the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "MobRenderer.h"
3#include "ResourceLocation.h"
4
5class EntityHorse;
6class PathfinderMob;
7
8class HorseRenderer : public MobRenderer
9{
10private:
11 static std::map<wstring, ResourceLocation *> LAYERED_LOCATION_CACHE;
12
13 static ResourceLocation HORSE_LOCATION;
14 static ResourceLocation HORSE_MULE_LOCATION;
15 static ResourceLocation HORSE_DONKEY_LOCATION;
16 static ResourceLocation HORSE_ZOMBIE_LOCATION;
17 static ResourceLocation HORSE_SKELETON_LOCATION;
18
19public:
20 HorseRenderer(Model *model, float f);
21
22protected:
23 void adjustHeight(shared_ptr<PathfinderMob> mob, float FHeight);
24 virtual void scale(shared_ptr<LivingEntity> entityliving, float f);
25 virtual void renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
26 virtual void bindTexture(ResourceLocation *location);
27 virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
28
29private:
30 ResourceLocation *getOrCreateLayeredTextureLocation(shared_ptr<EntityHorse> horse);
31};