the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "Particle.h"
4
5class HugeExplosionParticle : public Particle
6{
7private:
8 static ResourceLocation EXPLOSION_LOCATION;
9 int life;
10 int lifeTime;
11 Textures *textures;
12 float size;
13
14public:
15 virtual eINSTANCEOF GetType() { return eType_HUGEEXPLOSIONPARTICLE; }
16 HugeExplosionParticle(Textures *textures, Level *level, double x, double y, double z, double xa, double ya, double za);
17 void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
18 int getLightColor(float a);
19 void tick();
20 int getParticleTexture();
21};