the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "AbstractTexturePack.h"
3//class ZipFile;
4class BufferedImage;
5class File;
6class Textures;
7using namespace std;
8
9class FileTexturePack : public AbstractTexturePack
10{
11private:
12 //ZipFile *zipFile;
13
14public:
15 FileTexturePack(DWORD id, File *file, TexturePack *fallback);
16
17 //@Override
18 void unload(Textures *textures);
19
20protected:
21 InputStream *getResourceImplementation(const wstring &name); //throws IOException
22
23public:
24 //@Override
25 bool hasFile(const wstring &name);
26
27private:
28 void loadZipFile(); //throws IOException
29
30public:
31 bool isTerrainUpdateCompatible();
32};