the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "EnderParticle.h"
3#include "..\Minecraft.World\JavaMath.h"
4#include "..\Minecraft.World\Random.h"
5
6// 4J Stu - This class was originally "PortalParticle" but I have split the two uses of the particle
7// End creatures/items (e.g. EnderMan, EyeOfEnder, etc) use this particle
8
9EnderParticle::EnderParticle(Level *level, double x, double y, double z, double xd, double yd, double zd) : Particle(level, x, y, z, xd, yd, zd)
10{
11 this->xd = xd;
12 this->yd = yd;
13 this->zd = zd;
14 this->xStart = this->x = x;
15 this->yStart = this->y = y;
16 this->zStart = this->z = z;
17
18 // 4J-JEV: Set particle colour from colour-table.
19 unsigned int col = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Ender ); //0xE54CFF
20 rCol = ( (col>>16)&0xFF )/255.0f, gCol = ( (col>>8)&0xFF )/255.0, bCol = ( col&0xFF )/255.0;
21
22 float br = random->nextFloat() * 0.6f + 0.4f;
23 rCol *= br; gCol *= br; bCol *= br;
24
25 //rCol = gCol = bCol = 1.0f*br;
26 //gCol *= 0.3f;
27 //rCol *= 0.9f;
28
29 oSize = size = random->nextFloat()*0.2f+0.5f;
30
31 lifetime = (int) (Math::random()*10) + 40;
32 noPhysics = true;
33 setMiscTex((int)(Math::random()*8));
34}
35
36void EnderParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
37{
38 float s = (age + a) / (float) lifetime;
39 s = 1-s;
40 s = s*s;
41 s = 1-s;
42 size = oSize * (s);
43 Particle::render(t, a, xa, ya, za, xa2, za2);
44}
45
46// 4J - brought forward from 1.8.2
47int EnderParticle::getLightColor(float a)
48{
49 int br = Particle::getLightColor(a);
50
51 float pos = age/(float)lifetime;
52 pos = pos*pos;
53 pos = pos*pos;
54
55 int br1 = (br) & 0xff;
56 int br2 = (br >> 16) & 0xff;
57 br2 += (int) (pos * 15 * 16);
58 if (br2 > 15 * 16) br2 = 15 * 16;
59 return br1 | br2 << 16;
60}
61
62float EnderParticle::getBrightness(float a)
63{
64 float br = Particle::getBrightness(a);
65 float pos = age/(float)lifetime;
66 pos = pos*pos;
67 pos = pos*pos;
68 return br*(1-pos)+pos;
69}
70
71void EnderParticle::tick()
72{
73 xo = x;
74 yo = y;
75 zo = z;
76
77 float pos = age/(float)lifetime;
78 float a = pos;
79 pos = -pos+pos*pos*2;
80// pos = pos*pos;
81// pos = pos*pos;
82 pos = 1-pos;
83
84 x = xStart+xd*pos;
85 y = yStart+yd*pos+(1-a);
86 z = zStart+zd*pos;
87
88
89// spd+=0.002/lifetime*age;
90
91 if (age++ >= lifetime) remove();
92
93// move(xd*spd, yd*spd, zd*spd);
94}