the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "EntityRenderer.h"
3
4class FallingTileRenderer : public EntityRenderer
5{
6private:
7 TileRenderer *tileRenderer;
8
9public:
10 FallingTileRenderer();
11
12 virtual void render(shared_ptr<Entity> _tile, double x, double y, double z, float rot, float a);
13 virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
14};