the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "EntityRenderer.h" 3#include "..\Minecraft.World\Entity.h" 4#include "..\Minecraft.World\JavaIntHash.h" 5class font; 6using namespace std; 7 8class EntityRenderDispatcher 9{ 10public: 11 static void staticCtor(); // 4J added 12private: 13 typedef unordered_map<eINSTANCEOF, EntityRenderer *, eINSTANCEOFKeyHash, eINSTANCEOFKeyEq> classToRendererMap; 14 classToRendererMap renderers; 15 // 4J - was: 16// Map<Class<? extends Entity>, EntityRenderer<? extends Entity>> renderers = new HashMap<Class<? extends Entity>, EntityRenderer<? extends Entity>>(); 17 18public: 19 static EntityRenderDispatcher *instance; 20private: 21 Font *font; 22 23public: 24 static double xOff, yOff, zOff; 25 26 Textures *textures; 27 ItemInHandRenderer *itemInHandRenderer; 28 Level *level; 29 shared_ptr<LivingEntity> cameraEntity; 30 shared_ptr<LivingEntity> crosshairPickMob; 31 float playerRotY; 32 float playerRotX; 33 Options *options; 34 bool isGuiRender; // 4J added 35 36 double xPlayer, yPlayer, zPlayer; 37 38private: 39 EntityRenderDispatcher(); 40 41public: 42 EntityRenderer *getRenderer(eINSTANCEOF e); 43 EntityRenderer *getRenderer(shared_ptr<Entity> e); 44 void prepare(Level *level, Textures *textures, Font *font, shared_ptr<LivingEntity> player, shared_ptr<LivingEntity> crosshairPickMob, Options *options, float a); 45 void render(shared_ptr<Entity> entity, float a); 46 void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true); 47 void setLevel(Level *level); 48 double distanceToSqr(double x, double y, double z); 49 Font *getFont(); 50 void registerTerrainTextures(IconRegister *iconRegister); 51 52private: 53 void renderHitbox(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a); 54 55};