the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "GhastRenderer.h"
3#include "GhastModel.h"
4#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
5
6ResourceLocation GhastRenderer::GHAST_LOCATION = ResourceLocation(TN_MOB_GHAST);
7ResourceLocation GhastRenderer::GHAST_SHOOTING_LOCATION = ResourceLocation(TN_MOB_GHAST_FIRE);
8
9GhastRenderer::GhastRenderer() : MobRenderer(new GhastModel(), 0.5f)
10{
11}
12
13void GhastRenderer::scale(shared_ptr<LivingEntity> mob, float a)
14{
15 shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob);
16
17 float ss = (ghast->oCharge+(ghast->charge-ghast->oCharge)*a)/20.0f;
18 if (ss<0) ss = 0;
19 ss = 1/(ss*ss*ss*ss*ss*2+1);
20 float s = (8+ss)/2;
21 float hs = (8+1/ss)/2;
22 glScalef(hs, s, hs);
23 glColor4f(1, 1, 1, 1);
24}
25
26ResourceLocation *GhastRenderer::getTextureLocation(shared_ptr<Entity> mob)
27{
28 shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob);
29
30 if (ghast->isCharging())
31 {
32 return &GHAST_SHOOTING_LOCATION;
33 }
34
35 return &GHAST_LOCATION;
36}