the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "EntityTracker.h"
3#include "MinecraftServer.h"
4#include "PlayerList.h"
5#include "TrackedEntity.h"
6#include "ServerPlayer.h"
7#include "ServerLevel.h"
8#include "..\Minecraft.World\Mth.h"
9#include "..\Minecraft.World\net.minecraft.world.entity.h"
10#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
11#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
12#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
13#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
14#include "..\Minecraft.World\net.minecraft.world.entity.global.h"
15#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
16#include "..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"
17#include "..\Minecraft.World\net.minecraft.network.packet.h"
18#include "..\Minecraft.World\net.minecraft.network.h"
19#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
20#include "..\Minecraft.World\BasicTypeContainers.h"
21#include "..\Minecraft.World\net.minecraft.world.level.chunk.h"
22#include "PlayerConnection.h"
23
24EntityTracker::EntityTracker(ServerLevel *level)
25{
26 this->level = level;
27 maxRange = level->getServer()->getPlayers()->getMaxRange();
28}
29
30void EntityTracker::addEntity(shared_ptr<Entity> e)
31{
32 if (e->instanceof(eTYPE_SERVERPLAYER))
33 {
34 addEntity(e, 32 * 16, 2);
35 shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
36 for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
37 {
38 if( (*it)->e != player )
39 {
40 (*it)->updatePlayer(this, player);
41 }
42 }
43 }
44 else if (e->instanceof(eTYPE_FISHINGHOOK)) addEntity(e, 16 * 4, 5, true);
45 else if (e->instanceof(eTYPE_SMALL_FIREBALL)) addEntity(e, 16 * 4, 10, false);
46 else if (e->instanceof(eTYPE_DRAGON_FIREBALL)) addEntity(e, 16 * 4, 10, false); // 4J Added TU9
47 else if (e->instanceof(eTYPE_ARROW)) addEntity(e, 16 * 4, 20, false);
48 else if (e->instanceof(eTYPE_FIREBALL)) addEntity(e, 16 * 4, 10, false);
49 else if (e->instanceof(eTYPE_SNOWBALL)) addEntity(e, 16 * 4, 10, true);
50 else if (e->instanceof(eTYPE_THROWNENDERPEARL)) addEntity(e, 16 * 4, 10, true);
51 else if (e->instanceof(eTYPE_EYEOFENDERSIGNAL)) addEntity(e, 16 * 4, 4, true);
52 else if (e->instanceof(eTYPE_THROWNEGG)) addEntity(e, 16 * 4, 10, true);
53 else if (e->instanceof(eTYPE_THROWNPOTION)) addEntity(e, 16 * 4, 10, true);
54 else if (e->instanceof(eTYPE_THROWNEXPBOTTLE)) addEntity(e, 16 * 4, 10, true);
55 else if (e->instanceof(eTYPE_FIREWORKS_ROCKET)) addEntity(e, 16 * 4, 10, true);
56 else if (e->instanceof(eTYPE_ITEMENTITY)) addEntity(e, 16 * 4, 20, true);
57 else if (e->instanceof(eTYPE_MINECART)) addEntity(e, 16 * 5, 3, true);
58 else if (e->instanceof(eTYPE_BOAT)) addEntity(e, 16 * 5, 3, true);
59 else if (e->instanceof(eTYPE_SQUID)) addEntity(e, 16 * 4, 3, true);
60 else if (e->instanceof(eTYPE_WITHERBOSS)) addEntity(e, 16 * 5, 3, false);
61 else if (e->instanceof(eTYPE_BAT)) addEntity(e, 16 * 5, 3, false);
62 else if (dynamic_pointer_cast<Creature>(e)!=NULL) addEntity(e, 16 * 5, 3, true);
63 else if (e->instanceof(eTYPE_ENDERDRAGON)) addEntity(e, 16 * 10, 3, true);
64 else if (e->instanceof(eTYPE_PRIMEDTNT)) addEntity(e, 16 * 10, 10, true);
65 else if (e->instanceof(eTYPE_FALLINGTILE)) addEntity(e, 16 * 10, 20, true);
66 else if (e->instanceof(eTYPE_HANGING_ENTITY)) addEntity(e, 16 * 10, INT_MAX, false);
67 else if (e->instanceof(eTYPE_EXPERIENCEORB)) addEntity(e, 16 * 10, 20, true);
68 else if (e->instanceof(eTYPE_ENDER_CRYSTAL)) addEntity(e, 16 * 16, INT_MAX, false);
69 else if (e->instanceof(eTYPE_ITEM_FRAME)) addEntity(e, 16 * 10, INT_MAX, false);
70}
71
72void EntityTracker::addEntity(shared_ptr<Entity> e, int range, int updateInterval)
73{
74 addEntity(e, range, updateInterval, false);
75}
76
77void EntityTracker::addEntity(shared_ptr<Entity> e, int range, int updateInterval, bool trackDeltas)
78{
79 if (range > maxRange) range = maxRange;
80 if (entityMap.find(e->entityId) != entityMap.end())
81 {
82 assert(false); // Entity already tracked
83 }
84 if( e->entityId >= 2048 )
85 {
86 __debugbreak();
87 }
88 shared_ptr<TrackedEntity> te = shared_ptr<TrackedEntity>( new TrackedEntity(e, range, updateInterval, trackDeltas) );
89 entities.insert(te);
90 entityMap[e->entityId] = te;
91 te->updatePlayers(this, &level->players);
92}
93
94// 4J - have split removeEntity into two bits - it used to do the equivalent of EntityTracker::removePlayer followed by EntityTracker::removeEntity.
95// This is to allow us to now choose to remove the player as a "seenBy" only when the player has actually been removed from the level's own player array
96void EntityTracker::removeEntity(shared_ptr<Entity> e)
97{
98 AUTO_VAR(it, entityMap.find(e->entityId));
99 if( it != entityMap.end() )
100 {
101 shared_ptr<TrackedEntity> te = it->second;
102 entityMap.erase(it);
103 entities.erase(te);
104 te->broadcastRemoved();
105 }
106}
107
108void EntityTracker::removePlayer(shared_ptr<Entity> e)
109{
110 if (e->GetType() == eTYPE_SERVERPLAYER)
111 {
112 shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
113 for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
114 {
115 (*it)->removePlayer(player);
116 }
117
118 // 4J: Flush now to ensure remove packets are sent before player respawns and add entity packets are sent
119 player->flushEntitiesToRemove();
120 }
121}
122
123void EntityTracker::tick()
124{
125 vector<shared_ptr<ServerPlayer> > movedPlayers;
126 for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
127 {
128 shared_ptr<TrackedEntity> te = *it;
129 te->tick(this, &level->players);
130 if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
131 {
132 movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
133 }
134 }
135
136 // 4J Stu - If one player on a system is updated, then make sure they all are as they all have their
137 // range extended to include entities visible by any other player on the system
138 // Fix for #11194 - Gameplay: Host player and their split-screen avatars can become invisible and invulnerable to client.
139 MinecraftServer *server = MinecraftServer::getInstance();
140 for( unsigned int i = 0; i < server->getPlayers()->players.size(); i++ )
141 {
142 shared_ptr<ServerPlayer> ep = server->getPlayers()->players[i];
143 if( ep->dimension != level->dimension->id ) continue;
144
145 if( ep->connection == NULL ) continue;
146 INetworkPlayer *thisPlayer = ep->connection->getNetworkPlayer();
147 if( thisPlayer == NULL ) continue;
148
149 bool addPlayer = false;
150 for (unsigned int j = 0; j < movedPlayers.size(); j++)
151 {
152 shared_ptr<ServerPlayer> sp = movedPlayers[j];
153
154 if( sp == ep ) break;
155
156 if(sp->connection == NULL) continue;
157 INetworkPlayer *otherPlayer = sp->connection->getNetworkPlayer();
158 if( otherPlayer != NULL && thisPlayer->IsSameSystem(otherPlayer) )
159 {
160 addPlayer = true;
161 break;
162 }
163 }
164 if( addPlayer ) movedPlayers.push_back( ep );
165 }
166
167 for (unsigned int i = 0; i < movedPlayers.size(); i++)
168 {
169 shared_ptr<ServerPlayer> player = movedPlayers[i];
170 if(player->connection == NULL) continue;
171 for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
172 {
173 shared_ptr<TrackedEntity> te = *it;
174 if (te->e != player)
175 {
176 te->updatePlayer(this, player);
177 }
178 }
179 }
180
181 // 4J Stu - We want to do this for dead players as they don't tick normally
182 for(AUTO_VAR(it, level->players.begin()); it != level->players.end(); ++it)
183 {
184 shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(*it);
185 if(!player->isAlive())
186 {
187 player->flushEntitiesToRemove();
188 }
189 }
190}
191
192void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
193{
194 AUTO_VAR(it, entityMap.find( e->entityId ));
195 if( it != entityMap.end() )
196 {
197 shared_ptr<TrackedEntity> te = it->second;
198 te->broadcast(packet);
199 }
200}
201
202void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> packet)
203{
204 AUTO_VAR(it, entityMap.find( e->entityId ));
205 if( it != entityMap.end() )
206 {
207 shared_ptr<TrackedEntity> te = it->second;
208 te->broadcastAndSend(packet);
209 }
210}
211
212void EntityTracker::clear(shared_ptr<ServerPlayer> serverPlayer)
213{
214 for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
215 {
216 shared_ptr<TrackedEntity> te = *it;
217 te->clear(serverPlayer);
218 }
219}
220
221void EntityTracker::playerLoadedChunk(shared_ptr<ServerPlayer> player, LevelChunk *chunk)
222{
223 for (AUTO_VAR(it,entities.begin()); it != entities.end(); ++it)
224 {
225 shared_ptr<TrackedEntity> te = *it;
226 if (te->e != player && te->e->xChunk == chunk->x && te->e->zChunk == chunk->z)
227 {
228 te->updatePlayer(this, player);
229 }
230 }
231}
232
233// AP added for Vita so the range can be increased once the level starts
234void EntityTracker::updateMaxRange()
235{
236 maxRange = level->getServer()->getPlayers()->getMaxRange();
237}
238
239
240shared_ptr<TrackedEntity> EntityTracker::getTracker(shared_ptr<Entity> e)
241{
242 AUTO_VAR(it, entityMap.find(e->entityId));
243 if( it != entityMap.end() )
244 {
245 return it->second;
246 }
247 return nullptr;
248}