the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1<root> 2 <data name="IDS_NULL"> 3 <value>Not Used</value> 4 </data> 5 6 <data name="IDS_OK"> 7 <value>OK</value> 8 </data> 9 10 <data name="IDS_BACK"> 11 <value>Back</value> 12 </data> 13 14 <data name="IDS_CANCEL"> 15 <value>Cancel</value> 16 </data> 17 18 <data name="IDS_YES"> 19 <value>Yes</value> 20 </data> 21 22 <data name="IDS_NO"> 23 <value>No</value> 24 </data> 25 26 <data name="IDS_CORRUPTSAVE_TITLE"> 27 <value>Corrupt Save</value> 28 </data> 29 30 <data name="IDS_CORRUPTSAVE_TEXT"> 31 <value>Your save data appears to be corrupt. Create a new save and overwrite the corrupt one?</value> 32 </data> 33 34 <data name="IDS_NOFREESPACE_TITLE"> 35 <value>No Free Space</value> 36 </data> 37 38 <data name="IDS_NOFREESPACE_TEXT"> 39 <value>Your selected storage device doesn't have enough free space to create a game save.</value> 40 </data> 41 42 <data name="IDS_SELECTAGAIN"> 43 <value>Select again</value> 44 </data> 45 46 <data name="IDS_PLAYWITHOUTSAVING"> 47 <value>Play without saving</value> 48 </data> 49 50 <data name="IDS_CREATEANEWSAVE"> 51 <value>Create a new save</value> 52 </data> 53 54 <data name="IDS_OVERWRITESAVE_TITLE"> 55 <value>Overwrite save?</value> 56 </data> 57 58 <data name="IDS_OVERWRITESAVE_TEXT"> 59 <value>Your selected storage device already contains this save. Is it OK to overwrite it?</value> 60 </data> 61 62 <data name="IDS_OVERWRITESAVE_NO"> 63 <value>No - don't overwrite</value> 64 </data> 65 66 <data name="IDS_OVERWRITESAVE_YES"> 67 <value>Overwrite and save</value> 68 </data> 69 70 <data name="IDS_FAILED_TO_SAVE_TITLE"> 71 <value>Save failed</value> 72 </data> 73 74 <data name="IDS_STORAGEDEVICEPROBLEM_TITLE"> 75 <value>Storage Device Problem</value> 76 </data> 77 78 <data name="IDS_FAILED_TO_SAVE_TEXT"> 79 <value>Your storage device is unavailable or has an error</value> 80 </data> 81 82 <data name="IDS_FAILED_TO_LOADSAVE_TEXT"> 83 <value>Your storage device is unavailable or has an error. Please select a new storage device.</value> 84 </data> 85 86 <data name="IDS_SELECTANEWDEVICE"> 87 <value>Select a new storage device</value> 88 </data> 89 90 <data name="IDS_NODEVICE_TITLE"> 91 <value>No storage device selected</value> 92 </data> 93 94 <data name="IDS_NODEVICE_TEXT"> 95 <value>If you do not select a storage device, game saves will be disabled</value> 96 </data> 97 98 <data name="IDS_NODEVICE_ACCEPT"> 99 <value>Select a storage device</value> 100 </data> 101 102 <data name="IDS_NODEVICE_DECLINE"> 103 <value>Continue without saving</value> 104 </data> 105 106 <data name="IDS_DEVICEGONE_TEXT"> 107 <value>Your storage device has been removed. Please select a new one.</value> 108 </data> 109 110 <data name="IDS_DEVICEGONE_TITLE"> 111 <value>Loading failed</value> 112 </data> 113 114 <data name="IDS_KEYBOARDUI_SAVEGAME_TITLE"> 115 <value>Name the save</value> 116 </data> 117 118 <data name="IDS_KEYBOARDUI_SAVEGAME_TEXT"> 119 <value>Enter a name for your savegame</value> 120 </data> 121 122 <data name="IDS_WARNING_ARCADE_TEXT"> 123 <value>Are you sure you want to exit the game?</value> 124 </data> 125 126 <data name="IDS_PRO_RETURNEDTOMENU_TITLE"> 127 <value>Signed out</value> 128 </data> 129 130 <data name="IDS_PRO_RETURNEDTOMENU_ACCEPT"> 131 <value>Continue playing</value> 132 </data> 133 134 <data name="IDS_PRO_NOTONLINE_DECLINE"> 135 <value>Continue playing offline</value> 136 </data> 137 138 <data name="IDS_STO_SAVING_SHORT"> 139 <value>Saving</value> 140 </data> 141 142 <data name="IDS_STO_SAVING_LONG"> 143 <value>Saving content. Please don't turn off your console.</value> 144 </data> 145 146 <data name="IDS_PRO_UNLOCKGAME_TITLE"> 147 <value>Unlock Full Game</value> 148 </data> 149 150 <data name="IDS_PRO_UNLOCKGAME_TEXT"> 151 <value>This is the Minecraft trial game. If you had the full game, you would just have earned an achievement! 152Unlock the full game to experience the joy of Minecraft and to play with your friends across the globe through Xbox LIVE. 153Would you like to unlock the full game?</value> 154 </data> 155 156 <data name="IDS_ERROR_NETWORK"> 157 <value>A network error has occurred.</value> 158 </data> 159 160 <data name="IDS_NOFREESPACE_TEXT"> 161 <value>Your selected storage device doesn't have enough free space to create a game save.</value> 162 </data> 163 164 <data name="IDS_OVERWRITESAVE_TEXT"> 165 <value>Your selected storage device already contains this save. Is it OK to overwrite it?</value> 166 </data> 167 168 <data name="IDS_STORAGEDEVICEPROBLEM_TITLE"> 169 <value>Storage Device Problem</value> 170 </data> 171 172 <data name="IDS_FAILED_TO_SAVE_TEXT"> 173 <value>Your storage device is unavailable or has an error</value> 174 </data> 175 176 <data name="IDS_FAILED_TO_LOADSAVE_TEXT"> 177 <value>Your storage device is unavailable or has an error. Please select a new storage device.</value> 178 </data> 179 180 <data name="IDS_SELECTANEWDEVICE"> 181 <value>Select a new storage device</value> 182 </data> 183 184 <data name="IDS_NODEVICE_TITLE"> 185 <value>No storage device selected</value> 186 </data> 187 188 <data name="IDS_NODEVICE_TEXT"> 189 <value>If you do not select a storage device, game saves will be disabled</value> 190 </data> 191 192 <data name="IDS_NODEVICE_ACCEPT"> 193 <value>Select a storage device</value> 194 </data> 195 196 <data name="IDS_DEVICEGONE_TEXT"> 197 <value>Your storage device has been removed. Please select a new one.</value> 198 </data> 199 200 <data name="IDS_WARNING_ARCADE_TITLE"> 201 <value>Exit Game</value> 202 </data> 203 204 <data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"> 205 <value>You have been returned to the title screen because your Xbox profile was signed out</value> 206 </data> 207 208 <data name="IDS_PRO_RETURNEDTOMENU_TEXT"> 209 <value>The match has ended because an Xbox profile was signed out</value> 210 </data> 211 212 <data name="IDS_PRO_NOTONLINE_TITLE"> 213 <value>Xbox profile not online</value> 214 </data> 215 216 <data name="IDS_PRO_NOTONLINE_TEXT"> 217 <value>This game has some features which require an Xbox Live enabled Xbox profile, but you are currently offline.</value> 218 </data> 219 220 <data name="IDS_PRO_XBOXLIVE_NOTIFICATION"> 221 <value>This feature requires an Xbox profile which is signed into Xbox Live.</value> 222 </data> 223 224 <data name="IDS_PRO_NOTONLINE_ACCEPT"> 225 <value>Connect to Xbox Live</value> 226 </data> 227 228 <data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"> 229 <value>Achievement Award Problem</value> 230 </data> 231 232 <data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"> 233 <value> There was a problem accessing your Xbox profile. Your achievement could not be awarded at this time.</value> 234 </data> 235 236 <data name="IDS_PRO_NOPROFILE_TITLE"> 237 <value>Xbox profile problem</value> 238 </data> 239 240 <data name="IDS_PRO_NOPROFILEOPTIONS_TEXT"> 241 <value>Saving of settings to Xbox profile has failed.</value> 242 </data> 243 244 <data name="IDS_PRO_GUESTPROFILE_TITLE"> 245 <value>Guest Xbox Profile</value> 246 </data> 247 248 <data name="IDS_PRO_GUESTPROFILE_TEXT"> 249 <value>Guest Xbox profile cannot access this feature. Please use a different Xbox profile.</value> 250 </data> 251 252 <data name="IDS_PRO_UNLOCKGAME_TEXT"> 253 <value> 254 This is the Minecraft trial game. If you had the full game, you would just have earned an achievement! 255 Unlock the full game to experience the joy of Minecraft and to play with your friends across the globe through Xbox Live. 256 Would you like to unlock the full game? 257 </value> 258 </data> 259 260 <data name="IDS_PRO_PROFILEPROBLEM_TEXT"> 261 <value>You are being returned to the main menu because of a problem reading your Xbox profile.</value> 262 </data> 263 264 <data name="IDS_TIPS_GAMETIP_NEWDLC"> 265 <value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value> 266 </data> 267 268 <data name="IDS_TIPS_GAMETIP_SKINPACKS"> 269 <value>You can change the look of your character with a Skin Pack from the Minecraft Store. Select 'Minecraft Store' on the Main Menu to see what's available.</value> 270 </data> 271 272 <data name="IDS_TIPS_GAMETIP_2"> 273 <value>Alter the gamma settings to make the game brighter or darker.</value> 274 </data> 275 276 <data name="IDS_TIPS_GAMETIP_3"> 277 <value>If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!</value> 278 </data> 279 280 <data name="IDS_TIPS_GAMETIP_4"> 281 <value>Feed a bone to a wolf to tame it. You can then make it sit or follow you.</value> 282 </data> 283 284 <data name="IDS_TIPS_GAMETIP_5"> 285 <value>You can drop items when in the Inventory menu by moving the cursor off the menu and pressing{*CONTROLLER_VK_A*}</value> 286 </data> 287 288 <data name="IDS_TIPS_GAMETIP_6"> 289 <value>Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.</value> 290 </data> 291 292 <data name="IDS_TIPS_GAMETIP_7"> 293 <value>Harvest pork chops from pigs, and cook and eat them to regain health.</value> 294 </data> 295 296 <data name="IDS_TIPS_GAMETIP_8"> 297 <value>Harvest leather from cows, and use it to make armor.</value> 298 </data> 299 300 <data name="IDS_TIPS_GAMETIP_9"> 301 <value>If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!</value> 302 </data> 303 304 <data name="IDS_TIPS_GAMETIP_10"> 305 <value>Use a hoe to prepare areas of ground for planting.</value> 306 </data> 307 308 <data name="IDS_TIPS_GAMETIP_11"> 309 <value>Spiders won't attack you during the day - unless you attack them.</value> 310 </data> 311 312 <data name="IDS_TIPS_GAMETIP_12"> 313 <value>Digging soil or sand with a spade is faster than with your hand!</value> 314 </data> 315 316 <data name="IDS_TIPS_GAMETIP_13"> 317 <value>Eating cooked pork chops gives more health than eating raw pork chops.</value> 318 </data> 319 320 <data name="IDS_TIPS_GAMETIP_14"> 321 <value>Make some torches to light up areas at night. Monsters will avoid the areas around these torches.</value> 322 </data> 323 324 <data name="IDS_TIPS_GAMETIP_15"> 325 <value>Get to destinations faster with a minecart and rail!</value> 326 </data> 327 328 <data name="IDS_TIPS_GAMETIP_16"> 329 <value>Plant some saplings and they'll grow into trees.</value> 330 </data> 331 332 <data name="IDS_TIPS_GAMETIP_17"> 333 <value>Pigmen won't attack you, unless you attack them.</value> 334 </data> 335 336 <data name="IDS_TIPS_GAMETIP_18"> 337 <value>You can change your game spawn point and skip to dawn by sleeping in a bed.</value> 338 </data> 339 340 <data name="IDS_TIPS_GAMETIP_19"> 341 <value>Hit those fireballs back at the Ghast!</value> 342 </data> 343 344 <data name="IDS_TIPS_GAMETIP_20"> 345 <value>Building a portal will allow you to travel to another dimension - The Nether.</value> 346 </data> 347 348 <data name="IDS_TIPS_GAMETIP_21"> 349 <value>Press{*CONTROLLER_VK_B*} to drop the item currently in your hand!</value> 350 </data> 351 352 <data name="IDS_TIPS_GAMETIP_22"> 353 <value>Use the right tool for the job!</value> 354 </data> 355 356 <data name="IDS_TIPS_GAMETIP_23"> 357 <value>If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.</value> 358 </data> 359 360 <data name="IDS_TIPS_GAMETIP_24"> 361 <value>Digging straight down or straight up is not a great idea.</value> 362 </data> 363 364 <data name="IDS_TIPS_GAMETIP_25"> 365 <value>Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!</value> 366 </data> 367 368 <data name="IDS_TIPS_GAMETIP_26"> 369 <value>Creepers explode when they get close to you!</value> 370 </data> 371 372 <data name="IDS_TIPS_GAMETIP_27"> 373 <value>Obsidian is created when water hits a lava source block.</value> 374 </data> 375 376 <data name="IDS_TIPS_GAMETIP_28"> 377 <value>Lava can take minutes to disappear COMPLETELY when the source block is removed.</value> 378 </data> 379 380 <data name="IDS_TIPS_GAMETIP_29"> 381 <value>Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.</value> 382 </data> 383 384 <data name="IDS_TIPS_GAMETIP_30"> 385 <value>Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.</value> 386 </data> 387 388 <data name="IDS_TIPS_GAMETIP_31"> 389 <value>Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.</value> 390 </data> 391 392 <data name="IDS_TIPS_GAMETIP_32"> 393 <value>A single bucket of lava can be used in a furnace to smelt 100 blocks.</value> 394 </data> 395 396 <data name="IDS_TIPS_GAMETIP_33"> 397 <value>The instrument played by a note block depends on the material beneath it.</value> 398 </data> 399 400 <data name="IDS_TIPS_GAMETIP_34"> 401 <value>Zombies and Skeletons can survive daylight if they are in water.</value> 402 </data> 403 404 <data name="IDS_TIPS_GAMETIP_35"> 405 <value>Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.</value> 406 </data> 407 408 <data name="IDS_TIPS_GAMETIP_36"> 409 <value>Wolves cannot enter the Nether.</value> 410 </data> 411 412 <data name="IDS_TIPS_GAMETIP_37"> 413 <value>Wolves won't attack Creepers.</value> 414 </data> 415 416 <data name="IDS_TIPS_GAMETIP_38"> 417 <value>Chickens lay an egg every 5 to 10 minutes.</value> 418 </data> 419 420 <data name="IDS_TIPS_GAMETIP_39"> 421 <value>Obsidian can only be mined with a diamond pickaxe.</value> 422 </data> 423 424 <data name="IDS_TIPS_GAMETIP_40"> 425 <value>Creepers are the easiest obtainable source of gunpowder.</value> 426 </data> 427 428 <data name="IDS_TIPS_GAMETIP_41"> 429 <value>Placing two chests side by side will make one large chest.</value> 430 </data> 431 432 <data name="IDS_TIPS_GAMETIP_42"> 433 <value>Tame wolves show their health with the position of their tail. Feed them meat to heal them.</value> 434 </data> 435 436 <data name="IDS_TIPS_GAMETIP_43"> 437 <value>Cook cactus in a furnace to get green dye.</value> 438 </data> 439 440 <data name="IDS_TIPS_GAMETIP_46"> 441 <value>Read the What's New section in the How To Play menus to see the latest update information about the game.</value> 442 </data> 443 444 <data name="IDS_TIPS_GAMETIP_47"> 445 <value>Stackable fences are in the game now!</value> 446 </data> 447 448 <data name="IDS_TIPS_GAMETIP_49"> 449 <value>Some animals will follow you if you have wheat in your hand.</value> 450 </data> 451 452 <data name="IDS_TIPS_GAMETIP_50"> 453 <value>If an animal can't move more than 20 blocks in any direction, it won't despawn.</value> 454 </data> 455 456 <data name="IDS_TIPS_TRIVIA_1"> 457 <value>Music by C418!</value> 458 </data> 459 460 <data name="IDS_TIPS_TRIVIA_2"> 461 <value>Notch has over a million followers on twitter!</value> 462 </data> 463 464 <data name="IDS_TIPS_TRIVIA_3"> 465 <value>Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!</value> 466 </data> 467 468 <data name="IDS_TIPS_TRIVIA_5"> 469 <value>There will be an update to this game eventually!</value> 470 </data> 471 472 <data name="IDS_TIPS_TRIVIA_6"> 473 <value>Who is Notch?</value> 474 </data> 475 476 <data name="IDS_TIPS_TRIVIA_7"> 477 <value>Mojang has more awards than staff!</value> 478 </data> 479 480 <data name="IDS_TIPS_TRIVIA_8"> 481 <value>Some famous people play Minecraft!</value> 482 </data> 483 484 <data name="IDS_TIPS_TRIVIA_9"> 485 <value>deadmau5 likes Minecraft!</value> 486 </data> 487 488 <data name="IDS_TIPS_TRIVIA_10"> 489 <value>Do not look directly at the bugs.</value> 490 </data> 491 492 <data name="IDS_TIPS_TRIVIA_11"> 493 <value>Creepers were born from a coding bug.</value> 494 </data> 495 496 <data name="IDS_TIPS_TRIVIA_12"> 497 <value>Is it a chicken or is it a duck?</value> 498 </data> 499 500 <data name="IDS_TIPS_TRIVIA_13"> 501 <value>Were you at Minecon?</value> 502 </data> 503 504 <data name="IDS_TIPS_TRIVIA_14"> 505 <value>No-one at Mojang has ever seen junkboy's face.</value> 506 </data> 507 508 <data name="IDS_TIPS_TRIVIA_15"> 509 <value>Did you know there's a Minecraft Wiki?</value> 510 </data> 511 512 <data name="IDS_TIPS_TRIVIA_16"> 513 <value>Mojang's new office is cool!</value> 514 </data> 515 516 <data name="IDS_TIPS_TRIVIA_18"> 517 <value>Minecon 2013 was in Orlando, Florida, USA!</value> 518 </data> 519 520 <data name="IDS_TIPS_TRIVIA_19"> 521 <value>.party() was excellent!</value> 522 </data> 523 524 <data name="IDS_TIPS_TRIVIA_20"> 525 <value>Always assume rumors are false, rather than assuming they're true!</value> 526 </data> 527 528 <data name="IDS_HOW_TO_PLAY_BASICS"> 529 <value>{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*} 530Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*} 531Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*} 532Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*} 533Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*} 534Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*} 535Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*} 536If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value> 537 </data> 538 539 <data name="IDS_HOW_TO_PLAY_HUD"> 540 <value>{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*} 541The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any. If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*} 542The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. 543Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*} 544It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value> 545 </data> 546 547 <data name="IDS_HOW_TO_PLAY_INVENTORY"> 548 <value>{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*} 549Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*} 550This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*} 551Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*} 552Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*} 553If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory.{*B*}{*B*} 554It is possible to change the color of your Leather Armor by dying it, you can do this in the inventory menu by holding the dye in your pointer, then pressing{*CONTROLLER_VK_X*} whilst the pointer is over the piece you wish to dye. 555 </value> 556 </data> 557 558 <data name="IDS_HOW_TO_PLAY_CHEST"> 559 <value>{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*} 560Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*} 561Use the pointer to move items between your inventory and the chest.{*B*}{*B*} 562Items in the chest will be stored there for you to swap back into your inventory again later. 563 </value> 564 </data> 565 566 <data name="IDS_HOW_TO_PLAY_LARGECHEST"> 567 <value>{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*} 568Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*} 569It is used in the same way as a normal chest. 570 </value> 571 </data> 572 573 <data name="IDS_HOW_TO_PLAY_CRAFTING"> 574 <value>{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*} 575In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*} 576Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*} 577The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. 578 </value> 579 </data> 580 581 <data name="IDS_HOW_TO_PLAY_CRAFT_TABLE"> 582 <value>{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*} 583You can craft larger items using a Crafting Table.{*B*}{*B*} 584Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 585Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft. 586 </value> 587 </data> 588 589 <data name="IDS_HOW_TO_PLAY_FURNACE"> 590 <value>{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*} 591A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*} 592Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 593You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*} 594When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*} 595If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace. 596 </value> 597 </data> 598 599 <data name="IDS_HOW_TO_PLAY_DISPENSER"> 600 <value>{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*} 601A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*} 602To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*} 603Now when you use the switch, the dispenser will shoot out an item. 604 </value> 605 </data> 606 607 <data name="IDS_HOW_TO_PLAY_BREWING"> 608 <value>{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*} 609Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*} 610A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*} 611Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*} 612Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*} 613You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*} 614 615The source ingredients for potions are :-{*B*}{*B*} 616* {*T2*}Nether Wart{*ETW*}{*B*} 617* {*T2*}Spider Eye{*ETW*}{*B*} 618* {*T2*}Sugar{*ETW*}{*B*} 619* {*T2*}Ghast Tear{*ETW*}{*B*} 620* {*T2*}Blaze Powder{*ETW*}{*B*} 621* {*T2*}Magma Cream{*ETW*}{*B*} 622* {*T2*}Glistering Melon{*ETW*}{*B*} 623* {*T2*}Redstone Dust{*ETW*}{*B*} 624* {*T2*}Glowstone Dust{*ETW*}{*B*} 625* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*} 626 627You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make. 628 </value> 629 </data> 630 631 <data name="IDS_HOW_TO_PLAY_ENCHANTMENT"> 632 <value>{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*} 633The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons, armor and books.{*B*} 634When a Sword, Bow, Axe, Pickaxe, Shovel, Armor or Book is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*} 635If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*} 636The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*} 637If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*} 638All the ingredients for an Enchantment Table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}{*B} 639Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.{*B*} 640</value> 641 </data> 642 643 <data name="IDS_HOW_TO_PLAY_FARMANIMALS"> 644 <value>{*T3*}HOW TO PLAY : FARMING ANIMALS{*ETW*}{*B*}{*B*} 645If you want to keep your animals in the one place, build a fenced area of less than 20x20 blocks and have your animals inside it. This ensures they will still be there when you come back to see them. 646</value> 647 </data> 648 649 <data name="IDS_HOW_TO_PLAY_BREEDANIMALS"> 650 <value>{*T3*}HOW TO PLAY : BREEDING ANIMALS{*ETW*}{*B*}{*B*} 651The animals in Minecraft can breed, and will produce baby versions of themselves!{*B*} 652To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*} 653Feed Wheat to a cow, mooshroom or sheep, Carrots to a pig, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*} 654When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*} 655After being in Love Mode, an animal will not be able to enter it again for about five minutes.{*B*} 656There is a limit on the number of animals it is possible to have in a world, so you may find the animals don't breed when you have a lot of them.</value> 657 </data> 658 659 <data name="IDS_HOW_TO_PLAY_NETHERPORTAL"> 660 <value>{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*} 661A Nether Portal allows the player to travel between the Overworld and the Nether world. The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld, so when you build a portal 662in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*} 663A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item, or the Fire Charge item.{*B*}{*B*} 664Examples of portal construction are shown in the picture to the right. 665 </value> 666 </data> 667 668 <data name="IDS_HOW_TO_PLAY_BANLIST"> 669 <value>{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*} 670If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list. 671If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip. 672When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value> 673 </data> 674 675 <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"> 676 <value>{*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*} 677 678{*T1*}Game Options{*ETW*}{*B*} 679When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*} 680 681 {*T2*}Player vs Player{*ETW*}{*B*} 682 When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*} 683 684 {*T2*}Trust Players{*ETW*}{*B*} 685 When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*} 686 687 {*T2*}Fire Spreads{*ETW*}{*B*} 688 When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*} 689 690 {*T2*}TNT Explodes{*ETW*}{*B*} 691 When enabled, TNT will explode when detonated. This option can also be changed from within the game.{*B*}{*B*} 692 693 {*T2*}Host Privileges{*ETW*}{*B*} 694 When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} 695 696{*T1*}World Generation Options{*ETW*}{*B*} 697When creating a new world there are some additional options.{*B*}{*B*} 698 699 {*T2*}Generate Structures{*ETW*}{*B*} 700 When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*} 701 702 {*T2*}Superflat World{*ETW*}{*B*} 703 When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*} 704 705 {*T2*}Bonus Chest{*ETW*}{*B*} 706 When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*} 707 708 {*T2*}Reset Nether{*ETW*}{*B*} 709 When enabled, the Nether will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.{*B*}{*B*} 710 711 {*T1*}In-Game Options{*ETW*}{*B*} 712 While in the game a number of options can be accessed by pressing {*CONTROLLER_VK_BACK*} to bring up the in-game menu.{*B*}{*B*} 713 714 {*T2*}Host Options{*ETW*}{*B*} 715 The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 716 717{*T1*}Player Options{*ETW*}{*B*} 718To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 719 720 {*T2*}Can Build And Mine{*ETW*}{*B*} 721 This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*} 722 723 {*T2*}Can Use Doors and Switches{*ETW*}{*B*} 724 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*} 725 726 {*T2*}Can Open Containers{*ETW*}{*B*} 727 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*} 728 729 {*T2*}Can Attack Players{*ETW*}{*B*} 730 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*} 731 732 {*T2*}Can Attack Animals{*ETW*}{*B*} 733 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*} 734 735 {*T2*}Moderator{*ETW*}{*B*} 736 When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 737 738 {*T2*}Kick Player{*ETW*}{*B*} 739 For players that are not on the same {*PLATFORM_NAME*} console as the host player, selecting this option will kick the player from the game and any other players on their {*PLATFORM_NAME*} console. This player will not be able to rejoin the game until it is restarted.{*B*}{*B*} 740 741{*T1*}Host Player Options{*ETW*}{*B*} 742If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 743 744 {*T2*}Can Fly{*ETW*}{*B*} 745 When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*} 746 747 {*T2*}Disable Exhaustion{*ETW*}{*B*} 748 This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*} 749 750 {*T2*}Invisible{*ETW*}{*B*} 751 When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*} 752 753 {*T2*}Can Teleport{*ETW*}{*B*} 754 This allows the player to move players or themselves to other players in the world. 755</value> 756 </data> 757 758 <data name="IDS_HOW_TO_PLAY_NEXT"> 759 <value>Next Page</value> 760 </data> 761 762 <data name="IDS_HOW_TO_PLAY_PREV"> 763 <value>Previous Page</value> 764 </data> 765 766 <data name="IDS_HOW_TO_PLAY_MENU_BASICS"> 767 <value>Basics</value> 768 </data> 769 770 <data name="IDS_HOW_TO_PLAY_MENU_HUD"> 771 <value>HUD</value> 772 </data> 773 774 <data name="IDS_HOW_TO_PLAY_MENU_INVENTORY"> 775 <value>Inventory</value> 776 </data> 777 778 <data name="IDS_HOW_TO_PLAY_MENU_CHESTS"> 779 <value>Chests</value> 780 </data> 781 782 <data name="IDS_HOW_TO_PLAY_MENU_CRAFTING"> 783 <value>Crafting</value> 784 </data> 785 786 <data name="IDS_HOW_TO_PLAY_MENU_FURNACE"> 787 <value>Furnace</value> 788 </data> 789 790 <data name="IDS_HOW_TO_PLAY_MENU_DISPENSER"> 791 <value>Dispenser</value> 792 </data> 793 794 <data name="IDS_HOW_TO_PLAY_MENU_FARMANIMALS"> 795 <value>Farming Animals</value> 796 </data> 797 798 <data name="IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"> 799 <value>Breeding Animals</value> 800 </data> 801 802 <data name="IDS_HOW_TO_PLAY_MENU_BREWING"> 803 <value>Brewing</value> 804 </data> 805 806 <data name="IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"> 807 <value>Enchantment</value> 808 </data> 809 810 <data name="IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"> 811 <value>Nether Portal</value> 812 </data> 813 814 <data name="IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"> 815 <value>Multiplayer</value> 816 </data> 817 818 <data name="IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"> 819 <value>Sharing Screenshots</value> 820 </data> 821 822 <data name="IDS_HOW_TO_PLAY_MENU_BANLIST"> 823 <value>Banning Levels</value> 824 </data> 825 826 <data name="IDS_HOW_TO_PLAY_MENU_CREATIVE"> 827 <value>Creative Mode</value> 828 </data> 829 830 <data name="IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"> 831 <value>Host and Player Options</value> 832 </data> 833 834 <data name="IDS_HOW_TO_PLAY_MENU_TRADING"> 835 <value>Trading</value> 836 </data> 837 838 <data name="IDS_HOW_TO_PLAY_MENU_ANVIL"> 839 <value>Anvil</value> 840 </data> 841 842 <data name="IDS_HOW_TO_PLAY_MENU_THEEND"> 843 <value>The End</value> 844 </data> 845 846 <data name="IDS_HOW_TO_PLAY_THEEND"> 847 <value>{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*} 848The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*} 849To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*} 850Once the portal is active, jump into it to go to The End.{*B*}{*B*} 851In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*} 852You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself, 853so the first step in the battle is to destroy each of these.{*B*} 854The first few can be reached with arrows, but the later ones are protected by an Iron Fence cage, and you will need to build up to them.{*B*}{*B*} 855While you are doing this, the Ender Dragon will be attacking you by flying at you and spitting Ender acid balls!{*B*} 856If you approach the Egg Podium in the centre of the spikes, the Ender Dragon will fly down and attack you and this is where you can really do some damage to it!{*B*} 857Avoid the acid breath, and target the Ender Dragon's eyes for the best results. If possible, bring some friends in to The End to help you with the battle!{*B*}{*B*} 858Once you are in The End, your friends will be able to see the location of the End Portal within the Stronghold on their maps, 859so they can easily join you. 860 </value> 861 </data> 862 863 <data name="IDS_HOW_TO_PLAY_MENU_SPRINT"> 864 <value>Sprint</value> 865 </data> 866 867 <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"> 868 <value>What's New</value> 869 </data> 870 871 <data name="IDS_HOW_TO_PLAY_WHATSNEW"> 872 <value> 873{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} 874- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, 875Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*} 876- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*} 877- Added new Mobs - Zombie Villagers.{*B*} 878- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*} 879- Added Trading with villagers.{*B*} 880- Added Anvil interface.{*B*} 881- Can dye leather armor.{*B*} 882- Can dye wolf collars.{*B*} 883- Can control riding a pig with a Carrot on a Stick.{*B*} 884- Updated Bonus Chest content with more items.{*B*} 885- Changed placement of half blocks and other blocks on half blocks.{*B*} 886- Changed placement of upside down stairs and slabs.{*B*} 887- Added different villager professions.{*B*} 888- Villagers spawned from a spawn egg will have a random profession.{*B*} 889- Added sideways log placement.{*B*} 890- Furnaces can use wooden tools as a fuel.{*B*} 891- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*} 892- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*} 893- Nether mobs can spawn in the Overworld from Portals.{*B*} 894- Creepers and Spiders are aggressive towards the last player that hit them.{*B*} 895- Mobs in Creative mode become neutral again after a short period.{*B*} 896- Remove knockback when drowning.{*B*} 897- Doors being broken by zombies show damage.{*B*} 898- Ice melts in the nether.{*B*} 899- Cauldrons fill up when out in the rain.{*B*} 900- Pistons take twice as long to update.{*B*} 901- Pig drops Saddle when killed (if has one).{*B*} 902- Sky color in The End changed.{*B*} 903- String can be placed (for Tripwires).{*B*} 904- Rain drips through leaves.{*B*} 905- Levers can be placed on the bottom of blocks.{*B*} 906- TNT does variable damage depending on difficulty setting.{*B*} 907- Book recipe changed.{*B*} 908- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*} 909- Pigs drop more Porkchops.{*B*} 910- Slimes spawn less in Superflat worlds.{*B*} 911- Creeper damage variable based on difficulty setting, more knockback.{*B*} 912- Fixed Endermen not opening their jaws.{*B*} 913- Added teleporting of players (using the {*CONTROLLER_VK_BACK*} menu in-game).{*B*} 914- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*} 915- Added new tutorials to the Tutorial World for new items and features.{*B*} 916- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*} 917</value> 918 </data> 919 920 <data name="IDS_TITLEUPDATE"> 921 <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*} 922There are lots of new features for you and friends to play with so heres just a few highlights. Have a read and then go and have fun!{*B*}{*B*} 923{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, 924Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*} 925 {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*} 926{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*} 927{*T1*}New Mini-Tutorials{*ETB*} Learn how to use the new features in the Tutorial World!{*B*}{*B*} 928{*T1*}New 'Easter Eggs'{*ETB*} We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*} 929</value> 930 </data> 931 932 <data name="IDS_DESC_SWORD"> 933 <value>Deals more damage than by hand.</value> 934 </data> 935 936 <data name="IDS_DESC_SHOVEL"> 937 <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value> 938 </data> 939 940 <data name="IDS_DESC_PICKAXE"> 941 <value>Required to mine stone-related blocks and ore.</value> 942 </data> 943 944 <data name="IDS_DESC_HATCHET"> 945 <value>Used to chop wood-related blocks faster than by hand.</value> 946 </data> 947 948 <data name="IDS_DESC_HOE"> 949 <value>Used to till dirt and grass blocks to prepare for crops.</value> 950 </data> 951 952 <data name="IDS_DESC_DOOR_WOOD"> 953 <value>Wooden doors are activated by using, hitting them or with Redstone.</value> 954 </data> 955 956 <data name="IDS_DESC_DOOR_IRON"> 957 <value>Iron doors can only be opened by Redstone, buttons or switches.</value> 958 </data> 959 960 <data name="IDS_DESC_HELMET"> 961 <value>NOT USED</value> 962 </data> 963 964 <data name="IDS_DESC_CHESTPLATE"> 965 <value>NOT USED</value> 966 </data> 967 968 <data name="IDS_DESC_LEGGINGS"> 969 <value>NOT USED</value> 970 </data> 971 972 <data name="IDS_DESC_BOOTS"> 973 <value>NOT USED</value> 974 </data> 975 976 <data name="IDS_DESC_HELMET_LEATHER"> 977 <value>Gives the user 1 Armor when worn.</value> 978 </data> 979 980 <data name="IDS_DESC_CHESTPLATE_LEATHER"> 981 <value>Gives the user 3 Armor when worn.</value> 982 </data> 983 984 <data name="IDS_DESC_LEGGINGS_LEATHER"> 985 <value>Gives the user 2 Armor when worn.</value> 986 </data> 987 988 <data name="IDS_DESC_BOOTS_LEATHER"> 989 <value>Gives the user 1 Armor when worn.</value> 990 </data> 991 992 <data name="IDS_DESC_HELMET_CHAIN"> 993 <value>Gives the user 2 Armor when worn.</value> 994 </data> 995 996 <data name="IDS_DESC_CHESTPLATE_CHAIN"> 997 <value>Gives the user 5 Armor when worn.</value> 998 </data> 999 1000 <data name="IDS_DESC_LEGGINGS_CHAIN"> 1001 <value>Gives the user 4 Armor when worn.</value> 1002 </data> 1003 1004 <data name="IDS_DESC_BOOTS_CHAIN"> 1005 <value>Gives the user 1 Armor when worn.</value> 1006 </data> 1007 1008 <data name="IDS_DESC_HELMET_IRON"> 1009 <value>Gives the user 2 Armor when worn.</value> 1010 </data> 1011 1012 <data name="IDS_DESC_CHESTPLATE_IRON"> 1013 <value>Gives the user 6 Armor when worn.</value> 1014 </data> 1015 1016 <data name="IDS_DESC_LEGGINGS_IRON"> 1017 <value>Gives the user 5 Armor when worn.</value> 1018 </data> 1019 1020 <data name="IDS_DESC_BOOTS_IRON"> 1021 <value>Gives the user 2 Armor when worn.</value> 1022 </data> 1023 1024 <data name="IDS_DESC_HELMET_GOLD"> 1025 <value>Gives the user 2 Armor when worn.</value> 1026 </data> 1027 1028 <data name="IDS_DESC_CHESTPLATE_GOLD"> 1029 <value>Gives the user 5 Armor when worn.</value> 1030 </data> 1031 1032 <data name="IDS_DESC_LEGGINGS_GOLD"> 1033 <value>Gives the user 3 Armor when worn.</value> 1034 </data> 1035 1036 <data name="IDS_DESC_BOOTS_GOLD"> 1037 <value>Gives the user 1 Armor when worn.</value> 1038 </data> 1039 1040 <data name="IDS_DESC_HELMET_DIAMOND"> 1041 <value>Gives the user 3 Armor when worn.</value> 1042 </data> 1043 1044 <data name="IDS_DESC_CHESTPLATE_DIAMOND"> 1045 <value>Gives the user 8 Armor when worn.</value> 1046 </data> 1047 1048 <data name="IDS_DESC_LEGGINGS_DIAMOND"> 1049 <value>Gives the user 6 Armor when worn.</value> 1050 </data> 1051 1052 <data name="IDS_DESC_BOOTS_DIAMOND"> 1053 <value>Gives the user 3 Armor when worn.</value> 1054 </data> 1055 1056 <data name="IDS_DESC_INGOT"> 1057 <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value> 1058 </data> 1059 1060 <data name="IDS_DESC_BLOCK"> 1061 <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value> 1062 </data> 1063 1064 <data name="IDS_DESC_PRESSUREPLATE"> 1065 <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value> 1066 </data> 1067 1068 <data name="IDS_DESC_STAIRS"> 1069 <value>Used for compact staircases.</value> 1070 </data> 1071 1072 <data name="IDS_DESC_SLAB"> 1073 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1074 </data> 1075 1076 <data name="IDS_DESC_HALFSLAB"> 1077 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1078 </data> 1079 1080 <data name="IDS_DESC_TORCH"> 1081 <value>Used to create light. Torches also melt snow and ice.</value> 1082 </data> 1083 1084 <data name="IDS_DESC_WOODENPLANKS"> 1085 <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value> 1086 </data> 1087 1088 <data name="IDS_DESC_SANDSTONE"> 1089 <value>Used as a building material. Is not influenced by gravity like normal Sand.</value> 1090 </data> 1091 1092 <data name="IDS_DESC_STRUCTBLOCK"> 1093 <value>Used as a building material.</value> 1094 </data> 1095 1096 <data name="IDS_DESC_STICK"> 1097 <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value> 1098 </data> 1099 1100 <data name="IDS_DESC_BED"> 1101 <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player. 1102The colors of the bed are always the same, regardless of the colors of wool used.</value> 1103 </data> 1104 1105 <data name="IDS_DESC_CRAFTINGTABLE"> 1106 <value>Allows you to craft a more varied selection of items than the normal crafting.</value> 1107 </data> 1108 1109 <data name="IDS_DESC_FURNACE"> 1110 <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value> 1111 </data> 1112 1113 <data name="IDS_DESC_CHEST"> 1114 <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value> 1115 </data> 1116 1117 <data name="IDS_DESC_FENCE"> 1118 <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value> 1119 </data> 1120 1121 <data name="IDS_DESC_LADDER"> 1122 <value>Used to climb vertically.</value> 1123 </data> 1124 1125 <data name="IDS_DESC_TRAPDOOR"> 1126 <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value> 1127 </data> 1128 1129 <data name="IDS_DESC_SIGN"> 1130 <value>Shows text entered by you or other players.</value> 1131 </data> 1132 1133 <data name="IDS_DESC_GLOWSTONE"> 1134 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 1135 </data> 1136 1137 <data name="IDS_DESC_TNT"> 1138 <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value> 1139 </data> 1140 1141 <data name="IDS_DESC_BOWL"> 1142 <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value> 1143 </data> 1144 1145 <data name="IDS_DESC_BUCKET"> 1146 <value>Used to hold and transport water, lava and milk.</value> 1147 </data> 1148 1149 <data name="IDS_DESC_BUCKET_WATER"> 1150 <value>Used to hold and transport water.</value> 1151 </data> 1152 1153 <data name="IDS_DESC_BUCKET_LAVA"> 1154 <value>Used to hold and transport lava.</value> 1155 </data> 1156 1157 <data name="IDS_DESC_BUCKET_MILK"> 1158 <value>Used to hold and transport milk.</value> 1159 </data> 1160 1161 <data name="IDS_DESC_FLINTANDSTEEL"> 1162 <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value> 1163 </data> 1164 1165 <data name="IDS_DESC_FISHINGROD"> 1166 <value>Used to catch fish.</value> 1167 </data> 1168 1169 <data name="IDS_DESC_CLOCK"> 1170 <value>Displays positions of the Sun and Moon.</value> 1171 </data> 1172 1173 <data name="IDS_DESC_COMPASS"> 1174 <value>Points to your start point.</value> 1175 </data> 1176 1177 <data name="IDS_DESC_MAP"> 1178 <value>Will create an image of an area explored while held. This can be used for path-finding.</value> 1179 </data> 1180 1181 <data name="IDS_DESC_BOW"> 1182 <value>Allows for ranged attacks by using arrows.</value> 1183 </data> 1184 1185 <data name="IDS_DESC_ARROW"> 1186 <value>Used as ammunition for bows.</value> 1187 </data> 1188 1189 <data name="IDS_DESC_BREAD"> 1190 <value>Restores 2.5{*ICON_SHANK_01*}.</value> 1191 </data> 1192 1193 <data name="IDS_DESC_CAKE"> 1194 <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value> 1195 </data> 1196 1197 <data name="IDS_DESC_COOKIE"> 1198 <value>Restores 1{*ICON_SHANK_01*}.</value> 1199 </data> 1200 1201 <data name="IDS_DESC_MELON_SLICE"> 1202 <value>Restores 1{*ICON_SHANK_01*}.</value> 1203 </data> 1204 1205 <data name="IDS_DESC_MUSHROOMSTEW"> 1206 <value>Restores 3{*ICON_SHANK_01*}.</value> 1207 </data> 1208 1209 <data name="IDS_DESC_CHICKEN_RAW"> 1210 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value> 1211 </data> 1212 1213 <data name="IDS_DESC_CHICKEN_COOKED"> 1214 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value> 1215 </data> 1216 1217 <data name="IDS_DESC_BEEF_RAW"> 1218 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 1219 </data> 1220 1221 <data name="IDS_DESC_BEEF_COOKED"> 1222 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value> 1223 </data> 1224 1225 <data name="IDS_DESC_PORKCHOP_RAW"> 1226 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 1227 </data> 1228 1229 <data name="IDS_DESC_PORKCHOP_COOKED"> 1230 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value> 1231 </data> 1232 1233 <data name="IDS_DESC_FISH_RAW"> 1234 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value> 1235 </data> 1236 1237 <data name="IDS_DESC_FISH_COOKED"> 1238 <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value> 1239 </data> 1240 1241 <data name="IDS_DESC_APPLE"> 1242 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value> 1243 </data> 1244 1245 <data name="IDS_DESC_GOLDENAPPLE"> 1246 <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value> 1247 </data> 1248 1249 <data name="IDS_DESC_ROTTEN_FLESH"> 1250 <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value> 1251 </data> 1252 1253 <data name="IDS_DESC_SUGAR"> 1254 <value>Used in the cake recipe, and as an ingredient for brewing potions.</value> 1255 </data> 1256 1257 <data name="IDS_DESC_LEVER"> 1258 <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value> 1259 </data> 1260 1261 <data name="IDS_DESC_REDSTONETORCH"> 1262 <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block. 1263Can also be used for low-level lighting.</value> 1264 </data> 1265 1266 <data name="IDS_DESC_REDSTONEREPEATER"> 1267 <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value> 1268 </data> 1269 1270 <data name="IDS_DESC_BUTTON"> 1271 <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value> 1272 </data> 1273 1274 <data name="IDS_DESC_DISPENSER"> 1275 <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value> 1276 </data> 1277 1278 <data name="IDS_DESC_NOTEBLOCK"> 1279 <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value> 1280 </data> 1281 1282 <data name="IDS_DESC_RAIL"> 1283 <value>Used to guide minecarts.</value> 1284 </data> 1285 1286 <data name="IDS_DESC_POWEREDRAIL"> 1287 <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value> 1288 </data> 1289 1290 <data name="IDS_DESC_DETECTORRAIL"> 1291 <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value> 1292 </data> 1293 1294 <data name="IDS_DESC_MINECART"> 1295 <value>Used to transport you, an animal, or a monster along rails.</value> 1296 </data> 1297 1298 <data name="IDS_DESC_MINECARTWITHCHEST"> 1299 <value>Used to transport goods along rails.</value> 1300 </data> 1301 1302 <data name="IDS_DESC_MINECARTWITHFURNACE"> 1303 <value>Will move along rails and can push other minecarts when coal is put in it.</value> 1304 </data> 1305 1306 <data name="IDS_DESC_BOAT"> 1307 <value>Used to travel in water more quickly than swimming.</value> 1308 </data> 1309 1310 <data name="IDS_DESC_WOOL"> 1311 <value>Collected from sheep, and can be colored with dyes.</value> 1312 </data> 1313 1314 <data name="IDS_DESC_WOOLSTRING"> 1315 <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value> 1316 </data> 1317 1318 <data name="IDS_DESC_DYE_BLACK"> 1319 <value>Used as a dye to create black wool.</value> 1320 </data> 1321 1322 <data name="IDS_DESC_DYE_GREEN"> 1323 <value>Used as a dye to create green wool.</value> 1324 </data> 1325 1326 <data name="IDS_DESC_DYE_BROWN"> 1327 <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value> 1328 </data> 1329 1330 <data name="IDS_DESC_DYE_SILVER"> 1331 <value>Used as a dye to create silver wool.</value> 1332 </data> 1333 1334 <data name="IDS_DESC_DYE_YELLOW"> 1335 <value>Used as a dye to create yellow wool.</value> 1336 </data> 1337 1338 <data name="IDS_DESC_DYE_RED"> 1339 <value>Used as a dye to create red wool.</value> 1340 </data> 1341 1342 <data name="IDS_DESC_DYE_WHITE"> 1343 <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value> 1344 </data> 1345 1346 <data name="IDS_DESC_DYE_PINK"> 1347 <value>Used as a dye to create pink wool.</value> 1348 </data> 1349 1350 <data name="IDS_DESC_DYE_ORANGE"> 1351 <value>Used as a dye to create orange wool.</value> 1352 </data> 1353 1354 <data name="IDS_DESC_DYE_LIME"> 1355 <value>Used as a dye to create lime wool.</value> 1356 </data> 1357 1358 <data name="IDS_DESC_DYE_GRAY"> 1359 <value>Used as a dye to create gray wool.</value> 1360 </data> 1361 1362 <data name="IDS_DESC_DYE_LIGHTGRAY"> 1363 <value>Used as a dye to create light gray wool. 1364(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value> 1365 </data> 1366 1367 <data name="IDS_DESC_DYE_LIGHTBLUE"> 1368 <value>Used as a dye to create light blue wool.</value> 1369 </data> 1370 1371 <data name="IDS_DESC_DYE_CYAN"> 1372 <value>Used as a dye to create cyan wool.</value> 1373 </data> 1374 1375 <data name="IDS_DESC_DYE_PURPLE"> 1376 <value>Used as a dye to create purple wool.</value> 1377 </data> 1378 1379 <data name="IDS_DESC_DYE_MAGENTA"> 1380 <value>Used as a dye to create magenta wool.</value> 1381 </data> 1382 1383 <data name="IDS_DESC_DYE_BLUE"> 1384 <value>Used as dye to create Blue Wool.</value> 1385 </data> 1386 1387 <data name="IDS_DESC_JUKEBOX"> 1388 <value>Plays Music Discs.</value> 1389 </data> 1390 1391 <data name="IDS_DESC_DIAMONDS"> 1392 <value>Use these to create very strong tools, weapons or armor.</value> 1393 </data> 1394 1395 <data name="IDS_DESC_JACKOLANTERN"> 1396 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 1397 </data> 1398 1399 <data name="IDS_DESC_PAPER"> 1400 <value>Used to create books and maps.</value> 1401 </data> 1402 1403 <data name="IDS_DESC_BOOK"> 1404 <value>Can be used to create bookshelves or enchanted to make Enchanted Books.</value> 1405 </data> 1406 1407 <data name="IDS_DESC_BOOKSHELF"> 1408 <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value> 1409 </data> 1410 1411 <data name="IDS_DESC_PICTURE"> 1412 <value>Used as decoration.</value> 1413 </data> 1414 1415 <data name="IDS_DESC_ORE_GOLD"> 1416 <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value> 1417 </data> 1418 1419 <data name="IDS_DESC_ORE_IRON"> 1420 <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value> 1421 </data> 1422 1423 <data name="IDS_DESC_ORE_COAL"> 1424 <value>Can be mined with a pickaxe to collect coal.</value> 1425 </data> 1426 1427 <data name="IDS_DESC_ORE_LAPIS"> 1428 <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value> 1429 </data> 1430 1431 <data name="IDS_DESC_ORE_DIAMOND"> 1432 <value>Can be mined with an iron pickaxe or better to collect diamonds.</value> 1433 </data> 1434 1435 <data name="IDS_DESC_ORE_REDSTONE"> 1436 <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value> 1437 </data> 1438 1439 <data name="IDS_DESC_STONE"> 1440 <value>Can be mined with a pickaxe to collect cobblestone.</value> 1441 </data> 1442 1443 <data name="IDS_DESC_DIRT"> 1444 <value>Collected using a shovel. Can be used for construction.</value> 1445 </data> 1446 1447 <data name="IDS_DESC_SAPLING"> 1448 <value>Can be planted and it will eventually grow into a tree.</value> 1449 </data> 1450 1451 <data name="IDS_DESC_BEDROCK"> 1452 <value>This cannot be broken.</value> 1453 </data> 1454 1455 <data name="IDS_DESC_LAVA"> 1456 <value>Sets fire to anything that touches it. Can be collected in a bucket.</value> 1457 </data> 1458 1459 <data name="IDS_DESC_SAND"> 1460 <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value> 1461 </data> 1462 1463 <data name="IDS_DESC_GRAVEL"> 1464 <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value> 1465 </data> 1466 1467 <data name="IDS_DESC_LOG"> 1468 <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value> 1469 </data> 1470 1471 <data name="IDS_DESC_GLASS"> 1472 <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value> 1473 </data> 1474 1475 <data name="IDS_DESC_STONE_BRICK"> 1476 <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value> 1477 </data> 1478 1479 <data name="IDS_DESC_BRICK"> 1480 <value>Baked from clay in a furnace.</value> 1481 </data> 1482 1483 <data name="IDS_DESC_CLAY"> 1484 <value>Can be baked into bricks in a furnace.</value> 1485 </data> 1486 1487 <data name="IDS_DESC_CLAY_TILE"> 1488 <value>When broken drops clay balls which can be baked into bricks in a furnace.</value> 1489 </data> 1490 1491 <data name="IDS_DESC_SNOW"> 1492 <value>A compact way to store snowballs.</value> 1493 </data> 1494 1495 <data name="IDS_DESC_TOP_SNOW"> 1496 <value>Can be dug with a shovel to create snowballs.</value> 1497 </data> 1498 1499 <data name="IDS_DESC_TALL_GRASS"> 1500 <value>Sometimes produces wheat seeds when broken.</value> 1501 </data> 1502 1503 <data name="IDS_DESC_FLOWER"> 1504 <value>Can be crafted into a dye.</value> 1505 </data> 1506 1507 <data name="IDS_DESC_MUSHROOM"> 1508 <value>Can be crafted with a bowl to make stew.</value> 1509 </data> 1510 1511 <data name="IDS_DESC_OBSIDIAN"> 1512 <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value> 1513 </data> 1514 1515 <data name="IDS_DESC_MOB_SPAWNER"> 1516 <value>Spawns monsters into the world.</value> 1517 </data> 1518 1519 <data name="IDS_DESC_REDSTONE_DUST"> 1520 <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value> 1521 </data> 1522 1523 <data name="IDS_DESC_CROPS"> 1524 <value>When fully grown, crops can be harvested to collect wheat.</value> 1525 </data> 1526 1527 <data name="IDS_DESC_FARMLAND"> 1528 <value>Ground that has been prepared ready to plant seeds.</value> 1529 </data> 1530 1531 <data name="IDS_DESC_CACTUS"> 1532 <value>Can be cooked in a furnace to create a green dye.</value> 1533 </data> 1534 1535 <data name="IDS_DESC_REEDS"> 1536 <value>Can be crafted to create sugar.</value> 1537 </data> 1538 1539 <data name="IDS_DESC_PUMPKIN"> 1540 <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value> 1541 </data> 1542 1543 <data name="IDS_DESC_HELL_ROCK"> 1544 <value>Burns forever if set alight.</value> 1545 </data> 1546 1547 <data name="IDS_DESC_HELL_SAND"> 1548 <value>Slows the movement of anything walking over it.</value> 1549 </data> 1550 1551 <data name="IDS_DESC_PORTAL"> 1552 <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value> 1553 </data> 1554 1555 <data name="IDS_DESC_COAL"> 1556 <value>Used as a fuel in a furnace, or crafted to make a torch.</value> 1557 </data> 1558 1559 <data name="IDS_DESC_STRING"> 1560 <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value> 1561 </data> 1562 1563 <data name="IDS_DESC_FEATHER"> 1564 <value>Collected by killing a chicken, and can be crafted into an arrow.</value> 1565 </data> 1566 1567 <data name="IDS_DESC_SULPHUR"> 1568 <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value> 1569 </data> 1570 1571 <data name="IDS_DESC_WHEAT_SEEDS"> 1572 <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value> 1573 </data> 1574 1575 <data name="IDS_DESC_WHEAT"> 1576 <value>Harvested from crops, and can be used to craft food items.</value> 1577 </data> 1578 1579 <data name="IDS_DESC_FLINT"> 1580 <value>Collected by digging gravel, and can be used to craft a flint and steel.</value> 1581 </data> 1582 1583 <data name="IDS_DESC_SADDLE"> 1584 <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value> 1585 </data> 1586 1587 <data name="IDS_DESC_SNOWBALL"> 1588 <value>Collected by digging snow, and can be thrown.</value> 1589 </data> 1590 1591 <data name="IDS_DESC_LEATHER"> 1592 <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value> 1593 </data> 1594 1595 <data name="IDS_DESC_SLIMEBALL"> 1596 <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value> 1597 </data> 1598 1599 <data name="IDS_DESC_EGG"> 1600 <value>Dropped randomly by chickens, and can be crafted into food items.</value> 1601 </data> 1602 1603 <data name="IDS_DESC_YELLOW_DUST"> 1604 <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value> 1605 </data> 1606 1607 <data name="IDS_DESC_BONE"> 1608 <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value> 1609 </data> 1610 1611 <data name="IDS_DESC_RECORD"> 1612 <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value> 1613 </data> 1614 1615 <data name="IDS_DESC_WATER"> 1616 <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value> 1617 </data> 1618 1619 <data name="IDS_DESC_LEAVES"> 1620 <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value> 1621 </data> 1622 1623 <data name="IDS_DESC_MOSS_STONE"> 1624 <value>Found in dungeons, can be used for construction and decoration.</value> 1625 </data> 1626 1627 <data name="IDS_DESC_SHEARS"> 1628 <value>Used to obtain wool from sheep and harvest leaf blocks.</value> 1629 </data> 1630 1631 <data name="IDS_DESC_PISTON"> 1632 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value> 1633 </data> 1634 1635 <data name="IDS_DESC_STICKY_PISTON"> 1636 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value> 1637 </data> 1638 1639 <data name="IDS_DESC_STONE_BRICK_SMOOTH"> 1640 <value>Made from Stone blocks, and commonly found in Strongholds.</value> 1641 </data> 1642 1643 <data name="IDS_DESC_IRON_FENCE"> 1644 <value>Used as a barrier, similar to fences.</value> 1645 </data> 1646 1647 <data name="IDS_DESC_FENCE_GATE"> 1648 <value>Similar to a door, but used primarily with fences.</value> 1649 </data> 1650 1651 <data name="IDS_DESC_MELON_BLOCK"> 1652 <value>Can be crafted from Melon Slices.</value> 1653 </data> 1654 1655 <data name="IDS_DESC_THIN_GLASS"> 1656 <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value> 1657 </data> 1658 1659 <data name="IDS_DESC_PUMPKIN_SEEDS"> 1660 <value>Can be planted to grow pumpkins.</value> 1661 </data> 1662 1663 <data name="IDS_DESC_MELON_SEEDS"> 1664 <value>Can be planted to grow melons.</value> 1665 </data> 1666 1667 <data name="IDS_DESC_ENDER_PEARL"> 1668 <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value> 1669 </data> 1670 1671 <data name="IDS_DESC_GRASS"> 1672 <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value> 1673 </data> 1674 1675 <data name="IDS_DESC_SPONGE"> 1676 <value>Can be used for construction and decoration.</value> 1677 </data> 1678 1679 <data name="IDS_DESC_WEB"> 1680 <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value> 1681 </data> 1682 1683 <data name="IDS_DESC_STONE_SILVERFISH"> 1684 <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value> 1685 </data> 1686 1687 <data name="IDS_DESC_VINE"> 1688 <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value> 1689 </data> 1690 1691 <data name="IDS_DESC_ICE"> 1692 <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value> 1693 </data> 1694 1695 <data name="IDS_DESC_DEAD_BUSH"> 1696 <value>Can be used as decoration.</value> 1697 </data> 1698 1699 <data name="IDS_DESC_BLAZE_ROD"> 1700 <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value> 1701 </data> 1702 1703 <data name="IDS_DESC_GHAST_TEAR"> 1704 <value>Used in potion brewing. Dropped by Ghasts when they die.</value> 1705 </data> 1706 1707 <data name="IDS_DESC_GOLD_NUGGET"> 1708 <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value> 1709 </data> 1710 1711 <data name="IDS_DESC_NETHER_STALK_SEEDS"> 1712 <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value> 1713 </data> 1714 1715 <data name="IDS_DESC_POTION"> 1716 <value>When used, can have various effects, depending on what it is used on.</value> 1717 </data> 1718 1719 <data name="IDS_DESC_GLASS_BOTTLE"> 1720 <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value> 1721 </data> 1722 1723 <data name="IDS_DESC_SPIDER_EYE"> 1724 <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value> 1725 </data> 1726 1727 <data name="IDS_DESC_FERMENTED_SPIDER_EYE"> 1728 <value>Used in potion brewing, mainly to create potions with a negative effect.</value> 1729 </data> 1730 1731 <data name="IDS_DESC_BLAZE_POWDER"> 1732 <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value> 1733 </data> 1734 1735 <data name="IDS_DESC_MAGMA_CREAM"> 1736 <value>Used in potion brewing.</value> 1737 </data> 1738 1739 <data name="IDS_DESC_BREWING_STAND"> 1740 <value>Used for making Potions and Splash Potions.</value> 1741 </data> 1742 1743 <data name="IDS_DESC_CAULDRON"> 1744 <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value> 1745 </data> 1746 1747 <data name="IDS_DESC_EYE_OF_ENDER"> 1748 <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value> 1749 </data> 1750 1751 <data name="IDS_DESC_SPECKLED_MELON"> 1752 <value>Used in potion brewing.</value> 1753 </data> 1754 1755 <data name="IDS_DESC_MYCEL"> 1756 <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value> 1757 </data> 1758 1759 <data name="IDS_DESC_WATERLILY"> 1760 <value>Floats on water, and can be walked on.</value> 1761 </data> 1762 1763 <data name="IDS_DESC_NETHERBRICK"> 1764 <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value> 1765 </data> 1766 1767 <data name="IDS_DESC_NETHERFENCE"> 1768 <value>Used in Nether Fortresses.</value> 1769 </data> 1770 1771 <data name="IDS_DESC_NETHERSTALK"> 1772 <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value> 1773 </data> 1774 1775 <data name="IDS_DESC_ENCHANTMENTTABLE"> 1776 <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value> 1777 </data> 1778 1779 <data name="IDS_DESC_END_PORTAL"> 1780 <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value> 1781 </data> 1782 1783 <data name="IDS_DESC_ENDPORTALFRAME"> 1784 <value>Used to form an End Portal.</value> 1785 </data> 1786 1787 <data name="IDS_DESC_WHITESTONE"> 1788 <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value> 1789 </data> 1790 1791 <data name="IDS_DESC_DRAGONEGG"> 1792 <value>This block is created by the defeat of the Dragon in The End.</value> 1793 </data> 1794 1795 <data name="IDS_DESC_EXP_BOTTLE"> 1796 <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value> 1797 </data> 1798 1799 <data name="IDS_DESC_FIREBALL"> 1800 <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value> 1801 </data> 1802 1803 <data name="IDS_DESC_ITEMFRAME"> 1804 <value>These are similar to a display case, and will display the item or block placed in it.</value> 1805 </data> 1806 1807 <data name="IDS_DESC_MONSTER_SPAWNER"> 1808 <value>When thrown can spawn a creature of the type indicated.</value> 1809 </data> 1810 1811 <data name="IDS_DESC_WOODSLAB"> 1812 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1813 </data> 1814 1815 <data name="IDS_DESC_STONESLAB"> 1816 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1817 </data> 1818 1819 <data name="IDS_DESC_ITEM_NETHERBRICK"> 1820 <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value> 1821 </data> 1822 1823 <data name="IDS_DESC_REDSTONE_LIGHT"> 1824 <value>When powered they emit light.</value> 1825 </data> 1826 1827 <data name="IDS_DESC_COCOA"> 1828 <value>Can be farmed to collect Cocoa Beans.</value> 1829 </data> 1830 1831 <data name="IDS_DESC_SKULL"> 1832 <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value> 1833 </data> 1834 1835 <data name="IDS_SQUID"> 1836 <value>Squid</value> 1837 </data> 1838 1839 <data name="IDS_DESC_SQUID"> 1840 <value>Drops ink sacs when killed.</value> 1841 </data> 1842 1843 <data name="IDS_COW"> 1844 <value>Cow</value> 1845 </data> 1846 1847 <data name="IDS_DESC_COW"> 1848 <value>Drops leather when killed. Can also be milked with a bucket.</value> 1849 </data> 1850 1851 <data name="IDS_SHEEP"> 1852 <value>Sheep</value> 1853 </data> 1854 1855 <data name="IDS_DESC_SHEEP"> 1856 <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value> 1857 </data> 1858 1859 <data name="IDS_CHICKEN"> 1860 <value>Chicken</value> 1861 </data> 1862 1863 <data name="IDS_DESC_CHICKEN"> 1864 <value>Drops feathers when killed, and also randomly lays eggs.</value> 1865 </data> 1866 1867 <data name="IDS_PIG"> 1868 <value>Pig</value> 1869 </data> 1870 1871 <data name="IDS_DESC_PIG"> 1872 <value>Drops porkchops when killed. Can be ridden by using a saddle.</value> 1873 </data> 1874 1875 <data name="IDS_WOLF"> 1876 <value>Wolf</value> 1877 </data> 1878 1879 <data name="IDS_DESC_WOLF"> 1880 <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value> 1881 </data> 1882 1883 <data name="IDS_CREEPER"> 1884 <value>Creeper</value> 1885 </data> 1886 1887 <data name="IDS_DESC_CREEPER"> 1888 <value>Explodes if you get too close!</value> 1889 </data> 1890 1891 <data name="IDS_SKELETON"> 1892 <value>Skeleton</value> 1893 </data> 1894 1895 <data name="IDS_DESC_SKELETON"> 1896 <value>Fires arrows at you. Drops arrows when killed.</value> 1897 </data> 1898 1899 <data name="IDS_SPIDER"> 1900 <value>Spider</value> 1901 </data> 1902 1903 <data name="IDS_DESC_SPIDER"> 1904 <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value> 1905 </data> 1906 1907 <data name="IDS_ZOMBIE"> 1908 <value>Zombie</value> 1909 </data> 1910 1911 <data name="IDS_DESC_ZOMBIE"> 1912 <value>Attacks you when you are close to it.</value> 1913 </data> 1914 1915 <data name="IDS_PIGZOMBIE"> 1916 <value>Zombie Pigman</value> 1917 </data> 1918 1919 <data name="IDS_DESC_PIGZOMBIE"> 1920 <value>Initially docile, but will attack in groups if you attack one.</value> 1921 </data> 1922 1923 <data name="IDS_GHAST"> 1924 <value>Ghast</value> 1925 </data> 1926 1927 <data name="IDS_DESC_GHAST"> 1928 <value>Fires flaming balls at you that explode on contact.</value> 1929 </data> 1930 1931 <data name="IDS_SLIME"> 1932 <value>Slime</value> 1933 </data> 1934 1935 <data name="IDS_DESC_SLIME"> 1936 <value>Split into smaller Slimes when damaged.</value> 1937 </data> 1938 1939 <data name="IDS_ENDERMAN"> 1940 <value>Enderman</value> 1941 </data> 1942 1943 <data name="IDS_DESC_ENDERMAN"> 1944 <value>Will attack you if you look at it. Can also move blocks around.</value> 1945 </data> 1946 1947 <data name="IDS_SILVERFISH"> 1948 <value>Silverfish</value> 1949 </data> 1950 1951 <data name="IDS_DESC_SILVERFISH"> 1952 <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value> 1953 </data> 1954 1955 <data name="IDS_CAVE_SPIDER"> 1956 <value>Cave Spider</value> 1957 </data> 1958 1959 <data name="IDS_DESC_CAVE_SPIDER"> 1960 <value>Has a venomous bite.</value> 1961 </data> 1962 1963 <data name="IDS_MUSHROOM_COW"> 1964 <value>Mooshroom</value> 1965 </data> 1966 1967 <data name="IDS_DESC_MUSHROOM_COW"> 1968 <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value> 1969 </data> 1970 1971 <data name="IDS_SNOWMAN"> 1972 <value>Snow Golem</value> 1973 </data> 1974 1975 <data name="IDS_DESC_SNOWMAN"> 1976 <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value> 1977 </data> 1978 1979 <data name="IDS_ENDERDRAGON"> 1980 <value>Ender Dragon</value> 1981 </data> 1982 1983 <data name="IDS_DESC_ENDERDRAGON"> 1984 <value>This is a large black dragon found in The End.</value> 1985 </data> 1986 1987 <data name="IDS_BLAZE"> 1988 <value>Blaze</value> 1989 </data> 1990 1991 <data name="IDS_DESC_BLAZE"> 1992 <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value> 1993 </data> 1994 1995 <data name="IDS_LAVA_SLIME"> 1996 <value>Magma Cube</value> 1997 </data> 1998 1999 <data name="IDS_DESC_LAVA_SLIME"> 2000 <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value> 2001 </data> 2002 2003 <data name="IDS_VILLAGER"> 2004 <value>Villager</value> 2005 </data> 2006 2007 <data name="IDS_OZELOT"> 2008 <value>Ocelot</value> 2009 </data> 2010 2011 <data name="IDS_DESC_OZELOT"> 2012 <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value> 2013 </data> 2014 2015 <data name="IDS_IRONGOLEM"> 2016 <value>Iron Golem</value> 2017 </data> 2018 2019 <data name="IDS_DESC_IRONGOLEM"> 2020 <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value> 2021 </data> 2022 2023 <data name="IDS_CREDITS_EXPLODANIM"> 2024 <value>Explosives Animator</value> 2025 </data> 2026 2027 <data name="IDS_CREDITS_CONCEPTART"> 2028 <value>Concept Artist</value> 2029 </data> 2030 2031 <data name="IDS_CREDITS_CRUNCHER"> 2032 <value>Number Crunching and Statistics</value> 2033 </data> 2034 2035 <data name="IDS_CREDITS_BULLYCOORD"> 2036 <value>Bully Coordinator</value> 2037 </data> 2038 2039 <data name="IDS_CREDITS_ORIGINALDESIGN"> 2040 <value>Original Design and Code by</value> 2041 </data> 2042 2043 <data name="IDS_CREDITS_PMPROD"> 2044 <value>Project Manager/Producer</value> 2045 </data> 2046 2047 <data name="IDS_CREDITS_RESTOFMOJANG"> 2048 <value>Rest of Mojang Office</value> 2049 </data> 2050 2051 <data name="IDS_CREDITS_LEADPC"> 2052 <value>Lead Game Programmer Minecraft PC</value> 2053 </data> 2054 2055 <data name="IDS_CREDITS_CODENINJA"> 2056 <value>Ninja Coder</value> 2057 </data> 2058 2059 <data name="IDS_CREDITS_CEO"> 2060 <value>CEO</value> 2061 </data> 2062 2063 <data name="IDS_CREDITS_WCW"> 2064 <value>White Collar Worker</value> 2065 </data> 2066 2067 <data name="IDS_CREDITS_CUSTOMERSUPPORT"> 2068 <value>Customer Support</value> 2069 </data> 2070 2071 <data name="IDS_CREDITS_OFFICEDJ"> 2072 <value>Office DJ</value> 2073 </data> 2074 2075 <data name="IDS_CREDITS_DESPROG"> 2076 <value>Designer/Programmer Minecraft - Pocket Edition</value> 2077 </data> 2078 2079 <data name="IDS_CREDITS_DEVELOPER"> 2080 <value>Developer</value> 2081 </data> 2082 2083 <data name="IDS_CREDITS_CHIEFARCHITECT"> 2084 <value>Chief Architect</value> 2085 </data> 2086 2087 <data name="IDS_CREDITS_ARTDEVELOPER"> 2088 <value>Art Developer</value> 2089 </data> 2090 2091 <data name="IDS_CREDITS_GAMECRAFTER"> 2092 <value>Game Crafter</value> 2093 </data> 2094 2095 <data name="IDS_CREDITS_DOF"> 2096 <value>Director of Fun</value> 2097 </data> 2098 2099 <data name="IDS_CREDITS_MUSICANDSOUNDS"> 2100 <value>Music and Sounds</value> 2101 </data> 2102 2103 <data name="IDS_CREDITS_PROGRAMMING"> 2104 <value>Programming</value> 2105 </data> 2106 2107 <data name="IDS_CREDITS_ART"> 2108 <value>Art</value> 2109 </data> 2110 2111 <data name="IDS_CREDITS_QA"> 2112 <value>QA</value> 2113 </data> 2114 2115 <data name="IDS_CREDITS_EXECPRODUCER"> 2116 <value>Executive Producer</value> 2117 </data> 2118 2119 <data name="IDS_CREDITS_LEADPRODUCER"> 2120 <value>Lead Producer</value> 2121 </data> 2122 2123 <data name="IDS_CREDITS_PRODUCER"> 2124 <value>Producer</value> 2125 </data> 2126 2127 <data name="IDS_CREDITS_TESTLEAD"> 2128 <value>Test Lead</value> 2129 </data> 2130 2131 <data name="IDS_CREDITS_LEADTESTER"> 2132 <value>Lead Tester</value> 2133 </data> 2134 2135 <data name="IDS_CREDITS_DESIGNTEAM"> 2136 <value>Design Team</value> 2137 </data> 2138 2139 <data name="IDS_CREDITS_DEVELOPMENTTEAM"> 2140 <value>Development Team</value> 2141 </data> 2142 2143 <data name="IDS_CREDITS_RELEASEMANAGEMENT"> 2144 <value>Release Management</value> 2145 </data> 2146 2147 <data name="IDS_CREDITS_XBLADIRECTOR"> 2148 <value>Director, XBLA Publishing</value> 2149 </data> 2150 2151 <data name="IDS_CREDITS_BIZDEV"> 2152 <value>Business Development</value> 2153 </data> 2154 2155 <data name="IDS_CREDITS_PORTFOLIODIRECTOR"> 2156 <value>Portfolio Director</value> 2157 </data> 2158 2159 <data name="IDS_CREDITS_PRODUCTMANAGER"> 2160 <value>Product Manager</value> 2161 </data> 2162 2163 <data name="IDS_CREDITS_MARKETING"> 2164 <value>Marketing</value> 2165 </data> 2166 2167 <data name="IDS_CREDITS_COMMUNITYMANAGER"> 2168 <value> Community Manager</value> 2169 </data> 2170 2171 <data name="IDS_CREDITS_EUROPELOC"> 2172 <value>Europe Localization Team</value> 2173 </data> 2174 2175 <data name="IDS_CREDITS_REDMONDLOC"> 2176 <value>Redmond Localization Team</value> 2177 </data> 2178 2179 <data name="IDS_CREDITS_ASIALOC"> 2180 <value>Asia Localization Team</value> 2181 </data> 2182 2183 <data name="IDS_CREDITS_USERRESEARCH"> 2184 <value>User Research Team</value> 2185 </data> 2186 2187 <data name="IDS_CREDITS_MGSCENTRAL"> 2188 <value>MGS Central Teams</value> 2189 </data> 2190 2191 <data name="IDS_CREDITS_MILESTONEACCEPT"> 2192 <value>Milestone Acceptance Tester</value> 2193 </data> 2194 2195 <data name="IDS_CREDITS_SPECIALTHANKS"> 2196 <value>Special Thanks</value> 2197 </data> 2198 2199 <data name="IDS_CREDITS_TESTMANAGER"> 2200 <value>Test Manager</value> 2201 </data> 2202 2203 <data name="IDS_CREDITS_SRTESTLEAD"> 2204 <value>Senior Test Lead</value> 2205 </data> 2206 2207 <data name="IDS_CREDITS_SDET"> 2208 <value>SDET</value> 2209 </data> 2210 2211 <data name="IDS_CREDITS_PROJECT"> 2212 <value>Project STE</value> 2213 </data> 2214 2215 <data name="IDS_CREDITS_ADDITIONALSTE"> 2216 <value>Additional STE</value> 2217 </data> 2218 2219 <data name="IDS_CREDITS_TESTASSOCIATES"> 2220 <value>Test Associates</value> 2221 </data> 2222 2223 <data name="IDS_CREDITS_JON_KAGSTROM"> 2224 <value>Jon Kågström</value> 2225 </data> 2226 2227 <data name="IDS_CREDITS_TOBIAS_MOLLSTAM"> 2228 <value>Tobias Möllstam</value> 2229 </data> 2230 2231 <data name="IDS_CREDITS_RISE_LUGO"> 2232 <value>Risë Lugo</value> 2233 </data> 2234 2235 <data name="IDS_ITEM_SWORD_WOOD"> 2236 <value>Wooden Sword</value> 2237 </data> 2238 2239 <data name="IDS_ITEM_SWORD_STONE"> 2240 <value>Stone Sword</value> 2241 </data> 2242 2243 <data name="IDS_ITEM_SWORD_IRON"> 2244 <value>Iron Sword</value> 2245 </data> 2246 2247 <data name="IDS_ITEM_SWORD_DIAMOND"> 2248 <value>Diamond Sword</value> 2249 </data> 2250 2251 <data name="IDS_ITEM_SWORD_GOLD"> 2252 <value>Golden Sword</value> 2253 </data> 2254 2255 <data name="IDS_ITEM_SHOVEL_WOOD"> 2256 <value>Wooden Shovel</value> 2257 </data> 2258 2259 <data name="IDS_ITEM_SHOVEL_STONE"> 2260 <value>Stone Shovel</value> 2261 </data> 2262 2263 <data name="IDS_ITEM_SHOVEL_IRON"> 2264 <value>Iron Shovel</value> 2265 </data> 2266 2267 <data name="IDS_ITEM_SHOVEL_DIAMOND"> 2268 <value>Diamond Shovel</value> 2269 </data> 2270 2271 <data name="IDS_ITEM_SHOVEL_GOLD"> 2272 <value>Golden Shovel</value> 2273 </data> 2274 2275 <data name="IDS_ITEM_PICKAXE_WOOD"> 2276 <value>Wooden Pickaxe</value> 2277 </data> 2278 2279 <data name="IDS_ITEM_PICKAXE_STONE"> 2280 <value>Stone Pickaxe</value> 2281 </data> 2282 2283 <data name="IDS_ITEM_PICKAXE_IRON"> 2284 <value>Iron Pickaxe</value> 2285 </data> 2286 2287 <data name="IDS_ITEM_PICKAXE_DIAMOND"> 2288 <value>Diamond Pickaxe</value> 2289 </data> 2290 2291 <data name="IDS_ITEM_PICKAXE_GOLD"> 2292 <value>Golden Pickaxe</value> 2293 </data> 2294 2295 <data name="IDS_ITEM_HATCHET_WOOD"> 2296 <value>Wooden Axe</value> 2297 </data> 2298 2299 <data name="IDS_ITEM_HATCHET_STONE"> 2300 <value>Stone Axe</value> 2301 </data> 2302 2303 <data name="IDS_ITEM_HATCHET_IRON"> 2304 <value>Iron Axe</value> 2305 </data> 2306 2307 <data name="IDS_ITEM_HATCHET_DIAMOND"> 2308 <value>Diamond Axe</value> 2309 </data> 2310 2311 <data name="IDS_ITEM_HATCHET_GOLD"> 2312 <value>Golden Axe</value> 2313 </data> 2314 2315 <data name="IDS_ITEM_HOE_WOOD"> 2316 <value>Wooden Hoe</value> 2317 </data> 2318 2319 <data name="IDS_ITEM_HOE_STONE"> 2320 <value>Stone Hoe</value> 2321 </data> 2322 2323 <data name="IDS_ITEM_HOE_IRON"> 2324 <value>Iron Hoe</value> 2325 </data> 2326 2327 <data name="IDS_ITEM_HOE_DIAMOND"> 2328 <value>Diamond Hoe</value> 2329 </data> 2330 2331 <data name="IDS_ITEM_HOE_GOLD"> 2332 <value>Golden Hoe</value> 2333 </data> 2334 2335 <data name="IDS_ITEM_DOOR_WOOD"> 2336 <value>Wooden Door</value> 2337 </data> 2338 2339 <data name="IDS_ITEM_DOOR_IRON"> 2340 <value>Iron Door</value> 2341 </data> 2342 2343 <data name="IDS_ITEM_HELMET_CHAIN"> 2344 <value>Chain Helmet</value> 2345 </data> 2346 2347 <data name="IDS_ITEM_CHESTPLATE_CHAIN"> 2348 <value>Chain Chestplate</value> 2349 </data> 2350 2351 <data name="IDS_ITEM_LEGGINGS_CHAIN"> 2352 <value>Chain Leggings</value> 2353 </data> 2354 2355 <data name="IDS_ITEM_BOOTS_CHAIN"> 2356 <value>Chain Boots</value> 2357 </data> 2358 2359 <data name="IDS_ITEM_HELMET_CLOTH"> 2360 <value>Leather Cap</value> 2361 </data> 2362 2363 <data name="IDS_ITEM_HELMET_IRON"> 2364 <value>Iron Helmet</value> 2365 </data> 2366 2367 <data name="IDS_ITEM_HELMET_DIAMOND"> 2368 <value>Diamond Helmet</value> 2369 </data> 2370 2371 <data name="IDS_ITEM_HELMET_GOLD"> 2372 <value>Golden Helmet</value> 2373 </data> 2374 2375 <data name="IDS_ITEM_CHESTPLATE_CLOTH"> 2376 <value>Leather Tunic</value> 2377 </data> 2378 2379 <data name="IDS_ITEM_CHESTPLATE_IRON"> 2380 <value>Iron Chestplate</value> 2381 </data> 2382 2383 <data name="IDS_ITEM_CHESTPLATE_DIAMOND"> 2384 <value>Diamond Chestplate</value> 2385 </data> 2386 2387 <data name="IDS_ITEM_CHESTPLATE_GOLD"> 2388 <value>Golden Chestplate</value> 2389 </data> 2390 2391 <data name="IDS_ITEM_LEGGINGS_CLOTH"> 2392 <value>Leather Pants</value> 2393 </data> 2394 2395 <data name="IDS_ITEM_LEGGINGS_IRON"> 2396 <value>Iron Leggings</value> 2397 </data> 2398 2399 <data name="IDS_ITEM_LEGGINGS_DIAMOND"> 2400 <value>Diamond Leggings</value> 2401 </data> 2402 2403 <data name="IDS_ITEM_LEGGINGS_GOLD"> 2404 <value>Golden Leggings</value> 2405 </data> 2406 2407 <data name="IDS_ITEM_BOOTS_CLOTH"> 2408 <value>Leather Boots</value> 2409 </data> 2410 2411 <data name="IDS_ITEM_BOOTS_IRON"> 2412 <value>Iron Boots</value> 2413 </data> 2414 2415 <data name="IDS_ITEM_BOOTS_DIAMOND"> 2416 <value>Diamond Boots</value> 2417 </data> 2418 2419 <data name="IDS_ITEM_BOOTS_GOLD"> 2420 <value>Golden Boots</value> 2421 </data> 2422 2423 <data name="IDS_ITEM_INGOT_IRON"> 2424 <value>Iron Ingot</value> 2425 </data> 2426 2427 <data name="IDS_ITEM_INGOT_GOLD"> 2428 <value>Gold Ingot</value> 2429 </data> 2430 2431 <data name="IDS_ITEM_BUCKET"> 2432 <value>Bucket</value> 2433 </data> 2434 2435 <data name="IDS_ITEM_BUCKET_WATER"> 2436 <value>Water Bucket</value> 2437 </data> 2438 2439 <data name="IDS_ITEM_BUCKET_LAVA"> 2440 <value>Lava Bucket</value> 2441 </data> 2442 2443 <data name="IDS_ITEM_FLINT_AND_STEEL"> 2444 <value>Flint and Steel</value> 2445 </data> 2446 2447 <data name="IDS_ITEM_APPLE"> 2448 <value>Apple</value> 2449 </data> 2450 2451 <data name="IDS_ITEM_BOW"> 2452 <value>Bow</value> 2453 </data> 2454 2455 <data name="IDS_ITEM_ARROW"> 2456 <value>Arrow</value> 2457 </data> 2458 2459 <data name="IDS_ITEM_COAL"> 2460 <value>Coal</value> 2461 </data> 2462 2463 <data name="IDS_ITEM_CHARCOAL"> 2464 <value>Charcoal</value> 2465 </data> 2466 2467 <data name="IDS_ITEM_DIAMOND"> 2468 <value>Diamond</value> 2469 </data> 2470 2471 <data name="IDS_ITEM_STICK"> 2472 <value>Stick</value> 2473 </data> 2474 2475 <data name="IDS_ITEM_BOWL"> 2476 <value>Bowl</value> 2477 </data> 2478 2479 <data name="IDS_ITEM_MUSHROOM_STEW"> 2480 <value>Mushroom Stew</value> 2481 </data> 2482 2483 <data name="IDS_ITEM_STRING"> 2484 <value>String</value> 2485 </data> 2486 2487 <data name="IDS_ITEM_FEATHER"> 2488 <value>Feather</value> 2489 </data> 2490 2491 <data name="IDS_ITEM_SULPHUR"> 2492 <value>Gunpowder</value> 2493 </data> 2494 2495 <data name="IDS_ITEM_WHEAT_SEEDS"> 2496 <value>Wheat Seeds</value> 2497 </data> 2498 2499 <data name="IDS_ITEM_WHEAT"> 2500 <value>Wheat</value> 2501 </data> 2502 2503 <data name="IDS_ITEM_BREAD"> 2504 <value>Bread</value> 2505 </data> 2506 2507 <data name="IDS_ITEM_FLINT"> 2508 <value>Flint</value> 2509 </data> 2510 2511 <data name="IDS_ITEM_PORKCHOP_RAW"> 2512 <value>Raw Porkchop</value> 2513 </data> 2514 2515 <data name="IDS_ITEM_PORKCHOP_COOKED"> 2516 <value>Cooked Porkchop</value> 2517 </data> 2518 2519 <data name="IDS_ITEM_PAINTING"> 2520 <value>Painting</value> 2521 </data> 2522 2523 <data name="IDS_ITEM_APPLE_GOLD"> 2524 <value>Golden Apple</value> 2525 </data> 2526 2527 <data name="IDS_ITEM_SIGN"> 2528 <value>Sign</value> 2529 </data> 2530 2531 <data name="IDS_ITEM_MINECART"> 2532 <value>Minecart</value> 2533 </data> 2534 2535 <data name="IDS_ITEM_SADDLE"> 2536 <value>Saddle</value> 2537 </data> 2538 2539 <data name="IDS_ITEM_REDSTONE"> 2540 <value>Redstone</value> 2541 </data> 2542 2543 <data name="IDS_ITEM_SNOWBALL"> 2544 <value>Snowball</value> 2545 </data> 2546 2547 <data name="IDS_ITEM_BOAT"> 2548 <value>Boat</value> 2549 </data> 2550 2551 <data name="IDS_ITEM_LEATHER"> 2552 <value>Leather</value> 2553 </data> 2554 2555 <data name="IDS_ITEM_BUCKET_MILK"> 2556 <value>Milk Bucket</value> 2557 </data> 2558 2559 <data name="IDS_ITEM_BRICK"> 2560 <value>Brick</value> 2561 </data> 2562 2563 <data name="IDS_ITEM_CLAY"> 2564 <value>Clay</value> 2565 </data> 2566 2567 <data name="IDS_ITEM_REEDS"> 2568 <value>Sugar Canes</value> 2569 </data> 2570 2571 <data name="IDS_ITEM_PAPER"> 2572 <value>Paper</value> 2573 </data> 2574 2575 <data name="IDS_ITEM_BOOK"> 2576 <value>Book</value> 2577 </data> 2578 2579 <data name="IDS_ITEM_SLIMEBALL"> 2580 <value>Slimeball</value> 2581 </data> 2582 2583 <data name="IDS_ITEM_MINECART_CHEST"> 2584 <value>Minecart with Chest</value> 2585 </data> 2586 2587 <data name="IDS_ITEM_MINECART_FURNACE"> 2588 <value>Minecart with Furnace</value> 2589 </data> 2590 2591 <data name="IDS_ITEM_EGG"> 2592 <value>Egg</value> 2593 </data> 2594 2595 <data name="IDS_ITEM_COMPASS"> 2596 <value>Compass</value> 2597 </data> 2598 2599 <data name="IDS_ITEM_FISHING_ROD"> 2600 <value>Fishing Rod</value> 2601 </data> 2602 2603 <data name="IDS_ITEM_CLOCK"> 2604 <value>Clock</value> 2605 </data> 2606 2607 <data name="IDS_ITEM_YELLOW_DUST"> 2608 <value>Glowstone Dust</value> 2609 </data> 2610 2611 <data name="IDS_ITEM_FISH_RAW"> 2612 <value>Raw Fish</value> 2613 </data> 2614 2615 <data name="IDS_ITEM_FISH_COOKED"> 2616 <value>Cooked Fish</value> 2617 </data> 2618 2619 <data name="IDS_ITEM_DYE_POWDER"> 2620 <value>Dye Powder</value> 2621 </data> 2622 2623 <data name="IDS_ITEM_DYE_POWDER_BLACK"> 2624 <value>Ink Sac</value> 2625 </data> 2626 2627 <data name="IDS_ITEM_DYE_POWDER_RED"> 2628 <value>Rose Red</value> 2629 </data> 2630 2631 <data name="IDS_ITEM_DYE_POWDER_GREEN"> 2632 <value>Cactus Green</value> 2633 </data> 2634 2635 <data name="IDS_ITEM_DYE_POWDER_BROWN"> 2636 <value>Cocoa Beans</value> 2637 </data> 2638 2639 <data name="IDS_ITEM_DYE_POWDER_BLUE"> 2640 <value>Lapis Lazuli</value> 2641 </data> 2642 2643 <data name="IDS_ITEM_DYE_POWDER_PURPLE"> 2644 <value>Purple Dye</value> 2645 </data> 2646 2647 <data name="IDS_ITEM_DYE_POWDER_CYAN"> 2648 <value>Cyan Dye</value> 2649 </data> 2650 2651 <data name="IDS_ITEM_DYE_POWDER_SILVER"> 2652 <value>Light Gray Dye</value> 2653 </data> 2654 2655 <data name="IDS_ITEM_DYE_POWDER_GRAY"> 2656 <value>Gray Dye</value> 2657 </data> 2658 2659 <data name="IDS_ITEM_DYE_POWDER_PINK"> 2660 <value>Pink Dye</value> 2661 </data> 2662 2663 <data name="IDS_ITEM_DYE_POWDER_LIME"> 2664 <value>Lime Dye</value> 2665 </data> 2666 2667 <data name="IDS_ITEM_DYE_POWDER_YELLOW"> 2668 <value>Dandelion Yellow</value> 2669 </data> 2670 2671 <data name="IDS_ITEM_DYE_POWDER_LIGHT_BLUE"> 2672 <value>Light Blue Dye</value> 2673 </data> 2674 2675 <data name="IDS_ITEM_DYE_POWDER_MAGENTA"> 2676 <value>Magenta Dye</value> 2677 </data> 2678 2679 <data name="IDS_ITEM_DYE_POWDER_ORANGE"> 2680 <value>Orange Dye</value> 2681 </data> 2682 2683 <data name="IDS_ITEM_DYE_POWDER_WHITE"> 2684 <value>Bone Meal</value> 2685 </data> 2686 2687 <data name="IDS_ITEM_BONE"> 2688 <value>Bone</value> 2689 </data> 2690 2691 <data name="IDS_ITEM_SUGAR"> 2692 <value>Sugar</value> 2693 </data> 2694 2695 <data name="IDS_ITEM_CAKE"> 2696 <value>Cake</value> 2697 </data> 2698 2699 <data name="IDS_ITEM_BED"> 2700 <value>Bed</value> 2701 </data> 2702 2703 <data name="IDS_ITEM_DIODE"> 2704 <value>Redstone Repeater</value> 2705 </data> 2706 2707 <data name="IDS_ITEM_COOKIE"> 2708 <value>Cookie</value> 2709 </data> 2710 2711 <data name="IDS_ITEM_MAP"> 2712 <value>Map</value> 2713 </data> 2714 2715 <data name="IDS_ITEM_RECORD_01"> 2716 <value>Music Disc - "13"</value> 2717 </data> 2718 2719 <data name="IDS_ITEM_RECORD_02"> 2720 <value>Music Disc - "cat"</value> 2721 </data> 2722 2723 <data name="IDS_ITEM_RECORD_03"> 2724 <value>Music Disc - "blocks"</value> 2725 </data> 2726 2727 <data name="IDS_ITEM_RECORD_04"> 2728 <value>Music Disc - "chirp"</value> 2729 </data> 2730 2731 <data name="IDS_ITEM_RECORD_05"> 2732 <value>Music Disc - "far"</value> 2733 </data> 2734 2735 <data name="IDS_ITEM_RECORD_06"> 2736 <value>Music Disc - "mall"</value> 2737 </data> 2738 2739 <data name="IDS_ITEM_RECORD_07"> 2740 <value>Music Disc - "mellohi"</value> 2741 </data> 2742 2743 <data name="IDS_ITEM_RECORD_08"> 2744 <value>Music Disc - "stal"</value> 2745 </data> 2746 2747 <data name="IDS_ITEM_RECORD_09"> 2748 <value>Music Disc - "strad"</value> 2749 </data> 2750 2751 <data name="IDS_ITEM_RECORD_10"> 2752 <value>Music Disc - "ward"</value> 2753 </data> 2754 2755 <data name="IDS_ITEM_RECORD_11"> 2756 <value>Music Disc - "11"</value> 2757 </data> 2758 2759 <data name="IDS_ITEM_RECORD_12"> 2760 <value>Music Disc - "where are we now"</value> 2761 </data> 2762 2763 <data name="IDS_ITEM_SHEARS"> 2764 <value>Shears</value> 2765 </data> 2766 2767 <data name="IDS_ITEM_PUMPKIN_SEEDS"> 2768 <value>Pumpkin Seeds</value> 2769 </data> 2770 2771 <data name="IDS_ITEM_MELON_SEEDS"> 2772 <value>Melon Seeds</value> 2773 </data> 2774 2775 <data name="IDS_ITEM_CHICKEN_RAW"> 2776 <value>Raw Chicken</value> 2777 </data> 2778 2779 <data name="IDS_ITEM_CHICKEN_COOKED"> 2780 <value>Cooked Chicken</value> 2781 </data> 2782 2783 <data name="IDS_ITEM_BEEF_RAW"> 2784 <value>Raw Beef</value> 2785 </data> 2786 2787 <data name="IDS_ITEM_BEEF_COOKED"> 2788 <value>Steak</value> 2789 </data> 2790 2791 <data name="IDS_ITEM_ROTTEN_FLESH"> 2792 <value>Rotten Flesh</value> 2793 </data> 2794 2795 <data name="IDS_ITEM_ENDER_PEARL"> 2796 <value>Ender Pearl</value> 2797 </data> 2798 2799 <data name="IDS_ITEM_MELON_SLICE"> 2800 <value>Melon Slice</value> 2801 </data> 2802 2803 <data name="IDS_ITEM_BLAZE_ROD"> 2804 <value>Blaze Rod</value> 2805 </data> 2806 2807 <data name="IDS_ITEM_GHAST_TEAR"> 2808 <value>Ghast Tear</value> 2809 </data> 2810 2811 <data name="IDS_ITEM_GOLD_NUGGET"> 2812 <value>Gold Nugget</value> 2813 </data> 2814 2815 <data name="IDS_ITEM_NETHER_STALK_SEEDS"> 2816 <value>Nether Wart</value> 2817 </data> 2818 2819 <data name="IDS_ITEM_POTION"> 2820 <value>{*splash*}{*prefix*}Potion {*postfix*}</value> 2821 </data> 2822 2823 <data name="IDS_ITEM_GLASS_BOTTLE"> 2824 <value>Glass Bottle</value> 2825 </data> 2826 2827 <data name="IDS_ITEM_WATER_BOTTLE"> 2828 <value>Water Bottle</value> 2829 </data> 2830 2831 <data name="IDS_ITEM_SPIDER_EYE"> 2832 <value>Spider Eye</value> 2833 </data> 2834 2835 <data name="IDS_ITEM_FERMENTED_SPIDER_EYE"> 2836 <value>Fermented Spider Eye</value> 2837 </data> 2838 2839 <data name="IDS_ITEM_BLAZE_POWDER"> 2840 <value>Blaze Powder</value> 2841 </data> 2842 2843 <data name="IDS_ITEM_MAGMA_CREAM"> 2844 <value>Magma Cream</value> 2845 </data> 2846 2847 <data name="IDS_ITEM_BREWING_STAND"> 2848 <value>Brewing Stand</value> 2849 </data> 2850 2851 <data name="IDS_ITEM_CAULDRON"> 2852 <value>Cauldron</value> 2853 </data> 2854 2855 <data name="IDS_ITEM_EYE_OF_ENDER"> 2856 <value>Eye of Ender</value> 2857 </data> 2858 2859 <data name="IDS_ITEM_SPECKLED_MELON"> 2860 <value>Glistering Melon</value> 2861 </data> 2862 2863 <data name="IDS_ITEM_EXP_BOTTLE"> 2864 <value>Bottle o' Enchanting</value> 2865 </data> 2866 2867 <data name="IDS_ITEM_FIREBALL"> 2868 <value>Fire Charge</value> 2869 </data> 2870 2871 <data name="IDS_ITEM_FIREBALLCHARCOAL"> 2872 <value>Fire Charge (Charcoal)</value> 2873 </data> 2874 2875 <data name="IDS_ITEM_FIREBALLCOAL"> 2876 <value>Fire Charge (Coal)</value> 2877 </data> 2878 2879 <data name="IDS_ITEM_ITEMFRAME"> 2880 <value>Item Frame</value> 2881 </data> 2882 2883 <data name="IDS_ITEM_MONSTER_SPAWNER"> 2884 <value>Spawn {*CREATURE*}</value> 2885 </data> 2886 2887 <data name="IDS_ITEM_NETHERBRICK"> 2888 <value>Nether Brick</value> 2889 </data> 2890 2891 <data name="IDS_ITEM_SKULL"> 2892 <value>Skull</value> 2893 </data> 2894 2895 <data name="IDS_ITEM_SKULL_SKELETON"> 2896 <value>Skeleton Skull</value> 2897 </data> 2898 2899 <data name="IDS_ITEM_SKULL_WITHER"> 2900 <value>Wither Skeleton Skull</value> 2901 </data> 2902 2903 <data name="IDS_ITEM_SKULL_ZOMBIE"> 2904 <value>Zombie Head</value> 2905 </data> 2906 2907 <data name="IDS_ITEM_SKULL_CHARACTER"> 2908 <value>Head</value> 2909 </data> 2910 2911 <data name="IDS_ITEM_SKULL_PLAYER"> 2912 <value>%s's Head</value> 2913 </data> 2914 2915 <data name="IDS_ITEM_SKULL_CREEPER"> 2916 <value>Creeper Head</value> 2917 </data> 2918 2919 <data name="IDS_TILE_STONE"> 2920 <value>Stone</value> 2921 </data> 2922 2923 <data name="IDS_TILE_GRASS"> 2924 <value>Grass Block</value> 2925 </data> 2926 2927 <data name="IDS_TILE_DIRT"> 2928 <value>Dirt</value> 2929 </data> 2930 2931 <data name="IDS_TILE_STONE_BRICK"> 2932 <value>Cobblestone</value> 2933 </data> 2934 2935 <data name="IDS_TILE_OAKWOOD_PLANKS"> 2936 <value>Oak Wood Planks</value> 2937 </data> 2938 2939 <data name="IDS_TILE_SPRUCEWOOD_PLANKS"> 2940 <value>Spruce Wood Planks</value> 2941 </data> 2942 2943 <data name="IDS_TILE_BIRCHWOOD_PLANKS"> 2944 <value>Birch Wood Planks</value> 2945 </data> 2946 2947 <data name="IDS_TILE_JUNGLE_PLANKS"> 2948 <value>Jungle Wood Planks</value> 2949 </data> 2950 2951 <data name="IDS_TILE_SAPLING"> 2952 <value>Sapling</value> 2953 </data> 2954 2955 <data name="IDS_TILE_SAPLING_OAK"> 2956 <value>Oak Sapling</value> 2957 </data> 2958 2959 <data name="IDS_TILE_SAPLING_SPRUCE"> 2960 <value>Spruce Sapling</value> 2961 </data> 2962 2963 <data name="IDS_TILE_SAPLING_BIRCH"> 2964 <value>Birch Sapling</value> 2965 </data> 2966 2967 <data name="IDS_TILE_SAPLING_JUNGLE"> 2968 <value>Jungle Tree Sapling</value> 2969 </data> 2970 2971 <data name="IDS_TILE_BEDROCK"> 2972 <value>Bedrock</value> 2973 </data> 2974 2975 <data name="IDS_TILE_WATER"> 2976 <value>Water</value> 2977 </data> 2978 2979 <data name="IDS_TILE_LAVA"> 2980 <value>Lava</value> 2981 </data> 2982 2983 <data name="IDS_TILE_SAND"> 2984 <value>Sand</value> 2985 </data> 2986 2987 <data name="IDS_TILE_SANDSTONE"> 2988 <value>Sandstone</value> 2989 </data> 2990 2991 <data name="IDS_TILE_GRAVEL"> 2992 <value>Gravel</value> 2993 </data> 2994 2995 <data name="IDS_TILE_ORE_GOLD"> 2996 <value>Gold Ore</value> 2997 </data> 2998 2999 <data name="IDS_TILE_ORE_IRON"> 3000 <value>Iron Ore</value> 3001 </data> 3002 3003 <data name="IDS_TILE_ORE_COAL"> 3004 <value>Coal Ore</value> 3005 </data> 3006 3007 <data name="IDS_TILE_LOG"> 3008 <value>Wood</value> 3009 </data> 3010 3011 <data name="IDS_TILE_LOG_OAK"> 3012 <value>Oak Wood</value> 3013 </data> 3014 3015 <data name="IDS_TILE_LOG_SPRUCE"> 3016 <value>Spruce Wood</value> 3017 </data> 3018 3019 <data name="IDS_TILE_LOG_BIRCH"> 3020 <value>Birch Wood</value> 3021 </data> 3022 3023 <data name="IDS_TILE_LOG_JUNGLE"> 3024 <value>Jungle Wood</value> 3025 </data> 3026 3027 <data name="IDS_TILE_OAK"> 3028 <value>Oak</value> 3029 </data> 3030 3031 <data name="IDS_TILE_SPRUCE"> 3032 <value>Spruce</value> 3033 </data> 3034 3035 <data name="IDS_TILE_BIRCH"> 3036 <value>Birch</value> 3037 </data> 3038 3039 <data name="IDS_TILE_LEAVES"> 3040 <value>Leaves</value> 3041 </data> 3042 3043 <data name="IDS_TILE_LEAVES_OAK"> 3044 <value>Oak Leaves</value> 3045 </data> 3046 3047 <data name="IDS_TILE_LEAVES_SPRUCE"> 3048 <value>Spruce Leaves</value> 3049 </data> 3050 3051 <data name="IDS_TILE_LEAVES_BIRCH"> 3052 <value>Birch Leaves</value> 3053 </data> 3054 3055 <data name="IDS_TILE_LEAVES_JUNGLE"> 3056 <value>Jungle Leaves</value> 3057 </data> 3058 3059 <data name="IDS_TILE_SPONGE"> 3060 <value>Sponge</value> 3061 </data> 3062 3063 <data name="IDS_TILE_GLASS"> 3064 <value>Glass</value> 3065 </data> 3066 3067 <data name="IDS_TILE_CLOTH"> 3068 <value>Wool</value> 3069 </data> 3070 3071 <data name="IDS_TILE_CLOTH_BLACK"> 3072 <value>Black Wool</value> 3073 </data> 3074 3075 <data name="IDS_TILE_CLOTH_RED"> 3076 <value>Red Wool</value> 3077 </data> 3078 3079 <data name="IDS_TILE_CLOTH_GREEN"> 3080 <value>Green Wool</value> 3081 </data> 3082 3083 <data name="IDS_TILE_CLOTH_BROWN"> 3084 <value>Brown Wool</value> 3085 </data> 3086 3087 <data name="IDS_TILE_CLOTH_BLUE"> 3088 <value>Blue Wool</value> 3089 </data> 3090 3091 <data name="IDS_TILE_CLOTH_PURPLE"> 3092 <value>Purple Wool</value> 3093 </data> 3094 3095 <data name="IDS_TILE_CLOTH_CYAN"> 3096 <value>Cyan Wool</value> 3097 </data> 3098 3099 <data name="IDS_TILE_CLOTH_SILVER"> 3100 <value>Light Gray Wool</value> 3101 </data> 3102 3103 <data name="IDS_TILE_CLOTH_GRAY"> 3104 <value>Gray Wool</value> 3105 </data> 3106 3107 <data name="IDS_TILE_CLOTH_PINK"> 3108 <value>Pink Wool</value> 3109 </data> 3110 3111 <data name="IDS_TILE_CLOTH_LIME"> 3112 <value>Lime Wool</value> 3113 </data> 3114 3115 <data name="IDS_TILE_CLOTH_YELLOW"> 3116 <value>Yellow Wool</value> 3117 </data> 3118 3119 <data name="IDS_TILE_CLOTH_LIGHT_BLUE"> 3120 <value>Light Blue Wool</value> 3121 </data> 3122 3123 <data name="IDS_TILE_CLOTH_MAGENTA"> 3124 <value>Magenta Wool</value> 3125 </data> 3126 3127 <data name="IDS_TILE_CLOTH_ORANGE"> 3128 <value>Orange Wool</value> 3129 </data> 3130 3131 <data name="IDS_TILE_CLOTH_WHITE"> 3132 <value>White Wool</value> 3133 </data> 3134 3135 <data name="IDS_TILE_FLOWER"> 3136 <value>Flower</value> 3137 </data> 3138 3139 <data name="IDS_TILE_ROSE"> 3140 <value>Rose</value> 3141 </data> 3142 3143 <data name="IDS_TILE_MUSHROOM"> 3144 <value>Mushroom</value> 3145 </data> 3146 3147 <data name="IDS_TILE_BLOCK_GOLD"> 3148 <value>Block of Gold</value> 3149 </data> 3150 3151 <data name="IDS_DESC_BLOCK_GOLD"> 3152 <value>A compact way of storing Gold.</value> 3153 </data> 3154 3155 <data name="IDS_TILE_BLOCK_IRON"> 3156 <value>Block of Iron</value> 3157 </data> 3158 3159 <data name="IDS_DESC_BLOCK_IRON"> 3160 <value>A compact way of storing Iron.</value> 3161 </data> 3162 3163 <data name="IDS_TILE_STONESLAB"> 3164 <value>Stone Slab</value> 3165 </data> 3166 3167 <data name="IDS_TILE_STONESLAB_STONE"> 3168 <value>Stone Slab</value> 3169 </data> 3170 3171 <data name="IDS_TILE_STONESLAB_SAND"> 3172 <value>Sandstone Slab</value> 3173 </data> 3174 3175 <data name="IDS_TILE_STONESLAB_WOOD"> 3176 <value>Oak Wood Slab</value> 3177 </data> 3178 3179 <data name="IDS_TILE_STONESLAB_COBBLE"> 3180 <value>Cobblestone Slab</value> 3181 </data> 3182 3183 <data name="IDS_TILE_STONESLAB_BRICK"> 3184 <value>Bricks Slab</value> 3185 </data> 3186 3187 <data name="IDS_TILE_STONESLAB_SMOOTHBRICK"> 3188 <value>Stone Bricks Slab</value> 3189 </data> 3190 3191 <data name="IDS_TILE_STONESLAB_OAK"> 3192 <value>Oak Wood Slab</value> 3193 </data> 3194 3195 <data name="IDS_TILE_STONESLAB_SPRUCE"> 3196 <value>Spruce Wood Slab</value> 3197 </data> 3198 3199 <data name="IDS_TILE_STONESLAB_BIRCH"> 3200 <value>Birch Wood Slab</value> 3201 </data> 3202 3203 <data name="IDS_TILE_STONESLAB_JUNGLE"> 3204 <value>Jungle Wood Slab</value> 3205 </data> 3206 3207 <data name="IDS_TILE_STONESLAB_NETHERBRICK"> 3208 <value>Nether Brick Slab</value> 3209 </data> 3210 3211 <data name="IDS_TILE_BRICK"> 3212 <value>Bricks</value> 3213 </data> 3214 3215 <data name="IDS_TILE_TNT"> 3216 <value>TNT</value> 3217 </data> 3218 3219 <data name="IDS_TILE_BOOKSHELF"> 3220 <value>Bookshelf</value> 3221 </data> 3222 3223 <data name="IDS_TILE_STONE_MOSS"> 3224 <value>Moss Stone</value> 3225 </data> 3226 3227 <data name="IDS_TILE_OBSIDIAN"> 3228 <value>Obsidian</value> 3229 </data> 3230 3231 <data name="IDS_TILE_TORCH"> 3232 <value>Torch</value> 3233 </data> 3234 3235 <data name="IDS_TILE_TORCHCOAL"> 3236 <value>Torch (Coal)</value> 3237 </data> 3238 3239 <data name="IDS_TILE_TORCHCHARCOAL"> 3240 <value>Torch (Charcoal)</value> 3241 </data> 3242 3243 <data name="IDS_TILE_FIRE"> 3244 <value>Fire</value> 3245 </data> 3246 3247 <data name="IDS_TILE_MOB_SPAWNER"> 3248 <value>Monster Spawner</value> 3249 </data> 3250 3251 <data name="IDS_TILE_STAIRS_WOOD"> 3252 <value>Oak Wood Stairs</value> 3253 </data> 3254 3255 <data name="IDS_TILE_CHEST"> 3256 <value>Chest</value> 3257 </data> 3258 3259 <data name="IDS_TILE_REDSTONE_DUST"> 3260 <value>Redstone Dust</value> 3261 </data> 3262 3263 <data name="IDS_TILE_ORE_DIAMOND"> 3264 <value>Diamond Ore</value> 3265 </data> 3266 3267 <data name="IDS_TILE_BLOCK_DIAMOND"> 3268 <value>Block of Diamond</value> 3269 </data> 3270 3271 <data name="IDS_DESC_BLOCK_DIAMOND"> 3272 <value>A compact way of storing Diamonds.</value> 3273 </data> 3274 3275 <data name="IDS_TILE_WORKBENCH"> 3276 <value>Crafting Table</value> 3277 </data> 3278 3279 <data name="IDS_TILE_CROPS"> 3280 <value>Crops</value> 3281 </data> 3282 3283 <data name="IDS_TILE_FARMLAND"> 3284 <value>Farmland</value> 3285 </data> 3286 3287 <data name="IDS_TILE_FURNACE"> 3288 <value>Furnace</value> 3289 </data> 3290 3291 <data name="IDS_TILE_SIGN"> 3292 <value>Sign</value> 3293 </data> 3294 3295 <data name="IDS_TILE_DOOR_WOOD"> 3296 <value>Wooden Door</value> 3297 </data> 3298 3299 <data name="IDS_TILE_LADDER"> 3300 <value>Ladder</value> 3301 </data> 3302 3303 <data name="IDS_TILE_RAIL"> 3304 <value>Rail</value> 3305 </data> 3306 3307 <data name="IDS_TILE_GOLDEN_RAIL"> 3308 <value>Powered Rail</value> 3309 </data> 3310 3311 <data name="IDS_TILE_DETECTOR_RAIL"> 3312 <value>Detector Rail</value> 3313 </data> 3314 3315 <data name="IDS_TILE_STAIRS_STONE"> 3316 <value>Stone Stairs</value> 3317 </data> 3318 3319 <data name="IDS_TILE_LEVER"> 3320 <value>Lever</value> 3321 </data> 3322 3323 <data name="IDS_TILE_PRESSURE_PLATE"> 3324 <value>Pressure Plate</value> 3325 </data> 3326 3327 <data name="IDS_TILE_DOOR_IRON"> 3328 <value>Iron Door</value> 3329 </data> 3330 3331 <data name="IDS_TILE_ORE_REDSTONE"> 3332 <value>Redstone Ore</value> 3333 </data> 3334 3335 <data name="IDS_TILE_NOT_GATE"> 3336 <value>Redstone Torch</value> 3337 </data> 3338 3339 <data name="IDS_TILE_BUTTON"> 3340 <value>Button</value> 3341 </data> 3342 3343 <data name="IDS_TILE_SNOW"> 3344 <value>Snow</value> 3345 </data> 3346 3347 <data name="IDS_TILE_ICE"> 3348 <value>Ice</value> 3349 </data> 3350 3351 <data name="IDS_TILE_CACTUS"> 3352 <value>Cactus</value> 3353 </data> 3354 3355 <data name="IDS_TILE_CLAY"> 3356 <value>Clay</value> 3357 </data> 3358 3359 <data name="IDS_TILE_REEDS"> 3360 <value>Sugar Cane</value> 3361 </data> 3362 3363 <data name="IDS_TILE_JUKEBOX"> 3364 <value>Jukebox</value> 3365 </data> 3366 3367 <data name="IDS_TILE_FENCE"> 3368 <value>Fence</value> 3369 </data> 3370 3371 <data name="IDS_TILE_PUMPKIN"> 3372 <value>Pumpkin</value> 3373 </data> 3374 3375 <data name="IDS_TILE_LIT_PUMPKIN"> 3376 <value>Jack-O-Lantern</value> 3377 </data> 3378 3379 <data name="IDS_TILE_HELL_ROCK"> 3380 <value>Netherrack</value> 3381 </data> 3382 3383 <data name="IDS_TILE_HELL_SAND"> 3384 <value>Soul Sand</value> 3385 </data> 3386 3387 <data name="IDS_TILE_LIGHT_GEM"> 3388 <value>Glowstone</value> 3389 </data> 3390 3391 <data name="IDS_TILE_PORTAL"> 3392 <value>Portal</value> 3393 </data> 3394 3395 <data name="IDS_TILE_ORE_LAPIS"> 3396 <value>Lapis Lazuli Ore</value> 3397 </data> 3398 3399 <data name="IDS_TILE_BLOCK_LAPIS"> 3400 <value>Lapis Lazuli Block</value> 3401 </data> 3402 3403 <data name="IDS_DESC_BLOCK_LAPIS"> 3404 <value>A compact way of storing Lapis Lazuli.</value> 3405 </data> 3406 3407 <data name="IDS_TILE_DISPENSER"> 3408 <value>Dispenser</value> 3409 </data> 3410 3411 <data name="IDS_TILE_MUSIC_BLOCK"> 3412 <value>Note Block</value> 3413 </data> 3414 3415 <data name="IDS_TILE_CAKE"> 3416 <value>Cake</value> 3417 </data> 3418 3419 <data name="IDS_TILE_BED"> 3420 <value>Bed</value> 3421 </data> 3422 3423 <data name="IDS_TILE_WEB"> 3424 <value>Web</value> 3425 </data> 3426 3427 <data name="IDS_TILE_TALL_GRASS"> 3428 <value>Tall Grass</value> 3429 </data> 3430 3431 <data name="IDS_TILE_DEAD_BUSH"> 3432 <value>Dead Bush</value> 3433 </data> 3434 3435 <data name="IDS_TILE_DIODE"> 3436 <value>Diode</value> 3437 </data> 3438 3439 <data name="IDS_TILE_LOCKED_CHEST"> 3440 <value>Locked Chest</value> 3441 </data> 3442 3443 <data name="IDS_TILE_TRAPDOOR"> 3444 <value>Trapdoor</value> 3445 </data> 3446 3447 <data name="IDS_ANY_WOOL"> 3448 <value>Wool (any color)</value> 3449 </data> 3450 3451 <data name="IDS_TILE_PISTON_BASE"> 3452 <value>Piston</value> 3453 </data> 3454 3455 <data name="IDS_TILE_PISTON_STICK_BASE"> 3456 <value>Sticky Piston</value> 3457 </data> 3458 3459 <data name="IDS_TILE_MONSTER_STONE_EGG"> 3460 <value>Silverfish Block</value> 3461 </data> 3462 3463 <data name="IDS_TILE_STONE_BRICK_SMOOTH"> 3464 <value>Stone Bricks</value> 3465 </data> 3466 3467 <data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"> 3468 <value>Mossy Stone Bricks</value> 3469 </data> 3470 3471 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"> 3472 <value>Cracked Stone Bricks</value> 3473 </data> 3474 3475 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"> 3476 <value>Chiseled Stone Bricks</value> 3477 </data> 3478 3479 <data name="IDS_TILE_HUGE_MUSHROOM_1"> 3480 <value>Mushroom</value> 3481 </data> 3482 3483 <data name="IDS_TILE_HUGE_MUSHROOM_2"> 3484 <value>Mushroom</value> 3485 </data> 3486 3487 <data name="IDS_TILE_IRON_FENCE"> 3488 <value>Iron Bars</value> 3489 </data> 3490 3491 <data name="IDS_TILE_THIN_GLASS"> 3492 <value>Glass Pane</value> 3493 </data> 3494 3495 <data name="IDS_TILE_MELON"> 3496 <value>Melon</value> 3497 </data> 3498 3499 <data name="IDS_TILE_PUMPKIN_STEM"> 3500 <value>Pumpkin Stem</value> 3501 </data> 3502 3503 <data name="IDS_TILE_MELON_STEM"> 3504 <value>Melon Stem</value> 3505 </data> 3506 3507 <data name="IDS_TILE_VINE"> 3508 <value>Vines</value> 3509 </data> 3510 3511 <data name="IDS_TILE_FENCE_GATE"> 3512 <value>Fence Gate</value> 3513 </data> 3514 3515 <data name="IDS_TILE_STAIRS_BRICKS"> 3516 <value>Brick Stairs</value> 3517 </data> 3518 3519 <data name="IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"> 3520 <value>Stone Brick Stairs</value> 3521 </data> 3522 3523 <data name="IDS_TILE_STONE_SILVERFISH"> 3524 <value>Silverfish Stone</value> 3525 </data> 3526 3527 <data name="IDS_TILE_STONE_SILVERFISH_COBBLESTONE"> 3528 <value>Silverfish Cobblestone</value> 3529 </data> 3530 3531 <data name="IDS_TILE_STONE_SILVERFISH_STONE_BRICK"> 3532 <value>Silverfish Stone Brick</value> 3533 </data> 3534 3535 <data name="IDS_TILE_MYCEL"> 3536 <value>Mycelium</value> 3537 </data> 3538 3539 <data name="IDS_TILE_WATERLILY"> 3540 <value>Lily Pad</value> 3541 </data> 3542 3543 <data name="IDS_TILE_NETHERBRICK"> 3544 <value>Nether Brick</value> 3545 </data> 3546 3547 <data name="IDS_TILE_NETHERFENCE"> 3548 <value>Nether Brick Fence</value> 3549 </data> 3550 3551 <data name="IDS_TILE_STAIRS_NETHERBRICK"> 3552 <value>Nether Brick Stairs</value> 3553 </data> 3554 3555 <data name="IDS_TILE_NETHERSTALK"> 3556 <value>Nether Wart</value> 3557 </data> 3558 3559 <data name="IDS_TILE_ENCHANTMENTTABLE"> 3560 <value>Enchantment Table</value> 3561 </data> 3562 3563 <data name="IDS_TILE_BREWINGSTAND"> 3564 <value>Brewing Stand</value> 3565 </data> 3566 3567 <data name="IDS_TILE_CAULDRON"> 3568 <value>Cauldron</value> 3569 </data> 3570 3571 <data name="IDS_TILE_END_PORTAL"> 3572 <value>End Portal</value> 3573 </data> 3574 3575 <data name="IDS_TILE_ENDPORTALFRAME"> 3576 <value>End Portal Frame</value> 3577 </data> 3578 3579 <data name="IDS_TILE_WHITESTONE"> 3580 <value>End Stone</value> 3581 </data> 3582 3583 <data name="IDS_TILE_DRAGONEGG"> 3584 <value>Dragon Egg</value> 3585 </data> 3586 3587 <data name="IDS_TILE_SHRUB"> 3588 <value>Shrub</value> 3589 </data> 3590 3591 <data name="IDS_TILE_FERN"> 3592 <value>Fern</value> 3593 </data> 3594 3595 <data name="IDS_TILE_STAIRS_SANDSTONE"> 3596 <value>Sandstone Stairs</value> 3597 </data> 3598 3599 <data name="IDS_TILE_STAIRS_SPRUCEWOOD"> 3600 <value>Spruce Wood Stairs</value> 3601 </data> 3602 3603 <data name="IDS_TILE_STAIRS_BIRCHWOOD"> 3604 <value>Birch Wood Stairs</value> 3605 </data> 3606 3607 <data name="IDS_TILE_STAIRS_JUNGLEWOOD"> 3608 <value>Jungle Wood Stairs</value> 3609 </data> 3610 3611 <data name="IDS_TILE_REDSTONE_LIGHT"> 3612 <value>Redstone Lamp</value> 3613 </data> 3614 3615 <data name="IDS_TILE_COCOA"> 3616 <value>Cocoa</value> 3617 </data> 3618 3619 <data name="IDS_TILE_SKULL"> 3620 <value>Skull</value> 3621 </data> 3622 3623 <data name="IDS_CURRENT_LAYOUT"> 3624 <value>Current Controls</value> 3625 </data> 3626 3627 <data name="IDS_CONTROLS_LAYOUT"> 3628 <value>Layout</value> 3629 </data> 3630 3631 <data name="IDS_CONTROLS_MOVE"> 3632 <value>Move/Sprint</value> 3633 </data> 3634 3635 <data name="IDS_CONTROLS_LOOK"> 3636 <value>Look</value> 3637 </data> 3638 3639 <data name="IDS_CONTROLS_PAUSE"> 3640 <value>Pause</value> 3641 </data> 3642 3643 <data name="IDS_CONTROLS_JUMP"> 3644 <value>Jump</value> 3645 </data> 3646 3647 <data name="IDS_CONTROLS_JUMPFLY"> 3648 <value>Jump/Fly Up</value> 3649 </data> 3650 3651 <data name="IDS_CONTROLS_INVENTORY"> 3652 <value>Inventory</value> 3653 </data> 3654 3655 <data name="IDS_CONTROLS_HELDITEM"> 3656 <value>Cycle Held Item</value> 3657 </data> 3658 3659 <data name="IDS_CONTROLS_ACTION"> 3660 <value>Action</value> 3661 </data> 3662 3663 <data name="IDS_CONTROLS_USE"> 3664 <value>Use</value> 3665 </data> 3666 3667 <data name="IDS_CONTROLS_CRAFTING"> 3668 <value>Crafting</value> 3669 </data> 3670 3671 <data name="IDS_CONTROLS_DROP"> 3672 <value>Drop</value> 3673 </data> 3674 3675 <data name="IDS_CONTROLS_SNEAK"> 3676 <value>Sneak</value> 3677 </data> 3678 3679 <data name="IDS_CONTROLS_SNEAKFLY"> 3680 <value>Sneak/Fly Down</value> 3681 </data> 3682 3683 <data name="IDS_CONTROLS_THIRDPERSON"> 3684 <value>Change Camera Mode</value> 3685 </data> 3686 3687 <data name="IDS_CONTROLS_PLAYERS"> 3688 <value>Players/Invite</value> 3689 </data> 3690 3691 <data name="IDS_CONTROLS_DPAD"> 3692 <value>Movement (When Flying)</value> 3693 </data> 3694 3695 <data name="IDS_CONTROLS_SCHEME0"> 3696 <value>Layout 1</value> 3697 </data> 3698 3699 <data name="IDS_CONTROLS_SCHEME1"> 3700 <value>Layout 2</value> 3701 </data> 3702 3703 <data name="IDS_CONTROLS_SCHEME2"> 3704 <value>Layout 3</value> 3705 </data> 3706 3707 <data name="IDS_CONTROLLER_A"> 3708 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3709 </data> 3710 3711 <data name="IDS_CONTROLLER_B"> 3712 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3713 </data> 3714 3715 <data name="IDS_CONTROLLER_X"> 3716 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3717 </data> 3718 3719 <data name="IDS_CONTROLLER_Y"> 3720 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3721 </data> 3722 3723 <data name="IDS_CONTROLLER_LEFT_STICK"> 3724 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3725 </data> 3726 3727 <data name="IDS_CONTROLLER_RIGHT_STICK"> 3728 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3729 </data> 3730 3731 <data name="IDS_CONTROLLER_LEFT_TRIGGER"> 3732 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3733 </data> 3734 3735 <data name="IDS_CONTROLLER_RIGHT_TRIGGER"> 3736 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3737 </data> 3738 3739 <data name="IDS_CONTROLLER_LEFT_BUMPER"> 3740 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3741 </data> 3742 3743 <data name="IDS_CONTROLLER_RIGHT_BUMPER"> 3744 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3745 </data> 3746 3747 <data name="IDS_CONTROLLER_BACK"> 3748 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3749 </data> 3750 3751 <data name="IDS_CONTROLLER_START"> 3752 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3753 </data> 3754 3755 <data name="IDS_CONTROLLER_RIGHT_THUMBSTICK"> 3756 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3757 </data> 3758 3759 <data name="IDS_CONTROLLER_LEFT_THUMBSTICK"> 3760 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3761 </data> 3762 3763 <data name="IDS_CONTROLLER_DPAD_R"> 3764 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3765 </data> 3766 3767 <data name="IDS_CONTROLLER_DPAD_L"> 3768 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3769 </data> 3770 3771 <data name="IDS_CONTROLLER_DPAD_U"> 3772 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3773 </data> 3774 3775 <data name="IDS_CONTROLLER_DPAD_D"> 3776 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/&amp;gt;]]></value> 3777 </data> 3778 3779 <data name="IDS_ICON_SHANK_01"> 3780 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&amp;gt;]]></value> 3781 </data> 3782 3783 <data name="IDS_ICON_SHANK_03"> 3784 <value><![CDATA[&amp;amp;nbsp;&amp;lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&amp;gt;&amp;lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&amp;gt;&amp;lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&amp;gt;]]></value> 3785 </data> 3786 3787 <data name="IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"> 3788 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.</value> 3789 </data> 3790 3791 <data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL"> 3792 <value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*} 3793 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> 3794 </data> 3795 3796 <data name="IDS_TUTORIAL_TASK_OVERVIEW"> 3797 <value>Minecraft is a game about placing blocks to build anything you can imagine. 3798At night monsters come out, make sure to build a shelter before that happens.</value> 3799 </data> 3800 3801 <data name="IDS_TUTORIAL_TASK_LOOK"> 3802 <value>Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value> 3803 </data> 3804 3805 <data name="IDS_TUTORIAL_TASK_MOVE"> 3806 <value>Use{*CONTROLLER_ACTION_MOVE*} to move around.</value> 3807 </data> 3808 3809 <data name="IDS_TUTORIAL_TASK_SPRINT"> 3810 <value>To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value> 3811 </data> 3812 3813 <data name="IDS_TUTORIAL_TASK_JUMP"> 3814 <value>Press{*CONTROLLER_ACTION_JUMP*} to jump.</value> 3815 </data> 3816 3817 <data name="IDS_TUTORIAL_TASK_MINE"> 3818 <value>Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 3819 </data> 3820 3821 <data name="IDS_TUTORIAL_TASK_CHOP_WOOD"> 3822 <value>Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value> 3823 </data> 3824 3825 <data name="IDS_TUTORIAL_TASK_CRAFTING"> 3826 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value> 3827 </data> 3828 3829 <data name="IDS_TUTORIAL_TASK_INVENTORY"> 3830 <value>As you collect and craft more items, your inventory will fill up.{*B*} 3831 Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value> 3832 </data> 3833 3834 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"> 3835 <value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value> 3836 </data> 3837 3838 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"> 3839 <value>If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value> 3840 </data> 3841 3842 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_FEED"> 3843 <value>With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value> 3844 </data> 3845 3846 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"> 3847 <value>Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value> 3848 </data> 3849 3850 <data name="IDS_TUTORIAL_TASK_CREATE_PLANKS"> 3851 <value>The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value> 3852 </data> 3853 3854 <data name="IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"> 3855 <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value> 3856 </data> 3857 3858 <data name="IDS_TUTORIAL_TASK_CREATE_STICKS"> 3859 <value>To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value> 3860 </data> 3861 3862 <data name="IDS_TUTORIAL_TASK_SCROLL"> 3863 <value>Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value> 3864 </data> 3865 3866 <data name="IDS_TUTORIAL_TASK_USE"> 3867 <value>Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value> 3868 </data> 3869 3870 <data name="IDS_TUTORIAL_TASK_PLACE_WORKBENCH"> 3871 <value>With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value> 3872 </data> 3873 3874 <data name="IDS_TUTORIAL_TASK_OPEN_WORKBENCH"> 3875 <value>Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value> 3876 </data> 3877 3878 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"> 3879 <value>A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value> 3880 </data> 3881 3882 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"> 3883 <value>An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value> 3884 </data> 3885 3886 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"> 3887 <value>A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value> 3888 </data> 3889 3890 <data name="IDS_TUTORIAL_TASK_OPEN_CONTAINER"> 3891 <value>Open the container</value> 3892 </data> 3893 3894 <data name="IDS_TUTORIAL_TASK_NIGHT_DANGER"> 3895 <value> 3896 Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter. 3897 </value> 3898 </data> 3899 3900 <data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER"> 3901 <value> 3902 Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight. 3903 </value> 3904 </data> 3905 3906 <data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES"> 3907 <value> 3908 You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting. 3909 </value> 3910 </data> 3911 3912 <data name="IDS_TUTORIAL_TASK_MINE_STONE"> 3913 <value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value> 3914 </data> 3915 3916 <data name="IDS_TUTORIAL_TASK_CREATE_FURNACE"> 3917 <value>You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value> 3918 </data> 3919 3920 <data name="IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"> 3921 <value>Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value> 3922 </data> 3923 3924 <data name="IDS_TUTORIAL_TASK_CREATE_CHARCOAL"> 3925 <value>Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 3926 </data> 3927 3928 <data name="IDS_TUTORIAL_TASK_CREATE_GLASS"> 3929 <value>Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 3930 </data> 3931 3932 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"> 3933 <value>A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value> 3934 </data> 3935 3936 <data name="IDS_TUTORIAL_TASK_PLACE_DOOR"> 3937 <value>Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value> 3938 </data> 3939 3940 <data name="IDS_TUTORIAL_TASK_CREATE_TORCH"> 3941 <value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value> 3942 </data> 3943 3944 <data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE"> 3945 <value> 3946 You have completed the first part of the tutorial. 3947 </value> 3948 </data> 3949 3950 <data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"> 3951 <value> 3952 {*B*} 3953 Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} 3954 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own. 3955 </value> 3956 </data> 3957 3958 <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"> 3959 <value> 3960 This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here. 3961 </value> 3962 </data> 3963 3964 <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"> 3965 <value>{*B*} 3966 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3967 Press{*CONTROLLER_VK_B*} if you already know how to use the inventory. 3968 </value> 3969 </data> 3970 3971 <data name="IDS_TUTORIAL_TASK_INV_PICK_UP"> 3972 <value> 3973 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. 3974 If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them. 3975 </value> 3976 </data> 3977 3978 <data name="IDS_TUTORIAL_TASK_INV_MOVE"> 3979 <value> 3980 Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. 3981 With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one. 3982 </value> 3983 </data> 3984 3985 <data name="IDS_TUTORIAL_TASK_INV_DROP"> 3986 <value> 3987 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item. 3988 </value> 3989 </data> 3990 3991 <data name="IDS_TUTORIAL_TASK_INV_INFO"> 3992 <value> 3993 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . 3994 </value> 3995 </data> 3996 3997 <data name="IDS_TUTORIAL_TASK_INV_EXIT"> 3998 <value> 3999 Press{*CONTROLLER_VK_B*} now to exit the inventory. 4000 </value> 4001 </data> 4002 4003 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"> 4004 <value> 4005 This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from. 4006 </value> 4007 </data> 4008 4009 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"> 4010 <value>{*B*} 4011 Press{*CONTROLLER_VK_A*} to continue.{*B*} 4012 Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory. 4013 </value> 4014 </data> 4015 4016 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"> 4017 <value> 4018 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. 4019 When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item. 4020 </value> 4021 </data> 4022 4023 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"> 4024 <value> 4025 The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item. 4026 </value> 4027 </data> 4028 4029 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"> 4030 <value> 4031 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}. 4032 </value> 4033 </data> 4034 4035 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"> 4036 <value> 4037 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup. 4038 </value> 4039 </data> 4040 4041 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"> 4042 <value> 4043 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . 4044 </value> 4045 </data> 4046 4047 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"> 4048 <value> 4049 Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory. 4050 </value> 4051 </data> 4052 4053 <data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"> 4054 <value> 4055 This is the crafting interface. This interface allows you to combine the items you've collected to make new items. 4056 </value> 4057 </data> 4058 4059 <data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"> 4060 <value>{*B*} 4061 Press{*CONTROLLER_VK_A*} to continue.{*B*} 4062 Press{*CONTROLLER_VK_B*} if you already know how to craft. 4063 </value> 4064 </data> 4065 4066 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"> 4067 <value>{*B*} 4068 Press{*CONTROLLER_VK_X*} to show the item description. 4069 </value> 4070 </data> 4071 4072 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"> 4073 <value>{*B*} 4074 Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item. 4075 </value> 4076 </data> 4077 4078 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"> 4079 <value>{*B*} 4080 Press{*CONTROLLER_VK_X*} to show the inventory again. 4081 </value> 4082 </data> 4083 4084 <data name="IDS_TUTORIAL_TASK_CRAFT_NAV"> 4085 <value> 4086 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft. 4087 </value> 4088 </data> 4089 4090 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE"> 4091 <value> 4092 The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. 4093 </value> 4094 </data> 4095 4096 <data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"> 4097 <value> 4098 You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients. 4099 </value> 4100 </data> 4101 4102 <data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY"> 4103 <value> 4104 The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it. 4105 </value> 4106 </data> 4107 4108 <data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"> 4109 <value> 4110 The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for. 4111 </value> 4112 </data> 4113 4114 <data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"> 4115 <value> 4116 The list of ingredients required to craft the selected item are now displayed. 4117 </value> 4118 </data> 4119 4120 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"> 4121 <value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value> 4122 </data> 4123 4124 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"> 4125 <value> 4126 Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} 4127 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 4128 </value> 4129 </data> 4130 4131 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"> 4132 <value> 4133 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*} 4134 </value> 4135 </data> 4136 4137 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"> 4138 <value> 4139 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*} 4140 </value> 4141 </data> 4142 4143 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"> 4144 <value> 4145 Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*} 4146 </value> 4147 </data> 4148 4149 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"> 4150 <value> 4151 A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*} 4152 </value> 4153 </data> 4154 4155 <data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"> 4156 <value> 4157 With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} 4158 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 4159 </value> 4160 </data> 4161 4162 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"> 4163 <value> 4164 Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*} 4165 </value> 4166 </data> 4167 4168 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"> 4169 <value> 4170 Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} 4171 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 4172 </value> 4173 </data> 4174 4175 <data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"> 4176 <value> 4177 This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace. 4178 </value> 4179 </data> 4180 4181 <data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"> 4182 <value>{*B*} 4183 Press{*CONTROLLER_VK_A*} to continue.{*B*} 4184 Press{*CONTROLLER_VK_B*} if you already know how to use a furnace. 4185 </value> 4186 </data> 4187 4188 <data name="IDS_TUTORIAL_TASK_FURNACE_METHOD"> 4189 <value> 4190 You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot. 4191 </value> 4192 </data> 4193 4194 <data name="IDS_TUTORIAL_TASK_FURNACE_FUELS"> 4195 <value> 4196 Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel. 4197 </value> 4198 </data> 4199 4200 <data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"> 4201 <value> 4202 When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make. 4203 </value> 4204 </data> 4205 4206 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"> 4207 <value> 4208 If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress. 4209 </value> 4210 </data> 4211 4212 <data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"> 4213 <value> 4214 Charcoal can be used as a fuel, as well as being crafted into a torch with a stick. 4215 </value> 4216 </data> 4217 4218 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"> 4219 <value> 4220 Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter. 4221 </value> 4222 </data> 4223 4224 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"> 4225 <value> 4226 This is the brewing interface. You can use this to create potions that have a variety of different effects. 4227 </value> 4228 </data> 4229 4230 <data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"> 4231 <value>{*B*} 4232 Press{*CONTROLLER_VK_A*} to continue.{*B*} 4233 Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand. 4234 </value> 4235 </data> 4236 4237 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"> 4238 <value> 4239 You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time. 4240 </value> 4241 </data> 4242 4243 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"> 4244 <value> 4245 All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion. 4246 </value> 4247 </data> 4248 4249 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"> 4250 <value> 4251 Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful. 4252 </value> 4253 </data> 4254 4255 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"> 4256 <value> 4257 Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area. 4258 </value> 4259 </data> 4260 4261 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"> 4262 <value> 4263 Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream. 4264 </value> 4265 </data> 4266 4267 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"> 4268 <value> 4269 Press{*CONTROLLER_VK_B*} now to exit the brewing interface. 4270 </value> 4271 </data> 4272 4273 <data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW"> 4274 <value> 4275 In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing. 4276 </value> 4277 </data> 4278 4279 <data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"> 4280 <value>{*B*} 4281 Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} 4282 Press{*CONTROLLER_VK_B*} if you already know about brewing and potions. 4283 </value> 4284 </data> 4285 4286 <data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"> 4287 <value> 4288 The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest. 4289 </value> 4290 </data> 4291 4292 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"> 4293 <value> 4294 You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}. 4295 </value> 4296 </data> 4297 4298 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"> 4299 <value> 4300 If a cauldron becomes empty, you can refill it with a Water Bucket. 4301 </value> 4302 </data> 4303 4304 <data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"> 4305 <value> 4306 Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream. 4307 </value> 4308 </data> 4309 4310 <data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION"> 4311 <value> 4312 With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. 4313 Splash potions can be created by adding gunpowder to normal potions. 4314 </value> 4315 </data> 4316 4317 <data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"> 4318 <value> 4319 Use your Potion of Fire Resistance on yourself. 4320 </value> 4321 </data> 4322 4323 <data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"> 4324 <value> 4325 Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before. 4326 </value> 4327 </data> 4328 4329 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"> 4330 <value> 4331 This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools. 4332 </value> 4333 </data> 4334 4335 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"> 4336 <value>{*B*} 4337 Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} 4338 Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface. 4339 </value> 4340 </data> 4341 4342 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"> 4343 <value> 4344 To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block. 4345 </value> 4346 </data> 4347 4348 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"> 4349 <value> 4350 When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments. 4351 </value> 4352 </data> 4353 4354 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"> 4355 <value> 4356 The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled. 4357 </value> 4358 </data> 4359 4360 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"> 4361 <value> 4362 Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment. 4363 </value> 4364 </data> 4365 4366 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"> 4367 <value> 4368 Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power. 4369 </value> 4370 </data> 4371 4372 <data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"> 4373 <value> 4374 In this area there is an Enchantment Table and some other items to help you learn about enchanting. 4375 </value> 4376 </data> 4377 4378 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"> 4379 <value>{*B*} 4380 Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} 4381 Press{*CONTROLLER_VK_B*} if you already know about enchanting. 4382 </value> 4383 </data> 4384 4385 <data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"> 4386 <value> 4387 Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools. 4388 </value> 4389 </data> 4390 4391 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"> 4392 <value> 4393 Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments. 4394 </value> 4395 </data> 4396 4397 <data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"> 4398 <value> 4399 Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace. 4400 </value> 4401 </data> 4402 4403 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"> 4404 <value> 4405 You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected. 4406 </value> 4407 </data> 4408 4409 <data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"> 4410 <value> 4411 In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table. 4412 </value> 4413 </data> 4414 4415 <data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW"> 4416 <value> 4417 You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*} 4418 </value> 4419 </data> 4420 4421 <data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"> 4422 <value>{*B*} 4423 Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} 4424 Press{*CONTROLLER_VK_B*} if you already know about minecarts. 4425 </value> 4426 </data> 4427 4428 <data name="IDS_TUTORIAL_TASK_MINECART_RAILS"> 4429 <value> 4430 A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it. 4431 {*RailIcon*} 4432 </value> 4433 </data> 4434 4435 <data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"> 4436 <value> 4437 You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems. 4438 {*PoweredRailIcon*} 4439 </value> 4440 </data> 4441 4442 <data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW"> 4443 <value> 4444 You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*} 4445 </value> 4446 </data> 4447 4448 <data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"> 4449 <value> 4450 {*B*} 4451 Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} 4452 Press{*CONTROLLER_VK_B*} if you already know about boats. 4453 </value> 4454 </data> 4455 4456 <data name="IDS_TUTORIAL_TASK_BOAT_STEER"> 4457 <value> 4458 A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}. 4459 {*BoatIcon*} 4460 </value> 4461 </data> 4462 4463 <data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW"> 4464 <value> 4465 You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*} 4466 </value> 4467 </data> 4468 4469 <data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"> 4470 <value> 4471 {*B*} 4472 Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} 4473 Press{*CONTROLLER_VK_B*} if you already know about fishing. 4474 </value> 4475 </data> 4476 4477 <data name="IDS_TUTORIAL_TASK_FISHING_CAST"> 4478 <value> 4479 Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line. 4480 {*FishingRodIcon*} 4481 </value> 4482 </data> 4483 4484 <data name="IDS_TUTORIAL_TASK_FISHING_FISH"> 4485 <value> 4486 If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health. 4487 {*FishIcon*} 4488 </value> 4489 </data> 4490 4491 <data name="IDS_TUTORIAL_TASK_FISHING_USES"> 4492 <value> 4493 As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated... 4494 {*FishingRodIcon*} 4495 </value> 4496 </data> 4497 4498 <data name="IDS_TUTORIAL_TASK_BED_OVERVIEW"> 4499 <value> 4500 This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*} 4501 </value> 4502 </data> 4503 4504 <data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW"> 4505 <value> 4506 {*B*} 4507 Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} 4508 Press{*CONTROLLER_VK_B*} if you already know about beds. 4509 </value> 4510 </data> 4511 4512 <data name="IDS_TUTORIAL_TASK_BED_PLACEMENT"> 4513 <value> 4514 A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. 4515 {*ICON*}355{*/ICON*} 4516 </value> 4517 </data> 4518 4519 <data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER"> 4520 <value> 4521 If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. 4522 {*ICON*}355{*/ICON*} 4523 </value> 4524 </data> 4525 4526 <data name="IDS_TUTORIAL_REDSTONE_OVERVIEW"> 4527 <value> 4528 In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits. 4529 </value> 4530 </data> 4531 4532 <data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"> 4533 <value> 4534 {*B*} 4535 Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} 4536 Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons. 4537 </value> 4538 </data> 4539 4540 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"> 4541 <value> 4542 Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust. 4543 </value> 4544 </data> 4545 4546 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"> 4547 <value> 4548 The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source. 4549 </value> 4550 </data> 4551 4552 <data name="IDS_TUTORIAL_TASK_REDSTONE_DUST"> 4553 <value> 4554 Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. 4555 {*ICON*}331{*/ICON*} 4556 </value> 4557 </data> 4558 4559 <data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER"> 4560 <value> 4561 Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. 4562 {*ICON*}356{*/ICON*} 4563 </value> 4564 </data> 4565 4566 <data name="IDS_TUTORIAL_TASK_PISTONS"> 4567 <value> 4568 When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. 4569 {*ICON*}33{*/ICON*} 4570 </value> 4571 </data> 4572 4573 <data name="IDS_TUTORIAL_TASK_TRY_IT"> 4574 <value> 4575 In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area. 4576 </value> 4577 </data> 4578 4579 <data name="IDS_TUTORIAL_PORTAL_OVERVIEW"> 4580 <value> 4581 In this area there is a Portal to the Nether! 4582 </value> 4583 </data> 4584 4585 <data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"> 4586 <value> 4587 {*B*} 4588 Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} 4589 Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether. 4590 </value> 4591 </data> 4592 4593 <data name="IDS_TUTORIAL_TASK_BUILD_PORTAL"> 4594 <value> 4595 Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required. 4596 </value> 4597 </data> 4598 4599 <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"> 4600 <value> 4601 To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them. 4602 </value> 4603 </data> 4604 4605 <data name="IDS_TUTORIAL_TASK_USE_PORTAL"> 4606 <value> 4607 To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension. 4608 </value> 4609 </data> 4610 4611 <data name="IDS_TUTORIAL_TASK_NETHER"> 4612 <value> 4613 The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light. 4614 </value> 4615 </data> 4616 4617 <data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"> 4618 <value> 4619 The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld. 4620 </value> 4621 </data> 4622 4623 <data name="IDS_TUTORIAL_CREATIVE_OVERVIEW"> 4624 <value> 4625 You are now in Creative mode. 4626 </value> 4627 </data> 4628 4629 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"> 4630 <value> 4631 {*B*} 4632 Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} 4633 Press{*CONTROLLER_VK_B*} if you already know about Creative mode. 4634 </value> 4635 </data> 4636 4637 <data name="IDS_TUTORIAL_TASK_CREATIVE_MODE"> 4638 <value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value> 4639 </data> 4640 4641 <data name="IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"> 4642 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface.</value> 4643 </data> 4644 4645 <data name="IDS_TUTORIAL_TASK_CREATIVE_EXIT"> 4646 <value>Make your way to the opposite side of this hole to continue.</value> 4647 </data> 4648 4649 <data name="IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"> 4650 <value>You have now completed the Creative mode tutorial.</value> 4651 </data> 4652 4653 <data name="IDS_TUTORIAL_FARMING_OVERVIEW"> 4654 <value> 4655 In this area a farm has been set up. Farming enables you to create a renewable source of food and other items. 4656 </value> 4657 </data> 4658 4659 <data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"> 4660 <value> 4661 {*B*} 4662 Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} 4663 Press{*CONTROLLER_VK_B*} if you already know about farming. 4664 </value> 4665 </data> 4666 4667 <data name="IDS_TUTORIAL_TASK_FARMING_SEEDS"> 4668 <value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value> 4669 </data> 4670 4671 <data name="IDS_TUTORIAL_TASK_FARMING_FARMLAND"> 4672 <value>Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value> 4673 </data> 4674 4675 <data name="IDS_TUTORIAL_TASK_FARMING_WHEAT"> 4676 <value>Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value> 4677 </data> 4678 4679 <data name="IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"> 4680 <value>Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value> 4681 </data> 4682 4683 <data name="IDS_TUTORIAL_TASK_FARMING_SUGARCANE"> 4684 <value>Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value> 4685 </data> 4686 4687 <data name="IDS_TUTORIAL_TASK_FARMING_CACTUS"> 4688 <value>Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value> 4689 </data> 4690 4691 <data name="IDS_TUTORIAL_TASK_FARMING_MUSHROOM"> 4692 <value>Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value> 4693 </data> 4694 4695 <data name="IDS_TUTORIAL_TASK_FARMING_BONEMEAL"> 4696 <value>Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value> 4697 </data> 4698 4699 <data name="IDS_TUTORIAL_TASK_FARMING_COMPLETE"> 4700 <value>You have now completed the farming tutorial.</value> 4701 </data> 4702 4703 <data name="IDS_TUTORIAL_BREEDING_OVERVIEW"> 4704 <value> 4705 In this area animals have been penned in. You can breed animals to produce baby versions of themselves. 4706 </value> 4707 </data> 4708 4709 <data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"> 4710 <value> 4711 {*B*} 4712 Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} 4713 Press{*CONTROLLER_VK_B*} if you already know about animals and breeding. 4714 </value> 4715 </data> 4716 4717 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED"> 4718 <value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value> 4719 </data> 4720 4721 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"> 4722 <value>Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value> 4723 </data> 4724 4725 <data name="IDS_TUTORIAL_TASK_BREEDING_BABY"> 4726 <value>When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value> 4727 </data> 4728 4729 <data name="IDS_TUTORIAL_TASK_BREEDING_DELAY"> 4730 <value>After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value> 4731 </data> 4732 4733 <data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW"> 4734 <value>Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value> 4735 </data> 4736 4737 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"> 4738 <value> 4739 Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit. 4740 </value> 4741 </data> 4742 4743 <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE"> 4744 <value>You have now completed the animal and breeding tutorial.</value> 4745 </data> 4746 4747 <data name="IDS_TUTORIAL_GOLEM_OVERVIEW"> 4748 <value> 4749 In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem. 4750 </value> 4751 </data> 4752 4753 <data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"> 4754 <value> 4755 {*B*} 4756 Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} 4757 Press{*CONTROLLER_VK_B*} if you already know about Golems. 4758 </value> 4759 </data> 4760 4761 <data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"> 4762 <value>Golems are created by placing a pumpkin on top of a stack of blocks.</value> 4763 </data> 4764 4765 <data name="IDS_TUTORIAL_TASK_GOLEM_SNOW"> 4766 <value>Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies.</value> 4767 </data> 4768 4769 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON"> 4770 <value>Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies.</value> 4771 </data> 4772 4773 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"> 4774 <value>Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers.</value> 4775 </data> 4776 4777 <data name="IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"> 4778 <value>You cannot leave this area until you have completed the tutorial.</value> 4779 </data> 4780 4781 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"> 4782 <value>Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand.</value> 4783 </data> 4784 4785 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"> 4786 <value>Different tools are better for different materials. You should use an axe to chop tree trunks.</value> 4787 </data> 4788 4789 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"> 4790 <value>Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value> 4791 </data> 4792 4793 <data name="IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"> 4794 <value>Certain tools are better for attacking enemies. Consider using a sword to attack.</value> 4795 </data> 4796 4797 <data name="IDS_TUTORIAL_HINT_HOLD_TO_MINE"> 4798 <value>Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 4799 </data> 4800 4801 <data name="IDS_TUTORIAL_HINT_TOOL_DAMAGED"> 4802 <value>The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value> 4803 </data> 4804 4805 <data name="IDS_TUTORIAL_HINT_SWIM_UP"> 4806 <value>Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value> 4807 </data> 4808 4809 <data name="IDS_TUTORIAL_HINT_MINECART"> 4810 <value>In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value> 4811 </data> 4812 4813 <data name="IDS_TUTORIAL_HINT_BOAT"> 4814 <value>In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value> 4815 </data> 4816 4817 <data name="IDS_TUTORIAL_HINT_FISHING"> 4818 <value>In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value> 4819 </data> 4820 4821 <data name="IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"> 4822 <value>This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value> 4823 </data> 4824 4825 <data name="IDS_TUTORIAL_HINT_INV_DROP"> 4826 <value>If you move the pointer outside of the interface while carrying an item, you can drop that item.</value> 4827 </data> 4828 4829 <data name="IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"> 4830 <value>You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value> 4831 </data> 4832 4833 <data name="IDS_TUTORIAL_COMPLETED"> 4834 <value> 4835 Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter! 4836 </value> 4837 </data> 4838 4839 <data name="IDS_TUTORIAL_COMPLETED_EXPLORE"> 4840 <value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value> 4841 </data> 4842 4843 <data name="IDS_TUTORIAL_REMINDER"> 4844 <value>Reminder: </value> 4845 </data> 4846 4847 <data name="IDS_TUTORIAL_HTML_EXIT_PICTURE"> 4848 <value><![CDATA[&amp;lt;div align="center"&amp;gt;&amp;lt;img src="Graphics\TutorialExitScreenshot.png"/&amp;gt;&amp;lt;/div&amp;gt;]]></value> 4849 </data> 4850 4851 <data name="IDS_TUTORIAL_NEW_FEATURES_CHOICE"> 4852 <value>New features have been added to the game in the latest version, including new areas in the tutorial world.</value> 4853 </data> 4854 4855 <data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"> 4856 <value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*} 4857 Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value> 4858 </data> 4859 4860 <data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA"> 4861 <value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value> 4862 </data> 4863 4864 <data name="IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"> 4865 <value>Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more!</value> 4866 </data> 4867 4868 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"> 4869 <value> 4870 Your food bar has depleted to a level where you will no longer heal. 4871 </value> 4872 </data> 4873 4874 <data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"> 4875 <value> 4876 {*B*} 4877 Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} 4878 Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food. 4879 </value> 4880 </data> 4881 4882 <data name="IDS_TOOLTIPS_SELECT"> 4883 <value>Select</value> 4884 </data> 4885 4886 <data name="IDS_TOOLTIPS_USE"> 4887 <value>Use</value> 4888 </data> 4889 4890 <data name="IDS_TOOLTIPS_BACK"> 4891 <value>Back</value> 4892 </data> 4893 4894 <data name="IDS_TOOLTIPS_EXIT"> 4895 <value>Exit</value> 4896 </data> 4897 4898 <data name="IDS_TOOLTIPS_CANCEL"> 4899 <value>Cancel</value> 4900 </data> 4901 4902 <data name="IDS_TOOLTIPS_CANCEL_JOIN"> 4903 <value>Cancel Join</value> 4904 </data> 4905 4906 <data name="IDS_TOOLTIPS_REFRESH"> 4907 <value>Refresh Online Games List</value> 4908 </data> 4909 4910 <data name="IDS_TOOLTIPS_PARTY_GAMES"> 4911 <value>Party Games</value> 4912 </data> 4913 4914 <data name="IDS_TOOLTIPS_ALL_GAMES"> 4915 <value>All Games</value> 4916 </data> 4917 4918 <data name="IDS_TOOLTIPS_CHANGE_GROUP"> 4919 <value>Change Group</value> 4920 </data> 4921 4922 <data name="IDS_TOOLTIPS_SHOW_INVENTORY"> 4923 <value>Show Inventory</value> 4924 </data> 4925 4926 <data name="IDS_TOOLTIPS_SHOW_DESCRIPTION"> 4927 <value>Show Description</value> 4928 </data> 4929 4930 <data name="IDS_TOOLTIPS_SHOW_INGREDIENTS"> 4931 <value>Show Ingredients</value> 4932 </data> 4933 4934 <data name="IDS_TOOLTIPS_CRAFTING"> 4935 <value>Crafting</value> 4936 </data> 4937 4938 <data name="IDS_TOOLTIPS_CREATE"> 4939 <value>Create</value> 4940 </data> 4941 4942 <data name="IDS_TOOLTIPS_PICKUPPLACE"> 4943 <value>Take/Place</value> 4944 </data> 4945 4946 <data name="IDS_TOOLTIPS_PICKUP_GENERIC"> 4947 <value>Take</value> 4948 </data> 4949 4950 <data name="IDS_TOOLTIPS_PICKUP_ALL"> 4951 <value>Take All</value> 4952 </data> 4953 4954 <data name="IDS_TOOLTIPS_PICKUP_HALF"> 4955 <value>Take Half</value> 4956 </data> 4957 4958 <data name="IDS_TOOLTIPS_PLACE_GENERIC"> 4959 <value>Place</value> 4960 </data> 4961 4962 <data name="IDS_TOOLTIPS_PLACE_ALL"> 4963 <value>Place All</value> 4964 </data> 4965 4966 <data name="IDS_TOOLTIPS_PLACE_ONE"> 4967 <value>Place One</value> 4968 </data> 4969 4970 <data name="IDS_TOOLTIPS_DROP_GENERIC"> 4971 <value>Drop</value> 4972 </data> 4973 4974 <data name="IDS_TOOLTIPS_DROP_ALL"> 4975 <value>Drop All</value> 4976 </data> 4977 4978 <data name="IDS_TOOLTIPS_DROP_ONE"> 4979 <value>Drop One</value> 4980 </data> 4981 4982 <data name="IDS_TOOLTIPS_SWAP"> 4983 <value>Swap</value> 4984 </data> 4985 4986 <data name="IDS_TOOLTIPS_QUICK_MOVE"> 4987 <value>Quick Move</value> 4988 </data> 4989 4990 <data name="IDS_TOOLTIPS_CLEAR_QUICK_SELECT"> 4991 <value>Clear Quick Select</value> 4992 </data> 4993 4994 <data name="IDS_TOOLTIPS_WHAT_IS_THIS"> 4995 <value>What's This?</value> 4996 </data> 4997 4998 <data name="IDS_TOOLTIPS_SHARE"> 4999 <value>Share To Facebook</value> 5000 </data> 5001 5002 <data name="IDS_TOOLTIPS_CHANGE_FILTER"> 5003 <value>Change Filter</value> 5004 </data> 5005 5006 <data name="IDS_TOOLTIPS_SEND_FRIEND_REQUEST"> 5007 <value>Follow</value> 5008 </data> 5009 5010 <data name="IDS_TOOLTIPS_PAGE_DOWN"> 5011 <value>Page Down</value> 5012 </data> 5013 5014 <data name="IDS_TOOLTIPS_PAGE_UP"> 5015 <value>Page Up</value> 5016 </data> 5017 5018 <data name="IDS_TOOLTIPS_NEXT"> 5019 <value>Next</value> 5020 </data> 5021 5022 <data name="IDS_TOOLTIPS_PREVIOUS"> 5023 <value>Previous</value> 5024 </data> 5025 5026 <data name="IDS_TOOLTIPS_KICK"> 5027 <value>Kick Player</value> 5028 </data> 5029 5030 <data name="IDS_TOOLTIPS_DYE"> 5031 <value>Dye</value> 5032 </data> 5033 5034 <data name="IDS_TOOLTIPS_MINE"> 5035 <value>Mine</value> 5036 </data> 5037 5038 <data name="IDS_TOOLTIPS_FEED"> 5039 <value>Feed</value> 5040 </data> 5041 5042 <data name="IDS_TOOLTIPS_TAME"> 5043 <value>Tame</value> 5044 </data> 5045 5046 <data name="IDS_TOOLTIPS_HEAL"> 5047 <value>Heal</value> 5048 </data> 5049 5050 <data name="IDS_TOOLTIPS_SIT"> 5051 <value>Sit</value> 5052 </data> 5053 5054 <data name="IDS_TOOLTIPS_FOLLOWME"> 5055 <value>Follow Me</value> 5056 </data> 5057 5058 <data name="IDS_TOOLTIPS_EJECT"> 5059 <value>Eject</value> 5060 </data> 5061 5062 <data name="IDS_TOOLTIPS_EMPTY"> 5063 <value>Empty</value> 5064 </data> 5065 5066 <data name="IDS_TOOLTIPS_SADDLE"> 5067 <value>Saddle</value> 5068 </data> 5069 5070 <data name="IDS_TOOLTIPS_PLACE"> 5071 <value>Place</value> 5072 </data> 5073 5074 <data name="IDS_TOOLTIPS_HIT"> 5075 <value>Hit</value> 5076 </data> 5077 5078 <data name="IDS_TOOLTIPS_MILK"> 5079 <value>Milk</value> 5080 </data> 5081 5082 <data name="IDS_TOOLTIPS_COLLECT"> 5083 <value>Collect</value> 5084 </data> 5085 5086 <data name="IDS_TOOLTIPS_EAT"> 5087 <value>Eat</value> 5088 </data> 5089 5090 <data name="IDS_TOOLTIPS_SLEEP"> 5091 <value>Sleep</value> 5092 </data> 5093 5094 <data name="IDS_TOOLTIPS_WAKEUP"> 5095 <value>Wake Up</value> 5096 </data> 5097 5098 <data name="IDS_TOOLTIPS_PLAY"> 5099 <value>Play</value> 5100 </data> 5101 5102 <data name="IDS_TOOLTIPS_RIDE"> 5103 <value>Ride</value> 5104 </data> 5105 5106 <data name="IDS_TOOLTIPS_SAIL"> 5107 <value>Sail</value> 5108 </data> 5109 5110 <data name="IDS_TOOLTIPS_GROW"> 5111 <value>Grow</value> 5112 </data> 5113 5114 <data name="IDS_TOOLTIPS_SWIMUP"> 5115 <value>Swim Up</value> 5116 </data> 5117 5118 <data name="IDS_TOOLTIPS_OPEN"> 5119 <value>Open</value> 5120 </data> 5121 5122 <data name="IDS_TOOLTIPS_CHANGEPITCH"> 5123 <value>Change Pitch</value> 5124 </data> 5125 5126 <data name="IDS_TOOLTIPS_DETONATE"> 5127 <value>Detonate</value> 5128 </data> 5129 5130 <data name="IDS_TOOLTIPS_READ"> 5131 <value>Read</value> 5132 </data> 5133 5134 <data name="IDS_TOOLTIPS_HANG"> 5135 <value>Hang</value> 5136 </data> 5137 5138 <data name="IDS_TOOLTIPS_THROW"> 5139 <value>Throw</value> 5140 </data> 5141 5142 <data name="IDS_TOOLTIPS_PLANT"> 5143 <value>Plant</value> 5144 </data> 5145 5146 <data name="IDS_TOOLTIPS_TILL"> 5147 <value>Till</value> 5148 </data> 5149 5150 <data name="IDS_TOOLTIPS_HARVEST"> 5151 <value>Harvest</value> 5152 </data> 5153 5154 <data name="IDS_TOOLTIPS_CONTINUE"> 5155 <value>Continue</value> 5156 </data> 5157 5158 <data name="IDS_TOOLTIPS_UNLOCKFULLVERSION"> 5159 <value>Unlock Full Game</value> 5160 </data> 5161 5162 <data name="IDS_TOOLTIPS_DELETESAVE"> 5163 <value>Delete Save</value> 5164 </data> 5165 5166 <data name="IDS_TOOLTIPS_DELETE"> 5167 <value>Delete</value> 5168 </data> 5169 5170 <data name="IDS_TOOLTIPS_OPTIONS"> 5171 <value>Options</value> 5172 </data> 5173 5174 <data name="IDS_TOOLTIPS_INVITE_FRIENDS"> 5175 <value>Invite Friends</value> 5176 </data> 5177 5178 <data name="IDS_TOOLTIPS_ACCEPT"> 5179 <value>Accept</value> 5180 </data> 5181 5182 <data name="IDS_TOOLTIPS_SHEAR"> 5183 <value>Shear</value> 5184 </data> 5185 5186 <data name="IDS_TOOLTIPS_BANLEVEL"> 5187 <value>Ban Level</value> 5188 </data> 5189 5190 <data name="IDS_TOOLTIPS_SELECT_SKIN"> 5191 <value>Select Skin</value> 5192 </data> 5193 5194 <data name="IDS_TOOLTIPS_IGNITE"> 5195 <value>Ignite</value> 5196 </data> 5197 5198 <data name="IDS_TOOLTIPS_NAVIGATE"> 5199 <value>Navigate</value> 5200 </data> 5201 5202 <data name="IDS_TOOLTIPS_INSTALL_FULL"> 5203 <value>Install Full Version</value> 5204 </data> 5205 5206 <data name="IDS_TOOLTIPS_INSTALL_TRIAL"> 5207 <value>Install Trial Version</value> 5208 </data> 5209 5210 <data name="IDS_TOOLTIPS_INSTALL"> 5211 <value>Install</value> 5212 </data> 5213 5214 <data name="IDS_TOOLTIPS_REINSTALL"> 5215 <value>Reinstall</value> 5216 </data> 5217 5218 <data name="IDS_TOOLTIPS_SAVEOPTIONS"> 5219 <value>Save Options</value> 5220 </data> 5221 5222 <data name="IDS_TOOLTIPS_EXECUTE_COMMAND"> 5223 <value>Execute Command</value> 5224 </data> 5225 5226 <data name="IDS_TOOLTIPS_CREATIVE"> 5227 <value>Creative</value> 5228 </data> 5229 5230 <data name="IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"> 5231 <value>Move Ingredient</value> 5232 </data> 5233 5234 <data name="IDS_TOOLTIPS_QUICK_MOVE_FUEL"> 5235 <value>Move Fuel</value> 5236 </data> 5237 5238 <data name="IDS_TOOLTIPS_QUICK_MOVE_TOOL"> 5239 <value>Move Tool</value> 5240 </data> 5241 5242 <data name="IDS_TOOLTIPS_QUICK_MOVE_ARMOR"> 5243 <value>Move Armor</value> 5244 </data> 5245 5246 <data name="IDS_TOOLTIPS_QUICK_MOVE_WEAPON"> 5247 <value>Move Weapon</value> 5248 </data> 5249 5250 <data name="IDS_TOOLTIPS_EQUIP"> 5251 <value>Equip</value> 5252 </data> 5253 5254 <data name="IDS_TOOLTIPS_DRAW_BOW"> 5255 <value>Draw</value> 5256 </data> 5257 5258 <data name="IDS_TOOLTIPS_RELEASE_BOW"> 5259 <value>Release</value> 5260 </data> 5261 5262 <data name="IDS_TOOLTIPS_PRIVILEGES"> 5263 <value>Privileges</value> 5264 </data> 5265 5266 <data name="IDS_TOOLTIPS_BLOCK"> 5267 <value>Block</value> 5268 </data> 5269 5270 <data name="IDS_TOOLTIPS_PAGEUP"> 5271 <value>Page Up</value> 5272 </data> 5273 5274 <data name="IDS_TOOLTIPS_PAGEDOWN"> 5275 <value>Page Down</value> 5276 </data> 5277 5278 <data name="IDS_TOOLTIPS_LOVEMODE"> 5279 <value>Love Mode</value> 5280 </data> 5281 5282 <data name="IDS_TOOLTIPS_DRINK"> 5283 <value>Drink</value> 5284 </data> 5285 5286 <data name="IDS_TOOLTIPS_ROTATE"> 5287 <value>Rotate</value> 5288 </data> 5289 5290 <data name="IDS_TOOLTIPS_HIDE"> 5291 <value>Hide</value> 5292 </data> 5293 5294 <data name="IDS_TOOLTIPS_CLEARSLOTS"> 5295 <value>Clear All Slots</value> 5296 </data> 5297 5298 <data name="IDS_CONFIRM_OK"> 5299 <value>OK</value> 5300 </data> 5301 5302 <data name="IDS_CONFIRM_CANCEL"> 5303 <value>Cancel</value> 5304 </data> 5305 5306 <data name="IDS_DOWNLOADABLECONTENT"> 5307 <value>Minecraft Store</value> 5308 </data> 5309 5310 <data name="IDS_EXIT_GAME"> 5311 <value>Exit Game</value> 5312 </data> 5313 5314 <data name="IDS_TITLE_SAVE_GAME"> 5315 <value>Save Game</value> 5316 </data> 5317 5318 <data name="IDS_TITLE_DECLINE_SAVE_GAME"> 5319 <value>Exit Without Saving</value> 5320 </data> 5321 5322 <data name="IDS_CONFIRM_SAVE_GAME"> 5323 <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value> 5324 </data> 5325 5326 <data name="IDS_CONFIRM_DECLINE_SAVE_GAME"> 5327 <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value> 5328 </data> 5329 5330 <data name="IDS_TITLE_START_GAME"> 5331 <value>Start Game</value> 5332 </data> 5333 5334 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"> 5335 <value>Damaged Save</value> 5336 </data> 5337 5338 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"> 5339 <value>This save is corrupt or damaged. Would you like to delete it?</value> 5340 </data> 5341 5342 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"> 5343 <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value> 5344 </data> 5345 5346 <data name="IDS_EXIT_GAME_SAVE"> 5347 <value>Exit and save</value> 5348 </data> 5349 5350 <data name="IDS_EXIT_GAME_NO_SAVE"> 5351 <value>Exit without saving</value> 5352 </data> 5353 5354 <data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"> 5355 <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value> 5356 </data> 5357 5358 <data name="IDS_CREATE_NEW_WORLD"> 5359 <value>Create New World</value> 5360 </data> 5361 5362 <data name="IDS_PLAY_TUTORIAL"> 5363 <value>Play Tutorial</value> 5364 </data> 5365 5366 <data name="IDS_TUTORIALSAVENAME"> 5367 <value>Tutorial</value> 5368 </data> 5369 5370 <data name="IDS_NAME_WORLD"> 5371 <value>Name Your World</value> 5372 </data> 5373 5374 <data name="IDS_NAME_WORLD_TEXT"> 5375 <value>Enter a name for your world</value> 5376 </data> 5377 5378 <data name="IDS_CREATE_NEW_WORLD_SEEDTEXT"> 5379 <value>Input the seed for your world generation</value> 5380 </data> 5381 5382 <data name="IDS_LOAD_SAVED_WORLD"> 5383 <value>Load Saved World</value> 5384 </data> 5385 5386 <data name="IDS_PRESS_START_TO_JOIN"> 5387 <value>Press{*CONTROLLER_VK_START*} to join game</value> 5388 </data> 5389 5390 <data name="IDS_EXITING_GAME"> 5391 <value>Exiting the game</value> 5392 </data> 5393 5394 <data name="IDS_GENERIC_ERROR"> 5395 <value>An error occurred. Exiting to the main menu.</value> 5396 </data> 5397 5398 <data name="IDS_CONNECTION_FAILED"> 5399 <value>Connection failed</value> 5400 </data> 5401 5402 <data name="IDS_CONNECTION_LOST"> 5403 <value>Connection lost</value> 5404 </data> 5405 5406 <data name="IDS_CONNECTION_LOST_SERVER"> 5407 <value>Connection to the server was lost. Exiting to the main menu.</value> 5408 </data> 5409 5410 <data name="IDS_DISCONNECTED"> 5411 <value>Disconnected by the server</value> 5412 </data> 5413 5414 <data name="IDS_DISCONNECTED_KICKED"> 5415 <value>You were kicked from the game</value> 5416 </data> 5417 5418 <data name="IDS_DISCONNECTED_FLYING"> 5419 <value>You were kicked from the game for flying</value> 5420 </data> 5421 5422 <data name="IDS_DISCONNECTED_LOGIN_TOO_LONG"> 5423 <value>Connection attempt took too long</value> 5424 </data> 5425 5426 <data name="IDS_DISCONNECTED_SERVER_FULL"> 5427 <value>The server is full</value> 5428 </data> 5429 5430 <data name="IDS_DISCONNECTED_SERVER_QUIT"> 5431 <value>The host has exited the game.</value> 5432 </data> 5433 5434 <data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"> 5435 <value>You cannot join this game as you are not friends with anybody in the game.</value> 5436 </data> 5437 5438 <data name="IDS_DISCONNECTED_BANNED"> 5439 <value>You cannot join this game as you have previously been kicked by the host.</value> 5440 </data> 5441 5442 <data name="IDS_DISCONNECTED_SERVER_OLD"> 5443 <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value> 5444 </data> 5445 5446 <data name="IDS_DISCONNECTED_CLIENT_OLD"> 5447 <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value> 5448 </data> 5449 5450 <data name="IDS_DEFAULT_SAVENAME"> 5451 <value>New World</value> 5452 </data> 5453 5454 <data name="IDS_AWARD_TITLE"> 5455 <value>Award Unlocked!</value> 5456 </data> 5457 5458 <data name="IDS_AWARD_GAMERPIC1"> 5459 <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value> 5460 </data> 5461 5462 <data name="IDS_AWARD_GAMERPIC2"> 5463 <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value> 5464 </data> 5465 5466 <data name="IDS_UNLOCK_TITLE"> 5467 <value>Unlock Full Game</value> 5468 </data> 5469 5470 <data name="IDS_UNLOCK_TOSAVE_TEXT"> 5471 <value>You're playing the trial game, but you'll need the full game to be able to save your game. 5472Would you like to unlock the full game now?</value> 5473 </data> 5474 5475 <data name="IDS_LEADERBOARD_LOADING"> 5476 <value>Please wait</value> 5477 </data> 5478 5479 <data name="IDS_LEADERBOARD_NORESULTS"> 5480 <value>No results</value> 5481 </data> 5482 5483 <data name="IDS_LEADERBOARD_FILTER"> 5484 <value>Filter: </value> 5485 </data> 5486 5487 <data name="IDS_LEADERBOARD_FILTER_FRIENDS"> 5488 <value>Friends</value> 5489 </data> 5490 5491 <data name="IDS_LEADERBOARD_FILTER_MYSCORE"> 5492 <value>My Score</value> 5493 </data> 5494 5495 <data name="IDS_LEADERBOARD_FILTER_OVERALL"> 5496 <value>Overall</value> 5497 </data> 5498 5499 <data name="IDS_LEADERBOARD_ENTRIES"> 5500 <value>Entries: </value> 5501 </data> 5502 5503 <data name="IDS_LEADERBOARD_RANK"> 5504 <value>Rank</value> 5505 </data> 5506 5507 <data name="IDS_PROGRESS_SAVING_LEVEL"> 5508 <value>Preparing to Save Level</value> 5509 </data> 5510 5511 <data name="IDS_PROGRESS_SAVING_CHUNKS"> 5512 <value>Preparing Chunks...</value> 5513 </data> 5514 5515 <data name="IDS_PROGRESS_SAVING_TO_DISC"> 5516 <value>Finalizing...</value> 5517 </data> 5518 5519 <data name="IDS_PROGRESS_BUILDING_TERRAIN"> 5520 <value>Building Terrain</value> 5521 </data> 5522 5523 <data name="IDS_PROGRESS_SIMULATING_WORLD"> 5524 <value>Simulating world for a bit</value> 5525 </data> 5526 5527 <data name="IDS_PROGRESS_INITIALISING_SERVER"> 5528 <value>Initializing server</value> 5529 </data> 5530 5531 <data name="IDS_PROGRESS_GENERATING_SPAWN_AREA"> 5532 <value>Generating spawn area</value> 5533 </data> 5534 5535 <data name="IDS_PROGRESS_LOADING_SPAWN_AREA"> 5536 <value>Loading spawn area</value> 5537 </data> 5538 5539 <data name="IDS_PROGRESS_ENTERING_NETHER"> 5540 <value>Entering The Nether</value> 5541 </data> 5542 5543 <data name="IDS_PROGRESS_LEAVING_NETHER"> 5544 <value>Leaving The Nether</value> 5545 </data> 5546 5547 <data name="IDS_PROGRESS_RESPAWNING"> 5548 <value>Respawning</value> 5549 </data> 5550 5551 <data name="IDS_PROGRESS_GENERATING_LEVEL"> 5552 <value>Generating level</value> 5553 </data> 5554 5555 <data name="IDS_PROGRESS_LOADING_LEVEL"> 5556 <value>Loading level</value> 5557 </data> 5558 5559 <data name="IDS_PROGRESS_SAVING_PLAYERS"> 5560 <value>Saving players</value> 5561 </data> 5562 5563 <data name="IDS_PROGRESS_CONNECTING"> 5564 <value>Connecting to host</value> 5565 </data> 5566 5567 <data name="IDS_PROGRESS_DOWNLOADING_TERRAIN"> 5568 <value>Downloading terrain</value> 5569 </data> 5570 5571 <data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"> 5572 <value>Switching to offline game</value> 5573 </data> 5574 5575 <data name="IDS_PROGRESS_HOST_SAVING"> 5576 <value>Please wait while the host saves the game</value> 5577 </data> 5578 5579 <data name="IDS_PROGRESS_ENTERING_END"> 5580 <value>Entering The END</value> 5581 </data> 5582 5583 <data name="IDS_PROGRESS_LEAVING_END"> 5584 <value>Leaving The END</value> 5585 </data> 5586 5587 <data name="IDS_TILE_BED_OCCUPIED"> 5588 <value>This bed is occupied</value> 5589 </data> 5590 5591 <data name="IDS_TILE_BED_NO_SLEEP"> 5592 <value>You can only sleep at night</value> 5593 </data> 5594 5595 <data name="IDS_TILE_BED_PLAYERSLEEP"> 5596 <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 5597 </data> 5598 5599 <data name="IDS_TILE_BED_NOT_VALID"> 5600 <value>Your home bed was missing or obstructed</value> 5601 </data> 5602 5603 <data name="IDS_TILE_BED_NOTSAFE"> 5604 <value>You may not rest now, there are monsters nearby</value> 5605 </data> 5606 5607 <data name="IDS_TILE_BED_MESLEEP"> 5608 <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 5609 </data> 5610 5611 <data name="IDS_GROUPNAME_TOOLS"> 5612 <value>Tools and Weapons</value> 5613 </data> 5614 5615 <data name="IDS_GROUPNAME_WEAPONS"> 5616 <value>Weapons</value> 5617 </data> 5618 5619 <data name="IDS_GROUPNAME_FOOD"> 5620 <value>Food</value> 5621 </data> 5622 5623 <data name="IDS_GROUPNAME_STRUCTURES"> 5624 <value>Structures</value> 5625 </data> 5626 5627 <data name="IDS_GROUPNAME_ARMOUR"> 5628 <value>Armor</value> 5629 </data> 5630 5631 <data name="IDS_GROUPNAME_MECHANISMS"> 5632 <value>Mechanisms</value> 5633 </data> 5634 5635 <data name="IDS_GROUPNAME_TRANSPORT"> 5636 <value>Transport</value> 5637 </data> 5638 5639 <data name="IDS_GROUPNAME_DECORATIONS"> 5640 <value>Decorations</value> 5641 </data> 5642 5643 <data name="IDS_GROUPNAME_BUILDING_BLOCKS"> 5644 <value>Building Blocks</value> 5645 </data> 5646 5647 <data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"> 5648 <value>Redstone &amp; Transportation</value> 5649 </data> 5650 5651 <data name="IDS_GROUPNAME_MISCELLANEOUS"> 5652 <value>Miscellaneous</value> 5653 </data> 5654 5655 <data name="IDS_GROUPNAME_POTIONS"> 5656 <value>Brewing</value> 5657 </data> 5658 5659 <data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"> 5660 <value>Tools, Weapons &amp; Armor</value> 5661 </data> 5662 5663 <data name="IDS_GROUPNAME_MATERIALS"> 5664 <value>Materials</value> 5665 </data> 5666 5667 <data name="IDS_RETURNEDTOMENU_TITLE"> 5668 <value>Signed out</value> 5669 </data> 5670 5671 <data name="IDS_SLIDER_DIFFICULTY"> 5672 <value>Difficulty</value> 5673 </data> 5674 5675 <data name="IDS_SLIDER_MUSIC"> 5676 <value>Music</value> 5677 </data> 5678 5679 <data name="IDS_SLIDER_SOUND"> 5680 <value>Sound</value> 5681 </data> 5682 5683 <data name="IDS_SLIDER_GAMMA"> 5684 <value>Gamma</value> 5685 </data> 5686 5687 <data name="IDS_SLIDER_SENSITIVITY_INGAME"> 5688 <value>Game Sensitivity</value> 5689 </data> 5690 5691 <data name="IDS_SLIDER_SENSITIVITY_INMENU"> 5692 <value>Interface Sensitivity</value> 5693 </data> 5694 5695 <data name="IDS_DIFFICULTY_TITLE_PEACEFUL"> 5696 <value>Peaceful</value> 5697 </data> 5698 5699 <data name="IDS_DIFFICULTY_TITLE_EASY"> 5700 <value>Easy</value> 5701 </data> 5702 5703 <data name="IDS_DIFFICULTY_TITLE_NORMAL"> 5704 <value>Normal</value> 5705 </data> 5706 5707 <data name="IDS_DIFFICULTY_TITLE_HARD"> 5708 <value>Hard</value> 5709 </data> 5710 5711 <data name="IDS_DIFFICULTY_PEACEFUL"> 5712 <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value> 5713 </data> 5714 5715 <data name="IDS_DIFFICULTY_EASY"> 5716 <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value> 5717 </data> 5718 5719 <data name="IDS_DIFFICULTY_NORMAL"> 5720 <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value> 5721 </data> 5722 5723 <data name="IDS_DIFFICULTY_HARD"> 5724 <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value> 5725 </data> 5726 5727 <data name="IDS_TRIALOVER_TITLE"> 5728 <value>Trial Timeout</value> 5729 </data> 5730 5731 <data name="IDS_MULTIPLAYER_FULL_TITLE"> 5732 <value>Game full</value> 5733 </data> 5734 5735 <data name="IDS_MULTIPLAYER_FULL_TEXT"> 5736 <value>Failed to join game as there are no spaces left</value> 5737 </data> 5738 5739 <data name="IDS_SIGN_TITLE"> 5740 <value>Enter Sign Text</value> 5741 </data> 5742 5743 <data name="IDS_SIGN_TITLE_TEXT"> 5744 <value>Enter a line of text for your sign</value> 5745 </data> 5746 5747 <data name="IDS_NAME_TITLE"> 5748 <value>Enter Title</value> 5749 </data> 5750 5751 <data name="IDS_NAME_TITLE_TEXT"> 5752 <value>Enter a title for your post</value> 5753 </data> 5754 5755 <data name="IDS_NAME_CAPTION"> 5756 <value>Enter Caption</value> 5757 </data> 5758 5759 <data name="IDS_NAME_CAPTION_TEXT"> 5760 <value>Enter a caption for your post</value> 5761 </data> 5762 5763 <data name="IDS_NAME_DESC"> 5764 <value>Enter Description</value> 5765 </data> 5766 5767 <data name="IDS_NAME_DESC_TEXT"> 5768 <value>Enter a description for your post</value> 5769 </data> 5770 5771 <data name="IDS_INVENTORY"> 5772 <value>Inventory</value> 5773 </data> 5774 5775 <data name="IDS_INGREDIENTS"> 5776 <value>Ingredients</value> 5777 </data> 5778 5779 <data name="IDS_BREWING_STAND"> 5780 <value>Brewing Stand</value> 5781 </data> 5782 5783 <data name="IDS_CHEST"> 5784 <value>Chest</value> 5785 </data> 5786 5787 <data name="IDS_ENCHANT"> 5788 <value>Enchant</value> 5789 </data> 5790 5791 <data name="IDS_FURNACE"> 5792 <value>Furnace</value> 5793 </data> 5794 5795 <data name="IDS_INGREDIENT"> 5796 <value>Ingredient</value> 5797 </data> 5798 5799 <data name="IDS_FUEL"> 5800 <value>Fuel</value> 5801 </data> 5802 5803 <data name="IDS_DISPENSER"> 5804 <value>Dispenser</value> 5805 </data> 5806 5807 <data name="IDS_NO_DLCOFFERS"> 5808 <value>There are no downloadable content offers of this type available for this title at the moment.</value> 5809 </data> 5810 5811 <data name="IDS_PLAYER_JOINED"> 5812 <value>%s has joined the game.</value> 5813 </data> 5814 5815 <data name="IDS_PLAYER_LEFT"> 5816 <value>%s has left the game.</value> 5817 </data> 5818 5819 <data name="IDS_PLAYER_KICKED"> 5820 <value>%s was kicked from the game.</value> 5821 </data> 5822 5823 <data name="IDS_TEXT_DELETE_SAVE"> 5824 <value>Are you sure you want to delete this save game?</value> 5825 </data> 5826 5827 <data name="IDS_STRINGVERIFY_AWAITING_APPROVAL"> 5828 <value>Awaiting approval</value> 5829 </data> 5830 5831 <data name="IDS_STRINGVERIFY_CENSORED"> 5832 <value>Censored</value> 5833 </data> 5834 5835 <data name="IDS_NOWPLAYING"> 5836 <value>Now playing: </value> 5837 </data> 5838 5839 <data name="IDS_DEFAULTS_TITLE"> 5840 <value>Reset Settings</value> 5841 </data> 5842 5843 <data name="IDS_DEFAULTS_TEXT"> 5844 <value>Are you sure you would like to reset your settings to their default values?</value> 5845 </data> 5846 5847 <data name="IDS_FATAL_ERROR_TITLE"> 5848 <value>Loading Error</value> 5849 </data> 5850 5851 <data name="IDS_GAME_HOST_NAME"> 5852 <value>%s's Game</value> 5853 </data> 5854 5855 <data name="IDS_GAME_HOST_NAME_UNKNOWN"> 5856 <value>Unknown host game</value> 5857 </data> 5858 5859 <data name="IDS_GUEST_ORDER_CHANGED_TITLE"> 5860 <value>Guest signed out</value> 5861 </data> 5862 5863 <data name="IDS_GUEST_ORDER_CHANGED_TEXT"> 5864 <value>A guest player has signed out causing all guest players to be removed from the game.</value> 5865 </data> 5866 5867 <data name="IDS_MUST_SIGN_IN_TITLE"> 5868 <value>Sign in</value> 5869 </data> 5870 5871 <data name="IDS_MUST_SIGN_IN_TEXT"> 5872 <value>You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value> 5873 </data> 5874 5875 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"> 5876 <value>Multiplayer not allowed</value> 5877 </data> 5878 5879 <data name="IDS_FAILED_TO_CREATE_GAME_TITLE"> 5880 <value>Failed to create game</value> 5881 </data> 5882 5883 <data name="IDS_DEFAULT_SKINS"> 5884 <value>Auto Selected</value> 5885 </data> 5886 5887 <data name="IDS_NO_SKIN_PACK"> 5888 <value>No Pack: Default Skins</value> 5889 </data> 5890 5891 <data name="IDS_FAVORITES_SKIN_PACK"> 5892 <value>Favorite Skins</value> 5893 </data> 5894 5895 <data name="IDS_BANNED_LEVEL_TITLE"> 5896 <value>Banned Level</value> 5897 </data> 5898 5899 <data name="IDS_PLAYER_BANNED_LEVEL"> 5900 <value>The game you are joining is in your banned level list. 5901If you choose to join this game, the level will be removed from your banned level list.</value> 5902 </data> 5903 5904 <data name="IDS_ACTION_BAN_LEVEL_TITLE"> 5905 <value>Ban This Level?</value> 5906 </data> 5907 5908 <data name="IDS_ACTION_BAN_LEVEL_DESCRIPTION"> 5909 <value>Are you sure you want to add this level to your banned level list? 5910Selecting OK will also exit this game.</value> 5911 </data> 5912 5913 <data name="IDS_BUTTON_REMOVE_FROM_BAN_LIST"> 5914 <value>Remove from Banned List</value> 5915 </data> 5916 5917 <data name="IDS_SLIDER_AUTOSAVE"> 5918 <value>Autosave Interval</value> 5919 </data> 5920 5921 <data name="IDS_SLIDER_AUTOSAVE_OFF"> 5922 <value>Autosave Interval: OFF</value> 5923 </data> 5924 5925 <data name="IDS_MINUTES"> 5926 <value>Mins</value> 5927 </data> 5928 5929 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TITLE"> 5930 <value>Can't Place Here!</value> 5931 </data> 5932 5933 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TEXT"> 5934 <value>Placing lava close to the level spawn point is not allowed due to the possibility of instant death for spawning players.</value> 5935 </data> 5936 5937 <data name="IDS_SLIDER_INTERFACEOPACITY"> 5938 <value>Interface Opacity</value> 5939 </data> 5940 5941 <data name="IDS_PROGRESS_AUTOSAVING_LEVEL"> 5942 <value>Preparing to Autosave Level</value> 5943 </data> 5944 5945 <data name="IDS_SLIDER_UISIZE"> 5946 <value>HUD Size</value> 5947 </data> 5948 5949 <data name="IDS_SLIDER_UISIZESPLITSCREEN"> 5950 <value>HUD Size (Splitscreen)</value> 5951 </data> 5952 5953 <data name="IDS_SEED"> 5954 <value>Seed</value> 5955 </data> 5956 5957 <data name="IDS_UNLOCK_DLC_TITLE"> 5958 <value>Unlock Skin Pack</value> 5959 </data> 5960 5961 <data name="IDS_UNLOCK_DLC_SKIN"> 5962 <value>To use the skin you have selected, you need to unlock this skin pack. 5963Would you like to unlock this skin pack now?</value> 5964 </data> 5965 5966 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"> 5967 <value>Unlock Texture Pack</value> 5968 </data> 5969 5970 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"> 5971 <value>To use this texture pack for your world, you need to unlock it. 5972Would you like to unlock it now?</value> 5973 </data> 5974 5975 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"> 5976 <value>Trial Texture Pack</value> 5977 </data> 5978 5979 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"> 5980 <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version. 5981Would you like to unlock the full version of the texture pack?</value> 5982 </data> 5983 5984 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"> 5985 <value>Texture Pack Not Present</value> 5986 </data> 5987 5988 <data name="IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"> 5989 <value>Unlock Full Version</value> 5990 </data> 5991 5992 <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"> 5993 <value>Download Trial Version</value> 5994 </data> 5995 5996 <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"> 5997 <value>Download Full Version</value> 5998 </data> 5999 6000 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT"> 6001 <value>This world uses a mash-up pack or texture pack you don't have! 6002Would you like to install the mash-up pack or texture pack now?</value> 6003 </data> 6004 6005 <data name="IDS_TEXTURE_PACK_TRIALVERSION"> 6006 <value>Get Trial Version</value> 6007 </data> 6008 6009 <data name="IDS_TEXTUREPACK_FULLVERSION"> 6010 <value>Get Full Version</value> 6011 </data> 6012 6013 <data name="IDS_UNLOCK_KICK_PLAYER_TITLE"> 6014 <value>Kick player</value> 6015 </data> 6016 6017 <data name="IDS_UNLOCK_KICK_PLAYER"> 6018 <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value> 6019 </data> 6020 6021 <data name="IDS_GAMERPICS"> 6022 <value>Gamerpics Packs</value> 6023 </data> 6024 6025 <data name="IDS_THEMES"> 6026 <value>Themes</value> 6027 </data> 6028 6029 <data name="IDS_SKINS"> 6030 <value>Skins Packs</value> 6031 </data> 6032 6033 <data name="IDS_ALLOWFRIENDSOFFRIENDS"> 6034 <value>Allow friends of friends</value> 6035 </data> 6036 6037 <data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS"> 6038 <value>You cannot join this game because it has been limited to players who are friends of the host.</value> 6039 </data> 6040 6041 <data name="IDS_CANTJOIN_TITLE"> 6042 <value>Can't Join Game</value> 6043 </data> 6044 6045 <data name="IDS_SELECTED"> 6046 <value>Selected</value> 6047 </data> 6048 6049 <data name="IDS_SELECTED_SKIN"> 6050 <value>Selected skin:</value> 6051 </data> 6052 6053 <data name="IDS_CORRUPT_DLC_TITLE"> 6054 <value>Corrupt Downloadable Content</value> 6055 </data> 6056 6057 <data name="IDS_CORRUPT_DLC"> 6058 <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value> 6059 </data> 6060 6061 <data name="IDS_CORRUPT_DLC_MULTIPLE"> 6062 <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value> 6063 </data> 6064 6065 <data name="IDS_GAME_MODE_CHANGED"> 6066 <value>Your game mode has been changed</value> 6067 </data> 6068 6069 <data name="IDS_RENAME_WORLD_TITLE"> 6070 <value>Rename Your World</value> 6071 </data> 6072 6073 <data name="IDS_RENAME_WORLD_TEXT"> 6074 <value>Enter the new name for your world</value> 6075 </data> 6076 6077 <data name="IDS_GAMEMODE_SURVIVAL"> 6078 <value>Game Mode: Survival</value> 6079 </data> 6080 6081 <data name="IDS_GAMEMODE_CREATIVE"> 6082 <value>Game Mode: Creative</value> 6083 </data> 6084 6085 <data name="IDS_SURVIVAL"> 6086 <value>Survival</value> 6087 </data> 6088 6089 <data name="IDS_CREATIVE"> 6090 <value>Creative</value> 6091 </data> 6092 6093 <data name="IDS_CREATED_IN_SURVIVAL"> 6094 <value>Created in Survival Mode</value> 6095 </data> 6096 6097 <data name="IDS_CREATED_IN_CREATIVE"> 6098 <value>Created in Creative Mode</value> 6099 </data> 6100 6101 <data name="IDS_CHECKBOX_RENDER_CLOUDS"> 6102 <value>Render Clouds</value> 6103 </data> 6104 6105 <data name="IDS_TEXT_SAVEOPTIONS"> 6106 <value>What would you like to do with this save game?</value> 6107 </data> 6108 6109 <data name="IDS_TITLE_RENAMESAVE"> 6110 <value>Rename Save</value> 6111 </data> 6112 6113 <data name="IDS_AUTOSAVE_COUNTDOWN"> 6114 <value>Autosaving in %d...</value> 6115 </data> 6116 6117 <data name="IDS_ON"> 6118 <value>On</value> 6119 </data> 6120 6121 <data name="IDS_OFF"> 6122 <value>Off</value> 6123 </data> 6124 6125 <data name="IDS_LEVELTYPE_NORMAL"> 6126 <value>Normal</value> 6127 </data> 6128 6129 <data name="IDS_LEVELTYPE_SUPERFLAT"> 6130 <value>Superflat</value> 6131 </data> 6132 6133 <data name="IDS_GAMEOPTION_ONLINE"> 6134 <value>When enabled, the game will be an online game.</value> 6135 </data> 6136 6137 <data name="IDS_GAMEOPTION_INVITEONLY"> 6138 <value>When enabled, only invited players can join.</value> 6139 </data> 6140 6141 <data name="IDS_GAMEOPTION_ALLOWFOF"> 6142 <value>When enabled, friends of people on your Friends List can join the game.</value> 6143 </data> 6144 6145 <data name="IDS_GAMEOPTION_PVP"> 6146 <value>When enabled, players can inflict damage on other players. Only affects Survival mode.</value> 6147 </data> 6148 6149 <data name="IDS_GAMEOPTION_TRUST"> 6150 <value>When disabled, players joining the game cannot build or mine until authorised.</value> 6151 </data> 6152 6153 <data name="IDS_GAMEOPTION_FIRE_SPREADS"> 6154 <value>When enabled, fire may spread to nearby flammable blocks.</value> 6155 </data> 6156 6157 <data name="IDS_GAMEOPTION_TNT_EXPLODES"> 6158 <value>When enabled, TNT will explode when activated.</value> 6159 </data> 6160 6161 <data name="IDS_GAMEOPTION_RESET_NETHER"> 6162 <value>When enabled, the Nether world will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.</value> 6163 </data> 6164 6165 <data name="IDS_GAMEOPTION_STRUCTURES"> 6166 <value>When enabled, structures such as Villages and Strongholds will generate in the world.</value> 6167 </data> 6168 6169 <data name="IDS_GAMEOPTION_SUPERFLAT"> 6170 <value>When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value> 6171 </data> 6172 6173 <data name="IDS_GAMEOPTION_BONUS_CHEST"> 6174 <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value> 6175 </data> 6176 6177 <data name="IDS_DLC_MENU_SKINPACKS"> 6178 <value>Skin Packs</value> 6179 </data> 6180 6181 <data name="IDS_DLC_MENU_THEMES"> 6182 <value>Themes</value> 6183 </data> 6184 6185 <data name="IDS_DLC_MENU_GAMERPICS"> 6186 <value>Gamerpics</value> 6187 </data> 6188 6189 <data name="IDS_DLC_MENU_AVATARITEMS"> 6190 <value>Avatar Items</value> 6191 </data> 6192 6193 <data name="IDS_DLC_MENU_TEXTUREPACKS"> 6194 <value>Texture Packs</value> 6195 </data> 6196 6197 <data name="IDS_DLC_MENU_MASHUPPACKS"> 6198 <value>Mash-Up Packs</value> 6199 </data> 6200 6201 <data name="IDS_DEATH_INFIRE"> 6202 <value>{*PLAYER*} went up in flames</value> 6203 </data> 6204 6205 <data name="IDS_DEATH_ONFIRE"> 6206 <value>{*PLAYER*} burned to death</value> 6207 </data> 6208 6209 <data name="IDS_DEATH_LAVA"> 6210 <value>{*PLAYER*} tried to swim in lava</value> 6211 </data> 6212 6213 <data name="IDS_DEATH_INWALL"> 6214 <value>{*PLAYER*} suffocated in a wall</value> 6215 </data> 6216 6217 <data name="IDS_DEATH_DROWN"> 6218 <value>{*PLAYER*} drowned</value> 6219 </data> 6220 6221 <data name="IDS_DEATH_STARVE"> 6222 <value>{*PLAYER*} starved to death</value> 6223 </data> 6224 6225 <data name="IDS_DEATH_CACTUS"> 6226 <value>{*PLAYER*} was pricked to death</value> 6227 </data> 6228 6229 <data name="IDS_DEATH_FALL"> 6230 <value>{*PLAYER*} hit the ground too hard</value> 6231 </data> 6232 6233 <data name="IDS_DEATH_OUTOFWORLD"> 6234 <value>{*PLAYER*} fell out of the world</value> 6235 </data> 6236 6237 <data name="IDS_DEATH_GENERIC"> 6238 <value>{*PLAYER*} died</value> 6239 </data> 6240 6241 <data name="IDS_DEATH_EXPLOSION"> 6242 <value>{*PLAYER*} blew up</value> 6243 </data> 6244 6245 <data name="IDS_DEATH_MAGIC"> 6246 <value>{*PLAYER*} was killed by magic</value> 6247 </data> 6248 6249 <data name="IDS_DEATH_DRAGON_BREATH"> 6250 <value>{*PLAYER*} was killed by Ender Dragon breath</value> 6251 </data> 6252 6253 <data name="IDS_DEATH_MOB"> 6254 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 6255 </data> 6256 6257 <data name="IDS_DEATH_PLAYER"> 6258 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 6259 </data> 6260 6261 <data name="IDS_DEATH_ARROW"> 6262 <value>{*PLAYER*} was shot by {*SOURCE*}</value> 6263 </data> 6264 6265 <data name="IDS_DEATH_FIREBALL"> 6266 <value>{*PLAYER*} was fireballed by {*SOURCE*}</value> 6267 </data> 6268 6269 <data name="IDS_DEATH_THROWN"> 6270 <value>{*PLAYER*} was pummeled by {*SOURCE*}</value> 6271 </data> 6272 6273 <data name="IDS_DEATH_INDIRECT_MAGIC"> 6274 <value>{*PLAYER*} was killed by {*SOURCE*}</value> 6275 </data> 6276 6277 <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"> 6278 <value>Bedrock Fog</value> 6279 </data> 6280 6281 <data name="IDS_CHECKBOX_DISPLAY_HUD"> 6282 <value>Display HUD</value> 6283 </data> 6284 6285 <data name="IDS_CHECKBOX_DISPLAY_HAND"> 6286 <value>Display Hand</value> 6287 </data> 6288 6289 <data name="IDS_CHECKBOX_DEATH_MESSAGES"> 6290 <value>Death Messages</value> 6291 </data> 6292 6293 <data name="IDS_CHECKBOX_ANIMATED_CHARACTER"> 6294 <value>Animated Character</value> 6295 </data> 6296 6297 <data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM"> 6298 <value>Custom Skin Animation</value> 6299 </data> 6300 6301 <data name="IDS_PRIV_MINE_TOGGLE_ON"> 6302 <value>You can no longer mine or use items</value> 6303 </data> 6304 6305 <data name="IDS_PRIV_MINE_TOGGLE_OFF"> 6306 <value>You can now mine and use items</value> 6307 </data> 6308 6309 <data name="IDS_PRIV_BUILD_TOGGLE_ON"> 6310 <value>You can no longer place blocks</value> 6311 </data> 6312 6313 <data name="IDS_PRIV_BUILD_TOGGLE_OFF"> 6314 <value>You can now place blocks</value> 6315 </data> 6316 6317 <data name="IDS_PRIV_USE_DOORS_TOGGLE_ON"> 6318 <value>You can now use doors and switches</value> 6319 </data> 6320 6321 <data name="IDS_PRIV_USE_DOORS_TOGGLE_OFF"> 6322 <value>You can no longer use doors and switches</value> 6323 </data> 6324 6325 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"> 6326 <value>You can now use containers (e.g. chests)</value> 6327 </data> 6328 6329 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"> 6330 <value>You can no longer use containers (e.g. chests)</value> 6331 </data> 6332 6333 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON"> 6334 <value>You can no longer attack mobs</value> 6335 </data> 6336 6337 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"> 6338 <value>You can now attack mobs</value> 6339 </data> 6340 6341 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"> 6342 <value>You can no longer attack players</value> 6343 </data> 6344 6345 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"> 6346 <value>You can now attack players</value> 6347 </data> 6348 6349 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"> 6350 <value>You can no longer attack animals</value> 6351 </data> 6352 6353 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"> 6354 <value>You can now attack animals</value> 6355 </data> 6356 6357 <data name="IDS_PRIV_MODERATOR_TOGGLE_ON"> 6358 <value>You are now a moderator</value> 6359 </data> 6360 6361 <data name="IDS_PRIV_MODERATOR_TOGGLE_OFF"> 6362 <value>You are no longer a moderator</value> 6363 </data> 6364 6365 <data name="IDS_PRIV_FLY_TOGGLE_ON"> 6366 <value>You can now fly</value> 6367 </data> 6368 6369 <data name="IDS_PRIV_FLY_TOGGLE_OFF"> 6370 <value>You can no longer fly</value> 6371 </data> 6372 6373 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_ON"> 6374 <value>You will no longer get exhausted</value> 6375 </data> 6376 6377 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_OFF"> 6378 <value>You will now get exhausted</value> 6379 </data> 6380 6381 <data name="IDS_PRIV_INVISIBLE_TOGGLE_ON"> 6382 <value>You are now invisible</value> 6383 </data> 6384 6385 <data name="IDS_PRIV_INVISIBLE_TOGGLE_OFF"> 6386 <value>You are no longer invisible</value> 6387 </data> 6388 6389 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_ON"> 6390 <value>You are now invulnerable</value> 6391 </data> 6392 6393 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_OFF"> 6394 <value>You are no longer invulnerable</value> 6395 </data> 6396 6397 <data name="IDS_DLC_COST"> 6398 <value>%d MSP</value> 6399 </data> 6400 6401 <data name="IDS_BOSS_ENDERDRAGON_HEALTH"> 6402 <value>Ender Dragon</value> 6403 </data> 6404 6405 <data name="IDS_PLAYER_ENTERED_END"> 6406 <value>%s has entered The End</value> 6407 </data> 6408 6409 <data name="IDS_PLAYER_LEFT_END"> 6410 <value>%s has left The End</value> 6411 </data> 6412 6413 <data name="IDS_WIN_TEXT"> 6414 <value> 6415{*C3*}I see the player you mean.{*EF*}{*B*}{*B*} 6416{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} 6417{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*} 6418{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*} 6419{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*} 6420{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*} 6421{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*} 6422{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*} 6423{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*} 6424{*C2*}What did this player dream?{*EF*}{*B*}{*B*} 6425{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*} 6426{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*} 6427{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} 6428{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*} 6429{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*} 6430{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*} 6431{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*} 6432{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*} 6433{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*} 6434{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*} 6435{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*} 6436{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*} 6437{*C3*}And yet they play the game.{*EF*}{*B*}{*B*} 6438{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*} 6439{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*} 6440{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*} 6441{*C3*}The player is growing restless.{*EF*}{*B*}{*B*} 6442{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*} 6443{*C3*}But not the truth.{*EF*}{*B*}{*B*} 6444{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*} 6445{*C3*}Give it a body, again.{*EF*}{*B*}{*B*} 6446{*C2*}Yes. Player...{*EF*}{*B*}{*B*} 6447{*C3*}Use its name.{*EF*}{*B*}{*B*} 6448{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*} 6449{*C3*}Good.{*EF*}{*B*}{*B*} 6450</value> 6451 </data> 6452 6453 <data name="IDS_WIN_TEXT_PART_2"> 6454 <value> 6455{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*} 6456{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*} 6457{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*} 6458{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*} 6459{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*} 6460{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*} 6461{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*} 6462{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*} 6463{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*} 6464{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*} 6465{*C2*}Let's go back.{*EF*}{*B*}{*B*} 6466{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*} 6467{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*} 6468{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*} 6469{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*} 6470{*C2*}Let's go further back.{*EF*}{*B*}{*B*} 6471{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*} 6472{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*} 6473</value> 6474 </data> 6475 6476 <data name="IDS_WIN_TEXT_PART_3"> 6477 <value> 6478{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*} 6479{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*} 6480{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*} 6481{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*} 6482{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*} 6483{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*} 6484{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*} 6485{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*} 6486{*C3*}and the universe said I love you{*EF*}{*B*}{*B*} 6487{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*} 6488{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*} 6489{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*} 6490{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*} 6491{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*} 6492{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*} 6493{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*} 6494{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*} 6495{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*} 6496{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*} 6497{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*} 6498{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*} 6499{*C3*}You are the player.{*EF*}{*B*}{*B*} 6500{*C2*}Wake up.{*EF*} 6501</value> 6502 </data> 6503 6504 <data name="IDS_RESETNETHER_TITLE"> 6505 <value>Reset Nether</value> 6506 </data> 6507 6508 <data name="IDS_RESETNETHER_TEXT"> 6509 <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value> 6510 </data> 6511 6512 <data name="IDS_RESET_NETHER"> 6513 <value>Reset Nether</value> 6514 </data> 6515 6516 <data name="IDS_DONT_RESET_NETHER"> 6517 <value>Don't Reset Nether</value> 6518 </data> 6519 6520 <data name="IDS_CANT_SHEAR_MOOSHROOM"> 6521 <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> 6522 </data> 6523 6524 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"> 6525 <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> 6526 </data> 6527 6528 <data name="IDS_MAX_MOOSHROOMS_SPAWNED"> 6529 <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value> 6530 </data> 6531 6532 <data name="IDS_MAX_WOLVES_SPAWNED"> 6533 <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value> 6534 </data> 6535 6536 <data name="IDS_MAX_CHICKENS_SPAWNED"> 6537 <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value> 6538 </data> 6539 6540 <data name="IDS_MAX_SQUID_SPAWNED"> 6541 <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value> 6542 </data> 6543 6544 <data name="IDS_MAX_ENEMIES_SPAWNED"> 6545 <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value> 6546 </data> 6547 6548 <data name="IDS_MAX_VILLAGERS_SPAWNED"> 6549 <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value> 6550 </data> 6551 6552 <data name="IDS_MAX_HANGINGENTITIES"> 6553 <value>The maximum number of Paintings/Item Frames in a world has been reached.</value> 6554 </data> 6555 6556 <data name="IDS_CANT_SPAWN_IN_PEACEFUL"> 6557 <value>You can't spawn enemies in Peaceful mode.</value> 6558 </data> 6559 6560 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"> 6561 <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows and Cats has been reached.</value> 6562 </data> 6563 6564 <data name="IDS_MAX_WOLVES_BRED"> 6565 <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value> 6566 </data> 6567 6568 <data name="IDS_MAX_CHICKENS_BRED"> 6569 <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value> 6570 </data> 6571 6572 <data name="IDS_MAX_MUSHROOMCOWS_BRED"> 6573 <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value> 6574 </data> 6575 6576 <data name="IDS_MAX_BOATS"> 6577 <value>The maximum number of Boats in a world has been reached.</value> 6578 </data> 6579 6580 <data name="IDS_MAX_SKULL_TILES"> 6581 <value>The maximum number of Mob Heads in a world has been reached.</value> 6582 </data> 6583 6584 <data name="IDS_INVERT_LOOK"> 6585 <value>Invert Look</value> 6586 </data> 6587 6588 <data name="IDS_SOUTHPAW"> 6589 <value>Southpaw</value> 6590 </data> 6591 6592 <data name="IDS_YOU_DIED"> 6593 <value>You Died!</value> 6594 </data> 6595 6596 <data name="IDS_RESPAWN"> 6597 <value>Respawn</value> 6598 </data> 6599 6600 <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS"> 6601 <value>Downloadable Content Offers</value> 6602 </data> 6603 6604 <data name="IDS_CHANGE_SKIN"> 6605 <value>Change Skin</value> 6606 </data> 6607 6608 <data name="IDS_HOW_TO_PLAY"> 6609 <value>How To Play</value> 6610 </data> 6611 6612 <data name="IDS_CONTROLS"> 6613 <value>Controls</value> 6614 </data> 6615 6616 <data name="IDS_SETTINGS"> 6617 <value>Settings</value> 6618 </data> 6619 6620 <data name="IDS_CREDITS"> 6621 <value>Credits</value> 6622 </data> 6623 6624 <data name="IDS_REINSTALL_CONTENT"> 6625 <value>Reinstall Content</value> 6626 </data> 6627 6628 <data name="IDS_DEBUG_SETTINGS"> 6629 <value>Debug Settings</value> 6630 </data> 6631 6632 <data name="IDS_FIRE_SPREADS"> 6633 <value>Fire Spreads</value> 6634 </data> 6635 6636 <data name="IDS_TNT_EXPLODES"> 6637 <value>TNT Explodes</value> 6638 </data> 6639 6640 <data name="IDS_PLAYER_VS_PLAYER"> 6641 <value>Player vs Player</value> 6642 </data> 6643 6644 <data name="IDS_TRUST_PLAYERS"> 6645 <value>Trust Players</value> 6646 </data> 6647 6648 <data name="IDS_HOST_PRIVILEGES"> 6649 <value>Host Privileges</value> 6650 </data> 6651 6652 <data name="IDS_GENERATE_STRUCTURES"> 6653 <value>Generate Structures</value> 6654 </data> 6655 6656 <data name="IDS_SUPERFLAT_WORLD"> 6657 <value>Superflat World</value> 6658 </data> 6659 6660 <data name="IDS_BONUS_CHEST"> 6661 <value>Bonus Chest</value> 6662 </data> 6663 6664 <data name="IDS_WORLD_OPTIONS"> 6665 <value>World Options</value> 6666 </data> 6667 6668 <data name="IDS_CAN_BUILD_AND_MINE"> 6669 <value>Can Build and Mine</value> 6670 </data> 6671 6672 <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"> 6673 <value>Can Use Doors and Switches</value> 6674 </data> 6675 6676 <data name="IDS_CAN_OPEN_CONTAINERS"> 6677 <value>Can Open Containers</value> 6678 </data> 6679 6680 <data name="IDS_CAN_ATTACK_PLAYERS"> 6681 <value>Can Attack Players</value> 6682 </data> 6683 6684 <data name="IDS_CAN_ATTACK_ANIMALS"> 6685 <value>Can Attack Animals</value> 6686 </data> 6687 6688 <data name="IDS_MODERATOR"> 6689 <value>Moderator</value> 6690 </data> 6691 6692 <data name="IDS_KICK_PLAYER"> 6693 <value>Kick Player</value> 6694 </data> 6695 6696 <data name="IDS_CAN_FLY"> 6697 <value>Can Fly</value> 6698 </data> 6699 6700 <data name="IDS_DISABLE_EXHAUSTION"> 6701 <value>Disable Exhaustion</value> 6702 </data> 6703 6704 <data name="IDS_INVISIBLE"> 6705 <value>Invisible</value> 6706 </data> 6707 6708 <data name="IDS_HOST_OPTIONS"> 6709 <value>Host Options</value> 6710 </data> 6711 6712 <data name="IDS_PLAYERS_INVITE"> 6713 <value>Players/Invite</value> 6714 </data> 6715 6716 <data name="IDS_ONLINE_GAME"> 6717 <value>Online Game</value> 6718 </data> 6719 6720 <data name="IDS_INVITE_ONLY"> 6721 <value>Invite Only</value> 6722 </data> 6723 6724 <data name="IDS_MORE_OPTIONS"> 6725 <value>More Options</value> 6726 </data> 6727 6728 <data name="IDS_LOAD"> 6729 <value>Load</value> 6730 </data> 6731 6732 <data name="IDS_DEFAULT_WORLD_NAME"> 6733 <value>New World</value> 6734 </data> 6735 6736 <data name="IDS_WORLD_NAME"> 6737 <value>World Name</value> 6738 </data> 6739 6740 <data name="IDS_CREATE_NEW_WORLD_SEED"> 6741 <value>Seed for the World Generator</value> 6742 </data> 6743 6744 <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"> 6745 <value>Leave blank for a random seed</value> 6746 </data> 6747 6748 <data name="IDS_PLAYERS"> 6749 <value>Players</value> 6750 </data> 6751 6752 <data name="IDS_JOIN_GAME"> 6753 <value>Join Game</value> 6754 </data> 6755 6756 <data name="IDS_START_GAME"> 6757 <value>Start Game</value> 6758 </data> 6759 6760 <data name="IDS_NO_GAMES_FOUND"> 6761 <value>No Games Found</value> 6762 </data> 6763 6764 <data name="IDS_PLAY_GAME"> 6765 <value>Play Game</value> 6766 </data> 6767 6768 <data name="IDS_LEADERBOARDS"> 6769 <value>Leaderboards</value> 6770 </data> 6771 6772 <data name="IDS_HELP_AND_OPTIONS"> 6773 <value>Help &amp; Options</value> 6774 </data> 6775 6776 <data name="IDS_UNLOCK_FULL_GAME"> 6777 <value>Unlock Full Game</value> 6778 </data> 6779 6780 <data name="IDS_RESUME_GAME"> 6781 <value>Resume Game</value> 6782 </data> 6783 6784 <data name="IDS_SAVE_GAME"> 6785 <value>Save Game</value> 6786 </data> 6787 6788 <data name="IDS_LABEL_DIFFICULTY"> 6789 <value>Difficulty:</value> 6790 </data> 6791 6792 <data name="IDS_LABEL_GAME_TYPE"> 6793 <value>Game Type:</value> 6794 </data> 6795 6796 <data name="IDS_LABEL_STRUCTURES"> 6797 <value>Structures:</value> 6798 </data> 6799 6800 <data name="IDS_LABEL_LEVEL_TYPE"> 6801 <value>Level Type:</value> 6802 </data> 6803 6804 <data name="IDS_LABEL_PvP"> 6805 <value>PvP:</value> 6806 </data> 6807 6808 <data name="IDS_LABEL_TRUST"> 6809 <value>Trust Players:</value> 6810 </data> 6811 6812 <data name="IDS_LABEL_TNT"> 6813 <value>TNT:</value> 6814 </data> 6815 6816 <data name="IDS_LABEL_FIRE_SPREADS"> 6817 <value>Fire Spreads:</value> 6818 </data> 6819 6820 <data name="IDS_REINSTALL_THEME"> 6821 <value>Reinstall Theme</value> 6822 </data> 6823 6824 <data name="IDS_REINSTALL_GAMERPIC_1"> 6825 <value>Reinstall Gamerpic 1</value> 6826 </data> 6827 6828 <data name="IDS_REINSTALL_GAMERPIC_2"> 6829 <value>Reinstall Gamerpic 2</value> 6830 </data> 6831 6832 <data name="IDS_REINSTALL_AVATAR_ITEM_1"> 6833 <value>Reinstall Avatar Item 1</value> 6834 </data> 6835 6836 <data name="IDS_REINSTALL_AVATAR_ITEM_2"> 6837 <value>Reinstall Avatar Item 2</value> 6838 </data> 6839 6840 <data name="IDS_REINSTALL_AVATAR_ITEM_3"> 6841 <value>Reinstall Avatar Item 3</value> 6842 </data> 6843 6844 <data name="IDS_OPTIONS"> 6845 <value>Options</value> 6846 </data> 6847 6848 <data name="IDS_AUDIO"> 6849 <value>Audio</value> 6850 </data> 6851 6852 <data name="IDS_CONTROL"> 6853 <value>Control</value> 6854 </data> 6855 6856 <data name="IDS_GRAPHICS"> 6857 <value>Graphics</value> 6858 </data> 6859 6860 <data name="IDS_USER_INTERFACE"> 6861 <value>User Interface</value> 6862 </data> 6863 6864 <data name="IDS_RESET_TO_DEFAULTS"> 6865 <value>Reset to Defaults</value> 6866 </data> 6867 6868 <data name="IDS_VIEW_BOBBING"> 6869 <value>View Bobbing</value> 6870 </data> 6871 6872 <data name="IDS_HINTS"> 6873 <value>Hints</value> 6874 </data> 6875 6876 <data name="IDS_IN_GAME_TOOLTIPS"> 6877 <value>In-Game Tooltips</value> 6878 </data> 6879 6880 <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"> 6881 <value>2 Player Split-screen Vertical</value> 6882 </data> 6883 6884 <data name="IDS_DONE"> 6885 <value>Done</value> 6886 </data> 6887 6888 <data name="IDS_EDIT_SIGN_MESSAGE"> 6889 <value>Edit sign message:</value> 6890 </data> 6891 6892 <data name="IDS_SOCIAL_TEXT"> 6893 <value>Fill in the details to accompany your screenshot</value> 6894 </data> 6895 6896 <data name="IDS_SOCIAL_LABEL_CAPTION"> 6897 <value>Caption</value> 6898 </data> 6899 6900 <data name="IDS_SOCIAL_DEFAULT_CAPTION"> 6901 <value>Screenshot from in-game</value> 6902 </data> 6903 6904 <data name="IDS_SOCIAL_LABEL_DESCRIPTION"> 6905 <value>Edit sign message:</value> 6906 </data> 6907 6908 <data name="IDS_DEFAULT_TEXTUREPACK"> 6909 <value>The classic Minecraft textures, icons and user interface!</value> 6910 </data> 6911 6912 <data name="IDS_UNHIDE_MASHUP_WORLDS"> 6913 <value>Show all Mash-up Worlds</value> 6914 </data> 6915 6916 <data name="IDS_POTION_EMPTY"> 6917 <value>No Effects</value> 6918 </data> 6919 6920 <data name="IDS_POTION_MOVESPEED"> 6921 <value>Speed</value> 6922 </data> 6923 6924 <data name="IDS_POTION_MOVESLOWDOWN"> 6925 <value>Slowness</value> 6926 </data> 6927 6928 <data name="IDS_POTION_DIGSPEED"> 6929 <value>Haste</value> 6930 </data> 6931 6932 <data name="IDS_POTION_DIGSLOWDOWN"> 6933 <value>Mining Fatigue</value> 6934 </data> 6935 6936 <data name="IDS_POTION_DAMAGEBOOST"> 6937 <value>Strength</value> 6938 </data> 6939 6940 <data name="IDS_POTION_WEAKNESS"> 6941 <value>Weakness</value> 6942 </data> 6943 6944 <data name="IDS_POTION_HEAL"> 6945 <value>Instant Health</value> 6946 </data> 6947 6948 <data name="IDS_POTION_HARM"> 6949 <value>Instant Damage</value> 6950 </data> 6951 6952 <data name="IDS_POTION_JUMP"> 6953 <value>Jump Boost</value> 6954 </data> 6955 6956 <data name="IDS_POTION_CONFUSION"> 6957 <value>Nausea</value> 6958 </data> 6959 6960 <data name="IDS_POTION_REGENERATION"> 6961 <value>Regeneration</value> 6962 </data> 6963 6964 <data name="IDS_POTION_RESISTANCE"> 6965 <value>Resistance</value> 6966 </data> 6967 6968 <data name="IDS_POTION_FIRERESISTANCE"> 6969 <value>Fire Resistance</value> 6970 </data> 6971 6972 <data name="IDS_POTION_WATERBREATHING"> 6973 <value>Water Breathing</value> 6974 </data> 6975 6976 <data name="IDS_POTION_INVISIBILITY"> 6977 <value>Invisibility</value> 6978 </data> 6979 6980 <data name="IDS_POTION_BLINDNESS"> 6981 <value>Blindness</value> 6982 </data> 6983 6984 <data name="IDS_POTION_NIGHTVISION"> 6985 <value>Night Vision</value> 6986 </data> 6987 6988 <data name="IDS_POTION_HUNGER"> 6989 <value>Hunger</value> 6990 </data> 6991 6992 <data name="IDS_POTION_POISON"> 6993 <value>Poison</value> 6994 </data> 6995 6996 <data name="IDS_POTION_MOVESPEED_POSTFIX"> 6997 <value>of Swiftness</value> 6998 </data> 6999 7000 <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"> 7001 <value>of Slowness</value> 7002 </data> 7003 7004 <data name="IDS_POTION_DIGSPEED_POSTFIX"> 7005 <value>of Haste</value> 7006 </data> 7007 7008 <data name="IDS_POTION_DIGSLOWDOWN_POSTFIX"> 7009 <value>of Dullness</value> 7010 </data> 7011 7012 <data name="IDS_POTION_DAMAGEBOOST_POSTFIX"> 7013 <value>of Strength</value> 7014 </data> 7015 7016 <data name="IDS_POTION_WEAKNESS_POSTFIX"> 7017 <value>of Weakness</value> 7018 </data> 7019 7020 <data name="IDS_POTION_HEAL_POSTFIX"> 7021 <value>of Healing</value> 7022 </data> 7023 7024 <data name="IDS_POTION_HARM_POSTFIX"> 7025 <value>of Harming</value> 7026 </data> 7027 7028 <data name="IDS_POTION_JUMP_POSTFIX"> 7029 <value>of Leaping</value> 7030 </data> 7031 7032 <data name="IDS_POTION_CONFUSION_POSTFIX"> 7033 <value>of Nausea</value> 7034 </data> 7035 7036 <data name="IDS_POTION_REGENERATION_POSTFIX"> 7037 <value>of Regeneration</value> 7038 </data> 7039 7040 <data name="IDS_POTION_RESISTANCE_POSTFIX"> 7041 <value>of Resistance</value> 7042 </data> 7043 7044 <data name="IDS_POTION_FIRERESISTANCE_POSTFIX"> 7045 <value>of Fire Resistance</value> 7046 </data> 7047 7048 <data name="IDS_POTION_WATERBREATHING_POSTFIX"> 7049 <value>of Water Breathing</value> 7050 </data> 7051 7052 <data name="IDS_POTION_INVISIBILITY_POSTFIX"> 7053 <value>of Invisibility</value> 7054 </data> 7055 7056 <data name="IDS_POTION_BLINDNESS_POSTFIX"> 7057 <value>of Blindness</value> 7058 </data> 7059 7060 <data name="IDS_POTION_NIGHTVISION_POSTFIX"> 7061 <value>of Night Vision</value> 7062 </data> 7063 7064 <data name="IDS_POTION_HUNGER_POSTFIX"> 7065 <value>of Hunger</value> 7066 </data> 7067 7068 <data name="IDS_POTION_POISON_POSTFIX"> 7069 <value>of Poison</value> 7070 </data> 7071 7072 <data name="IDS_POTION_POTENCY_0"> 7073 <value/> 7074 7075 </data> 7076 7077 <data name="IDS_POTION_POTENCY_1"> 7078 <value>II</value> 7079 </data> 7080 7081 <data name="IDS_POTION_POTENCY_2"> 7082 <value>III</value> 7083 </data> 7084 7085 <data name="IDS_POTION_POTENCY_3"> 7086 <value>IV</value> 7087 </data> 7088 7089 <data name="IDS_POTION_PREFIX_GRENADE"> 7090 <value>Splash </value> 7091 </data> 7092 7093 <data name="IDS_POTION_PREFIX_MUNDANE"> 7094 <value>Mundane </value> 7095 </data> 7096 7097 <data name="IDS_POTION_PREFIX_UNINTERESTING"> 7098 <value>Uninteresting </value> 7099 </data> 7100 7101 <data name="IDS_POTION_PREFIX_BLAND"> 7102 <value>Bland </value> 7103 </data> 7104 7105 <data name="IDS_POTION_PREFIX_CLEAR"> 7106 <value>Clear </value> 7107 </data> 7108 7109 <data name="IDS_POTION_PREFIX_MILKY"> 7110 <value>Milky </value> 7111 </data> 7112 7113 <data name="IDS_POTION_PREFIX_DIFFUSE"> 7114 <value>Diffuse </value> 7115 </data> 7116 7117 <data name="IDS_POTION_PREFIX_ARTLESS"> 7118 <value>Artless </value> 7119 </data> 7120 7121 <data name="IDS_POTION_PREFIX_THIN"> 7122 <value>Thin </value> 7123 </data> 7124 7125 <data name="IDS_POTION_PREFIX_AWKWARD"> 7126 <value>Awkward </value> 7127 </data> 7128 7129 <data name="IDS_POTION_PREFIX_FLAT"> 7130 <value>Flat </value> 7131 </data> 7132 7133 <data name="IDS_POTION_PREFIX_BULKY"> 7134 <value>Bulky </value> 7135 </data> 7136 7137 <data name="IDS_POTION_PREFIX_BUNGLING"> 7138 <value>Bungling </value> 7139 </data> 7140 7141 <data name="IDS_POTION_PREFIX_BUTTERED"> 7142 <value>Buttered </value> 7143 </data> 7144 7145 <data name="IDS_POTION_PREFIX_SMOOTH"> 7146 <value>Smooth </value> 7147 </data> 7148 7149 <data name="IDS_POTION_PREFIX_SUAVE"> 7150 <value>Suave </value> 7151 </data> 7152 7153 <data name="IDS_POTION_PREFIX_DEBONAIR"> 7154 <value>Debonair </value> 7155 </data> 7156 7157 <data name="IDS_POTION_PREFIX_THICK"> 7158 <value>Thick </value> 7159 </data> 7160 7161 <data name="IDS_POTION_PREFIX_ELEGANT"> 7162 <value>Elegant </value> 7163 </data> 7164 7165 <data name="IDS_POTION_PREFIX_FANCY"> 7166 <value>Fancy </value> 7167 </data> 7168 7169 <data name="IDS_POTION_PREFIX_CHARMING"> 7170 <value>Charming </value> 7171 </data> 7172 7173 <data name="IDS_POTION_PREFIX_DASHING"> 7174 <value>Dashing </value> 7175 </data> 7176 7177 <data name="IDS_POTION_PREFIX_REFINED"> 7178 <value>Refined </value> 7179 </data> 7180 7181 <data name="IDS_POTION_PREFIX_CORDIAL"> 7182 <value>Cordial </value> 7183 </data> 7184 7185 <data name="IDS_POTION_PREFIX_SPARKLING"> 7186 <value>Sparkling </value> 7187 </data> 7188 7189 <data name="IDS_POTION_PREFIX_POTENT"> 7190 <value>Potent </value> 7191 </data> 7192 7193 <data name="IDS_POTION_PREFIX_FOUL"> 7194 <value>Foul </value> 7195 </data> 7196 7197 <data name="IDS_POTION_PREFIX_ODORLESS"> 7198 <value>Odorless </value> 7199 </data> 7200 7201 <data name="IDS_POTION_PREFIX_RANK"> 7202 <value>Rank </value> 7203 </data> 7204 7205 <data name="IDS_POTION_PREFIX_HARSH"> 7206 <value>Harsh </value> 7207 </data> 7208 7209 <data name="IDS_POTION_PREFIX_ACRID"> 7210 <value>Acrid </value> 7211 </data> 7212 7213 <data name="IDS_POTION_PREFIX_GROSS"> 7214 <value>Gross </value> 7215 </data> 7216 7217 <data name="IDS_POTION_PREFIX_STINKY"> 7218 <value>Stinky </value> 7219 </data> 7220 7221 <data name="IDS_POTION_DESC_WATER_BOTTLE"> 7222 <value>Used as the base of all potions. Use in a brewing stand to create potions.</value> 7223 </data> 7224 7225 <data name="IDS_POTION_DESC_EMPTY"> 7226 <value>Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value> 7227 </data> 7228 7229 <data name="IDS_POTION_DESC_MOVESPEED"> 7230 <value>Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 7231 </data> 7232 7233 <data name="IDS_POTION_DESC_MOVESLOWDOWN"> 7234 <value>Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 7235 </data> 7236 7237 <data name="IDS_POTION_DESC_DAMAGEBOOST"> 7238 <value>Increase the damage caused by affected players and monsters when attacking.</value> 7239 </data> 7240 7241 <data name="IDS_POTION_DESC_WEAKNESS"> 7242 <value>Reduces the damage cause by affected players and monsters when attacking.</value> 7243 </data> 7244 7245 <data name="IDS_POTION_DESC_HEAL"> 7246 <value>Instantly increases the affected players, animals and monsters health.</value> 7247 </data> 7248 7249 <data name="IDS_POTION_DESC_HARM"> 7250 <value>Instantly reduces the affected players, animals and monsters health.</value> 7251 </data> 7252 7253 <data name="IDS_POTION_DESC_REGENERATION"> 7254 <value>Restores health to the affected players, animals and monsters over time.</value> 7255 </data> 7256 7257 <data name="IDS_POTION_DESC_FIRERESISTANCE"> 7258 <value>Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value> 7259 </data> 7260 7261 <data name="IDS_POTION_DESC_POISON"> 7262 <value>Reduces health of the affected players, animals and monsters over time.</value> 7263 </data> 7264 7265 <data name="IDS_ENCHANTMENT_DAMAGE_ALL"> 7266 <value>Sharpness</value> 7267 </data> 7268 7269 <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"> 7270 <value>Smite</value> 7271 </data> 7272 7273 <data name="IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"> 7274 <value>Bane of Arthropods</value> 7275 </data> 7276 7277 <data name="IDS_ENCHANTMENT_KNOCKBACK"> 7278 <value>Knockback</value> 7279 </data> 7280 7281 <data name="IDS_ENCHANTMENT_FIRE"> 7282 <value>Fire Aspect</value> 7283 </data> 7284 7285 <data name="IDS_ENCHANTMENT_PROTECT_ALL"> 7286 <value>Protection</value> 7287 </data> 7288 7289 <data name="IDS_ENCHANTMENT_PROTECT_FIRE"> 7290 <value>Fire Protection</value> 7291 </data> 7292 7293 <data name="IDS_ENCHANTMENT_PROTECT_FALL"> 7294 <value>Feather Falling</value> 7295 </data> 7296 7297 <data name="IDS_ENCHANTMENT_PROTECT_EXPLOSION"> 7298 <value>Blast Protection</value> 7299 </data> 7300 7301 <data name="IDS_ENCHANTMENT_PROTECT_PROJECTILE"> 7302 <value>Projectile Protection</value> 7303 </data> 7304 7305 <data name="IDS_ENCHANTMENT_OXYGEN"> 7306 <value>Respiration</value> 7307 </data> 7308 7309 <data name="IDS_ENCHANTMENT_WATER_WORKER"> 7310 <value>Aqua Affinity</value> 7311 </data> 7312 7313 <data name="IDS_ENCHANTMENT_DIGGING"> 7314 <value>Efficiency</value> 7315 </data> 7316 7317 <data name="IDS_ENCHANTMENT_UNTOUCHING"> 7318 <value>Silk Touch</value> 7319 </data> 7320 7321 <data name="IDS_ENCHANTMENT_DURABILITY"> 7322 <value>Unbreaking</value> 7323 </data> 7324 7325 <data name="IDS_ENCHANTMENT_LOOT_BONUS"> 7326 <value>Looting</value> 7327 </data> 7328 7329 <data name="IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"> 7330 <value>Fortune</value> 7331 </data> 7332 7333 <data name="IDS_ENCHANTMENT_ARROW_DAMAGE"> 7334 <value>Power</value> 7335 </data> 7336 7337 <data name="IDS_ENCHANTMENT_ARROW_FIRE"> 7338 <value>Flame</value> 7339 </data> 7340 7341 <data name="IDS_ENCHANTMENT_ARROW_KNOCKBACK"> 7342 <value>Punch</value> 7343 </data> 7344 7345 <data name="IDS_ENCHANTMENT_ARROW_INFINITE"> 7346 <value>Infinity</value> 7347 </data> 7348 7349 <data name="IDS_ENCHANTMENT_LEVEL_1"> 7350 <value>I</value> 7351 </data> 7352 7353 <data name="IDS_ENCHANTMENT_LEVEL_2"> 7354 <value>II</value> 7355 </data> 7356 7357 <data name="IDS_ENCHANTMENT_LEVEL_3"> 7358 <value>III</value> 7359 </data> 7360 7361 <data name="IDS_ENCHANTMENT_LEVEL_4"> 7362 <value>IV</value> 7363 </data> 7364 7365 <data name="IDS_ENCHANTMENT_LEVEL_5"> 7366 <value>V</value> 7367 </data> 7368 7369 <data name="IDS_ENCHANTMENT_LEVEL_6"> 7370 <value>VI</value> 7371 </data> 7372 7373 <data name="IDS_ENCHANTMENT_LEVEL_7"> 7374 <value>VII</value> 7375 </data> 7376 7377 <data name="IDS_ENCHANTMENT_LEVEL_8"> 7378 <value>VIII</value> 7379 </data> 7380 7381 <data name="IDS_ENCHANTMENT_LEVEL_9"> 7382 <value>IX</value> 7383 </data> 7384 7385 <data name="IDS_ENCHANTMENT_LEVEL_10"> 7386 <value>X</value> 7387 </data> 7388 7389 <data name="IDS_DESC_EMERALDORE"> 7390 <value>Can be mined with an Iron pickaxe or better to collect Emeralds.</value> 7391 </data> 7392 7393 <data name="IDS_DESC_ENDERCHEST"> 7394 <value>Similar to a Chest except that items placed in an Ender Chest are available in every one of the player's Ender Chests, even in different dimensions.</value> 7395 </data> 7396 7397 <data name="IDS_DESC_TRIPWIRE_SOURCE"> 7398 <value>Is activated when an entity passes through a connected Tripwire.</value> 7399 </data> 7400 7401 <data name="IDS_DESC_TRIPWIRE"> 7402 <value>Activates a connected Tripwire Hook when an entity passes through it.</value> 7403 </data> 7404 7405 <data name="IDS_DESC_EMERALDBLOCK"> 7406 <value>A compact way of storing Emeralds.</value> 7407 </data> 7408 7409 <data name="IDS_DESC_COBBLESTONE_WALL"> 7410 <value>A wall made of Cobblestone.</value> 7411 </data> 7412 7413 <data name="IDS_DESC_ANVIL"> 7414 <value>Can be used to repair weapons, tools and armor.</value> 7415 </data> 7416 7417 <data name="IDS_DESC_NETHER_QUARTZ_ORE"> 7418 <value>Smelted in a furnace to produce Nether Quartz.</value> 7419 </data> 7420 7421 <data name="IDS_DESC_QUARTZ_BLOCK"> 7422 <value>Used as a decoration.</value> 7423 </data> 7424 7425 <data name="IDS_DESC_EMERALD"> 7426 <value>Can be traded with villagers.</value> 7427 </data> 7428 7429 <data name="IDS_DESC_FLOWERPOT"> 7430 <value>Used as a decoration. Flowers, Saplings, Cacti and Mushrooms can be planted in it.</value> 7431 </data> 7432 7433 <data name="IDS_DESC_CARROTS"> 7434 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden carrot. Can be planted in farmland.</value> 7435 </data> 7436 7437 <data name="IDS_DESC_POTATO"> 7438 <value>Restores 0.5{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland.</value> 7439 </data> 7440 7441 <data name="IDS_DESC_POTATO_BAKED"> 7442 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value> 7443 </data> 7444 7445 <data name="IDS_DESC_POTATO_POISONOUS"> 7446 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland. Eating this can cause you to be poisoned.</value> 7447 </data> 7448 7449 <data name="IDS_DESC_CARROT_GOLDEN"> 7450 <value>Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value> 7451 </data> 7452 7453 <data name="IDS_DESC_CARROT_ON_A_STICK"> 7454 <value>Used to control a saddled pig when riding on it.</value> 7455 </data> 7456 7457 <data name="IDS_DESC_PUMPKIN_PIE"> 7458 <value>Restores 4{*ICON_SHANK_01*}.</value> 7459 </data> 7460 7461 <data name="IDS_DESC_ENCHANTED_BOOK"> 7462 <value>Used with an Anvil to enchant weapons, tools or armor.</value> 7463 </data> 7464 7465 <data name="IDS_DESC_NETHER_QUARTZ"> 7466 <value>Created by mining Nether Quartz Ore. Can be crafted into a Block of Quartz.</value> 7467 </data> 7468 7469 <data name="IDS_DESC_CARPET"> 7470 <value>Crafted from Wool. Used as a decoration.</value> 7471 </data> 7472 7473 <data name="IDS_ITEM_EMERALD"> 7474 <value>Emerald</value> 7475 </data> 7476 7477 <data name="IDS_FLOWERPOT"> 7478 <value>Flower Pot</value> 7479 </data> 7480 7481 <data name="IDS_CARROTS"> 7482 <value>Carrot</value> 7483 </data> 7484 7485 <data name="IDS_POTATO"> 7486 <value>Potato</value> 7487 </data> 7488 7489 <data name="IDS_ITEM_POTATO_BAKED"> 7490 <value>Baked Potato</value> 7491 </data> 7492 7493 <data name="IDS_ITEM_POTATO_POISONOUS"> 7494 <value>Poisonous Potato</value> 7495 </data> 7496 7497 <data name="IDS_ITEM_CARROT_GOLDEN"> 7498 <value>Golden Carrot</value> 7499 </data> 7500 7501 <data name="IDS_ITEM_CARROT_ON_A_STICK"> 7502 <value>Carrot on a Stick</value> 7503 </data> 7504 7505 <data name="IDS_ITEM_PUMPKIN_PIE"> 7506 <value>Pumpkin Pie</value> 7507 </data> 7508 7509 <data name="IDS_ITEM_ENCHANTED_BOOK"> 7510 <value>Enchanted Book</value> 7511 </data> 7512 7513 <data name="IDS_ITEM_NETHER_QUARTZ"> 7514 <value>Nether Quartz</value> 7515 </data> 7516 7517 <data name="IDS_TILE_EMERALDORE"> 7518 <value>Emerald Ore</value> 7519 </data> 7520 7521 <data name="IDS_TILE_ENDERCHEST"> 7522 <value>Ender Chest</value> 7523 </data> 7524 7525 <data name="IDS_TILE_TRIPWIRE_SOURCE"> 7526 <value>Tripwire Hook</value> 7527 </data> 7528 7529 <data name="IDS_TILE_TRIPWIRE"> 7530 <value>Tripwire</value> 7531 </data> 7532 7533 <data name="IDS_TILE_EMERALDBLOCK"> 7534 <value>Block of Emerald</value> 7535 </data> 7536 7537 <data name="IDS_TILE_COBBLESTONE_WALL"> 7538 <value>Cobblestone Wall</value> 7539 </data> 7540 7541 <data name="IDS_TILE_COBBLESTONE_WALL_MOSSY"> 7542 <value>Mossy Cobblestone Wall</value> 7543 </data> 7544 7545 <data name="IDS_TILE_FLOWERPOT"> 7546 <value>Flower Pot</value> 7547 </data> 7548 7549 <data name="IDS_TILE_CARROTS"> 7550 <value>Carrots</value> 7551 </data> 7552 7553 <data name="IDS_TILE_POTATOES"> 7554 <value>Potatoes</value> 7555 </data> 7556 7557 <data name="IDS_TILE_ANVIL"> 7558 <value>Anvil</value> 7559 </data> 7560 7561 <data name="IDS_TILE_ANVIL_INTACT"> 7562 <value>Anvil</value> 7563 </data> 7564 7565 <data name="IDS_TILE_ANVIL_SLIGHTLYDAMAGED"> 7566 <value>Slightly Damaged Anvil</value> 7567 </data> 7568 7569 <data name="IDS_TILE_ANVIL_VERYDAMAGED"> 7570 <value>Very Damaged Anvil</value> 7571 </data> 7572 7573 <data name="IDS_TILE_NETHER_QUARTZ"> 7574 <value>Nether Quartz Ore</value> 7575 </data> 7576 7577 <data name="IDS_TILE_QUARTZ_BLOCK"> 7578 <value>Block of Quartz</value> 7579 </data> 7580 7581 <data name="IDS_TILE_QUARTZ_BLOCK_CHISELED"> 7582 <value>Chiseled Quartz Block</value> 7583 </data> 7584 7585 <data name="IDS_TILE_QUARTZ_BLOCK_LINES"> 7586 <value>Pillar Quartz Block</value> 7587 </data> 7588 7589 <data name="IDS_TILE_STAIRS_QUARTZ"> 7590 <value>Quartz Stairs</value> 7591 </data> 7592 7593 <data name="IDS_TILE_CARPET"> 7594 <value>Carpet</value> 7595 </data> 7596 7597 <data name="IDS_TILE_CARPET_BLACK"> 7598 <value>Black Carpet</value> 7599 </data> 7600 7601 <data name="IDS_TILE_CARPET_RED"> 7602 <value>Red Carpet</value> 7603 </data> 7604 7605 <data name="IDS_TILE_CARPET_GREEN"> 7606 <value>Green Carpet</value> 7607 </data> 7608 7609 <data name="IDS_TILE_CARPET_BROWN"> 7610 <value>Brown Carpet</value> 7611 </data> 7612 7613 <data name="IDS_TILE_CARPET_BLUE"> 7614 <value>Blue Carpet</value> 7615 </data> 7616 7617 <data name="IDS_TILE_CARPET_PURPLE"> 7618 <value>Purple Carpet</value> 7619 </data> 7620 7621 <data name="IDS_TILE_CARPET_CYAN"> 7622 <value>Cyan Carpet</value> 7623 </data> 7624 7625 <data name="IDS_TILE_CARPET_SILVER"> 7626 <value>Light Gray Carpet</value> 7627 </data> 7628 7629 <data name="IDS_TILE_CARPET_GRAY"> 7630 <value>Gray Carpet</value> 7631 </data> 7632 7633 <data name="IDS_TILE_CARPET_PINK"> 7634 <value>Pink Carpet</value> 7635 </data> 7636 7637 <data name="IDS_TILE_CARPET_LIME"> 7638 <value>Lime Carpet</value> 7639 </data> 7640 7641 <data name="IDS_TILE_CARPET_YELLOW"> 7642 <value>Yellow Carpet</value> 7643 </data> 7644 7645 <data name="IDS_TILE_CARPET_LIGHT_BLUE"> 7646 <value>Light Blue Carpet</value> 7647 </data> 7648 7649 <data name="IDS_TILE_CARPET_MAGENTA"> 7650 <value>Magenta Carpet</value> 7651 </data> 7652 7653 <data name="IDS_TILE_CARPET_ORANGE"> 7654 <value>Orange Carpet</value> 7655 </data> 7656 7657 <data name="IDS_TILE_CARPET_WHITE"> 7658 <value>White Carpet</value> 7659 </data> 7660 7661 <data name="IDS_TILE_SANDSTONE_CHISELED"> 7662 <value>Chiseled Sandstone</value> 7663 </data> 7664 7665 <data name="IDS_TILE_SANDSTONE_SMOOTH"> 7666 <value>Smooth Sandstone</value> 7667 </data> 7668 7669 <data name="IDS_DEATH_THORNS"> 7670 <value>{*PLAYER*} was killed trying to hurt {*SOURCE*}</value> 7671 </data> 7672 7673 <data name="IDS_DEATH_FALLING_ANVIL"> 7674 <value>{*PLAYER*} was squashed by a falling Anvil.</value> 7675 </data> 7676 7677 <data name="IDS_DEATH_FALLING_TILE"> 7678 <value>{*PLAYER*} was squashed by a falling block.</value> 7679 </data> 7680 7681 <data name="IDS_COMMAND_TELEPORT_SUCCESS"> 7682 <value>Teleported {*PLAYER*} to {*DESTINATION*}</value> 7683 </data> 7684 7685 <data name="IDS_COMMAND_TELEPORT_ME"> 7686 <value>{*PLAYER*} teleported you to their position</value> 7687 </data> 7688 7689 <data name="IDS_COMMAND_TELEPORT_TO_ME"> 7690 <value>{*PLAYER*} teleported to you</value> 7691 </data> 7692 7693 <data name="IDS_ENCHANTMENT_THORNS"> 7694 <value>Thorns</value> 7695 </data> 7696 7697 <data name="IDS_TILE_STONESLAB_QUARTZ"> 7698 <value>Quartz Slab</value> 7699 </data> 7700 7701 <data name="IDS_POTION_DESC_NIGHTVISION"> 7702 <value>Makes dark areas appear as if in daylight, even under water.</value> 7703 </data> 7704 7705 <data name="IDS_POTION_DESC_INVISIBILITY"> 7706 <value>Makes affected players, animals and monsters invisible.</value> 7707 </data> 7708 7709 <data name="IDS_REPAIR_AND_NAME"> 7710 <value>Repair &amp; Name</value> 7711 </data> 7712 7713 <data name="IDS_REPAIR_COST"> 7714 <value>Enchantment Cost: %d</value> 7715 </data> 7716 7717 <data name="IDS_REPAIR_EXPENSIVE"> 7718 <value>Too Expensive!</value> 7719 </data> 7720 7721 <data name="IDS_TITLE_RENAME"> 7722 <value>Rename</value> 7723 </data> 7724 7725 <data name="IDS_YOU_HAVE"> 7726 <value>You have:</value> 7727 </data> 7728 7729 <data name="IDS_REQUIRED_ITEMS_FOR_TRADE"> 7730 <value>Required Items For Trade</value> 7731 </data> 7732 7733 <data name="IDS_VILLAGER_OFFERS_ITEM"> 7734 <value>{*VILLAGER_TYPE*} offers %s</value> 7735 </data> 7736 7737 <data name="IDS_TOOLTIPS_REPAIR"> 7738 <value>Repair</value> 7739 </data> 7740 7741 <data name="IDS_TOOLTIPS_TRADE"> 7742 <value>Trade</value> 7743 </data> 7744 7745 <data name="IDS_TOOLTIPS_DYECOLLAR"> 7746 <value>Dye collar</value> 7747 </data> 7748 7749 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"> 7750 <value> 7751 This is the Anvil interface, which you can use to rename, repair and apply enchantments to weapons, armor, or tools, at the cost of Experience Levels. 7752 </value> 7753 </data> 7754 7755 <data name="IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"> 7756 <value> 7757 {*B*} 7758 Press{*CONTROLLER_VK_A*} to learn more about the Anvil interface.{*B*} 7759 Press{*CONTROLLER_VK_B*} if you already know the Anvil interface. 7760 </value> 7761 </data> 7762 7763 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_START"> 7764 <value> 7765 To begin working on an item, place it in the first input slot. 7766 </value> 7767 </data> 7768 7769 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"> 7770 <value> 7771 When the correct raw material is placed in the second input slot (e.g. Iron Ingots for a damaged Iron Sword), the proposed repair appears in the output slot. 7772 </value> 7773 </data> 7774 7775 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"> 7776 <value> 7777 Alternatively, a second identical item can be placed into the second slot to combine the two items. 7778 </value> 7779 </data> 7780 7781 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"> 7782 <value> 7783 To enchant items on the Anvil, place an Enchanted Book in the second input slot. 7784 </value> 7785 </data> 7786 7787 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_COST"> 7788 <value> 7789 The number of Experience Levels that the work will cost is shown beneath the output. If you do not have enough Experience Levels, the repair cannot be completed. 7790 </value> 7791 </data> 7792 7793 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"> 7794 <value> 7795 It is possible to rename the item by editing the name shown in the textbox. 7796 </value> 7797 </data> 7798 7799 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"> 7800 <value> 7801 Picking up the repaired item will consume both items used by the Anvil and decrease your Experience Level by the given amount. 7802 </value> 7803 </data> 7804 7805 <data name="IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"> 7806 <value> 7807 In this area there is an Anvil and a Chest containing tools and weapons to work on. 7808 </value> 7809 </data> 7810 7811 <data name="IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"> 7812 <value> 7813 {*B*} 7814 Press{*CONTROLLER_VK_A*} to learn more about the Anvil.{*B*} 7815 Press{*CONTROLLER_VK_B*} if you already know about the Anvil. 7816 </value> 7817 </data> 7818 7819 <data name="IDS_TUTORIAL_TASK_ANVIL_SUMMARY"> 7820 <value> 7821 Using an Anvil, weapons and tools can be repaired to restore their durability, renamed, or enchanted with Enchanted Books. 7822 </value> 7823 </data> 7824 7825 <data name="IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"> 7826 <value> 7827 Enchanted Books can be found inside Chests within dungeons, or enchanted from normal Books at the Enchantment Table. 7828 </value> 7829 </data> 7830 7831 <data name="IDS_TUTORIAL_TASK_ANVIL_COST"> 7832 <value> 7833 Using the Anvil costs Experience Levels, and each use has a chance to damage the Anvil. 7834 </value> 7835 </data> 7836 7837 <data name="IDS_TUTORIAL_TASK_ANVIL_COST2"> 7838 <value> 7839 The type of work to be done, value of the item, number of enchantments, and amount of prior work all affect the cost of repair. 7840 </value> 7841 </data> 7842 7843 <data name="IDS_TUTORIAL_TASK_ANVIL_RENAMING"> 7844 <value> 7845 Renaming an item changes the displayed name for all players and permanently reduces the prior work cost. 7846 </value> 7847 </data> 7848 7849 <data name="IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"> 7850 <value> 7851 In the Chest in this area you will find damaged Pickaxes, raw materials, Bottles O' Enchanting, and Enchanted Books to experiment with. 7852 </value> 7853 </data> 7854 7855 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"> 7856 <value> 7857 This is the trading interface which displays trades that can be made with a villager. 7858 </value> 7859 </data> 7860 7861 <data name="IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"> 7862 <value> 7863 {*B*} 7864 Press{*CONTROLLER_VK_A*} to learn more about the trading interface.{*B*} 7865 Press{*CONTROLLER_VK_B*} if you already know the trading interface. 7866 </value> 7867 </data> 7868 7869 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_START"> 7870 <value> 7871 All trades that the villager is willing to make at the moment are displayed along the top. 7872 </value> 7873 </data> 7874 7875 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"> 7876 <value> 7877 Trades will appear red and be unavailable if you do not have the required items. 7878 </value> 7879 </data> 7880 7881 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"> 7882 <value> 7883 The amount and type of items you are giving to the villager are shown in the two boxes on the left. 7884 </value> 7885 </data> 7886 7887 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"> 7888 <value> 7889 You can see the total number of the items required for the trade in the two boxes on the left. 7890 </value> 7891 </data> 7892 7893 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"> 7894 <value> 7895 Press{*CONTROLLER_VK_A*} to trade the items the villager requires for the item on offer. 7896 </value> 7897 </data> 7898 7899 <data name="IDS_TUTORIAL_TASK_TRADING_OVERVIEW"> 7900 <value> 7901 In this area there is a villager and a Chest containing Paper to purchase items. 7902 </value> 7903 </data> 7904 7905 <data name="IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"> 7906 <value> 7907 {*B*} 7908 Press{*CONTROLLER_VK_A*} to learn more about trading.{*B*} 7909 Press{*CONTROLLER_VK_B*} if you already know about trading. 7910 </value> 7911 </data> 7912 7913 <data name="IDS_TUTORIAL_TASK_TRADING_SUMMARY"> 7914 <value> 7915 Players can trade items from their inventory with villagers. 7916 </value> 7917 </data> 7918 7919 <data name="IDS_TUTORIAL_TASK_TRADING_TRADES"> 7920 <value> 7921 The trades a villager is likely to offer depends on their profession. 7922 </value> 7923 </data> 7924 7925 <data name="IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"> 7926 <value> 7927 Performing a mix of trades will randomly add to or update the villager's available trades. 7928 </value> 7929 </data> 7930 7931 <data name="IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"> 7932 <value> 7933 Trades that have been used frequently may be removed temporarily, but the villager will always offer at least one trade. 7934 </value> 7935 </data> 7936 7937 <data name="IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"> 7938 <value> 7939 Take some Paper from the Chest and try trading with the villager here. 7940 </value> 7941 </data> 7942 7943 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"> 7944 <value> 7945 In this area there are two Ender Chests. 7946 </value> 7947 </data> 7948 7949 <data name="IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"> 7950 <value> 7951 {*B*} 7952 Press{*CONTROLLER_VK_A*} to learn more about Ender Chests.{*B*} 7953 Press{*CONTROLLER_VK_B*} if you already know about Ender Chests. 7954 </value> 7955 </data> 7956 7957 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"> 7958 <value> 7959 All Ender Chests in a world are linked, even across dimensions. Items placed into an Ender Chest are accessible in any other Ender Chest. 7960 </value> 7961 </data> 7962 7963 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"> 7964 <value> 7965 However, the contents of the Ender Chests are different for each player. 7966 </value> 7967 </data> 7968 7969 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"> 7970 <value> 7971 This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. You can try this now by placing items in either Ender Chest. 7972 </value> 7973 </data> 7974 7975 <data name="IDS_DESC_ENCHANTED_GOLDENAPPLE"> 7976 <value>Restores 2{*ICON_SHANK_01*}, regenerates health for 30 seconds, and grants fire resistance and damage resistance for 5 minutes. Crafted from an apple and gold blocks.</value> 7977 </data> 7978 7979 <data name="IDS_ENABLE_TELEPORT"> 7980 <value>Can Teleport</value> 7981 </data> 7982 7983 <data name="IDS_TELEPORT"> 7984 <value>Teleport</value> 7985 </data> 7986 7987 <data name="IDS_TELEPORT_TO_PLAYER"> 7988 <value>Teleport To Player</value> 7989 </data> 7990 7991 <data name="IDS_TELEPORT_TO_ME"> 7992 <value>Teleport To Me</value> 7993 </data> 7994 7995 <data name="IDS_CAN_DISABLE_EXHAUSTION"> 7996 <value>Can Disable Exhaustion</value> 7997 </data> 7998 7999 <data name="IDS_CAN_INVISIBLE"> 8000 <value>Can Become Invisible</value> 8001 </data> 8002 8003 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"> 8004 <value>You can now enable invisibility</value> 8005 </data> 8006 8007 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"> 8008 <value>You can no longer enable invisibility</value> 8009 </data> 8010 8011 <data name="IDS_PRIV_CAN_FLY_TOGGLE_ON"> 8012 <value>You can now enable flying</value> 8013 </data> 8014 8015 <data name="IDS_PRIV_CAN_FLY_TOGGLE_OFF"> 8016 <value>You can no longer enable flying</value> 8017 </data> 8018 8019 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"> 8020 <value>You can now disable exhaustion</value> 8021 </data> 8022 8023 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"> 8024 <value>You can no longer disable exhaustion</value> 8025 </data> 8026 8027 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"> 8028 <value>You can now teleport</value> 8029 </data> 8030 8031 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"> 8032 <value>You can no longer teleport</value> 8033 </data> 8034 8035 <data name="IDS_HOW_TO_PLAY_ANVIL"> 8036 <value>{*T3*}HOW TO PLAY : ANVIL{*ETW*}{*B*}{*B*} 8037Experience Levels can be used to repair, enchant or rename items with the Anvil.{*B*} 8038All items can be renamed, although only items with durability can be repaired or have enchantments from Enchanted Books applied to them.{*B*} 8039An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type.{*B*} 8040Combining items is more efficient when done with an Anvil, and additionally, if either of the items were enchanted, the finished product may have enchantments from either of the inputs.{*B*} 8041Enchanted Books can apply enchantments to items by combining them at an Anvil if the Book's enchantment is suitable. Enchanted Books can be found in Chests within dungeons, or enchanted from normal Books at the Enchantment Table.{*B*} 8042There is a chance that the Anvil will be damaged with each use and after enough punishment it will be destroyed.{*B*} 8043 </value> 8044 </data> 8045 8046 <data name="IDS_HOW_TO_PLAY_TRADING"> 8047 <value>{*T3*}HOW TO PLAY : TRADING{*ETW*}{*B*}{*B*} 8048It is possible to trade items with villagers. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Librarians or Priests, and this affects the type of items they might trade.{*B*} 8049You can find a list of all the trades a villager is offering in the trading menu. A villager may modify or add to its trades whenever a player trades with it, although a trade might become temporarily disabled if it is used too frequently.{*B*} 8050Trades usually involve buying or selling a number of items for emeralds.{*B*} 8051If you do not have the items required for a trade, the items are shown in red.{*B*} 8052 </value> 8053 </data> 8054 8055 <data name="IDS_HOW_TO_PLAY_ENDERCHEST"> 8056 <value>{*T3*}HOW TO PLAY : ENDER CHEST {*ETW*}{*B*}{*B*} 8057All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other. However, the contents of the Ender Chests are different for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. 8058 </value> 8059 </data> 8060 8061 <data name="IDS_VILLAGER_FARMER"> 8062 <value>Farmer</value> 8063 </data> 8064 8065 <data name="IDS_VILLAGER_LIBRARIAN"> 8066 <value>Librarian</value> 8067 </data> 8068 8069 <data name="IDS_VILLAGER_PRIEST"> 8070 <value>Priest</value> 8071 </data> 8072 8073 <data name="IDS_VILLAGER_SMITH"> 8074 <value>Blacksmith</value> 8075 </data> 8076 8077 <data name="IDS_VILLAGER_BUTCHER"> 8078 <value>Butcher</value> 8079 </data> 8080 8081 <data name="IDS_DESC_VILLAGER"> 8082 <value>Found in villages, villagers will offer to sell items to the player depending on their profession.</value> 8083 </data> 8084 8085 <data name="IDS_CHEST_LARGE"> 8086 <value>Large Chest</value> 8087 </data> 8088 8089 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"> 8090 <value> 8091 You can also create Enchanted Books at the Enchantment Table, which can be used later at the Anvil to apply their enchantment to an item. 8092 </value> 8093 </data> 8094 8095 <data name="IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"> 8096 <value> 8097 Tripwire Hooks will also provide constant power to a circuit while something is triggering the string between them. 8098 </value> 8099 </data> 8100 8101 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"> 8102 <value> 8103 Once tamed, a wolf will always have its collar on. The color of their collar can be changed by dying it. 8104 </value> 8105 </data> 8106 8107 <data name="IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"> 8108 <value>Carrots and Potatoes are farmed by planting Carrots or Potatoes, and are ready for harvesting when the vegetable is visible above the ground.</value> 8109 </data> 8110 8111 <data name="IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"> 8112 <value> 8113 Additionally, pigs can be saddled and then ridden by players. They are controlled by tempting them with a Carrot on a Stick. 8114 </value> 8115 </data> 8116 8117 <data name="IDS_TUTORIAL_TASK_MINECART_PUSHING"> 8118 <value> 8119 If necessary you can slowly move your minecart along using {*CONTROLLER_ACTION_MOVE*}. This helps to start the minecart by getting it onto a powered rail. 8120 </value> 8121 </data> 8122 8123 <data name="IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"> 8124 <value>You cannot join this game as split-screen is only supported when in High Definition mode. Sign out all other players if you wish to join.</value> 8125 </data> 8126 8127 <data name="IDS_TOOLTIPS_CURE"> 8128 <value>Cure</value> 8129 </data> 8130 8131 <data name="IDS_PROGRESS_NEW_WORLD_SEED"> 8132 <value>Finding Seed for the World Generator</value> 8133 </data> 8134 8135 <data name="IDS_LEADERBOARD_KILLS_EASY"> 8136 <value>Kills Easy</value> 8137 </data> 8138 8139 <data name="IDS_LEADERBOARD_KILLS_NORMAL"> 8140 <value>Kills Normal</value> 8141 </data> 8142 8143 <data name="IDS_LEADERBOARD_KILLS_HARD"> 8144 <value>Kills Hard</value> 8145 </data> 8146 8147 <data name="IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL"> 8148 <value>Mining Blocks Peaceful</value> 8149 </data> 8150 8151 <data name="IDS_LEADERBOARD_MINING_BLOCKS_EASY"> 8152 <value>Mining Blocks Easy</value> 8153 </data> 8154 8155 <data name="IDS_LEADERBOARD_MINING_BLOCKS_NORMAL"> 8156 <value>Mining Blocks Normal</value> 8157 </data> 8158 8159 <data name="IDS_LEADERBOARD_MINING_BLOCKS_HARD"> 8160 <value>Mining Blocks Hard</value> 8161 </data> 8162 8163 <data name="IDS_LEADERBOARD_FARMING_PEACEFUL"> 8164 <value>Farming Peaceful</value> 8165 </data> 8166 8167 <data name="IDS_LEADERBOARD_FARMING_EASY"> 8168 <value>Farming Easy</value> 8169 </data> 8170 8171 <data name="IDS_LEADERBOARD_FARMING_NORMAL"> 8172 <value>Farming Normal</value> 8173 </data> 8174 8175 <data name="IDS_LEADERBOARD_FARMING_HARD"> 8176 <value>Farming Hard</value> 8177 </data> 8178 8179 <data name="IDS_LEADERBOARD_TRAVELLING_PEACEFUL"> 8180 <value>Traveling Peaceful</value> 8181 </data> 8182 8183 <data name="IDS_LEADERBOARD_TRAVELLING_EASY"> 8184 <value>Traveling Easy</value> 8185 </data> 8186 8187 <data name="IDS_LEADERBOARD_TRAVELLING_NORMAL"> 8188 <value>Traveling Normal</value> 8189 </data> 8190 8191 <data name="IDS_LEADERBOARD_TRAVELLING_HARD"> 8192 <value>Traveling Hard</value> 8193 </data> 8194 8195 <data name="IDS_TIPS_GAMETIP_0"> 8196 <value>If you play this game in High Definition mode, you can have up to four players in split-screen on the same console!</value> 8197 </data> 8198 8199 <data name="IDS_TIPS_GAMETIP_1"> 8200 <value>Connect extra controllers to your console and press{*CONTROLLER_VK_START*} on them to join a game at any point.</value> 8201 </data> 8202 8203 <data name="IDS_TIPS_GAMETIP_48"> 8204 <value>minecraftforum has a section dedicated to the Xbox One Edition.</value> 8205 </data> 8206 8207 <data name="IDS_TIPS_GAMETIP_44"> 8208 <value>You'll get the latest info on this game from 4JStudios and Kappische on twitter!</value> 8209 </data> 8210 8211 <data name="IDS_TIPS_GAMETIP_45"> 8212 <value>Don't look an Enderman in the eye!</value> 8213 </data> 8214 8215 <data name="IDS_TIPS_TRIVIA_4"> 8216 <value>We think 4J Studios has removed Herobrine from the Xbox One console game, but we're not too sure.</value> 8217 </data> 8218 8219 <data name="IDS_TIPS_TRIVIA_17"> 8220 <value>Minecraft: Xbox One Edition broke lots of records!</value> 8221 </data> 8222 8223 <data name="IDS_HOW_TO_PLAY_MULTIPLAYER"> 8224 <value>{*T3*}HOW TO PLAY : MULTIPLAYER{*ETW*}{*B*}{*B*} 8225Minecraft on the Xbox One console is a multiplayer game by default. If you are playing in a High Definition mode, you can have local players join your game by attaching controllers and pressing{*CONTROLLER_VK_START*} at any point during the game.{*B*}{*B*} 8226When you start or join an online game, it will be visible to people in your friends list (unless you've selected Invite Only when hosting the game), and if they join the game, it will also be visible to people in their friends list (if you have selected the Allow Friends of Friends option).{*B*} 8227When you are in a game, you can press the{*CONTROLLER_VK_BACK*} button to bring up a list of all other players in the game, view their Gamer Cards, Kick players from the game, and invite others to the game. 8228 </value> 8229 </data> 8230 8231 <data name="IDS_HOW_TO_PLAY_SOCIALMEDIA"> 8232 <value>{*T3*}HOW TO PLAY : SHARING SCREENSHOTS{*ETW*}{*B*}{*B*} 8233You can capture a screenshot from your game by bringing up the Pause Menu, and pressing{*CONTROLLER_VK_Y*} to Share to Facebook. You'll be presented with a miniature version of your screenshot, and can edit the text associated with the Facebook post.{*B*}{*B*} 8234There's a camera mode especially for taking these screenshots, so that you can see the front of your character in the shot - press{*CONTROLLER_ACTION_CAMERA*} until you can see the front view of your character before pressing{*CONTROLLER_VK_Y*} to Share.{*B*}{*B*} 8235Gamertags will not be displayed in the screenshot. 8236 </value> 8237 </data> 8238 8239 <data name="IDS_HOW_TO_PLAY_CREATIVE"> 8240 <value>{*T3*}HOW TO PLAY : CREATIVE MODE{*ETW*}{*B*}{*B*} 8241The creative mode interface allows any item in the game to be moved into the players inventory without the need for mining or crafting the item. 8242The items in the player's inventory will not be removed when they are placed or used in the world, and this allows the player to focus on building rather than resource gathering.{*B*} 8243If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode.{*B*} 8244To fly when in Creative Mode, press{*CONTROLLER_ACTION_JUMP*} twice quickly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying. 8245When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use{*CONTROLLER_ACTION_DPAD_UP*} to move up, {*CONTROLLER_ACTION_DPAD_DOWN*} to move down, 8246{*CONTROLLER_ACTION_DPAD_LEFT*} to move left, and{*CONTROLLER_ACTION_DPAD_RIGHT*} to move right.</value> 8247 </data> 8248 8249 <data name="IDS_TUTORIAL_TASK_FLY"> 8250 <value>Pressing{*CONTROLLER_ACTION_JUMP*} twice quickly will allow you to fly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying. 8251When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use the D-pad to move up, down, left or right.</value> 8252 </data> 8253 8254 <data name="IDS_TOOLTIPS_SELECTDEVICE"> 8255 <value>Select Storage Device</value> 8256 </data> 8257 8258 <data name="IDS_TOOLTIPS_CHANGEDEVICE"> 8259 <value>Change Storage Device</value> 8260 </data> 8261 8262 <data name="IDS_TOOLTIPS_VIEW_GAMERCARD"> 8263 <value>View gamercard</value> 8264 </data> 8265 8266 <data name="IDS_TOOLTIPS_VIEW_GAMERPROFILE"> 8267 <value>View gamercard</value> 8268 </data> 8269 8270 <data name="IDS_TOOLTIPS_INVITE_PARTY"> 8271 <value>Invite Xbox Live Party</value> 8272 </data> 8273 8274 <data name="IDS_CONFIRM_START_CREATIVE"> 8275 <value>If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode. Are you sure you want to continue?</value> 8276 </data> 8277 8278 <data name="IDS_CONFIRM_START_SAVEDINCREATIVE"> 8279 <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled. Are you sure you want to continue?</value> 8280 </data> 8281 8282 <data name="IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"> 8283 <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled.</value> 8284 </data> 8285 8286 <data name="IDS_CONFIRM_START_HOST_PRIVILEGES"> 8287 <value>If you create, load or save a world with Host Privileges enabled, that world will have achievements and leaderboard updates disabled, even if it is then loaded with those options off. Are you sure you want to continue?</value> 8288 </data> 8289 8290 <data name="IDS_CONNECTION_LOST_LIVE"> 8291 <value>Connection to Xbox Live was lost. Exiting to the main menu.</value> 8292 </data> 8293 8294 <data name="IDS_CONNECTION_LOST_LIVE_NO_EXIT"> 8295 <value>Connection to Xbox Live was lost.</value> 8296 </data> 8297 8298 <data name="IDS_AWARD_AVATAR1"> 8299 <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox One Edition t-shirt! 8300Go to the dashboard to put the t-shirt on your avatar.</value> 8301 </data> 8302 8303 <data name="IDS_AWARD_AVATAR2"> 8304 <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox One Edition watch! 8305Go to the dashboard to put the watch on your avatar.</value> 8306 </data> 8307 8308 <data name="IDS_AWARD_AVATAR3"> 8309 <value>Hurray - you've been awarded an avatar item - a Creeper baseball cap! 8310Go to the dashboard to put the cap on your avatar.</value> 8311 </data> 8312 8313 <data name="IDS_AWARD_THEME"> 8314 <value>Hurray - you've been awarded the Minecraft: Xbox One Edition theme! 8315Go to the dashboard to select this theme.</value> 8316 </data> 8317 8318 <data name="IDS_UNLOCK_ACHIEVEMENT_TEXT"> 8319 <value>This is the Minecraft: Xbox One Edition trial game. If you had the full game, you would just have earned an achievement! 8320Unlock the full game to experience the joy of Minecraft: Xbox One Edition and to play with your friends across the globe through Xbox Live. 8321Would you like to unlock the full game?</value> 8322 </data> 8323 8324 <data name="IDS_UNLOCK_AVATAR_TEXT"> 8325 <value>This is the Minecraft: Xbox One Edition trial game. If you had the full game, you would just have earned an avatar award! 8326Unlock the full game to experience the joy of Minecraft: Xbox One Edition and to play with your friends across the globe through Xbox Live. 8327Would you like to unlock the full game?</value> 8328 </data> 8329 8330 <data name="IDS_UNLOCK_GAMERPIC_TEXT"> 8331 <value>This is the Minecraft: Xbox One Edition trial game. If you had the full game, you would just have earned a gamerpic! 8332Unlock the full game to experience the joy of Minecraft: Xbox One Edition and to play with your friends across the globe through Xbox Live. 8333Would you like to unlock the full game?</value> 8334 </data> 8335 8336 <data name="IDS_UNLOCK_THEME_TEXT"> 8337 <value>This is the Minecraft: Xbox One Edition trial game. If you had the full game, you would just have earned a theme! 8338Unlock the full game to experience the joy of Minecraft: Xbox One Edition and to play with your friends across the globe through Xbox Live. 8339Would you like to unlock the full game?</value> 8340 </data> 8341 8342 <data name="IDS_UNLOCK_ACCEPT_INVITE"> 8343 <value>This is the Minecraft: Xbox One Edition trial game. You need the full game to be able to accept this invite. 8344Would you like to unlock the full game?</value> 8345 </data> 8346 8347 <data name="IDS_UNLOCK_GUEST_TEXT"> 8348 <value>Guest players cannot unlock the full game. Please sign in with an Xbox Live user ID.</value> 8349 </data> 8350 8351 <data name="IDS_LEADERBOARD_GAMERTAG"> 8352 <value>Gamertag</value> 8353 </data> 8354 8355 <data name="IDS_GROUPNAME_POTIONS_480"> 8356 <value>Brewing</value> 8357 </data> 8358 8359 <data name="IDS_RETURNEDTOTITLESCREEN_TEXT"> 8360 <value>You have been returned to the title screen because your gamer profile was signed out</value> 8361 </data> 8362 8363 <data name="IDS_TRIALOVER_TEXT"> 8364 <value>You've been playing the Minecraft: Xbox One Edition Trial Game for the maximum time allowed! To continue the fun, would you like to unlock the full game? </value> 8365 </data> 8366 8367 <data name="IDS_FATAL_ERROR_TEXT"> 8368 <value>"Minecraft: Xbox One Edition" has failed to load, and cannot continue.</value> 8369 </data> 8370 8371 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"> 8372 <value>Failed to join the game as one or more players are not allowed to play multiplayer games on Xbox Live.</value> 8373 </data> 8374 8375 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"> 8376 <value>Failed to create an online game as one or more players are not allowed to play multiplayer games on Xbox Live. Uncheck the "Online Game" box to start an offline game.</value> 8377 </data> 8378 8379 <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"> 8380 <value>You are not allowed to join this game session because your Member Content privilege setting is too restrictive. Please change this setting in the Privacy and Online Settings portion of the Xbox dashboard if you would like to join this session.</value> 8381 </data> 8382 8383 <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"> 8384 <value>You are not allowed to join this game session because one of your local players has a Member Content privilege setting that is too restrictive.</value> 8385 </data> 8386 8387 <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE"> 8388 <value>You are not allowed to join this game session because a player in the session has a Member Content privilege setting of Friends Only, and you are not on their Friends List.</value> 8389 </data> 8390 8391 <data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"> 8392 <value>You are not allowed to create this game session because one of your local players has a Member Content privilege setting that is too restrictive. Uncheck the "Online Game" box to start an offline game, or change this setting in the Privacy and Online Settings portion of the Xbox dashboard.</value> 8393 </data> 8394 8395 <data name="IDS_SAVE_ICON_MESSAGE"> 8396 <value>This game has a level autosave feature. When you see the icon above displayed, the game is saving your data. 8397Please do not turn off your Xbox One console while this icon is on-screen.</value> 8398 </data> 8399 8400 <data name="IDS_GAMEOPTION_HOST_PRIVILEGES"> 8401 <value>When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. Disables achievements and leaderboard updates.</value> 8402 </data> 8403 8404 <data name="IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"> 8405 <value>Splitscreen Gamertags</value> 8406 </data> 8407 8408 <data name="IDS_ACHIEVEMENTS"> 8409 <value>Achievements</value> 8410 </data> 8411 8412 <data name="IDS_LABEL_GAMERTAGS"> 8413 <value>Gamertags:</value> 8414 </data> 8415 8416 <data name="IDS_IN_GAME_GAMERTAGS"> 8417 <value>In-Game Gamertags</value> 8418 </data> 8419 8420 <data name="IDS_SOCIAL_DEFAULT_DESCRIPTION"> 8421 <value>Look what I made in Minecraft: Xbox One Edition!</value> 8422 </data> 8423 8424 <data name="IDS_PLATFORM_NAME"> 8425 <value>Xbox One</value> 8426 </data> 8427 8428 <data name="IDS_BACK_BUTTON"> 8429 <value>Back</value> 8430 </data> 8431 8432 <data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"> 8433 <value>This option disables achievements and leaderboard updates for this world while playing, and if loading it again after saving with this option on.</value> 8434 </data> 8435 8436 <data name="IDS_KICK_PLAYER_DESCRIPTION"> 8437 <value>For players that are not on the same Xbox One console as the host player, selecting this option will kick the player from the game and any other players on their Xbox One console. This player will not be able to rejoin the game until it is restarted.</value> 8438 </data> 8439 8440 <data name="IDS_USING_TRIAL_TEXUREPACK_WARNING"> 8441 <value>You are using the trial version of a texture pack. You will have access to the full contents of the texture pack, but you will not be able to save your progress. 8442If you try to save while using the trial version, you will be given the option to purchase the full version. 8443 </value> 8444 </data> 8445 8446 <data name="IDS_XBOX_STORE"> 8447 <value>Xbox Store</value> 8448 </data> 8449 8450 <data name="IDS_WORLD_SIZE_TITLE_SMALL"> 8451 <value>Small</value> 8452 </data> 8453 8454 <data name="IDS_WORLD_SIZE_TITLE_MEDIUM"> 8455 <value>Medium</value> 8456 </data> 8457 8458 <data name="IDS_WORLD_SIZE_TITLE_LARGE"> 8459 <value>Large</value> 8460 </data> 8461 8462 <data name="IDS_WORLD_SIZE_TITLE_CLASSIC"> 8463 <value>Classic</value> 8464 </data> 8465 8466 <data name="IDS_GAME_OPTIONS"> 8467 <value>Game Options</value> 8468 </data> 8469 8470 <data name="IDS_WORLD_SIZE"> 8471 <value>World Size</value> 8472 </data> 8473 8474 <data name="IDS_GAMEOPTION_SEED"> 8475 <value>Enter a seed to generate the same terrain again. Leave blank for a random world.</value> 8476 </data> 8477 8478 <data name="IDS_GAMEOPTION_WORLD_SIZE"> 8479 <value>Select a world size to vary the amount of the world that you can explore.</value> 8480 </data> 8481 8482 <data name="IDS_DISABLE_SAVING"> 8483 <value>Disable autosave</value> 8484 </data> 8485 8486 <data name="IDS_GAMEOPTION_DISABLE_SAVING"> 8487 <value>Turn off the constant, automatic saving of the world. If you later choose to save it could take a long time.</value> 8488 </data> 8489 8490 <data name="IDS_XBOX_HELP_APP"> 8491 <value>Help</value> 8492 </data> 8493 8494 <data name="IDS_CONFIRM_EXIT_GAME"> 8495 <value>Are you sure you want to exit to the main menu?</value> 8496 </data> 8497 8498 <data name="IDS_CONFIRM_LEAVE_VIA_INVITE"> 8499 <value>Are you sure you want to leave your current game and join the new one?</value> 8500 </data> 8501 8502 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT"> 8503 <value>Are you sure you want to exit to the main menu and disconnect all players from the game?</value> 8504 </data> 8505 8506 <data name="IDS_TOOLTIPS_CHOOSE_USER"> 8507 <value>Choose User</value> 8508 </data> 8509 8510 <data name="IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD"> 8511 <value>Retrieve Xbox 360 Save</value> 8512 </data> 8513 8514 <data name="IDS_SAVETRANSFER_TITLE_GET"> 8515 <value>Retrieving Xbox 360 Save</value> 8516 </data> 8517 8518 <data name="IDS_SAVETRANSFER_STAGE_GET_DETAILS"> 8519 <value>Getting File Details</value> 8520 </data> 8521 8522 <data name="IDS_SAVETRANSFER_STAGE_GET_DATA"> 8523 <value>Downloading File Data (%.2fMB/%.2fMB)</value> 8524 </data> 8525 8526 <data name="IDS_SAVETRANSFER_STAGE_CONVERTING"> 8527 <value>Converting Data for Xbox One</value> 8528 </data> 8529 8530 <data name="IDS_SAVETRANSFER_STAGE_SAVING"> 8531 <value>Saving</value> 8532 </data> 8533 8534 <data name="IDS_SAVETRANSFER_NONE_FOUND"> 8535 <value>No Xbox 360 save was found</value> 8536 </data> 8537 8538 <data name="IDS_SAVE_INCOMPLETE_TITLE"> 8539 <value>Saving incomplete</value> 8540 </data> 8541 8542 <data name="IDS_SAVE_INCOMPLETE_EXPLANATION_QUOTA"> 8543 <value>Minecraft: Xbox One Edition is out of space for save data. To make room, delete other Minecraft: Xbox One Edition worlds and press retry to continue, or select disable saving to continue without saving.</value> 8544 </data> 8545 8546 <data name="IDS_SAVE_INCOMPLETE_EXPLANATION_LOCAL_STORAGE"> 8547 <value>Select retry to reattempt saving, or select disable saving to continue without saving.</value> 8548 </data> 8549 8550 <data name="IDS_SAVE_INCOMPLETE_RETRY_SAVING"> 8551 <value>Retry saving</value> 8552 </data> 8553 8554 <data name="IDS_SAVE_INCOMPLETE_DISABLE_SAVING"> 8555 <value>Disable saving</value> 8556 </data> 8557 8558 <data name="IDS_SAVE_INCOMPLETE_DELETE_SAVES"> 8559 <value>Delete Saves</value> 8560 </data> 8561 8562 <data name="IDS_PLAY_TRIAL_GAME"> 8563 <value>Play Trial Game</value> 8564 </data> 8565 8566 <data name="IDS_TITLE_ENABLE_AUTOSAVE"> 8567 <value>Enable autosave</value> 8568 </data> 8569 8570 <data name="IDS_CONFIRM_ENABLE_AUTOSAVE"> 8571 <value>Would you like to enable the constant, automatic saving of the world?</value> 8572 </data> 8573 8574 <data name="IDS_DISABLE_AUTOSAVE"> 8575 <value>Disable Autosave</value> 8576 </data> 8577 8578 <data name="IDS_TITLE_DISABLE_AUTOSAVE"> 8579 <value>Disable autosave</value> 8580 </data> 8581 8582 <data name="IDS_CONFIRM_DISABLE_AUTOSAVE"> 8583 <value>Are you sure you want to disable the constant, automatic saving of the world?</value> 8584 </data> 8585 8586 <data name="IDS_CONFIRM_SYNC_REQUIRED"> 8587 <value>This world requires syncing before you can play it, which may take a short while. Do you want to start syncing and play?</value> 8588 </data> 8589 8590 <data name="IDS_CONFIRM_SYNC"> 8591 <value>Sync</value> 8592 </data> 8593 8594 <data name="IDS_SAVE_TRANSFER_DOWNLOAD_AND_CONVERT_COMPLETE"> 8595 <value>Download and conversion to Xbox One format complete!</value> 8596 </data> 8597 8598 <data name="IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING"> 8599 <value>Cancelling download. Please wait...</value> 8600 </data> 8601 8602 <data name="IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLED"> 8603 <value>Download cancelled.</value> 8604 </data> 8605 8606 <data name="IDS_DISCONNECTED_EXITED_GAME"> 8607 <value>You have exited the game.</value> 8608 </data> 8609 8610 <data name="IDS_IN_PARTY_SESSION_FULL"> 8611 <value>The game session you have joined is currently full. You will be notified when space becomes available in this session.</value> 8612 </data> 8613 8614 <data name="IDS_LEADERBOARD_SCORE_HIDDEN"> 8615 <value>Hidden due to the player's privacy settings.</value> 8616 </data> 8617 8618 <data name="IDS_TEXT_COPY_SAVE"> 8619 <value>Are you sure you want to copy this save game?</value> 8620 </data> 8621 8622 <data name="IDS_COPYSAVE"> 8623 <value>Copy Save</value> 8624 </data> 8625 8626 <data name="IDS_PROGRESS_COPYING_SAVE"> 8627 <value>Copying Save</value> 8628 </data> 8629</root>