the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1<root> 2 <data name="IDS_TIPS_GAMETIP_NEWDLC"> 3 <value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value> 4 </data> 5 6 <data name="IDS_TIPS_GAMETIP_SKINPACKS"> 7 <value>You can change the look of your character with a Skin Pack from the Minecraft Store. Select 'Minecraft Store' on the Main Menu to see what's available.</value> 8 </data> 9 10 <data name="IDS_TIPS_GAMETIP_2"> 11 <value>Alter the gamma settings to make the game brighter or darker.</value> 12 </data> 13 14 <data name="IDS_TIPS_GAMETIP_3"> 15 <value>If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!</value> 16 </data> 17 18 <data name="IDS_TIPS_GAMETIP_4"> 19 <value>Feed a bone to a wolf to tame it. You can then make it sit or follow you.</value> 20 </data> 21 22 <data name="IDS_TIPS_GAMETIP_5"> 23 <value>You can drop items when in the Inventory menu by moving the cursor off the menu and pressing{*CONTROLLER_VK_A*}</value> 24 </data> 25 26 <data name="IDS_TIPS_GAMETIP_6"> 27 <value>Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.</value> 28 </data> 29 30 <data name="IDS_TIPS_GAMETIP_7"> 31 <value>Harvest pork chops from pigs, and cook and eat them to regain health.</value> 32 </data> 33 34 <data name="IDS_TIPS_GAMETIP_8"> 35 <value>Harvest leather from cows, and use it to make armor.</value> 36 </data> 37 38 <data name="IDS_TIPS_GAMETIP_9"> 39 <value>If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!</value> 40 </data> 41 42 <data name="IDS_TIPS_GAMETIP_10"> 43 <value>Use a hoe to prepare areas of ground for planting.</value> 44 </data> 45 46 <data name="IDS_TIPS_GAMETIP_11"> 47 <value>Spiders won't attack you during the day - unless you attack them.</value> 48 </data> 49 50 <data name="IDS_TIPS_GAMETIP_12"> 51 <value>Digging soil or sand with a spade is faster than with your hand!</value> 52 </data> 53 54 <data name="IDS_TIPS_GAMETIP_13"> 55 <value>Eating cooked pork chops gives more health than eating raw pork chops.</value> 56 </data> 57 58 <data name="IDS_TIPS_GAMETIP_14"> 59 <value>Make some torches to light up areas at night. Monsters will avoid the areas around these torches.</value> 60 </data> 61 62 <data name="IDS_TIPS_GAMETIP_15"> 63 <value>Get to destinations faster with a minecart and rail!</value> 64 </data> 65 66 <data name="IDS_TIPS_GAMETIP_16"> 67 <value>Plant some saplings and they'll grow into trees.</value> 68 </data> 69 70 <data name="IDS_TIPS_GAMETIP_17"> 71 <value>Pigmen won't attack you, unless you attack them.</value> 72 </data> 73 74 <data name="IDS_TIPS_GAMETIP_18"> 75 <value>You can change your game spawn point and skip to dawn by sleeping in a bed.</value> 76 </data> 77 78 <data name="IDS_TIPS_GAMETIP_19"> 79 <value>Hit those fireballs back at the Ghast!</value> 80 </data> 81 82 <data name="IDS_TIPS_GAMETIP_20"> 83 <value>Building a portal will allow you to travel to another dimension - The Nether.</value> 84 </data> 85 86 <data name="IDS_TIPS_GAMETIP_21"> 87 <value>Press{*CONTROLLER_VK_B*} to drop the item currently in your hand!</value> 88 </data> 89 90 <data name="IDS_TIPS_GAMETIP_22"> 91 <value>Use the right tool for the job!</value> 92 </data> 93 94 <data name="IDS_TIPS_GAMETIP_23"> 95 <value>If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.</value> 96 </data> 97 98 <data name="IDS_TIPS_GAMETIP_24"> 99 <value>Digging straight down or straight up is not a great idea.</value> 100 </data> 101 102 <data name="IDS_TIPS_GAMETIP_25"> 103 <value>Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!</value> 104 </data> 105 106 <data name="IDS_TIPS_GAMETIP_26"> 107 <value>Creepers explode when they get close to you!</value> 108 </data> 109 110 <data name="IDS_TIPS_GAMETIP_27"> 111 <value>Obsidian is created when water hits a lava source block.</value> 112 </data> 113 114 <data name="IDS_TIPS_GAMETIP_28"> 115 <value>Lava can take minutes to disappear COMPLETELY when the source block is removed.</value> 116 </data> 117 118 <data name="IDS_TIPS_GAMETIP_29"> 119 <value>Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.</value> 120 </data> 121 122 <data name="IDS_TIPS_GAMETIP_30"> 123 <value>Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.</value> 124 </data> 125 126 <data name="IDS_TIPS_GAMETIP_31"> 127 <value>Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.</value> 128 </data> 129 130 <data name="IDS_TIPS_GAMETIP_32"> 131 <value>A single bucket of lava can be used in a furnace to smelt 100 blocks.</value> 132 </data> 133 134 <data name="IDS_TIPS_GAMETIP_33"> 135 <value>The instrument played by a note block depends on the material beneath it.</value> 136 </data> 137 138 <data name="IDS_TIPS_GAMETIP_34"> 139 <value>Zombies and Skeletons can survive daylight if they are in water.</value> 140 </data> 141 142 <data name="IDS_TIPS_GAMETIP_35"> 143 <value>Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.</value> 144 </data> 145 146 <data name="IDS_TIPS_GAMETIP_36"> 147 <value>Wolves cannot enter the Nether.</value> 148 </data> 149 150 <data name="IDS_TIPS_GAMETIP_37"> 151 <value>Wolves won't attack Creepers.</value> 152 </data> 153 154 <data name="IDS_TIPS_GAMETIP_38"> 155 <value>Chickens lay an egg every 5 to 10 minutes.</value> 156 </data> 157 158 <data name="IDS_TIPS_GAMETIP_39"> 159 <value>Obsidian can only be mined with a diamond pickaxe.</value> 160 </data> 161 162 <data name="IDS_TIPS_GAMETIP_40"> 163 <value>Creepers are the easiest obtainable source of gunpowder.</value> 164 </data> 165 166 <data name="IDS_TIPS_GAMETIP_41"> 167 <value>Placing two chests side by side will make one large chest.</value> 168 </data> 169 170 <data name="IDS_TIPS_GAMETIP_42"> 171 <value>Tame wolves show their health with the position of their tail. Feed them meat to heal them.</value> 172 </data> 173 174 <data name="IDS_TIPS_GAMETIP_43"> 175 <value>Cook cactus in a furnace to get green dye.</value> 176 </data> 177 178 <data name="IDS_TIPS_GAMETIP_46"> 179 <value>Read the What's New section in the How To Play menus to see the latest update information about the game.</value> 180 </data> 181 182 <data name="IDS_TIPS_GAMETIP_47"> 183 <value>Stackable fences are in the game now!</value> 184 </data> 185 186 <data name="IDS_TIPS_GAMETIP_49"> 187 <value>Some animals will follow you if you have wheat in your hand.</value> 188 </data> 189 190 <data name="IDS_TIPS_GAMETIP_50"> 191 <value>If an animal can't move more than 20 blocks in any direction, it won't despawn.</value> 192 </data> 193 194 <data name="IDS_TIPS_TRIVIA_1"> 195 <value>Music by C418!</value> 196 </data> 197 198 <data name="IDS_TIPS_TRIVIA_2"> 199 <value>Notch has over a million followers on twitter!</value> 200 </data> 201 202 <data name="IDS_TIPS_TRIVIA_3"> 203 <value>Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!</value> 204 </data> 205 206 <data name="IDS_TIPS_TRIVIA_5"> 207 <value>There will be an update to this game eventually!</value> 208 </data> 209 210 <data name="IDS_TIPS_TRIVIA_6"> 211 <value>Who is Notch?</value> 212 </data> 213 214 <data name="IDS_TIPS_TRIVIA_7"> 215 <value>Mojang has more awards than staff!</value> 216 </data> 217 218 <data name="IDS_TIPS_TRIVIA_8"> 219 <value>Some famous people play Minecraft!</value> 220 </data> 221 222 <data name="IDS_TIPS_TRIVIA_9"> 223 <value>deadmau5 likes Minecraft!</value> 224 </data> 225 226 <data name="IDS_TIPS_TRIVIA_10"> 227 <value>Do not look directly at the bugs.</value> 228 </data> 229 230 <data name="IDS_TIPS_TRIVIA_11"> 231 <value>Creepers were born from a coding bug.</value> 232 </data> 233 234 <data name="IDS_TIPS_TRIVIA_12"> 235 <value>Is it a chicken or is it a duck?</value> 236 </data> 237 238 <data name="IDS_TIPS_TRIVIA_13"> 239 <value>Were you at Minecon?</value> 240 </data> 241 242 <data name="IDS_TIPS_TRIVIA_14"> 243 <value>No-one at Mojang has ever seen junkboy's face.</value> 244 </data> 245 246 <data name="IDS_TIPS_TRIVIA_15"> 247 <value>Did you know there's a Minecraft Wiki?</value> 248 </data> 249 250 <data name="IDS_TIPS_TRIVIA_16"> 251 <value>Mojang's new office is cool!</value> 252 </data> 253 254 <data name="IDS_TIPS_TRIVIA_18"> 255 <value>Minecon 2013 was in Orlando, Florida, USA!</value> 256 </data> 257 258 <data name="IDS_TIPS_TRIVIA_19"> 259 <value>.party() was excellent!</value> 260 </data> 261 262 <data name="IDS_TIPS_TRIVIA_20"> 263 <value>Always assume rumors are false, rather than assuming they're true!</value> 264 </data> 265 266 <data name="IDS_HOW_TO_PLAY_BASICS"> 267 <value>{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*} 268Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*} 269Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*} 270Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*} 271Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*} 272Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*} 273Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*} 274If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value> 275 </data> 276 277 <data name="IDS_HOW_TO_PLAY_HUD"> 278 <value>{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*} 279The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any. If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*} 280The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. 281Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*} 282It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value> 283 </data> 284 285 <data name="IDS_HOW_TO_PLAY_INVENTORY"> 286 <value>{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*} 287Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*} 288This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*} 289Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*} 290Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*} 291If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory.{*B*}{*B*} 292It is possible to change the color of your Leather Armor by dying it, you can do this in the inventory menu by holding the dye in your pointer, then pressing{*CONTROLLER_VK_X*} whilst the pointer is over the piece you wish to dye. 293 </value> 294 </data> 295 296 <data name="IDS_HOW_TO_PLAY_CHEST"> 297 <value>{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*} 298Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*} 299Use the pointer to move items between your inventory and the chest.{*B*}{*B*} 300Items in the chest will be stored there for you to swap back into your inventory again later. 301 </value> 302 </data> 303 304 <data name="IDS_HOW_TO_PLAY_LARGECHEST"> 305 <value>{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*} 306Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*} 307It is used in the same way as a normal chest. 308 </value> 309 </data> 310 311 <data name="IDS_HOW_TO_PLAY_CRAFTING"> 312 <value>{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*} 313In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*} 314Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*} 315The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. 316 </value> 317 </data> 318 319 <data name="IDS_HOW_TO_PLAY_CRAFT_TABLE"> 320 <value>{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*} 321You can craft larger items using a Crafting Table.{*B*}{*B*} 322Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 323Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft. 324 </value> 325 </data> 326 327 <data name="IDS_HOW_TO_PLAY_FURNACE"> 328 <value>{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*} 329A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*} 330Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 331You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*} 332When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*} 333If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace. 334 </value> 335 </data> 336 337 <data name="IDS_HOW_TO_PLAY_DISPENSER"> 338 <value>{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*} 339A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*} 340To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*} 341Now when you use the switch, the dispenser will shoot out an item. 342 </value> 343 </data> 344 345 <data name="IDS_HOW_TO_PLAY_BREWING"> 346 <value>{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*} 347Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*} 348A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*} 349Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*} 350Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*} 351You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*} 352 353The source ingredients for potions are :-{*B*}{*B*} 354* {*T2*}Nether Wart{*ETW*}{*B*} 355* {*T2*}Spider Eye{*ETW*}{*B*} 356* {*T2*}Sugar{*ETW*}{*B*} 357* {*T2*}Ghast Tear{*ETW*}{*B*} 358* {*T2*}Blaze Powder{*ETW*}{*B*} 359* {*T2*}Magma Cream{*ETW*}{*B*} 360* {*T2*}Glistering Melon{*ETW*}{*B*} 361* {*T2*}Redstone Dust{*ETW*}{*B*} 362* {*T2*}Glowstone Dust{*ETW*}{*B*} 363* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*} 364 365You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make. 366 </value> 367 </data> 368 369 <data name="IDS_HOW_TO_PLAY_ENCHANTMENT"> 370 <value>{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*} 371The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons, armor and books.{*B*} 372When a Sword, Bow, Axe, Pickaxe, Shovel, Armor or Book is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*} 373If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*} 374The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*} 375If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*} 376All the ingredients for an Enchantment Table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}{*B} 377Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.{*B*} 378</value> 379 </data> 380 381 <data name="IDS_HOW_TO_PLAY_FARMANIMALS"> 382 <value>{*T3*}HOW TO PLAY : FARMING ANIMALS{*ETW*}{*B*}{*B*} 383If you want to keep your animals in the one place, build a fenced area of less than 20x20 blocks and have your animals inside it. This ensures they will still be there when you come back to see them. 384</value> 385 </data> 386 387 <data name="IDS_HOW_TO_PLAY_BREEDANIMALS"> 388 <value>{*T3*}HOW TO PLAY : BREEDING ANIMALS{*ETW*}{*B*}{*B*} 389The animals in Minecraft can breed, and will produce baby versions of themselves!{*B*} 390To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*} 391Feed Wheat to a cow, mooshroom or sheep, Carrots to a pig, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*} 392When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*} 393After being in Love Mode, an animal will not be able to enter it again for about five minutes.{*B*} 394There is a limit on the number of animals it is possible to have in a world, so you may find the animals don't breed when you have a lot of them.</value> 395 </data> 396 397 <data name="IDS_HOW_TO_PLAY_NETHERPORTAL"> 398 <value>{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*} 399A Nether Portal allows the player to travel between the Overworld and the Nether world. The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld, so when you build a portal 400in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*} 401A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item, or the Fire Charge item.{*B*}{*B*} 402Examples of portal construction are shown in the picture to the right. 403 </value> 404 </data> 405 406 <data name="IDS_HOW_TO_PLAY_BANLIST"> 407 <value>{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*} 408If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list. 409If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip. 410When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value> 411 </data> 412 413 <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"> 414 <value>{*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*} 415 416{*T1*}Game Options{*ETW*}{*B*} 417When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*} 418 419 {*T2*}Player vs Player{*ETW*}{*B*} 420 When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*} 421 422 {*T2*}Trust Players{*ETW*}{*B*} 423 When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*} 424 425 {*T2*}Fire Spreads{*ETW*}{*B*} 426 When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*} 427 428 {*T2*}TNT Explodes{*ETW*}{*B*} 429 When enabled, TNT will explode when detonated. This option can also be changed from within the game.{*B*}{*B*} 430 431 {*T2*}Host Privileges{*ETW*}{*B*} 432 When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} 433 434{*T1*}World Generation Options{*ETW*}{*B*} 435When creating a new world there are some additional options.{*B*}{*B*} 436 437 {*T2*}Generate Structures{*ETW*}{*B*} 438 When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*} 439 440 {*T2*}Superflat World{*ETW*}{*B*} 441 When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*} 442 443 {*T2*}Bonus Chest{*ETW*}{*B*} 444 When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*} 445 446 {*T2*}Reset Nether{*ETW*}{*B*} 447 When enabled, the Nether will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.{*B*}{*B*} 448 449 {*T1*}In-Game Options{*ETW*}{*B*} 450 While in the game a number of options can be accessed by pressing {*CONTROLLER_VK_BACK*} to bring up the in-game menu.{*B*}{*B*} 451 452 {*T2*}Host Options{*ETW*}{*B*} 453 The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 454 455{*T1*}Player Options{*ETW*}{*B*} 456To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 457 458 {*T2*}Can Build And Mine{*ETW*}{*B*} 459 This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*} 460 461 {*T2*}Can Use Doors and Switches{*ETW*}{*B*} 462 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*} 463 464 {*T2*}Can Open Containers{*ETW*}{*B*} 465 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*} 466 467 {*T2*}Can Attack Players{*ETW*}{*B*} 468 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*} 469 470 {*T2*}Can Attack Animals{*ETW*}{*B*} 471 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*} 472 473 {*T2*}Moderator{*ETW*}{*B*} 474 When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 475 476 {*T2*}Kick Player{*ETW*}{*B*} 477 For players that are not on the same {*PLATFORM_NAME*} console as the host player, selecting this option will kick the player from the game and any other players on their {*PLATFORM_NAME*} console. This player will not be able to rejoin the game until it is restarted.{*B*}{*B*} 478 479{*T1*}Host Player Options{*ETW*}{*B*} 480If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 481 482 {*T2*}Can Fly{*ETW*}{*B*} 483 When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*} 484 485 {*T2*}Disable Exhaustion{*ETW*}{*B*} 486 This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*} 487 488 {*T2*}Invisible{*ETW*}{*B*} 489 When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*} 490 491 {*T2*}Can Teleport{*ETW*}{*B*} 492 This allows the player to move players or themselves to other players in the world. 493</value> 494 </data> 495 496 <data name="IDS_HOW_TO_PLAY_NEXT"> 497 <value>Next Page</value> 498 </data> 499 500 <data name="IDS_HOW_TO_PLAY_PREV"> 501 <value>Previous Page</value> 502 </data> 503 504 <data name="IDS_HOW_TO_PLAY_MENU_BASICS"> 505 <value>Basics</value> 506 </data> 507 508 <data name="IDS_HOW_TO_PLAY_MENU_HUD"> 509 <value>HUD</value> 510 </data> 511 512 <data name="IDS_HOW_TO_PLAY_MENU_INVENTORY"> 513 <value>Inventory</value> 514 </data> 515 516 <data name="IDS_HOW_TO_PLAY_MENU_CHESTS"> 517 <value>Chests</value> 518 </data> 519 520 <data name="IDS_HOW_TO_PLAY_MENU_CRAFTING"> 521 <value>Crafting</value> 522 </data> 523 524 <data name="IDS_HOW_TO_PLAY_MENU_FURNACE"> 525 <value>Furnace</value> 526 </data> 527 528 <data name="IDS_HOW_TO_PLAY_MENU_DISPENSER"> 529 <value>Dispenser</value> 530 </data> 531 532 <data name="IDS_HOW_TO_PLAY_MENU_FARMANIMALS"> 533 <value>Farming Animals</value> 534 </data> 535 536 <data name="IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"> 537 <value>Breeding Animals</value> 538 </data> 539 540 <data name="IDS_HOW_TO_PLAY_MENU_BREWING"> 541 <value>Brewing</value> 542 </data> 543 544 <data name="IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"> 545 <value>Enchantment</value> 546 </data> 547 548 <data name="IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"> 549 <value>Nether Portal</value> 550 </data> 551 552 <data name="IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"> 553 <value>Multiplayer</value> 554 </data> 555 556 <data name="IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"> 557 <value>Sharing Screenshots</value> 558 </data> 559 560 <data name="IDS_HOW_TO_PLAY_MENU_BANLIST"> 561 <value>Banning Levels</value> 562 </data> 563 564 <data name="IDS_HOW_TO_PLAY_MENU_CREATIVE"> 565 <value>Creative Mode</value> 566 </data> 567 568 <data name="IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"> 569 <value>Host and Player Options</value> 570 </data> 571 572 <data name="IDS_HOW_TO_PLAY_MENU_TRADING"> 573 <value>Trading</value> 574 </data> 575 576 <data name="IDS_HOW_TO_PLAY_MENU_ANVIL"> 577 <value>Anvil</value> 578 </data> 579 580 <data name="IDS_HOW_TO_PLAY_MENU_THEEND"> 581 <value>The End</value> 582 </data> 583 584 <data name="IDS_HOW_TO_PLAY_THEEND"> 585 <value>{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*} 586The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*} 587To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*} 588Once the portal is active, jump into it to go to The End.{*B*}{*B*} 589In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*} 590You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself, 591so the first step in the battle is to destroy each of these.{*B*} 592The first few can be reached with arrows, but the later ones are protected by an Iron Fence cage, and you will need to build up to them.{*B*}{*B*} 593While you are doing this, the Ender Dragon will be attacking you by flying at you and spitting Ender acid balls!{*B*} 594If you approach the Egg Podium in the centre of the spikes, the Ender Dragon will fly down and attack you and this is where you can really do some damage to it!{*B*} 595Avoid the acid breath, and target the Ender Dragon's eyes for the best results. If possible, bring some friends in to The End to help you with the battle!{*B*}{*B*} 596Once you are in The End, your friends will be able to see the location of the End Portal within the Stronghold on their maps, 597so they can easily join you. 598 </value> 599 </data> 600 601 <data name="IDS_HOW_TO_PLAY_MENU_SPRINT"> 602 <value>Sprint</value> 603 </data> 604 605 <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"> 606 <value>What's New</value> 607 </data> 608 609 <data name="IDS_HOW_TO_PLAY_WHATSNEW"> 610 <value> 611{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} 612- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, 613Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*} 614- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*} 615- Added new Mobs - Zombie Villagers.{*B*} 616- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*} 617- Added Trading with villagers.{*B*} 618- Added Anvil interface.{*B*} 619- Can dye leather armor.{*B*} 620- Can dye wolf collars.{*B*} 621- Can control riding a pig with a Carrot on a Stick.{*B*} 622- Updated Bonus Chest content with more items.{*B*} 623- Changed placement of half blocks and other blocks on half blocks.{*B*} 624- Changed placement of upside down stairs and slabs.{*B*} 625- Added different villager professions.{*B*} 626- Villagers spawned from a spawn egg will have a random profession.{*B*} 627- Added sideways log placement.{*B*} 628- Furnaces can use wooden tools as a fuel.{*B*} 629- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*} 630- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*} 631- Nether mobs can spawn in the Overworld from Portals.{*B*} 632- Creepers and Spiders are aggressive towards the last player that hit them.{*B*} 633- Mobs in Creative mode become neutral again after a short period.{*B*} 634- Remove knockback when drowning.{*B*} 635- Doors being broken by zombies show damage.{*B*} 636- Ice melts in the nether.{*B*} 637- Cauldrons fill up when out in the rain.{*B*} 638- Pistons take twice as long to update.{*B*} 639- Pig drops Saddle when killed (if has one).{*B*} 640- Sky color in The End changed.{*B*} 641- String can be placed (for Tripwires).{*B*} 642- Rain drips through leaves.{*B*} 643- Levers can be placed on the bottom of blocks.{*B*} 644- TNT does variable damage depending on difficulty setting.{*B*} 645- Book recipe changed.{*B*} 646- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*} 647- Pigs drop more Porkchops.{*B*} 648- Slimes spawn less in Superflat worlds.{*B*} 649- Creeper damage variable based on difficulty setting, more knockback.{*B*} 650- Fixed Endermen not opening their jaws.{*B*} 651- Added teleporting of players (using the {*CONTROLLER_VK_BACK*} menu in-game).{*B*} 652- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*} 653- Added new tutorials to the Tutorial World for new items and features.{*B*} 654- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*} 655</value> 656 </data> 657 658 <data name="IDS_TITLEUPDATE"> 659 <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*} 660There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} 661{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, 662Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*} 663 {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*} 664{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*} 665{*T1*}New Mini-Tutorials{*ETB*} – Learn how to use the new features in the Tutorial World!{*B*}{*B*} 666{*T1*}New 'Easter Eggs'{*ETB*} – We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*} 667</value> 668 </data> 669 670 <data name="IDS_DESC_SWORD"> 671 <value>Deals more damage than by hand.</value> 672 </data> 673 674 <data name="IDS_DESC_SHOVEL"> 675 <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value> 676 </data> 677 678 <data name="IDS_DESC_PICKAXE"> 679 <value>Required to mine stone-related blocks and ore.</value> 680 </data> 681 682 <data name="IDS_DESC_HATCHET"> 683 <value>Used to chop wood-related blocks faster than by hand.</value> 684 </data> 685 686 <data name="IDS_DESC_HOE"> 687 <value>Used to till dirt and grass blocks to prepare for crops.</value> 688 </data> 689 690 <data name="IDS_DESC_DOOR_WOOD"> 691 <value>Wooden doors are activated by using, hitting them or with Redstone.</value> 692 </data> 693 694 <data name="IDS_DESC_DOOR_IRON"> 695 <value>Iron doors can only be opened by Redstone, buttons or switches.</value> 696 </data> 697 698 <data name="IDS_DESC_HELMET"> 699 <value>NOT USED</value> 700 </data> 701 <data name="IDS_DESC_CHESTPLATE"> 702 <value>NOT USED</value> 703 </data> 704 <data name="IDS_DESC_LEGGINGS"> 705 <value>NOT USED</value> 706 </data> 707 <data name="IDS_DESC_BOOTS"> 708 <value>NOT USED</value> 709 </data> 710 <data name="IDS_DESC_HELMET_LEATHER"> 711 <value>Gives the user 1 Armor when worn.</value> 712 </data> 713 714 <data name="IDS_DESC_CHESTPLATE_LEATHER"> 715 <value>Gives the user 3 Armor when worn.</value> 716 </data> 717 718 <data name="IDS_DESC_LEGGINGS_LEATHER"> 719 <value>Gives the user 2 Armor when worn.</value> 720 </data> 721 722 <data name="IDS_DESC_BOOTS_LEATHER"> 723 <value>Gives the user 1 Armor when worn.</value> 724 </data> 725 726 <data name="IDS_DESC_HELMET_CHAIN"> 727 <value>Gives the user 2 Armor when worn.</value> 728 </data> 729 730 <data name="IDS_DESC_CHESTPLATE_CHAIN"> 731 <value>Gives the user 5 Armor when worn.</value> 732 </data> 733 734 <data name="IDS_DESC_LEGGINGS_CHAIN"> 735 <value>Gives the user 4 Armor when worn.</value> 736 </data> 737 738 <data name="IDS_DESC_BOOTS_CHAIN"> 739 <value>Gives the user 1 Armor when worn.</value> 740 </data> 741 742 <data name="IDS_DESC_HELMET_IRON"> 743 <value>Gives the user 2 Armor when worn.</value> 744 </data> 745 746 <data name="IDS_DESC_CHESTPLATE_IRON"> 747 <value>Gives the user 6 Armor when worn.</value> 748 </data> 749 750 <data name="IDS_DESC_LEGGINGS_IRON"> 751 <value>Gives the user 5 Armor when worn.</value> 752 </data> 753 754 <data name="IDS_DESC_BOOTS_IRON"> 755 <value>Gives the user 2 Armor when worn.</value> 756 </data> 757 758 <data name="IDS_DESC_HELMET_GOLD"> 759 <value>Gives the user 2 Armor when worn.</value> 760 </data> 761 762 <data name="IDS_DESC_CHESTPLATE_GOLD"> 763 <value>Gives the user 5 Armor when worn.</value> 764 </data> 765 766 <data name="IDS_DESC_LEGGINGS_GOLD"> 767 <value>Gives the user 3 Armor when worn.</value> 768 </data> 769 770 <data name="IDS_DESC_BOOTS_GOLD"> 771 <value>Gives the user 1 Armor when worn.</value> 772 </data> 773 774 <data name="IDS_DESC_HELMET_DIAMOND"> 775 <value>Gives the user 3 Armor when worn.</value> 776 </data> 777 778 <data name="IDS_DESC_CHESTPLATE_DIAMOND"> 779 <value>Gives the user 8 Armor when worn.</value> 780 </data> 781 782 <data name="IDS_DESC_LEGGINGS_DIAMOND"> 783 <value>Gives the user 6 Armor when worn.</value> 784 </data> 785 786 <data name="IDS_DESC_BOOTS_DIAMOND"> 787 <value>Gives the user 3 Armor when worn.</value> 788 </data> 789 790 <data name="IDS_DESC_INGOT"> 791 <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value> 792 </data> 793 794 <data name="IDS_DESC_BLOCK"> 795 <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value> 796 </data> 797 798 <data name="IDS_DESC_PRESSUREPLATE"> 799 <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value> 800 </data> 801 802 <data name="IDS_DESC_STAIRS"> 803 <value>Used for compact staircases.</value> 804 </data> 805 806 <data name="IDS_DESC_SLAB"> 807 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 808 </data> 809 810 <data name="IDS_DESC_HALFSLAB"> 811 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 812 </data> 813 814 <data name="IDS_DESC_TORCH"> 815 <value>Used to create light. Torches also melt snow and ice.</value> 816 </data> 817 818 <data name="IDS_DESC_WOODENPLANKS"> 819 <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value> 820 </data> 821 822 <data name="IDS_DESC_SANDSTONE"> 823 <value>Used as a building material. Is not influenced by gravity like normal Sand.</value> 824 </data> 825 826 <data name="IDS_DESC_STRUCTBLOCK"> 827 <value>Used as a building material.</value> 828 </data> 829 830 <data name="IDS_DESC_STICK"> 831 <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value> 832 </data> 833 834 <data name="IDS_DESC_BED"> 835 <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player. 836The colors of the bed are always the same, regardless of the colors of wool used.</value> 837 </data> 838 839 <data name="IDS_DESC_CRAFTINGTABLE"> 840 <value>Allows you to craft a more varied selection of items than the normal crafting.</value> 841 </data> 842 843 <data name="IDS_DESC_FURNACE"> 844 <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value> 845 </data> 846 847 <data name="IDS_DESC_CHEST"> 848 <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value> 849 </data> 850 851 <data name="IDS_DESC_FENCE"> 852 <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value> 853 </data> 854 855 <data name="IDS_DESC_LADDER"> 856 <value>Used to climb vertically.</value> 857 </data> 858 859 <data name="IDS_DESC_TRAPDOOR"> 860 <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value> 861 </data> 862 863 <data name="IDS_DESC_SIGN"> 864 <value>Shows text entered by you or other players.</value> 865 </data> 866 867 <data name="IDS_DESC_GLOWSTONE"> 868 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 869 </data> 870 871 <data name="IDS_DESC_TNT"> 872 <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value> 873 </data> 874 875 <data name="IDS_DESC_BOWL"> 876 <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value> 877 </data> 878 879 <data name="IDS_DESC_BUCKET"> 880 <value>Used to hold and transport water, lava and milk.</value> 881 </data> 882 883 <data name="IDS_DESC_BUCKET_WATER"> 884 <value>Used to hold and transport water.</value> 885 </data> 886 887 <data name="IDS_DESC_BUCKET_LAVA"> 888 <value>Used to hold and transport lava.</value> 889 </data> 890 891 <data name="IDS_DESC_BUCKET_MILK"> 892 <value>Used to hold and transport milk.</value> 893 </data> 894 895 <data name="IDS_DESC_FLINTANDSTEEL"> 896 <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value> 897 </data> 898 899 <data name="IDS_DESC_FISHINGROD"> 900 <value>Used to catch fish.</value> 901 </data> 902 903 <data name="IDS_DESC_CLOCK"> 904 <value>Displays positions of the Sun and Moon.</value> 905 </data> 906 907 <data name="IDS_DESC_COMPASS"> 908 <value>Points to your start point.</value> 909 </data> 910 911 <data name="IDS_DESC_MAP"> 912 <value>Will create an image of an area explored while held. This can be used for path-finding.</value> 913 </data> 914 915 <data name="IDS_DESC_BOW"> 916 <value>Allows for ranged attacks by using arrows.</value> 917 </data> 918 919 <data name="IDS_DESC_ARROW"> 920 <value>Used as ammunition for bows.</value> 921 </data> 922 923 <data name="IDS_DESC_BREAD"> 924 <value>Restores 2.5{*ICON_SHANK_01*}.</value> 925 </data> 926 927 <data name="IDS_DESC_CAKE"> 928 <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value> 929 </data> 930 931 <data name="IDS_DESC_COOKIE"> 932 <value>Restores 1{*ICON_SHANK_01*}.</value> 933 </data> 934 935 <data name="IDS_DESC_MELON_SLICE"> 936 <value>Restores 1{*ICON_SHANK_01*}.</value> 937 </data> 938 939 <data name="IDS_DESC_MUSHROOMSTEW"> 940 <value>Restores 3{*ICON_SHANK_01*}.</value> 941 </data> 942 943 <data name="IDS_DESC_CHICKEN_RAW"> 944 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value> 945 </data> 946 947 <data name="IDS_DESC_CHICKEN_COOKED"> 948 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value> 949 </data> 950 951 <data name="IDS_DESC_BEEF_RAW"> 952 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 953 </data> 954 955 <data name="IDS_DESC_BEEF_COOKED"> 956 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value> 957 </data> 958 959 <data name="IDS_DESC_PORKCHOP_RAW"> 960 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 961 </data> 962 963 <data name="IDS_DESC_PORKCHOP_COOKED"> 964 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value> 965 </data> 966 967 <data name="IDS_DESC_FISH_RAW"> 968 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value> 969 </data> 970 971 <data name="IDS_DESC_FISH_COOKED"> 972 <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value> 973 </data> 974 975 <data name="IDS_DESC_APPLE"> 976 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value> 977 </data> 978 979 <data name="IDS_DESC_GOLDENAPPLE"> 980 <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value> 981 </data> 982 983 <data name="IDS_DESC_ROTTEN_FLESH"> 984 <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value> 985 </data> 986 987 <data name="IDS_DESC_SUGAR"> 988 <value>Used in the cake recipe, and as an ingredient for brewing potions.</value> 989 </data> 990 991 <data name="IDS_DESC_LEVER"> 992 <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value> 993 </data> 994 995 <data name="IDS_DESC_REDSTONETORCH"> 996 <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block. 997Can also be used for low-level lighting.</value> 998 </data> 999 1000 <data name="IDS_DESC_REDSTONEREPEATER"> 1001 <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value> 1002 </data> 1003 1004 <data name="IDS_DESC_BUTTON"> 1005 <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value> 1006 </data> 1007 1008 <data name="IDS_DESC_DISPENSER"> 1009 <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value> 1010 </data> 1011 1012 <data name="IDS_DESC_NOTEBLOCK"> 1013 <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value> 1014 </data> 1015 1016 <data name="IDS_DESC_RAIL"> 1017 <value>Used to guide minecarts.</value> 1018 </data> 1019 1020 <data name="IDS_DESC_POWEREDRAIL"> 1021 <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value> 1022 </data> 1023 1024 <data name="IDS_DESC_DETECTORRAIL"> 1025 <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value> 1026 </data> 1027 1028 <data name="IDS_DESC_MINECART"> 1029 <value>Used to transport you, an animal, or a monster along rails.</value> 1030 </data> 1031 1032 <data name="IDS_DESC_MINECARTWITHCHEST"> 1033 <value>Used to transport goods along rails.</value> 1034 </data> 1035 1036 <data name="IDS_DESC_MINECARTWITHFURNACE"> 1037 <value>Will move along rails and can push other minecarts when coal is put in it.</value> 1038 </data> 1039 1040 <data name="IDS_DESC_BOAT"> 1041 <value>Used to travel in water more quickly than swimming.</value> 1042 </data> 1043 1044 <data name="IDS_DESC_WOOL"> 1045 <value>Collected from sheep, and can be colored with dyes.</value> 1046 </data> 1047 1048 <data name="IDS_DESC_WOOLSTRING"> 1049 <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value> 1050 </data> 1051 1052 <data name="IDS_DESC_DYE_BLACK"> 1053 <value>Used as a dye to create black wool.</value> 1054 </data> 1055 1056 <data name="IDS_DESC_DYE_GREEN"> 1057 <value>Used as a dye to create green wool.</value> 1058 </data> 1059 1060 <data name="IDS_DESC_DYE_BROWN"> 1061 <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value> 1062 </data> 1063 1064 <data name="IDS_DESC_DYE_SILVER"> 1065 <value>Used as a dye to create silver wool.</value> 1066 </data> 1067 1068 <data name="IDS_DESC_DYE_YELLOW"> 1069 <value>Used as a dye to create yellow wool.</value> 1070 </data> 1071 1072 <data name="IDS_DESC_DYE_RED"> 1073 <value>Used as a dye to create red wool.</value> 1074 </data> 1075 1076 <data name="IDS_DESC_DYE_WHITE"> 1077 <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value> 1078 </data> 1079 1080 <data name="IDS_DESC_DYE_PINK"> 1081 <value>Used as a dye to create pink wool.</value> 1082 </data> 1083 1084 <data name="IDS_DESC_DYE_ORANGE"> 1085 <value>Used as a dye to create orange wool.</value> 1086 </data> 1087 1088 <data name="IDS_DESC_DYE_LIME"> 1089 <value>Used as a dye to create lime wool.</value> 1090 </data> 1091 1092 <data name="IDS_DESC_DYE_GRAY"> 1093 <value>Used as a dye to create gray wool.</value> 1094 </data> 1095 1096 <data name="IDS_DESC_DYE_LIGHTGRAY"> 1097 <value>Used as a dye to create light gray wool. 1098(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value> 1099 </data> 1100 1101 <data name="IDS_DESC_DYE_LIGHTBLUE"> 1102 <value>Used as a dye to create light blue wool.</value> 1103 </data> 1104 1105 <data name="IDS_DESC_DYE_CYAN"> 1106 <value>Used as a dye to create cyan wool.</value> 1107 </data> 1108 1109 <data name="IDS_DESC_DYE_PURPLE"> 1110 <value>Used as a dye to create purple wool.</value> 1111 </data> 1112 1113 <data name="IDS_DESC_DYE_MAGENTA"> 1114 <value>Used as a dye to create magenta wool.</value> 1115 </data> 1116 1117 <data name="IDS_DESC_DYE_BLUE"> 1118 <value>Used as dye to create Blue Wool.</value> 1119 </data> 1120 1121 <data name="IDS_DESC_JUKEBOX"> 1122 <value>Plays Music Discs.</value> 1123 </data> 1124 1125 <data name="IDS_DESC_DIAMONDS"> 1126 <value>Use these to create very strong tools, weapons or armor.</value> 1127 </data> 1128 1129 <data name="IDS_DESC_JACKOLANTERN"> 1130 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 1131 </data> 1132 1133 <data name="IDS_DESC_PAPER"> 1134 <value>Used to create books and maps.</value> 1135 </data> 1136 1137 <data name="IDS_DESC_BOOK"> 1138 <value>Can be used to create bookshelves or enchanted to make Enchanted Books.</value> 1139 </data> 1140 1141 <data name="IDS_DESC_BOOKSHELF"> 1142 <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value> 1143 </data> 1144 1145 <data name="IDS_DESC_PICTURE"> 1146 <value>Used as decoration.</value> 1147 </data> 1148 1149 <data name="IDS_DESC_ORE_GOLD"> 1150 <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value> 1151 </data> 1152 1153 <data name="IDS_DESC_ORE_IRON"> 1154 <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value> 1155 </data> 1156 1157 <data name="IDS_DESC_ORE_COAL"> 1158 <value>Can be mined with a pickaxe to collect coal.</value> 1159 </data> 1160 1161 <data name="IDS_DESC_ORE_LAPIS"> 1162 <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value> 1163 </data> 1164 1165 <data name="IDS_DESC_ORE_DIAMOND"> 1166 <value>Can be mined with an iron pickaxe or better to collect diamonds.</value> 1167 </data> 1168 1169 <data name="IDS_DESC_ORE_REDSTONE"> 1170 <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value> 1171 </data> 1172 1173 <data name="IDS_DESC_STONE"> 1174 <value>Can be mined with a pickaxe to collect cobblestone.</value> 1175 </data> 1176 1177 <data name="IDS_DESC_DIRT"> 1178 <value>Collected using a shovel. Can be used for construction.</value> 1179 </data> 1180 1181 <data name="IDS_DESC_SAPLING"> 1182 <value>Can be planted and it will eventually grow into a tree.</value> 1183 </data> 1184 1185 <data name="IDS_DESC_BEDROCK"> 1186 <value>This cannot be broken.</value> 1187 </data> 1188 1189 <data name="IDS_DESC_LAVA"> 1190 <value>Sets fire to anything that touches it. Can be collected in a bucket.</value> 1191 </data> 1192 1193 <data name="IDS_DESC_SAND"> 1194 <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value> 1195 </data> 1196 1197 <data name="IDS_DESC_GRAVEL"> 1198 <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value> 1199 </data> 1200 1201 <data name="IDS_DESC_LOG"> 1202 <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value> 1203 </data> 1204 1205 <data name="IDS_DESC_GLASS"> 1206 <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value> 1207 </data> 1208 1209 <data name="IDS_DESC_STONE_BRICK"> 1210 <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value> 1211 </data> 1212 1213 <data name="IDS_DESC_BRICK"> 1214 <value>Baked from clay in a furnace.</value> 1215 </data> 1216 1217 <data name="IDS_DESC_CLAY"> 1218 <value>Can be baked into bricks in a furnace.</value> 1219 </data> 1220 1221 <data name="IDS_DESC_CLAY_TILE"> 1222 <value>When broken drops clay balls which can be baked into bricks in a furnace.</value> 1223 </data> 1224 1225 <data name="IDS_DESC_SNOW"> 1226 <value>A compact way to store snowballs.</value> 1227 </data> 1228 1229 <data name="IDS_DESC_TOP_SNOW"> 1230 <value>Can be dug with a shovel to create snowballs.</value> 1231 </data> 1232 1233 <data name="IDS_DESC_TALL_GRASS"> 1234 <value>Sometimes produces wheat seeds when broken.</value> 1235 </data> 1236 1237 <data name="IDS_DESC_FLOWER"> 1238 <value>Can be crafted into a dye.</value> 1239 </data> 1240 1241 <data name="IDS_DESC_MUSHROOM"> 1242 <value>Can be crafted with a bowl to make stew.</value> 1243 </data> 1244 1245 <data name="IDS_DESC_OBSIDIAN"> 1246 <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value> 1247 </data> 1248 1249 <data name="IDS_DESC_MOB_SPAWNER"> 1250 <value>Spawns monsters into the world.</value> 1251 </data> 1252 1253 <data name="IDS_DESC_REDSTONE_DUST"> 1254 <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value> 1255 </data> 1256 1257 <data name="IDS_DESC_CROPS"> 1258 <value>When fully grown, crops can be harvested to collect wheat.</value> 1259 </data> 1260 1261 <data name="IDS_DESC_FARMLAND"> 1262 <value>Ground that has been prepared ready to plant seeds.</value> 1263 </data> 1264 1265 <data name="IDS_DESC_CACTUS"> 1266 <value>Can be cooked in a furnace to create a green dye.</value> 1267 </data> 1268 1269 <data name="IDS_DESC_REEDS"> 1270 <value>Can be crafted to create sugar.</value> 1271 </data> 1272 1273 <data name="IDS_DESC_PUMPKIN"> 1274 <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value> 1275 </data> 1276 1277 <data name="IDS_DESC_HELL_ROCK"> 1278 <value>Burns forever if set alight.</value> 1279 </data> 1280 1281 <data name="IDS_DESC_HELL_SAND"> 1282 <value>Slows the movement of anything walking over it.</value> 1283 </data> 1284 1285 <data name="IDS_DESC_PORTAL"> 1286 <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value> 1287 </data> 1288 1289 <data name="IDS_DESC_COAL"> 1290 <value>Used as a fuel in a furnace, or crafted to make a torch.</value> 1291 </data> 1292 1293 <data name="IDS_DESC_STRING"> 1294 <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value> 1295 </data> 1296 1297 <data name="IDS_DESC_FEATHER"> 1298 <value>Collected by killing a chicken, and can be crafted into an arrow.</value> 1299 </data> 1300 1301 <data name="IDS_DESC_SULPHUR"> 1302 <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value> 1303 </data> 1304 1305 <data name="IDS_DESC_WHEAT_SEEDS"> 1306 <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value> 1307 </data> 1308 1309 <data name="IDS_DESC_WHEAT"> 1310 <value>Harvested from crops, and can be used to craft food items.</value> 1311 </data> 1312 1313 <data name="IDS_DESC_FLINT"> 1314 <value>Collected by digging gravel, and can be used to craft a flint and steel.</value> 1315 </data> 1316 1317 <data name="IDS_DESC_SADDLE"> 1318 <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value> 1319 </data> 1320 1321 <data name="IDS_DESC_SNOWBALL"> 1322 <value>Collected by digging snow, and can be thrown.</value> 1323 </data> 1324 1325 <data name="IDS_DESC_LEATHER"> 1326 <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value> 1327 </data> 1328 1329 <data name="IDS_DESC_SLIMEBALL"> 1330 <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value> 1331 </data> 1332 1333 <data name="IDS_DESC_EGG"> 1334 <value>Dropped randomly by chickens, and can be crafted into food items.</value> 1335 </data> 1336 1337 <data name="IDS_DESC_YELLOW_DUST"> 1338 <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value> 1339 </data> 1340 1341 <data name="IDS_DESC_BONE"> 1342 <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value> 1343 </data> 1344 1345 <data name="IDS_DESC_RECORD"> 1346 <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value> 1347 </data> 1348 1349 <data name="IDS_DESC_WATER"> 1350 <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value> 1351 </data> 1352 1353 <data name="IDS_DESC_LEAVES"> 1354 <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value> 1355 </data> 1356 1357 <data name="IDS_DESC_MOSS_STONE"> 1358 <value>Found in dungeons, can be used for construction and decoration.</value> 1359 </data> 1360 1361 <data name="IDS_DESC_SHEARS"> 1362 <value>Used to obtain wool from sheep and harvest leaf blocks.</value> 1363 </data> 1364 1365 <data name="IDS_DESC_PISTON"> 1366 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value> 1367 </data> 1368 1369 <data name="IDS_DESC_STICKY_PISTON"> 1370 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value> 1371 </data> 1372 1373 <data name="IDS_DESC_STONE_BRICK_SMOOTH"> 1374 <value>Made from Stone blocks, and commonly found in Strongholds.</value> 1375 </data> 1376 1377 <data name="IDS_DESC_IRON_FENCE"> 1378 <value>Used as a barrier, similar to fences.</value> 1379 </data> 1380 1381 <data name="IDS_DESC_FENCE_GATE"> 1382 <value>Similar to a door, but used primarily with fences.</value> 1383 </data> 1384 1385 <data name="IDS_DESC_MELON_BLOCK"> 1386 <value>Can be crafted from Melon Slices.</value> 1387 </data> 1388 1389 <data name="IDS_DESC_THIN_GLASS"> 1390 <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value> 1391 </data> 1392 1393 <data name="IDS_DESC_PUMPKIN_SEEDS"> 1394 <value>Can be planted to grow pumpkins.</value> 1395 </data> 1396 1397 <data name="IDS_DESC_MELON_SEEDS"> 1398 <value>Can be planted to grow melons.</value> 1399 </data> 1400 1401 <data name="IDS_DESC_ENDER_PEARL"> 1402 <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value> 1403 </data> 1404 1405 <data name="IDS_DESC_GRASS"> 1406 <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value> 1407 </data> 1408 1409 <data name="IDS_DESC_SPONGE"> 1410 <value>Can be used for construction and decoration.</value> 1411 </data> 1412 1413 <data name="IDS_DESC_WEB"> 1414 <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value> 1415 </data> 1416 1417 <data name="IDS_DESC_STONE_SILVERFISH"> 1418 <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value> 1419 </data> 1420 1421 <data name="IDS_DESC_VINE"> 1422 <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value> 1423 </data> 1424 1425 <data name="IDS_DESC_ICE"> 1426 <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value> 1427 </data> 1428 1429 <data name="IDS_DESC_DEAD_BUSH"> 1430 <value>Can be used as decoration.</value> 1431 </data> 1432 1433 <data name="IDS_DESC_BLAZE_ROD"> 1434 <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value> 1435 </data> 1436 1437 <data name="IDS_DESC_GHAST_TEAR"> 1438 <value>Used in potion brewing. Dropped by Ghasts when they die.</value> 1439 </data> 1440 1441 <data name="IDS_DESC_GOLD_NUGGET"> 1442 <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value> 1443 </data> 1444 1445 <data name="IDS_DESC_NETHER_STALK_SEEDS"> 1446 <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value> 1447 </data> 1448 1449 <data name="IDS_DESC_POTION"> 1450 <value>When used, can have various effects, depending on what it is used on.</value> 1451 </data> 1452 1453 <data name="IDS_DESC_GLASS_BOTTLE"> 1454 <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value> 1455 </data> 1456 1457 <data name="IDS_DESC_SPIDER_EYE"> 1458 <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value> 1459 </data> 1460 1461 <data name="IDS_DESC_FERMENTED_SPIDER_EYE"> 1462 <value>Used in potion brewing, mainly to create potions with a negative effect.</value> 1463 </data> 1464 1465 <data name="IDS_DESC_BLAZE_POWDER"> 1466 <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value> 1467 </data> 1468 1469 <data name="IDS_DESC_MAGMA_CREAM"> 1470 <value>Used in potion brewing.</value> 1471 </data> 1472 1473 <data name="IDS_DESC_BREWING_STAND"> 1474 <value>Used for making Potions and Splash Potions.</value> 1475 </data> 1476 1477 <data name="IDS_DESC_CAULDRON"> 1478 <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value> 1479 </data> 1480 1481 <data name="IDS_DESC_EYE_OF_ENDER"> 1482 <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value> 1483 </data> 1484 1485 <data name="IDS_DESC_SPECKLED_MELON"> 1486 <value>Used in potion brewing.</value> 1487 </data> 1488 1489 <data name="IDS_DESC_MYCEL"> 1490 <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value> 1491 </data> 1492 1493 <data name="IDS_DESC_WATERLILY"> 1494 <value>Floats on water, and can be walked on.</value> 1495 </data> 1496 1497 <data name="IDS_DESC_NETHERBRICK"> 1498 <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value> 1499 </data> 1500 1501 <data name="IDS_DESC_NETHERFENCE"> 1502 <value>Used in Nether Fortresses.</value> 1503 </data> 1504 1505 <data name="IDS_DESC_NETHERSTALK"> 1506 <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value> 1507 </data> 1508 1509 <data name="IDS_DESC_ENCHANTMENTTABLE"> 1510 <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value> 1511 </data> 1512 1513 <data name="IDS_DESC_END_PORTAL"> 1514 <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value> 1515 </data> 1516 1517 <data name="IDS_DESC_ENDPORTALFRAME"> 1518 <value>Used to form an End Portal.</value> 1519 </data> 1520 1521 <data name="IDS_DESC_WHITESTONE"> 1522 <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value> 1523 </data> 1524 1525 <data name="IDS_DESC_DRAGONEGG"> 1526 <value>This block is created by the defeat of the Dragon in The End.</value> 1527 </data> 1528 1529 <data name="IDS_DESC_EXP_BOTTLE"> 1530 <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value> 1531 </data> 1532 1533 <data name="IDS_DESC_FIREBALL"> 1534 <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value> 1535 </data> 1536 1537 <data name="IDS_DESC_ITEMFRAME"> 1538 <value>These are similar to a display case, and will display the item or block placed in it.</value> 1539 </data> 1540 1541 <data name="IDS_DESC_MONSTER_SPAWNER"> 1542 <value>When thrown can spawn a creature of the type indicated.</value> 1543 </data> 1544 1545 <data name="IDS_DESC_WOODSLAB"> 1546 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1547 </data> 1548 1549 <data name="IDS_DESC_STONESLAB"> 1550 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1551 </data> 1552 1553 <data name="IDS_DESC_ITEM_NETHERBRICK"> 1554 <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value> 1555 </data> 1556 1557 <data name="IDS_DESC_REDSTONE_LIGHT"> 1558 <value>When powered they emit light.</value> 1559 </data> 1560 1561 <data name="IDS_DESC_COCOA"> 1562 <value>Can be farmed to collect Cocoa Beans.</value> 1563 </data> 1564 1565 <data name="IDS_DESC_SKULL"> 1566 <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value> 1567 </data> 1568 1569 <data name="IDS_SQUID"> 1570 <value>Squid</value> 1571 </data> 1572 1573 <data name="IDS_DESC_SQUID"> 1574 <value>Drops ink sacs when killed.</value> 1575 </data> 1576 1577 <data name="IDS_COW"> 1578 <value>Cow</value> 1579 </data> 1580 1581 <data name="IDS_DESC_COW"> 1582 <value>Drops leather when killed. Can also be milked with a bucket.</value> 1583 </data> 1584 1585 <data name="IDS_SHEEP"> 1586 <value>Sheep</value> 1587 </data> 1588 1589 <data name="IDS_DESC_SHEEP"> 1590 <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value> 1591 </data> 1592 1593 <data name="IDS_CHICKEN"> 1594 <value>Chicken</value> 1595 </data> 1596 1597 <data name="IDS_DESC_CHICKEN"> 1598 <value>Drops feathers when killed, and also randomly lays eggs.</value> 1599 </data> 1600 1601 <data name="IDS_PIG"> 1602 <value>Pig</value> 1603 </data> 1604 1605 <data name="IDS_DESC_PIG"> 1606 <value>Drops porkchops when killed. Can be ridden by using a saddle.</value> 1607 </data> 1608 1609 <data name="IDS_WOLF"> 1610 <value>Wolf</value> 1611 </data> 1612 1613 <data name="IDS_DESC_WOLF"> 1614 <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value> 1615 </data> 1616 1617 <data name="IDS_CREEPER"> 1618 <value>Creeper</value> 1619 </data> 1620 1621 <data name="IDS_DESC_CREEPER"> 1622 <value>Explodes if you get too close!</value> 1623 </data> 1624 1625 <data name="IDS_SKELETON"> 1626 <value>Skeleton</value> 1627 </data> 1628 1629 <data name="IDS_DESC_SKELETON"> 1630 <value>Fires arrows at you. Drops arrows when killed.</value> 1631 </data> 1632 1633 <data name="IDS_SPIDER"> 1634 <value>Spider</value> 1635 </data> 1636 1637 <data name="IDS_DESC_SPIDER"> 1638 <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value> 1639 </data> 1640 1641 <data name="IDS_ZOMBIE"> 1642 <value>Zombie</value> 1643 </data> 1644 1645 <data name="IDS_DESC_ZOMBIE"> 1646 <value>Attacks you when you are close to it.</value> 1647 </data> 1648 1649 <data name="IDS_PIGZOMBIE"> 1650 <value>Zombie Pigman</value> 1651 </data> 1652 1653 <data name="IDS_DESC_PIGZOMBIE"> 1654 <value>Initially docile, but will attack in groups if you attack one.</value> 1655 </data> 1656 1657 <data name="IDS_GHAST"> 1658 <value>Ghast</value> 1659 </data> 1660 1661 <data name="IDS_DESC_GHAST"> 1662 <value>Fires flaming balls at you that explode on contact.</value> 1663 </data> 1664 1665 <data name="IDS_SLIME"> 1666 <value>Slime</value> 1667 </data> 1668 1669 <data name="IDS_DESC_SLIME"> 1670 <value>Split into smaller Slimes when damaged.</value> 1671 </data> 1672 1673 <data name="IDS_ENDERMAN"> 1674 <value>Enderman</value> 1675 </data> 1676 1677 <data name="IDS_DESC_ENDERMAN"> 1678 <value>Will attack you if you look at it. Can also move blocks around.</value> 1679 </data> 1680 1681 <data name="IDS_SILVERFISH"> 1682 <value>Silverfish</value> 1683 </data> 1684 1685 <data name="IDS_DESC_SILVERFISH"> 1686 <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value> 1687 </data> 1688 1689 <data name="IDS_CAVE_SPIDER"> 1690 <value>Cave Spider</value> 1691 </data> 1692 1693 <data name="IDS_DESC_CAVE_SPIDER"> 1694 <value>Has a venomous bite.</value> 1695 </data> 1696 1697 <data name="IDS_MUSHROOM_COW"> 1698 <value>Mooshroom</value> 1699 </data> 1700 1701 <data name="IDS_DESC_MUSHROOM_COW"> 1702 <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value> 1703 </data> 1704 1705 <data name="IDS_SNOWMAN"> 1706 <value>Snow Golem</value> 1707 </data> 1708 1709 <data name="IDS_DESC_SNOWMAN"> 1710 <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value> 1711 </data> 1712 1713 <data name="IDS_ENDERDRAGON"> 1714 <value>Ender Dragon</value> 1715 </data> 1716 1717 <data name="IDS_DESC_ENDERDRAGON"> 1718 <value>This is a large black dragon found in The End.</value> 1719 </data> 1720 1721 <data name="IDS_BLAZE"> 1722 <value>Blaze</value> 1723 </data> 1724 1725 <data name="IDS_DESC_BLAZE"> 1726 <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value> 1727 </data> 1728 1729 <data name="IDS_LAVA_SLIME"> 1730 <value>Magma Cube</value> 1731 </data> 1732 1733 <data name="IDS_DESC_LAVA_SLIME"> 1734 <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value> 1735 </data> 1736 1737 <data name="IDS_VILLAGER"> 1738 <value>Villager</value> 1739 </data> 1740 1741 <data name="IDS_OZELOT"> 1742 <value>Ocelot</value> 1743 </data> 1744 1745 <data name="IDS_DESC_OZELOT"> 1746 <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value> 1747 </data> 1748 1749 <data name="IDS_IRONGOLEM"> 1750 <value>Iron Golem</value> 1751 </data> 1752 1753 <data name="IDS_DESC_IRONGOLEM"> 1754 <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value> 1755 </data> 1756 1757 <data name="IDS_CREDITS_EXPLODANIM"> 1758 <value>Explosives Animator</value> 1759 </data> 1760 1761 <data name="IDS_CREDITS_CONCEPTART"> 1762 <value>Concept Artist</value> 1763 </data> 1764 1765 <data name="IDS_CREDITS_CRUNCHER"> 1766 <value>Number Crunching and Statistics</value> 1767 </data> 1768 1769 <data name="IDS_CREDITS_BULLYCOORD"> 1770 <value>Bully Coordinator</value> 1771 </data> 1772 1773 <data name="IDS_CREDITS_ORIGINALDESIGN"> 1774 <value>Original Design and Code by</value> 1775 </data> 1776 1777 <data name="IDS_CREDITS_PMPROD"> 1778 <value>Project Manager/Producer</value> 1779 </data> 1780 1781 <data name="IDS_CREDITS_RESTOFMOJANG"> 1782 <value>Rest of Mojang Office</value> 1783 </data> 1784 1785 <data name="IDS_CREDITS_LEADPC"> 1786 <value>Lead Game Programmer Minecraft PC</value> 1787 </data> 1788 1789 <data name="IDS_CREDITS_CODENINJA"> 1790 <value>Ninja Coder</value> 1791 </data> 1792 1793 <data name="IDS_CREDITS_CEO"> 1794 <value>CEO</value> 1795 </data> 1796 1797 <data name="IDS_CREDITS_WCW"> 1798 <value>White Collar Worker</value> 1799 </data> 1800 1801 <data name="IDS_CREDITS_CUSTOMERSUPPORT"> 1802 <value>Customer Support</value> 1803 </data> 1804 1805 <data name="IDS_CREDITS_OFFICEDJ"> 1806 <value>Office DJ</value> 1807 </data> 1808 1809 <data name="IDS_CREDITS_DESPROG"> 1810 <value>Designer/Programmer Minecraft - Pocket Edition</value> 1811 </data> 1812 1813 <data name="IDS_CREDITS_DEVELOPER"> 1814 <value>Developer</value> 1815 </data> 1816 1817 <data name="IDS_CREDITS_CHIEFARCHITECT"> 1818 <value>Chief Architect</value> 1819 </data> 1820 1821 <data name="IDS_CREDITS_ARTDEVELOPER"> 1822 <value>Art Developer</value> 1823 </data> 1824 1825 <data name="IDS_CREDITS_GAMECRAFTER"> 1826 <value>Game Crafter</value> 1827 </data> 1828 1829 <data name="IDS_CREDITS_DOF"> 1830 <value>Director of Fun</value> 1831 </data> 1832 1833 <data name="IDS_CREDITS_MUSICANDSOUNDS"> 1834 <value>Music and Sounds</value> 1835 </data> 1836 1837 <data name="IDS_CREDITS_PROGRAMMING"> 1838 <value>Programming</value> 1839 </data> 1840 1841 <data name="IDS_CREDITS_ART"> 1842 <value>Art</value> 1843 </data> 1844 1845 <data name="IDS_CREDITS_QA"> 1846 <value>QA</value> 1847 </data> 1848 1849 <data name="IDS_CREDITS_EXECPRODUCER"> 1850 <value>Executive Producer</value> 1851 </data> 1852 1853 <data name="IDS_CREDITS_LEADPRODUCER"> 1854 <value>Lead Producer</value> 1855 </data> 1856 1857 <data name="IDS_CREDITS_PRODUCER"> 1858 <value>Producer</value> 1859 </data> 1860 1861 <data name="IDS_CREDITS_TESTLEAD"> 1862 <value>Test Lead</value> 1863 </data> 1864 1865 <data name="IDS_CREDITS_LEADTESTER"> 1866 <value>Lead Tester</value> 1867 </data> 1868 1869 <data name="IDS_CREDITS_DESIGNTEAM"> 1870 <value>Design Team</value> 1871 </data> 1872 1873 <data name="IDS_CREDITS_DEVELOPMENTTEAM"> 1874 <value>Development Team</value> 1875 </data> 1876 1877 <data name="IDS_CREDITS_RELEASEMANAGEMENT"> 1878 <value>Release Management</value> 1879 </data> 1880 1881 <data name="IDS_CREDITS_XBLADIRECTOR"> 1882 <value>Director, XBLA Publishing</value> 1883 </data> 1884 1885 <data name="IDS_CREDITS_BIZDEV"> 1886 <value>Business Development</value> 1887 </data> 1888 1889 <data name="IDS_CREDITS_PORTFOLIODIRECTOR"> 1890 <value>Portfolio Director</value> 1891 </data> 1892 1893 <data name="IDS_CREDITS_PRODUCTMANAGER"> 1894 <value>Product Manager</value> 1895 </data> 1896 1897 <data name="IDS_CREDITS_MARKETING"> 1898 <value>Marketing</value> 1899 </data> 1900 1901 <data name="IDS_CREDITS_COMMUNITYMANAGER"> 1902 <value> Community Manager</value> 1903 </data> 1904 1905 <data name="IDS_CREDITS_EUROPELOC"> 1906 <value>Europe Localization Team</value> 1907 </data> 1908 1909 <data name="IDS_CREDITS_REDMONDLOC"> 1910 <value>Redmond Localization Team</value> 1911 </data> 1912 1913 <data name="IDS_CREDITS_ASIALOC"> 1914 <value>Asia Localization Team</value> 1915 </data> 1916 1917 <data name="IDS_CREDITS_USERRESEARCH"> 1918 <value>User Research Team</value> 1919 </data> 1920 1921 <data name="IDS_CREDITS_MGSCENTRAL"> 1922 <value>MGS Central Teams</value> 1923 </data> 1924 1925 <data name="IDS_CREDITS_MILESTONEACCEPT"> 1926 <value>Milestone Acceptance Tester</value> 1927 </data> 1928 1929 <data name="IDS_CREDITS_SPECIALTHANKS"> 1930 <value>Special Thanks</value> 1931 </data> 1932 1933 <data name="IDS_CREDITS_TESTMANAGER"> 1934 <value>Test Manager</value> 1935 </data> 1936 1937 <data name="IDS_CREDITS_SRTESTLEAD"> 1938 <value>Senior Test Lead</value> 1939 </data> 1940 1941 <data name="IDS_CREDITS_SDET"> 1942 <value>SDET</value> 1943 </data> 1944 1945 <data name="IDS_CREDITS_PROJECT"> 1946 <value>Project STE</value> 1947 </data> 1948 1949 <data name="IDS_CREDITS_ADDITIONALSTE"> 1950 <value>Additional STE</value> 1951 </data> 1952 1953 <data name="IDS_CREDITS_TESTASSOCIATES"> 1954 <value>Test Associates</value> 1955 </data> 1956 1957 <data name="IDS_CREDITS_JON_KAGSTROM"> 1958 <value>Jon Kågström</value> 1959 </data> 1960 1961 <data name="IDS_CREDITS_TOBIAS_MOLLSTAM"> 1962 <value>Tobias Möllstam</value> 1963 </data> 1964 1965 <data name="IDS_CREDITS_RISE_LUGO"> 1966 <value>Risë Lugo</value> 1967 </data> 1968 1969 <data name="IDS_ITEM_SWORD_WOOD"> 1970 <value>Wooden Sword</value> 1971 </data> 1972 1973 <data name="IDS_ITEM_SWORD_STONE"> 1974 <value>Stone Sword</value> 1975 </data> 1976 1977 <data name="IDS_ITEM_SWORD_IRON"> 1978 <value>Iron Sword</value> 1979 </data> 1980 1981 <data name="IDS_ITEM_SWORD_DIAMOND"> 1982 <value>Diamond Sword</value> 1983 </data> 1984 1985 <data name="IDS_ITEM_SWORD_GOLD"> 1986 <value>Golden Sword</value> 1987 </data> 1988 1989 <data name="IDS_ITEM_SHOVEL_WOOD"> 1990 <value>Wooden Shovel</value> 1991 </data> 1992 1993 <data name="IDS_ITEM_SHOVEL_STONE"> 1994 <value>Stone Shovel</value> 1995 </data> 1996 1997 <data name="IDS_ITEM_SHOVEL_IRON"> 1998 <value>Iron Shovel</value> 1999 </data> 2000 2001 <data name="IDS_ITEM_SHOVEL_DIAMOND"> 2002 <value>Diamond Shovel</value> 2003 </data> 2004 2005 <data name="IDS_ITEM_SHOVEL_GOLD"> 2006 <value>Golden Shovel</value> 2007 </data> 2008 2009 <data name="IDS_ITEM_PICKAXE_WOOD"> 2010 <value>Wooden Pickaxe</value> 2011 </data> 2012 2013 <data name="IDS_ITEM_PICKAXE_STONE"> 2014 <value>Stone Pickaxe</value> 2015 </data> 2016 2017 <data name="IDS_ITEM_PICKAXE_IRON"> 2018 <value>Iron Pickaxe</value> 2019 </data> 2020 2021 <data name="IDS_ITEM_PICKAXE_DIAMOND"> 2022 <value>Diamond Pickaxe</value> 2023 </data> 2024 2025 <data name="IDS_ITEM_PICKAXE_GOLD"> 2026 <value>Golden Pickaxe</value> 2027 </data> 2028 2029 <data name="IDS_ITEM_HATCHET_WOOD"> 2030 <value>Wooden Axe</value> 2031 </data> 2032 2033 <data name="IDS_ITEM_HATCHET_STONE"> 2034 <value>Stone Axe</value> 2035 </data> 2036 2037 <data name="IDS_ITEM_HATCHET_IRON"> 2038 <value>Iron Axe</value> 2039 </data> 2040 2041 <data name="IDS_ITEM_HATCHET_DIAMOND"> 2042 <value>Diamond Axe</value> 2043 </data> 2044 2045 <data name="IDS_ITEM_HATCHET_GOLD"> 2046 <value>Golden Axe</value> 2047 </data> 2048 2049 <data name="IDS_ITEM_HOE_WOOD"> 2050 <value>Wooden Hoe</value> 2051 </data> 2052 2053 <data name="IDS_ITEM_HOE_STONE"> 2054 <value>Stone Hoe</value> 2055 </data> 2056 2057 <data name="IDS_ITEM_HOE_IRON"> 2058 <value>Iron Hoe</value> 2059 </data> 2060 2061 <data name="IDS_ITEM_HOE_DIAMOND"> 2062 <value>Diamond Hoe</value> 2063 </data> 2064 2065 <data name="IDS_ITEM_HOE_GOLD"> 2066 <value>Golden Hoe</value> 2067 </data> 2068 2069 <data name="IDS_ITEM_DOOR_WOOD"> 2070 <value>Wooden Door</value> 2071 </data> 2072 2073 <data name="IDS_ITEM_DOOR_IRON"> 2074 <value>Iron Door</value> 2075 </data> 2076 2077 <data name="IDS_ITEM_HELMET_CHAIN"> 2078 <value>Chain Helmet</value> 2079 </data> 2080 2081 <data name="IDS_ITEM_CHESTPLATE_CHAIN"> 2082 <value>Chain Chestplate</value> 2083 </data> 2084 2085 <data name="IDS_ITEM_LEGGINGS_CHAIN"> 2086 <value>Chain Leggings</value> 2087 </data> 2088 2089 <data name="IDS_ITEM_BOOTS_CHAIN"> 2090 <value>Chain Boots</value> 2091 </data> 2092 2093 <data name="IDS_ITEM_HELMET_CLOTH"> 2094 <value>Leather Cap</value> 2095 </data> 2096 2097 <data name="IDS_ITEM_HELMET_IRON"> 2098 <value>Iron Helmet</value> 2099 </data> 2100 2101 <data name="IDS_ITEM_HELMET_DIAMOND"> 2102 <value>Diamond Helmet</value> 2103 </data> 2104 2105 <data name="IDS_ITEM_HELMET_GOLD"> 2106 <value>Golden Helmet</value> 2107 </data> 2108 2109 <data name="IDS_ITEM_CHESTPLATE_CLOTH"> 2110 <value>Leather Tunic</value> 2111 </data> 2112 2113 <data name="IDS_ITEM_CHESTPLATE_IRON"> 2114 <value>Iron Chestplate</value> 2115 </data> 2116 2117 <data name="IDS_ITEM_CHESTPLATE_DIAMOND"> 2118 <value>Diamond Chestplate</value> 2119 </data> 2120 2121 <data name="IDS_ITEM_CHESTPLATE_GOLD"> 2122 <value>Golden Chestplate</value> 2123 </data> 2124 2125 <data name="IDS_ITEM_LEGGINGS_CLOTH"> 2126 <value>Leather Pants</value> 2127 </data> 2128 2129 <data name="IDS_ITEM_LEGGINGS_IRON"> 2130 <value>Iron Leggings</value> 2131 </data> 2132 2133 <data name="IDS_ITEM_LEGGINGS_DIAMOND"> 2134 <value>Diamond Leggings</value> 2135 </data> 2136 2137 <data name="IDS_ITEM_LEGGINGS_GOLD"> 2138 <value>Golden Leggings</value> 2139 </data> 2140 2141 <data name="IDS_ITEM_BOOTS_CLOTH"> 2142 <value>Leather Boots</value> 2143 </data> 2144 2145 <data name="IDS_ITEM_BOOTS_IRON"> 2146 <value>Iron Boots</value> 2147 </data> 2148 2149 <data name="IDS_ITEM_BOOTS_DIAMOND"> 2150 <value>Diamond Boots</value> 2151 </data> 2152 2153 <data name="IDS_ITEM_BOOTS_GOLD"> 2154 <value>Golden Boots</value> 2155 </data> 2156 2157 <data name="IDS_ITEM_INGOT_IRON"> 2158 <value>Iron Ingot</value> 2159 </data> 2160 2161 <data name="IDS_ITEM_INGOT_GOLD"> 2162 <value>Gold Ingot</value> 2163 </data> 2164 2165 <data name="IDS_ITEM_BUCKET"> 2166 <value>Bucket</value> 2167 </data> 2168 2169 <data name="IDS_ITEM_BUCKET_WATER"> 2170 <value>Water Bucket</value> 2171 </data> 2172 2173 <data name="IDS_ITEM_BUCKET_LAVA"> 2174 <value>Lava Bucket</value> 2175 </data> 2176 2177 <data name="IDS_ITEM_FLINT_AND_STEEL"> 2178 <value>Flint and Steel</value> 2179 </data> 2180 2181 <data name="IDS_ITEM_APPLE"> 2182 <value>Apple</value> 2183 </data> 2184 2185 <data name="IDS_ITEM_BOW"> 2186 <value>Bow</value> 2187 </data> 2188 2189 <data name="IDS_ITEM_ARROW"> 2190 <value>Arrow</value> 2191 </data> 2192 2193 <data name="IDS_ITEM_COAL"> 2194 <value>Coal</value> 2195 </data> 2196 2197 <data name="IDS_ITEM_CHARCOAL"> 2198 <value>Charcoal</value> 2199 </data> 2200 2201 <data name="IDS_ITEM_DIAMOND"> 2202 <value>Diamond</value> 2203 </data> 2204 2205 <data name="IDS_ITEM_STICK"> 2206 <value>Stick</value> 2207 </data> 2208 2209 <data name="IDS_ITEM_BOWL"> 2210 <value>Bowl</value> 2211 </data> 2212 2213 <data name="IDS_ITEM_MUSHROOM_STEW"> 2214 <value>Mushroom Stew</value> 2215 </data> 2216 2217 <data name="IDS_ITEM_STRING"> 2218 <value>String</value> 2219 </data> 2220 2221 <data name="IDS_ITEM_FEATHER"> 2222 <value>Feather</value> 2223 </data> 2224 2225 <data name="IDS_ITEM_SULPHUR"> 2226 <value>Gunpowder</value> 2227 </data> 2228 2229 <data name="IDS_ITEM_WHEAT_SEEDS"> 2230 <value>Wheat Seeds</value> 2231 </data> 2232 2233 <data name="IDS_ITEM_WHEAT"> 2234 <value>Wheat</value> 2235 </data> 2236 2237 <data name="IDS_ITEM_BREAD"> 2238 <value>Bread</value> 2239 </data> 2240 2241 <data name="IDS_ITEM_FLINT"> 2242 <value>Flint</value> 2243 </data> 2244 2245 <data name="IDS_ITEM_PORKCHOP_RAW"> 2246 <value>Raw Porkchop</value> 2247 </data> 2248 2249 <data name="IDS_ITEM_PORKCHOP_COOKED"> 2250 <value>Cooked Porkchop</value> 2251 </data> 2252 2253 <data name="IDS_ITEM_PAINTING"> 2254 <value>Painting</value> 2255 </data> 2256 2257 <data name="IDS_ITEM_APPLE_GOLD"> 2258 <value>Golden Apple</value> 2259 </data> 2260 2261 <data name="IDS_ITEM_SIGN"> 2262 <value>Sign</value> 2263 </data> 2264 2265 <data name="IDS_ITEM_MINECART"> 2266 <value>Minecart</value> 2267 </data> 2268 2269 <data name="IDS_ITEM_SADDLE"> 2270 <value>Saddle</value> 2271 </data> 2272 2273 <data name="IDS_ITEM_REDSTONE"> 2274 <value>Redstone</value> 2275 </data> 2276 2277 <data name="IDS_ITEM_SNOWBALL"> 2278 <value>Snowball</value> 2279 </data> 2280 2281 <data name="IDS_ITEM_BOAT"> 2282 <value>Boat</value> 2283 </data> 2284 2285 <data name="IDS_ITEM_LEATHER"> 2286 <value>Leather</value> 2287 </data> 2288 2289 <data name="IDS_ITEM_BUCKET_MILK"> 2290 <value>Milk Bucket</value> 2291 </data> 2292 2293 <data name="IDS_ITEM_BRICK"> 2294 <value>Brick</value> 2295 </data> 2296 2297 <data name="IDS_ITEM_CLAY"> 2298 <value>Clay</value> 2299 </data> 2300 2301 <data name="IDS_ITEM_REEDS"> 2302 <value>Sugar Canes</value> 2303 </data> 2304 2305 <data name="IDS_ITEM_PAPER"> 2306 <value>Paper</value> 2307 </data> 2308 2309 <data name="IDS_ITEM_BOOK"> 2310 <value>Book</value> 2311 </data> 2312 2313 <data name="IDS_ITEM_SLIMEBALL"> 2314 <value>Slimeball</value> 2315 </data> 2316 2317 <data name="IDS_ITEM_MINECART_CHEST"> 2318 <value>Minecart with Chest</value> 2319 </data> 2320 2321 <data name="IDS_ITEM_MINECART_FURNACE"> 2322 <value>Minecart with Furnace</value> 2323 </data> 2324 2325 <data name="IDS_ITEM_EGG"> 2326 <value>Egg</value> 2327 </data> 2328 2329 <data name="IDS_ITEM_COMPASS"> 2330 <value>Compass</value> 2331 </data> 2332 2333 <data name="IDS_ITEM_FISHING_ROD"> 2334 <value>Fishing Rod</value> 2335 </data> 2336 2337 <data name="IDS_ITEM_CLOCK"> 2338 <value>Clock</value> 2339 </data> 2340 2341 <data name="IDS_ITEM_YELLOW_DUST"> 2342 <value>Glowstone Dust</value> 2343 </data> 2344 2345 <data name="IDS_ITEM_FISH_RAW"> 2346 <value>Raw Fish</value> 2347 </data> 2348 2349 <data name="IDS_ITEM_FISH_COOKED"> 2350 <value>Cooked Fish</value> 2351 </data> 2352 2353 <data name="IDS_ITEM_DYE_POWDER"> 2354 <value>Dye Powder</value> 2355 </data> 2356 2357 <data name="IDS_ITEM_DYE_POWDER_BLACK"> 2358 <value>Ink Sac</value> 2359 </data> 2360 2361 <data name="IDS_ITEM_DYE_POWDER_RED"> 2362 <value>Rose Red</value> 2363 </data> 2364 2365 <data name="IDS_ITEM_DYE_POWDER_GREEN"> 2366 <value>Cactus Green</value> 2367 </data> 2368 2369 <data name="IDS_ITEM_DYE_POWDER_BROWN"> 2370 <value>Cocoa Beans</value> 2371 </data> 2372 2373 <data name="IDS_ITEM_DYE_POWDER_BLUE"> 2374 <value>Lapis Lazuli</value> 2375 </data> 2376 2377 <data name="IDS_ITEM_DYE_POWDER_PURPLE"> 2378 <value>Purple Dye</value> 2379 </data> 2380 2381 <data name="IDS_ITEM_DYE_POWDER_CYAN"> 2382 <value>Cyan Dye</value> 2383 </data> 2384 2385 <data name="IDS_ITEM_DYE_POWDER_SILVER"> 2386 <value>Light Gray Dye</value> 2387 </data> 2388 2389 <data name="IDS_ITEM_DYE_POWDER_GRAY"> 2390 <value>Gray Dye</value> 2391 </data> 2392 2393 <data name="IDS_ITEM_DYE_POWDER_PINK"> 2394 <value>Pink Dye</value> 2395 </data> 2396 2397 <data name="IDS_ITEM_DYE_POWDER_LIME"> 2398 <value>Lime Dye</value> 2399 </data> 2400 2401 <data name="IDS_ITEM_DYE_POWDER_YELLOW"> 2402 <value>Dandelion Yellow</value> 2403 </data> 2404 2405 <data name="IDS_ITEM_DYE_POWDER_LIGHT_BLUE"> 2406 <value>Light Blue Dye</value> 2407 </data> 2408 2409 <data name="IDS_ITEM_DYE_POWDER_MAGENTA"> 2410 <value>Magenta Dye</value> 2411 </data> 2412 2413 <data name="IDS_ITEM_DYE_POWDER_ORANGE"> 2414 <value>Orange Dye</value> 2415 </data> 2416 2417 <data name="IDS_ITEM_DYE_POWDER_WHITE"> 2418 <value>Bone Meal</value> 2419 </data> 2420 2421 <data name="IDS_ITEM_BONE"> 2422 <value>Bone</value> 2423 </data> 2424 2425 <data name="IDS_ITEM_SUGAR"> 2426 <value>Sugar</value> 2427 </data> 2428 2429 <data name="IDS_ITEM_CAKE"> 2430 <value>Cake</value> 2431 </data> 2432 2433 <data name="IDS_ITEM_BED"> 2434 <value>Bed</value> 2435 </data> 2436 2437 <data name="IDS_ITEM_DIODE"> 2438 <value>Redstone Repeater</value> 2439 </data> 2440 2441 <data name="IDS_ITEM_COOKIE"> 2442 <value>Cookie</value> 2443 </data> 2444 2445 <data name="IDS_ITEM_MAP"> 2446 <value>Map</value> 2447 </data> 2448 2449 <data name="IDS_ITEM_RECORD_01"> 2450 <value>Music Disc - "13"</value> 2451 </data> 2452 2453 <data name="IDS_ITEM_RECORD_02"> 2454 <value>Music Disc - "cat"</value> 2455 </data> 2456 2457 <data name="IDS_ITEM_RECORD_03"> 2458 <value>Music Disc - "blocks"</value> 2459 </data> 2460 2461 <data name="IDS_ITEM_RECORD_04"> 2462 <value>Music Disc - "chirp"</value> 2463 </data> 2464 2465 <data name="IDS_ITEM_RECORD_05"> 2466 <value>Music Disc - "far"</value> 2467 </data> 2468 2469 <data name="IDS_ITEM_RECORD_06"> 2470 <value>Music Disc - "mall"</value> 2471 </data> 2472 2473 <data name="IDS_ITEM_RECORD_07"> 2474 <value>Music Disc - "mellohi"</value> 2475 </data> 2476 2477 <data name="IDS_ITEM_RECORD_08"> 2478 <value>Music Disc - "stal"</value> 2479 </data> 2480 2481 <data name="IDS_ITEM_RECORD_09"> 2482 <value>Music Disc - "strad"</value> 2483 </data> 2484 2485 <data name="IDS_ITEM_RECORD_10"> 2486 <value>Music Disc - "ward"</value> 2487 </data> 2488 2489 <data name="IDS_ITEM_RECORD_11"> 2490 <value>Music Disc - "11"</value> 2491 </data> 2492 2493 <data name="IDS_ITEM_RECORD_12"> 2494 <value>Music Disc - "where are we now"</value> 2495 </data> 2496 2497 <data name="IDS_ITEM_SHEARS"> 2498 <value>Shears</value> 2499 </data> 2500 2501 <data name="IDS_ITEM_PUMPKIN_SEEDS"> 2502 <value>Pumpkin Seeds</value> 2503 </data> 2504 2505 <data name="IDS_ITEM_MELON_SEEDS"> 2506 <value>Melon Seeds</value> 2507 </data> 2508 2509 <data name="IDS_ITEM_CHICKEN_RAW"> 2510 <value>Raw Chicken</value> 2511 </data> 2512 2513 <data name="IDS_ITEM_CHICKEN_COOKED"> 2514 <value>Cooked Chicken</value> 2515 </data> 2516 2517 <data name="IDS_ITEM_BEEF_RAW"> 2518 <value>Raw Beef</value> 2519 </data> 2520 2521 <data name="IDS_ITEM_BEEF_COOKED"> 2522 <value>Steak</value> 2523 </data> 2524 2525 <data name="IDS_ITEM_ROTTEN_FLESH"> 2526 <value>Rotten Flesh</value> 2527 </data> 2528 2529 <data name="IDS_ITEM_ENDER_PEARL"> 2530 <value>Ender Pearl</value> 2531 </data> 2532 2533 <data name="IDS_ITEM_MELON_SLICE"> 2534 <value>Melon Slice</value> 2535 </data> 2536 2537 <data name="IDS_ITEM_BLAZE_ROD"> 2538 <value>Blaze Rod</value> 2539 </data> 2540 2541 <data name="IDS_ITEM_GHAST_TEAR"> 2542 <value>Ghast Tear</value> 2543 </data> 2544 2545 <data name="IDS_ITEM_GOLD_NUGGET"> 2546 <value>Gold Nugget</value> 2547 </data> 2548 2549 <data name="IDS_ITEM_NETHER_STALK_SEEDS"> 2550 <value>Nether Wart</value> 2551 </data> 2552 2553 <data name="IDS_ITEM_POTION"> 2554 <value>{*splash*}{*prefix*}Potion {*postfix*}</value> 2555 </data> 2556 2557 <data name="IDS_ITEM_GLASS_BOTTLE"> 2558 <value>Glass Bottle</value> 2559 </data> 2560 2561 <data name="IDS_ITEM_WATER_BOTTLE"> 2562 <value>Water Bottle</value> 2563 </data> 2564 2565 <data name="IDS_ITEM_SPIDER_EYE"> 2566 <value>Spider Eye</value> 2567 </data> 2568 2569 <data name="IDS_ITEM_FERMENTED_SPIDER_EYE"> 2570 <value>Fermented Spider Eye</value> 2571 </data> 2572 2573 <data name="IDS_ITEM_BLAZE_POWDER"> 2574 <value>Blaze Powder</value> 2575 </data> 2576 2577 <data name="IDS_ITEM_MAGMA_CREAM"> 2578 <value>Magma Cream</value> 2579 </data> 2580 2581 <data name="IDS_ITEM_BREWING_STAND"> 2582 <value>Brewing Stand</value> 2583 </data> 2584 2585 <data name="IDS_ITEM_CAULDRON"> 2586 <value>Cauldron</value> 2587 </data> 2588 2589 <data name="IDS_ITEM_EYE_OF_ENDER"> 2590 <value>Eye of Ender</value> 2591 </data> 2592 2593 <data name="IDS_ITEM_SPECKLED_MELON"> 2594 <value>Glistering Melon</value> 2595 </data> 2596 2597 <data name="IDS_ITEM_EXP_BOTTLE"> 2598 <value>Bottle o' Enchanting</value> 2599 </data> 2600 2601 <data name="IDS_ITEM_FIREBALL"> 2602 <value>Fire Charge</value> 2603 </data> 2604 2605 <data name="IDS_ITEM_FIREBALLCHARCOAL"> 2606 <value>Fire Charge (Charcoal)</value> 2607 </data> 2608 2609 <data name="IDS_ITEM_FIREBALLCOAL"> 2610 <value>Fire Charge (Coal)</value> 2611 </data> 2612 2613 <data name="IDS_ITEM_ITEMFRAME"> 2614 <value>Item Frame</value> 2615 </data> 2616 2617 <data name="IDS_ITEM_MONSTER_SPAWNER"> 2618 <value>Spawn {*CREATURE*}</value> 2619 </data> 2620 2621 <data name="IDS_ITEM_NETHERBRICK"> 2622 <value>Nether Brick</value> 2623 </data> 2624 2625 <data name="IDS_ITEM_SKULL"> 2626 <value>Skull</value> 2627 </data> 2628 2629 <data name="IDS_ITEM_SKULL_SKELETON"> 2630 <value>Skeleton Skull</value> 2631 </data> 2632 2633 <data name="IDS_ITEM_SKULL_WITHER"> 2634 <value>Wither Skeleton Skull</value> 2635 </data> 2636 2637 <data name="IDS_ITEM_SKULL_ZOMBIE"> 2638 <value>Zombie Head</value> 2639 </data> 2640 2641 <data name="IDS_ITEM_SKULL_CHARACTER"> 2642 <value>Head</value> 2643 </data> 2644 2645 <data name="IDS_ITEM_SKULL_PLAYER"> 2646 <value>%s's Head</value> 2647 </data> 2648 2649 <data name="IDS_ITEM_SKULL_CREEPER"> 2650 <value>Creeper Head</value> 2651 </data> 2652 2653 <data name="IDS_TILE_STONE"> 2654 <value>Stone</value> 2655 </data> 2656 2657 <data name="IDS_TILE_GRASS"> 2658 <value>Grass Block</value> 2659 </data> 2660 2661 <data name="IDS_TILE_DIRT"> 2662 <value>Dirt</value> 2663 </data> 2664 2665 <data name="IDS_TILE_STONE_BRICK"> 2666 <value>Cobblestone</value> 2667 </data> 2668 2669 <data name="IDS_TILE_OAKWOOD_PLANKS"> 2670 <value>Oak Wood Planks</value> 2671 </data> 2672 2673 <data name="IDS_TILE_SPRUCEWOOD_PLANKS"> 2674 <value>Spruce Wood Planks</value> 2675 </data> 2676 2677 <data name="IDS_TILE_BIRCHWOOD_PLANKS"> 2678 <value>Birch Wood Planks</value> 2679 </data> 2680 2681 <data name="IDS_TILE_JUNGLE_PLANKS"> 2682 <value>Jungle Wood Planks</value> 2683 </data> 2684 2685 <data name="IDS_TILE_SAPLING"> 2686 <value>Sapling</value> 2687 </data> 2688 2689 <data name="IDS_TILE_SAPLING_OAK"> 2690 <value>Oak Sapling</value> 2691 </data> 2692 2693 <data name="IDS_TILE_SAPLING_SPRUCE"> 2694 <value>Spruce Sapling</value> 2695 </data> 2696 2697 <data name="IDS_TILE_SAPLING_BIRCH"> 2698 <value>Birch Sapling</value> 2699 </data> 2700 2701 <data name="IDS_TILE_SAPLING_JUNGLE"> 2702 <value>Jungle Tree Sapling</value> 2703 </data> 2704 2705 <data name="IDS_TILE_BEDROCK"> 2706 <value>Bedrock</value> 2707 </data> 2708 2709 <data name="IDS_TILE_WATER"> 2710 <value>Water</value> 2711 </data> 2712 2713 <data name="IDS_TILE_LAVA"> 2714 <value>Lava</value> 2715 </data> 2716 2717 <data name="IDS_TILE_SAND"> 2718 <value>Sand</value> 2719 </data> 2720 2721 <data name="IDS_TILE_SANDSTONE"> 2722 <value>Sandstone</value> 2723 </data> 2724 2725 <data name="IDS_TILE_GRAVEL"> 2726 <value>Gravel</value> 2727 </data> 2728 2729 <data name="IDS_TILE_ORE_GOLD"> 2730 <value>Gold Ore</value> 2731 </data> 2732 2733 <data name="IDS_TILE_ORE_IRON"> 2734 <value>Iron Ore</value> 2735 </data> 2736 2737 <data name="IDS_TILE_ORE_COAL"> 2738 <value>Coal Ore</value> 2739 </data> 2740 2741 <data name="IDS_TILE_LOG"> 2742 <value>Wood</value> 2743 </data> 2744 2745 <data name="IDS_TILE_LOG_OAK"> 2746 <value>Oak Wood</value> 2747 </data> 2748 2749 <data name="IDS_TILE_LOG_SPRUCE"> 2750 <value>Spruce Wood</value> 2751 </data> 2752 2753 <data name="IDS_TILE_LOG_BIRCH"> 2754 <value>Birch Wood</value> 2755 </data> 2756 2757 <data name="IDS_TILE_LOG_JUNGLE"> 2758 <value>Jungle Wood</value> 2759 </data> 2760 2761 <data name="IDS_TILE_OAK"> 2762 <value>Oak</value> 2763 </data> 2764 2765 <data name="IDS_TILE_SPRUCE"> 2766 <value>Spruce</value> 2767 </data> 2768 2769 <data name="IDS_TILE_BIRCH"> 2770 <value>Birch</value> 2771 </data> 2772 2773 <data name="IDS_TILE_LEAVES"> 2774 <value>Leaves</value> 2775 </data> 2776 2777 <data name="IDS_TILE_LEAVES_OAK"> 2778 <value>Oak Leaves</value> 2779 </data> 2780 2781 <data name="IDS_TILE_LEAVES_SPRUCE"> 2782 <value>Spruce Leaves</value> 2783 </data> 2784 2785 <data name="IDS_TILE_LEAVES_BIRCH"> 2786 <value>Birch Leaves</value> 2787 </data> 2788 2789 <data name="IDS_TILE_LEAVES_JUNGLE"> 2790 <value>Jungle Leaves</value> 2791 </data> 2792 2793 <data name="IDS_TILE_SPONGE"> 2794 <value>Sponge</value> 2795 </data> 2796 2797 <data name="IDS_TILE_GLASS"> 2798 <value>Glass</value> 2799 </data> 2800 2801 <data name="IDS_TILE_CLOTH"> 2802 <value>Wool</value> 2803 </data> 2804 2805 <data name="IDS_TILE_CLOTH_BLACK"> 2806 <value>Black Wool</value> 2807 </data> 2808 2809 <data name="IDS_TILE_CLOTH_RED"> 2810 <value>Red Wool</value> 2811 </data> 2812 2813 <data name="IDS_TILE_CLOTH_GREEN"> 2814 <value>Green Wool</value> 2815 </data> 2816 2817 <data name="IDS_TILE_CLOTH_BROWN"> 2818 <value>Brown Wool</value> 2819 </data> 2820 2821 <data name="IDS_TILE_CLOTH_BLUE"> 2822 <value>Blue Wool</value> 2823 </data> 2824 2825 <data name="IDS_TILE_CLOTH_PURPLE"> 2826 <value>Purple Wool</value> 2827 </data> 2828 2829 <data name="IDS_TILE_CLOTH_CYAN"> 2830 <value>Cyan Wool</value> 2831 </data> 2832 2833 <data name="IDS_TILE_CLOTH_SILVER"> 2834 <value>Light Gray Wool</value> 2835 </data> 2836 2837 <data name="IDS_TILE_CLOTH_GRAY"> 2838 <value>Gray Wool</value> 2839 </data> 2840 2841 <data name="IDS_TILE_CLOTH_PINK"> 2842 <value>Pink Wool</value> 2843 </data> 2844 2845 <data name="IDS_TILE_CLOTH_LIME"> 2846 <value>Lime Wool</value> 2847 </data> 2848 2849 <data name="IDS_TILE_CLOTH_YELLOW"> 2850 <value>Yellow Wool</value> 2851 </data> 2852 2853 <data name="IDS_TILE_CLOTH_LIGHT_BLUE"> 2854 <value>Light Blue Wool</value> 2855 </data> 2856 2857 <data name="IDS_TILE_CLOTH_MAGENTA"> 2858 <value>Magenta Wool</value> 2859 </data> 2860 2861 <data name="IDS_TILE_CLOTH_ORANGE"> 2862 <value>Orange Wool</value> 2863 </data> 2864 2865 <data name="IDS_TILE_CLOTH_WHITE"> 2866 <value>White Wool</value> 2867 </data> 2868 2869 <data name="IDS_TILE_FLOWER"> 2870 <value>Flower</value> 2871 </data> 2872 2873 <data name="IDS_TILE_ROSE"> 2874 <value>Rose</value> 2875 </data> 2876 2877 <data name="IDS_TILE_MUSHROOM"> 2878 <value>Mushroom</value> 2879 </data> 2880 2881 <data name="IDS_TILE_BLOCK_GOLD"> 2882 <value>Block of Gold</value> 2883 </data> 2884 2885 <data name="IDS_DESC_BLOCK_GOLD"> 2886 <value>A compact way of storing Gold.</value> 2887 </data> 2888 2889 <data name="IDS_TILE_BLOCK_IRON"> 2890 <value>Block of Iron</value> 2891 </data> 2892 2893 <data name="IDS_DESC_BLOCK_IRON"> 2894 <value>A compact way of storing Iron.</value> 2895 </data> 2896 2897 <data name="IDS_TILE_STONESLAB"> 2898 <value>Stone Slab</value> 2899 </data> 2900 2901 <data name="IDS_TILE_STONESLAB_STONE"> 2902 <value>Stone Slab</value> 2903 </data> 2904 2905 <data name="IDS_TILE_STONESLAB_SAND"> 2906 <value>Sandstone Slab</value> 2907 </data> 2908 2909 <data name="IDS_TILE_STONESLAB_WOOD"> 2910 <value>Oak Wood Slab</value> 2911 </data> 2912 2913 <data name="IDS_TILE_STONESLAB_COBBLE"> 2914 <value>Cobblestone Slab</value> 2915 </data> 2916 2917 <data name="IDS_TILE_STONESLAB_BRICK"> 2918 <value>Bricks Slab</value> 2919 </data> 2920 2921 <data name="IDS_TILE_STONESLAB_SMOOTHBRICK"> 2922 <value>Stone Bricks Slab</value> 2923 </data> 2924 2925 <data name="IDS_TILE_STONESLAB_OAK"> 2926 <value>Oak Wood Slab</value> 2927 </data> 2928 2929 <data name="IDS_TILE_STONESLAB_SPRUCE"> 2930 <value>Spruce Wood Slab</value> 2931 </data> 2932 2933 <data name="IDS_TILE_STONESLAB_BIRCH"> 2934 <value>Birch Wood Slab</value> 2935 </data> 2936 2937 <data name="IDS_TILE_STONESLAB_JUNGLE"> 2938 <value>Jungle Wood Slab</value> 2939 </data> 2940 2941 <data name="IDS_TILE_STONESLAB_NETHERBRICK"> 2942 <value>Nether Brick Slab</value> 2943 </data> 2944 2945 <data name="IDS_TILE_BRICK"> 2946 <value>Bricks</value> 2947 </data> 2948 2949 <data name="IDS_TILE_TNT"> 2950 <value>TNT</value> 2951 </data> 2952 2953 <data name="IDS_TILE_BOOKSHELF"> 2954 <value>Bookshelf</value> 2955 </data> 2956 2957 <data name="IDS_TILE_STONE_MOSS"> 2958 <value>Moss Stone</value> 2959 </data> 2960 2961 <data name="IDS_TILE_OBSIDIAN"> 2962 <value>Obsidian</value> 2963 </data> 2964 2965 <data name="IDS_TILE_TORCH"> 2966 <value>Torch</value> 2967 </data> 2968 2969 <data name="IDS_TILE_TORCHCOAL"> 2970 <value>Torch (Coal)</value> 2971 </data> 2972 2973 <data name="IDS_TILE_TORCHCHARCOAL"> 2974 <value>Torch (Charcoal)</value> 2975 </data> 2976 2977 <data name="IDS_TILE_FIRE"> 2978 <value>Fire</value> 2979 </data> 2980 2981 <data name="IDS_TILE_MOB_SPAWNER"> 2982 <value>Monster Spawner</value> 2983 </data> 2984 2985 <data name="IDS_TILE_STAIRS_WOOD"> 2986 <value>Oak Wood Stairs</value> 2987 </data> 2988 2989 <data name="IDS_TILE_CHEST"> 2990 <value>Chest</value> 2991 </data> 2992 2993 <data name="IDS_TILE_REDSTONE_DUST"> 2994 <value>Redstone Dust</value> 2995 </data> 2996 2997 <data name="IDS_TILE_ORE_DIAMOND"> 2998 <value>Diamond Ore</value> 2999 </data> 3000 3001 <data name="IDS_TILE_BLOCK_DIAMOND"> 3002 <value>Block of Diamond</value> 3003 </data> 3004 3005 <data name="IDS_DESC_BLOCK_DIAMOND"> 3006 <value>A compact way of storing Diamonds.</value> 3007 </data> 3008 3009 <data name="IDS_TILE_WORKBENCH"> 3010 <value>Crafting Table</value> 3011 </data> 3012 3013 <data name="IDS_TILE_CROPS"> 3014 <value>Crops</value> 3015 </data> 3016 3017 <data name="IDS_TILE_FARMLAND"> 3018 <value>Farmland</value> 3019 </data> 3020 3021 <data name="IDS_TILE_FURNACE"> 3022 <value>Furnace</value> 3023 </data> 3024 3025 <data name="IDS_TILE_SIGN"> 3026 <value>Sign</value> 3027 </data> 3028 3029 <data name="IDS_TILE_DOOR_WOOD"> 3030 <value>Wooden Door</value> 3031 </data> 3032 3033 <data name="IDS_TILE_LADDER"> 3034 <value>Ladder</value> 3035 </data> 3036 3037 <data name="IDS_TILE_RAIL"> 3038 <value>Rail</value> 3039 </data> 3040 3041 <data name="IDS_TILE_GOLDEN_RAIL"> 3042 <value>Powered Rail</value> 3043 </data> 3044 3045 <data name="IDS_TILE_DETECTOR_RAIL"> 3046 <value>Detector Rail</value> 3047 </data> 3048 3049 <data name="IDS_TILE_STAIRS_STONE"> 3050 <value>Stone Stairs</value> 3051 </data> 3052 3053 <data name="IDS_TILE_LEVER"> 3054 <value>Lever</value> 3055 </data> 3056 3057 <data name="IDS_TILE_PRESSURE_PLATE"> 3058 <value>Pressure Plate</value> 3059 </data> 3060 3061 <data name="IDS_TILE_DOOR_IRON"> 3062 <value>Iron Door</value> 3063 </data> 3064 3065 <data name="IDS_TILE_ORE_REDSTONE"> 3066 <value>Redstone Ore</value> 3067 </data> 3068 3069 <data name="IDS_TILE_NOT_GATE"> 3070 <value>Redstone Torch</value> 3071 </data> 3072 3073 <data name="IDS_TILE_BUTTON"> 3074 <value>Button</value> 3075 </data> 3076 3077 <data name="IDS_TILE_SNOW"> 3078 <value>Snow</value> 3079 </data> 3080 3081 <data name="IDS_TILE_ICE"> 3082 <value>Ice</value> 3083 </data> 3084 3085 <data name="IDS_TILE_CACTUS"> 3086 <value>Cactus</value> 3087 </data> 3088 3089 <data name="IDS_TILE_CLAY"> 3090 <value>Clay</value> 3091 </data> 3092 3093 <data name="IDS_TILE_REEDS"> 3094 <value>Sugar Cane</value> 3095 </data> 3096 3097 <data name="IDS_TILE_JUKEBOX"> 3098 <value>Jukebox</value> 3099 </data> 3100 3101 <data name="IDS_TILE_FENCE"> 3102 <value>Fence</value> 3103 </data> 3104 3105 <data name="IDS_TILE_PUMPKIN"> 3106 <value>Pumpkin</value> 3107 </data> 3108 3109 <data name="IDS_TILE_LIT_PUMPKIN"> 3110 <value>Jack-O-Lantern</value> 3111 </data> 3112 3113 <data name="IDS_TILE_HELL_ROCK"> 3114 <value>Netherrack</value> 3115 </data> 3116 3117 <data name="IDS_TILE_HELL_SAND"> 3118 <value>Soul Sand</value> 3119 </data> 3120 3121 <data name="IDS_TILE_LIGHT_GEM"> 3122 <value>Glowstone</value> 3123 </data> 3124 3125 <data name="IDS_TILE_PORTAL"> 3126 <value>Portal</value> 3127 </data> 3128 3129 <data name="IDS_TILE_ORE_LAPIS"> 3130 <value>Lapis Lazuli Ore</value> 3131 </data> 3132 3133 <data name="IDS_TILE_BLOCK_LAPIS"> 3134 <value>Lapis Lazuli Block</value> 3135 </data> 3136 3137 <data name="IDS_DESC_BLOCK_LAPIS"> 3138 <value>A compact way of storing Lapis Lazuli.</value> 3139 </data> 3140 3141 <data name="IDS_TILE_DISPENSER"> 3142 <value>Dispenser</value> 3143 </data> 3144 3145 <data name="IDS_TILE_MUSIC_BLOCK"> 3146 <value>Note Block</value> 3147 </data> 3148 3149 <data name="IDS_TILE_CAKE"> 3150 <value>Cake</value> 3151 </data> 3152 3153 <data name="IDS_TILE_BED"> 3154 <value>Bed</value> 3155 </data> 3156 3157 <data name="IDS_TILE_WEB"> 3158 <value>Web</value> 3159 </data> 3160 3161 <data name="IDS_TILE_TALL_GRASS"> 3162 <value>Tall Grass</value> 3163 </data> 3164 3165 <data name="IDS_TILE_DEAD_BUSH"> 3166 <value>Dead Bush</value> 3167 </data> 3168 3169 <data name="IDS_TILE_DIODE"> 3170 <value>Diode</value> 3171 </data> 3172 3173 <data name="IDS_TILE_LOCKED_CHEST"> 3174 <value>Locked Chest</value> 3175 </data> 3176 3177 <data name="IDS_TILE_TRAPDOOR"> 3178 <value>Trapdoor</value> 3179 </data> 3180 3181 <data name="IDS_ANY_WOOL"> 3182 <value>Wool (any color)</value> 3183 </data> 3184 3185 <data name="IDS_TILE_PISTON_BASE"> 3186 <value>Piston</value> 3187 </data> 3188 3189 <data name="IDS_TILE_PISTON_STICK_BASE"> 3190 <value>Sticky Piston</value> 3191 </data> 3192 3193 <data name="IDS_TILE_MONSTER_STONE_EGG"> 3194 <value>Silverfish Block</value> 3195 </data> 3196 3197 <data name="IDS_TILE_STONE_BRICK_SMOOTH"> 3198 <value>Stone Bricks</value> 3199 </data> 3200 3201 <data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"> 3202 <value>Mossy Stone Bricks</value> 3203 </data> 3204 3205 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"> 3206 <value>Cracked Stone Bricks</value> 3207 </data> 3208 3209 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"> 3210 <value>Chiseled Stone Bricks</value> 3211 </data> 3212 3213 <data name="IDS_TILE_HUGE_MUSHROOM_1"> 3214 <value>Mushroom</value> 3215 </data> 3216 3217 <data name="IDS_TILE_HUGE_MUSHROOM_2"> 3218 <value>Mushroom</value> 3219 </data> 3220 3221 <data name="IDS_TILE_IRON_FENCE"> 3222 <value>Iron Bars</value> 3223 </data> 3224 3225 <data name="IDS_TILE_THIN_GLASS"> 3226 <value>Glass Pane</value> 3227 </data> 3228 3229 <data name="IDS_TILE_MELON"> 3230 <value>Melon</value> 3231 </data> 3232 3233 <data name="IDS_TILE_PUMPKIN_STEM"> 3234 <value>Pumpkin Stem</value> 3235 </data> 3236 3237 <data name="IDS_TILE_MELON_STEM"> 3238 <value>Melon Stem</value> 3239 </data> 3240 3241 <data name="IDS_TILE_VINE"> 3242 <value>Vines</value> 3243 </data> 3244 3245 <data name="IDS_TILE_FENCE_GATE"> 3246 <value>Fence Gate</value> 3247 </data> 3248 3249 <data name="IDS_TILE_STAIRS_BRICKS"> 3250 <value>Brick Stairs</value> 3251 </data> 3252 3253 <data name="IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"> 3254 <value>Stone Brick Stairs</value> 3255 </data> 3256 3257 <data name="IDS_TILE_STONE_SILVERFISH"> 3258 <value>Silverfish Stone</value> 3259 </data> 3260 3261 <data name="IDS_TILE_STONE_SILVERFISH_COBBLESTONE"> 3262 <value>Silverfish Cobblestone</value> 3263 </data> 3264 3265 <data name="IDS_TILE_STONE_SILVERFISH_STONE_BRICK"> 3266 <value>Silverfish Stone Brick</value> 3267 </data> 3268 3269 <data name="IDS_TILE_MYCEL"> 3270 <value>Mycelium</value> 3271 </data> 3272 3273 <data name="IDS_TILE_WATERLILY"> 3274 <value>Lily Pad</value> 3275 </data> 3276 3277 <data name="IDS_TILE_NETHERBRICK"> 3278 <value>Nether Brick</value> 3279 </data> 3280 3281 <data name="IDS_TILE_NETHERFENCE"> 3282 <value>Nether Brick Fence</value> 3283 </data> 3284 3285 <data name="IDS_TILE_STAIRS_NETHERBRICK"> 3286 <value>Nether Brick Stairs</value> 3287 </data> 3288 3289 <data name="IDS_TILE_NETHERSTALK"> 3290 <value>Nether Wart</value> 3291 </data> 3292 3293 <data name="IDS_TILE_ENCHANTMENTTABLE"> 3294 <value>Enchantment Table</value> 3295 </data> 3296 3297 <data name="IDS_TILE_BREWINGSTAND"> 3298 <value>Brewing Stand</value> 3299 </data> 3300 3301 <data name="IDS_TILE_CAULDRON"> 3302 <value>Cauldron</value> 3303 </data> 3304 3305 <data name="IDS_TILE_END_PORTAL"> 3306 <value>End Portal</value> 3307 </data> 3308 3309 <data name="IDS_TILE_ENDPORTALFRAME"> 3310 <value>End Portal Frame</value> 3311 </data> 3312 3313 <data name="IDS_TILE_WHITESTONE"> 3314 <value>End Stone</value> 3315 </data> 3316 3317 <data name="IDS_TILE_DRAGONEGG"> 3318 <value>Dragon Egg</value> 3319 </data> 3320 3321 <data name="IDS_TILE_SHRUB"> 3322 <value>Shrub</value> 3323 </data> 3324 3325 <data name="IDS_TILE_FERN"> 3326 <value>Fern</value> 3327 </data> 3328 3329 <data name="IDS_TILE_STAIRS_SANDSTONE"> 3330 <value>Sandstone Stairs</value> 3331 </data> 3332 3333 <data name="IDS_TILE_STAIRS_SPRUCEWOOD"> 3334 <value>Spruce Wood Stairs</value> 3335 </data> 3336 3337 <data name="IDS_TILE_STAIRS_BIRCHWOOD"> 3338 <value>Birch Wood Stairs</value> 3339 </data> 3340 3341 <data name="IDS_TILE_STAIRS_JUNGLEWOOD"> 3342 <value>Jungle Wood Stairs</value> 3343 </data> 3344 3345 <data name="IDS_TILE_REDSTONE_LIGHT"> 3346 <value>Redstone Lamp</value> 3347 </data> 3348 3349 <data name="IDS_TILE_COCOA"> 3350 <value>Cocoa</value> 3351 </data> 3352 3353 <data name="IDS_TILE_SKULL"> 3354 <value>Skull</value> 3355 </data> 3356 3357 <data name="IDS_CURRENT_LAYOUT"> 3358 <value>Current Controls</value> 3359 </data> 3360 3361 <data name="IDS_CONTROLS_LAYOUT"> 3362 <value>Layout</value> 3363 </data> 3364 3365 <data name="IDS_CONTROLS_MOVE"> 3366 <value>Move/Sprint</value> 3367 </data> 3368 3369 <data name="IDS_CONTROLS_LOOK"> 3370 <value>Look</value> 3371 </data> 3372 3373 <data name="IDS_CONTROLS_PAUSE"> 3374 <value>Pause</value> 3375 </data> 3376 3377 <data name="IDS_CONTROLS_JUMP"> 3378 <value>Jump</value> 3379 </data> 3380 3381 <data name="IDS_CONTROLS_JUMPFLY"> 3382 <value>Jump/Fly Up</value> 3383 </data> 3384 3385 <data name="IDS_CONTROLS_INVENTORY"> 3386 <value>Inventory</value> 3387 </data> 3388 3389 <data name="IDS_CONTROLS_HELDITEM"> 3390 <value>Cycle Held Item</value> 3391 </data> 3392 3393 <data name="IDS_CONTROLS_ACTION"> 3394 <value>Action</value> 3395 </data> 3396 3397 <data name="IDS_CONTROLS_USE"> 3398 <value>Use</value> 3399 </data> 3400 3401 <data name="IDS_CONTROLS_CRAFTING"> 3402 <value>Crafting</value> 3403 </data> 3404 3405 <data name="IDS_CONTROLS_DROP"> 3406 <value>Drop</value> 3407 </data> 3408 3409 <data name="IDS_CONTROLS_SNEAK"> 3410 <value>Sneak</value> 3411 </data> 3412 3413 <data name="IDS_CONTROLS_SNEAKFLY"> 3414 <value>Sneak/Fly Down</value> 3415 </data> 3416 3417 <data name="IDS_CONTROLS_THIRDPERSON"> 3418 <value>Change Camera Mode</value> 3419 </data> 3420 3421 <data name="IDS_CONTROLS_PLAYERS"> 3422 <value>Players/Invite</value> 3423 </data> 3424 3425 <data name="IDS_CONTROLS_DPAD"> 3426 <value>Movement (When Flying)</value> 3427 </data> 3428 3429 <data name="IDS_CONTROLS_SCHEME0"> 3430 <value>Layout 1</value> 3431 </data> 3432 3433 <data name="IDS_CONTROLS_SCHEME1"> 3434 <value>Layout 2</value> 3435 </data> 3436 3437 <data name="IDS_CONTROLS_SCHEME2"> 3438 <value>Layout 3</value> 3439 </data> 3440 3441 <data name="IDS_CONTROLLER_A"> 3442 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/&gt;]]></value> 3443 </data> 3444 3445 <data name="IDS_CONTROLLER_B"> 3446 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/&gt;]]></value> 3447 </data> 3448 3449 <data name="IDS_CONTROLLER_X"> 3450 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/&gt;]]></value> 3451 </data> 3452 3453 <data name="IDS_CONTROLLER_Y"> 3454 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/&gt;]]></value> 3455 </data> 3456 3457 <data name="IDS_CONTROLLER_LEFT_STICK"> 3458 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/&gt;]]></value> 3459 </data> 3460 3461 <data name="IDS_CONTROLLER_RIGHT_STICK"> 3462 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/&gt;]]></value> 3463 </data> 3464 3465 <data name="IDS_CONTROLLER_LEFT_TRIGGER"> 3466 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/&gt;]]></value> 3467 </data> 3468 3469 <data name="IDS_CONTROLLER_RIGHT_TRIGGER"> 3470 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/&gt;]]></value> 3471 </data> 3472 3473 <data name="IDS_CONTROLLER_LEFT_BUMPER"> 3474 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/&gt;]]></value> 3475 </data> 3476 3477 <data name="IDS_CONTROLLER_RIGHT_BUMPER"> 3478 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/&gt;]]></value> 3479 </data> 3480 3481 <data name="IDS_CONTROLLER_BACK"> 3482 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/&gt;]]></value> 3483 </data> 3484 3485 <data name="IDS_CONTROLLER_START"> 3486 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/&gt;]]></value> 3487 </data> 3488 3489 <data name="IDS_CONTROLLER_RIGHT_THUMBSTICK"> 3490 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/&gt;]]></value> 3491 </data> 3492 3493 <data name="IDS_CONTROLLER_LEFT_THUMBSTICK"> 3494 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/&gt;]]></value> 3495 </data> 3496 3497 <data name="IDS_CONTROLLER_DPAD_R"> 3498 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/&gt;]]></value> 3499 </data> 3500 3501 <data name="IDS_CONTROLLER_DPAD_L"> 3502 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/&gt;]]></value> 3503 </data> 3504 3505 <data name="IDS_CONTROLLER_DPAD_U"> 3506 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/&gt;]]></value> 3507 </data> 3508 3509 <data name="IDS_CONTROLLER_DPAD_D"> 3510 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/&gt;]]></value> 3511 </data> 3512 3513 <data name="IDS_ICON_SHANK_01"> 3514 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;]]></value> 3515 </data> 3516 3517 <data name="IDS_ICON_SHANK_03"> 3518 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;]]></value> 3519 </data> 3520 3521 <data name="IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"> 3522 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.</value> 3523 </data> 3524 3525 <data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL"> 3526 <value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*} 3527 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> 3528 </data> 3529 3530 <data name="IDS_TUTORIAL_TASK_OVERVIEW"> 3531 <value>Minecraft is a game about placing blocks to build anything you can imagine. 3532At night monsters come out, make sure to build a shelter before that happens.</value> 3533 </data> 3534 3535 <data name="IDS_TUTORIAL_TASK_LOOK"> 3536 <value>Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value> 3537 </data> 3538 3539 <data name="IDS_TUTORIAL_TASK_MOVE"> 3540 <value>Use{*CONTROLLER_ACTION_MOVE*} to move around.</value> 3541 </data> 3542 3543 <data name="IDS_TUTORIAL_TASK_SPRINT"> 3544 <value>To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value> 3545 </data> 3546 3547 <data name="IDS_TUTORIAL_TASK_JUMP"> 3548 <value>Press{*CONTROLLER_ACTION_JUMP*} to jump.</value> 3549 </data> 3550 3551 <data name="IDS_TUTORIAL_TASK_MINE"> 3552 <value>Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 3553 </data> 3554 3555 <data name="IDS_TUTORIAL_TASK_CHOP_WOOD"> 3556 <value>Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value> 3557 </data> 3558 3559 <data name="IDS_TUTORIAL_TASK_CRAFTING"> 3560 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value> 3561 </data> 3562 3563 <data name="IDS_TUTORIAL_TASK_INVENTORY"> 3564 <value>As you collect and craft more items, your inventory will fill up.{*B*} 3565 Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value> 3566 </data> 3567 3568 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"> 3569 <value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value> 3570 </data> 3571 3572 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"> 3573 <value>If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value> 3574 </data> 3575 3576 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_FEED"> 3577 <value>With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value> 3578 </data> 3579 3580 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"> 3581 <value>Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value> 3582 </data> 3583 3584 <data name="IDS_TUTORIAL_TASK_CREATE_PLANKS"> 3585 <value>The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value> 3586 </data> 3587 3588 <data name="IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"> 3589 <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value> 3590 </data> 3591 3592 <data name="IDS_TUTORIAL_TASK_CREATE_STICKS"> 3593 <value>To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value> 3594 </data> 3595 3596 <data name="IDS_TUTORIAL_TASK_SCROLL"> 3597 <value>Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value> 3598 </data> 3599 3600 <data name="IDS_TUTORIAL_TASK_USE"> 3601 <value>Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value> 3602 </data> 3603 3604 <data name="IDS_TUTORIAL_TASK_PLACE_WORKBENCH"> 3605 <value>With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value> 3606 </data> 3607 3608 <data name="IDS_TUTORIAL_TASK_OPEN_WORKBENCH"> 3609 <value>Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value> 3610 </data> 3611 3612 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"> 3613 <value>A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value> 3614 </data> 3615 3616 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"> 3617 <value>An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value> 3618 </data> 3619 3620 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"> 3621 <value>A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value> 3622 </data> 3623 3624 <data name="IDS_TUTORIAL_TASK_OPEN_CONTAINER"> 3625 <value>Open the container</value> 3626 </data> 3627 3628 <data name="IDS_TUTORIAL_TASK_NIGHT_DANGER"> 3629 <value> 3630 Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter. 3631 </value> 3632 </data> 3633 3634 <data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER"> 3635 <value> 3636 Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight. 3637 </value> 3638 </data> 3639 3640 <data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES"> 3641 <value> 3642 You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting. 3643 </value> 3644 </data> 3645 3646 <data name="IDS_TUTORIAL_TASK_MINE_STONE"> 3647 <value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value> 3648 </data> 3649 3650 <data name="IDS_TUTORIAL_TASK_CREATE_FURNACE"> 3651 <value>You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value> 3652 </data> 3653 3654 <data name="IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"> 3655 <value>Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value> 3656 </data> 3657 3658 <data name="IDS_TUTORIAL_TASK_CREATE_CHARCOAL"> 3659 <value>Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 3660 </data> 3661 3662 <data name="IDS_TUTORIAL_TASK_CREATE_GLASS"> 3663 <value>Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 3664 </data> 3665 3666 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"> 3667 <value>A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value> 3668 </data> 3669 3670 <data name="IDS_TUTORIAL_TASK_PLACE_DOOR"> 3671 <value>Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value> 3672 </data> 3673 3674 <data name="IDS_TUTORIAL_TASK_CREATE_TORCH"> 3675 <value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value> 3676 </data> 3677 3678 <data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE"> 3679 <value> 3680 You have completed the first part of the tutorial. 3681 </value> 3682 </data> 3683 3684 <data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"> 3685 <value> 3686 {*B*} 3687 Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} 3688 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own. 3689 </value> 3690 </data> 3691 3692 <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"> 3693 <value> 3694 This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here. 3695 </value> 3696 </data> 3697 3698 <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"> 3699 <value>{*B*} 3700 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3701 Press{*CONTROLLER_VK_B*} if you already know how to use the inventory. 3702 </value> 3703 </data> 3704 3705 <data name="IDS_TUTORIAL_TASK_INV_PICK_UP"> 3706 <value> 3707 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. 3708 If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them. 3709 </value> 3710 </data> 3711 3712 <data name="IDS_TUTORIAL_TASK_INV_MOVE"> 3713 <value> 3714 Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. 3715 With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one. 3716 </value> 3717 </data> 3718 3719 <data name="IDS_TUTORIAL_TASK_INV_DROP"> 3720 <value> 3721 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item. 3722 </value> 3723 </data> 3724 3725 <data name="IDS_TUTORIAL_TASK_INV_INFO"> 3726 <value> 3727 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . 3728 </value> 3729 </data> 3730 3731 <data name="IDS_TUTORIAL_TASK_INV_EXIT"> 3732 <value> 3733 Press{*CONTROLLER_VK_B*} now to exit the inventory. 3734 </value> 3735 </data> 3736 3737 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"> 3738 <value> 3739 This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from. 3740 </value> 3741 </data> 3742 3743 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"> 3744 <value>{*B*} 3745 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3746 Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory. 3747 </value> 3748 </data> 3749 3750 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"> 3751 <value> 3752 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. 3753 When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item. 3754 </value> 3755 </data> 3756 3757 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"> 3758 <value> 3759 The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item. 3760 </value> 3761 </data> 3762 3763 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"> 3764 <value> 3765 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}. 3766 </value> 3767 </data> 3768 3769 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"> 3770 <value> 3771 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup. 3772 </value> 3773 </data> 3774 3775 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"> 3776 <value> 3777 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . 3778 </value> 3779 </data> 3780 3781 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"> 3782 <value> 3783 Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory. 3784 </value> 3785 </data> 3786 3787 <data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"> 3788 <value> 3789 This is the crafting interface. This interface allows you to combine the items you've collected to make new items. 3790 </value> 3791 </data> 3792 3793 <data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"> 3794 <value>{*B*} 3795 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3796 Press{*CONTROLLER_VK_B*} if you already know how to craft. 3797 </value> 3798 </data> 3799 3800 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"> 3801 <value>{*B*} 3802 Press{*CONTROLLER_VK_X*} to show the item description. 3803 </value> 3804 </data> 3805 3806 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"> 3807 <value>{*B*} 3808 Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item. 3809 </value> 3810 </data> 3811 3812 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"> 3813 <value>{*B*} 3814 Press{*CONTROLLER_VK_X*} to show the inventory again. 3815 </value> 3816 </data> 3817 3818 <data name="IDS_TUTORIAL_TASK_CRAFT_NAV"> 3819 <value> 3820 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft. 3821 </value> 3822 </data> 3823 3824 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE"> 3825 <value> 3826 The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. 3827 </value> 3828 </data> 3829 3830 <data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"> 3831 <value> 3832 You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients. 3833 </value> 3834 </data> 3835 3836 <data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY"> 3837 <value> 3838 The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it. 3839 </value> 3840 </data> 3841 3842 <data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"> 3843 <value> 3844 The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for. 3845 </value> 3846 </data> 3847 3848 <data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"> 3849 <value> 3850 The list of ingredients required to craft the selected item are now displayed. 3851 </value> 3852 </data> 3853 3854 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"> 3855 <value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value> 3856 </data> 3857 3858 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"> 3859 <value> 3860 Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} 3861 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 3862 </value> 3863 </data> 3864 3865 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"> 3866 <value> 3867 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*} 3868 </value> 3869 </data> 3870 3871 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"> 3872 <value> 3873 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*} 3874 </value> 3875 </data> 3876 3877 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"> 3878 <value> 3879 Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*} 3880 </value> 3881 </data> 3882 3883 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"> 3884 <value> 3885 A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*} 3886 </value> 3887 </data> 3888 3889 <data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"> 3890 <value> 3891 With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} 3892 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 3893 </value> 3894 </data> 3895 3896 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"> 3897 <value> 3898 Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*} 3899 </value> 3900 </data> 3901 3902 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"> 3903 <value> 3904 Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} 3905 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 3906 </value> 3907 </data> 3908 3909 <data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"> 3910 <value> 3911 This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace. 3912 </value> 3913 </data> 3914 3915 <data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"> 3916 <value>{*B*} 3917 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3918 Press{*CONTROLLER_VK_B*} if you already know how to use a furnace. 3919 </value> 3920 </data> 3921 3922 <data name="IDS_TUTORIAL_TASK_FURNACE_METHOD"> 3923 <value> 3924 You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot. 3925 </value> 3926 </data> 3927 3928 <data name="IDS_TUTORIAL_TASK_FURNACE_FUELS"> 3929 <value> 3930 Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel. 3931 </value> 3932 </data> 3933 3934 <data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"> 3935 <value> 3936 When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make. 3937 </value> 3938 </data> 3939 3940 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"> 3941 <value> 3942 If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress. 3943 </value> 3944 </data> 3945 3946 <data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"> 3947 <value> 3948 Charcoal can be used as a fuel, as well as being crafted into a torch with a stick. 3949 </value> 3950 </data> 3951 3952 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"> 3953 <value> 3954 Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter. 3955 </value> 3956 </data> 3957 3958 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"> 3959 <value> 3960 This is the brewing interface. You can use this to create potions that have a variety of different effects. 3961 </value> 3962 </data> 3963 3964 <data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"> 3965 <value>{*B*} 3966 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3967 Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand. 3968 </value> 3969 </data> 3970 3971 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"> 3972 <value> 3973 You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time. 3974 </value> 3975 </data> 3976 3977 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"> 3978 <value> 3979 All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion. 3980 </value> 3981 </data> 3982 3983 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"> 3984 <value> 3985 Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful. 3986 </value> 3987 </data> 3988 3989 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"> 3990 <value> 3991 Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area. 3992 </value> 3993 </data> 3994 3995 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"> 3996 <value> 3997 Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream. 3998 </value> 3999 </data> 4000 4001 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"> 4002 <value> 4003 Press{*CONTROLLER_VK_B*} now to exit the brewing interface. 4004 </value> 4005 </data> 4006 4007 <data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW"> 4008 <value> 4009 In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing. 4010 </value> 4011 </data> 4012 4013 <data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"> 4014 <value>{*B*} 4015 Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} 4016 Press{*CONTROLLER_VK_B*} if you already know about brewing and potions. 4017 </value> 4018 </data> 4019 4020 <data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"> 4021 <value> 4022 The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest. 4023 </value> 4024 </data> 4025 4026 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"> 4027 <value> 4028 You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}. 4029 </value> 4030 </data> 4031 4032 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"> 4033 <value> 4034 If a cauldron becomes empty, you can refill it with a Water Bucket. 4035 </value> 4036 </data> 4037 4038 <data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"> 4039 <value> 4040 Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream. 4041 </value> 4042 </data> 4043 4044 <data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION"> 4045 <value> 4046 With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. 4047 Splash potions can be created by adding gunpowder to normal potions. 4048 </value> 4049 </data> 4050 4051 <data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"> 4052 <value> 4053 Use your Potion of Fire Resistance on yourself. 4054 </value> 4055 </data> 4056 4057 <data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"> 4058 <value> 4059 Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before. 4060 </value> 4061 </data> 4062 4063 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"> 4064 <value> 4065 This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools. 4066 </value> 4067 </data> 4068 4069 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"> 4070 <value>{*B*} 4071 Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} 4072 Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface. 4073 </value> 4074 </data> 4075 4076 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"> 4077 <value> 4078 To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block. 4079 </value> 4080 </data> 4081 4082 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"> 4083 <value> 4084 When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments. 4085 </value> 4086 </data> 4087 4088 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"> 4089 <value> 4090 The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled. 4091 </value> 4092 </data> 4093 4094 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"> 4095 <value> 4096 Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment. 4097 </value> 4098 </data> 4099 4100 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"> 4101 <value> 4102 Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power. 4103 </value> 4104 </data> 4105 4106 <data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"> 4107 <value> 4108 In this area there is an Enchantment Table and some other items to help you learn about enchanting. 4109 </value> 4110 </data> 4111 4112 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"> 4113 <value>{*B*} 4114 Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} 4115 Press{*CONTROLLER_VK_B*} if you already know about enchanting. 4116 </value> 4117 </data> 4118 4119 <data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"> 4120 <value> 4121 Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools. 4122 </value> 4123 </data> 4124 4125 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"> 4126 <value> 4127 Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments. 4128 </value> 4129 </data> 4130 4131 <data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"> 4132 <value> 4133 Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace. 4134 </value> 4135 </data> 4136 4137 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"> 4138 <value> 4139 You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected. 4140 </value> 4141 </data> 4142 4143 <data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"> 4144 <value> 4145 In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table. 4146 </value> 4147 </data> 4148 4149 <data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW"> 4150 <value> 4151 You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*} 4152 </value> 4153 </data> 4154 4155 <data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"> 4156 <value>{*B*} 4157 Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} 4158 Press{*CONTROLLER_VK_B*} if you already know about minecarts. 4159 </value> 4160 </data> 4161 4162 <data name="IDS_TUTORIAL_TASK_MINECART_RAILS"> 4163 <value> 4164 A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it. 4165 {*RailIcon*} 4166 </value> 4167 </data> 4168 4169 <data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"> 4170 <value> 4171 You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems. 4172 {*PoweredRailIcon*} 4173 </value> 4174 </data> 4175 4176 <data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW"> 4177 <value> 4178 You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*} 4179 </value> 4180 </data> 4181 4182 <data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"> 4183 <value> 4184 {*B*} 4185 Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} 4186 Press{*CONTROLLER_VK_B*} if you already know about boats. 4187 </value> 4188 </data> 4189 4190 <data name="IDS_TUTORIAL_TASK_BOAT_STEER"> 4191 <value> 4192 A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}. 4193 {*BoatIcon*} 4194 </value> 4195 </data> 4196 4197 <data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW"> 4198 <value> 4199 You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*} 4200 </value> 4201 </data> 4202 4203 <data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"> 4204 <value> 4205 {*B*} 4206 Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} 4207 Press{*CONTROLLER_VK_B*} if you already know about fishing. 4208 </value> 4209 </data> 4210 4211 <data name="IDS_TUTORIAL_TASK_FISHING_CAST"> 4212 <value> 4213 Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line. 4214 {*FishingRodIcon*} 4215 </value> 4216 </data> 4217 4218 <data name="IDS_TUTORIAL_TASK_FISHING_FISH"> 4219 <value> 4220 If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health. 4221 {*FishIcon*} 4222 </value> 4223 </data> 4224 4225 <data name="IDS_TUTORIAL_TASK_FISHING_USES"> 4226 <value> 4227 As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated... 4228 {*FishingRodIcon*} 4229 </value> 4230 </data> 4231 4232 <data name="IDS_TUTORIAL_TASK_BED_OVERVIEW"> 4233 <value> 4234 This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*} 4235 </value> 4236 </data> 4237 4238 <data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW"> 4239 <value> 4240 {*B*} 4241 Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} 4242 Press{*CONTROLLER_VK_B*} if you already know about beds. 4243 </value> 4244 </data> 4245 4246 <data name="IDS_TUTORIAL_TASK_BED_PLACEMENT"> 4247 <value> 4248 A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. 4249 {*ICON*}355{*/ICON*} 4250 </value> 4251 </data> 4252 4253 <data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER"> 4254 <value> 4255 If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. 4256 {*ICON*}355{*/ICON*} 4257 </value> 4258 </data> 4259 4260 <data name="IDS_TUTORIAL_REDSTONE_OVERVIEW"> 4261 <value> 4262 In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits. 4263 </value> 4264 </data> 4265 4266 <data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"> 4267 <value> 4268 {*B*} 4269 Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} 4270 Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons. 4271 </value> 4272 </data> 4273 4274 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"> 4275 <value> 4276 Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust. 4277 </value> 4278 </data> 4279 4280 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"> 4281 <value> 4282 The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source. 4283 </value> 4284 </data> 4285 4286 <data name="IDS_TUTORIAL_TASK_REDSTONE_DUST"> 4287 <value> 4288 Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. 4289 {*ICON*}331{*/ICON*} 4290 </value> 4291 </data> 4292 4293 <data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER"> 4294 <value> 4295 Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. 4296 {*ICON*}356{*/ICON*} 4297 </value> 4298 </data> 4299 4300 <data name="IDS_TUTORIAL_TASK_PISTONS"> 4301 <value> 4302 When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. 4303 {*ICON*}33{*/ICON*} 4304 </value> 4305 </data> 4306 4307 <data name="IDS_TUTORIAL_TASK_TRY_IT"> 4308 <value> 4309 In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area. 4310 </value> 4311 </data> 4312 4313 <data name="IDS_TUTORIAL_PORTAL_OVERVIEW"> 4314 <value> 4315 In this area there is a Portal to the Nether! 4316 </value> 4317 </data> 4318 4319 <data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"> 4320 <value> 4321 {*B*} 4322 Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} 4323 Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether. 4324 </value> 4325 </data> 4326 4327 <data name="IDS_TUTORIAL_TASK_BUILD_PORTAL"> 4328 <value> 4329 Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required. 4330 </value> 4331 </data> 4332 4333 <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"> 4334 <value> 4335 To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them. 4336 </value> 4337 </data> 4338 4339 <data name="IDS_TUTORIAL_TASK_USE_PORTAL"> 4340 <value> 4341 To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension. 4342 </value> 4343 </data> 4344 4345 <data name="IDS_TUTORIAL_TASK_NETHER"> 4346 <value> 4347 The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light. 4348 </value> 4349 </data> 4350 4351 <data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"> 4352 <value> 4353 The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld. 4354 </value> 4355 </data> 4356 4357 <data name="IDS_TUTORIAL_CREATIVE_OVERVIEW"> 4358 <value> 4359 You are now in Creative mode. 4360 </value> 4361 </data> 4362 4363 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"> 4364 <value> 4365 {*B*} 4366 Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} 4367 Press{*CONTROLLER_VK_B*} if you already know about Creative mode. 4368 </value> 4369 </data> 4370 4371 <data name="IDS_TUTORIAL_TASK_CREATIVE_MODE"> 4372 <value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value> 4373 </data> 4374 4375 <data name="IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"> 4376 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface.</value> 4377 </data> 4378 4379 <data name="IDS_TUTORIAL_TASK_CREATIVE_EXIT"> 4380 <value>Make your way to the opposite side of this hole to continue.</value> 4381 </data> 4382 4383 <data name="IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"> 4384 <value>You have now completed the Creative mode tutorial.</value> 4385 </data> 4386 4387 <data name="IDS_TUTORIAL_FARMING_OVERVIEW"> 4388 <value> 4389 In this area a farm has been set up. Farming enables you to create a renewable source of food and other items. 4390 </value> 4391 </data> 4392 4393 <data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"> 4394 <value> 4395 {*B*} 4396 Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} 4397 Press{*CONTROLLER_VK_B*} if you already know about farming. 4398 </value> 4399 </data> 4400 4401 <data name="IDS_TUTORIAL_TASK_FARMING_SEEDS"> 4402 <value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value> 4403 </data> 4404 4405 <data name="IDS_TUTORIAL_TASK_FARMING_FARMLAND"> 4406 <value>Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value> 4407 </data> 4408 4409 <data name="IDS_TUTORIAL_TASK_FARMING_WHEAT"> 4410 <value>Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value> 4411 </data> 4412 4413 <data name="IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"> 4414 <value>Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value> 4415 </data> 4416 4417 <data name="IDS_TUTORIAL_TASK_FARMING_SUGARCANE"> 4418 <value>Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value> 4419 </data> 4420 4421 <data name="IDS_TUTORIAL_TASK_FARMING_CACTUS"> 4422 <value>Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value> 4423 </data> 4424 4425 <data name="IDS_TUTORIAL_TASK_FARMING_MUSHROOM"> 4426 <value>Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value> 4427 </data> 4428 4429 <data name="IDS_TUTORIAL_TASK_FARMING_BONEMEAL"> 4430 <value>Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value> 4431 </data> 4432 4433 <data name="IDS_TUTORIAL_TASK_FARMING_COMPLETE"> 4434 <value>You have now completed the farming tutorial.</value> 4435 </data> 4436 4437 <data name="IDS_TUTORIAL_BREEDING_OVERVIEW"> 4438 <value> 4439 In this area animals have been penned in. You can breed animals to produce baby versions of themselves. 4440 </value> 4441 </data> 4442 4443 <data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"> 4444 <value> 4445 {*B*} 4446 Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} 4447 Press{*CONTROLLER_VK_B*} if you already know about animals and breeding. 4448 </value> 4449 </data> 4450 4451 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED"> 4452 <value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value> 4453 </data> 4454 4455 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"> 4456 <value>Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value> 4457 </data> 4458 4459 <data name="IDS_TUTORIAL_TASK_BREEDING_BABY"> 4460 <value>When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value> 4461 </data> 4462 4463 <data name="IDS_TUTORIAL_TASK_BREEDING_DELAY"> 4464 <value>After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value> 4465 </data> 4466 4467 <data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW"> 4468 <value>Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value> 4469 </data> 4470 4471 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"> 4472 <value> 4473 Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit. 4474 </value> 4475 </data> 4476 4477 <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE"> 4478 <value>You have now completed the animal and breeding tutorial.</value> 4479 </data> 4480 4481 <data name="IDS_TUTORIAL_GOLEM_OVERVIEW"> 4482 <value> 4483 In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem. 4484 </value> 4485 </data> 4486 4487 <data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"> 4488 <value> 4489 {*B*} 4490 Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} 4491 Press{*CONTROLLER_VK_B*} if you already know about Golems. 4492 </value> 4493 </data> 4494 4495 <data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"> 4496 <value>Golems are created by placing a pumpkin on top of a stack of blocks.</value> 4497 </data> 4498 4499 <data name="IDS_TUTORIAL_TASK_GOLEM_SNOW"> 4500 <value>Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies.</value> 4501 </data> 4502 4503 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON"> 4504 <value>Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies.</value> 4505 </data> 4506 4507 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"> 4508 <value>Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers.</value> 4509 </data> 4510 4511 <data name="IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"> 4512 <value>You cannot leave this area until you have completed the tutorial.</value> 4513 </data> 4514 4515 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"> 4516 <value>Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand.</value> 4517 </data> 4518 4519 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"> 4520 <value>Different tools are better for different materials. You should use an axe to chop tree trunks.</value> 4521 </data> 4522 4523 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"> 4524 <value>Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value> 4525 </data> 4526 4527 <data name="IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"> 4528 <value>Certain tools are better for attacking enemies. Consider using a sword to attack.</value> 4529 </data> 4530 4531 <data name="IDS_TUTORIAL_HINT_HOLD_TO_MINE"> 4532 <value>Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 4533 </data> 4534 4535 <data name="IDS_TUTORIAL_HINT_TOOL_DAMAGED"> 4536 <value>The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value> 4537 </data> 4538 4539 <data name="IDS_TUTORIAL_HINT_SWIM_UP"> 4540 <value>Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value> 4541 </data> 4542 4543 <data name="IDS_TUTORIAL_HINT_MINECART"> 4544 <value>In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value> 4545 </data> 4546 4547 <data name="IDS_TUTORIAL_HINT_BOAT"> 4548 <value>In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value> 4549 </data> 4550 4551 <data name="IDS_TUTORIAL_HINT_FISHING"> 4552 <value>In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value> 4553 </data> 4554 4555 <data name="IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"> 4556 <value>This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value> 4557 </data> 4558 4559 <data name="IDS_TUTORIAL_HINT_INV_DROP"> 4560 <value>If you move the pointer outside of the interface while carrying an item, you can drop that item.</value> 4561 </data> 4562 4563 <data name="IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"> 4564 <value>You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value> 4565 </data> 4566 4567 <data name="IDS_TUTORIAL_COMPLETED"> 4568 <value> 4569 Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter! 4570 </value> 4571 </data> 4572 4573 <data name="IDS_TUTORIAL_COMPLETED_EXPLORE"> 4574 <value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value> 4575 </data> 4576 4577 <data name="IDS_TUTORIAL_REMINDER"> 4578 <value>Reminder: </value> 4579 </data> 4580 4581 <data name="IDS_TUTORIAL_HTML_EXIT_PICTURE"> 4582 <value><![CDATA[&lt;div align="center"&gt;&lt;img src="Graphics\TutorialExitScreenshot.png"/&gt;&lt;/div&gt;]]></value> 4583 </data> 4584 4585 <data name="IDS_TUTORIAL_NEW_FEATURES_CHOICE"> 4586 <value>New features have been added to the game in the latest version, including new areas in the tutorial world.</value> 4587 </data> 4588 4589 <data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"> 4590 <value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*} 4591 Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value> 4592 </data> 4593 4594 <data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA"> 4595 <value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value> 4596 </data> 4597 4598 <data name="IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"> 4599 <value>Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more!</value> 4600 </data> 4601 4602 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"> 4603 <value> 4604 Your food bar has depleted to a level where you will no longer heal. 4605 </value> 4606 </data> 4607 4608 <data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"> 4609 <value> 4610 {*B*} 4611 Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} 4612 Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food. 4613 </value> 4614 </data> 4615 4616 <data name="IDS_TOOLTIPS_SELECT"> 4617 <value>Select</value> 4618 </data> 4619 4620 <data name="IDS_TOOLTIPS_USE"> 4621 <value>Use</value> 4622 </data> 4623 4624 <data name="IDS_TOOLTIPS_BACK"> 4625 <value>Back</value> 4626 </data> 4627 4628 <data name="IDS_TOOLTIPS_EXIT"> 4629 <value>Exit</value> 4630 </data> 4631 4632 <data name="IDS_TOOLTIPS_CANCEL"> 4633 <value>Cancel</value> 4634 </data> 4635 4636 <data name="IDS_TOOLTIPS_CANCEL_JOIN"> 4637 <value>Cancel Join</value> 4638 </data> 4639 4640 <data name="IDS_TOOLTIPS_REFRESH"> 4641 <value>Refresh Online Games List</value> 4642 </data> 4643 4644 <data name="IDS_TOOLTIPS_PARTY_GAMES"> 4645 <value>Party Games</value> 4646 </data> 4647 4648 <data name="IDS_TOOLTIPS_ALL_GAMES"> 4649 <value>All Games</value> 4650 </data> 4651 4652 <data name="IDS_TOOLTIPS_CHANGE_GROUP"> 4653 <value>Change Group</value> 4654 </data> 4655 4656 <data name="IDS_TOOLTIPS_SHOW_INVENTORY"> 4657 <value>Show Inventory</value> 4658 </data> 4659 4660 <data name="IDS_TOOLTIPS_SHOW_DESCRIPTION"> 4661 <value>Show Description</value> 4662 </data> 4663 4664 <data name="IDS_TOOLTIPS_SHOW_INGREDIENTS"> 4665 <value>Show Ingredients</value> 4666 </data> 4667 4668 <data name="IDS_TOOLTIPS_CRAFTING"> 4669 <value>Crafting</value> 4670 </data> 4671 4672 <data name="IDS_TOOLTIPS_CREATE"> 4673 <value>Create</value> 4674 </data> 4675 4676 <data name="IDS_TOOLTIPS_PICKUPPLACE"> 4677 <value>Take/Place</value> 4678 </data> 4679 4680 <data name="IDS_TOOLTIPS_PICKUP_GENERIC"> 4681 <value>Take</value> 4682 </data> 4683 4684 <data name="IDS_TOOLTIPS_PICKUP_ALL"> 4685 <value>Take All</value> 4686 </data> 4687 4688 <data name="IDS_TOOLTIPS_PICKUP_HALF"> 4689 <value>Take Half</value> 4690 </data> 4691 4692 <data name="IDS_TOOLTIPS_PLACE_GENERIC"> 4693 <value>Place</value> 4694 </data> 4695 4696 <data name="IDS_TOOLTIPS_PLACE_ALL"> 4697 <value>Place All</value> 4698 </data> 4699 4700 <data name="IDS_TOOLTIPS_PLACE_ONE"> 4701 <value>Place One</value> 4702 </data> 4703 4704 <data name="IDS_TOOLTIPS_DROP_GENERIC"> 4705 <value>Drop</value> 4706 </data> 4707 4708 <data name="IDS_TOOLTIPS_DROP_ALL"> 4709 <value>Drop All</value> 4710 </data> 4711 4712 <data name="IDS_TOOLTIPS_DROP_ONE"> 4713 <value>Drop One</value> 4714 </data> 4715 4716 <data name="IDS_TOOLTIPS_SWAP"> 4717 <value>Swap</value> 4718 </data> 4719 4720 <data name="IDS_TOOLTIPS_QUICK_MOVE"> 4721 <value>Quick Move</value> 4722 </data> 4723 4724 <data name="IDS_TOOLTIPS_CLEAR_QUICK_SELECT"> 4725 <value>Clear Quick Select</value> 4726 </data> 4727 4728 <data name="IDS_TOOLTIPS_WHAT_IS_THIS"> 4729 <value>What's This?</value> 4730 </data> 4731 4732 <data name="IDS_TOOLTIPS_SHARE"> 4733 <value>Share To Facebook</value> 4734 </data> 4735 4736 <data name="IDS_TOOLTIPS_CHANGE_FILTER"> 4737 <value>Change Filter</value> 4738 </data> 4739 4740 <data name="IDS_TOOLTIPS_SEND_FRIEND_REQUEST"> 4741 <value>Follow</value> 4742 </data> 4743 4744 <data name="IDS_TOOLTIPS_PAGE_DOWN"> 4745 <value>Page Down</value> 4746 </data> 4747 4748 <data name="IDS_TOOLTIPS_PAGE_UP"> 4749 <value>Page Up</value> 4750 </data> 4751 4752 <data name="IDS_TOOLTIPS_NEXT"> 4753 <value>Next</value> 4754 </data> 4755 4756 <data name="IDS_TOOLTIPS_PREVIOUS"> 4757 <value>Previous</value> 4758 </data> 4759 4760 <data name="IDS_TOOLTIPS_KICK"> 4761 <value>Kick Player</value> 4762 </data> 4763 4764 <data name="IDS_TOOLTIPS_DYE"> 4765 <value>Dye</value> 4766 </data> 4767 4768 <data name="IDS_TOOLTIPS_MINE"> 4769 <value>Mine</value> 4770 </data> 4771 4772 <data name="IDS_TOOLTIPS_FEED"> 4773 <value>Feed</value> 4774 </data> 4775 4776 <data name="IDS_TOOLTIPS_TAME"> 4777 <value>Tame</value> 4778 </data> 4779 4780 <data name="IDS_TOOLTIPS_HEAL"> 4781 <value>Heal</value> 4782 </data> 4783 4784 <data name="IDS_TOOLTIPS_SIT"> 4785 <value>Sit</value> 4786 </data> 4787 4788 <data name="IDS_TOOLTIPS_FOLLOWME"> 4789 <value>Follow Me</value> 4790 </data> 4791 4792 <data name="IDS_TOOLTIPS_EJECT"> 4793 <value>Eject</value> 4794 </data> 4795 4796 <data name="IDS_TOOLTIPS_EMPTY"> 4797 <value>Empty</value> 4798 </data> 4799 4800 <data name="IDS_TOOLTIPS_SADDLE"> 4801 <value>Saddle</value> 4802 </data> 4803 4804 <data name="IDS_TOOLTIPS_PLACE"> 4805 <value>Place</value> 4806 </data> 4807 4808 <data name="IDS_TOOLTIPS_HIT"> 4809 <value>Hit</value> 4810 </data> 4811 4812 <data name="IDS_TOOLTIPS_MILK"> 4813 <value>Milk</value> 4814 </data> 4815 4816 <data name="IDS_TOOLTIPS_COLLECT"> 4817 <value>Collect</value> 4818 </data> 4819 4820 <data name="IDS_TOOLTIPS_EAT"> 4821 <value>Eat</value> 4822 </data> 4823 4824 <data name="IDS_TOOLTIPS_SLEEP"> 4825 <value>Sleep</value> 4826 </data> 4827 4828 <data name="IDS_TOOLTIPS_WAKEUP"> 4829 <value>Wake Up</value> 4830 </data> 4831 4832 <data name="IDS_TOOLTIPS_PLAY"> 4833 <value>Play</value> 4834 </data> 4835 4836 <data name="IDS_TOOLTIPS_RIDE"> 4837 <value>Ride</value> 4838 </data> 4839 4840 <data name="IDS_TOOLTIPS_SAIL"> 4841 <value>Sail</value> 4842 </data> 4843 4844 <data name="IDS_TOOLTIPS_GROW"> 4845 <value>Grow</value> 4846 </data> 4847 4848 <data name="IDS_TOOLTIPS_SWIMUP"> 4849 <value>Swim Up</value> 4850 </data> 4851 4852 <data name="IDS_TOOLTIPS_OPEN"> 4853 <value>Open</value> 4854 </data> 4855 4856 <data name="IDS_TOOLTIPS_CHANGEPITCH"> 4857 <value>Change Pitch</value> 4858 </data> 4859 4860 <data name="IDS_TOOLTIPS_DETONATE"> 4861 <value>Detonate</value> 4862 </data> 4863 4864 <data name="IDS_TOOLTIPS_READ"> 4865 <value>Read</value> 4866 </data> 4867 4868 <data name="IDS_TOOLTIPS_HANG"> 4869 <value>Hang</value> 4870 </data> 4871 4872 <data name="IDS_TOOLTIPS_THROW"> 4873 <value>Throw</value> 4874 </data> 4875 4876 <data name="IDS_TOOLTIPS_PLANT"> 4877 <value>Plant</value> 4878 </data> 4879 4880 <data name="IDS_TOOLTIPS_TILL"> 4881 <value>Till</value> 4882 </data> 4883 4884 <data name="IDS_TOOLTIPS_HARVEST"> 4885 <value>Harvest</value> 4886 </data> 4887 4888 <data name="IDS_TOOLTIPS_CONTINUE"> 4889 <value>Continue</value> 4890 </data> 4891 4892 <data name="IDS_TOOLTIPS_UNLOCKFULLVERSION"> 4893 <value>Unlock Full Game</value> 4894 </data> 4895 4896 <data name="IDS_TOOLTIPS_DELETESAVE"> 4897 <value>Delete Save</value> 4898 </data> 4899 4900 <data name="IDS_TOOLTIPS_DELETE"> 4901 <value>Delete</value> 4902 </data> 4903 4904 <data name="IDS_TOOLTIPS_OPTIONS"> 4905 <value>Options</value> 4906 </data> 4907 4908 <data name="IDS_TOOLTIPS_INVITE_FRIENDS"> 4909 <value>Invite Friends</value> 4910 </data> 4911 4912 <data name="IDS_TOOLTIPS_ACCEPT"> 4913 <value>Accept</value> 4914 </data> 4915 4916 <data name="IDS_TOOLTIPS_SHEAR"> 4917 <value>Shear</value> 4918 </data> 4919 4920 <data name="IDS_TOOLTIPS_BANLEVEL"> 4921 <value>Ban Level</value> 4922 </data> 4923 4924 <data name="IDS_TOOLTIPS_SELECT_SKIN"> 4925 <value>Select Skin</value> 4926 </data> 4927 4928 <data name="IDS_TOOLTIPS_IGNITE"> 4929 <value>Ignite</value> 4930 </data> 4931 4932 <data name="IDS_TOOLTIPS_NAVIGATE"> 4933 <value>Navigate</value> 4934 </data> 4935 4936 <data name="IDS_TOOLTIPS_INSTALL_FULL"> 4937 <value>Install Full Version</value> 4938 </data> 4939 4940 <data name="IDS_TOOLTIPS_INSTALL_TRIAL"> 4941 <value>Install Trial Version</value> 4942 </data> 4943 4944 <data name="IDS_TOOLTIPS_INSTALL"> 4945 <value>Install</value> 4946 </data> 4947 4948 <data name="IDS_TOOLTIPS_REINSTALL"> 4949 <value>Reinstall</value> 4950 </data> 4951 4952 <data name="IDS_TOOLTIPS_SAVEOPTIONS"> 4953 <value>Save Options</value> 4954 </data> 4955 4956 <data name="IDS_TOOLTIPS_EXECUTE_COMMAND"> 4957 <value>Execute Command</value> 4958 </data> 4959 4960 <data name="IDS_TOOLTIPS_CREATIVE"> 4961 <value>Creative</value> 4962 </data> 4963 4964 <data name="IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"> 4965 <value>Move Ingredient</value> 4966 </data> 4967 4968 <data name="IDS_TOOLTIPS_QUICK_MOVE_FUEL"> 4969 <value>Move Fuel</value> 4970 </data> 4971 4972 <data name="IDS_TOOLTIPS_QUICK_MOVE_TOOL"> 4973 <value>Move Tool</value> 4974 </data> 4975 4976 <data name="IDS_TOOLTIPS_QUICK_MOVE_ARMOR"> 4977 <value>Move Armor</value> 4978 </data> 4979 4980 <data name="IDS_TOOLTIPS_QUICK_MOVE_WEAPON"> 4981 <value>Move Weapon</value> 4982 </data> 4983 4984 <data name="IDS_TOOLTIPS_EQUIP"> 4985 <value>Equip</value> 4986 </data> 4987 4988 <data name="IDS_TOOLTIPS_DRAW_BOW"> 4989 <value>Draw</value> 4990 </data> 4991 4992 <data name="IDS_TOOLTIPS_RELEASE_BOW"> 4993 <value>Release</value> 4994 </data> 4995 4996 <data name="IDS_TOOLTIPS_PRIVILEGES"> 4997 <value>Privileges</value> 4998 </data> 4999 5000 <data name="IDS_TOOLTIPS_BLOCK"> 5001 <value>Block</value> 5002 </data> 5003 5004 <data name="IDS_TOOLTIPS_PAGEUP"> 5005 <value>Page Up</value> 5006 </data> 5007 5008 <data name="IDS_TOOLTIPS_PAGEDOWN"> 5009 <value>Page Down</value> 5010 </data> 5011 5012 <data name="IDS_TOOLTIPS_LOVEMODE"> 5013 <value>Love Mode</value> 5014 </data> 5015 5016 <data name="IDS_TOOLTIPS_DRINK"> 5017 <value>Drink</value> 5018 </data> 5019 5020 <data name="IDS_TOOLTIPS_ROTATE"> 5021 <value>Rotate</value> 5022 </data> 5023 5024 <data name="IDS_TOOLTIPS_HIDE"> 5025 <value>Hide</value> 5026 </data> 5027 5028 <data name="IDS_TOOLTIPS_CLEARSLOTS"> 5029 <value>Clear All Slots</value> 5030 </data> 5031 5032 <data name="IDS_CONFIRM_OK"> 5033 <value>OK</value> 5034 </data> 5035 5036 <data name="IDS_CONFIRM_CANCEL"> 5037 <value>Cancel</value> 5038 </data> 5039 5040 <data name="IDS_DOWNLOADABLECONTENT"> 5041 <value>Minecraft Store</value> 5042 </data> 5043 5044 <data name="IDS_EXIT_GAME"> 5045 <value>Exit Game</value> 5046 </data> 5047 5048 <data name="IDS_TITLE_SAVE_GAME"> 5049 <value>Save Game</value> 5050 </data> 5051 5052 <data name="IDS_TITLE_DECLINE_SAVE_GAME"> 5053 <value>Exit Without Saving</value> 5054 </data> 5055 5056 <data name="IDS_CONFIRM_SAVE_GAME"> 5057 <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value> 5058 </data> 5059 5060 <data name="IDS_CONFIRM_DECLINE_SAVE_GAME"> 5061 <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value> 5062 </data> 5063 5064 <data name="IDS_TITLE_START_GAME"> 5065 <value>Start Game</value> 5066 </data> 5067 5068 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"> 5069 <value>Damaged Save</value> 5070 </data> 5071 5072 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"> 5073 <value>This save is corrupt or damaged. Would you like to delete it?</value> 5074 </data> 5075 5076 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"> 5077 <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value> 5078 </data> 5079 5080 <data name="IDS_EXIT_GAME_SAVE"> 5081 <value>Exit and save</value> 5082 </data> 5083 5084 <data name="IDS_EXIT_GAME_NO_SAVE"> 5085 <value>Exit without saving</value> 5086 </data> 5087 5088 <data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"> 5089 <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value> 5090 </data> 5091 5092 <data name="IDS_CREATE_NEW_WORLD"> 5093 <value>Create New World</value> 5094 </data> 5095 5096 <data name="IDS_PLAY_TUTORIAL"> 5097 <value>Play Tutorial</value> 5098 </data> 5099 5100 <data name="IDS_TUTORIALSAVENAME"> 5101 <value>Tutorial</value> 5102 </data> 5103 5104 <data name="IDS_NAME_WORLD"> 5105 <value>Name Your World</value> 5106 </data> 5107 5108 <data name="IDS_NAME_WORLD_TEXT"> 5109 <value>Enter a name for your world</value> 5110 </data> 5111 5112 <data name="IDS_CREATE_NEW_WORLD_SEEDTEXT"> 5113 <value>Input the seed for your world generation</value> 5114 </data> 5115 5116 <data name="IDS_LOAD_SAVED_WORLD"> 5117 <value>Load Saved World</value> 5118 </data> 5119 5120 <data name="IDS_PRESS_START_TO_JOIN"> 5121 <value>Press{*CONTROLLER_VK_START*} to join game</value> 5122 </data> 5123 5124 <data name="IDS_EXITING_GAME"> 5125 <value>Exiting the game</value> 5126 </data> 5127 5128 <data name="IDS_GENERIC_ERROR"> 5129 <value>An error occurred. Exiting to the main menu.</value> 5130 </data> 5131 5132 <data name="IDS_CONNECTION_FAILED"> 5133 <value>Connection failed</value> 5134 </data> 5135 5136 <data name="IDS_CONNECTION_LOST"> 5137 <value>Connection lost</value> 5138 </data> 5139 5140 <data name="IDS_CONNECTION_LOST_SERVER"> 5141 <value>Connection to the server was lost. Exiting to the main menu.</value> 5142 </data> 5143 5144 <data name="IDS_DISCONNECTED"> 5145 <value>Disconnected by the server</value> 5146 </data> 5147 5148 <data name="IDS_DISCONNECTED_KICKED"> 5149 <value>You were kicked from the game</value> 5150 </data> 5151 5152 <data name="IDS_DISCONNECTED_FLYING"> 5153 <value>You were kicked from the game for flying</value> 5154 </data> 5155 5156 <data name="IDS_DISCONNECTED_LOGIN_TOO_LONG"> 5157 <value>Connection attempt took too long</value> 5158 </data> 5159 5160 <data name="IDS_DISCONNECTED_SERVER_FULL"> 5161 <value>The server is full</value> 5162 </data> 5163 5164 <data name="IDS_DISCONNECTED_SERVER_QUIT"> 5165 <value>The host has exited the game.</value> 5166 </data> 5167 5168 <data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"> 5169 <value>You cannot join this game as you are not friends with anybody in the game.</value> 5170 </data> 5171 5172 <data name="IDS_DISCONNECTED_BANNED"> 5173 <value>You cannot join this game as you have previously been kicked by the host.</value> 5174 </data> 5175 5176 <data name="IDS_DISCONNECTED_SERVER_OLD"> 5177 <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value> 5178 </data> 5179 5180 <data name="IDS_DISCONNECTED_CLIENT_OLD"> 5181 <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value> 5182 </data> 5183 5184 <data name="IDS_DEFAULT_SAVENAME"> 5185 <value>New World</value> 5186 </data> 5187 5188 <data name="IDS_AWARD_TITLE"> 5189 <value>Award Unlocked!</value> 5190 </data> 5191 5192 <data name="IDS_AWARD_GAMERPIC1"> 5193 <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value> 5194 </data> 5195 5196 <data name="IDS_AWARD_GAMERPIC2"> 5197 <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value> 5198 </data> 5199 5200 <data name="IDS_UNLOCK_TITLE"> 5201 <value>Unlock Full Game</value> 5202 </data> 5203 5204 <data name="IDS_UNLOCK_TOSAVE_TEXT"> 5205 <value>You're playing the trial game, but you'll need the full game to be able to save your game. 5206Would you like to unlock the full game now?</value> 5207 </data> 5208 5209 <data name="IDS_LEADERBOARD_LOADING"> 5210 <value>Please wait</value> 5211 </data> 5212 5213 <data name="IDS_LEADERBOARD_NORESULTS"> 5214 <value>No results</value> 5215 </data> 5216 5217 <data name="IDS_LEADERBOARD_FILTER"> 5218 <value>Filter: </value> 5219 </data> 5220 5221 <data name="IDS_LEADERBOARD_FILTER_FRIENDS"> 5222 <value>Friends</value> 5223 </data> 5224 5225 <data name="IDS_LEADERBOARD_FILTER_MYSCORE"> 5226 <value>My Score</value> 5227 </data> 5228 5229 <data name="IDS_LEADERBOARD_FILTER_OVERALL"> 5230 <value>Overall</value> 5231 </data> 5232 5233 <data name="IDS_LEADERBOARD_ENTRIES"> 5234 <value>Entries: </value> 5235 </data> 5236 5237 <data name="IDS_LEADERBOARD_RANK"> 5238 <value>Rank</value> 5239 </data> 5240 5241 <data name="IDS_PROGRESS_SAVING_LEVEL"> 5242 <value>Preparing to Save Level</value> 5243 </data> 5244 5245 <data name="IDS_PROGRESS_SAVING_CHUNKS"> 5246 <value>Preparing Chunks...</value> 5247 </data> 5248 5249 <data name="IDS_PROGRESS_SAVING_TO_DISC"> 5250 <value>Finalizing...</value> 5251 </data> 5252 5253 <data name="IDS_PROGRESS_BUILDING_TERRAIN"> 5254 <value>Building Terrain</value> 5255 </data> 5256 5257 <data name="IDS_PROGRESS_SIMULATING_WORLD"> 5258 <value>Simulating world for a bit</value> 5259 </data> 5260 5261 <data name="IDS_PROGRESS_INITIALISING_SERVER"> 5262 <value>Initializing server</value> 5263 </data> 5264 5265 <data name="IDS_PROGRESS_GENERATING_SPAWN_AREA"> 5266 <value>Generating spawn area</value> 5267 </data> 5268 5269 <data name="IDS_PROGRESS_LOADING_SPAWN_AREA"> 5270 <value>Loading spawn area</value> 5271 </data> 5272 5273 <data name="IDS_PROGRESS_ENTERING_NETHER"> 5274 <value>Entering The Nether</value> 5275 </data> 5276 5277 <data name="IDS_PROGRESS_LEAVING_NETHER"> 5278 <value>Leaving The Nether</value> 5279 </data> 5280 5281 <data name="IDS_PROGRESS_RESPAWNING"> 5282 <value>Respawning</value> 5283 </data> 5284 5285 <data name="IDS_PROGRESS_GENERATING_LEVEL"> 5286 <value>Generating level</value> 5287 </data> 5288 5289 <data name="IDS_PROGRESS_LOADING_LEVEL"> 5290 <value>Loading level</value> 5291 </data> 5292 5293 <data name="IDS_PROGRESS_SAVING_PLAYERS"> 5294 <value>Saving players</value> 5295 </data> 5296 5297 <data name="IDS_PROGRESS_CONNECTING"> 5298 <value>Connecting to host</value> 5299 </data> 5300 5301 <data name="IDS_PROGRESS_DOWNLOADING_TERRAIN"> 5302 <value>Downloading terrain</value> 5303 </data> 5304 5305 <data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"> 5306 <value>Switching to offline game</value> 5307 </data> 5308 5309 <data name="IDS_PROGRESS_HOST_SAVING"> 5310 <value>Please wait while the host saves the game</value> 5311 </data> 5312 5313 <data name="IDS_PROGRESS_ENTERING_END"> 5314 <value>Entering The END</value> 5315 </data> 5316 5317 <data name="IDS_PROGRESS_LEAVING_END"> 5318 <value>Leaving The END</value> 5319 </data> 5320 5321 <data name="IDS_TILE_BED_OCCUPIED"> 5322 <value>This bed is occupied</value> 5323 </data> 5324 5325 <data name="IDS_TILE_BED_NO_SLEEP"> 5326 <value>You can only sleep at night</value> 5327 </data> 5328 5329 <data name="IDS_TILE_BED_PLAYERSLEEP"> 5330 <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 5331 </data> 5332 5333 <data name="IDS_TILE_BED_NOT_VALID"> 5334 <value>Your home bed was missing or obstructed</value> 5335 </data> 5336 5337 <data name="IDS_TILE_BED_NOTSAFE"> 5338 <value>You may not rest now, there are monsters nearby</value> 5339 </data> 5340 5341 <data name="IDS_TILE_BED_MESLEEP"> 5342 <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 5343 </data> 5344 5345 <data name="IDS_GROUPNAME_TOOLS"> 5346 <value>Tools and Weapons</value> 5347 </data> 5348 5349 <data name="IDS_GROUPNAME_WEAPONS"> 5350 <value>Weapons</value> 5351 </data> 5352 5353 <data name="IDS_GROUPNAME_FOOD"> 5354 <value>Food</value> 5355 </data> 5356 5357 <data name="IDS_GROUPNAME_STRUCTURES"> 5358 <value>Structures</value> 5359 </data> 5360 5361 <data name="IDS_GROUPNAME_ARMOUR"> 5362 <value>Armor</value> 5363 </data> 5364 5365 <data name="IDS_GROUPNAME_MECHANISMS"> 5366 <value>Mechanisms</value> 5367 </data> 5368 5369 <data name="IDS_GROUPNAME_TRANSPORT"> 5370 <value>Transport</value> 5371 </data> 5372 5373 <data name="IDS_GROUPNAME_DECORATIONS"> 5374 <value>Decorations</value> 5375 </data> 5376 5377 <data name="IDS_GROUPNAME_BUILDING_BLOCKS"> 5378 <value>Building Blocks</value> 5379 </data> 5380 5381 <data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"> 5382 <value>Redstone &amp; Transportation</value> 5383 </data> 5384 5385 <data name="IDS_GROUPNAME_MISCELLANEOUS"> 5386 <value>Miscellaneous</value> 5387 </data> 5388 5389 <data name="IDS_GROUPNAME_POTIONS"> 5390 <value>Brewing</value> 5391 </data> 5392 5393 <data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"> 5394 <value>Tools, Weapons &amp; Armor</value> 5395 </data> 5396 5397 <data name="IDS_GROUPNAME_MATERIALS"> 5398 <value>Materials</value> 5399 </data> 5400 5401 <data name="IDS_RETURNEDTOMENU_TITLE"> 5402 <value>Signed out</value> 5403 </data> 5404 5405 <data name="IDS_SLIDER_DIFFICULTY"> 5406 <value>Difficulty</value> 5407 </data> 5408 5409 <data name="IDS_SLIDER_MUSIC"> 5410 <value>Music</value> 5411 </data> 5412 5413 <data name="IDS_SLIDER_SOUND"> 5414 <value>Sound</value> 5415 </data> 5416 5417 <data name="IDS_SLIDER_GAMMA"> 5418 <value>Gamma</value> 5419 </data> 5420 5421 <data name="IDS_SLIDER_SENSITIVITY_INGAME"> 5422 <value>Game Sensitivity</value> 5423 </data> 5424 5425 <data name="IDS_SLIDER_SENSITIVITY_INMENU"> 5426 <value>Interface Sensitivity</value> 5427 </data> 5428 5429 <data name="IDS_DIFFICULTY_TITLE_PEACEFUL"> 5430 <value>Peaceful</value> 5431 </data> 5432 5433 <data name="IDS_DIFFICULTY_TITLE_EASY"> 5434 <value>Easy</value> 5435 </data> 5436 5437 <data name="IDS_DIFFICULTY_TITLE_NORMAL"> 5438 <value>Normal</value> 5439 </data> 5440 5441 <data name="IDS_DIFFICULTY_TITLE_HARD"> 5442 <value>Hard</value> 5443 </data> 5444 5445 <data name="IDS_DIFFICULTY_PEACEFUL"> 5446 <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value> 5447 </data> 5448 5449 <data name="IDS_DIFFICULTY_EASY"> 5450 <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value> 5451 </data> 5452 5453 <data name="IDS_DIFFICULTY_NORMAL"> 5454 <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value> 5455 </data> 5456 5457 <data name="IDS_DIFFICULTY_HARD"> 5458 <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value> 5459 </data> 5460 5461 <data name="IDS_TRIALOVER_TITLE"> 5462 <value>Trial Timeout</value> 5463 </data> 5464 5465 <data name="IDS_MULTIPLAYER_FULL_TITLE"> 5466 <value>Game full</value> 5467 </data> 5468 5469 <data name="IDS_MULTIPLAYER_FULL_TEXT"> 5470 <value>Failed to join game as there are no spaces left</value> 5471 </data> 5472 5473 <data name="IDS_SIGN_TITLE"> 5474 <value>Enter Sign Text</value> 5475 </data> 5476 5477 <data name="IDS_SIGN_TITLE_TEXT"> 5478 <value>Enter a line of text for your sign</value> 5479 </data> 5480 5481 <data name="IDS_NAME_TITLE"> 5482 <value>Enter Title</value> 5483 </data> 5484 5485 <data name="IDS_NAME_TITLE_TEXT"> 5486 <value>Enter a title for your post</value> 5487 </data> 5488 5489 <data name="IDS_NAME_CAPTION"> 5490 <value>Enter Caption</value> 5491 </data> 5492 5493 <data name="IDS_NAME_CAPTION_TEXT"> 5494 <value>Enter a caption for your post</value> 5495 </data> 5496 5497 <data name="IDS_NAME_DESC"> 5498 <value>Enter Description</value> 5499 </data> 5500 5501 <data name="IDS_NAME_DESC_TEXT"> 5502 <value>Enter a description for your post</value> 5503 </data> 5504 5505 <data name="IDS_INVENTORY"> 5506 <value>Inventory</value> 5507 </data> 5508 5509 <data name="IDS_INGREDIENTS"> 5510 <value>Ingredients</value> 5511 </data> 5512 5513 <data name="IDS_BREWING_STAND"> 5514 <value>Brewing Stand</value> 5515 </data> 5516 5517 <data name="IDS_CHEST"> 5518 <value>Chest</value> 5519 </data> 5520 5521 <data name="IDS_ENCHANT"> 5522 <value>Enchant</value> 5523 </data> 5524 5525 <data name="IDS_FURNACE"> 5526 <value>Furnace</value> 5527 </data> 5528 5529 <data name="IDS_INGREDIENT"> 5530 <value>Ingredient</value> 5531 </data> 5532 5533 <data name="IDS_FUEL"> 5534 <value>Fuel</value> 5535 </data> 5536 5537 <data name="IDS_DISPENSER"> 5538 <value>Dispenser</value> 5539 </data> 5540 5541 <data name="IDS_NO_DLCOFFERS"> 5542 <value>There are no downloadable content offers of this type available for this title at the moment.</value> 5543 </data> 5544 5545 <data name="IDS_PLAYER_JOINED"> 5546 <value>%s has joined the game.</value> 5547 </data> 5548 5549 <data name="IDS_PLAYER_LEFT"> 5550 <value>%s has left the game.</value> 5551 </data> 5552 5553 <data name="IDS_PLAYER_KICKED"> 5554 <value>%s was kicked from the game.</value> 5555 </data> 5556 5557 <data name="IDS_TEXT_DELETE_SAVE"> 5558 <value>Are you sure you want to delete this save game?</value> 5559 </data> 5560 5561 <data name="IDS_STRINGVERIFY_AWAITING_APPROVAL"> 5562 <value>Awaiting approval</value> 5563 </data> 5564 5565 <data name="IDS_STRINGVERIFY_CENSORED"> 5566 <value>Censored</value> 5567 </data> 5568 5569 <data name="IDS_NOWPLAYING"> 5570 <value>Now playing: </value> 5571 </data> 5572 5573 <data name="IDS_DEFAULTS_TITLE"> 5574 <value>Reset Settings</value> 5575 </data> 5576 5577 <data name="IDS_DEFAULTS_TEXT"> 5578 <value>Are you sure you would like to reset your settings to their default values?</value> 5579 </data> 5580 5581 <data name="IDS_FATAL_ERROR_TITLE"> 5582 <value>Loading Error</value> 5583 </data> 5584 5585 <data name="IDS_GAME_HOST_NAME"> 5586 <value>%s's Game</value> 5587 </data> 5588 5589 <data name="IDS_GAME_HOST_NAME_UNKNOWN"> 5590 <value>Unknown host game</value> 5591 </data> 5592 5593 <data name="IDS_GUEST_ORDER_CHANGED_TITLE"> 5594 <value>Guest signed out</value> 5595 </data> 5596 5597 <data name="IDS_GUEST_ORDER_CHANGED_TEXT"> 5598 <value>A guest player has signed out causing all guest players to be removed from the game.</value> 5599 </data> 5600 5601 <data name="IDS_MUST_SIGN_IN_TITLE"> 5602 <value>Sign in</value> 5603 </data> 5604 5605 <data name="IDS_MUST_SIGN_IN_TEXT"> 5606 <value>You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value> 5607 </data> 5608 5609 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"> 5610 <value>Multiplayer not allowed</value> 5611 </data> 5612 5613 <data name="IDS_FAILED_TO_CREATE_GAME_TITLE"> 5614 <value>Failed to create game</value> 5615 </data> 5616 5617 <data name="IDS_DEFAULT_SKINS"> 5618 <value>Auto Selected</value> 5619 </data> 5620 5621 <data name="IDS_NO_SKIN_PACK"> 5622 <value>No Pack: Default Skins</value> 5623 </data> 5624 5625 <data name="IDS_FAVORITES_SKIN_PACK"> 5626 <value>Favorite Skins</value> 5627 </data> 5628 5629 <data name="IDS_BANNED_LEVEL_TITLE"> 5630 <value>Banned Level</value> 5631 </data> 5632 5633 <data name="IDS_PLAYER_BANNED_LEVEL"> 5634 <value>The game you are joining is in your banned level list. 5635If you choose to join this game, the level will be removed from your banned level list.</value> 5636 </data> 5637 5638 <data name="IDS_ACTION_BAN_LEVEL_TITLE"> 5639 <value>Ban This Level?</value> 5640 </data> 5641 5642 <data name="IDS_ACTION_BAN_LEVEL_DESCRIPTION"> 5643 <value>Are you sure you want to add this level to your banned level list? 5644Selecting OK will also exit this game.</value> 5645 </data> 5646 5647 <data name="IDS_BUTTON_REMOVE_FROM_BAN_LIST"> 5648 <value>Remove from Banned List</value> 5649 </data> 5650 5651 <data name="IDS_SLIDER_AUTOSAVE"> 5652 <value>Autosave Interval</value> 5653 </data> 5654 5655 <data name="IDS_SLIDER_AUTOSAVE_OFF"> 5656 <value>Autosave Interval: OFF</value> 5657 </data> 5658 5659 <data name="IDS_MINUTES"> 5660 <value>Mins</value> 5661 </data> 5662 5663 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TITLE"> 5664 <value>Can't Place Here!</value> 5665 </data> 5666 5667 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TEXT"> 5668 <value>Placing lava close to the level spawn point is not allowed due to the possibility of instant death for spawning players.</value> 5669 </data> 5670 5671 <data name="IDS_SLIDER_INTERFACEOPACITY"> 5672 <value>Interface Opacity</value> 5673 </data> 5674 5675 <data name="IDS_PROGRESS_AUTOSAVING_LEVEL"> 5676 <value>Preparing to Autosave Level</value> 5677 </data> 5678 5679 <data name="IDS_SLIDER_UISIZE"> 5680 <value>HUD Size</value> 5681 </data> 5682 5683 <data name="IDS_SLIDER_UISIZESPLITSCREEN"> 5684 <value>HUD Size (Splitscreen)</value> 5685 </data> 5686 5687 <data name="IDS_SEED"> 5688 <value>Seed</value> 5689 </data> 5690 5691 <data name="IDS_UNLOCK_DLC_TITLE"> 5692 <value>Unlock Skin Pack</value> 5693 </data> 5694 5695 <data name="IDS_UNLOCK_DLC_SKIN"> 5696 <value>To use the skin you have selected, you need to unlock this skin pack. 5697Would you like to unlock this skin pack now?</value> 5698 </data> 5699 5700 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"> 5701 <value>Unlock Texture Pack</value> 5702 </data> 5703 5704 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"> 5705 <value>To use this texture pack for your world, you need to unlock it. 5706Would you like to unlock it now?</value> 5707 </data> 5708 5709 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"> 5710 <value>Trial Texture Pack</value> 5711 </data> 5712 5713 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"> 5714 <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version. 5715Would you like to unlock the full version of the texture pack?</value> 5716 </data> 5717 5718 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"> 5719 <value>Texture Pack Not Present</value> 5720 </data> 5721 5722 <data name="IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"> 5723 <value>Unlock Full Version</value> 5724 </data> 5725 5726 <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"> 5727 <value>Download Trial Version</value> 5728 </data> 5729 5730 <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"> 5731 <value>Download Full Version</value> 5732 </data> 5733 5734 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT"> 5735 <value>This world uses a mash-up pack or texture pack you don't have! 5736Would you like to install the mash-up pack or texture pack now?</value> 5737 </data> 5738 5739 <data name="IDS_TEXTURE_PACK_TRIALVERSION"> 5740 <value>Get Trial Version</value> 5741 </data> 5742 5743 <data name="IDS_TEXTUREPACK_FULLVERSION"> 5744 <value>Get Full Version</value> 5745 </data> 5746 5747 <data name="IDS_UNLOCK_KICK_PLAYER_TITLE"> 5748 <value>Kick player</value> 5749 </data> 5750 5751 <data name="IDS_UNLOCK_KICK_PLAYER"> 5752 <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value> 5753 </data> 5754 5755 <data name="IDS_GAMERPICS"> 5756 <value>Gamerpics Packs</value> 5757 </data> 5758 5759 <data name="IDS_THEMES"> 5760 <value>Themes</value> 5761 </data> 5762 5763 <data name="IDS_SKINS"> 5764 <value>Skins Packs</value> 5765 </data> 5766 5767 <data name="IDS_ALLOWFRIENDSOFFRIENDS"> 5768 <value>Allow friends of friends</value> 5769 </data> 5770 5771 <data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS"> 5772 <value>You cannot join this game because it has been limited to players who are friends of the host.</value> 5773 </data> 5774 5775 <data name="IDS_CANTJOIN_TITLE"> 5776 <value>Can't Join Game</value> 5777 </data> 5778 5779 <data name="IDS_SELECTED"> 5780 <value>Selected</value> 5781 </data> 5782 5783 <data name="IDS_SELECTED_SKIN"> 5784 <value>Selected skin:</value> 5785 </data> 5786 5787 <data name="IDS_CORRUPT_DLC_TITLE"> 5788 <value>Corrupt Downloadable Content</value> 5789 </data> 5790 5791 <data name="IDS_CORRUPT_DLC"> 5792 <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value> 5793 </data> 5794 5795 <data name="IDS_CORRUPT_DLC_MULTIPLE"> 5796 <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value> 5797 </data> 5798 5799 <data name="IDS_GAME_MODE_CHANGED"> 5800 <value>Your game mode has been changed</value> 5801 </data> 5802 5803 <data name="IDS_RENAME_WORLD_TITLE"> 5804 <value>Rename Your World</value> 5805 </data> 5806 5807 <data name="IDS_RENAME_WORLD_TEXT"> 5808 <value>Enter the new name for your world</value> 5809 </data> 5810 5811 <data name="IDS_GAMEMODE_SURVIVAL"> 5812 <value>Game Mode: Survival</value> 5813 </data> 5814 5815 <data name="IDS_GAMEMODE_CREATIVE"> 5816 <value>Game Mode: Creative</value> 5817 </data> 5818 5819 <data name="IDS_SURVIVAL"> 5820 <value>Survival</value> 5821 </data> 5822 5823 <data name="IDS_CREATIVE"> 5824 <value>Creative</value> 5825 </data> 5826 5827 <data name="IDS_CREATED_IN_SURVIVAL"> 5828 <value>Created in Survival Mode</value> 5829 </data> 5830 5831 <data name="IDS_CREATED_IN_CREATIVE"> 5832 <value>Created in Creative Mode</value> 5833 </data> 5834 5835 <data name="IDS_CHECKBOX_RENDER_CLOUDS"> 5836 <value>Render Clouds</value> 5837 </data> 5838 5839 <data name="IDS_TEXT_SAVEOPTIONS"> 5840 <value>What would you like to do with this save game?</value> 5841 </data> 5842 5843 <data name="IDS_TITLE_RENAMESAVE"> 5844 <value>Rename Save</value> 5845 </data> 5846 5847 <data name="IDS_AUTOSAVE_COUNTDOWN"> 5848 <value>Autosaving in %d...</value> 5849 </data> 5850 5851 <data name="IDS_ON"> 5852 <value>On</value> 5853 </data> 5854 5855 <data name="IDS_OFF"> 5856 <value>Off</value> 5857 </data> 5858 5859 <data name="IDS_LEVELTYPE_NORMAL"> 5860 <value>Normal</value> 5861 </data> 5862 5863 <data name="IDS_LEVELTYPE_SUPERFLAT"> 5864 <value>Superflat</value> 5865 </data> 5866 5867 <data name="IDS_GAMEOPTION_ONLINE"> 5868 <value>When enabled, the game will be an online game.</value> 5869 </data> 5870 5871 <data name="IDS_GAMEOPTION_INVITEONLY"> 5872 <value>When enabled, only invited players can join.</value> 5873 </data> 5874 5875 <data name="IDS_GAMEOPTION_ALLOWFOF"> 5876 <value>When enabled, friends of people on your Friends List can join the game.</value> 5877 </data> 5878 5879 <data name="IDS_GAMEOPTION_PVP"> 5880 <value>When enabled, players can inflict damage on other players. Only affects Survival mode.</value> 5881 </data> 5882 5883 <data name="IDS_GAMEOPTION_TRUST"> 5884 <value>When disabled, players joining the game cannot build or mine until authorised.</value> 5885 </data> 5886 5887 <data name="IDS_GAMEOPTION_FIRE_SPREADS"> 5888 <value>When enabled, fire may spread to nearby flammable blocks.</value> 5889 </data> 5890 5891 <data name="IDS_GAMEOPTION_TNT_EXPLODES"> 5892 <value>When enabled, TNT will explode when activated.</value> 5893 </data> 5894 5895 <data name="IDS_GAMEOPTION_RESET_NETHER"> 5896 <value>When enabled, the Nether world will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.</value> 5897 </data> 5898 5899 <data name="IDS_GAMEOPTION_STRUCTURES"> 5900 <value>When enabled, structures such as Villages and Strongholds will generate in the world.</value> 5901 </data> 5902 5903 <data name="IDS_GAMEOPTION_SUPERFLAT"> 5904 <value>When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value> 5905 </data> 5906 5907 <data name="IDS_GAMEOPTION_BONUS_CHEST"> 5908 <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value> 5909 </data> 5910 5911 <data name="IDS_DLC_MENU_SKINPACKS"> 5912 <value>Skin Packs</value> 5913 </data> 5914 5915 <data name="IDS_DLC_MENU_THEMES"> 5916 <value>Themes</value> 5917 </data> 5918 5919 <data name="IDS_DLC_MENU_GAMERPICS"> 5920 <value>Gamerpics</value> 5921 </data> 5922 5923 <data name="IDS_DLC_MENU_AVATARITEMS"> 5924 <value>Avatar Items</value> 5925 </data> 5926 5927 <data name="IDS_DLC_MENU_TEXTUREPACKS"> 5928 <value>Texture Packs</value> 5929 </data> 5930 5931 <data name="IDS_DLC_MENU_MASHUPPACKS"> 5932 <value>Mash-Up Packs</value> 5933 </data> 5934 5935 <data name="IDS_DEATH_INFIRE"> 5936 <value>{*PLAYER*} went up in flames</value> 5937 </data> 5938 5939 <data name="IDS_DEATH_ONFIRE"> 5940 <value>{*PLAYER*} burned to death</value> 5941 </data> 5942 5943 <data name="IDS_DEATH_LAVA"> 5944 <value>{*PLAYER*} tried to swim in lava</value> 5945 </data> 5946 5947 <data name="IDS_DEATH_INWALL"> 5948 <value>{*PLAYER*} suffocated in a wall</value> 5949 </data> 5950 5951 <data name="IDS_DEATH_DROWN"> 5952 <value>{*PLAYER*} drowned</value> 5953 </data> 5954 5955 <data name="IDS_DEATH_STARVE"> 5956 <value>{*PLAYER*} starved to death</value> 5957 </data> 5958 5959 <data name="IDS_DEATH_CACTUS"> 5960 <value>{*PLAYER*} was pricked to death</value> 5961 </data> 5962 5963 <data name="IDS_DEATH_FALL"> 5964 <value>{*PLAYER*} hit the ground too hard</value> 5965 </data> 5966 5967 <data name="IDS_DEATH_OUTOFWORLD"> 5968 <value>{*PLAYER*} fell out of the world</value> 5969 </data> 5970 5971 <data name="IDS_DEATH_GENERIC"> 5972 <value>{*PLAYER*} died</value> 5973 </data> 5974 5975 <data name="IDS_DEATH_EXPLOSION"> 5976 <value>{*PLAYER*} blew up</value> 5977 </data> 5978 5979 <data name="IDS_DEATH_MAGIC"> 5980 <value>{*PLAYER*} was killed by magic</value> 5981 </data> 5982 5983 <data name="IDS_DEATH_DRAGON_BREATH"> 5984 <value>{*PLAYER*} was killed by Ender Dragon breath</value> 5985 </data> 5986 5987 <data name="IDS_DEATH_MOB"> 5988 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 5989 </data> 5990 5991 <data name="IDS_DEATH_PLAYER"> 5992 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 5993 </data> 5994 5995 <data name="IDS_DEATH_ARROW"> 5996 <value>{*PLAYER*} was shot by {*SOURCE*}</value> 5997 </data> 5998 5999 <data name="IDS_DEATH_FIREBALL"> 6000 <value>{*PLAYER*} was fireballed by {*SOURCE*}</value> 6001 </data> 6002 6003 <data name="IDS_DEATH_THROWN"> 6004 <value>{*PLAYER*} was pummeled by {*SOURCE*}</value> 6005 </data> 6006 6007 <data name="IDS_DEATH_INDIRECT_MAGIC"> 6008 <value>{*PLAYER*} was killed by {*SOURCE*}</value> 6009 </data> 6010 6011 <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"> 6012 <value>Bedrock Fog</value> 6013 </data> 6014 6015 <data name="IDS_CHECKBOX_DISPLAY_HUD"> 6016 <value>Display HUD</value> 6017 </data> 6018 6019 <data name="IDS_CHECKBOX_DISPLAY_HAND"> 6020 <value>Display Hand</value> 6021 </data> 6022 6023 <data name="IDS_CHECKBOX_DEATH_MESSAGES"> 6024 <value>Death Messages</value> 6025 </data> 6026 6027 <data name="IDS_CHECKBOX_ANIMATED_CHARACTER"> 6028 <value>Animated Character</value> 6029 </data> 6030 6031 <data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM"> 6032 <value>Custom Skin Animation</value> 6033 </data> 6034 6035 <data name="IDS_PRIV_MINE_TOGGLE_ON"> 6036 <value>You can no longer mine or use items</value> 6037 </data> 6038 6039 <data name="IDS_PRIV_MINE_TOGGLE_OFF"> 6040 <value>You can now mine and use items</value> 6041 </data> 6042 6043 <data name="IDS_PRIV_BUILD_TOGGLE_ON"> 6044 <value>You can no longer place blocks</value> 6045 </data> 6046 6047 <data name="IDS_PRIV_BUILD_TOGGLE_OFF"> 6048 <value>You can now place blocks</value> 6049 </data> 6050 6051 <data name="IDS_PRIV_USE_DOORS_TOGGLE_ON"> 6052 <value>You can now use doors and switches</value> 6053 </data> 6054 6055 <data name="IDS_PRIV_USE_DOORS_TOGGLE_OFF"> 6056 <value>You can no longer use doors and switches</value> 6057 </data> 6058 6059 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"> 6060 <value>You can now use containers (e.g. chests)</value> 6061 </data> 6062 6063 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"> 6064 <value>You can no longer use containers (e.g. chests)</value> 6065 </data> 6066 6067 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON"> 6068 <value>You can no longer attack mobs</value> 6069 </data> 6070 6071 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"> 6072 <value>You can now attack mobs</value> 6073 </data> 6074 6075 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"> 6076 <value>You can no longer attack players</value> 6077 </data> 6078 6079 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"> 6080 <value>You can now attack players</value> 6081 </data> 6082 6083 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"> 6084 <value>You can no longer attack animals</value> 6085 </data> 6086 6087 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"> 6088 <value>You can now attack animals</value> 6089 </data> 6090 6091 <data name="IDS_PRIV_MODERATOR_TOGGLE_ON"> 6092 <value>You are now a moderator</value> 6093 </data> 6094 6095 <data name="IDS_PRIV_MODERATOR_TOGGLE_OFF"> 6096 <value>You are no longer a moderator</value> 6097 </data> 6098 6099 <data name="IDS_PRIV_FLY_TOGGLE_ON"> 6100 <value>You can now fly</value> 6101 </data> 6102 6103 <data name="IDS_PRIV_FLY_TOGGLE_OFF"> 6104 <value>You can no longer fly</value> 6105 </data> 6106 6107 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_ON"> 6108 <value>You will no longer get exhausted</value> 6109 </data> 6110 6111 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_OFF"> 6112 <value>You will now get exhausted</value> 6113 </data> 6114 6115 <data name="IDS_PRIV_INVISIBLE_TOGGLE_ON"> 6116 <value>You are now invisible</value> 6117 </data> 6118 6119 <data name="IDS_PRIV_INVISIBLE_TOGGLE_OFF"> 6120 <value>You are no longer invisible</value> 6121 </data> 6122 6123 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_ON"> 6124 <value>You are now invulnerable</value> 6125 </data> 6126 6127 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_OFF"> 6128 <value>You are no longer invulnerable</value> 6129 </data> 6130 6131 <data name="IDS_DLC_COST"> 6132 <value>%d MSP</value> 6133 </data> 6134 6135 <data name="IDS_BOSS_ENDERDRAGON_HEALTH"> 6136 <value>Ender Dragon</value> 6137 </data> 6138 6139 <data name="IDS_PLAYER_ENTERED_END"> 6140 <value>%s has entered The End</value> 6141 </data> 6142 6143 <data name="IDS_PLAYER_LEFT_END"> 6144 <value>%s has left The End</value> 6145 </data> 6146 6147 <data name="IDS_WIN_TEXT"> 6148 <value> 6149{*C3*}I see the player you mean.{*EF*}{*B*}{*B*} 6150{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} 6151{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*} 6152{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*} 6153{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*} 6154{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*} 6155{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*} 6156{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*} 6157{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*} 6158{*C2*}What did this player dream?{*EF*}{*B*}{*B*} 6159{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*} 6160{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*} 6161{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} 6162{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*} 6163{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*} 6164{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*} 6165{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*} 6166{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*} 6167{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*} 6168{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*} 6169{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*} 6170{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*} 6171{*C3*}And yet they play the game.{*EF*}{*B*}{*B*} 6172{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*} 6173{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*} 6174{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*} 6175{*C3*}The player is growing restless.{*EF*}{*B*}{*B*} 6176{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*} 6177{*C3*}But not the truth.{*EF*}{*B*}{*B*} 6178{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*} 6179{*C3*}Give it a body, again.{*EF*}{*B*}{*B*} 6180{*C2*}Yes. Player...{*EF*}{*B*}{*B*} 6181{*C3*}Use its name.{*EF*}{*B*}{*B*} 6182{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*} 6183{*C3*}Good.{*EF*}{*B*}{*B*} 6184</value> 6185 </data> 6186 6187 <data name="IDS_WIN_TEXT_PART_2"> 6188 <value> 6189{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*} 6190{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*} 6191{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*} 6192{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*} 6193{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*} 6194{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*} 6195{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*} 6196{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*} 6197{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*} 6198{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*} 6199{*C2*}Let's go back.{*EF*}{*B*}{*B*} 6200{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*} 6201{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*} 6202{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*} 6203{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*} 6204{*C2*}Let's go further back.{*EF*}{*B*}{*B*} 6205{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*} 6206{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*} 6207</value> 6208 </data> 6209 6210 <data name="IDS_WIN_TEXT_PART_3"> 6211 <value> 6212{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*} 6213{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*} 6214{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*} 6215{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*} 6216{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*} 6217{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*} 6218{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*} 6219{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*} 6220{*C3*}and the universe said I love you{*EF*}{*B*}{*B*} 6221{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*} 6222{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*} 6223{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*} 6224{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*} 6225{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*} 6226{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*} 6227{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*} 6228{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*} 6229{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*} 6230{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*} 6231{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*} 6232{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*} 6233{*C3*}You are the player.{*EF*}{*B*}{*B*} 6234{*C2*}Wake up.{*EF*} 6235</value> 6236 </data> 6237 6238 <data name="IDS_RESETNETHER_TITLE"> 6239 <value>Reset Nether</value> 6240 </data> 6241 6242 <data name="IDS_RESETNETHER_TEXT"> 6243 <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value> 6244 </data> 6245 6246 <data name="IDS_RESET_NETHER"> 6247 <value>Reset Nether</value> 6248 </data> 6249 6250 <data name="IDS_DONT_RESET_NETHER"> 6251 <value>Don't Reset Nether</value> 6252 </data> 6253 6254 <data name="IDS_CANT_SHEAR_MOOSHROOM"> 6255 <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> 6256 </data> 6257 6258 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"> 6259 <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> 6260 </data> 6261 6262 <data name="IDS_MAX_MOOSHROOMS_SPAWNED"> 6263 <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value> 6264 </data> 6265 6266 <data name="IDS_MAX_WOLVES_SPAWNED"> 6267 <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value> 6268 </data> 6269 6270 <data name="IDS_MAX_CHICKENS_SPAWNED"> 6271 <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value> 6272 </data> 6273 6274 <data name="IDS_MAX_SQUID_SPAWNED"> 6275 <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value> 6276 </data> 6277 6278 <data name="IDS_MAX_ENEMIES_SPAWNED"> 6279 <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value> 6280 </data> 6281 6282 <data name="IDS_MAX_VILLAGERS_SPAWNED"> 6283 <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value> 6284 </data> 6285 6286 <data name="IDS_MAX_HANGINGENTITIES"> 6287 <value>The maximum number of Paintings/Item Frames in a world has been reached.</value> 6288 </data> 6289 6290 <data name="IDS_CANT_SPAWN_IN_PEACEFUL"> 6291 <value>You can't spawn enemies in Peaceful mode.</value> 6292 </data> 6293 6294 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"> 6295 <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows and Cats has been reached.</value> 6296 </data> 6297 6298 <data name="IDS_MAX_WOLVES_BRED"> 6299 <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value> 6300 </data> 6301 6302 <data name="IDS_MAX_CHICKENS_BRED"> 6303 <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value> 6304 </data> 6305 6306 <data name="IDS_MAX_MUSHROOMCOWS_BRED"> 6307 <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value> 6308 </data> 6309 6310 <data name="IDS_MAX_BOATS"> 6311 <value>The maximum number of Boats in a world has been reached.</value> 6312 </data> 6313 6314 <data name="IDS_MAX_SKULL_TILES"> 6315 <value>The maximum number of Mob Heads in a world has been reached.</value> 6316 </data> 6317 6318 <data name="IDS_INVERT_LOOK"> 6319 <value>Invert Look</value> 6320 </data> 6321 6322 <data name="IDS_SOUTHPAW"> 6323 <value>Southpaw</value> 6324 </data> 6325 6326 <data name="IDS_YOU_DIED"> 6327 <value>You Died!</value> 6328 </data> 6329 6330 <data name="IDS_RESPAWN"> 6331 <value>Respawn</value> 6332 </data> 6333 6334 <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS"> 6335 <value>Downloadable Content Offers</value> 6336 </data> 6337 6338 <data name="IDS_CHANGE_SKIN"> 6339 <value>Change Skin</value> 6340 </data> 6341 6342 <data name="IDS_HOW_TO_PLAY"> 6343 <value>How To Play</value> 6344 </data> 6345 6346 <data name="IDS_CONTROLS"> 6347 <value>Controls</value> 6348 </data> 6349 6350 <data name="IDS_SETTINGS"> 6351 <value>Settings</value> 6352 </data> 6353 6354 <data name="IDS_CREDITS"> 6355 <value>Credits</value> 6356 </data> 6357 6358 <data name="IDS_REINSTALL_CONTENT"> 6359 <value>Reinstall Content</value> 6360 </data> 6361 6362 <data name="IDS_DEBUG_SETTINGS"> 6363 <value>Debug Settings</value> 6364 </data> 6365 6366 <data name="IDS_FIRE_SPREADS"> 6367 <value>Fire Spreads</value> 6368 </data> 6369 6370 <data name="IDS_TNT_EXPLODES"> 6371 <value>TNT Explodes</value> 6372 </data> 6373 6374 <data name="IDS_PLAYER_VS_PLAYER"> 6375 <value>Player vs Player</value> 6376 </data> 6377 6378 <data name="IDS_TRUST_PLAYERS"> 6379 <value>Trust Players</value> 6380 </data> 6381 6382 <data name="IDS_HOST_PRIVILEGES"> 6383 <value>Host Privileges</value> 6384 </data> 6385 6386 <data name="IDS_GENERATE_STRUCTURES"> 6387 <value>Generate Structures</value> 6388 </data> 6389 6390 <data name="IDS_SUPERFLAT_WORLD"> 6391 <value>Superflat World</value> 6392 </data> 6393 6394 <data name="IDS_BONUS_CHEST"> 6395 <value>Bonus Chest</value> 6396 </data> 6397 6398 <data name="IDS_WORLD_OPTIONS"> 6399 <value>World Options</value> 6400 </data> 6401 6402 <data name="IDS_CAN_BUILD_AND_MINE"> 6403 <value>Can Build and Mine</value> 6404 </data> 6405 6406 <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"> 6407 <value>Can Use Doors and Switches</value> 6408 </data> 6409 6410 <data name="IDS_CAN_OPEN_CONTAINERS"> 6411 <value>Can Open Containers</value> 6412 </data> 6413 6414 <data name="IDS_CAN_ATTACK_PLAYERS"> 6415 <value>Can Attack Players</value> 6416 </data> 6417 6418 <data name="IDS_CAN_ATTACK_ANIMALS"> 6419 <value>Can Attack Animals</value> 6420 </data> 6421 6422 <data name="IDS_MODERATOR"> 6423 <value>Moderator</value> 6424 </data> 6425 6426 <data name="IDS_KICK_PLAYER"> 6427 <value>Kick Player</value> 6428 </data> 6429 6430 <data name="IDS_CAN_FLY"> 6431 <value>Can Fly</value> 6432 </data> 6433 6434 <data name="IDS_DISABLE_EXHAUSTION"> 6435 <value>Disable Exhaustion</value> 6436 </data> 6437 6438 <data name="IDS_INVISIBLE"> 6439 <value>Invisible</value> 6440 </data> 6441 6442 <data name="IDS_HOST_OPTIONS"> 6443 <value>Host Options</value> 6444 </data> 6445 6446 <data name="IDS_PLAYERS_INVITE"> 6447 <value>Players/Invite</value> 6448 </data> 6449 6450 <data name="IDS_ONLINE_GAME"> 6451 <value>Online Game</value> 6452 </data> 6453 6454 <data name="IDS_INVITE_ONLY"> 6455 <value>Invite Only</value> 6456 </data> 6457 6458 <data name="IDS_MORE_OPTIONS"> 6459 <value>More Options</value> 6460 </data> 6461 6462 <data name="IDS_LOAD"> 6463 <value>Load</value> 6464 </data> 6465 6466 <data name="IDS_DEFAULT_WORLD_NAME"> 6467 <value>New World</value> 6468 </data> 6469 6470 <data name="IDS_WORLD_NAME"> 6471 <value>World Name</value> 6472 </data> 6473 6474 <data name="IDS_CREATE_NEW_WORLD_SEED"> 6475 <value>Seed for the World Generator</value> 6476 </data> 6477 6478 <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"> 6479 <value>Leave blank for a random seed</value> 6480 </data> 6481 6482 <data name="IDS_PLAYERS"> 6483 <value>Players</value> 6484 </data> 6485 6486 <data name="IDS_JOIN_GAME"> 6487 <value>Join Game</value> 6488 </data> 6489 6490 <data name="IDS_START_GAME"> 6491 <value>Start Game</value> 6492 </data> 6493 6494 <data name="IDS_NO_GAMES_FOUND"> 6495 <value>No Games Found</value> 6496 </data> 6497 6498 <data name="IDS_PLAY_GAME"> 6499 <value>Play Game</value> 6500 </data> 6501 6502 <data name="IDS_LEADERBOARDS"> 6503 <value>Leaderboards</value> 6504 </data> 6505 6506 <data name="IDS_HELP_AND_OPTIONS"> 6507 <value>Help &amp; Options</value> 6508 </data> 6509 6510 <data name="IDS_UNLOCK_FULL_GAME"> 6511 <value>Unlock Full Game</value> 6512 </data> 6513 6514 <data name="IDS_RESUME_GAME"> 6515 <value>Resume Game</value> 6516 </data> 6517 6518 <data name="IDS_SAVE_GAME"> 6519 <value>Save Game</value> 6520 </data> 6521 6522 <data name="IDS_LABEL_DIFFICULTY"> 6523 <value>Difficulty:</value> 6524 </data> 6525 6526 <data name="IDS_LABEL_GAME_TYPE"> 6527 <value>Game Type:</value> 6528 </data> 6529 6530 <data name="IDS_LABEL_STRUCTURES"> 6531 <value>Structures:</value> 6532 </data> 6533 6534 <data name="IDS_LABEL_LEVEL_TYPE"> 6535 <value>Level Type:</value> 6536 </data> 6537 6538 <data name="IDS_LABEL_PvP"> 6539 <value>PvP:</value> 6540 </data> 6541 6542 <data name="IDS_LABEL_TRUST"> 6543 <value>Trust Players:</value> 6544 </data> 6545 6546 <data name="IDS_LABEL_TNT"> 6547 <value>TNT:</value> 6548 </data> 6549 6550 <data name="IDS_LABEL_FIRE_SPREADS"> 6551 <value>Fire Spreads:</value> 6552 </data> 6553 6554 <data name="IDS_REINSTALL_THEME"> 6555 <value>Reinstall Theme</value> 6556 </data> 6557 6558 <data name="IDS_REINSTALL_GAMERPIC_1"> 6559 <value>Reinstall Gamerpic 1</value> 6560 </data> 6561 6562 <data name="IDS_REINSTALL_GAMERPIC_2"> 6563 <value>Reinstall Gamerpic 2</value> 6564 </data> 6565 6566 <data name="IDS_REINSTALL_AVATAR_ITEM_1"> 6567 <value>Reinstall Avatar Item 1</value> 6568 </data> 6569 6570 <data name="IDS_REINSTALL_AVATAR_ITEM_2"> 6571 <value>Reinstall Avatar Item 2</value> 6572 </data> 6573 6574 <data name="IDS_REINSTALL_AVATAR_ITEM_3"> 6575 <value>Reinstall Avatar Item 3</value> 6576 </data> 6577 6578 <data name="IDS_OPTIONS"> 6579 <value>Options</value> 6580 </data> 6581 6582 <data name="IDS_AUDIO"> 6583 <value>Audio</value> 6584 </data> 6585 6586 <data name="IDS_CONTROL"> 6587 <value>Control</value> 6588 </data> 6589 6590 <data name="IDS_GRAPHICS"> 6591 <value>Graphics</value> 6592 </data> 6593 6594 <data name="IDS_USER_INTERFACE"> 6595 <value>User Interface</value> 6596 </data> 6597 6598 <data name="IDS_RESET_TO_DEFAULTS"> 6599 <value>Reset to Defaults</value> 6600 </data> 6601 6602 <data name="IDS_VIEW_BOBBING"> 6603 <value>View Bobbing</value> 6604 </data> 6605 6606 <data name="IDS_HINTS"> 6607 <value>Hints</value> 6608 </data> 6609 6610 <data name="IDS_IN_GAME_TOOLTIPS"> 6611 <value>In-Game Tooltips</value> 6612 </data> 6613 6614 <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"> 6615 <value>2 Player Split-screen Vertical</value> 6616 </data> 6617 6618 <data name="IDS_DONE"> 6619 <value>Done</value> 6620 </data> 6621 6622 <data name="IDS_EDIT_SIGN_MESSAGE"> 6623 <value>Edit sign message:</value> 6624 </data> 6625 6626 <data name="IDS_SOCIAL_TEXT"> 6627 <value>Fill in the details to accompany your screenshot</value> 6628 </data> 6629 6630 <data name="IDS_SOCIAL_LABEL_CAPTION"> 6631 <value>Caption</value> 6632 </data> 6633 6634 <data name="IDS_SOCIAL_DEFAULT_CAPTION"> 6635 <value>Screenshot from in-game</value> 6636 </data> 6637 6638 <data name="IDS_SOCIAL_LABEL_DESCRIPTION"> 6639 <value>Edit sign message:</value> 6640 </data> 6641 6642 <data name="IDS_DEFAULT_TEXTUREPACK"> 6643 <value>The classic Minecraft textures, icons and user interface!</value> 6644 </data> 6645 6646 <data name="IDS_UNHIDE_MASHUP_WORLDS"> 6647 <value>Show all Mash-up Worlds</value> 6648 </data> 6649 6650 <data name="IDS_POTION_EMPTY"> 6651 <value>No Effects</value> 6652 </data> 6653 6654 <data name="IDS_POTION_MOVESPEED"> 6655 <value>Speed</value> 6656 </data> 6657 6658 <data name="IDS_POTION_MOVESLOWDOWN"> 6659 <value>Slowness</value> 6660 </data> 6661 6662 <data name="IDS_POTION_DIGSPEED"> 6663 <value>Haste</value> 6664 </data> 6665 6666 <data name="IDS_POTION_DIGSLOWDOWN"> 6667 <value>Mining Fatigue</value> 6668 </data> 6669 6670 <data name="IDS_POTION_DAMAGEBOOST"> 6671 <value>Strength</value> 6672 </data> 6673 6674 <data name="IDS_POTION_WEAKNESS"> 6675 <value>Weakness</value> 6676 </data> 6677 6678 <data name="IDS_POTION_HEAL"> 6679 <value>Instant Health</value> 6680 </data> 6681 6682 <data name="IDS_POTION_HARM"> 6683 <value>Instant Damage</value> 6684 </data> 6685 6686 <data name="IDS_POTION_JUMP"> 6687 <value>Jump Boost</value> 6688 </data> 6689 6690 <data name="IDS_POTION_CONFUSION"> 6691 <value>Nausea</value> 6692 </data> 6693 6694 <data name="IDS_POTION_REGENERATION"> 6695 <value>Regeneration</value> 6696 </data> 6697 6698 <data name="IDS_POTION_RESISTANCE"> 6699 <value>Resistance</value> 6700 </data> 6701 6702 <data name="IDS_POTION_FIRERESISTANCE"> 6703 <value>Fire Resistance</value> 6704 </data> 6705 6706 <data name="IDS_POTION_WATERBREATHING"> 6707 <value>Water Breathing</value> 6708 </data> 6709 6710 <data name="IDS_POTION_INVISIBILITY"> 6711 <value>Invisibility</value> 6712 </data> 6713 6714 <data name="IDS_POTION_BLINDNESS"> 6715 <value>Blindness</value> 6716 </data> 6717 6718 <data name="IDS_POTION_NIGHTVISION"> 6719 <value>Night Vision</value> 6720 </data> 6721 6722 <data name="IDS_POTION_HUNGER"> 6723 <value>Hunger</value> 6724 </data> 6725 6726 <data name="IDS_POTION_POISON"> 6727 <value>Poison</value> 6728 </data> 6729 6730 <data name="IDS_POTION_MOVESPEED_POSTFIX"> 6731 <value>of Swiftness</value> 6732 </data> 6733 6734 <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"> 6735 <value>of Slowness</value> 6736 </data> 6737 6738 <data name="IDS_POTION_DIGSPEED_POSTFIX"> 6739 <value>of Haste</value> 6740 </data> 6741 6742 <data name="IDS_POTION_DIGSLOWDOWN_POSTFIX"> 6743 <value>of Dullness</value> 6744 </data> 6745 6746 <data name="IDS_POTION_DAMAGEBOOST_POSTFIX"> 6747 <value>of Strength</value> 6748 </data> 6749 6750 <data name="IDS_POTION_WEAKNESS_POSTFIX"> 6751 <value>of Weakness</value> 6752 </data> 6753 6754 <data name="IDS_POTION_HEAL_POSTFIX"> 6755 <value>of Healing</value> 6756 </data> 6757 6758 <data name="IDS_POTION_HARM_POSTFIX"> 6759 <value>of Harming</value> 6760 </data> 6761 6762 <data name="IDS_POTION_JUMP_POSTFIX"> 6763 <value>of Leaping</value> 6764 </data> 6765 6766 <data name="IDS_POTION_CONFUSION_POSTFIX"> 6767 <value>of Nausea</value> 6768 </data> 6769 6770 <data name="IDS_POTION_REGENERATION_POSTFIX"> 6771 <value>of Regeneration</value> 6772 </data> 6773 6774 <data name="IDS_POTION_RESISTANCE_POSTFIX"> 6775 <value>of Resistance</value> 6776 </data> 6777 6778 <data name="IDS_POTION_FIRERESISTANCE_POSTFIX"> 6779 <value>of Fire Resistance</value> 6780 </data> 6781 6782 <data name="IDS_POTION_WATERBREATHING_POSTFIX"> 6783 <value>of Water Breathing</value> 6784 </data> 6785 6786 <data name="IDS_POTION_INVISIBILITY_POSTFIX"> 6787 <value>of Invisibility</value> 6788 </data> 6789 6790 <data name="IDS_POTION_BLINDNESS_POSTFIX"> 6791 <value>of Blindness</value> 6792 </data> 6793 6794 <data name="IDS_POTION_NIGHTVISION_POSTFIX"> 6795 <value>of Night Vision</value> 6796 </data> 6797 6798 <data name="IDS_POTION_HUNGER_POSTFIX"> 6799 <value>of Hunger</value> 6800 </data> 6801 6802 <data name="IDS_POTION_POISON_POSTFIX"> 6803 <value>of Poison</value> 6804 </data> 6805 6806 <data name="IDS_POTION_POTENCY_0"> 6807 <value/> 6808 6809 </data> 6810 6811 <data name="IDS_POTION_POTENCY_1"> 6812 <value>II</value> 6813 </data> 6814 6815 <data name="IDS_POTION_POTENCY_2"> 6816 <value>III</value> 6817 </data> 6818 6819 <data name="IDS_POTION_POTENCY_3"> 6820 <value>IV</value> 6821 </data> 6822 6823 <data name="IDS_POTION_PREFIX_GRENADE"> 6824 <value>Splash </value> 6825 </data> 6826 6827 <data name="IDS_POTION_PREFIX_MUNDANE"> 6828 <value>Mundane </value> 6829 </data> 6830 6831 <data name="IDS_POTION_PREFIX_UNINTERESTING"> 6832 <value>Uninteresting </value> 6833 </data> 6834 6835 <data name="IDS_POTION_PREFIX_BLAND"> 6836 <value>Bland </value> 6837 </data> 6838 6839 <data name="IDS_POTION_PREFIX_CLEAR"> 6840 <value>Clear </value> 6841 </data> 6842 6843 <data name="IDS_POTION_PREFIX_MILKY"> 6844 <value>Milky </value> 6845 </data> 6846 6847 <data name="IDS_POTION_PREFIX_DIFFUSE"> 6848 <value>Diffuse </value> 6849 </data> 6850 6851 <data name="IDS_POTION_PREFIX_ARTLESS"> 6852 <value>Artless </value> 6853 </data> 6854 6855 <data name="IDS_POTION_PREFIX_THIN"> 6856 <value>Thin </value> 6857 </data> 6858 6859 <data name="IDS_POTION_PREFIX_AWKWARD"> 6860 <value>Awkward </value> 6861 </data> 6862 6863 <data name="IDS_POTION_PREFIX_FLAT"> 6864 <value>Flat </value> 6865 </data> 6866 6867 <data name="IDS_POTION_PREFIX_BULKY"> 6868 <value>Bulky </value> 6869 </data> 6870 6871 <data name="IDS_POTION_PREFIX_BUNGLING"> 6872 <value>Bungling </value> 6873 </data> 6874 6875 <data name="IDS_POTION_PREFIX_BUTTERED"> 6876 <value>Buttered </value> 6877 </data> 6878 6879 <data name="IDS_POTION_PREFIX_SMOOTH"> 6880 <value>Smooth </value> 6881 </data> 6882 6883 <data name="IDS_POTION_PREFIX_SUAVE"> 6884 <value>Suave </value> 6885 </data> 6886 6887 <data name="IDS_POTION_PREFIX_DEBONAIR"> 6888 <value>Debonair </value> 6889 </data> 6890 6891 <data name="IDS_POTION_PREFIX_THICK"> 6892 <value>Thick </value> 6893 </data> 6894 6895 <data name="IDS_POTION_PREFIX_ELEGANT"> 6896 <value>Elegant </value> 6897 </data> 6898 6899 <data name="IDS_POTION_PREFIX_FANCY"> 6900 <value>Fancy </value> 6901 </data> 6902 6903 <data name="IDS_POTION_PREFIX_CHARMING"> 6904 <value>Charming </value> 6905 </data> 6906 6907 <data name="IDS_POTION_PREFIX_DASHING"> 6908 <value>Dashing </value> 6909 </data> 6910 6911 <data name="IDS_POTION_PREFIX_REFINED"> 6912 <value>Refined </value> 6913 </data> 6914 6915 <data name="IDS_POTION_PREFIX_CORDIAL"> 6916 <value>Cordial </value> 6917 </data> 6918 6919 <data name="IDS_POTION_PREFIX_SPARKLING"> 6920 <value>Sparkling </value> 6921 </data> 6922 6923 <data name="IDS_POTION_PREFIX_POTENT"> 6924 <value>Potent </value> 6925 </data> 6926 6927 <data name="IDS_POTION_PREFIX_FOUL"> 6928 <value>Foul </value> 6929 </data> 6930 6931 <data name="IDS_POTION_PREFIX_ODORLESS"> 6932 <value>Odorless </value> 6933 </data> 6934 6935 <data name="IDS_POTION_PREFIX_RANK"> 6936 <value>Rank </value> 6937 </data> 6938 6939 <data name="IDS_POTION_PREFIX_HARSH"> 6940 <value>Harsh </value> 6941 </data> 6942 6943 <data name="IDS_POTION_PREFIX_ACRID"> 6944 <value>Acrid </value> 6945 </data> 6946 6947 <data name="IDS_POTION_PREFIX_GROSS"> 6948 <value>Gross </value> 6949 </data> 6950 6951 <data name="IDS_POTION_PREFIX_STINKY"> 6952 <value>Stinky </value> 6953 </data> 6954 6955 <data name="IDS_POTION_DESC_WATER_BOTTLE"> 6956 <value>Used as the base of all potions. Use in a brewing stand to create potions.</value> 6957 </data> 6958 6959 <data name="IDS_POTION_DESC_EMPTY"> 6960 <value>Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value> 6961 </data> 6962 6963 <data name="IDS_POTION_DESC_MOVESPEED"> 6964 <value>Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 6965 </data> 6966 6967 <data name="IDS_POTION_DESC_MOVESLOWDOWN"> 6968 <value>Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 6969 </data> 6970 6971 <data name="IDS_POTION_DESC_DAMAGEBOOST"> 6972 <value>Increase the damage caused by affected players and monsters when attacking.</value> 6973 </data> 6974 6975 <data name="IDS_POTION_DESC_WEAKNESS"> 6976 <value>Reduces the damage cause by affected players and monsters when attacking.</value> 6977 </data> 6978 6979 <data name="IDS_POTION_DESC_HEAL"> 6980 <value>Instantly increases the affected players, animals and monsters health.</value> 6981 </data> 6982 6983 <data name="IDS_POTION_DESC_HARM"> 6984 <value>Instantly reduces the affected players, animals and monsters health.</value> 6985 </data> 6986 6987 <data name="IDS_POTION_DESC_REGENERATION"> 6988 <value>Restores health to the affected players, animals and monsters over time.</value> 6989 </data> 6990 6991 <data name="IDS_POTION_DESC_FIRERESISTANCE"> 6992 <value>Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value> 6993 </data> 6994 6995 <data name="IDS_POTION_DESC_POISON"> 6996 <value>Reduces health of the affected players, animals and monsters over time.</value> 6997 </data> 6998 6999 <data name="IDS_ENCHANTMENT_DAMAGE_ALL"> 7000 <value>Sharpness</value> 7001 </data> 7002 7003 <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"> 7004 <value>Smite</value> 7005 </data> 7006 7007 <data name="IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"> 7008 <value>Bane of Arthropods</value> 7009 </data> 7010 7011 <data name="IDS_ENCHANTMENT_KNOCKBACK"> 7012 <value>Knockback</value> 7013 </data> 7014 7015 <data name="IDS_ENCHANTMENT_FIRE"> 7016 <value>Fire Aspect</value> 7017 </data> 7018 7019 <data name="IDS_ENCHANTMENT_PROTECT_ALL"> 7020 <value>Protection</value> 7021 </data> 7022 7023 <data name="IDS_ENCHANTMENT_PROTECT_FIRE"> 7024 <value>Fire Protection</value> 7025 </data> 7026 7027 <data name="IDS_ENCHANTMENT_PROTECT_FALL"> 7028 <value>Feather Falling</value> 7029 </data> 7030 7031 <data name="IDS_ENCHANTMENT_PROTECT_EXPLOSION"> 7032 <value>Blast Protection</value> 7033 </data> 7034 7035 <data name="IDS_ENCHANTMENT_PROTECT_PROJECTILE"> 7036 <value>Projectile Protection</value> 7037 </data> 7038 7039 <data name="IDS_ENCHANTMENT_OXYGEN"> 7040 <value>Respiration</value> 7041 </data> 7042 7043 <data name="IDS_ENCHANTMENT_WATER_WORKER"> 7044 <value>Aqua Affinity</value> 7045 </data> 7046 7047 <data name="IDS_ENCHANTMENT_DIGGING"> 7048 <value>Efficiency</value> 7049 </data> 7050 7051 <data name="IDS_ENCHANTMENT_UNTOUCHING"> 7052 <value>Silk Touch</value> 7053 </data> 7054 7055 <data name="IDS_ENCHANTMENT_DURABILITY"> 7056 <value>Unbreaking</value> 7057 </data> 7058 7059 <data name="IDS_ENCHANTMENT_LOOT_BONUS"> 7060 <value>Looting</value> 7061 </data> 7062 7063 <data name="IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"> 7064 <value>Fortune</value> 7065 </data> 7066 7067 <data name="IDS_ENCHANTMENT_ARROW_DAMAGE"> 7068 <value>Power</value> 7069 </data> 7070 7071 <data name="IDS_ENCHANTMENT_ARROW_FIRE"> 7072 <value>Flame</value> 7073 </data> 7074 7075 <data name="IDS_ENCHANTMENT_ARROW_KNOCKBACK"> 7076 <value>Punch</value> 7077 </data> 7078 7079 <data name="IDS_ENCHANTMENT_ARROW_INFINITE"> 7080 <value>Infinity</value> 7081 </data> 7082 7083 <data name="IDS_ENCHANTMENT_LEVEL_1"> 7084 <value>I</value> 7085 </data> 7086 7087 <data name="IDS_ENCHANTMENT_LEVEL_2"> 7088 <value>II</value> 7089 </data> 7090 7091 <data name="IDS_ENCHANTMENT_LEVEL_3"> 7092 <value>III</value> 7093 </data> 7094 7095 <data name="IDS_ENCHANTMENT_LEVEL_4"> 7096 <value>IV</value> 7097 </data> 7098 7099 <data name="IDS_ENCHANTMENT_LEVEL_5"> 7100 <value>V</value> 7101 </data> 7102 7103 <data name="IDS_ENCHANTMENT_LEVEL_6"> 7104 <value>VI</value> 7105 </data> 7106 7107 <data name="IDS_ENCHANTMENT_LEVEL_7"> 7108 <value>VII</value> 7109 </data> 7110 7111 <data name="IDS_ENCHANTMENT_LEVEL_8"> 7112 <value>VIII</value> 7113 </data> 7114 7115 <data name="IDS_ENCHANTMENT_LEVEL_9"> 7116 <value>IX</value> 7117 </data> 7118 7119 <data name="IDS_ENCHANTMENT_LEVEL_10"> 7120 <value>X</value> 7121 </data> 7122 7123 <data name="IDS_DESC_EMERALDORE"> 7124 <value>Can be mined with an Iron pickaxe or better to collect Emeralds.</value> 7125 </data> 7126 7127 <data name="IDS_DESC_ENDERCHEST"> 7128 <value>Similar to a Chest except that items placed in an Ender Chest are available in every one of the player's Ender Chests, even in different dimensions.</value> 7129 </data> 7130 7131 <data name="IDS_DESC_TRIPWIRE_SOURCE"> 7132 <value>Is activated when an entity passes through a connected Tripwire.</value> 7133 </data> 7134 7135 <data name="IDS_DESC_TRIPWIRE"> 7136 <value>Activates a connected Tripwire Hook when an entity passes through it.</value> 7137 </data> 7138 7139 <data name="IDS_DESC_EMERALDBLOCK"> 7140 <value>A compact way of storing Emeralds.</value> 7141 </data> 7142 7143 <data name="IDS_DESC_COBBLESTONE_WALL"> 7144 <value>A wall made of Cobblestone.</value> 7145 </data> 7146 7147 <data name="IDS_DESC_ANVIL"> 7148 <value>Can be used to repair weapons, tools and armor.</value> 7149 </data> 7150 7151 <data name="IDS_DESC_NETHER_QUARTZ_ORE"> 7152 <value>Smelted in a furnace to produce Nether Quartz.</value> 7153 </data> 7154 7155 <data name="IDS_DESC_QUARTZ_BLOCK"> 7156 <value>Used as a decoration.</value> 7157 </data> 7158 7159 <data name="IDS_DESC_EMERALD"> 7160 <value>Can be traded with villagers.</value> 7161 </data> 7162 7163 <data name="IDS_DESC_FLOWERPOT"> 7164 <value>Used as a decoration. Flowers, Saplings, Cacti and Mushrooms can be planted in it.</value> 7165 </data> 7166 7167 <data name="IDS_DESC_CARROTS"> 7168 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden carrot. Can be planted in farmland.</value> 7169 </data> 7170 7171 <data name="IDS_DESC_POTATO"> 7172 <value>Restores 0.5{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland.</value> 7173 </data> 7174 7175 <data name="IDS_DESC_POTATO_BAKED"> 7176 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value> 7177 </data> 7178 7179 <data name="IDS_DESC_POTATO_POISONOUS"> 7180 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland. Eating this can cause you to be poisoned.</value> 7181 </data> 7182 7183 <data name="IDS_DESC_CARROT_GOLDEN"> 7184 <value>Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value> 7185 </data> 7186 7187 <data name="IDS_DESC_CARROT_ON_A_STICK"> 7188 <value>Used to control a saddled pig when riding on it.</value> 7189 </data> 7190 7191 <data name="IDS_DESC_PUMPKIN_PIE"> 7192 <value>Restores 4{*ICON_SHANK_01*}.</value> 7193 </data> 7194 7195 <data name="IDS_DESC_ENCHANTED_BOOK"> 7196 <value>Used with an Anvil to enchant weapons, tools or armor.</value> 7197 </data> 7198 7199 <data name="IDS_DESC_NETHER_QUARTZ"> 7200 <value>Created by mining Nether Quartz Ore. Can be crafted into a Block of Quartz.</value> 7201 </data> 7202 7203 <data name="IDS_DESC_CARPET"> 7204 <value>Crafted from Wool. Used as a decoration.</value> 7205 </data> 7206 7207 <data name="IDS_ITEM_EMERALD"> 7208 <value>Emerald</value> 7209 </data> 7210 7211 <data name="IDS_FLOWERPOT"> 7212 <value>Flower Pot</value> 7213 </data> 7214 7215 <data name="IDS_CARROTS"> 7216 <value>Carrot</value> 7217 </data> 7218 7219 <data name="IDS_POTATO"> 7220 <value>Potato</value> 7221 </data> 7222 7223 <data name="IDS_ITEM_POTATO_BAKED"> 7224 <value>Baked Potato</value> 7225 </data> 7226 7227 <data name="IDS_ITEM_POTATO_POISONOUS"> 7228 <value>Poisonous Potato</value> 7229 </data> 7230 7231 <data name="IDS_ITEM_CARROT_GOLDEN"> 7232 <value>Golden Carrot</value> 7233 </data> 7234 7235 <data name="IDS_ITEM_CARROT_ON_A_STICK"> 7236 <value>Carrot on a Stick</value> 7237 </data> 7238 7239 <data name="IDS_ITEM_PUMPKIN_PIE"> 7240 <value>Pumpkin Pie</value> 7241 </data> 7242 7243 <data name="IDS_ITEM_ENCHANTED_BOOK"> 7244 <value>Enchanted Book</value> 7245 </data> 7246 7247 <data name="IDS_ITEM_NETHER_QUARTZ"> 7248 <value>Nether Quartz</value> 7249 </data> 7250 7251 <data name="IDS_TILE_EMERALDORE"> 7252 <value>Emerald Ore</value> 7253 </data> 7254 7255 <data name="IDS_TILE_ENDERCHEST"> 7256 <value>Ender Chest</value> 7257 </data> 7258 7259 <data name="IDS_TILE_TRIPWIRE_SOURCE"> 7260 <value>Tripwire Hook</value> 7261 </data> 7262 7263 <data name="IDS_TILE_TRIPWIRE"> 7264 <value>Tripwire</value> 7265 </data> 7266 7267 <data name="IDS_TILE_EMERALDBLOCK"> 7268 <value>Block of Emerald</value> 7269 </data> 7270 7271 <data name="IDS_TILE_COBBLESTONE_WALL"> 7272 <value>Cobblestone Wall</value> 7273 </data> 7274 7275 <data name="IDS_TILE_COBBLESTONE_WALL_MOSSY"> 7276 <value>Mossy Cobblestone Wall</value> 7277 </data> 7278 7279 <data name="IDS_TILE_FLOWERPOT"> 7280 <value>Flower Pot</value> 7281 </data> 7282 7283 <data name="IDS_TILE_CARROTS"> 7284 <value>Carrots</value> 7285 </data> 7286 7287 <data name="IDS_TILE_POTATOES"> 7288 <value>Potatoes</value> 7289 </data> 7290 7291 <data name="IDS_TILE_ANVIL"> 7292 <value>Anvil</value> 7293 </data> 7294 7295 <data name="IDS_TILE_ANVIL_INTACT"> 7296 <value>Anvil</value> 7297 </data> 7298 7299 <data name="IDS_TILE_ANVIL_SLIGHTLYDAMAGED"> 7300 <value>Slightly Damaged Anvil</value> 7301 </data> 7302 7303 <data name="IDS_TILE_ANVIL_VERYDAMAGED"> 7304 <value>Very Damaged Anvil</value> 7305 </data> 7306 7307 <data name="IDS_TILE_NETHER_QUARTZ"> 7308 <value>Nether Quartz Ore</value> 7309 </data> 7310 7311 <data name="IDS_TILE_QUARTZ_BLOCK"> 7312 <value>Block of Quartz</value> 7313 </data> 7314 7315 <data name="IDS_TILE_QUARTZ_BLOCK_CHISELED"> 7316 <value>Chiseled Quartz Block</value> 7317 </data> 7318 7319 <data name="IDS_TILE_QUARTZ_BLOCK_LINES"> 7320 <value>Pillar Quartz Block</value> 7321 </data> 7322 7323 <data name="IDS_TILE_STAIRS_QUARTZ"> 7324 <value>Quartz Stairs</value> 7325 </data> 7326 7327 <data name="IDS_TILE_CARPET"> 7328 <value>Carpet</value> 7329 </data> 7330 7331 <data name="IDS_TILE_CARPET_BLACK"> 7332 <value>Black Carpet</value> 7333 </data> 7334 7335 <data name="IDS_TILE_CARPET_RED"> 7336 <value>Red Carpet</value> 7337 </data> 7338 7339 <data name="IDS_TILE_CARPET_GREEN"> 7340 <value>Green Carpet</value> 7341 </data> 7342 7343 <data name="IDS_TILE_CARPET_BROWN"> 7344 <value>Brown Carpet</value> 7345 </data> 7346 7347 <data name="IDS_TILE_CARPET_BLUE"> 7348 <value>Blue Carpet</value> 7349 </data> 7350 7351 <data name="IDS_TILE_CARPET_PURPLE"> 7352 <value>Purple Carpet</value> 7353 </data> 7354 7355 <data name="IDS_TILE_CARPET_CYAN"> 7356 <value>Cyan Carpet</value> 7357 </data> 7358 7359 <data name="IDS_TILE_CARPET_SILVER"> 7360 <value>Light Gray Carpet</value> 7361 </data> 7362 7363 <data name="IDS_TILE_CARPET_GRAY"> 7364 <value>Gray Carpet</value> 7365 </data> 7366 7367 <data name="IDS_TILE_CARPET_PINK"> 7368 <value>Pink Carpet</value> 7369 </data> 7370 7371 <data name="IDS_TILE_CARPET_LIME"> 7372 <value>Lime Carpet</value> 7373 </data> 7374 7375 <data name="IDS_TILE_CARPET_YELLOW"> 7376 <value>Yellow Carpet</value> 7377 </data> 7378 7379 <data name="IDS_TILE_CARPET_LIGHT_BLUE"> 7380 <value>Light Blue Carpet</value> 7381 </data> 7382 7383 <data name="IDS_TILE_CARPET_MAGENTA"> 7384 <value>Magenta Carpet</value> 7385 </data> 7386 7387 <data name="IDS_TILE_CARPET_ORANGE"> 7388 <value>Orange Carpet</value> 7389 </data> 7390 7391 <data name="IDS_TILE_CARPET_WHITE"> 7392 <value>White Carpet</value> 7393 </data> 7394 7395 <data name="IDS_TILE_SANDSTONE_CHISELED"> 7396 <value>Chiseled Sandstone</value> 7397 </data> 7398 7399 <data name="IDS_TILE_SANDSTONE_SMOOTH"> 7400 <value>Smooth Sandstone</value> 7401 </data> 7402 7403 <data name="IDS_DEATH_THORNS"> 7404 <value>{*PLAYER*} was killed trying to hurt {*SOURCE*}</value> 7405 </data> 7406 7407 <data name="IDS_DEATH_FALLING_ANVIL"> 7408 <value>{*PLAYER*} was squashed by a falling Anvil.</value> 7409 </data> 7410 7411 <data name="IDS_DEATH_FALLING_TILE"> 7412 <value>{*PLAYER*} was squashed by a falling block.</value> 7413 </data> 7414 7415 <data name="IDS_COMMAND_TELEPORT_SUCCESS"> 7416 <value>Teleported {*PLAYER*} to {*DESTINATION*}</value> 7417 </data> 7418 7419 <data name="IDS_COMMAND_TELEPORT_ME"> 7420 <value>{*PLAYER*} teleported you to their position</value> 7421 </data> 7422 7423 <data name="IDS_COMMAND_TELEPORT_TO_ME"> 7424 <value>{*PLAYER*} teleported to you</value> 7425 </data> 7426 7427 <data name="IDS_ENCHANTMENT_THORNS"> 7428 <value>Thorns</value> 7429 </data> 7430 7431 <data name="IDS_TILE_STONESLAB_QUARTZ"> 7432 <value>Quartz Slab</value> 7433 </data> 7434 7435 <data name="IDS_POTION_DESC_NIGHTVISION"> 7436 <value>Makes dark areas appear as if in daylight, even under water.</value> 7437 </data> 7438 7439 <data name="IDS_POTION_DESC_INVISIBILITY"> 7440 <value>Makes affected players, animals and monsters invisible.</value> 7441 </data> 7442 7443 <data name="IDS_REPAIR_AND_NAME"> 7444 <value>Repair &amp; Name</value> 7445 </data> 7446 7447 <data name="IDS_REPAIR_COST"> 7448 <value>Enchantment Cost: %d</value> 7449 </data> 7450 7451 <data name="IDS_REPAIR_EXPENSIVE"> 7452 <value>Too Expensive!</value> 7453 </data> 7454 7455 <data name="IDS_TITLE_RENAME"> 7456 <value>Rename</value> 7457 </data> 7458 7459 <data name="IDS_YOU_HAVE"> 7460 <value>You have:</value> 7461 </data> 7462 7463 <data name="IDS_REQUIRED_ITEMS_FOR_TRADE"> 7464 <value>Required Items For Trade</value> 7465 </data> 7466 7467 <data name="IDS_VILLAGER_OFFERS_ITEM"> 7468 <value>{*VILLAGER_TYPE*} offers %s</value> 7469 </data> 7470 7471 <data name="IDS_TOOLTIPS_REPAIR"> 7472 <value>Repair</value> 7473 </data> 7474 7475 <data name="IDS_TOOLTIPS_TRADE"> 7476 <value>Trade</value> 7477 </data> 7478 7479 <data name="IDS_TOOLTIPS_DYECOLLAR"> 7480 <value>Dye collar</value> 7481 </data> 7482 7483 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"> 7484 <value> 7485 This is the Anvil interface, which you can use to rename, repair and apply enchantments to weapons, armor, or tools, at the cost of Experience Levels. 7486 </value> 7487 </data> 7488 7489 <data name="IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"> 7490 <value> 7491 {*B*} 7492 Press{*CONTROLLER_VK_A*} to learn more about the Anvil interface.{*B*} 7493 Press{*CONTROLLER_VK_B*} if you already know the Anvil interface. 7494 </value> 7495 </data> 7496 7497 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_START"> 7498 <value> 7499 To begin working on an item, place it in the first input slot. 7500 </value> 7501 </data> 7502 7503 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"> 7504 <value> 7505 When the correct raw material is placed in the second input slot (e.g. Iron Ingots for a damaged Iron Sword), the proposed repair appears in the output slot. 7506 </value> 7507 </data> 7508 7509 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"> 7510 <value> 7511 Alternatively, a second identical item can be placed into the second slot to combine the two items. 7512 </value> 7513 </data> 7514 7515 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"> 7516 <value> 7517 To enchant items on the Anvil, place an Enchanted Book in the second input slot. 7518 </value> 7519 </data> 7520 7521 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_COST"> 7522 <value> 7523 The number of Experience Levels that the work will cost is shown beneath the output. If you do not have enough Experience Levels, the repair cannot be completed. 7524 </value> 7525 </data> 7526 7527 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"> 7528 <value> 7529 It is possible to rename the item by editing the name shown in the textbox. 7530 </value> 7531 </data> 7532 7533 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"> 7534 <value> 7535 Picking up the repaired item will consume both items used by the Anvil and decrease your Experience Level by the given amount. 7536 </value> 7537 </data> 7538 7539 <data name="IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"> 7540 <value> 7541 In this area there is an Anvil and a Chest containing tools and weapons to work on. 7542 </value> 7543 </data> 7544 7545 <data name="IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"> 7546 <value> 7547 {*B*} 7548 Press{*CONTROLLER_VK_A*} to learn more about the Anvil.{*B*} 7549 Press{*CONTROLLER_VK_B*} if you already know about the Anvil. 7550 </value> 7551 </data> 7552 7553 <data name="IDS_TUTORIAL_TASK_ANVIL_SUMMARY"> 7554 <value> 7555 Using an Anvil, weapons and tools can be repaired to restore their durability, renamed, or enchanted with Enchanted Books. 7556 </value> 7557 </data> 7558 7559 <data name="IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"> 7560 <value> 7561 Enchanted Books can be found inside Chests within dungeons, or enchanted from normal Books at the Enchantment Table. 7562 </value> 7563 </data> 7564 7565 <data name="IDS_TUTORIAL_TASK_ANVIL_COST"> 7566 <value> 7567 Using the Anvil costs Experience Levels, and each use has a chance to damage the Anvil. 7568 </value> 7569 </data> 7570 7571 <data name="IDS_TUTORIAL_TASK_ANVIL_COST2"> 7572 <value> 7573 The type of work to be done, value of the item, number of enchantments, and amount of prior work all affect the cost of repair. 7574 </value> 7575 </data> 7576 7577 <data name="IDS_TUTORIAL_TASK_ANVIL_RENAMING"> 7578 <value> 7579 Renaming an item changes the displayed name for all players and permanently reduces the prior work cost. 7580 </value> 7581 </data> 7582 7583 <data name="IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"> 7584 <value> 7585 In the Chest in this area you will find damaged Pickaxes, raw materials, Bottles O' Enchanting, and Enchanted Books to experiment with. 7586 </value> 7587 </data> 7588 7589 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"> 7590 <value> 7591 This is the trading interface which displays trades that can be made with a villager. 7592 </value> 7593 </data> 7594 7595 <data name="IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"> 7596 <value> 7597 {*B*} 7598 Press{*CONTROLLER_VK_A*} to learn more about the trading interface.{*B*} 7599 Press{*CONTROLLER_VK_B*} if you already know the trading interface. 7600 </value> 7601 </data> 7602 7603 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_START"> 7604 <value> 7605 All trades that the villager is willing to make at the moment are displayed along the top. 7606 </value> 7607 </data> 7608 7609 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"> 7610 <value> 7611 Trades will appear red and be unavailable if you do not have the required items. 7612 </value> 7613 </data> 7614 7615 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"> 7616 <value> 7617 The amount and type of items you are giving to the villager are shown in the two boxes on the left. 7618 </value> 7619 </data> 7620 7621 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"> 7622 <value> 7623 You can see the total number of the items required for the trade in the two boxes on the left. 7624 </value> 7625 </data> 7626 7627 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"> 7628 <value> 7629 Press{*CONTROLLER_VK_A*} to trade the items the villager requires for the item on offer. 7630 </value> 7631 </data> 7632 7633 <data name="IDS_TUTORIAL_TASK_TRADING_OVERVIEW"> 7634 <value> 7635 In this area there is a villager and a Chest containing Paper to purchase items. 7636 </value> 7637 </data> 7638 7639 <data name="IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"> 7640 <value> 7641 {*B*} 7642 Press{*CONTROLLER_VK_A*} to learn more about trading.{*B*} 7643 Press{*CONTROLLER_VK_B*} if you already know about trading. 7644 </value> 7645 </data> 7646 7647 <data name="IDS_TUTORIAL_TASK_TRADING_SUMMARY"> 7648 <value> 7649 Players can trade items from their inventory with villagers. 7650 </value> 7651 </data> 7652 7653 <data name="IDS_TUTORIAL_TASK_TRADING_TRADES"> 7654 <value> 7655 The trades a villager is likely to offer depends on their profession. 7656 </value> 7657 </data> 7658 7659 <data name="IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"> 7660 <value> 7661 Performing a mix of trades will randomly add to or update the villager's available trades. 7662 </value> 7663 </data> 7664 7665 <data name="IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"> 7666 <value> 7667 Trades that have been used frequently may be removed temporarily, but the villager will always offer at least one trade. 7668 </value> 7669 </data> 7670 7671 <data name="IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"> 7672 <value> 7673 Take some Paper from the Chest and try trading with the villager here. 7674 </value> 7675 </data> 7676 7677 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"> 7678 <value> 7679 In this area there are two Ender Chests. 7680 </value> 7681 </data> 7682 7683 <data name="IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"> 7684 <value> 7685 {*B*} 7686 Press{*CONTROLLER_VK_A*} to learn more about Ender Chests.{*B*} 7687 Press{*CONTROLLER_VK_B*} if you already know about Ender Chests. 7688 </value> 7689 </data> 7690 7691 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"> 7692 <value> 7693 All Ender Chests in a world are linked, even across dimensions. Items placed into an Ender Chest are accessible in any other Ender Chest. 7694 </value> 7695 </data> 7696 7697 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"> 7698 <value> 7699 However, the contents of the Ender Chests are different for each player. 7700 </value> 7701 </data> 7702 7703 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"> 7704 <value> 7705 This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. You can try this now by placing items in either Ender Chest. 7706 </value> 7707 </data> 7708 7709 <data name="IDS_DESC_ENCHANTED_GOLDENAPPLE"> 7710 <value>Restores 2{*ICON_SHANK_01*}, regenerates health for 30 seconds, and grants fire resistance and damage resistance for 5 minutes. Crafted from an apple and gold blocks.</value> 7711 </data> 7712 7713 <data name="IDS_ENABLE_TELEPORT"> 7714 <value>Can Teleport</value> 7715 </data> 7716 7717 <data name="IDS_TELEPORT"> 7718 <value>Teleport</value> 7719 </data> 7720 7721 <data name="IDS_TELEPORT_TO_PLAYER"> 7722 <value>Teleport To Player</value> 7723 </data> 7724 7725 <data name="IDS_TELEPORT_TO_ME"> 7726 <value>Teleport To Me</value> 7727 </data> 7728 7729 <data name="IDS_CAN_DISABLE_EXHAUSTION"> 7730 <value>Can Disable Exhaustion</value> 7731 </data> 7732 7733 <data name="IDS_CAN_INVISIBLE"> 7734 <value>Can Become Invisible</value> 7735 </data> 7736 7737 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"> 7738 <value>You can now enable invisibility</value> 7739 </data> 7740 7741 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"> 7742 <value>You can no longer enable invisibility</value> 7743 </data> 7744 7745 <data name="IDS_PRIV_CAN_FLY_TOGGLE_ON"> 7746 <value>You can now enable flying</value> 7747 </data> 7748 7749 <data name="IDS_PRIV_CAN_FLY_TOGGLE_OFF"> 7750 <value>You can no longer enable flying</value> 7751 </data> 7752 7753 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"> 7754 <value>You can now disable exhaustion</value> 7755 </data> 7756 7757 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"> 7758 <value>You can no longer disable exhaustion</value> 7759 </data> 7760 7761 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"> 7762 <value>You can now teleport</value> 7763 </data> 7764 7765 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"> 7766 <value>You can no longer teleport</value> 7767 </data> 7768 7769 <data name="IDS_HOW_TO_PLAY_ANVIL"> 7770 <value>{*T3*}HOW TO PLAY : ANVIL{*ETW*}{*B*}{*B*} 7771Experience Levels can be used to repair, enchant or rename items with the Anvil.{*B*} 7772All items can be renamed, although only items with durability can be repaired or have enchantments from Enchanted Books applied to them.{*B*} 7773An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type.{*B*} 7774Combining items is more efficient when done with an Anvil, and additionally, if either of the items were enchanted, the finished product may have enchantments from either of the inputs.{*B*} 7775Enchanted Books can apply enchantments to items by combining them at an Anvil if the Book's enchantment is suitable. Enchanted Books can be found in Chests within dungeons, or enchanted from normal Books at the Enchantment Table.{*B*} 7776There is a chance that the Anvil will be damaged with each use and after enough punishment it will be destroyed.{*B*} 7777 </value> 7778 </data> 7779 7780 <data name="IDS_HOW_TO_PLAY_TRADING"> 7781 <value>{*T3*}HOW TO PLAY : TRADING{*ETW*}{*B*}{*B*} 7782It is possible to trade items with villagers. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Librarians or Priests, and this affects the type of items they might trade.{*B*} 7783You can find a list of all the trades a villager is offering in the trading menu. A villager may modify or add to its trades whenever a player trades with it, although a trade might become temporarily disabled if it is used too frequently.{*B*} 7784Trades usually involve buying or selling a number of items for emeralds.{*B*} 7785If you do not have the items required for a trade, the items are shown in red.{*B*} 7786 </value> 7787 </data> 7788 7789 <data name="IDS_HOW_TO_PLAY_ENDERCHEST"> 7790 <value>{*T3*}HOW TO PLAY : ENDER CHEST {*ETW*}{*B*}{*B*} 7791All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other. However, the contents of the Ender Chests are different for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. 7792 </value> 7793 </data> 7794 7795 <data name="IDS_VILLAGER_FARMER"> 7796 <value>Farmer</value> 7797 </data> 7798 7799 <data name="IDS_VILLAGER_LIBRARIAN"> 7800 <value>Librarian</value> 7801 </data> 7802 7803 <data name="IDS_VILLAGER_PRIEST"> 7804 <value>Priest</value> 7805 </data> 7806 7807 <data name="IDS_VILLAGER_SMITH"> 7808 <value>Blacksmith</value> 7809 </data> 7810 7811 <data name="IDS_VILLAGER_BUTCHER"> 7812 <value>Butcher</value> 7813 </data> 7814 7815 <data name="IDS_DESC_VILLAGER"> 7816 <value>Found in villages, villagers will offer to sell items to the player depending on their profession.</value> 7817 </data> 7818 7819 <data name="IDS_CHEST_LARGE"> 7820 <value>Large Chest</value> 7821 </data> 7822 7823 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"> 7824 <value> 7825 You can also create Enchanted Books at the Enchantment Table, which can be used later at the Anvil to apply their enchantment to an item. 7826 </value> 7827 </data> 7828 7829 <data name="IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"> 7830 <value> 7831 Tripwire Hooks will also provide constant power to a circuit while something is triggering the string between them. 7832 </value> 7833 </data> 7834 7835 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"> 7836 <value> 7837 Once tamed, a wolf will always have its collar on. The color of their collar can be changed by dying it. 7838 </value> 7839 </data> 7840 7841 <data name="IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"> 7842 <value>Carrots and Potatoes are farmed by planting Carrots or Potatoes, and are ready for harvesting when the vegetable is visible above the ground.</value> 7843 </data> 7844 7845 <data name="IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"> 7846 <value> 7847 Additionally, pigs can be saddled and then ridden by players. They are controlled by tempting them with a Carrot on a Stick. 7848 </value> 7849 </data> 7850 7851 <data name="IDS_TUTORIAL_TASK_MINECART_PUSHING"> 7852 <value> 7853 If necessary you can slowly move your minecart along using {*CONTROLLER_ACTION_MOVE*}. This helps to start the minecart by getting it onto a powered rail. 7854 </value> 7855 </data> 7856 7857 <data name="IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"> 7858 <value>You cannot join this game as split-screen is only supported when in High Definition mode. Sign out all other players if you wish to join.</value> 7859 </data> 7860 7861 <data name="IDS_TOOLTIPS_CURE"> 7862 <value>Cure</value> 7863 </data> 7864 <data name="IDS_PROGRESS_NEW_WORLD_SEED"> 7865 <value>Finding Seed for the World Generator</value> 7866 </data> 7867</root>