the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "HugeExplosionSeedParticle.h"
3#include "..\Minecraft.World\Random.h"
4#include "..\Minecraft.World\net.minecraft.world.level.h"
5
6HugeExplosionSeedParticle::HugeExplosionSeedParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x,y,z,0,0,0)
7{
8 life = 0;
9
10 lifeTime = 8;
11}
12
13void HugeExplosionSeedParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
14{
15}
16
17void HugeExplosionSeedParticle::tick()
18{
19 // Horrible hack to communicate with the level renderer, which is just attached as a listener to this level. This let's the particle
20 // rendering know to use this level (rather than try to work it out from the current player), and to not bother distance clipping particles
21 // which would again be based on the current player.
22 Minecraft::GetInstance()->animateTickLevel = level;
23 for (int i = 0; i < 6; i++) {
24 double xx = x + (random->nextDouble() - random->nextDouble()) * 4;
25 double yy = y + (random->nextDouble() - random->nextDouble()) * 4;
26 double zz = z + (random->nextDouble() - random->nextDouble()) * 4;
27 level->addParticle(eParticleType_largeexplode, xx, yy, zz, life / (float) lifeTime, 0, 0);
28 }
29 Minecraft::GetInstance()->animateTickLevel = NULL;
30 life++;
31 if (life == lifeTime) remove();
32}
33
34int HugeExplosionSeedParticle::getParticleTexture()
35{
36 return ParticleEngine::TERRAIN_TEXTURE;
37}