the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "Particle.h" 3class Textures; 4 5class FootstepParticle : public Particle 6{ 7public: 8 virtual eINSTANCEOF GetType() { return eType_FOOTSTEPPARTICLE; } 9 10private: 11 static ResourceLocation FOOTPRINT_LOCATION; 12 int life; 13 int lifeTime; 14 Textures *textures; 15 16public: 17 FootstepParticle(Textures *textures, Level *level, double x, double y, double z); 18 virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); 19 virtual void tick(); 20 virtual int getParticleTexture(); 21};