)yo + 75, 50); 54 float ss = 30; 55 glScalef(-ss, ss, ss); 56 glRotatef(180, 0, 0, 1); 57 58 float oybr = minecraft->player->yBodyRot; 59 float oyr = minecraft->player->yRot; 60 float oxr = minecraft->player->xRot; 61 62 float xd = (xo + 51) - xMouse; 63 float yd = (yo + 75 - 50) - yMouse; 64 65 glRotatef(45 + 90, 0, 1, 0); 66 Lighting::turnOn(); 67 glRotatef(-45 - 90, 0, 1, 0); 68 69 glRotatef(-(float) atan(yd / 40.0f) * 20, 1, 0, 0); 70 71 minecraft->player->yBodyRot = (float) atan(xd / 40.0f) * 20; 72 minecraft->player->yRot = (float) atan(xd / 40.0f) * 40; 73 minecraft->player->xRot = -(float) atan(yd / 40.0f) * 20; 74 glTranslatef(0, minecraft->player->heightOffset, 0); 75 EntityRenderDispatcher::instance->playerRotY = 180; 76 EntityRenderDispatcher::instance->render(minecraft->player, 0, 0, 0, 0, 1); 77 minecraft->player->yBodyRot = oybr; 78 minecraft->player->yRot = oyr; 79 minecraft->player->xRot = oxr; 80 glPopMatrix(); 81 Lighting::turnOff(); 82 glDisable(GL_RESCALE_NORMAL); 83#endif 84} 85 86void InventoryScreen::buttonClicked(Button *button) 87{ 88 if (button->id == 0) 89 { 90 minecraft->setScreen(new AchievementScreen(minecraft->stats[minecraft->player->GetXboxPad()])); 91 } 92 if (button->id == 1) 93 { 94 minecraft->setScreen(new StatsScreen(this, minecraft->stats[minecraft->player->GetXboxPad()])); 95 } 96}