the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "AbstractTexturePack.h"
4
5class FolderTexturePack : public AbstractTexturePack
6{
7private:
8 bool bUILoaded;
9
10public:
11 FolderTexturePack(DWORD id, const wstring &name, File *folder, TexturePack *fallback);
12
13protected:
14 //@Override
15 InputStream *getResourceImplementation(const wstring &name); //throws IOException
16
17public:
18 //@Override
19 bool hasFile(const wstring &name);
20 bool isTerrainUpdateCompatible();
21
22 // 4J Added
23 virtual wstring getPath(bool bTitleUpdateTexture = false, const char *pchBDPatchFilename=NULL);
24 virtual void loadUI();
25 virtual void unloadUI();
26};