the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "FolderTexturePack.h" 3 4FolderTexturePack::FolderTexturePack(DWORD id, const wstring &name, File *folder, TexturePack *fallback) : AbstractTexturePack(id, folder, name, fallback) 5{ 6 // 4J Stu - These calls need to be in the most derived version of the class 7 loadIcon(); 8 loadName(); 9 loadDescription(); 10 11 bUILoaded = false; 12} 13 14InputStream *FolderTexturePack::getResourceImplementation(const wstring &name) //throws IOException 15{ 16#if 0 17 final File file = new File(this.file, name.substring(1)); 18 if (!file.exists()) { 19 throw new FileNotFoundException(name); 20 } 21 22 return new BufferedInputStream(new FileInputStream(file)); 23#endif 24 25 wstring wDrive = L""; 26 // Make the content package point to to the UPDATE: drive is needed 27#ifdef _XBOX 28 wDrive=L"GAME:\\DummyTexturePack\\res"; 29#else 30 wDrive = L"Common\\DummyTexturePack\\res"; 31#endif 32 InputStream *resource = InputStream::getResourceAsStream(wDrive + name); 33 //InputStream *stream = DefaultTexturePack::class->getResourceAsStream(name); 34 //if (stream == NULL) 35 //{ 36 // throw new FileNotFoundException(name); 37 //} 38 39 //return stream; 40 return resource; 41} 42 43bool FolderTexturePack::hasFile(const wstring &name) 44{ 45 File file = File( getPath() + name); 46 return file.exists() && file.isFile(); 47 //return true; 48} 49 50bool FolderTexturePack::isTerrainUpdateCompatible() 51{ 52#if 0 53 final File dir = new File(this.file, "textures/"); 54 final boolean hasTexturesFolder = dir.exists() && dir.isDirectory(); 55 final boolean hasOldFiles = hasFile("terrain.png") || hasFile("gui/items.png"); 56 return hasTexturesFolder || !hasOldFiles; 57#endif 58 return true; 59} 60 61wstring FolderTexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFilename) 62{ 63 wstring wDrive; 64#ifdef _XBOX 65 wDrive=L"GAME:\\" + file->getPath() + L"\\"; 66#else 67 wDrive=L"Common\\" + file->getPath() + L"\\"; 68#endif 69 return wDrive; 70} 71 72void FolderTexturePack::loadUI() 73{ 74#ifdef _XBOX 75 //"file://" + Drive + PathToXZP + "#" + PathInsideXZP 76 77 //L"file://game:/ui.xzp#skin_default.xur" 78 79 // Load new skin 80 if(hasFile(L"TexturePack.xzp")) 81 { 82 const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string 83 WCHAR szResourceLocator[ LOCATOR_SIZE ]; 84 85 swprintf(szResourceLocator, LOCATOR_SIZE,L"file://%lsTexturePack.xzp#skin_Minecraft.xur",getPath().c_str()); 86 87 XuiFreeVisuals(L""); 88 app.LoadSkin(szResourceLocator,NULL);//L"TexturePack"); 89 bUILoaded = true; 90 //CXuiSceneBase::GetInstance()->SetVisualPrefix(L"TexturePack"); 91 } 92 93 AbstractTexturePack::loadUI(); 94#endif 95} 96 97void FolderTexturePack::unloadUI() 98{ 99#ifdef _XBOX 100 // Unload skin 101 if(bUILoaded) 102 { 103 XuiFreeVisuals(L"TexturePack"); 104 XuiFreeVisuals(L""); 105 CXuiSceneBase::GetInstance()->SetVisualPrefix(L""); 106 CXuiSceneBase::GetInstance()->SkinChanged(CXuiSceneBase::GetInstance()->m_hObj); 107 } 108 AbstractTexturePack::unloadUI(); 109#endif 110}