the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "AbstractTexturePack.h" 3//class ZipFile; 4class BufferedImage; 5class File; 6class Textures; 7using namespace std; 8 9class FileTexturePack : public AbstractTexturePack 10{ 11private: 12 //ZipFile *zipFile; 13 14public: 15 FileTexturePack(DWORD id, File *file, TexturePack *fallback); 16 17 //@Override 18 void unload(Textures *textures); 19 20protected: 21 InputStream *getResourceImplementation(const wstring &name); //throws IOException 22 23public: 24 //@Override 25 bool hasFile(const wstring &name); 26 27private: 28 void loadZipFile(); //throws IOException 29 30public: 31 bool isTerrainUpdateCompatible(); 32};