the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "ExperienceOrbRenderer.h"
3#include "..\Minecraft.World\net.minecraft.world.entity.h"
4#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
5#include "..\Minecraft.World\net.minecraft.world.item.h"
6#include "Tesselator.h"
7#include "EntityRenderDispatcher.h"
8#include "..\Minecraft.World\Mth.h"
9#include "..\Minecraft.World\JavaMath.h"
10
11ResourceLocation ExperienceOrbRenderer::XP_ORB_LOCATION = ResourceLocation(TN_ITEM_EXPERIENCE_ORB);
12
13ExperienceOrbRenderer::ExperienceOrbRenderer()
14{
15 shadowRadius = 0.15f;
16 shadowStrength = 0.75f;
17}
18
19void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y, double z, float rot, float a)
20{
21 shared_ptr<ExperienceOrb> orb = dynamic_pointer_cast<ExperienceOrb>(_orb);
22 glPushMatrix();
23 glTranslatef((float) x, (float) y, (float) z);
24
25 int icon = orb->getIcon();
26 bindTexture(orb); // 4J was L"/item/xporb.png"
27
28 float u0 = ((icon % 4) * 16 + 0) / 64.0f;
29 float u1 = ((icon % 4) * 16 + 16) / 64.0f;
30 float v0 = ((icon / 4) * 16 + 0) / 64.0f;
31 float v1 = ((icon / 4) * 16 + 16) / 64.0f;
32
33
34 float r = 1.0f;
35 float xo = 0.5f;
36 float yo = 0.25f;
37
38 if (SharedConstants::TEXTURE_LIGHTING)
39 {
40 int col = orb->getLightColor(a);
41 int u = col % 65536;
42 int v = col / 65536;
43 glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
44 glColor4f(1, 1, 1, 1);
45 }
46 else
47 {
48 float br = orb->getBrightness(a);
49 glColor4f(br, br, br, 1);
50 }
51 float br = 255.0f;
52 float rr = (orb->tickCount + a) / 2;
53 int rc = (int) ((Mth::sin(rr + 0 * PI * 2 / 3) + 1) * 0.5f * br);
54 int gc = (int) (br);
55 int bc = (int) ((Mth::sin(rr + 2 * PI * 2 / 3) + 1) * 0.1f * br);
56 int col = rc << 16 | gc << 8 | bc;
57 glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
58 glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
59 float s = 0.3f;
60 glScalef(s, s, s);
61 Tesselator *t = Tesselator::getInstance();
62 t->begin();
63 t->color(col, 128);
64 t->normal(0, 1, 0);
65 t->vertexUV(0 - xo, 0 - yo, 0, u0, v1);
66 t->vertexUV(r - xo, 0 - yo, 0, u1, v1);
67 t->vertexUV(r - xo, 1 - yo, 0, u1, v0);
68 t->vertexUV(0 - xo, 1 - yo, 0, u0, v0);
69 t->end();
70
71 glDisable(GL_BLEND);
72 glDisable(GL_RESCALE_NORMAL);
73 glPopMatrix();
74}
75
76ResourceLocation *ExperienceOrbRenderer::getTextureLocation(shared_ptr<Entity> mob)
77{
78 return &XP_ORB_LOCATION;
79}
80
81void ExperienceOrbRenderer::blit(int x, int y, int sx, int sy, int w, int h)
82{
83 float blitOffset = 0;
84 float us = 1 / 256.0f;
85 float vs = 1 / 256.0f;
86 Tesselator *t = Tesselator::getInstance();
87 t->begin();
88 t->vertexUV(x + 0, y + h, blitOffset, (sx + 0) * us, (sy + h) * vs);
89 t->vertexUV(x + w, y + h, blitOffset, (sx + w) * us, (sy + h) * vs);
90 t->vertexUV(x + w, y + 0, blitOffset, (sx + w) * us, (sy + 0) * vs);
91 t->vertexUV(x + 0, y + 0, blitOffset, (sx + 0) * us, (sy + 0) * vs);
92 t->end();
93}