the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\Minecraft.World\Random.h"
3#include "..\Minecraft.World\Mth.h"
4#include "GhastModel.h"
5#include "ModelPart.h"
6
7GhastModel::GhastModel() : Model()
8{
9 int yoffs = -16;
10 body = new ModelPart(this, 0, 0);
11 body->addBox(-8, -8, -8, 16, 16, 16);
12 body->y += (8 + 16) + yoffs;
13
14 Random *random = new Random(1660);
15 for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.length
16 {
17 tentacles[i] = new ModelPart(this, 0, 0);
18
19 float xo = (((i % 3 - (i / 3 % 2) * 0.5f + 0.25f) / 2.0f * 2 - 1) * 5);
20 float yo = (((i / 3) / 2.0f * 2 - 1) * 5);
21 int len = random->nextInt(7) + 8;
22 tentacles[i]->addBox(-1, 0, -1, 2, len, 2);
23
24 tentacles[i]->x = xo;
25 tentacles[i]->z = yo;
26 tentacles[i]->y = (float)(31 + yoffs);
27 }
28
29 // 4J added - compile now to avoid random performance hit first time cubes are rendered
30 body->compile(1.0f/16.0f);
31 for( int i = 0; i < TENTACLESLENGTH; i++ )
32 {
33 tentacles[i]->compile(1.0f/16.0f);
34 }
35}
36
37void GhastModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
38{
39 for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.length
40 {
41 tentacles[i]->xRot = 0.2f * Mth::sin(bob * 0.3f + i) + 0.4f;
42 }
43}
44
45void GhastModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
46{
47 setupAnim(time, r, bob, yRot, xRot, scale, entity);
48
49 glPushMatrix();
50 glTranslatef(0, .6f, 0);
51
52 body->render(scale, usecompiled);
53 for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.length
54 {
55 tentacles[i]->render(scale, usecompiled);
56 }
57
58 glPopMatrix();
59}